Search Results

Search found 9708 results on 389 pages for 'font book'.

Page 349/389 | < Previous Page | 345 346 347 348 349 350 351 352 353 354 355 356  | Next Page >

  • UILabel + IRR, KRW and KHR currencies with wrong symbol

    - by serb
    Hi, I'm experiencing issues when converting decimal to currency for Korean Won, Cambodian Riel and Iranian Rial and showing the result to the UILabel text. Conversion itself passes just fine and I can see correct currency symbol at the debugger, even the NSLog prints the symbol well. If I assign this NSString instance to the UILabel text, the currency symbol is shown as a crossed box instead of the correct symbol. There is no other code between, does not matter what font I use. I tried to print ? (Korean Won) using the unicode value (0x20A9) or even using UTF8 representation (\xe2\x82\xa9), but all I get is the crossed box on the label. Any other supported currency in iPhone SDK and NSLocale (nearly 170 currencies) works perfectly fine no matter how exotic the currency is. Anyone else experiencing the same problem? Is there a "cure" for this? Thanks EDIT: -(NSString *)decimalToCurrency:(NSDecimalNumber *)value byLocale:(NSLocale *)locale { NSNumberFormatter *fmt = [[NSNumberFormatter alloc] init]; [fmt setLocale: locale]; [fmt setNumberStyle: NSNumberFormatterCurrencyStyle]; NSString *res = [fmt stringFromNumber: value]; [fmt release]; return res; } lbValue.text = [self decimalToCurrency: price byLocale: koreanLocale];

    Read the article

  • NUnit doesn't work well with Assert.AreEqual

    - by stasal
    Hi! I'm new to unit-testing and NUit in particular. I'm just typing some examples from the book which refers to Java and JUnit. But I'm using C# instead. The problem is: I've got a class with overriden methods such as Equals() and GetHashCode(), but when I am trying to compare two objects of this class with Assert.AreEqual() my code is not called, so I get an exception. Assert.True(MyClass.Equals(MyClass2)) does work well. But I don't wanna use this construction instead of Assert.AreEqual(). Where the problem can be? Here is the class: public class Money { public int amount; protected string currency; public Money(int amount, string currency) { this.amount = amount; this.currency = currency; } public new bool Equals(object obj) { if (obj == null) return false; Money money = (Money)obj; return (amount == money.amount) && (Currency().Equals(money.Currency())); } public new int GetHashCode() { return (string.Format("{0}{1}", amount, currency)).GetHashCode(); } public static Money Dollar(int amount) { return new Money(amount, "USD"); } public static Money Franc(int amount) { return new Money(amount, "CHF"); } public Money Times(int multiplier) { return new Money(amount * multiplier, currency); } public string Currency() { return currency; } } And the test method itself: [TestFixture] public class DollarTest { [Test] public void TestMultiplication() { Money five = Money.Dollar(5); Assert.True(Money.Dollar(10).Equals(five.Times(2))); // ok Assert.AreEqual(Money.Dollar(10), five.Times(2)); // fails } } Thanks.

    Read the article

  • text-transform cannot change/be overwritten? (css)

    - by Radek
    I am studying css and I do not understand why some OTHER text and line 2 has red underline effect on them. I thought I either changed it for class others or reset it to none for class line2 I tried `text-decoration:none' for both .line2 and .others and the text was still red underlined. <html> <head> <style type="text/css"> .line {color:red; text-transform:uppercase; text-decoration:underline;} .line2 {color:blue; text-transform:none;} .others {color:black; text-transform:lowercase; text-decoration:blink; font-weight:bold;} </style> </head> <body> <div class='line'> line 1 <div class='others'><BR>some OTHER text<BR></DIV> <div class='line2'> <BR>line 2 </div> </div> </body> </html>

    Read the article

  • jQuery and Ajax

    - by Banderdash
    Can anyone help with a jQuery snippet that would use Ajax to pull an XML file in on page load? Have really clunky way of doing it without jQuery here: <script type="text/javascript"> function loadXMLDoc() { if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { xmlDoc=xmlhttp.responseXML; var txt=""; x=xmlDoc.getElementsByTagName("title"); for (i=0;i<x.length;i++) { txt=txt + x[i].childNodes[0].nodeValue + "<br />"; } document.getElementById("checkedIn").innerHTML=txt; } } xmlhttp.open("GET","ajax-response-data.xml",true); xmlhttp.send(); } </script> Ideally rather the having a click generate the list it would do so on page load, showing the fields from the XML (title, author, and whether it is checked in or not i.e. <book id="#" checked-in="0">) Would hug you for a solution.

