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  • Best resources to learn Game Development from a Java background?

    - by Julio
    I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • Building Enterprise Smartphone App &ndash; Part 4: Application Development Considerations

    - by Tim Murphy
    This is the final part in a series of posts based on a talk I gave recently at the Chicago Information Technology Architects Group.  Feel free to leave feedback. Application Development Considerations Now we get to the actual building of your solutions.  What are the skills and resources that will be needed in order to develop a smartphone application in the enterprise? Language Knowledge One of the first things you need to consider when you are deciding which platform language do you either have the most in house skill base or can you easily acquire.  If you already have developers who know Java or C# you may want to use either Android or Windows Phone.  You should also take into consideration the market availability of developers.  If your key developer leaves how easy is it to find a knowledgeable replacement? A second consideration when it comes to programming languages is the qualities exposed by the languages of a particular platform.  How well does that development language and its associated frameworks support things like security and access to the features of the smartphone hardware?  This will play into your overall cost of ownership if you have to create this infrastructure on your own. Manage Limited Resources Everything is limited on a smartphone: battery, memory, processing power, network bandwidth.  When developing your applications you will have to keep your footprint as small as possible in every way.  This means not running unnecessary processes in the background that will drain the battery or pulling more data over the airwaves than you have to.  You also want to keep your on device in as compact a format as possible. Mobile Design Patterns There are a number of design patterns that have either come to life because of smartphone development or have been adapted for this use.  The main pattern in the Windows Phone environment is the MVVM (Model-View-View-Model).  This is great for overall application structure and separation of concerns.  The fun part is trying to keep that separation as pure as possible.  Many of the other patterns may or may not have strict definitions, but some that you need to be concerned with are push notification, asynchronous communication and offline data storage. Real estate is limited on smartphones and even tablets. You are also limited in the type of controls that can be represented in the UI. This means rethinking how you modularize your application. Typing is also much harder to do so you want to reduce this as much as possible.  This leads to UI patterns.  While not what we would traditionally think of as design patterns the guidance each platform has for UI design is critical to the success of your application.  If user find the application difficult navigate they will not use it. Development Process Because of the differences in development tools required, test devices and certification and deployment processes your teams will need to learn new way of working together.  This will include the need to integrate service contracts of back-end systems with mobile applications.  You will also want to make sure that you present consistency across different access points to corporate data.  Your web site may have more functionality than your smartphone application, but it should have a consistent core set of functionality.  This all requires greater communication between sub-teams of your developers. Testing Process Testing of smartphone apps has a lot more to do with what happens when you lose connectivity or if the user navigates away from your application. There are a lot more opportunities for the user or the device to perform disruptive acts.  This should be your main testing concentration aside from the main business requirements.  You will need to do things like setting the phone to airplane mode and seeing what the application does in order to weed out any gaps in your handling communication interruptions. Need For Outside Experts Since this is a development area that is new to most companies the need for experts is a lot greater. Whether these are consultants, vendor representatives or just development community forums you will need to establish expert contacts. Nothing is more dangerous for your project timelines than a lack of knowledge.  Make sure you know who to call to avoid lengthy delays in your project because of knowledge gaps. Security Security has to be a major concern for enterprise applications. You aren't dealing with just someone's game standings. You are dealing with a companies intellectual property and competitive advantage. As such you need to start by limiting access to the application itself.  Once the user is in the app you need to ensure that the data is secure at all times.  This includes both local storage and across the wire.  This means if a platform doesn’t natively support encryption for these functions you will need to find alternatives to secure your data.  You also need to keep secret (encryption) keys obfuscated or locked away outside of the application. People can disassemble the code otherwise and break your encryption. Offline Capabilities As we discussed earlier one your biggest concerns is not having connectivity.  Because of this a good portion of your code may be dedicated to handling loss of connection and reconnection situations.  What do you do if you lose the network?  Back up all your transactions and store of any supporting data so that operations can continue off line. In order to support this you will need to determine the available flat file or local data base capabilities of the platform.  Any failed transactions will need to support a retry mechanism whether it is automatic or user initiated.  This also includes your services since they will need to be able to roll back partially completed transactions.  What ever you do, don’t ignore this area when you are designing your system. Deployment Each platform has different deployment capabilities. Some are more suited to enterprise situations than others. Apple's approach is probably the most mature at the moment. Prior to the current generation of smartphone platforms it would have been Windows CE. Windows Phone 7 has the limitation that the app has to be distributed through the same network as public facing applications. You mark them as private which means that they are only accessible by a direct URL. Unfortunately this does not make them undiscoverable (although it is very difficult). This will change with Windows Phone 8 where companies will be able to certify their own applications and distribute them.  Given this Windows Phone applications need to be more diligent with application access in order to keep them restricted to the company's employees. My understanding of the Android deployment schemes is that it is much less standardized then either iOS or Windows Phone. Someone would have to confirm or deny that for me though since I have not yet put the time into researching this platform further. Given my limited exposure to the iOS and Android platforms I have not been able to confirm this, but there are varying degrees of user involvement to install and keep applications updated. At one extreme the user just goes to a website to do the install and in other case they may need to download files and perform steps to install them. Future Bluetooth Today we use Bluetooth for keyboards, mice and headsets.  In the future it could be used to interrogate car computers or manufacturing systems or possibly retail machines by service techs.  This would open smartphones to greater use as a almost a Star Trek Tricorder.  You would get you all your data as well as being able to use it as a universal remote for just about any device or machine. Better corporation controlled deployment At least in the Windows Phone world the upcoming release of Windows Phone 8 will include a private certification and deployment option that is currently not available with Windows Phone 7 (Mango). We currently have to run the apps through the Marketplace certification process and use a targeted distribution method. Platform independent approaches HTML5 and JavaScript with Web Service has become a popular topic lately for not only creating flexible web site, but also creating cross platform mobile applications.  I’m not yet convinced that this lowest common denominator approach is viable in most cases, but it does have it’s place and seems to be growing.  Be sure to keep an eye on it. Summary From my perspective enterprise smartphone applications can offer a great competitive advantage to many companies.  They are not cheap to build and should be approached cautiously.  Understand the factors I have outlined in this series, do you due diligence and see if there is a portion of your business that can benefit from the mobile experience. del.icio.us Tags: Architecture,Smartphones,Windows Phone,iOS,Android

