Search Results

Search found 6912 results on 277 pages for 'assembly resolution'.

Page 35/277 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • Providing unique layout for specific resolution in Android 2.3.3

    - by user1384991
    I need to use specific xml-layouts based on screen resolution, not size. So, the first design is used for resolution <= 480x800, and the second - for resolution = 480x800. How is it done ? update. Possible solution: Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); final int height = display.getHeight(); final int width = display.getWidth();

    Read the article

  • Ubuntu 12.04.1 Radeon 9550 stuck with 640x480, works in Geexbox

    - by Betty
    I am a complete new user trying to set up Ubuntu on an old desktop. It has an AGP Radeon 9550 graphics card. I am running Ubuntu from a USB drive with persistence as the PC currently has no hard drive I seem to be stuck in 640*480 mode. The desktop itself is larger, but the monitor display is stuck on 640*480. In SettingsDisplays, only the 640*480 option is available. What I have found out so far: The proprietary ati drivers no longer support my card. If 3D isn't an issue (it's not) the open source driver should be fine. This should be installed by default so in theory I am using it already xserver-xconf/pci/*.ids doesn't show any entries for the card's PCI id. hardware additional drivers show no proprietary drivers I tried the booting into the current version of Geexbox from a USB stick and this set the resolution correctly by default so I know it can be done, but I know no idea how. How can I tell what driver the card is using, and how can I get the higher resolutions back?

    Read the article

  • Black screen after grub kernal selection menu

    - by skip
    I have an Acer eMachines e727 with Intel GMA 4500M integrated graphics (drivers updated to latest). I installed Ubuntu 12.04 using Wubi. All is well until I select the kernal (first one on the list). My display goes black. I searched for solutions and found one on Unbuntu forum which partially helped. Following that sticky post, I pressed "e" at the kernal listings. I changed the $Linux... default line to "quiet splash nomodeset" and was able to get to the login screen and desktop. I edited grub to make the nomodeset permanent (also removed the vt command as recommended). I followed through with changing grub to match the graphics as recommended in the article using the grub cli (using info from vbeinfo). I updated grub with the recommended settings but still get the black screen after selecting the kernal. Only nomodeset works to get me to the login and desktop. Once I get to the desktop, my display resolution shows being set to 1024x768 but it actually looks like 800x680. What do I need to do to get past these issues? Thanks!

    Read the article

  • Getting an OBB out of another OBB?

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks

    Read the article

  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

    Read the article

  • Confusion with floats converted into ints during collision detection

    - by TheBroodian
    So in designing a 2D platformer, I decided that I should be using a Vector2 to track the world location of my world objects to retain some sub-pixel precision for slow-moving objects and other such subtle nuances, yet representing their bodies with Rectangles, because as far as collision detection and resolution is concerned, I don't need sub-pixel precision. I thought that the following line of thought would work smoothly... Vector2 wrldLocation; Point WorldLocation; Rectangle collisionRectangle; public void Update(GameTime gameTime) { Vector2 moveAmount = velocity * (float)gameTime.ElapsedGameTime.TotalSeconds wrldLocation += moveAmount; WorldLocation = new Point((int)wrldLocation.X, (int)wrldLocation.Y); collisionRectangle = new Rectangle(WorldLocation.X, WorldLocation.Y, genericWidth, genericHeight); } and I guess in theory it sort of works, until I try to use it in conjunction with my collision detection, which works by using Rectangle.Offset() to project where collisionRectangle would supposedly end up after applying moveAmount to it, and if a collision is found, finding the intersection and subtracting the difference between the two intersecting sides to the given moveAmount, which would theoretically give a corrected moveAmount to apply to the object's world location that would prevent it from passing through walls and such. The issue here is that Rectangle.Offset() only accepts ints, and so I'm not really receiving an accurate adjustment to moveAmount for a Vector2. If I leave out wrldLocation from my previous example, and just use WorldLocation to keep track of my object's location, everything works smoothly, but then obviously if my object is being given velocities less than 1 pixel per update, then the velocity value may as well be 0, which I feel further down the line I may regret. Does anybody have any suggestions about how I might go about resolving this?