    Read the article

  • Presenting collection of structures of strings in grid or similar in WPF - Example? Ideas?

    - by Andrew
    Hi, I have a collection of structures. The structure is just some strings. Example public struct ReportLine { public string Name; public string Address; public string Phone; ...// about 10 other strings } I can't change this part. What I want to do is display it in a simple grid or simlar in WPF. My only requirements are: a) need column headers b) rows must alternate in color c) columns big enough to hold largest datum (which is not know until run time) Can someone point me to an example to get me started? Is the GridView the way to go? Or DataGrid? Or perhaps just the grid? I have the book Pro WPF in C# 2008 and it covers binding ListBox's to collections, but the collections always seem to be collections of one field (ex. a collection of 40 names). Here I have a collection (an array in fact) of a structure. How do I setup the databinding? As you can see, I'm new to this and probably would most benefit from a reference to an article. I've found articles covering collections of 1 field, but no examples covering binding to an array of structures. Also, my intitial research indicates c) can't be easily done, if you demand that the column is big enough for all the data in that column, not just the visible data. Thanks, dave

    Read the article

  • Problem with circular definition in Scheme

    - by user8472
    I am currently working through SICP using Guile as my primary language for the exercises. I have found a strange behavior while implementing the exercises in chapter 3.5. I have reproduced this behavior using Guile 1.4, Guile 1.8.6 and Guile 1.8.7 on a variety of platforms and am certain it is not specific to my setup. This code works fine (and computes e): (define y (integral (delay dy) 1 0.001)) (define dy (stream-map (lambda (x) x) y)) (stream-ref y 1000) The following code should give an identical result: (define (solve f y0 dt) (define y (integral (delay dy) y0 dt)) (define dy (stream-map f y)) y) (solve (lambda (x) x) 1 0.001) But it yields the error message: standard input:7:14: While evaluating arguments to stream-map in expression (stream-map f y): standard input:7:14: Unbound variable: y ABORT: (unbound-variable) So when embedded in a procedure definition, the (define y ...) does not work, whereas outside the procedure in the global environment at the REPL it works fine. What am I doing wrong here? I can post the auxiliary code (i.e., the definitions of integral, stream-map etc.) if necessary, too. With the exception of the system-dependent code for cons-stream, they are all in the book. My own implementation of cons-stream for Guile is as follows: (define-macro (cons-stream a b) `(cons ,a (delay ,b)))

    Read the article

  • Creation of Objects: Constructors or Static Factory Methods

    - by Rachel
    I am going through Effective Java and some of my things which I consider as standard are not suggested by the book, for instance creation of object, I was under the impression that constructors are the best way of doing it and books says we should make use of static factory methods, I am not able to few some advantages and so disadvantages and so am asking this question, here are the benefits of using it. Advantages: One advantage of static factory methods is that, unlike constructors, they have names. A second advantage of static factory methods is that, unlike constructors, they are not required to create a new object each time they’re invoked. A third advantage of static factory methods is that, unlike constructors, they can return an object of any subtype of their return type. A fourth advantage of static factory methods is that they reduce the verbosity of creating parameterized type instances. I am not able to understand this advantage and would appreciate if someone can explain this point Disadvantages: The main disadvantage of providing only static factory methods is that classes without public or protected constructors cannot be subclassed. A second disadvantage of static factory methods is that they are not readily distinguishable from other static methods.I am not getting this point and so would really appreciate some explanation. Reference: Effective Java, Joshua Bloch, Edition 2, pg: 5-10 Also, How to decide to use whether to go for Constructor or Static Factory Method for Object Creation ?

    Read the article

  • Grails - Removing an item from a hasMany association List on data bind?

