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  • How much is modern programming still tied to underyling digital logic?

    - by New Talk
    First of all: I've got no academic background. I'm working primarily with Java and Spring and I'm also fond of web programming and relational databases. I hope I'm using the right terms and I hope that this vague question makes some sense. Today the following question came to my mind: How much is modern programming still tied to the underlying digital logic? With modern programming I mean concepts like OOP, AOP, Java 7, AJAX, … I hope you get the idea. Do they no longer need the digital logic with which computers are working internally? Or is binary logic still ubiquitous when programming this way? If I'd change the inner workings of a computer overnight, would it matter, because my programming techniques are already that abstract? P. S.: With digital logic I mean the physical representation of everything "inside" the computer as zeroes and ones. Changed "binary" to "digital".

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  • The Batcave in LEGO

    - by Jason Fitzpatrick
    There seems to be something of an arms race afoot among hardcore LEGO enthusiasts, but given the awesome fruits of their labor we’re not about to attempt an intervention. This amazing diorama, complete with functioning lighting, is a 20,000 piece tribute to the Batcave. Courtesy of builders Wayne Hussey and Carlyle Livingston, we’re treated to a Batcave rendition in LEGO that’s so detailed the close-up shots feel like you can step right into them. Hit up the link below to check out more detailed photos and videos of the build. LEGO Batcave [via Make] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Quadtree collapsing

    - by Caius Eugene
    Okay so i've spent a few days learning what a quadtree is and how to implement one. So far I have a quadtree that when I click inside a leaf it subdivides, I wondering how do I get the previous subdivisions to collapse back up, so that only one area is subdivided at a time? This is what mine looks like: (1. initial mouse click) (2. another mouse click) The aim to to eventually track the position of my mouse and subdivide the area it is in dynamically. THE OVERALL aim it to use this to create a terrain mesh and subdivide based on the camera. But I've gone right back to basics to get an understanding of how this will work. Any advice would be grand! - Caius

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  • Avoid if statements in DirectX 10 shaders?

    - by PolGraphic
    I have heard that if statements should be avoid in shaders, because both parts of the statements will be execute, and than the wrong will be dropped (which harms the performance). It's still a problem in DirectX 10? Somebody told me, that in it only the right branch will be execute. For the illustration I have the code: float y1 = 5; float y2 = 6; float b1 = 2; float b2 = 3; if(x>0.5){ x = 10 * y1 + b1; }else{ x = 10 * y2 + b2; } Is there an other way to make it faster? If so, how do it? Both branches looks similar, the only difference is the values of "constants" (y1, y2, b1, b2 are the same for all pixels in Pixel Shader).

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  • Making XNA Play Nice With 3DS Max, Boundiing Spheres

    - by Jason R. Mick
    I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: http://www.picvalley.net/u/2930/2265240220441812321333990933PAStFeSONWQslOrMQC5q.PNG Looks like the culling is screwed up. Note, that models I make in Milkshape don't seem to be having these problems. I've also tried to export an FBX file from 3DS Max 2010 and have been getting similar results. What are your suggestions in terms of exporting *.3DS models to a workable XNA form? What tools do you use?. To be clear, the model in question has none of these defects when viewed from similar angles in 3DS Max 2010. http://www.picvalley.net/u/2563/151728957814855401111333991302mSvEJ03Zv22GwHFgIhiV.PNG Any ideas on this oddity would also be appreciated! Edit 1 -- Add'l issue Forgot to mention, that the model otherwise seems alright, but that rotation seems to double -- in other words, when I scroll my camera view left to right, the model (whose draw I give the camera for the view and perspective matrices w/ BasicEffect seems to rotate twice as much as models I draw natively in XNA

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  • How to access shared folders from file editors?

    - by Marchosius
    I am running a xampp server on one of my other computers, and when using the brows functionality from text editors like gedit, bluefish and Eclipse/Aptana studio I can access the shares I made for the sites running on the server. Even when I right click-edit with-application with the the file browser it does not open the file in the editor. How can get this to work without having to copy the file over from the share then edit and then upload again after I am done? Similar issue when trying to upload a file to hosting server direct from the file server I have with filezilla. with this I also need to copy the file over to my pc and then from there upload to the hosting server with filezilla. EDIT: For eclipse I found a build in functionality to do this. (new-remote system connection-Enter the access details) Nothing yet on FileZilla Hope my Question is clear

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  • General visual effects to meshes/entities

    - by Pacha
    I am trying to add some visual effects to some entities, meshes, or whatever you want to call them as they are looking pretty dull in my game right now. What I want to achieve is this: http://youtu.be/zox8935PLw0?t=36s (the "texture" gets disintegrated and then goes back to normal, covering the whole mesh.) Also I would like to know what is the best way to add effects like the one in the video to my game (for example, thunder effects, shattering, etc.) I know that I can do some things with shaders, but I haven't learned them too well and I am still in a beginner level. I am using Ogre3D, and GLSL for shaders. Thanks! Note: this is a screen-shot of my game, I want to apply the effect in the video to my main character):

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  • How to elevate engineering culture at large corporations?