    Read the article

  • Restart and/or graphics problem in Ubuntu 12.04

    - by kara
    I having been using 12.04 for a couple of months now, with v. little problems. The other day I restarted my computer, and though I think it rebooted, the screen would be black. I could not even get a visual from a live cd. Finally, I was able to get it to load, but the resolution has been completely off. The computer thinks I have a laptop screen, when I actually have a ViewSonic VP2330wb, and it detects only two resolutions. And still, I have a problem with rebooting. If the screen locks after I leave it for a while, I can't get a visual back, and then when I force a shutdown, it takes 3 times for me to get a grub screen. Then I have to boot in recovery mode, and then finally in normal mode, but the screen is still always off. This is my video card: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fe000000-fe3fffff memory:d0000000-dfffffff ioport:f000(size=64) I am a new ubuntu user, and am at my wits end. Any help would be greatly appreciated.

    Read the article

  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

    Read the article

  • Monitor dectecs wrong display mode

    - by user292449
    I am running into an issue with 14.04. I have two monitors. the fist one is a 19 inch LG that runs off DVI at 1440x900. It seems to function just fine. The second is a 23 inch LG that should run at 1920x1200. It has been plugged in with both a HDMI to HDMI cable and a DVI to HDMI cable. It seems to be stuck in "I am displaying for a DVD player in 1080p mode" or some such. I had this issue with windows a long long time ago and eventually it just went away. I can set the screen display to 1920x1200 with the generic X drivers but I am a gamer and would like to use the Nvidia drivers since they deliver better performance. When I switch to the Nvidia driver I can set the resolution to 1920x1200 but the screen seems to be up and to the left with a black border down and to the right. If I switch back to the default X driver after this the screen remains stuck in the up and to the left mode. Any help would be wonderful.

    Read the article

  • Problems with dual monitor & resolutions, only in 14.04

    - by theLadder
    I installed Ubuntu 14.04 but i am having weird problems with my dual monitors and the resolutions. I also tried Xubuntu 14.04 and was having the same problem. I have one 32 inch LG TV with 1920x1080 and one monitor with 1280x1024 resolution. When i first start my 32 inch gets 1360x768, if i then try to change to 1920x1080, everythings looks fine and the prompt asking me if i want to keep settings comes up and starts the countdown, but after 2 seconds my computer freezes, and after a few more seconds it reboots itself. However, if i disable my smaller monitor first, i can change to 1920x1080 on my 32 inch without problems, but if i then activate the second monitor the same problem happens again. in Xubuntu 14.04 i can change the refresh rate, if i run the 32 inch at 30hz or 50hz everytying works, but i would like to be able to run it at 60hz. I'm currently running Xubuntu 13.10 without this problem. My graphics card is a ATI Radeon HD 4850. What is causing this problem, grahpics drivers? Kernel? Xorg? And how do i solve it?

