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  • Asyncronously receiving data in an ASP.NET MVC application

    - by Mitciv
    I'm looking for the best way to constantly check if data has been sent to our ASP.NET MVC application from a server. I would like to asynchronously check for data and update the view when data has been read. I'm currently using a TcpClient to make a connection, and making the connection in the inherited custom base controller. Currently though I have to refresh the page for the updating of the view to take place. Would there be a proper AJAX solution? or do I need to move the connection to the ActionMethod?

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  • Diff tool to align shuffled lines

    - by Ken Bloom
    Suppose I have two documents that are identical except the lines are shuffled. Is there a tool that can show me which lines in document A correspond to which lines on document B by drawing lines to connect them (kinda like Cairo does for machine translation word alignments)? What if the files have some level of differing lines (I don't want to figure out which lines are similar to each other -- if there isn't an exact match for a line, then that line has no match.) Note: I am not looking to sort the files and compare them, rather I am looking to get a visualization of how far out of order the files are relative to each other, and which particular regions tend to move together, and which tend to be shuffled.

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  • When we should use pushScene and replaceScene in cocos2d ?

    - by srikanth rongali
    Hi, I cocos2d, I am using pushScene and replaceScene to move to next scene. But, I am confused which we should use? When I am using replaceScene in some places app is crashing and giving errors like -[UITextView length]: unrecognized selector sent to instance 0x842a750 Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UITextView length]: unrecognized selector sent to instance 0x842a750' But, in my program I am not passing length to UITextView. My program is in this way In scene1 I have UITextView, and I am replacing this scene with scene2. Then -(id)buttonPressed:(id)sender { [description removeFromSuperview]; // It is the textView(description) CCScene *Scene = [CCScene node]; CCLayer *Layer = [scene2 node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] replaceScene: Scene]; } But, when I am using pushScene in presence of replaceScene it is working good. Please clarify me which one should use in which cases ? Thank You

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  • Cassandra or mysql 5

    - by saturngod
    Should I use cassandra in 100,000 users project ? In mysql 5 have full text search and partition table. I'm starting to make Question and answer system like stackoverflow with CodeIgniter. It's move from vbulletin to new system. In old vbulletin have around 100,000 users and total post is around 80,000. In next 3 or 4 year, users and posts will be more and more. So, Should I use cassandra instead of mysql 5 ? If I use cassandra, I need to change gridserver in mediatemple to DV server in mediatemple. Cassandra is not built in hosting system. So, I must use VPS or DV server. If I use mysql 5, hosting is not problem but how about speed and search. Btw, What database using in Stack Over ?

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  • PHP: upload files to network shared folder

    - by Xi
    Hi there: I have a problem uploading file to a network shared folder. I can connect to the folder by using windows authentication in IE. The script is as followed: $target_path = '\\\\server\\images\\'; $target_path = $target_path . basename( $_FILES['uploadedfile']['name']); if(move_uploaded_file($_FILES['uploadedfile']['tmp_name'], $target_path)) { echo "The file ". basename( $_FILES['uploadedfile']['name']). " has been uploaded"; } else{ echo "There was an error uploading the file, please try again!"; } when i ran it , I got an error message read: Warning: move_uploaded_file(\server\images\pic_firefox.jpg) [function.move-uploaded-file]: failed to open stream: Permission denied in C:\xxxxxxxxx\uploader.php on line 6 I thought that's because windows authentication doesn't work this way. Is there a way I can upload the file by using username/password? Any thoughts would be appreciated.

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  • Autoresizing subclassed UITableViewCell subviews

    - by JustinXXVII
    I've subclassed UITableViewCell and incorporated some subviews via the layoutSubviews method. All views are allocated and initiated in the initWithStyle method, and frames are set in the layoutSubviews method, like so: initWithStyle:... { UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectZero]; myLabel.someProperties = Configured; [self.contentView addSubview:myLabel]; layoutSubviews { CGRect labelRect = CGRectMake(10.0f, 5.0f, 35.0f, 180.0f); myLabel.frame = labelRect; Setting the shouldAutoRotateOrientation to YES in the viewController rotates the NavigationController, tableView and UIToolbar appropriately, but the contents of the tableViewCells don't move. I'm not clear on where or what to add as far as AutoResizingMasks. The combinations I've tried so far haven't done anything. Can someone give me a hand? Thanks!

