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  • How do I send text to a UITextView?

    - by Lee
    I'm new to iphone development. I'm a VB programmer who is trying to convert a VB application to an ipad app. I need some help with sending text to a UITextView. I want to first have a UIPickerView and then once the user hits a UIButton, a UITextView appears and the text is then generated by my source code code, line by line. The code would constantly be concatenating strings to the text. It would sort of go like this-- 1) User makes selections with UIPickerView. 2) User then hits UIButton. 3) UIPickerView is replaced on the screen with a UITextView. 4) The code does stuff. 5) The code adds the 1st line of text into the UITextView. 6) The code does more stuff. 7) The code then adds the 2nd line of text into the UITextView, retaining the 1st line that was already there. Steps 6 and 7 are repeated until the code is done. Does anyone know of any examples of this that I could look at? I am mostly interested in finding something like a youtube video, a webpage that explains the code or even a good book that covers this particular topic. I am finding that the sample codes that Apple has on this site goes over my head. In fact, I could probably benefit from a good book. But, I am looking for one that I would already know covers this particular topic, since it is so essential to the app that I am trying to build.

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  • Facebook: "URL could not be liked because it has been blocked" error in iOS app

    - by Andrew Madsen
    I'm working on an iOS app that allows the user to like a Facebook page within the app. I've implemented this using FacebookLikeView. During the course of testing this functionality, I've liked and unliked the same page multiple times. Unfortunately, this seems to have triggered Facebook's spam detection. Now, when trying to like a page using the like button displayed by FacebookLikeView, the following error is presented: "URL could not be liked because it has been blocked". Based on reports of the same problem found by searching the web, I've filled out this form to request that Facebook remove the block. However, I've received no response from them. I'm not sure how to proceed. Has anyone else run into this issue and successfully solved it?

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  • Is NSDictionary key order guaranteed the same as initialized if it never changes?

    - by Thaurin
    I've run into the same problem as found in this question. However, I have a follow-up question. I seem to be in the same situation as the original asker: I have a plist with a hierarchy of dictionaries that define a configuration screen. These are not mutable and will stay the same throughout the application. Since the original discussion seems to focus on problems arising from mutating the dictionary, I must ask for comfirmation: is the order of a dictionary guaranteed the same as they are in the plist, i.e. as it is read (with initWithContentsOfFile)? Can I use allKeys on it in this case to get a correct-order array of keys if the dictionary never changes?

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  • How to convert nib/xib to objective C code?

    - by Mickey Shine
    I am just wondering is there a way to convert nib/xib file to ojbective C code? I just want to find the equivalent code to the nib/xib file (I've tried nib2objc, seems the result is not what I am after). Actually I want to compile this example http://developer.apple.com/iphone/library/samplecode/TableSearch/index.html without nib/xib file (I want it exactly the same with original), any idea about doing this?

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  • SplitView Controller portrait mode- Top button keeps shifting to right.

    - by nishantcm
    Hi, I am using SplitViewController in ipad. On a button click from detail view, I open a modalview which is in full screen mode. Whenever I dismiss the modal view, the button which displays the table view in portrait mode shifts to the right. If I continue the process of opening the modal view and dismissing it, it keeps moving to the right until it disappears to the right of the screen. Any idea why this is happening?

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  • UITableView don't react on a tap

    - by aspcartman
    I have a fully working grouped tableview. But when i just tap on a cell - nothing happens. willSelectRowAtIndexPath is not even being called. All outlets are set correctly, userInteractions are enabled, tableView is the only view on a page. Googling for hours made no success. Everyone has a selection feature from the begining and someone even tries to ged rid of it. Help, please. Cell creation: UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"FriendCell"];

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  • NSTimer calculate hours

    - by Nic Hubbard
    I am using an NSTimer which I have working to show minutes and seconds. But I am confused about the math needed to calculate hours. I am using: - (void)updateCounter:(NSTimer *)theTimer { static int count = 0; count += 1; int seconds = count % 60; int minutes = (count - seconds) / 60; // Not sure how to calculate hours int hours = (count - minutes) / 60; self.timer.text = [NSString stringWithFormat:@"%.2d:%.2d:%.2d", hours, minutes, seconds]; } What calculation should I use for hours?