    Read the article

  • SQL CLR Assembly Error 80131051 when late binding to a registered C# COM .dll

    - by Shanubus
    I must have hit an unusual one, because I can't find any reference to this specific failing anywhere... Scenario: I have a legacy SQL function used to transform(encrypt) data. This function is called from within many stored procedures used by multiple applications. I say this, because the obvious answer of 'just call it from your code' is not really an option (or at least one I'd prefer not explore). The legacy function used sp_OA with an ActiveX dll on SQL2000 to perform its work. The new function is targeted at SQL2008 x64. I am ditching the sp_OA call in favor of CLR assembly; and am getting rid of the ActiveX dll and using a COM+ .dll (3rd party) to perform the same work. This 3rd party COM+ is required to be used based on spec given to me, so can't get rid of this piece either. Problem: After multiple attempts at getting this to work I have eliminated the following approaches 1) Create a Sql Assembly to call the local COM+ directly -- Can't do this as it requires a reference to System.EnterpriseServices. Including this requires that a whole slew of unsupported assemblies be registered which I don't want. The COM+ requires it's methods to be accessed via an Interface, so my attempts at late binding to it directly have not been successful (late binding would allow me to drop the unsupported references). 2) Create a Sql Assembly which references a C# class library that then calls the COM+. -- Same issue as #1; since the referenced dll uses System.EnterpriseServices and will be added as a dependency when referenced in the Sql Assembly, again trying to load all the unsupported libraries 3) Create a Sql Assembly which late binds to an ActiveX COM dll that calls the COM+. -- Worked in my dev environment, but can't go to x64 in production with ActiveX dll's written in VB6 (not to mention I hate backtracking anyway)... again failure... I am now onto an approach that is almost working, with of course one last hangup. I now have -a Sql Assembly that late binds to a C# COM dll, eliminating the need for including System.EnterpriseServices and eliminating the need to reference the C# COM in the SqlAssembly itself. The C# COM does reference System.EnterpriseServices to call the COM+, but since I am late binding to it from the SqlAssembly, I bypass the need for Sql to actually load them as referenced assemblies. Works in debugger.. Works on my dev box when the SqlAssembly dll is referenced in a test console app and called directly Installs to Sql2008 just fine Executing the actual UDF works, but returns no data due to a failure reporting from the late bound dll! So the SqlAssembly is instanciated just fine. It actually fails on it's late binding to the C# COM, which is working from a test console app on the same machine. It appears to be a difference in behavior based on whether called from within the SQL UDF or not. Since it is working on the same box from my console app, I am assuming it's on the SQL side. My steps to install were. --Install the COM+ dll and ensure it can be called successfully (as from with in the console app) --Register the C# COM dll (which calls the COM+) and get it to the GAC (again proofed to be working from console app) --Create my Assymetric Key CREATE ASYMMETRIC KEY SqlCryptoKey FROM EXECUTABLE FILE = 'D:\SqlEx.dll' CREATE LOGIN SqlExLogin FROM ASYMMETRIC KEY SqlExKey GRANT UNSAFE ASSEMBLY TO SqlExLogin GO --Add the assembly CREATE ASSEMBLY SqlEx FROM 'D:\SqlEx.dll' WITH PERMISSION_SET = UNSAFE; GO --Create the function CREATE FUNCTION dbo.f_SqlEx( @clearText [nvarchar](512) ) RETURNS nvarchar(512) WITH EXECUTE AS CALLER AS EXTERNAL NAME SqlEx.[SqlEx.SqlEx].Ex GO With all that done, I can now call my function SELECT dbo.f_SqlEx('test') But get this error in the event log... Retrieving the COM class factory for component with CLSID {F69D6320-5884-323F-936A-7657946604BE} failed due to the following error: 80131051. I can't really provide direct code examples, due to internal security implications; but all the code itself seems to work, I am suspecting perms or something of the like... I just find it odd that I can't find any reference to error 80131051. If someone out there believe some 'indirect' code samples will help, I will be happy to provide. Any assistance is appreciated.

    Read the article

  • 1k of Program Space, 64 bytes of RAM. Is assembly an absolute must?

    - by Earlz
    (If your lazy see bottom for TL;DR) Hello, I am planning to build a new (prototype) project dealing with physical computing. Basically, I have wires. These wires all need to have their voltage read at the same time. More than a few hundred microseconds difference between the readings of each wire will completely screw it up. The Arduino takes about 114 microseconds. So the most I could read is 2 or 3 wires before the latency would skew the accuracy of the readings. So my plan is to have an Arduino as the "master" of an array of ATTinys. The arduino is pretty cramped for space, but it's a massive playground compared to the tinys. An ATTiny13A has 1k of flash ROM(program space), 64 bytes of RAM, and 64 bytes of (not-durable and slow) EEPROM. (I'm choosing this for price as well as size) The ATTinys in my system will not do much. Basically, all they will do is wait for a signal from the Master, and then read the voltage of 1 or 2 wires and store it in RAM(or possibly EEPROM if it's that cramped). And then send it to the Master using only 1 wire for data.(no room for more than that!). So far then, all I should have to do is implement trivial voltage reading code (using built in ADC). But this communication bit I'm worried about. Do you think a communication protocol(using just 1 wire!) could even be implemented in such constraints? TL;DR: In less than 1k of program space and 64 bytes of RAM(and 64 bytes of EEPROM) do you think it is possible to implement a 1 wire communication protocol? Would I need to drop to assembly to make it fit? I know that currently my Arduino programs linking to the Wiring library are over 8k, so I'm a bit concerned.

    Read the article

  • x86 Assembly: Before Making a System Call on Linux Should You Save All Registers?

    - by mudge
    I have the below code that opens up a file, reads it into a buffer and then closes the file. The close file system call requires that the file descriptor number be in the ebx register. The ebx register gets the file descriptor number before the read system call is made. My question is should I save the ebx register on the stack or somewhere before I make the read system call, (could int 80h trash the ebx register?). And then restore the ebx register for the close system call? Or is the code I have below fine and safe? I have run the below code and it works, I'm just not sure if it is generally considered good assembly practice or not because I don't save the ebx register before the int 80h read call. ;; open up the input file mov eax,5 ; open file system call number mov ebx,[esp+8] ; null terminated string file name, first command line parameter mov ecx,0o ; access type: O_RDONLY int 80h ; file handle or negative error number put in eax test eax,eax js Error ; test sign flag (SF) for negative number which signals error ;; read in the full input file mov ebx,eax ; assign input file descripter mov eax,3 ; read system call number mov ecx,InputBuff ; buffer to read into mov edx,INPUT_BUFF_LEN ; total bytes to read int 80h test eax,eax js Error ; if eax is negative then error jz Error ; if no bytes were read then error add eax,InputBuff ; add size of input to the begining of InputBuff location mov [InputEnd],eax ; assign address of end of input ;; close the input file ;; file descripter is already in ebx mov eax,6 ; close file system call number int 80h

