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  • How do I pass a bool into locationManager on iphone with startUpdatingLocation?

    - by user295944
    I want to pass a flag into my location manager function - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation so it will look like - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation andTweet:(Bool *)tweet but it started with the command [locmanager startUpdatingLocation]; So how can I pass the bool into the function?

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  • iPhone TabbarController Switch Transition

    - by user269737
    I've implemented gestures (touchBegan-moved-ended) in order to allow for swiping through my tabs. It works. I'd like to add a slide-from-left and slide-from-right transition. It would be better if it could be part of the gesture if statement which tells me if the swipe is towards the right of left. Since I determine which tab is displayed from that, I could show that specific transition along with the new tab. So my question is this: what's the simplest way to simplement a slide transition at a specific instance. I don't want it to be for the whole tabbarcontrol since this is specifically for the swiping. Thanks for the help, much appreciated. For clarification purposes, this is snippet shows how I'm switching tabs: if(abs(diffx / diffy) > 2.5 && abs(diffx) > HORIZ_SWIPE_DRAG_MIN) { // It appears to be a swipe. if(isProcessingListMove) { // ignore move, we're currently processing the swipe return; } if (mystartTouchPosition.x < currentTouchPosition.x) { isProcessingListMove = YES; self.tabBarController.selectedViewController = [self.tabBarController.viewControllers objectAtIndex:0]; return; } else { isProcessingListMove = YES; self.tabBarController.selectedViewController = [self.tabBarController.viewControllers objectAtIndex:1 ]; return; }

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  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Prevent sqlite INJECTION ATTACKS on your own iPhone?

    - by Bonnie
    I always take precautions regarding SQL INJECTION ATTACKS when data is saved between someone's iPhone and a remote database on the cloud. But is it also necessary to do the same... when just saving data (using sqlite) from someone's cell phone, to a database that's just on their own phone? What's the worse they can do? Delete their own data (or tables) on their own phone? (If they really try hard enough.) Thanks.

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  • Why my buttons OnClick event fails to fire?

    - by Pentium10
    I have an activity, where the ListView holds customized linear layout elements for each row. One of the rows has a button defined as: <Button android:text="Pick a contact" android:id="@+id/btnPickContact" android:layout_width="wrap_content" android:gravity="center_vertical" android:layout_height="wrap_content"></Button> Then in java, I have this code: ((Button) row.findViewById(R.id.btnPickContact)).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(Intent.ACTION_PICK, ContactsContract.Contacts.CONTENT_URI); intent.putExtra(EXTRA_ONLINE_ID, (String)v.getTag(TAG_ONLINE_ID)); act.startActivityForResult(intent, PICK_CONTACT); } }); In this setup the event fails to start. Also I've tried by implementing the interface: @Override public void onClick(View v) { Intent intent = new Intent(Intent.ACTION_PICK, ContactsContract.Contacts.CONTENT_URI); intent.putExtra(EXTRA_ONLINE_ID, (String)v.getTag(TAG_ONLINE_ID)); startActivityForResult(intent, PICK_CONTACT); } still no luck, the event doesn't fire. What to do?

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  • How to handle duplicate symbol error from 3rd party libraries?

    - by brettr
    I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building: ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o) How can I handle this issue?

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  • how to Set already running activity, when user clicks on app icon on home screen

    - by Praveenb
    I have Two activities One splash screen, Player screen. When user clicks on my app icon first splash screen is displayed and then player screen When player activity is running, if user returns to the home screen and then again clicks on app icon, the application is starting from the splash screen again. can any one please help me out how to do any one of below 1) I need to close current running activity and reload application. or 2) I need to resume to the player screen directly. Please give me an example or reference to follow, Im beginner in android programing Thanks In advance

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  • Why didn't Apple initially implement copy and paste in the iPhone?

    - by Howiecamp
    Why didn't Apple implement copy and paste prior to iPhone OS 3.0? The answers I don't think are correct (but I could certainly be wrong) are: They couldn't figure out how to do it and provide a good user experience Some crazy multi-tasking or battery limitation iPhone users didn't want or need it (this was Microsoft's argument and is totally specious) Thoughts?