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    Hi, I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • PowerConnect 3548p SNTP and web interface not working

    - by Force Flow
    I have been unable to get SNTP and access to the web interface working properly on a Dell PowerConnect 3548p. In the logs, this message appears over and over again: 04-Jan-2000 20:19:29 :%MNGINF-W-ACL: Management ACL drop packet received on interface Vlan 172 from 172.17.0.3 to 172.18.0.10 protocol 17 service Snmp 172 is the management vlan. 172.17.0.3 is the DNS server 172.18.0.10 is the switch's IP address. The DNS server and the switch are located on different subnets and separated by routers. I am unable to access the web interface of the switch from the 172.17.x.x subnet. I can only access the web interface of the switch if I am accessing it from the 172.18.x.x subnet. There is also a managed linksys switch on the 172.18.x.x subnet on the 172 vlan, which has no problem with SNTP. I can also access it from the 172.17.x.x network. So, it stands to reason that this is not a firewall or routing issue, but with the 3548p switch. I suspect the issue is with management permissions/ACLs on the 3348p switch, but that's about as much as I've been able to determine so far. Any ideas?

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  • Webserver python update script

    - by ThePyCoder
    So i have made this website on which you can trade stocks based on real stock quotes with virtual money. The stock quotes are in a MySQL database and are updated using a python script which runs every minute or so. Now, this works fine on my local machine with xampp but how about moving the project to a commercial web server? Basically I want my page hosted by a professional company but do those kind of servers support python scripts running in the background? Because a dedicated server would be to expensive and the script does some other sql tasks too so it can't be replaced by PHP or so... So, are there any good web hosting services out there who give me the possibility of running a script in the background and hosting a website in the foreground? For what server specifications do i have to look for? Thnx in advance! PS: I've done some research, and I found a python supporting web host WITH ssh support. Is that what I need? Or is the ssh not allowed to start processes?

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  • Getting 404 error on MVC web-site

    - by RB
    I have an IIS7.5 web-site, on Windows Server 2008, with an ASP.NET MVC2 web-site deployed to it. The website was built in Visual Studio 2008, targeting .NET 3.5, and IIS 5.1 has been successfully configured to run it as well, for local testing. We've installed the world's simplest MVC application (the one which is created when you create a new MVC2 project in Visual Studio), and we are getting 404s on any page we try and access - e.g. <my_server>/Home/About will generate a 404. I've asked this question on StackOverflow as well, but that was before I knew it was a server issue. I have checked the following things: There are 404 entries in the IIS log, corresponding to each request. The application pool for the web-site is set to use the Integrated pipeline. The "customErrors" mode is set to off. .NET 3.5 SP1 is installed ASP.NET MVC 2 is installed I've used MVC Diagnostics to confirm all MVC DLLs are being found. ASP.NET is enabled in IIS, which we've demonstrated by running the MVC Diagnostics page. KB 2023146 did highlight that HTTP Redirection was off, so we've turned it on, but no joy. Any ideas will be greatly appreciated! Someone did suggest that there might be problems running it caused by Windows Server 2008 being 64-bit - does anyone know anything about this?