    - by davidk01
    One thing I have realized working at a large corporation is that it doesn't matter how smart you are because if everyone else doesn't see the value in what you are doing then you are not going to get very far. It's much harder to convince 1000 people that a certain part of the software stack should be in groovy than it is to convince 10 people of the same thing. I'm curious how people go about elevating the engineering culture at large corporations because I've been running into walls left and right and I would like to be more proactive about how I go about it. I have been advocating tech talks and tech demos along with code reviews as potential solutions. Do people have other suggestions? Note that 1000 people and groovy are just representative examples. I am not married to groovy or any other language and 1000 people is meant to indicate large scale and how to go about teaching a large group of people about best practices and engineering principles in general.

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  • What does this red icon on my panel mean?

    - by Ceil
    This red icon.... It showed up after I upgraded to Ubuntu 12.04LTS; I can't figure out how to ditch it. It seems to be a notification thing. I am at a loss. The icon is here: I clicked it and read this: An error occurred, please run Package Manager from the right-click menu or apt-get in a terminal to see what is wrong. The error message was: 'Error: BrokenCount0'. This usually means that your installed packages have unset dependencies.

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  • Oneiric desktop looks seriously defect after updates

    - by Matthijs
    Probably a coincidence, but after applying the fix to How to get the proper LightDM theme? and running the latest batch of updates, my desktop suddenly looked like this after rebooting: Funny thing is, it seems to be account specific, as my girlfriend's account seems unaffected. I can't logout because the whole entry is missing on the top right. Rebooting doesn't solve the issue. System settings (when run from the launcher) lacks a whole lot of icons and changeing the theme doesn't solve the problem (only changes the window top bar). I'm going to try the solution in How do I fix my theme? first, but if that doesn't work (likely, since I seem to have a slightly bigger problem than the one in that question) I'd love something else to try (other than creating a new account).

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  • Do employers prefer software engineering over CS majors?

    - by Joey Green
    I'm in grad school at a university that was one of the first to have a software engineering accredited program. My undergrad is in CS. An employer recently recruited at our university and hired 5 SE majors. None of them were CS. Do employers prefer software engineering majors? The reason I ask is because I can focus on many different areas during my graduate studies and really want to take the classes that will help me land a great job. Right now I'm either going to use CUDA and parallelize an advanced ray-tracer for a graduate project or do research on non-photo-realistic rendering in augmented reality. Pursuing these would leave very little SE classes in my schedule. If I went the software engineering route, I would probably either do research into data-oriented programming or software design complexity. Sometimes I think when I'm 40 and look back will it matter at all? For some reason I'm thinking not.

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  • Display settings changes automatically with dual monitors in 12.04 and 12.10 AMD

    - by Johan Hovda
    Dual monitors works fine, except that the settings suddenly change. This happens very often, sometimes several times in a few minutes. It is very irritating having to set the settings again each time. Suddenly mirroring is set to on, sometimes the monitor switch places (from left to right and so on), and most of the times the screen resolutions are also changed. I use Gnome Shell. I have tried unity with the same result. I use an open driver. I have earlier used fglrx, with some better results (still happens, but not so often), but can't install it sucsessfully after upgrading to ubuntu 12.10. I know there is a similar question about this issue, but it's not answered. I hope someone can help me.

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  • time it takes to develop 4*N lines of code. Nonlinear, but how nonlinear ?

    - by Andrei
    It took me time T to develop program A, 1000 lines of code (SLOC), in certain language/area/complexity. Then how much time it will take to develop program B which is expected 4000 lines, in same area/complexity/language ? I expect it to be 4*N, right ? Any formula how T grows with SLOC ? For contractor, these estimates are important. Is there formula from software enginering books, or from people's experience ? Also, what methods exist to make the code bug-free before it hits QA ?

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  • Ensure house map maze with lifts can be solved?

