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  • how to Set already running activity, when user clicks on app icon on home screen

    - by Praveenb
    I have Two activities One splash screen, Player screen. When user clicks on my app icon first splash screen is displayed and then player screen When player activity is running, if user returns to the home screen and then again clicks on app icon, the application is starting from the splash screen again. can any one please help me out how to do any one of below 1) I need to close current running activity and reload application. or 2) I need to resume to the player screen directly. Please give me an example or reference to follow, Im beginner in android programing Thanks In advance

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  • How to recognize the touch of a non regular sprite image ?

    - by srikanth rongali
    I have a sprite and if it is touched the touch should be recognized. I used the coordinates to do so. I took the coordinates (min x, min y, max x , max y)of the sprite image. But The sprite image is not a rectangular shape. So, even if I touch the coordinates outside the sprite and inside the rectangular bounds the sprite is recognized. But for my application I need only the sprite to be recognized. So, I have to take only the coordinates of the sprite, but it is not regular shape. I am using CCSprite in my program. So, what can I do to for only the sprite to be selected ? Which classes should use for this? Thank You.

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  • Andriod Spinner not displaying list items.

    - by user300339
    I think I am going crazy right now. I am trying to create a spinner populated by a datatable but for some reason the dropdown list items text is not being displayed. I have looked all over and have seen other posts with people having this same problem. Can anyone help?? speciesList = (Spinner) findViewById(R.id.speciesList); spinnerCursor = nsfdb.fetchAllSpecies(); startManagingCursor(spinnerCursor); //String []cArrayList = new String[]{"dog", "cat", "horse", "other"}; String[] from = new String[]{"species"}; int[] to = new int[]{R.id.text1}; SimpleCursorAdapter locations = new SimpleCursorAdapter(this, R.layout.loc_row, spinnerCursor, from, to); locations.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); speciesList.setAdapter(locations); The spinner gets created just fine and is populated with 4 items but whenever I click on the spinner I see 4 items with no text and just radiobuttons. If I select any of them I am getting the correct selected item value but there is just no data displayed.

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  • delete in tableView..

    - by totato
    I just add this methods in .h file : - (IBAction)EditTable:(id)sender; - (IBAction)DeleteButtonAction:(id)sender; and in .m file : (IBAction)DeleteButtonAction:(id)sender{ [tableList removeLastObject]; [Table reloadData]; } (IBAction) EditTable:(id)sender{ if(self.editing) { [super setEditing:NO animated:NO]; [Table setEditing:NO animated:NO]; [Table reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Edit"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStylePlain]; } else { [super setEditing:YES animated:YES]; [Table setEditing:YES animated:YES]; [Table reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Done"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStyleDone]; } } when I run the program and click the delete button (red button) the program is stop ! whats the problem ? please any help ?

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  • How do I pass a bool into locationManager on iphone with startUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager startUpdatingLocation]; So how can I pass the bool into the function?

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  • A little bit more complicated multiview App for Iphone

    - by Thomas Losert
    Hi, i'm new to iphone development. I spend several days by looking for how write muliview app for an Iphone OS. I found how to switch the diferent views without navigation hierarchy (in this article). It's great, but i want more complicated function. For example, i have three diferent views (view 1 - 3) and i can switch between them with technique from link 1. It works fine. My question is: How can i put UITabBarController on view 2, that shows own subviews (tabView 1 - 3) and how put UINavigationController on view 3, that shows own subviews (navView 1 - 2)? The reslut should look like that, one main view (view 1) with two buttons (for example), which switch me to "window" with UiTabBarController or UINavigationController. I found only tutorials, where UITabBarController was a first controller class, that shows directly from AppDelegate (something like default Xcode predefined scenarios). Thanks for your helpfull answer, or i will be crazy soon:).

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  • iPhone: Start or Download App if not exists from Safari

    - by Heinrich
    Hi, I know its possible to open an app from mobile safari using custom URL Handlers. Is it possible to open the App Store from Safari on the iPhone and automatically install the app? Or might it even be possible to open the app if it exists on the users device and to download it if it doesn't? Best, heinrich

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  • Sharing files between Mac and iPhone?

    - by senthilmuthu
    Hi, I want to share files between my iPhone and Mac. I saw a tutorial - we can do it through 2 ways such as 1) WebDAV server or 2) Bonjour. I know WebDAV needs a web server, but how can I do it through Bonjour ? Any tutorial ? Can I use Bonjour protocol only, without any FTP server to transfer files between iPhone and Mac ? Example app is in App store Files Lite, it uses both WebDAV and Bonjour. In that Bonjour uses HTTP.

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  • Why my buttons OnClick event fails to fire?

    - by Pentium10
    I have an activity, where the ListView holds customized linear layout elements for each row. One of the rows has a button defined as: <Button android:text="Pick a contact" android:id="@+id/btnPickContact" android:layout_width="wrap_content" android:gravity="center_vertical" android:layout_height="wrap_content"></Button> Then in java, I have this code: ((Button) row.findViewById(R.id.btnPickContact)).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(Intent.ACTION_PICK, ContactsContract.Contacts.CONTENT_URI); intent.putExtra(EXTRA_ONLINE_ID, (String)v.getTag(TAG_ONLINE_ID)); act.startActivityForResult(intent, PICK_CONTACT); } }); In this setup the event fails to start. Also I've tried by implementing the interface: @Override public void onClick(View v) { Intent intent = new Intent(Intent.ACTION_PICK, ContactsContract.Contacts.CONTENT_URI); intent.putExtra(EXTRA_ONLINE_ID, (String)v.getTag(TAG_ONLINE_ID)); startActivityForResult(intent, PICK_CONTACT); } still no luck, the event doesn't fire. What to do?

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  • Why does addSubview load the view asynchronously

    - by moshe
    I have a UIView that I want to load when the user clicks a button. There happens to be some data processing that happens as well after I call addSubview that involves parsing an XML file retrieved from the web. The problem is the view doesn't show up until after the data processing even if addSuview is called first. I think I'm missing something here, can anyone help? Code: I have a "Loading..." view I'm adding as a custom modal (meaning I'm not using the modalViewController). This action is linked to a button in the navigationController. - (IBAction)parseXml:(id)sender { LoadingModalViewController *loadingModal = [[LoadingModalViewController alloc] initWithNibName:@"LoadingModalViewController" bundle:nil]; [navigationController.view addSubview:loadingModal.view]; [xmlParser parse]; }

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  • Why didn't Apple initially implement copy and paste in the iPhone?

    - by Howiecamp
    Why didn't Apple implement copy and paste prior to iPhone OS 3.0? The answers I don't think are correct (but I could certainly be wrong) are: They couldn't figure out how to do it and provide a good user experience Some crazy multi-tasking or battery limitation iPhone users didn't want or need it (this was Microsoft's argument and is totally specious) Thoughts?

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  • Prevent sqlite INJECTION ATTACKS on your own iPhone?

    - by Bonnie
    I always take precautions regarding SQL INJECTION ATTACKS when data is saved between someone's iPhone and a remote database on the cloud. But is it also necessary to do the same... when just saving data (using sqlite) from someone's cell phone, to a database that's just on their own phone? What's the worse they can do? Delete their own data (or tables) on their own phone? (If they really try hard enough.) Thanks.

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  • Prevent an Activity from being killed by the OS while starting a child activity

    - by Martin Marinov
    I have a main activity which calls a child one via Intent I = new Intent(this, Child.class); startActivityForResult(I, 0); But as soon as Child becomes visible the main activity gets its onStop and immediately after that onDestroy method triggered. And as soon as I call finish() within the Child activity or press the back button, the Child activity closes and the home screen shows (instead of the main activity). How can I prevent the main activity from being destroyed? :\

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • IPhone memory problems...

    - by jAmi
    Hi, I am working on an App that is already been made but Memory Management was not considered in the development stages. So what can I do to keep the App memory usage low as soon as I get a memory warning? Is there any general tool or some piece of code that I can use to release any unused memory?

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  • ASP.NET 4 UpdatePanel and IIS7 Problem

    - by rwponu
    I have an ASP.NET 4 webpage that contains an update panel which just allows me to add a few items to a drop down list without reloading the entire page. The page works fine on the Visual Studio 2010 ASP.NET Development Server, performs the Async call and the page is properly laid out. However, when I deploy the page to IIS7, the Async call no longer works (the page is completely reloaded) and the layout of some items on the page is incorrect. I used Fiddler to look at what's happening and it looks like there are 404's when the page tries to access ScriptResource.axd, with everything else working correctly. I think that has to do with the Javascript required for the call but I'm not sure how to fix it. Any suggestions?

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