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  • Advanced Localization with Omission of Arguments in Xcode

    - by coneybeare
    I have this formatted string that I am having a translator work on. ENGLISH "Check out the %1$@ %2$@ in %3$@: %4$@" = "Check out the %1$@ %2$@ in %3$@: %4$@" GERMAN TRANSLATION "Check out the %1$@ %2$@ in %3$@: %4$@" = "Hör Dir mal %2$@ in %3$@ an: %4$@"; These are passed to a [NSString stringWithFormat:] call: ////////////////////////////////////// // Share Over Twitter NSString *frmt = NSLocalizedString(@"Check out the %1$@ %2$@ in %3$@: %4$@", @"The default tweet for sharing sounds. Use %1$@ for where the sound type (Sound, mix, playlist) will be, %2$@ for where the audio name will be, %3$@ for the app name, and %3$@ for where the sound link will be."); NSString *urlString = [NSString stringWithFormat:@"sounds/%@", SoundSoundID(audio)]; NSString *url = ([audio audioType] == UAAudioTypeSound ? UrlFor(urlString) : APP_SHORTLINK); NSString *msg = [NSString stringWithFormat: frmt, [[Audio titleForAudioType:[audio audioType]] lowercaseString], [NSString stringWithFormat:@"\"%@\"", AudioName(audio)], APP_NAME, url]; NSString *applink = [NSString stringWithFormat:@" %@", APP_SHORTLINK]; if (msg.length <= (140 - applink.length)) { msg = [msg stringByAppendingString:applink]; } returnString = msg; With the desired and actual outcome of: ENGLISH desired: "Check out the sound "This Sound Name" in My App Name: link_to_sound link_to_app" actual: "Check out the sound "This Sound Name" in My App Name: link_to_sound link_to_app" GERMAN desired: "Hör Dir mal "This Sound Name" in My App Name an: link_to_sound link_to_app" actual: "Hör Dir mal sound in "This Sound Name" an: My App Name link_to_app" THE PROBLEM The problem is that I was under the assumption that by using numbered variable in the NSLocalizedString, I could do things like this, where the %1$@ variable is completely omitted. If you notice, the German translation of the format string does not use the first argument (%1$@) at all but it ("sound") still appears in the output string. What am I doing wrong?

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  • Appending string in NSXMLNode

    - by iSight
    Hi, When I call the method setStringValue:mCurrentString when is encountered, the child elements which are already attached to element are detached. Can any one suggest why it is happening so. The sample XML file goes like this: <?xml version="1.0" encoding="UTF-8"?> <Test xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Version="1.0"> <Page Id="123-234-345-456-567"> <Word/> <Text Id="234-345-456-567-678" Left="120.789" Top="120.234657" Width="300.2390" Height="50.00"> <Content> <![CDATA[<FlowDocument FontFamily="Helvetica" FontSize="24" Foreground="#FFFFFF00" TextAlignment="Left" PagePadding="5,0,5,0" AllowDrop="True" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"><Paragraph><Run FontFamily="Helvetica" FontSize="24" Foreground="FF00B38D" xml:lang="en-gb">This is for Testing purpose</Run></Paragraph>]]></Content> <Stroke Color="#FF00B300" Width="10"/> </Text> <Image Id="345-456-567-678-789" Left="200.345" Top="350.678" Width="200.00" Height="200.00"> <Source>Bear.png</Source> </Image> </Page> <Page Id="345-897-123-756-098" Left="100.90" Top="200.098" Width="200.098" Height="50.09"> <Image Id="756-098-978-685-298" Left="12098" Top="340.87" Right="109.78" Height="100.987"> <Source>Flower.png</Source> </Image> </Page> </Test> This is the method i am using for an NSXMLElement object: [mCurrentElement setStringValue:mCurrentString];// mCurrentString is the string that obtained through delegate method.

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • Sharing files between Mac and iPhone?

    - by senthilmuthu
    Hi, I want to share files between my iPhone and Mac. I saw a tutorial - we can do it through 2 ways such as 1) WebDAV server or 2) Bonjour. I know WebDAV needs a web server, but how can I do it through Bonjour ? Any tutorial ? Can I use Bonjour protocol only, without any FTP server to transfer files between iPhone and Mac ? Example app is in App store Files Lite, it uses both WebDAV and Bonjour. In that Bonjour uses HTTP.

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • Prevent an Activity from being killed by the OS while starting a child activity

    - by Martin Marinov
    I have a main activity which calls a child one via Intent I = new Intent(this, Child.class); startActivityForResult(I, 0); But as soon as Child becomes visible the main activity gets its onStop and immediately after that onDestroy method triggered. And as soon as I call finish() within the Child activity or press the back button, the Child activity closes and the home screen shows (instead of the main activity). How can I prevent the main activity from being destroyed? :\

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  • IPhone memory problems...

    - by jAmi
    Hi, I am working on an App that is already been made but Memory Management was not considered in the development stages. So what can I do to keep the App memory usage low as soon as I get a memory warning? Is there any general tool or some piece of code that I can use to release any unused memory?

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  • Removing entry from table

    - by Bnhjhvbq7
    Can't remove an entry from table. here's my code dropItem = dropList[ math.random( #dropList ) ] dropSomething[brick.index] = crackSheet:grabSprite(dropItem, true) dropSomething[brick.index].x = brick.x dropSomething[brick.index].y = brick.y dropSomething[brick.index].name = dropItem dropSomething[brick.index].type = "dropppedItems" collision function bounce(event) local item = event.other if item.type == "dropppedItems" then if item.name == "bomb" then Lives = Lives - 1 LivesNum.text = tostring(Lives) end item:removeSelf(); end end What I've tried: item:removeSelf(); - removes the whole table item = nil - seams to do nothing, the object continue to move and i still see the image

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  • Left with extra UITableViewCell after re-ordering

    - by Mark F
    After going into Edit mode, moving a cell, and leaving edit mode, i am left with one extra cell sitting on top of its duplicate cell while still in edit mode. The problem has to be somewhere in here: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath { NSMutableArray *array = [[fetchedResultsController fetchedObjects] mutableCopy]; id objectToMove = [[array objectAtIndex:sourceIndexPath.row] retain]; [array removeObjectAtIndex:sourceIndexPath.row]; [array insertObject:objectToMove atIndex:destinationIndexPath.row]; [objectToMove release]; for (int i=0; i<[array count]; i++) { [(NSManagedObject *)[array objectAtIndex:i] setValue:[NSNumber numberWithInt:i] forKey:@"userOrder"]; } [array release]; } Any guidance greatly appreciated!

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  • delete in tableView..

    - by totato
    I just add this methods in .h file : - (IBAction)EditTable:(id)sender; - (IBAction)DeleteButtonAction:(id)sender; and in .m file : (IBAction)DeleteButtonAction:(id)sender{ [tableList removeLastObject]; [Table reloadData]; } (IBAction) EditTable:(id)sender{ if(self.editing) { [super setEditing:NO animated:NO]; [Table setEditing:NO animated:NO]; [Table reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Edit"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStylePlain]; } else { [super setEditing:YES animated:YES]; [Table setEditing:YES animated:YES]; [Table reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Done"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStyleDone]; } } when I run the program and click the delete button (red button) the program is stop ! whats the problem ? please any help ?

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  • ViewController has wrong orientation after Landscape-only has been popped

    - by noroom
    In a navigation-based app, LandscapeViewController only supports landscape mode (all others support both modes). I also have a "loading screen" that advises the user to rotate the phone before continuing. This way I can make sure that when my landscape view loads, that it's in landscape mode. The problem comes when i rotate the phone to portrait mode while still showing LandscapeVC. I press the Back nagivation button to navigate up one level (to a VC that supports both landscape and portrait modes), but the upper level shows in landscape mode even though the phone is in portrait mode. I guess this is because when I left this view I was in portrait mode, I then rotated the phone while in another view, so this view has not received the notification. If I then proceed to rotate the phone to the other landscape mode (say the LandscapeVC was loaded on its right side, so I'd rotate the upper VC from portrait to the left landscape mode), it will update. My question is: how can I notify this upper view that the phone was rotated, so when the user goes up after putting the phone in portrait mode, the upper view shows correctly?

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