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  • Read XML using Sencha

    - by user580950
    I am about to develop a application using Sencha touch. The issue i am facing right now is Sencha code should read the following XML ( "data.xml" and display News, Articles...), any expert that can help here please ? <ns2:categories> <category> <catId>96</catId> <title>News</title> </category> <category> <catId>97</catId> <title>Articles</title> </category> </ns2:categories> and when i click on News as an example should read that particular "recordId" element in "data_read.xml" and display "origUrl","title","data" .the data_read.xml looks like below.. <ns2:records> <record> <recordId>96</recordId> <title>123 Lifted</title> <author>|</author> <published>2010-01-20T14:36:00.000-08:00</published> <origUrl> http://www.abc.com/</origUrl> <numComments>0</numComments> <data> <![CDATA[<p>According to a report on sd asdas das asdasd asdasd hjjasd .</p> <p> </p> <p>This is a landmark vote, and a harbinger of change for this extremely traditional area that also has banned the use of metal r bolt.</p> <p> </p> <p>Check out: abc.com and xyz .com for more information.</p> <p class="modifydate">Last Updated (Wednesday, 20 January 2010 22:36)</p>]]> </data> </record> </ns2:records> IS this possible in Sencha ? Thanks for your help in advance

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • Events do not propagate from a child element?

    - by Legend
    I was playing around with the Swipe jQuery plugin on my iPod Touch and Android devices. The following works: <html> <head> <script type="text/javascript" src="lib/jquery/jquery-1.3.2.js"></script> <script type="text/javascript" src="lib/plugins/jquery.swipe.js"></script> <script type="text/javascript"> $(function() { $('body').swipe({ swipeLeft: function() { $('#container1').append("Swiped Left!"); }, swipeRight: function() { $('#container2').append("Swiped Right!");} }); }); </script> <style type="text/javascript"> body {width: 300px; height: 300px; background: #000;} </style> </head> <body> <div id="container1"> This is container one </div> <div id="container2"> This is container two </div> </body> </html> But if I have something like this: <html> <head> <script type="text/javascript" src="lib/jquery/jquery-1.3.2.js"></script> <script type="text/javascript" src="lib/plugins/jquery.swipe.js"></script> <script type="text/javascript"> $(function() { $('#wrapper').swipe({ swipeLeft: function() { $('#container1').append("Swiped Left!"); }, swipeRight: function() { $('#container2').append("Swiped Right!");} }); }); </script> <style type="text/javascript"> body {width: 300px; height: 300px; background: #000;} </style> </head> <body> <div id="wrapper"> <div id="container1"> This is container one </div> <div id="container2"> This is container two </div> </div> </body> </html> Notice the "wrapper" div around the containers. Now, when I swipe on the div element, I was expecting it to actually trigger the event. This works in iPod touch as expected but does not work on my Android device unless I randomly start swiping everywhere until I happen to swipe on that small wrapper div element itself. I am not sure how to explain this but hink of it as sending events to the wrapper div itself. Both use the WebKit engine. Can someone tell me if I am doing something wrong?

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  • Mac Mini's internet very slow, every other device fine (PC, iPhone, Xbox 360)

    - by alex
    I recently haven't used my Mac Mini for about 5 days (however it was left on). I seem to be able to connect and get great download / upload speeds through my PC, Xbox 360, iPhone and parents' laptop. However, my Mac Mini is very slow. OS X's Mail.app is downloading mail at 0.4kbps and then dropping to 0. Skype file transfers are doing the same. Browsing the net is a terrible experience. It is taking 30 seconds or more to download basic pages. All of my devices connect wirelessly to a Netgear router / modem. I have tried giving the Mac Mini a manual IP, and renew DHCP lease, as well as flush DNS in Terminal. I have also rebooted the router / modem twice, and the Mac Mini twice. Do you know what could be causing this? Thanks

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  • Using international phone numbers on iPhone [closed]

    - by Cawas
    Spin off question Is it possible to hack a SIM card to add a javacard application on it (to properly format international numbers)? If yes, how? Original Question In my previous phone carrier I could just dial +55 11 99883655 and it would just work. Now I moved to a new carrier and it doesn't work anymore! When I dial the same international number it keeps saying the number isn't formated correctly. How can I get my iPhone to understand international numbering back again? I've got over 100 contacts with numbers stored in this format already, and I want to keep them that way. edit: I originally asked this question here, moved it to apple stackexchange and now I'm bringing a new one (hopefuly).