    - by ecrane
    Grails offers the ability to automatically create and bind domain objects to a hasMany List, as described in the grails user guide. So, for example, if my domain object "Author" has a List of many "Book" objects, I could create and bind these using the following markup (from the user guide): <g:textField name="books[0].title" value="the Stand" /> <g:textField name="books[1].title" value="the Shining" /> <g:textField name="books[2].title" value="Red Madder" /> In this case, if any of the books specified don't already exist, Grails will create them and set their titles appropriately. If there are already books in the specified indices, their titles will be updated and they will be saved. My question is: is there some easy way to tell Grails to remove one of those books from the 'books' association on data bind? The most obvious way to do this would be to omit the form element that corresponds to the domain instance you want to delete; unfortunately, this does not work, as per the user guide: Then Grails will automatically create a new instance for you at the defined position. If you "skipped" a few elements in the middle ... Then Grails will automatically create instances in between. I realize that a specific solution could be engineered as part of a command object, or as part of a particular controller- however, the need for this functionality appears repeatedly throughout my application, across multiple domain objects and for associations of many different types of objects. A general solution, therefore, would be ideal. Does anyone know if there is something like this included in Grails?

    Read the article

  • css caption issue

    - by Moode Osman
    i have problem with caption to make caption appear under each photo when hover over it but thr problem here they appear all on one side one place the left bottom side here the code for HTML <div id="content2"> <ul style="width: 5020px; height: 600px;"> <li class="image" style="width: 392px;"><img src="images/pr1x.jpg" ><p class="caption">1st caption</p></li> <li class="image" style="width: 392px;"><img src="images/pr2x.jpg" ><p class="caption">2st caption</p></li> </ul></div> here the code for CSS li.image p.caption { position:absolute; display: none; font-size: 28px; color: red; } li.image:hover p.caption { display: list-item; }? #content2{ width: 150%; height: 600px; float:left; overflow:hidden; } #content2 p{ width: 150%; } .scrollbar-hor{ background-color: #e5e2de; height: 24px; width: 150%; float:left; } .handle-hor{ height: 25px; width: 400px; background: url(http://brafitting.info/images/bar.jpg) no-repeat; } plz help ty

    Read the article

  • What does this structure actually do?

    - by LGTrader
    I found this structure code in a Julia Set example from a book on CUDA. I'm a newbie C programmer and cannot get my head around what it's doing, nor have I found the right thing to read on the web to clear it up. Here's the structure: struct cuComplex { float r; float i; cuComplex( float a, float b ) : r(a), i(b) {} float magnitude2( void ) { return r * r + i * i; } cuComplex operator*(const cuComplex& a) { return cuComplex(r*a.r - i*a.i, i*a.r + r*a.i); } cuComplex operator+(const cuComplex& a) { return cuComplex(r+a.r, i+a.i); } }; and it's called very simply like this: cuComplex c(-0.8, 0.156); cuComplex a(jx, jy); int i = 0; for (i=0; i<200; i++) { a = a * a + c; if (a.magnitude2() > 1000) return 0; } return 1; So, the code did what? Defined something of structure type 'cuComplex' giving the real and imaginary parts of a number. (-0.8 & 0.156) What is getting returned? (Or placed in the structure?) How do I work through the logic of the operator stuff in the struct to understand what is actually calculated and held there? I think that it's probably doing recursive calls back into the stucture float magnitude2 (void) { return return r * r + i * i; } probably calls the '*' operator for r and again for i, and then the results of those two operations call the '+' operator? Is this correct and what gets returned at each step? Just plain confused. Thanks!

    Read the article

  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

    Read the article

  • ContentPresenter within ControlTemplate cannot change attached dependency property

    - by happyclicker
    Why does the following simplified code not set the font-size of the TextBlock to 50? <Window.Resources> <ControlTemplate TargetType="ContentControl" x:Key="Test"> <ContentPresenter TextBlock.FontSize="50" /> </ControlTemplate> </Window.Resources> <Grid> <ContentControl Template="{StaticResource Test}"> <TextBlock>Test should be rendered big</TextBlock> </ContentControl> </Grid> If I change the value of the FontSize property, visual studio shows me the text in the size I want. After compiling or executing the app, the size of the textblock is always reset to its default size. I have also tested various versions with styles and embedded resources but I end always in the situation that I cannot set attached dp's from within a ControlTemplate that contains a ContentPresenter. Is this by design?

    Read the article

  • How to disable the button based on Grid rows count using jquery

    - by kumar
    Hello friends, I have a button on the view.. I need to make disable based row count in the jquery grid.. that is if Rows are comming lessthen 100 I need to make Disable that button? any idea about this? here is my code.. <script type="text/javascript"> $(document).ready(function() { var RegisterGridEvents = function(excGrid) { //Register column chooser $(excGrid).jqGrid('navButtonAdd', excGrid + '_pager', { caption: "Columns", title: "Reorder Columns", onClickButton: function() { $(excGrid).jqGrid('columnChooser'); } }); $(".ui-pg-selbox").hide(); $('.ui-jqgrid-htable th:first').prepend('Select All').attr('style', 'font-size:7px'); //Register grid resize $(excGrid).jqGrid('gridResize', { minWidth: 350, maxWidth: 1500, minHeight: 400, maxHeight: 12000 }); }; $('#specialist-tab').tabs("option", "disabled", [2, 3, 4]); $('.button').button(); RegisterButtonEvents(); RegisterGridEvents("#ExceptionsGrid") }); **var a = $("#ExceptionsGrid").jqGrid('getGridParam', 'records').toString(); alert(a);** </script> is this right where I am doing this? thanks

    Read the article

  • MySQL " identify storage engine statement"

    - by sammysmall
    This IS NOT a Homework question! While building my current student database project I realized that I may want to identify comprehensive information about a database design in the future. More-so if I am fortunate enough to get a job in this field and were handed a database project how could I break down certain elements for identification... In all of my previous designs I have been using MySQL Community Server (GPL) 5.1.42, I thought (duh) that I was using the MyISAM based on most of my text-book instruction and MySQL 5.0 Reference Manual :: 13 Storage Engines :: 13.1 The MyISAM Storage Engine I determined that this was in fact incorrect for this version and the use of "SHOW ENGINES" at the console... No problem, figured out why they have "versions" the need to pay attention to what version is being used, and the need for a means to determine what I am about to mess up "if" I do not pay attention to detail... Q1. Specifically what statement will identify the version used by someone elses initial database creation? (since I created my own databases I know what version I used) Q2. Specifically what statement will identify the storage engine that the developer used when creating the database. (I specified a particular database in my collection then tried SHOW Engine, did not work, then tried to just get the metadata from one table in that database: mysql SELECT duck_cust, table_type, engine - FROM INFORMATION_SCHEMA.tables - WHERE table_schema = 'tp' - ORDER BY table_type ASC, table_name DESC; as this was not really what I wanted (and did not work) I am looking for some direction from the pros... Q3. (If you really have the inclination to continue helping) If I were to access a database from an earlier/later "version" are there backward/forward compatibility issues for maintaining/updating data between versions? Please and Thank you in advance for your time and efforts! sammysmall

    Read the article

  • How do I count how many arrays have the same name within a multidimensional array with php?

    - by zeckdude
    I have a multidimensional array, and I would have multiple arrays within it. Some of those arrays contain multiple arrays within them as well, and I would like to count how many arrays are within the second array(the date). This is an example of the structure of the multidimensional array: $_SESSION['final_shipping'][04/03/2010][book] $_SESSION['final_shipping'][04/12/2010][magazine] $_SESSION['final_shipping'][04/12/2010][cd] This is the foreach statement I am currently using to count how many of the second array(the one with the dates) exists. foreach($_SESSION['final_shipping'] as $date_key => $date_value) { foreach ($date_value as $product_key => $product_value) { echo 'There are ' . count($date_key) . ' of the ' . $date_key . ' selection.<br/>'; } } It is currently outputting this: There are 1 of the 04/03/2010 selection. There are 1 of the 04/12/2010 selection. There are 1 of the 04/12/2010 selection. I would like it to output this: There are 1 of the 04/03/2010 selection. There are 2 of the 04/12/2010 selection.

    Read the article

  • multiple clients - one server connection with sockets tcp/ip c# .net

    - by jagse
    Hello guys, I need to develop a client server system where I can have multiple clients communicating with one server at the same time. I want to communicate xml serialized objects and also need to send and receive other commands to invoke methods. Now, I am just starting with socket programming in C# and .Net and found that the asynchronous I/O is the way to go so that the methods dont block the execution of code. Also there are many examples of how to make a simple client server system. So I have a basic understanding of how that works. Anyway, what still is not clear to me is how I can set up a server which can manage connections to multiple clients? Can I just create a new socket per connection and then store those in some kind of list? Do I need some kind of multiplexing to achieve this? Do I have to listen at multiple ports? What`s the best way here? And the other thing is if I need to develop my own protocol to differentiate between what I am actually sending over the network -- xml serialized object or a command which might be just a string encoded in ascII or something. Or would I develop my own protocol just to send these commands? Any kind of help is apreciated! If someone knows a good book which covers this sort of stuff, let me know. Cheers I forgot to mention that some of my clients which are supposed to communicate with my server will be pda and I therefore use the compact framework... So this might bring in some restrictions...

    Read the article

  • can someone help me fix my code?

    - by user267490
    Hi, I have this code I been working on but I'm having a hard time for it to work. I did one but it only works in php 5.3 and I realized my host only supports php 5.0! do I was trying to see if I could get it to work on my sever correctly, I'm just lost and tired lol <?php //Temporarily turn on error reporting @ini_set('display_errors', 1); error_reporting(E_ALL); // Set default timezone (New PHP versions complain without this!) date_default_timezone_set("GMT"); // Common set_time_limit(0); require_once('dbc.php'); require_once('sessions.php'); page_protect(); // Image settings define('IMG_FIELD_NAME', 'cons_image'); // Max upload size in bytes (for form) define ('MAX_SIZE_IN_BYTES', '512000'); // Width and height for the thumbnail define ('THUMB_WIDTH', '150'); define ('THUMB_HEIGHT', '150'); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>whatever</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <style type="text\css"> .validationerrorText { color:red; font-size:85%; font-weight:bold; } </style> </head> <body> <h1>Change image</h1> <?php $errors = array(); // Process form if (isset($_POST['submit'])) { // Get filename $filename = stripslashes($_FILES['cons_image']['name']); // Validation of image file upload $allowedFileTypes = array('image/gif', 'image/jpg', 'image/jpeg', 'image/png'); if ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_NO_FILE) { $errors['img_empty'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['type'] != '') && (!in_array($_FILES[IMG_FIELD_NAME]['type'], $allowedFileTypes))) { $errors['img_type'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_INI_SIZE) || ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_FORM_SIZE) || ($_FILES[IMG_FIELD_NAME]['size'] > MAX_SIZE_IN_BYTES)) { $errors['img_size'] = true; } elseif ($_FILES[IMG_FIELD_NAME]['error'] != UPLOAD_ERR_OK) { $errors['img_error'] = true; } elseif (strlen($_FILES[IMG_FIELD_NAME]['name']) > 200) { $errors['img_nametoolong'] = true; } elseif ( (file_exists("\\uploads\\{$username}\\images\\banner\\{$filename}")) || (file_exists("\\uploads\\{$username}\\images\\banner\\thumbs\\{$filename}")) ) { $errors['img_fileexists'] = true; } if (! empty($errors)) { unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } // Create thumbnail if (empty($errors)) { // Make directory if it doesn't exist if (!is_dir("\\uploads\\{$username}\\images\\banner\\thumbs\\")) { // Take directory and break it down into folders $dir = "uploads\\{$username}\\images\\banner\\thumbs"; $folders = explode("\\", $dir); // Create directory, adding folders as necessary as we go (ignore mkdir() errors, we'll check existance of full dir in a sec) $dirTmp = ''; foreach ($folders as $fldr) { if ($dirTmp != '') { $dirTmp .= "\\"; } $dirTmp .= $fldr; mkdir("\\".$dirTmp); //ignoring errors deliberately! } // Check again whether it exists if (!is_dir("\\uploads\\$username\\images\\banner\\thumbs\\")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } } if (empty($errors)) { // Move uploaded file to final destination if (! move_uploaded_file($_FILES[IMG_FIELD_NAME]['tmp_name'], "/uploads/$username/images/banner/$filename")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } else { // Create thumbnail in new dir if (! make_thumb("/uploads/$username/images/banner/$filename", "/uploads/$username/images/banner/thumbs/$filename")) { $errors['thumb'] = true; unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file } } } } // Record in database if (empty($errors)) { // Find existing record and delete existing images $sql = "SELECT `bannerORIGINAL`, `bannerTHUMB` FROM `agent_settings` WHERE (`agent_id`={$user_id}) LIMIT 1"; $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } $numResults = mysql_num_rows($result); if ($numResults == 1) { $row = mysql_fetch_assoc($result); // Delete old files unlink("/uploads/$username/images/banner/" . $row['bannerORIGINAL']); //delete OLD source file unlink("/uploads/$username/images/banner/thumbs/" . $row['bannerTHUMB']); //delete OLD thumbnail file } // Update/create record with new images if ($numResults == 1) { $sql = "INSERT INTO `agent_settings` (`agent_id`, `bannerORIGINAL`, `bannerTHUMB`) VALUES ({$user_id}, '/uploads/$username/images/banner/$filename', '/uploads/$username/images/banner/thumbs/$filename')"; } else { $sql = "UPDATE `agent_settings` SET `bannerORIGINAL`='/uploads/$username/images/banner/$filename', `bannerTHUMB`='/uploads/$username/images/banner/thumbs/$filename' WHERE (`agent_id`={$user_id})"; } $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } } // Print success message and how the thumbnail image created if (empty($errors)) { echo "<p>Thumbnail created Successfully!</p>\n"; echo "<img src=\"/uploads/$username/images/banner/thumbs/$filename\" alt=\"New image thumbnail\" />\n"; echo "<br />\n"; } } if (isset($errors['move_source'])) { echo "\t\t<div>Error: Failure occurred moving uploaded source image!</div>\n"; } if (isset($errors['thumb'])) { echo "\t\t<div>Error: Failure occurred creating thumbnail!</div>\n"; } ?> <form action="" enctype="multipart/form-data" method="post"> <input type="hidden" name="MAX_FILE_SIZE" value="<?php echo MAX_SIZE_IN_BYTES; ?>" /> <label for="<?php echo IMG_FIELD_NAME; ?>">Image:</label> <input type="file" name="<?php echo IMG_FIELD_NAME; ?>" id="<?php echo IMG_FIELD_NAME; ?>" /> <?php if (isset($errors['img_empty'])) { echo "\t\t<div class=\"validationerrorText\">Required!</div>\n"; } if (isset($errors['img_type'])) { echo "\t\t<div class=\"validationerrorText\">File type not allowed! GIF/JPEG/PNG only!</div>\n"; } if (isset($errors['img_size'])) { echo "\t\t<div class=\"validationerrorText\">File size too large! Maximum size should be " . MAX_SIZE_IN_BYTES . "bytes!</div>\n"; } if (isset($errors['img_error'])) { echo "\t\t<div class=\"validationerrorText\">File upload error occured! Error code: {$_FILES[IMG_FIELD_NAME]['error']}</div>\n"; } if (isset($errors['img_nametoolong'])) { echo "\t\t<div class=\"validationerrorText\">Filename too long! 200 Chars max!</div>\n"; } if (isset($errors['img_fileexists'])) { echo "\t\t<div class=\"validationerrorText\">An image file already exists with that name!</div>\n"; } ?> <br /><input type="submit" name="submit" id="image1" value="Upload image" /> </form> </body> </html> <?php ################################# # # F U N C T I O N S # ################################# /* * Function: make_thumb * * Creates the thumbnail image from the uploaded image * the resize will be done considering the width and * height defined, but without deforming the image * * @param $sourceFile Path anf filename of source image * @param $destFile Path and filename to save thumbnail as * @param $new_w the new width to use * @param $new_h the new height to use */ function make_thumb($sourceFile, $destFile, $new_w=false, $new_h=false) { if ($new_w === false) { $new_w = THUMB_WIDTH; } if ($new_h === false) { $new_h = THUMB_HEIGHT; } // Get image extension $ext = strtolower(getExtension($sourceFile)); // Copy source switch($ext) { case 'jpg': case 'jpeg': $src_img = imagecreatefromjpeg($sourceFile); break; case 'png': $src_img = imagecreatefrompng($sourceFile); break; case 'gif': $src_img = imagecreatefromgif($sourceFile); break; default: return false; } if (!$src_img) { return false; } // Get dimmensions of the source image $old_x = imageSX($src_img); $old_y = imageSY($src_img); // Calculate the new dimmensions for the thumbnail image // 1. calculate the ratio by dividing the old dimmensions with the new ones // 2. if the ratio for the width is higher, the width will remain the one define in WIDTH variable // and the height will be calculated so the image ratio will not change // 3. otherwise we will use the height ratio for the image // as a result, only one of the dimmensions will be from the fixed ones $ratio1 = $old_x / $new_w; $ratio2 = $old_y / $new_h; if ($ratio1 > $ratio2) { $thumb_w = $new_w; $thumb_h = $old_y / $ratio1; } else { $thumb_h = $new_h; $thumb_w = $old_x / $ratio2; } // Create a new image with the new dimmensions $dst_img = ImageCreateTrueColor($thumb_w, $thumb_h); // Resize the big image to the new created one imagecopyresampled($dst_img, $src_img, 0, 0, 0, 0, $thumb_w, $thumb_h, $old_x, $old_y); // Output the created image to the file. Now we will have the thumbnail into the file named by $filename switch($ext) { case 'jpg': case 'jpeg': $result = imagepng($dst_img, $destFile); break; case 'png': $result = imagegif($dst_img, $destFile); break; case 'gif': $result = imagejpeg($dst_img, $destFile); break; default: //should never occur! } if (!$result) { return false; } // Destroy source and destination images imagedestroy($dst_img); imagedestroy($src_img); return true; } /* * Function: getExtension * * Returns the file extension from a given filename/path * * @param $str the filename to get the extension from */ function getExtension($str) { return pathinfo($str, PATHINFO_EXTENSION); } ?>

    Read the article

  • Any suggestions to improve my PDO connection class?

    - by Scarface
    Hey guys I am pretty new to pdo so I basically just put together a simple connection class using information out of the introductory book I was reading but is this connection efficient? If anyone has any informative suggestions, I would really appreciate it. class PDOConnectionFactory{ public $con = null; // swich database? public $dbType = "mysql"; // connection parameters public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } }

    Read the article

  • iPhone table header labels not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

    Read the article

  • PHP gettext on Windows

    - by Axsuul
    There's some tutorials out there for gettext (w/ Poedit)... unfortunately, it's mostly for a UNIX environment. And even more unfortunate is that I am running my WAMP server on Windows XP (but I am developing for a UNIX environment) and none of the tutorials can get gettext working properly for me. From the man page (http://us3.php.net/manual/en/book.gettext.php), it appears that it's a different process on a Windows environment. I've tried out some of the solutions in the comments but I still can't get it to work! Please, I've spent many hours on this, hopefully someone can point me in the right direction to get this thing to work! (and I'm sure there are others out there who share my frustration). So far with my setup, I'm only getting output "Hello World!" whereas I should be getting the translated string. Here is my setup/code so far: <?php // test.php if (!defined('LC_MESSAGES')) { define('LC_MESSAGES', 6); } $locale = "deu_DEU"; // apparently the locales are different on a WINDOWS platform putenv("LC_ALL=$locale"); setlocale(LC_ALL, $locale); bindtextdomain("greetings", ".\locale"); textdomain("greetings"); echo _("Hello World"); ?> Folder structure root: C:\Program Files\WampServer 2\www test.php: C:\Program Files\WampServer 2\www\site .po: C:\Program Files\WampServer 2\www\site\locale\deu_DEU\LC_MESSAGES\greetings.po .mo: C:\Program Files\WampServer 2\www\site\locale\deu_DEU\LC_MESSAGES\greetings.mo Please advise! Thanks for your time :)

    Read the article

  • Generic <T> how cast ?

    - by Kris-I
    Hi, I have a "Product" base class, some other classes "ProductBookDetail","ProductDVDDetail" inherit from this class. I use a ProductService class to make operation on these classes. But, I have to do some check depending of the type (ISBN for Book, languages for DVD). I'd like to know the best way to cast "productDetail" value, I receive in SaveOrupdate. I tried GetType() and cast with (ProductBookDetail)productDetail but that's not work. Thanks, var productDetail = new ProductDetailBook() { .... }; var service = IoC.Resolve<IProductServiceGeneric<ProductDetailBook>>(); service.SaveOrUpdate(productDetail); var productDetail = new ProductDetailDVD() { .... }; var service = IoC.Resolve<IProductServiceGeneric<ProductDetailDVD>>(); service.SaveOrUpdate(productDetail); public class ProductServiceGeneric<T> : IProductServiceGeneric<T> { private readonly ISession _session; private readonly IProductRepoGeneric<T> _repo; public ProductServiceGeneric() { _session = UnitOfWork.CurrentSession; _repo = IoC.Resolve<IProductRepoGeneric<T>>(); } public void SaveOrUpdate(T productDetail) { using (ITransaction tx = _session.BeginTransaction()) { //here i'd like ot know the type and access properties depending of the class _repo.SaveOrUpdate(productDetail); tx.Commit(); } } }

    Read the article

  • CSS style submit like href tag

    - by seth.vargo
    Hi all, I have a button class that I wrote in CSS. It essentially displays block, adds some styles, etc. Whenever I add the class to a tags, it works fine - the a tag spans the entire width of its container like display:block should do... However, when I add the button class to an input button, Chrome, Safari, and Firefox all add a margin-right: 3px... I've used the DOM inspector in both Chrome and Safari and NO WHERE should it be adding a extra 3px padding. I tried adding margin: 0 !important; and/or margin-right: 0 !important to my button class in my CSS, but the browser STILL renders a 3px right margin! Is this a known issue, and is there a CSS-based solution (i.e. not jQuery/javascript) CODE FOLLOWS: .button { position: relative; display: block; margin: 0; border: 1px solid #369; color: #fff; font-weight: bold; padding: 11px 20px; line-height: 18px; text-align: center; text-transform: uppercase; cursor: hand; cursor: pointer; }

    Read the article

  • Fastest way to become a MySQL expert?