    - by Philipp Lenssen
    In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as shown, and there's always a pair of exactly two lifts connected. That's the only way the hero can move vertically, though he can freely move horizontally. The house map is a randomized 11x5 grid with different items, and unpassable walls to the far left, far right, and sometimes in one of the two middle positions: My question: How can I ensure the map is always randomized yet always solvable and that the hero, starting at the left side of the bottom floor, can always leave it via any upwards-pointing lift at the top floor? For what it's worth I'm using the Lua language for development. Thanks so much!

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  • Implementation of instance testing in Java, C++, C#

    - by Jake
    For curiosity purposes as well as understanding what they entail in a program, I'm curious as to how instance testing (instanceof/is/using dynamic_cast in c++) works. I've tried to google it (particularly for java) but the only pages that come up are tutorials on how to use the operator. How do the implementations vary across those langauges? How do they treat classes with identical signatures? Also, it's been drilled into my head that using instance testing is a mark of bad design. Why exactly is this? When is that applicable, instanceof should still be used in methods like .equals() and such right? I was also thinking of this in the context of exception handling, again particularly in Java. When you have mutliple catch statements, how does that work? Is that instance testing or is it just resolved during compilation where each thrown exception would go to?

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  • Are there any good html 5 mmo design tutorials?

    - by Dwight Spencer
    Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg based sprites, & WebGL) to build a graphical web based MUD/MMO. Obviously, this is a new take on an old idea and after searching google I haven't really turned up many good resources. But does anyone have any tutorials or other resources to point me in the right direction?

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  • How do I install Zimbra Desktop in an Ubuntu-friendly way?

    - by d3vid
    I'd like to install Zimbra Desktop but I'm worried about picking logical installation locations and how it will integrate with the Unity desktop. If it doesn't appear in the Messaging Menu there isn't much I can do about that, but what about the launcher? There doesn't seem to be PPA or similar resource. These instructions for 10.10 seem complete: http://www.ubuntugeek.com/how-to-install-zimbra-desktop-on-ubuntu-10-10-maverick.html 6 If you would, accept the default directori where it install /opt/zimbra/zdesktop Is this the logical location for Ubuntu? 9 Now you’ll be asked about where to install files, for example: Home//.zdesktop Sounds right. Is it? 10 And then you’ll be asked about the path where to locate the icon where you’ll launch Zimbra, for example: /home//Desktop How about this?

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  • How to send packets via a pptp vpn tunnel?

    - by Phill
    I'm trying to send certain port traffic through my ppp0 interface it's a pptp vpn tunnel, First, I'm using a wireless usb interface, I connect up to my access point, then I initiate my vpn, there is a connection but I do not channel all connexions through that, nor do I want to, so, say I want to channel all port 80 packets through my vpn (interface dev ppp0). I first run: iptables -t mangle -A OUTPUT -p tcp --dport 80 -j MARK --set-mark 0xa to mark the correct packets then I add a table named vpn_table, I then add ip route add default dev ppp0 table vpn_table when I do that traffic begins to dribble through the ppp0, but no pages load. I supose I must have caused some sort of coflict, or the route I'm adding in vpn_table isn't quite right. I'm not sure, I think I'm marking the packets correctly but I can't be sure of that either. UPDATE: I think i've got part of the issue solved: running tcpdump -i ppp0 showed me that indeed there was outgoing requests via ppp0, now, there is never a response, and pages do not load with using that interface..i'm still missing something.

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  • What should be allowed inside getters and setters?

    - by Botond Balázs
    I got into an interesting internet argument about getter and setter methods and encapsulation. Someone said that all they should do is an assignment (setters) or a variable access (getters) to keep them "pure" and ensure encapsulation. Am I right that this would completely defeat the purpose of having getters and setters in the first place and validation and other logic (without strange side-effects of course) should be allowed? When should validation happen? When setting the value, inside the setter (to protect the object from ever entering an invalid state - my opinion) Before setting the value, outside the setter Inside the object, before each time the value is used Is a setter allowed to change the value (maybe convert a valid value to some canonical internal representation)?

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  • How to create an Access database by using ADOX and Visual C# .NET

    - by SAMIR BHOGAYTA
    Build an Access Database 1. Open a new Visual C# .NET console application. 2. In Solution Explorer, right-click the References node and select Add Reference. 3. On the COM tab, select Microsoft ADO Ext. 2.7 for DDL and Security, click Select to add it to the Selected Components, and then click OK. 4. Delete all of the code from the code window for Class1.cs. 5. Paste the following code into the code window: using System; using ADOX; private void btnCreate_Click(object sender, EventArgs e) { ADOX.CatalogClass cat = new ADOX.CatalogClass(); cat.Create("Provider=Microsoft.Jet.OLEDB.4.0;" +"Data Source=D:\\NewMDB.mdb;" +"Jet OLEDB:Engine Type=5"); MessageBox.Show("Database Created Successfully"); cat = null; }