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  • Using RVM with GVim (Cream): rvm command not found.

    - by Alan Peabody
    I am trying to move to GVim(cream) as my primary editor on Ubuntu. I am using the wonderful rails.vim, however I also am using RVM. Rvm works fine when doing things in a shell, and the ruby version I would like to use in rails.vim is the version set as default (but not the system version). When I try to run things like :Rgenerate migration migration_name I get: ... Missing Rails 2.3.8 gem. ... If I try: :!rvm use default I get: /bin/bash: rvm: command not found Obviously cream is not using my bash profile. What can I do to remedy this and get it working? Thanks.

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  • Focus In An ItemsControl

    - by Andrew
    I have an ItemsControl that uses a DataTemplate. The DataTemplate contains a TextBox, which can receive keyboard focus. I need to be able to move the keyboard focus from the currently focused TextBox in the DataTemplate to the next TextBox, as if the Tab key has been pressed. I've noticed that there is a UIElement.MoveFocus() method, but this begs the question as to which UIElement should be used to call the method. This is probably the reason why I haven't gotten this method to work for me... Any help would be really appreciated! Thanks, Andrew

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  • Raphael js library: problems with animateAlong in IE7

    - by Andrei
    Hi there, I'm having trouble making a simple shape move along a path in IE7 (the only version of IE I tried, actually). The following code works fine in chrome and firefox, but not IE. I couldn't find an obvious reason, has anybody seen something similar? canvas.path(rPath.path).attr("stroke", "blue"); var circle = canvas.circle(rPath.startX, rPath.startY, 5); circle.animateAlong(rPath.path, 3000, true); My rPath variable has the path and the starting point coordinates. Microsoft script debugger points to this line as the one where the code breaks: os.left != (t = x - left + "px") && (os.left = t); (line 2131 inside the uncompressed raphael.js script file, inside Element[proto].setBox = function (params, cx, cy) {...}) Any ideas? Any experience (good or bad) with raphael's animateAlong in IE7? TIA, Andrei

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  • How to CompareTo two Object without known about their real type

    - by Kamil
    I have to implement a one linked list but it should put object in appropriate position. Everything was OK when I use it in conjunction with specific class, but when I tried make it universal and argument of method insert was Object some problem appeared. When I want to input Object in right position I should use CompareTo method, but there isn't method in Object class! The problem is how to compare two object elements without known about their real types. Maybe I should use generic class type? But what about CompareTo? Or maybe combine with Element class and place CompareTo there? I suppose it is feasible. :) public void insert(Object o) { Element el = new Element(o); // initializing and setting iterators while(!it.isDone() && ((it.current().getValue())).CompareTo(o)<0) // it.current() returns Element of List { //move interators } //... }

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  • C# can I lock a method parameter?

    - by 5YrsLaterDBA
    We have a class variable ArrayList binaryScanData in a class. In all methods having access to it, we put lock(binaryScanData) on it because it is shared. Now we want to move one of those methods out to another util class to make it a static method. We will pass that binaryScanData into the method like this: public static void convertAndSaveRawData(ref MemoryStream output, ref ArrayList binaryScanData) Our questions are followed: how can we sychoronize that binaryScanData? can we do the same as it is originally? ref is necessary? It will only be read in that convertAndSaveRawData method.

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  • Where to put reusable methods for access by controllers in rails

    - by 99miles
    I have several methods I call from my controllers that feel like they should be pulled out and put into a reusable class, outside of the controller. Where do people usually put this stuff? I know I can put them into my ApplicationController, but that doesn't seem to be a great solution if I think I can use these methods later in other applications. Also, I have a bunch of utility methods in my controllers that likely won't be used in other controllers, or in the future at all, but I feel like they just bloat my controller a bit. Do people usually move these out someplace for cleanliness or just end up with a huge controller? I'm coming from Java and Actionscript where I'd just create new util classes for this stuff.

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  • Visual Studio .dll Reference not found ?