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  • Setting font size of Closed Captions on iPhone

    - by forthrin
    Does anyone know if it's possible to control the font size on videos played in the built-in iPhone video player? The subtitles (or "Closed Captions") that are there by default are rather small. None of the attempts below change the font size at all: ffmpeg -y -i in.mkv -i in.srt -map 0:0 -map 0:1 -map 1:0 -vcodec copy -acodec aac -ab 256k -scodec mov_text -strict -2 -metadata title="Title" -metadata:s:s:0 language=eng out.mp4 sudo port install mplayer +mencoder_extras +osd mencoder in.mkv -sub in.srt -o out.mp4 -ovc copy -oac faac -faacopts br=256:mpeg=4:object=2 -channels 2 -srate 48000 -subfont-text-scale 10 -of lavf -lavfopts format=mp4 mp4box -add output.ttxt:hdlr=sbtl:size=50 output.mp4 Should we assume that iOS simply disregards size information, or has anyone ever seen styling of subtitles actually work on iOS? Anyone know how to make this work?

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  • http stream of baselineh264 doesnt seem to work in my MPMoviePlayerViewController

    - by theprojectabot
    Here is some code... I have a stream that works correctly if I view with safari on the iphone or quicktimex on the mac... but the stream doesnt view in my code for the ipad simulator - (IBAction)clickedOpenMovie:(id)sender { NSString *myString = [NSString stringWithFormat:@"http://myipofstreamingserver:1935/live/aStream/playlist.m3u8"]; //NSString *myString = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"720p5994-prores-hq_iPhone_320x240.m4v"]; NSURL *myURL = [NSURL fileURLWithPath:myString]; [self playMovieAtURL:myURL]; } -(void)playMovieAtURL:(NSURL*)theURL { //CGRect moviePlayerFrame = CGRectMake(20, 33, 100, 100); //UIView playerView = [[[UIView alloc] initWithFrame:moviePlayerFrame] autorelease]; MPMoviePlayerViewController* movieViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:theURL]; //theMovie.scalingMode = MPMovieScalingModeNone; //theMovie. = MPMovieControlStyleFullscreen; //movieViewController.controlStyle = MPMovieControlModeDefault; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myMovieFinishedCallback:) name:MPMoviePlayerPlaybackDidFinishNotification object:movieViewController]; //UIViewController *movieViewController = [[UIViewController alloc] initWithContentURL:theURL]; [self presentMoviePlayerViewControllerAnimated:movieViewController]; //[theMovie play]; }

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  • UIScrollView only works if the child views aren't hit

    - by dny238
    I have a scroll view that doesn't scroll right, I've simplified the code for below. It draws the view and some horizontal buttons that i add more stuff to in the real code. If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll. After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference. http://stackoverflow.com/questions/650437/iphone-uiscrollview-with-uibuttons-how-to-recreate-springboard What am I doing wrong? TIA, Rob Updated the code - (void)viewDidLoad { l = [self landscapeView]; [self.view addSubview:l]; [l release]; } - (UIScrollView *) landscapeView { // LANDSCAPE VIEW UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)]; landscapeView.backgroundColor = [UIColor whiteColor]; landscapeView.delaysContentTouches = YES; NSInteger iMargin, runningY, n; iMargin = 3; runningY = iMargin; for (n = 1; n <= 38; n++) { //add day labels UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)]; templabel.backgroundColor = [UIColor grayColor]; [landscapeView addSubview:templabel]; [templabel release]; runningY = runningY + 30; } landscapeView.contentSize = CGSizeMake( 320, runningY); return landscapeView; }

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  • Improving the efficiency of multiple concurrent Core Animation animations

    - by Alex
    I have a view in my app that is very similar to the month view in the built-in Calendar app. There's a subview that holds the individual cells (a custom UIView subclass that draws text into its layer), and when the user navigates to the next "month", I create the new cells and slide the view to show them. When the animation stops, I remove the old, hidden cells and set things up so it's ready to go for the next animation. This all works nicely. However, I'd like to animate the cells' text color, as in the Calendar app, so that the outgoing ones transition to a lighter color and the incoming ones transition to a darker color. The problems is that I can have as many as 70 cells, so doing individual animations is very slow -- between 5-10 fps on my iPhone 3GS. I'm trying to find a less computationally intense way of doing this. My reading of the Shark results is that the majority of the time is spent redrawing the text for each frame for each frame. This makes sense, since text rendering is hardly the cheapest operation. I've considered creating a second view -- one holding the "outgoing" state and one holding the "incoming" state and using a single opacity animation to gradually reveal the updated cells while both are sliding. I'm concerned that instead of having 70 cells, I'll have 140, which seems like a lot of views. So, is that too many views or would there be a better way of doing this?