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  • Using NFS for scalable PHP/MySQL web application

    - by Jeroen Moons
    Here's the situation: I have a PHP/MySQL web application that accepts user uploads (pdf files). From these pdf files' pages a preview image is made on the fly and presented to the web app's users. Some pdfs might be on the large side, most will be under 50 MB but some extreme cases could be as large as a few hundred MB. A little waiting for the preview image for large pdf files is acceptable but no more than a minute let's say. Everything is running on one server for now, but soon the app will hit the server's limit on both storage and processing power. My idea to solve the problem: To deal with this situation I had the idea of having one or more pdf processing servers as needed, and one or more file storage servers. These two types of servers are mounted to the server on which the actual app runs using NFS. The app could then use GearMan to delegate pdf processing tasks to these processing servers. The processing server can mount the storage server and read the file stored there, process it and write its output to that server. The servers I'm talking about will be amazon ec2 instances. The web app returns a link to the resulting pdf preview image on the storage server that was used which can then be used on the front end to show the image to the user. My question: I have zero experience with apps that use multiple servers, is this idea viable or is there a better way to do it? Is an NFS setup fast and reliable enough for this situation?

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  • Windows 7 ICS client web failure

    - by n8wrl
    I have several windows 7 PC's connected on a LAN via a hub. One has a Verizon 3G connection and works great. I have internet connection sharing enabled on it, which automagically set the LAN connection to 192.168.137.1 and enabled DHCP. I am trying to get the client PC's working one at a time. The others are off. The client is able to: Get an IP via DHCP with correct settings. Ping any web address I can throw at it, so DNS and routing are working. Windows update works. But web sites hang in IE. All but google.com! I type www.msn.com, microsoft.com, amazon.com, etc. etc. All ping via a cmd window but IE just hangs - it says web site found but the green progress bar just slowly creeps and no content displays. www.google.com comes up even after clearing browser and dns cache. I am pulling my hair out - what am I missing? EDIT: After some more gyrations with a router I'm back to ICS. Same symptoms, only now I have an answer to Andrew's question, YES I can do Google searches but clicking on any of the result links hangs! Let one sit for half an hour with no timeout or error.

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • .htaccess issue on Apache Web Server in Ubuntu VM

    - by Neon Flash
    I just installed Apache Web Server on Ubuntu 11.04 in VMWare Workstation. I created a basic HTML page, named it index.html and placed it in /var/www directory (document root). I am able to access this web page from my Host OS (Windows 7), by pointing the browser to: http://192.168.2.2/index.html where, 192.168.2.2 is the IP Address of the Ubuntu VM. Next, to test various configurations of .htaccess files, I created a new directory in /var/www called, members. Inside this directory, I created and placed a .htaccess file with the following configuration: AuthUserFile /www/Neon/auth/.htpasswd AuthName "neon's home" AuthType Basic require valid-user IndexIgnore */* I created a directory path like /var/www/Neon/auth/ and then placed a .htpasswd file inside it. To place the username and hash inside the .htpasswd file: I created a username "neon" and calculated the DES hash of a password and placed it inside .htpasswd file in format: username:hash Now, when I try to access the web page: http://192.168.2.2/members/ It does not prompt me to enter the username and password with a popup box. Instead it just displays the index.html which is placed inside members directory. I would like to get this configuration working :)

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  • Route web traffic through a separate iterface

    - by tkane
    I'd like to route web traffic through the wlan0 interface and the rest through eth1. Can you please help me with the iptables commands to achieve this. Below is my configuration. Thank you :) Edit: This is about desktop configuration not a web server set up. Basically I want to use one of my connections to browse the web and the other one for everything else. ifconfig: eth1 Link encap:Ethernet HWaddr 00:1d:09:59:80:70 inet addr:192.168.2.164 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::21d:9ff:fe59:8070/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:33 errors:0 dropped:0 overruns:0 frame:0 TX packets:41 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4771 (4.7 KB) TX bytes:7081 (7.0 KB) Interrupt:17 wlan0 Link encap:Ethernet HWaddr 00:1c:bf:90:8a:6d inet addr:192.168.1.70 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21c:bfff:fe90:8a6d/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:77 errors:0 dropped:0 overruns:0 frame:0 TX packets:102 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14256 (14.2 KB) TX bytes:14764 (14.7 KB) route: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.2.0 * 255.255.255.0 U 1 0 0 eth1 192.168.1.0 * 255.255.255.0 U 2 0 0 wlan0 link-local * 255.255.0.0 U 1000 0 0 wlan0 default adsl 0.0.0.0 UG 0 0 0 eth1

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  • Route web browsing through a separate iterface

    - by tkane
    I'd like to route web browsing through the wlan0 interface and the rest through eth1. Can you please help me with the iptables commands to achieve this. Below is my configuration. Thank you :) Edit: This is about desktop configuration not a web server set up. Basically I want to use one of my connections to browse the web and the other one for everything else. ifconfig: eth1 Link encap:Ethernet HWaddr 00:1d:09:59:80:70 inet addr:192.168.2.164 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::21d:9ff:fe59:8070/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:33 errors:0 dropped:0 overruns:0 frame:0 TX packets:41 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4771 (4.7 KB) TX bytes:7081 (7.0 KB) Interrupt:17 wlan0 Link encap:Ethernet HWaddr 00:1c:bf:90:8a:6d inet addr:192.168.1.70 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21c:bfff:fe90:8a6d/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:77 errors:0 dropped:0 overruns:0 frame:0 TX packets:102 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14256 (14.2 KB) TX bytes:14764 (14.7 KB) route: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.2.0 * 255.255.255.0 U 1 0 0 eth1 192.168.1.0 * 255.255.255.0 U 2 0 0 wlan0 link-local * 255.255.0.0 U 1000 0 0 wlan0 default adsl 0.0.0.0 UG 0 0 0 eth1

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • Client cannot access my IIS7 web server

    - by Soccerwiz
    I have a Windows 2008 web server on running IIS 7 with about 25 websites. One of those sites is an SaaS application that is accessed constantly throughout the day. However, one particular client keeps getting blocked from my server. They will be using the service, and then all of a sudden they cannot access the program, or any other site on the server. The entire office of 4 users is blocked from accessing anything on the web server. A trace route reveals they get all the way to the server before they are blocked. However, they can access a linux server that is a different VM with a different IP on the same physical server. Also, when they are blocked from their office, they can still access the site from their mobile phone or local Starbucks. They can also occasionally reset the router and gain access to the web server again as they are on a dynamic IP address. I checked IIS and allow all IPs to access the server. There is nothing in the logs the says anything about a user being banned. I really have no idea what is causing this? Could it be a virus on their end? I have even moved the SaaS to a completely new server in a different location, and they were working fine for about a month, and then the problem started occurring again. Are there any hidden blacklists in IIS? Or is it a routing issue on their end?

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  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

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  • Where to get PNG icons/graphics for game development for kids? [closed]

    - by at.
    Possible Duplicate: Where can I find free sprites and images? I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have to look for the icons/graphics for their game objects. I direct them to iconarchive.com, but the selection is sometimes very limited, the graphics aren't always with transparent backgrounds and sometimes the art requires payment. I don't mind paying for an educational license of some sort, but I want the kids to easily select graphics they can use in their games. Is there another resource better suited for this purpose? I don't have a good solution for this, but would also love a site they can get cool background images for their games.

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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  • lamp -- edit PHP file but doesn't change web output -- including die()

    - by Reid W
    Server is standard Linux server on Amazon Web Services. Cent OS 5/Apache/PHP 5.3. No APC. It's worked fine for over a year, but now when I edit some but not all PHP files on the server using vi, the changes don't affect the web output. For example, I edit myfile.php and put a die() at the top, but when I load the page in my web browser, instead of the die() I see the content that would show up if the die() weren't there. svn updating the file in question doesn't help either. Files are on an Amazon EBS partition symlinked to /var/www/html. Just to reiterate -- this has worked fine for a long time. Restarting apache didn't help, nor did rebooting the server. What's weird is that it's just some of the files but not all. File ownership/permissions are the same for the "good" and "problem" files. I'm not a Linux newbie but am at a complete loss with this, and couldn't find anything on Google either. Any hints would be much appreciated!

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  • Beginner flash game development: Start with framework or from scratch?

    - by captaincomic
    I want to write some simple flash games (as a hobby). I have a lot of programming experience, but no experience with Flash/ActionScript. My question is: As a beginner, is it a good idea to start with a framework like Flixel, FlashPunk or PushButton or would it be better to write my first games from scratch? Also, if you vote for using a framework, which one would you recommend? What are the differences? And another question: What about Flex, would you recommend using it?

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • What are the things to know before to start Game Development Using C++?

    - by adietan63
    I just want to ask the question above ^. I want to learn C++ language. Someday i want to develop Game Application in c++ and I think it is so difficult for me to achieve that but im willing to learn and achieve that goals for may personal satisfaction and also for my CV as well. Can you give me a guidelines on how to achieve that goals? What are the languages that i need to learn together with c++? please help me.. Thank you!

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  • Which countries have suitable laws for game development companies? [on hold]

    - by yoni0505
    Which countries are most suitable for game companies? By suitable I mean: Their laws let the business be more profitable. (for example: low taxes) Have less bureaucracy. (for example: creating a company, employment laws) Living there isn't expensive. (for example: rent and food prices) etc... In short - maximum revenue with minimum overhead. What other things do I have to consider when choosing the place to be in? Are there any articles about this subject? (I couldn't find any)

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