    Read the article

  • LG W3000H-BN monitor cannot go above 1280x800

    - by Jo Profit
    I noticed that there are many people complaining about this issue with the W3000H but I have yet to find a solution that works for me. I am using Windows 7 Professional and and using a nVidia Quadro NVS 240 video card with a 4 monitor splitter cable. The cable from the monitor and the splitter are rated DVI-D Dual Link and the video card itself is rated for 2560x1600. I have installed the latest drivers for the video card and just grabbed the .inf, icm and cat file from the LG website and manually installed the monitor drivers. Does anyone have problems with the same setup? I have 3 other monitors (2 at 1920x1080 and 1 at 1280x1024). I really would like to be able to display the full resolution or else the large screen is useless. (I triple checked that the monitor itself supports this resolution). So monitor, cable, splitter and card supposedly support 2560x1600. Drivers are up to date but I cannot select that resolution when in the "Screen Resolution" menu, nor through the nVidia control panel. Please save me from madness :)

    Read the article

  • Monitor reset itself and now I can't set the resolution/settings back to how it was before

    - by verve
    I've had my LG 24" widescreen monitor since 2009 and 2 weeks ago I noticed the monitor turned itself off (never had it done this before) so I switched it back on to find all the settings like gamma, resolution etc. different = looked like it had been reset. Everyone in the house swears they never unplugged and plugged it back in. When I opened a webpage the fonts and zoom on the pages were different and my desktop was strange too; fonts of the icons were different etc. The screen seems blurry and when I watch movies the faces look distorted so I thought I would try to first figure out the resolution it used to be but when I go under "Adjust screen resolution" none of the options work and there is no recommended resolution marked; all the options stretch out the screen and looks terrible so right now I have it set to the least distorted one. Then since the resolution wasn't working I set the other manual settings(done by physical buttons on the monitor) back to how it used to be (luckily, I had written these down). The monitor looks better but the resolution makes it a strain to use. I thought maybe some Windows update caused this crap so I tried to System Restore: didn't work. What went wrong? A few questions: 1) What was the likely cause of the monitor shutting down itself and screwing up the settings I have been using since the day I bought the monitor? 2) Why have the fonts changed everywhere unless this is a HDD/video card problem? 3) How do I find the perfect resolution it used to be? The monitor wants me to set it to 1920 x 1080 but that isn't one of the options although I don't remember what resolution I used before. I use the 16:9 setting while I try the available resolution options but nothing looks good! How do I find what it used to be? Manual available in PDF under Support: http://www.lg.com/ca_en/computer-products/monitors/LG-lcd-monitor-W2442PA-BF.jsp Win 7. IE 9.

    Read the article

  • Remote Desktop Zooming

    - by codeulike
    Using Remote Desktop from a device with a hi-res screen (say, a Surface Pro) is decidedly tricky - as everything displays 1:1 scale and so looks tiny. If the machine you are remoting into runs Server 2008 R2 or later, you can change the dpi zooming setting (see here). But for older hosts, that doesn't work. Using normal Remote Desktop, you can connect with a lower resolution, say 1280x768, and turn on smart-sizing. However smart-sizing can scale down (to display a huge desktop in a small area) but does not seem to scale up (to display a small desktop in a big area). Using the Windows 8 Remote Desktop App, you can zoom - but you cannot set the default resolution of the host. What I want is a lower resolution in the host, scaled up to fit my screen. So both of those are close to what I want, but dont quite work. So question is: Does the Remote Desktop App allow screen resolution to be set somehow? Is there some other Remote Desktop client that can handle zooming better?

    Read the article

  • Where to go after having a good grasp of a language?