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  • multiple touches: touchend event fired only when a touchmove occurs

    - by dridri
    I would like to add some multitouch features to my javascript application when it is accessed from an ios device (and maybe android later). I want to provide a shiftkey-like functionality: the user may hold a button on the screen with one finger, and while this button is pressed, the behavior for a tap action on the rest of the screen is slightly different from the classic tap. The problem i'm running into is that i do not receive any touchend event for the tapping finger unless a touchmove is fired for the first finger holding the shiftkey button. Because the screen is very sensitive, touchmove events gets easily fired and in most cases everything works fine. But when the user's finger is a bit too still, the tapping is not detected until the user moves his finger a bit. This induces a variable 'delay' between the tapping and the action that occurs on the screen (the delay may vary and last a few seconds if the user is very calm). My guess is that this delay will cause the user to tap again and thus fire the action a second time, which is something that i don't want ! You can test it here with your ipad/iphone : http://jsfiddle.net/jdeXH/8/ Try to make the body remain green for a few seconds by holding your finger very still on the cyan div while tapping on the red div. Is this behavior to be expected ? Is there some known workaround for the problem ? I would have expected the touchend event to be fired right away when the finger is removed from the screen. i tested this with iOS 5.1.1 (ipad1 and iphone4s) edit: found a similar question Multitouch touchEvents not triggered as they should on Safari Mobile

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  • How did I get here? My route to Android, iPhone, Windows Phone 7, and interest in Mobile Devices