    - by MarceloRamires
    I had never had this error before, and I didn't move any file, or exclude any reference. I'm getting this error (link). In the ajaxcontroltoolkit.dll.refresh file, I get a path to the DLL, but it is a path that was located in someone else's computer (who no longer is in charge of this). It might as well work if I just re-do the reference, but what is weird is that I've used this reference before, and had no problems. I don't know what triggered it.. Does anyone have any clue ? --[UPDATE]-- As expected, I've fixed it, but this question remains unanswered. Besides, the exact same problem with a coworker..

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  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

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  • Silverlight chart with behavior/bitmap image tooltip passthrough

    - by isitdanny
    I have a chart showing bound data as tooltips and it works well. I have added a magnifier(set of behaviors class) that captures a bitmap image at two times scale that shows in a circular area over the hover spot. The tooltip does not display. I have tried a custom tooltip service but cannot bind it to the behaviors. I added the tooltip to the behavior class and got a tooltip and data but could not move it with the magnifier. It just sits in the middle and laughs. I added a usercontrol "tooltip"-same issues, could not hook it to the magnifier behavior. I know I can probably build a popup, but really wanted to just pass through the bitmap layer with the tootip. Any ideas would be greatly appreciated. Danny

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  • jQuery sortable (how to customize the clickable area inside the sortable box)

    - by cvack
    I have this jQuery code: $(".right_box_holder").sortable({ update : function () { var order = $('.right_box_holder').sortable('serialize'); $.get("right_menu_functions.php?change_sortorder&"+order); } }); and this HTML code: <div class='right_box_holder'> <div class='right_box' id='box_0'> // sort box 0 </div> <div class='right_box' id='box_1'> // sort box 1 </div> <div class='right_box' id='box_2'> // sort box 2 </div> </div> As it is now, I can click anywhere inside .right_box and move it. I want to disable this and make a button / icon inside .right_box which the user have to click on to drag the box. Is this possible?

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  • How To Make Moving News Bar in C# Desktop Application without Timer

    - by Ehab Sutan
    Hello, I'm making a desktop application in C# which contains a moving News Bar labels. I'm using a timer to move these labels but the problem is that when i make the interval of this timer low (1-10 for example) the application takes very high percentage of CPU Usage, And when i make it higher(200 -500 ) the movement of the labels becomes intermittent or not smooth movement even that the user may not be able to read the news in Comfortable way. Question is : Is there better way to make news Bar moving in a good manner without consuming high resources. Thanks.

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  • Drawing CGPathRef in ScrollView using Iphone sdk.

    - by Ann
    Hi all. I want to draw some curve in my scroll view using CGPathRef. I tried to draw this path but i see only the part of my CGPathRef which located at 320x480 pixels. Is it way to do that. Thank you in advance. Here is my code path = CGPathCreateMutable(); CGContextBeginPath(ctx); CGContextMoveToPoint(ctx, [[pathArray objectAtIndex:0]CGPointValue].x,[[pathArray objectAtIndex:0]CGPointValue].y ); for(int i = 1; i < [pathArray count]; ++i) { CGContextAddLineToPoint(ctx, [[pathArray objectAtIndex:i]CGPointValue].x, [[pathArray objectAtIndex:i]CGPointValue].y); } CGContextClosePath(ctx); CGContextSetRGBFillColor(ctx, 0.5, 0.3, 0.2, 0.5); CGContextFillPath(ctx); And when I scroll my view the line does not change its location. My goal is to move this line during scrolling.

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  • Stop Progressbar manual scrolling in Android

    - by Rony
    Hi experts, I have already posted my query here, but unfortunately, not getting the required support for this simple query. http://www.anddev.org/prevent_manual_moving_of_seekbar_widget-t13048.html I am using progressbar widget in my application to show the download progress. In the current state, I am able to manually move the slider back and forth while download is progressing. How can I prevent the manual moving of progressbar, instead it works only based on progressbar.setProgress(progressbar.getProgress() + 1024); -- currently this works perfect, but I need to prevent the manual moving of progressbar during download. Any help in this regard is appreciated. Regards, Rony

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  • How do I stop IIS7 from putting out its own 404 before my MVC app gets a chance to handle it?

