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  • How to create a Raining Effect(Particles) on Android?

    - by user19495
    I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( http://ridingwiththeriver.files.wordpress.com/2010/09/rain-fall-animation.gif ), I don't need the splash effect in the end (although that would be superb, but probably would take up a lot of system resources). How could I achieve that raining effect? Any ideas? Thank You a lot in advance!

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  • 2D Topdown Shooter Mouse Movement

    - by Jarmo
    I'm trying to make a topdown 2D space game for my school project. I'm almost done but I just want to add a few little things to make the game more fun to play. if (keystate.IsKeyDown(Keys.W)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * 3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } if (keystate.IsKeyDown(Keys.S)) { vPlayerPos += Vector2.Normalize(new Vector2(Mouse.GetState().X - vPlayerPos.X, Mouse.GetState().Y - vPlayerPos.Y)) * -3; rPlayer.X = (int)vPlayerPos.X; rPlayer.Y = (int)vPlayerPos.Y; } This is what i use to move towards and away from my mouse crossair. I tried to make a somewhat similar function to make it strafe with "A" and "D". But for some reason I just couldn't get it done. Any thoughts?

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  • Oracle Open World 2012 Call For Papers

    - by Lionel Dubreuil
    At Oracle OpenWorld, more than a thousand people demonstrate their mastery and expertise by leading sessions on a vast array of Oracle technologies and products. Now’s the time to submit your AIA or OER success story presentation abstract for review by the selection panel. Don’t delay—submit your abstract now as the Call for Papers is open through next Monday, April 9th. The competition is strong: roughly 18% of entries are accepted each year from more than 3,000 submissions. Review panels are made up of experts both internal and external to Oracle. Successful submissions often (but not exclusively) focus on customer successes, how-tos, or technical topics. What’s in it for you? Recognition, for one thing. Accepted sessions are publicized in the content catalog, which goes live in mid-June, and sessions given by external speakers often prove the most popular. Plus, accepted speakers get a complimentary pass to Oracle OpenWorld with access to all sessions and networking events-that could save you up to $2,595! For more information, please look here: "http://www.oracle.com/openworld/index.html"

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  • Oracle Open World 2012 Call For Papers

    - by Lionel Dubreuil
    At Oracle OpenWorld, more than a thousand people demonstrate their mastery and expertise by leading sessions on a vast array of Oracle technologies and products.Now’s the time to submit your SOA Governance success story presentation abstract for review by the selection panel.Don’t delay—submit your abstract now as the Call for Papers is open through next Monday,  April 9th.The competition is strong: roughly 18% of entries are accepted each year from more than 3,000 submissions. Review panels are made up of experts both internal and external to Oracle. Successful submissions often (but not exclusively) focus on customer successes, how-tos, or technical topics.What’s in it for you? Recognition, for one thing. Accepted sessions are publicized in the content catalog, which goes live in mid-June, and sessions given by external speakers often prove the most popular.Plus, accepted speakers get a complimentary pass to Oracle OpenWorld with access to all sessions and networking events-that could save you up to $2,595!For more information, please look here.

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • java 2d game how to make a player jump

    - by user2957632
    Hi I'm making a 2d plat former running game kind of like jetpack joyride fro example were u are constantly running but there is obstacles and u need to jump over them. but I want the character to jump and come back down. here is some of my code. if (listen.ml == true) { if (y > 120) { jump = true; y -= 1; } } if (y == 121 && jump == true) { jump = false; y += 1; }

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  • Oracle Becomes Second Largest Software Company In The World

    - by Roxana Babiciu
    Quarterly results are in, and the news is great! Oracle has surpassed IBM in software sales and moved into the #2 slot. Over the last four quarters, Oracle reported software revenue of $27.8 billion to IBM's $25.7 billion for its last four quarters. "We will continue to develop innovative software products and related cloud services in pursuit of becoming number one," said Oracle President and CFO Safra Catz. Read more.