    - by Wallym
    I get asked all the time how/why I got interested in mobile and jumped on this fairly early.  I tend to give half answers because it wasn't just one thing that took me to mobile, but a whole host of separate ivents culminating in a specific event where I wasdoing market research in May/June 2008.  Let me throw out the events and the facts about me: I tend to like new, different, cool stuff.  I jumped on .NET early on.  I jumped on Ajax early on.  I don't jump on every new technology that comes down the road, I'm probably the only person on the planet that doesn't "get" MVC, though I acknowledge that a lot of people do and it solves a number of problems in the default settings of ASP.NET WebForms. I remember buying an early Windows CE device. It was interesting, but dang, this stylus thing sucks. After I lost my third stylus, i just gave up.  I got my first mobile phone in early 1999.  Reception was crappy, but I could see the value in being mobile. In 1999, I worked on a manufacturing systems project.  One piece of the projects was a set of handheld devices on the shop floor.  While the UI was a crappy DOS based, yes I said DOS as in Disk Operating System Version 6.22, I could see that the wireless world was a direction I wanted to be in. In 2000, Microsoft released the first public alpha of .NET.  Very cool stuff indeed.  One piece of the puzzle was a set of mobile controls for ASP.NET.  I build numerous test apps as well as mobile version using these mobile controls.  Now, the mobile UIs of the time were based on WML, which was crap. I could real all the analysis of mobile and read all about growth rates.  Now, you have to realize that growth rates can be impressive when dealing with small numbers, but I knew it was a comer. In our first book, I got talked out of mobile because of the line from the publisher "Wally, mobile doesn't sell." Blackberry was the dominant device of the mid 2000s.  Its users were referred to as "Crackberry addicts."  Unfortunately, the mobile development experience for native apps was crap and the web experience was fairly rough as well, but if they could get the ecosystem started, other phones and better blackberryies would come out.  I finally jumped into using a blackberry. Sometime around 2006, I heard "Wally, mobile doesn't sell" again.  Now, anyone that knows me knows that someone saying something like this to me means I'll keep trying it. The phones of the mid 2000s were moving to be more graphical, but there were too many that had this idea that they had to use a stylus.  Stylus suck.  They get lost too easily. I worked on a project in 2007 and 2008 for a startup trying to answer the question of "What is there to do where I am at?"  For some reason, they wanted to be tied to PCs.  As it became obvious that they were having problems, their investor asked us to do some market research and to figure out what the marketplace did want.  One of the important things that I figured out was the we lived in a mobile world and if you had a mobile app, it need to be on a mobile device, not tied to a desktop/laptop/netbook device.  If there was any single event, this was it - I was doing some market research and sat and talked to people in a bar/restaurant in Atlanta called "The Grove" on Lavista.  The consensus of the people that I talked to was that they wanted their data where ever they were at, laptop, pc, mobile, whereever. In 2007, Apple released the iPhone.  Wow, what an impressive device, even with all the problems of a 1st generation device.  I bought an iPod Touch 1st generation to understand touch better, one of the best decisions I ever made. I decided in late 2008, to make a move into cloud, for a number of reasons.  I was working on an example app.  In April, 2009, one of my friends at Microsoft said "don't mention my name with this, but you need an iPhone front end for this app."  How do you get on the iPhone.  Well, there are a number of ways including: ObjectiveC.  Its hard to teach an old dog new tricks, and this dog knows .NET, not ObjectiveC. HTML, web, javascript optimized interface.  yeah, this is possible. PhoneGap.  Now, this is interesting, take an html interface and get it to run on the iPhone, Android, Blackberry, and other platforms.  I thought that this way made the most sense for me until......... MonoTouch.  In May/June 2009, Novell announced a way for .NET/c# developers to write apps for the iPhone.  This is the way that made the most sense to me. Titanium by Appcelerator.  This is similar in concept to PhoneGap.  I haven't played with this much but do want to learn more about it. In July, 2009, I emailed one of my contacts at Wrox to see if they would be interested in a short MonoTouch ebook in their Wrox Blox format.  I fully expected another  response along the lines of "Wally, mobile doesn't sell."  The response I got was "Wally, iPhone is H O T, get started immediately, can you have this to me before Labor Day."  Not quite the response I expected.  Thankfully, we didn't make the Labor Day, first draft date. I kept pushing back because I had a feeling that things were not going to be quite as polished and feature rich as necessary.  After all, Novell doesn't have the resouces of Microsoft's developer division. The ebook shipped on November 30, 2009. On about December, 15, 2009, my editor emailed and said "Your ebook is selling really well, lets do a full book and it by March 1 so get started."  Thankfully, guys like Craig Dunn and Chris Hardy were interested along with Martin and Ror joinged us later on. I bought my wife an iPhone 3Gs in early 2010 to go along with all my iPod Touch devices. I tried to pretend in 2010 that I wasn't that interested in mobile and still had interest in the desktop technologies.  I love the technologies and continue to use them today, but that isn't where my interest is right now.  I'm just about all mobile all the time with my energies.  Our book shipped in the beginning of July, 2010 right in the middle of the Apple FUD.I've been looking at Mobile Web as a way around the AppStores and Apple FUD problems of 2010. With all the Apple self FUD, we became interested in Android.I went up to Dino Esposito at DevConnections in Las Vegas at introduced myself. I've always tried to keep up with what Dino has been doing. I was shocked, he wanted to meet me.  We must have talked for 1.5 hours. It was way more time than I deserved. If you get a chance, go and introduce yourself to Dino. He's a great guy. Microsoft released Windows Phone 7 in the Fall of 2010.  I'm not doing development on that platform at this time.  I think they have a very interesting user interface.  The devices are being positively reviewed.  For my purposes, the devices are limited at this point in time.  We'll see what 2011 brings as far as updates to the operating system.  I need multitasking/background processing and html5 in the browser. Add that as well as acceptance in the marketplace and I'll be more interested in the device. Obviosuly, I'm now working on a MonoDroid book . I own Android and iPhone/iOS devices.  I am currently working on some startup ideas and am exploring as much in that area as I can. For 2011, I'm planning on speaking at Android Developer's Conference (AnDevCon) and Mobile Connections.  I'm really excited about this. I have a couple of magazine articles coming out in 2011 on Android and iPhone development with the Mono technologies.is Mono "The Answer"? What's "The Question?" I think it will work for me.  It might work for you, it might not.  it depends on your situation.  Its the current horse that I am riding. I might find a better horse tomorrow. So, that's how I got here.  I'm in love with mobile.  Mobile native apps on the device as well as mobile web.  I'm into all this cool stuff.  Where are you at?

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  • Highlite Select Text in UIWebview.

