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  • The Batcave in LEGO

    - by Jason Fitzpatrick
    There seems to be something of an arms race afoot among hardcore LEGO enthusiasts, but given the awesome fruits of their labor we’re not about to attempt an intervention. This amazing diorama, complete with functioning lighting, is a 20,000 piece tribute to the Batcave. Courtesy of builders Wayne Hussey and Carlyle Livingston, we’re treated to a Batcave rendition in LEGO that’s so detailed the close-up shots feel like you can step right into them. Hit up the link below to check out more detailed photos and videos of the build. LEGO Batcave [via Make] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Force gdm login screen to the primary monitor

    - by Kirill
    I have two monitors attached to my video card. Primary monitor has a resolution equal to 1280x1024 and the second has 1920x1200. My gdm login screen always appears on the second monitor even if it is switched off. My question is how to force gdm to show the login screen always on the primary monitor with resolution 1280x1024? I use Nvidia GT9500 videcard in Twinview mode. I can't use Xinerama because vpdau doesn't work correclty in this mode. What I have found is that mouse pointer always appears in the center of union of the screens and center is always on the monitor with higher resolution. Login screen always shows where mouse cursor is. Now my primary monitor has a resolution equal to 1920x1080. The problem still persists, mouse cursor always appears in the right-bottom corner of the second monitor.

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  • What does this red icon on my panel mean?

    - by Ceil
    This red icon.... It showed up after I upgraded to Ubuntu 12.04LTS; I can't figure out how to ditch it. It seems to be a notification thing. I am at a loss. The icon is here: I clicked it and read this: An error occurred, please run Package Manager from the right-click menu or apt-get in a terminal to see what is wrong. The error message was: 'Error: BrokenCount0'. This usually means that your installed packages have unset dependencies.

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  • How to elevate engineering culture at large corporations?

    - by davidk01
    One thing I have realized working at a large corporation is that it doesn't matter how smart you are because if everyone else doesn't see the value in what you are doing then you are not going to get very far. It's much harder to convince 1000 people that a certain part of the software stack should be in groovy than it is to convince 10 people of the same thing. I'm curious how people go about elevating the engineering culture at large corporations because I've been running into walls left and right and I would like to be more proactive about how I go about it. I have been advocating tech talks and tech demos along with code reviews as potential solutions. Do people have other suggestions? Note that 1000 people and groovy are just representative examples. I am not married to groovy or any other language and 1000 people is meant to indicate large scale and how to go about teaching a large group of people about best practices and engineering principles in general.

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  • LEGO Ornaments Bring Geeky DIY Charm to Your Holiday Decorating

    - by Jason Fitzpatrick
    Why settle for just a Death Star ornament when you can have a Death Star ornament you built yourself from LEGO? These DIY ornaments are a perfect geeky touch for your tree or gift for a LEGO loving friend. Courtesy of Chris McVeigh, we find nine DIY ornament guides that range from traditional (like teardrop ornaments and bulbs) to geeky (like Death Stars and Millennium Falcons). Hit up the link below to check out all the files and order the brick collections right through LEGO’s Pick a Brick service. LEGO Ornaments [via Geeks Are Sexy] HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full

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  • Do employers prefer software engineering over CS majors?

    - by Joey Green
    I'm in grad school at a university that was one of the first to have a software engineering accredited program. My undergrad is in CS. An employer recently recruited at our university and hired 5 SE majors. None of them were CS. Do employers prefer software engineering majors? The reason I ask is because I can focus on many different areas during my graduate studies and really want to take the classes that will help me land a great job. Right now I'm either going to use CUDA and parallelize an advanced ray-tracer for a graduate project or do research on non-photo-realistic rendering in augmented reality. Pursuing these would leave very little SE classes in my schedule. If I went the software engineering route, I would probably either do research into data-oriented programming or software design complexity. Sometimes I think when I'm 40 and look back will it matter at all? For some reason I'm thinking not.

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  • Oneiric desktop looks seriously defect after updates

    - by Matthijs
    Probably a coincidence, but after applying the fix to How to get the proper LightDM theme? and running the latest batch of updates, my desktop suddenly looked like this after rebooting: Funny thing is, it seems to be account specific, as my girlfriend's account seems unaffected. I can't logout because the whole entry is missing on the top right. Rebooting doesn't solve the issue. System settings (when run from the launcher) lacks a whole lot of icons and changeing the theme doesn't solve the problem (only changes the window top bar). I'm going to try the solution in How do I fix my theme? first, but if that doesn't work (likely, since I seem to have a slightly bigger problem than the one in that question) I'd love something else to try (other than creating a new account).