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  • Unable to overscan at lower resolution with AMD ATI

    - by Basavaraj
    I am running Ubuntu 12.04 with the latest ATI drivers installed. I have the catalyst option but I am unable to set overscan. My default resolution is 1920*1080 on 15inch display. I want to set it to a lower resolution. But on setting it to any lower resolution the display shrinks i.e I see black chopped off display on the left and on the right :( Really frustrating this, wasted hours on this already. I realized that this is referred to as overscan, but the ATI Catalyst Administrative just does not allow me to set the option. Can someone please through some light on this topic?

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  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

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  • Financial Management: Why Move to the Cloud?

    - by Kathryn Perry
    A guest post by Terrance Wampler, Vice President, Financials Product Strategy, Oracle I’ve spent my career designing and developing financial management systems, most of it at Oracle. Every single day I either meet with our customers or talk to them on the phone. The time is usually spent discussing various business challenges facing CFOs and Controllers, who are running Oracle’s Financials. Lately, we’ve been talking a lot about cloud computing and whether it makes sense for finance to go to the cloud. Here are some pros and cons that might help you make that decision. Let’s start with the benefits of cloud solutions. The first is savings. With cloud services, you pay only for those commodities that you use. That makes you feel like you're getting better value for your money. Plus, you can preserve your cash for your core business and you can get a better matching of expenses and revenues. So, at the top of the list is lower total cost of ownership. The second point has to do with optimization. With cloud services, you’ll need less IT infrastructure so you can optimize your IT resources for better-value, higher-end projects. This also leads to greater financial visibility, where there's a clear cost for the set of services or features replaced by cloud services. And, the last benefit is what I call acceleration. You can save money by speeding up the initialization and deployment of the project. You don't have to deal with IT infrastructure and you can start implementing right away. We did a quick survey of about 70 CFOs at the CFO Summit last month in New York City. We asked them why they were looking at cloud services, and not necessarily just for financials. The No. 1 response was perceived lower cost of ownership. But of course there are risks to consider. The first thing most people think about in the cloud is security and ownership of data. So, will your data really be safe? Can you meet your own privacy policy requirements? Do you really want your private financial data exposed? Do you trust the provider? Is what you see really your data? Do you own it or is it managed by someone else? Security is a big concern that comes with an emotional component. The next thing in the risk category is reliability. Is the provider proven? You’re taking what you have control over – for example, standards and policies and internal service level agreements – away from your IT department and giving it to someone else. Will you still be able to adapt to shifts in your business? Will the provider be able to grow with your business effectively? Reliability means having a provider that can give you the service infrastructure that you need. And then there’s performance, which has two components in terms of risk. Going forward, will the provider be able to scale the infrastructure or service level if you have new employees or new businesses? And second, will the price you negotiate and the rate you lock in cover additional costs and rising service fees? Another piece is cost. What happens if you don't get the service level you want? What if you end the service? What happens, if after a few years, you send the service out for bid and change service? Can you move your data? Can you move the applications? Do the integrations work? These are cost components people don’t always take into account. And, the final piece is the business case. The perception is that you can get started really quickly with cloud. It has a perceived lower cost of total ownership and it feels cool because it's cloud. But do you have a good business case for moving to the cloud? Your total cost of ownership is over three years; then you’ll renew it, so your TCO is six years. Have you compared that to other internal services that you’re offering? You might already have product that you can run this new business or division on. In that same survey at the CFO Summit, the execs thought the biggest perceived risks were security of data, ability to move data back, and the ability to create a business case to actually justify the risks. So that’s the list of pros and cons. Not to leave you hanging, I will do another post on how to balance these pros and cons and make the right decision for your business.

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  • How do functional languages handle random numbers?

    - by Electric Coffee
    What I mean about that is that in nearly every tutorial I've read about functional languages, is that one of the great things about functions, is that if you call a function with the same parameters twice, you'll always end up with the same result. How on earth do you then make a function that takes a seed as a parameter, and then returns a random number based on that seed? I mean this would seem to go against one of the things that are so good about functions, right? Or am I completely missing something here?

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  • Car Modelling for race game

    - by Mert Toka
    I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a modelling but since we haven't started the gaming part and since I have free time I want to model the car. My question is firstly which software do you recommend to design game components? I know Maya right now. Secondly, if I design the car or any other part, what should its polygon count in order to run game smoothly? I can design pretty much everything but I assume that it is hard to design low-poly models.

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