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  • Get Yourself Noticed on the World Wide Web

    The internet hosts a multitude of businesses that are all in competition with one another. It indeed can be very hard to invite custom, especially if your business is not being highly rated by search engines. This is where Search Engine Optimisation (SEO) comes into play - as Search Engine Optimisation can naturally optimise your site, so that your website's ranking will improve on search engines.

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  • Review: GIMP vs. The World

    GIMP is always compared to Adobe's Photoshop. But is this a fair comparison? Paul Ferrill gives us the straight story on GIMP, Photoshop, Inkscape, CinePaint, and other digital image editors.

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  • Disaster In The Real World - #2

    Back in April Steve Jones wrote up a disaster at work. Andy had one this week and wrote up the story too. Copy cat! Pretty soon everyone will be having a disaster and writing a story about it! Give these guys credit for letting you see what happens when it ALL goes bad. Disaster recovery is hard to sell and hard to do, reading the article might give you an idea that will save you some time and/or data one day.

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  • Handling hitboxes

    - by TheBroodian
    So I have an issue that I'm laughing at myself about, because it really seems like it should be something that I should be able to figure out pretty quickly. I am designing a 2D action platformer; I have a playable character, and a dummy 'punching bag' character for testing purposes that I've created. I've just gotten enough of both of them done that I can start prototyping and testing them in runtime. Then I realized- neither of them have references of each other (intentionally so), so how do I check for hitboxes stored within my playable character from my dummy character? Long story short, how do I make my dummy know when he's been punched by my hero?

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  • Blogging Round the World

    It seems that once or twice a week, I run across an Android-developer-oriented site that I hadn’t previously noticed. There are already a few aggregators and directories, and...

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  • Graphic Designing in the Corporate Business World

    Every company or business organization wants to craft a positive brand identity of their own in the market and make people brand aware so that desired profits are gained. We all identify our favorite... [Author: Alan Smith - Web Design and Development - June 11, 2010]

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  • Effecient finding of long-range spotting targets

    - by nihohit
    I'm creating a top-down 2d strategy game, with a square grid map. So far, I've used Bresenham's line drawing algorithm in a circle to determine what's in LOS of each unit, and then targedt one of the targets in the circle. Now I find that this limits my units to shoot only at targets that they see. I want to extend my targeting algorithm to target any other unit in range of my weapon, even if they're out of sight range of this given unit, if they're "spotted" by another friendly unit. In other words, I want to enable usage of weapons with ranges longer than sight range. Is there a better way than iterating over all sighted units and computing range and LOSto each of them?

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  • The World of Web Application

    Have you ever browsed through various websites dealing over a variety of subjects and information as well as trade and commerce? There are several functions that are enabled within a site. You may have made a certain payment for an airline ticket online or even an online auction where you made a bid for a certain product.

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  • Possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2d isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful articles like this one: How to convert mouse coordinates to isometric indexes? However, this game's coordinate system is "jagged" for lack of a better word, and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matricies, but that only makes sense going from tile-screen.

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  • Protect Your Virtual World

    Technology is definitely very seductive. The thrill of getting more into newer technologies and the wow factor of sleeker design are irresistible. But as we all know, every step we take has some draw... [Author: Francis Regan - Computers and Internet - May 04, 2010]

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  • Will the world depend less of developers?

    - by nmiranda
    Hi everybody, yesterday I had a little chat with a friend that is in the field of development as I am. And he told me that he planned to change of business, I mean, he wants to get off developing cause he doesn't think that it has future. "There will come days were you could have a job as a developer but you would never get rich" he said. "Nowadays is more important to have an idea and develop it in a product than being a software developer. Today you can find a lot of applications that can help you to make it. We have already non-sql databases, better cases than 10 years ago and other tools much of them free, everything is directed to depend less of developers and you'll see it more 10 years from now" Do you agree with that?

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