    - by milanjansari
    i want to Select text using gesture and highlite that text.i had done display html page in UIwebview but uiwebview does not fire touch begin event, So how can i do. 1) when user select text (i.e user select text "i Know uesr" that part of text color should be change. if you have any idea below of the query,kindly suggest me.. Thank you Milan

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  • UIWebView action sheet popup on a link - customization

    - by alided
    Hi, I'm trying to replace or add more options into the action sheet popup in uiwebview. When touching long touch on a link standard uiwebview popup shows up. I saw some apps which did it, but i can't figure it out. the standard options are : open or copy, i want to hide copy and add send email. Any help ? Thanks Albert

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  • UIButton to intercept UITableView's didSelectRowAtIndexPath method

    - by Michael
    I've got a UIButton on a table cell that is meant to pop up a UIActionSheet but the problem is the didSelectRowAtIndexPath captures that touch and its action takes precedence. Any clever way to override that action when the user touches the button and still have the default action when the user presses elsewhere in the cell? Too bad there is no MoveToFront property.

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  • cover/image that will hide a UIButton, but still let it be touched

    - by Sam Jarman
    Any ideas on how to create a cover that has alpha 100 but is able to let a button behind it be touched, and an action to be called. i dont want to apply the action to the cover, nor change the buttons image - as a convaluted set up is required for each one. any ideas? what im after is effective not a see-through button, but a touch through button... Cheers in advance guys sam

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  • how do I copy UITextField data into a UILabel

    - by orangecl4now
    I have a textfield and a label. When you touch the textfield, the keyboard appears In IB, the textfield's properties are Keyboard: ASCII Capable Return Key: Done I wired the IBOutlet to the label and the textfield. How do I get the keyboard to go away when I'm done entering text. How do I get to copy the text to the UIlabel? thanks

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  • Getting name of active wireless network iOS 3.1/3.2

    - by Typeoneerror
    Looking for a way to get the name of the wireless network the iPhone/Touch is connected to within my application. Is there a simple way to do that? I need to be able to notify users that they need to be on the same network as another Peer via GameKit. So, second question. Any chance I could see a list of available networks and names of peers connected to those?

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  • UIButtons creating a native-like keyboard behavior.

    - by camilo
    Greets. A somehow detailed explanation on my problem, and what I have already done, and what I cannot do. I want to create a behavior resembling the one in the iPhone's keyboard. Basically, I want a view to appear when the user taps a button and WHILE the user taps that button. This, I accomplished. When the user lets go of the button WHILE his finger is on that button's area, I want to trigger an action "doing stuff". This, I was also able to do. Since all the buttons are near (like in the keyboard) and I don't want the user to select other button than the one he pressed, I reduced the hit area for the button using the -(BOOL)pointInside:(CGPoint)point withEvent:(UIEvent )event function. When the user presses the button, not lifting its finger, and dragging outside the button area, I want another action to trigger. This is the first problem... This function only triggers when the user's finger is far from the buttons' area, and this time the pointInside function is not being my friend. How can I detect the user finger "left" the button area the moment it exits its bounds? This, in case you didn't realize... was problem 1. The second problem is related with the drag enter. Again, I need to limit the area like in the drag exit. But I suppose that when I solve one of these, the other is the same. The problem is that in order to have a behavior like in the keyboard, I may need to detect the user started the touch in another button, never lifted his finger, and changed to another button. I can detect drag enter and drag exit IN THIS ORDER while on the same button. I cannot detect drag enter when the user first touched anywhere else other than the button where I want to detect the drag enter event. Basically what I need is to detect touch on any button (and not anywhere else in the view), and while the user is changing buttons without lifting the finger, I want to detect the new button being touched. This gigantic paragraph was problem #2. Any help, as you might guess, is highly appreciated. Best Regards. Thanks a lot!

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  • Not sure how to use ccTouchesBegan to do what I want it to do.

    - by thyrgle
    So when I see ccTouchesBegan (or touchesBegan for that fact of the matter) I see something like this usually: - (void)ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch* touch = [touches anyObject]; } But, what I am not getting is how do you just detect if one object has been touched? For example how would I check if a specific CCSprite I declared has been touched? Sorry if this is a newbish question but, I just don't understand and if you need more clarification just ask how I can clarify myself more.

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  • UIScrollview : scroll with 2 fingers and not one

    - by AP
    Hello, I have a UIScrollView containing another wiew. This view need to handle single touch event for drawing. For this reason I would like to scroll using 2 fingers. I managed to get this working for 2.x SDK but it's no more working with 3.X series. Do you have idea/workaround for achieving this? Thanks in advance for your help :)

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  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

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