    - by Gary McGill
    I have an ASP.NET MVC 2 application, which has an Application_Error event handler in global.asax. In this, I'm detecting the case where the Exception type is HttpException and the HTTP code is 404, and redirecting to my own 404-handling page. This works fine on my Cassini development server, but now I'm trying to move it over to my production server which has IIS7. When I request a non-existent URL, IIS7 is showing its own 404 page, and so far as I can tell, my Application_Error method is never called. How do I fix that?

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  • mySQL: Select WHERE causes error - why?

    - by Industrial
    Hi everybody, I have this query: SELECT `manufacturers`.*, `languages`.*, COUNT(`products`.`id`) AS productcount FROM (`manufacturers`) WHERE manufacturers.flushed = 0 JOIN `languages` ON `manufacturers`.`lang` = `languages`.`id` LEFT OUTER JOIN `products` ON `products`.`manuf` = `manufacturers`.`mid` GROUP BY manufacturers.id ORDER BY `languages`.`id` asc, `manufacturers`.`mid` asc; Without the WHERE row, everything works great, but with it, I get a Error 1064 (Syntax error) thrown in my face. I guess that it has something to do with the actual placement of the WHERE row in the query, so I tried to move it around, but without any luck. What can I do?

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  • PreMade Webdesign and Drupal

    - by mrduclaw
    I'm terribly new to web development. I'm trying to make a pretty simple site with a friend. My friend has taken the time to design the layout for our site, and we have things looking how we want in a static HTML page. What I'd like to do now is move over to a Content Management System like Drupal but keep the same design that we have all ready laid out. Since I'm completely new to this field, I'm looking for some best-practices advice as to how to make this leap. It's apparent to me that I could probably edit some existing Drupal Theme to make it give me the layout that I want, but is that the path I should go down? Thanks! Update: Also, is it more than just replacing my style.css with their style.css?

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  • Using sub-repo with hgwebdir difficulties in mercurial

    - by Ton
    Allright I got myself in a deadlock with Mercurial and sub-repos... Here's what happenend: I had a large mercurial repo that I server via apache and hgweb.cgi. Due to the size of the repo I decided to move to sub-repositories and share these with hgwebdir.cgi. Using the convert tool with the filemap option I created several sub-repositories: /main/foo /main/bar Nicely created an entry for the sub-repositories in .hgsub: foo = foo bar = bar And set hgwebdir.cgi up to show $/** as the root folder. Now when I went to my site (foo.com/hg) I saw my sub-repositories with one empty reposory among them (no name, no content), but I could not download it (archive location unknown): That was allright until I added a new sub-repository. I could not push the new .hgsub file to foo.com/hg, since that page is served by hgwebdir. The only method I can work currently is switch from hgwebdir to hgweb, commit .hgsubste and switch back to hgwebdir. Does someone have a good setup for such a mess?

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  • Java :moving ball with angle ?

    - by Meko
    Hi all.I am started to learn game physics and I am trying to move ball with an angle.But it does not change its angle .Java coordinate sydstem is a little different and i think my problem is there.Here my codes this is for calculating x and y speed scale_X= Math.sin(angle); scale_Y=Math.cos(angle); velosity_X=(speed*scale_X); velosity_Y=(speed*scale_Y); This is for moving ball in run() function ball.posX =ball.posX+(int)velosity_X; ball.posY=ball.posY+(int)velosity_Y; I used (int)velosity_X and (int)velosity_Y because in ball class I draw object g.drawOval(posX, posX, width, height); and here g.drawOval requares int.I dont know is it problem or not. Also if I use angle 30 it goes +X and +Y but if I use angle 35 it goes -X and -Y. I didnot figure out how work coordinate system on java.

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  • How to flip the origin.y of an CGRect?

    - by mystify
    I'm trying to draw an UIImageView, but the frame's origin is wrong when I flip the coordinate system for drawing not upside-down. CGRect imgRect = imgView.frame; imgRect.origin.y += 10.0f; CGContextTranslateCTM(context, 0.0f, imgRect.size.height); CGContextScaleCTM(context, 1.0f, -1.0f); CGContextDrawImage(context, imgRect, imgView.image.CGImage); like you can see I move the image down by 10, but instead of going down by 10, it goes UP by 10. That's completely unlogical since I had actually inverted the wrong coordinate system to look exactly like the one in UIView, right? What to do about it?

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