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  • Quadtree collapsing

    - by Caius Eugene
    Okay so i've spent a few days learning what a quadtree is and how to implement one. So far I have a quadtree that when I click inside a leaf it subdivides, I wondering how do I get the previous subdivisions to collapse back up, so that only one area is subdivided at a time? This is what mine looks like: (1. initial mouse click) (2. another mouse click) The aim to to eventually track the position of my mouse and subdivide the area it is in dynamically. THE OVERALL aim it to use this to create a terrain mesh and subdivide based on the camera. But I've gone right back to basics to get an understanding of how this will work. Any advice would be grand! - Caius

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  • Display settings changes automatically with dual monitors in 12.04 and 12.10 AMD

    - by Johan Hovda
    Dual monitors works fine, except that the settings suddenly change. This happens very often, sometimes several times in a few minutes. It is very irritating having to set the settings again each time. Suddenly mirroring is set to on, sometimes the monitor switch places (from left to right and so on), and most of the times the screen resolutions are also changed. I use Gnome Shell. I have tried unity with the same result. I use an open driver. I have earlier used fglrx, with some better results (still happens, but not so often), but can't install it sucsessfully after upgrading to ubuntu 12.10. I know there is a similar question about this issue, but it's not answered. I hope someone can help me.

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  • Unrecoverable error during WUBI installation

    - by john
    I tried to install 12.10 on my PC with Windows 7 installed, but I don't have a CD drive and my PC doesn't support USB booting, so I tried the Windows Installer (WUBI). I had the ISO image mounted with daemon tools, so the Windows installer took those files and used them (I guess, because it didn't download any files). Everything went right, but when it prompted me to reboot, I rebooted the PC and then it starts to install, but when the installation process starts, a message that says: The installation found a unrecoverable error. pops out and makes me reboot, then when I select Ubuntu in the operating system selection screen, it says that an error occurred.

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  • Ensure house map maze with lifts can be solved?

    - by Philipp Lenssen
    In my game we see the floors of a house from the side, and the hero can take lifts -- a lift either goes up (to the next lift upwards), or down (to the next lift downwards), depending on the arrow as shown, and there's always a pair of exactly two lifts connected. That's the only way the hero can move vertically, though he can freely move horizontally. The house map is a randomized 11x5 grid with different items, and unpassable walls to the far left, far right, and sometimes in one of the two middle positions: My question: How can I ensure the map is always randomized yet always solvable and that the hero, starting at the left side of the bottom floor, can always leave it via any upwards-pointing lift at the top floor? For what it's worth I'm using the Lua language for development. Thanks so much!

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  • Our Geek Trivia App for Windows 8 is Now Available Everywhere

    - by The Geek
    When we first released our Geek Trivia app, it was sadly only available in the US store for Windows 8, but now you can get it no matter where you live. It’s completely free, so get your copy right now! For those that aren’t familiar with this app—it’s really quite simple: if you want your daily dose of Geek Trivia to show up on a Live Tile on your Windows 8 Start Screen, get this app. We’ve also got quizzes, loads of previous trivia, and we’ll be adding even more features in the near future. Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Financial Management: Why Move to the Cloud?