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  • Android: How to find the position clicked from the context menu

    - by Josemalive
    Hi, I have a list view filled with data. I set up a context menu for the listview using the following code: list.setOnCreateContextMenuListener ( new View.OnCreateContextMenuListener() { public void onCreateContextMenu(ContextMenu menu, View view, ContextMenu.ContextMenuInfo menuInfo) { AdapterContextMenuInfo mi =(AdapterContextMenuInfo) menuInfo; menu.add(0, 0, 0, "Delete item"); } } ); I have the following method override to control de contextmenu menuitem selected: @Override public boolean onContextItemSelected(MenuItem item) { switch(item.getItemId()) { case 0: ShowAlert("hello from delete item"); break; default: return super.onContextItemSelected(item); } return true; } In this overrided method, how could i find the item of the list view that was clicked? Thanks in advance. Best Regards. Jose

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  • returning autorelease NSString still causes memory leaks

    - by hookjd
    I have a simple function that returns an NSString after decoding it. I use it a lot throughout my application, and it appears to create a memory leak (according to "leaks" tool) every time I use it. Leaks tells me the problem is on the line where I alloc the NSString that I am going to return, even though I autorelease it. Here is the function: -(NSString *) decodeValue { NSString *newString; newString = [self stringByReplacingOccurrencesOfString:@"#" withString:@"$"]; NSData *stateData = [NSData dataWithBase64EncodedString:newString]; NSString *convertState = [[[NSString alloc] initWithData:stateData encoding:NSUTF8StringEncoding] autorelease]; return convertState; } My understanding of [autorelease] is that it should be used in exactly this way... where I want to hold onto the object just long enough to return it in my function and then let the object be autoreleased later. So I believe I can use this function through code like this without manually releasing anything: NSString *myDecodedString = [myString decodeValue]; But this process is reporting leaks and I don't understand how to change it to avoid the leaks. What am I doing wrong?

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  • iPhone: Tracking/Identifying individual touches

    - by FlorianZ
    I have a quick question regarding tracking touches on the iPhone and I seem to not be able to come to a conclusion on this, so any suggestions / ideas are greatly appreciated: I want to be able to track and identify touches on the iphone, ie. basically every touch has a starting position and a current/moved position. Touches are stored in a std::vector and they shall be removed from the container, once they ended. Their position shall be updated once they move, but I still want to keep track of where they initially started (gesture recognition). I am getting the touches from [event allTouches], thing is, the NSSet is unsorted and I seem not to be able to identify the touches that are already stored in the std::vector and refer to the touches in the NSSet (so I know which ones ended and shall be removed, or have been moved, etc.) Here is my code, which works perfectly with only one finger on the touch screen, of course, but with more than one, I do get unpredictable results... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event { [self handleTouches:[event allTouches]]; } - (void) handleTouches:(NSSet*)allTouches { for(int i = 0; i < (int)[allTouches count]; ++i) { UITouch* touch = [[allTouches allObjects] objectAtIndex:i]; NSTimeInterval timestamp = [touch timestamp]; CGPoint currentLocation = [touch locationInView:self]; CGPoint previousLocation = [touch previousLocationInView:self]; if([touch phase] == UITouchPhaseBegan) { Finger finger; finger.start.x = currentLocation.x; finger.start.y = currentLocation.y; finger.end = finger.start; finger.hasMoved = false; finger.hasEnded = false; touchScreen->AddFinger(finger); } else if([touch phase] == UITouchPhaseEnded || [touch phase] == UITouchPhaseCancelled) { Finger& finger = touchScreen->GetFingerHandle(i); finger.hasEnded = true; } else if([touch phase] == UITouchPhaseMoved) { Finger& finger = touchScreen->GetFingerHandle(i); finger.end.x = currentLocation.x; finger.end.y = currentLocation.y; finger.hasMoved = true; } } touchScreen->RemoveEnded(); } Thanks!

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  • Profile Image Update Twitter API

    - by jshollax
    I am trying to upload a profile image to twitter using their API. I found some good examples on the web on how to format the URLRequest, however I just can't seem to get this to work. Any help would be appreciated. The URL that I am using from Twitter API is http://twitter.com/account/update_profile_image.json -(void)uploadImageForAccount:(NSURL *)theURL intUserName:(NSString *)_userName initPassWord:(NSString *)_passWord image:(NSData *)image{ userName = [_userName retain]; passWord = [_passWord retain]; UIApplication *app = [UIApplication sharedApplication]; app.networkActivityIndicatorVisible = YES; requestedData = [[NSMutableData alloc] initWithLength:0]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [theRequest setHTTPMethod:@"POST"]; NSString *stringBoundary = [NSString stringWithString:@"0xKhTmLbOuNdArY"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; [theRequest addValue:contentType forHTTPHeaderField:@"Content-Type"]; // Credentials NSString *creds = [NSString stringWithFormat:@"%@:%@", userName, passWord]; [theRequest addValue:[NSString stringWithFormat:@"Basic %@",[self base64encode:creds]] forHTTPHeaderField:@"Authorization"]; NSMutableData *postBody = [NSMutableData data]; [postBody appendData:[[NSString stringWithFormat:@"\r\n\r\n--%@\r\n", stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"source\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"canary"] dataUsingEncoding:NSUTF8StringEncoding]]; NSString *mimeType = mimeType = @"image/jpeg"; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"media\"; filename=\"%@\"\r\n", @"TNImage.jpeg"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"Content-Type: %@\r\n", mimeType] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Transfer-Encoding: binary\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:image]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [theRequest setHTTPBody:postBody]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; if(DEBUG) NSLog(@"Connection = %@",[connection description]); if (connection == nil) { if(DEBUG) NSLog(@"Connection was Nil"); } }

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  • UIToolbar on top of navigation bar - black opaque doesn't blend

    - by z s
    I am trying to put a UIToolbar on the right side of a UINavigationBar, to add multiple buttons on that side. When I leave the tint of both to Default, they blend fine. But when I set both of them to BlackOpaque, they don't blend very well. I can see the edge of where the toolbar starts very clearly. I've tried this through IB and code. Same result in both cases. Anyone run into this before, or can offer some suggestions?

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  • How am I supposed to deploy an ASP.NET MVC 4.0 website?

    - by Matt Frear
    What's the recommended way to deploy a website created with ASP.NET 4.0 and Visual Studio 2010? I've previously always added a web setup project to my solution, and used that to create an MSI, even for small applications. But when I build a web setup project in VS2010 it kind of works but some stuff still seems broken: 1. I need to turn on IIS 6 Compatibility on a Win 2008 R2 box to get the msi to run. 2. The msi includes web.config, web.debug.config, and web.release.config. I thought VS's web.config transformations was supposed to take care of that. -Matt

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  • iphone navigation tutorial with simple form

    - by iamthewit
    Hi All, I'm looking to create quite a basic app with a very simple navigation system but each of the tutorials I've come across so far go into too much depth or just involve lots of different form elements. I want to keep it as straight forward and simple as I can. If anyone knows of any tutorials that can show me how to create a root view with say 5 or 6 sub views each displaying a form for collecting different types of data I would be very grateful. This seems like quite a simple thing to achieve but so far I havent found anything that specifically relates to what I want to do. thanks in advance!

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  • UIImageWriteToSavedPhotosAlbum Problem

    - by Momeks
    Hi , i try to save a photo from camera after take a photo with a button . here is my codes: -(IBAction)takePic { ipc = [[UIImagePickerController alloc]init]; ipc.delegate = self; ipc.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:ipc animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { img.image = [info objectForKey:UIImagePickerControllerOriginalImage]; [[picker parentViewController]dismissModalViewControllerAnimated:YES]; [picker release]; } but i dont know why doesnt save anything !

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  • Variable height UIViews and labels

    - by Bob Spryn
    Ok so I'm not in a table cell at this point. (I've seen a lot of threads regarding the height of cells.) I have a detail view with a title and description at the top of the view, followed by a tableView below it. If the description is going to vary in length, how do I get the tableView to adjust with it accordingly so it always starts directly below it? I see apple doing this in the app store application. If you look at an application description (as if you were going to buy it), they have an application description, and wherever that ends a scrolling pane of screenshots follow. How do they do the varying height on the text description like that? Are they doing this all programmatically or can I use the layout controls in IB to do the same thing?

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  • Interface Builder Does Not Recognize Toolbar Buttons

    - by Sheehan Alam
    I created 4 UIButton's that are Custom and Plain in IB. I added a background image to them and then placed them onto my UIToolbar. I created IBActions and hooked up all of the buttons I did not create @property for the buttons, but 3/4 of them appear on my toolbar and they work. Why isnt my 4th button appearing? If I need to declare an @property for them, will it be a UIToolbarButtonItem or a UIButton?

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  • Objects do not retain the frame that I give then when using CGAffineTransforms with Core Animation

    - by user170030
    Hi, I'm making a game where when a card is touched, it grows so that it is focused, and when you 'let go', it goes back to its original size and place. This seems pretty standard, however, when I add cards and move the hand around to accommodate different numbers of cards, touching the card makes it go to its original place, and not to the new place. This has been stumping me for a while now Any hints would be much appreciated. Thanks !

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  • iPhone: Fetched Results Controller, don't use sections in UITableView

    - by Nic Hubbard
    I am using a fetched results controller, which, it seems wants to set up using sections in my UITableView. Well, in this case, I don't want to use sections. Which, is easy enough to set the value for numberOfSectionsInTableView: to 1. But, now I am not sure how to get the numberOfRowsInSection: to return all of the cells into one section. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. id <NSFetchedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections] objectAtIndex:section]; return [sectionInfo numberOfObjects]; } How can I make that method return all the cells, since I only want to use 1 section?

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  • Using the contents of an array to set individual pixels in a Quartz bitmap context

    - by Magic Bullet Dave
    I have an array that contains the RGB colour values for each pixel in a 320 x 180 display. I would like to be able to set individual pixel values in the a bitmap context of the same size offscreen then display the bitmap context in a view. It appears that I have to create 1x1 rects and either put a stroke on them or a line of length 1 at the point in question. Is that correct? I'm looking for a very efficient way of getting the array data onto the graphics context as you can imagine this is going to be an image buffer that cycles at 25 frames per second and drawing in this way seems inefficient. I guess the other question is should I use OPENGL ES instead? Thoughts/best practice would be much appreciated. Regards Dave OK, have come a short way, but can't make the final hurdle and I am not sure why this isn't working: - (void) displayContentsOfArray1UsingBitmap: (CGContextRef)context { long bitmapData[WIDTH * HEIGHT]; // Build bitmap int i, j, h; for (i = 0; i < WIDTH; i++) { for (j = 0; j < HEIGHT; j++) { h = frameBuffer01[i][j]; bitmapData[i * j] = h; } } // Blit the bitmap to the context CGDataProviderRef providerRef = CGDataProviderCreateWithData(NULL, bitmapData,4 * WIDTH * HEIGHT, NULL); CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGImageRef imageRef = CGImageCreate(WIDTH, HEIGHT, 8, 32, WIDTH * 4, colorSpaceRef, kCGImageAlphaFirst, providerRef, NULL, YES, kCGRenderingIntentDefault); CGContextDrawImage(context, CGRectMake(0.0, HEIGHT, WIDTH, HEIGHT), imageRef); CGImageRelease(imageRef); CGColorSpaceRelease(colorSpaceRef); CGDataProviderRelease(providerRef); }

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