    - by Kerry
    I have been using MySQL for years, mainly on smaller projects until the last year or so. I'm not sure if it's the nature of the language or my lack of real tutorials that gives me the feeling of being unsure if what I'm writing is the proper way for optimization purposes and scaling purposes. While self-taught in PHP I'm very sure of myself and the code I write, easily can compare it to others and so on. With MySQL, I'm not sure whether (and in what cases) an INNER JOIN or LEFT JOIN should be used, nor am I aware of the large amount of functionality that it has. While I've written code for databases that handled tens of millions of records, I don't know if it's optimum. I often find that a small tweak will make a query take less than 1/10 of the original time... but how do I know that my current query isn't also slow? I would like to become completely confident in this field in the ability to optimize databases and be scalable. Use is not a problem -- I use it on a daily basis in a number of different ways. So, the question is, what's the path? Reading a book? Website/tutorials? Recommendations?

    Read the article

  • MS SQL - Multi-Column substring matching

    - by hamlin11
    One of my clients is hooked on multi-column substring matching. I understand that Contains and FreeText search for words (and at least in the case of Contains, word prefixes). However, based upon my understanding of this MSDN book, neither of these nor their variants are capable of searching substrings. I have used LIKE rather extensively (Select * from A where A.B Like '%substr%') Sample table A: ID | Col1 | Col2 | Col3 | ------------------------------------- 1 | oklahoma | colorado | Utah | 2 | arkansas | colorado | oklahoma | 3 | florida | michigan | florida | ------------------------------------- The following code will give us row 1 and row 2: select * from A where Col1 like '%klah%' or Col2 like '%klah%' or Col3 like '%klah%' This is rather ugly, probably slow, and I just don't like it very much. Probably because the implementations that I'm dealing with have 10+ columns that need searched. The following may be a slight improvement as code readability goes, but as far as performance, we're still in the same ball park. select * from A where (Col1 + ' ' + Col2 + ' ' + Col3) like '%klah%' I have thought about simply adding insert, update, and delete triggers that simply add the concatenated version of the above columns into a separate table that shadows this table. Sample Shadow_Table: ID | searchtext | --------------------------------- 1 | oklahoma colorado Utah | 2 | arkansas colorado oklahoma | 3 | florida michigan florida | --------------------------------- This would allow us to perform the following query to search for '%klah%' select * from Shadow_Table where searchtext like '%klah%' I really don't like having to remember that this shadow table exists and that I'm supposed to use it when I am performing multi-column substring matching, but it probably yields pretty quick reads at the expense of write and storage space. My gut feeling tells me there there is an existing solution built into SQL Server 2008. However, I don't seem to be able to find anything other than research papers on the subject. Any help would be appreciated.

    Read the article

  • IE7 Problem with sIFR when <br> is inside an H3

    - by David Fox
    I have a problem I just discovered when viewing certain pages in IE7. If I have a very long header that wraps to a second line, or worse, if I put a BR in the middle, that throws off the spacing. One page to look at: broken example1 You'll notice that the margin at the top of the page gets offset as the headings are rendered, throwing everything off. I'm using code like this: <h3 style="margin:0"><a href="../books/msc1.html">Middle School Confidential™<br> Book 1: Be Confident in Who You Are</a></h3> but repeated many times to exaggerate the problem. I tried another test where I removed the BR and let the lines wrap naturally. This is an improvement in terms of the spacing, but it doesn't fix the problem. (Same URL but make it m1.html) In the third example, each heading takes up only one line (m2.html) One option would be to just split up the heading onto two lines, each with its on H tags. But since these are links, then it will appear that the first line might go to one place, and the second to another, since they wouldn't change color simultaneously as you roll over them. So, any solutions to this? I believe I have the current version of sIFR 3. I don't want to upgrade to IE8 until I know this is resolved. Thanks!

    Read the article

< Previous Page | 345 346 347 348 349 350 351 352 353 354 355 356  | Next Page >