    - by Kathryn Perry
    A guest post by Terrance Wampler, Vice President, Financials Product Strategy, Oracle I’ve spent my career designing and developing financial management systems, most of it at Oracle. Every single day I either meet with our customers or talk to them on the phone. The time is usually spent discussing various business challenges facing CFOs and Controllers, who are running Oracle’s Financials. Lately, we’ve been talking a lot about cloud computing and whether it makes sense for finance to go to the cloud. Here are some pros and cons that might help you make that decision. Let’s start with the benefits of cloud solutions. The first is savings. With cloud services, you pay only for those commodities that you use. That makes you feel like you're getting better value for your money. Plus, you can preserve your cash for your core business and you can get a better matching of expenses and revenues. So, at the top of the list is lower total cost of ownership. The second point has to do with optimization. With cloud services, you’ll need less IT infrastructure so you can optimize your IT resources for better-value, higher-end projects. This also leads to greater financial visibility, where there's a clear cost for the set of services or features replaced by cloud services. And, the last benefit is what I call acceleration. You can save money by speeding up the initialization and deployment of the project. You don't have to deal with IT infrastructure and you can start implementing right away. We did a quick survey of about 70 CFOs at the CFO Summit last month in New York City. We asked them why they were looking at cloud services, and not necessarily just for financials. The No. 1 response was perceived lower cost of ownership. But of course there are risks to consider. The first thing most people think about in the cloud is security and ownership of data. So, will your data really be safe? Can you meet your own privacy policy requirements? Do you really want your private financial data exposed? Do you trust the provider? Is what you see really your data? Do you own it or is it managed by someone else? Security is a big concern that comes with an emotional component. The next thing in the risk category is reliability. Is the provider proven? You’re taking what you have control over – for example, standards and policies and internal service level agreements – away from your IT department and giving it to someone else. Will you still be able to adapt to shifts in your business? Will the provider be able to grow with your business effectively? Reliability means having a provider that can give you the service infrastructure that you need. And then there’s performance, which has two components in terms of risk. Going forward, will the provider be able to scale the infrastructure or service level if you have new employees or new businesses? And second, will the price you negotiate and the rate you lock in cover additional costs and rising service fees? Another piece is cost. What happens if you don't get the service level you want? What if you end the service? What happens, if after a few years, you send the service out for bid and change service? Can you move your data? Can you move the applications? Do the integrations work? These are cost components people don’t always take into account. And, the final piece is the business case. The perception is that you can get started really quickly with cloud. It has a perceived lower cost of total ownership and it feels cool because it's cloud. But do you have a good business case for moving to the cloud? Your total cost of ownership is over three years; then you’ll renew it, so your TCO is six years. Have you compared that to other internal services that you’re offering? You might already have product that you can run this new business or division on. In that same survey at the CFO Summit, the execs thought the biggest perceived risks were security of data, ability to move data back, and the ability to create a business case to actually justify the risks. So that’s the list of pros and cons. Not to leave you hanging, I will do another post on how to balance these pros and cons and make the right decision for your business.

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  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

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  • General visual effects to meshes/entities

    - by Pacha
    I am trying to add some visual effects to some entities, meshes, or whatever you want to call them as they are looking pretty dull in my game right now. What I want to achieve is this: http://youtu.be/zox8935PLw0?t=36s (the "texture" gets disintegrated and then goes back to normal, covering the whole mesh.) Also I would like to know what is the best way to add effects like the one in the video to my game (for example, thunder effects, shattering, etc.) I know that I can do some things with shaders, but I haven't learned them too well and I am still in a beginner level. I am using Ogre3D, and GLSL for shaders. Thanks! Note: this is a screen-shot of my game, I want to apply the effect in the video to my main character):

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  • Implementation of instance testing in Java, C++, C#

    - by Jake
    For curiosity purposes as well as understanding what they entail in a program, I'm curious as to how instance testing (instanceof/is/using dynamic_cast in c++) works. I've tried to google it (particularly for java) but the only pages that come up are tutorials on how to use the operator. How do the implementations vary across those langauges? How do they treat classes with identical signatures? Also, it's been drilled into my head that using instance testing is a mark of bad design. Why exactly is this? When is that applicable, instanceof should still be used in methods like .equals() and such right? I was also thinking of this in the context of exception handling, again particularly in Java. When you have mutliple catch statements, how does that work? Is that instance testing or is it just resolved during compilation where each thrown exception would go to?

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  • How to increase ad revenue

    - by Brian515
    I have an Android game in which I've included ads from Millennial Media and Admob. Between these two networks, my fill rate is consistently above 95%. Right now, I'm getting over 45,000 requests for ads per day, and I'm starting to see exponential growth. But, my eCpm for both Millennial and Admob is ridiculously low. Millennial's is $.12 and Admob's is $.01. I've been reading some other posts and it seems like people are getting between $1 and $4 per 1,000 views. How can increase mine? Thank you!

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  • How do I install Zimbra Desktop in an Ubuntu-friendly way?

    - by d3vid
    I'd like to install Zimbra Desktop but I'm worried about picking logical installation locations and how it will integrate with the Unity desktop. If it doesn't appear in the Messaging Menu there isn't much I can do about that, but what about the launcher? There doesn't seem to be PPA or similar resource. These instructions for 10.10 seem complete: http://www.ubuntugeek.com/how-to-install-zimbra-desktop-on-ubuntu-10-10-maverick.html 6 If you would, accept the default directori where it install /opt/zimbra/zdesktop Is this the logical location for Ubuntu? 9 Now you’ll be asked about where to install files, for example: Home//.zdesktop Sounds right. Is it? 10 And then you’ll be asked about the path where to locate the icon where you’ll launch Zimbra, for example: /home//Desktop How about this?

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  • Is it worth to learn programming for windows?

    - by Herr Kaleun
    as a programmer, i was skeptical about (Microsoft) desktop software back in the early 2000s (i was a kid then) and yet, i was right. So i advanced to PHP in 2004 and began working on Web applications. When i look at the software world today, i really can't understand, how software for Microsoft or call it, "windows" should have a future. Is it still worth, learning it? I have a strong feeling that, in about 3-4 years, mac will have the dominance in the Personal Computer market. If i am wrong, please correct me. Thanks!

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  • How to get back Applications menu?

    - by Sophie Sperner
    I'm using 12.04, classic desktop without effects. Once the indicator-applet-complete (right part of the top panel) had disappeared. I found how to fix it with Alt-Win-RightMouseClick on the panel, then "Add to the Panel", where choose "Indicator Applet Complete" to add. Now, the left part of the top panel (Applications Menu) has disappeared! If I do Alt-Win-RightMouseClick on the panel, I can add only individual menu sections like Internet, Office, Settings etc. How to get back the full menu?

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  • What should be allowed inside getters and setters?

    - by Botond Balázs
    I got into an interesting internet argument about getter and setter methods and encapsulation. Someone said that all they should do is an assignment (setters) or a variable access (getters) to keep them "pure" and ensure encapsulation. Am I right that this would completely defeat the purpose of having getters and setters in the first place and validation and other logic (without strange side-effects of course) should be allowed? When should validation happen? When setting the value, inside the setter (to protect the object from ever entering an invalid state - my opinion) Before setting the value, outside the setter Inside the object, before each time the value is used Is a setter allowed to change the value (maybe convert a valid value to some canonical internal representation)?

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  • Gnome Classic U 11.04 trash not working, can't find my trash dir

    - by Bruce Salem
    I did an upgrade from U 10.10 to U 11.04. I can't upgrade further because Upgrade Manager says that there are unsupported packages. How do I find them? A more immediate problem is that trash stopped working even though "/.share/local/Trash is getting files removed by the file manager. The trash icon on the lower panel fails after having done the upgrade from Gnome 2 to Unity and using Gnome Classic, says "No Such File or Directory". File Operations says it is looking at "/". How do I reconfigure the trash icon to use my local trash dir? The trash dir is there, has the right permissons, I can "rm" the dir tree there, and recreate it by moving files to the trash from the file manager.

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  • Are there any good html 5 mmo design tutorials?

    - by Dwight Spencer
    Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg based sprites, & WebGL) to build a graphical web based MUD/MMO. Obviously, this is a new take on an old idea and after searching google I haven't really turned up many good resources. But does anyone have any tutorials or other resources to point me in the right direction?

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  • Is it possible to make a MS-SQL Scalar function do this?

    - by Hokken
    I have a 3rd party application that can call a MS-SQL scalar function to return some summary information from a table. I was able to return the summary values with a table-valued function, but the application won't utilize table-valued functions, so I'm kind of stuck. Here's a sample from the table: trackingNumber, projTaskAward, expenditureType, amount 1122, 12345-67-89, Supplies, 100 1122, 12345-67-89, Supplies, 150 1122, 12345-67-89, Supplies, 250 1122, 12345-67-89, Misc, 50 1122, 12345-67-89, Misc, 100 1122, 98765-43-21, General, 200 1122, 98765-43-21, Conference, 500 1122, 98765-43-21, Misc, 300 1122, 98765-43-21, Misc, 100 1122, 98765-43-21, Misc, 100 I want to summarize the amounts by projTaskAward & expenditureType, based on the trackingNumber. Here is the output I'm looking for: Proj/Task/Award: 12345-67-89 Expenditure Type: Supplies Total: 500 Proj/Task/Award: 12345-67-89 Expenditure Type: Misc Total: 150 Proj/Task/Award: 98765-43-21 Expenditure Type: General Total: 200 Proj/Task/Award: 98765-43-21 Expenditure Type: Conference Total: 500 Proj/Task/Award: 98765-43-21 Expenditure Type: Misc Total: 500 I'd appreciate any help anyone can give in steering me in the right direction.

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  • How do functional languages handle random numbers?

    - by Electric Coffee
    What I mean about that is that in nearly every tutorial I've read about functional languages, is that one of the great things about functions, is that if you call a function with the same parameters twice, you'll always end up with the same result. How on earth do you then make a function that takes a seed as a parameter, and then returns a random number based on that seed? I mean this would seem to go against one of the things that are so good about functions, right? Or am I completely missing something here?

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