    - by Alex M.
    I have been programming as a hobby for the past few years now (most of high school and 1 year in cs in college) and although I've came to the conclusion that a career in CS isn't for me I switched over to math (which pairs what I love about programming with my interest in physical sciences) but I miss writing code. Recently I've had an interest in low-level programming. Understanding how compilers work, learning some basics of assembly language and trying to get out of my comfort zone. The problem is that since I've been out of the CS programs, I'm not faced with much opportunities to write code. I do intend to take a few CS classes in college (a lot of CS stuff is opened to math majors) but that won't come for until next year. So I ask: What are the steps to take in order to keep improving as a programmer once you're passed the basic steps? How do you find projects to keep you going? Beside my newly discovered interest in assembly language, I've been writing code in C and have been interested in FOSS. Thanks!

    Read the article

  • Windows 7 Stopped Using hosts file for DNS Resolution

    - by AJ
    I am running Windows 7 Home Premium 64-bit. Starting today, I noticed that DNS resolution is not reading my %SYSTEMROOT%\System32\drivers\etc\hosts file. I say this because I added two new entries to the file and when I run 'nslookup' on the command line, they don't resolve. Further, just trying to resolve 'localhost' results in my primary DNS server being queried. I've read several threads that suggest that the file might have been corrupted and to move it aside and create a new one. I've done that, and no improvement. Is there some sort of registry key that controls the sequence of resources used for DNS resolution (similar to nsswitch.conf on UNIX)? What else could be causing this? Thanks in advance.

    Read the article

  • How can I get 2560 * 1600 on Win 7 ? MacBook Pro 17 + Dell 30 inch 3008 WFP + Fusion 3

    - by Tarek Demiati
    I run VM Ware Fusion 3 on a Mac Book Pro 17 hooked to a Dell 30 inch screen I CAN manage to get a Resolution of 2560 * 1600 on Mac OS X(MacBook Pro), but can't on Win 7 (on the exact same MacBook Pro) The highest resolution I can get on MS Win 7 is 2048 * 1536 (and I want to be able to set it to 2560 * 1600 to fully enjoy the real estate of my 30 inch screen!) I have searched the KB, and found an article which mentionned that I should add the following lines in the vmx file (which I did) The lines are the very bottom of the vmx file svga.maxWidth = "2560" svga.maxHeight = "1600" svga.vramSize = "16384000" KB Article : http://kb.vmware.com/selfservice/microsites/search.do?cmd=displayKC&docType=kc&externalId=1003&sliceId=1&docTypeID=DT_KB_1_1&dialogID=63746028&stateId=0%200%2066741566 I did the manipulation describe in the KB above however, I rebooted several times, but I still can't get the correct resolution to show in Windows

    Read the article

  • ubuntu 10.04 console resolution

    - by Ove
    I have installed Ubuntu 10.04 on my HP Pavilion dv6000 After I installed it, the text in the console (when I press ALT+F1) was small and the console had a good resolution (I think the same as my LCD, 1280x800). Also, at boot, the "Ubuntu" logo was small and centered in the middle of the screen. That was good. After that, I installed the nVidia driver via the "System-Administration-Hardware drivers" screen. After the driver was installed, the text in the console was larger and more pixelated, and also the "Ubuntu" logo was much larger and looked uglier because it was pixelated. Can anyone help me change the resolution in the console and boot screen back to what it was before I installed the nVidia driver?

    Read the article

  • Dock displays low-resolution icons

    - by squircle
    Recently, I've noticed that the dock has been starting to display low-resolution icons in place of the former high-resolution icons for common apps like Stickies, Word, iTunes and Preview. Looking at the .icns file within each program, all copies of the icon are present within the file (high and low resolutions), but the dock refuses to display them, leaving some programs looking like this: Restarting doesn't stop this behaviour, nor does a killall Dock, nor removing the icon and replacing it in the dock. In Finder, the icons display normally. Does anybody know what may be causing this issue? Thanks!

    Read the article

  • Ubuntu 10.10: getting appropiate monitor resolution for lcd hdtv

    - by lurscher
    I'm running Ubuntu 10.10 x86_64 version, with Nvidia 9800 GT, installed 270.41.06 Nvidia drivers following this guide. I have a LG42LH30FR LCD TV connected with the dvi link - RGB PC input I'm able to get 1024x768 resolution without overscan (I can get 1080i = 1366x768 but there is a lot of hidden screen space to the right and I don't know what to do about it). I want to get full HD I can get full HD (1080p = 1920x1080) on Windows XP 64-bit with custom resolution created with Nvidia Control Panel, from reading over xorg.conf configurations it seems I need to add a certain modeling to the monitor configuration, but I don't know where to get the appropriate options for this task any suggestions?

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >