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  • Read assembly Guid

    - by ggonsalv
    Is it possible to read the GUID from the Assembly without actually loading it in the current App Domain. Normally Assembly.Load loads the DLL into the app domain. I just want to read the value. The description of the GUID is 'The following GUID is for the ID of the typelib ' if this project is exposed to COM <Assembly: Guid("DEDDE61CD-928E-4ACD-8C25-3B8577284819")>

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  • Could not load file or assembly for c1webreport1 tool in compnentone studio

    - by Omprakash
    I'm using Licensed componentone product in my ASP.NET application and spcefically i use C1WebReport1 control from the product.while upgrading C1WebReport1 control from version 2.5.20072.239 to 2.6.20093.53207,i get the error message as "Could not load file or assembly 'C1.Web.C1WebReport.2, Version=2.6.20093.53207, Culture=neutral, PublicKeyToken=594a0605db190bb9' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)" can any one help me to bring complete solution? Thanks in advance. Regards Omprakash

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  • how to add a reference to assembly

    - by Gold
    hi i try to run pdf to text C# code, i have reference to 2 dll and i get this error when i try to run the program: how to add a reference to assembly ? the type 'java.io.File' is defined in an assembly that is not referenced. You must add a reference to assembly 'IKVM.GNU.Classpath, Version=0.20.0.0, Culture=neutral, PublicKeyToken=13235d27fcbfff58'. thank's in advance

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  • Asp.net profile in a separate assembly

    - by Shimrod
    Hi everyone, I have a web application which uses membership and profiles. I successfully used the WebProfileBuilder extension, so my profile class is correctly generated, and is working nicely. However, after a new request of my client, I need now to move that profile management part into another assembly (so I'd be able to get profile information in a windows service running on the same machine). What I made is created the new assembly, moved my generated profile file, and tried to use it from the other assembly, but without any success. I always get a SettingsPropertyNotFoundException. My tought is that the profile system doesn't know where to find its connection information, so I tried to add the connectionstring and provider in the app.config of this assembly, but this doesn't seem to work. What am I missing ? Is it possible to do ? Thanks in advance!

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  • .NET: Calling GetInterface method of Assembly obj with a generic interface argument

    - by Khnle
    I have the following interface: public interface PluginInterface<T> where T : MyData { List<T> GetTableData(); } In a separate assembly, I have a class that implements this interface. In fact, all classes that implement this interface are in separate assemblies. The reason is to architect my app as a plugin host, where plugin can be done in the future as long as they implement the above interface and the assembly DLLs are copied to the appropriate folder. My app discovers the plugins by first loading the assembly and performs the following: List<PluginInterface<MyData>> Plugins = new List<PluginInterface<MyData>>(); string FileName = ...;//name of the DLL file that contains classes that implement the interface Assembly Asm = Assembly.LoadFile(Filename); foreach (Type AsmType in Asm.GetTypes()) { //Type type = AsmType.GetInterface("PluginInterface", true); // Type type = AsmType.GetInterface("PluginInterface<T>", true); if (type != null) { PluginInterface<MyData> Plugin = (PluginInterface<MyData>)Activator.CreateInstance(AsmType); Plugins.Add(Plugin); } } The trouble is because neither line where I am getting the type as by doing Type type = ... seems to work, as both seems to be null. I have the feeling that the generic somehow contributes to the trouble. Do you know why?

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  • GAC Assembly Reference in App.Config (Console Applications)

    - by flopdix
    I have a dll installed in GAC. I have not issues reading that assembly from asp.net applications the assembly reference i have done in web.config is able to refer to that assembly. But in the console application, when i put the below in the app.config file, the solution gets compiled, but i am not able to access the dll from program.cs file. Below is my app.config to refer to the dll in GAC. Please point to me what i am doing wrong.

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  • Unload AppDomain Assembly

    - by burkhardg
    I want to read some information from a .Net assembly and then modify the DLL by appending a short sequence of characters. The first part works fine but the second step fails as the assembly is still in use. This is the case although I loaded the assembly in its own AppDomain and after I finished step 1 unloaded the AppDomain.

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  • How can I get penetration depth from Minkowski Portal Refinement / Xenocollide?

    - by Raven Dreamer
    I recently got an implementation of Minkowski Portal Refinement (MPR) successfully detecting collision. Even better, my implementation returns a good estimate (local minimum) direction for the minimum penetration depth. So I took a stab at adjusting the algorithm to return the penetration depth in an arbitrary direction, and was modestly successful - my altered method works splendidly for face-edge collision resolution! What it doesn't currently do, is correctly provide the minimum penetration depth for edge-edge scenarios, such as the case on the right: What I perceive to be happening, is that my current method returns the minimum penetration depth to the nearest vertex - which works fine when the collision is actually occurring on the plane of that vertex, but not when the collision happens along an edge. Is there a way I can alter my method to return the penetration depth to the point of collision, rather than the nearest vertex? Here's the method that's supposed to return the minimum penetration distance along a specific direction: public static Vector3 CalcMinDistance(List<Vector3> shape1, List<Vector3> shape2, Vector3 dir) { //holding variables Vector3 n = Vector3.zero; Vector3 swap = Vector3.zero; // v0 = center of Minkowski sum v0 = Vector3.zero; // Avoid case where centers overlap -- any direction is fine in this case //if (v0 == Vector3.zero) return Vector3.zero; //always pass in a valid direction. // v1 = support in direction of origin n = -dir; //get the differnce of the minkowski sum Vector3 v11 = GetSupport(shape1, -n); Vector3 v12 = GetSupport(shape2, n); v1 = v12 - v11; //if the support point is not in the direction of the origin if (v1.Dot(n) <= 0) { //Debug.Log("Could find no points this direction"); return Vector3.zero; } // v2 - support perpendicular to v1,v0 n = v1.Cross(v0); if (n == Vector3.zero) { //v1 and v0 are parallel, which means //the direction leads directly to an endpoint n = v1 - v0; //shortest distance is just n //Debug.Log("2 point return"); return n; } //get the new support point Vector3 v21 = GetSupport(shape1, -n); Vector3 v22 = GetSupport(shape2, n); v2 = v22 - v21; if (v2.Dot(n) <= 0) { //can't reach the origin in this direction, ergo, no collision //Debug.Log("Could not reach edge?"); return Vector2.zero; } // Determine whether origin is on + or - side of plane (v1,v0,v2) //tests linesegments v0v1 and v0v2 n = (v1 - v0).Cross(v2 - v0); float dist = n.Dot(v0); // If the origin is on the - side of the plane, reverse the direction of the plane if (dist > 0) { //swap the winding order of v1 and v2 swap = v1; v1 = v2; v2 = swap; //swap the winding order of v11 and v12 swap = v12; v12 = v11; v11 = swap; //swap the winding order of v11 and v12 swap = v22; v22 = v21; v21 = swap; //and swap the plane normal n = -n; } /// // Phase One: Identify a portal while (true) { // Obtain the support point in a direction perpendicular to the existing plane // Note: This point is guaranteed to lie off the plane Vector3 v31 = GetSupport(shape1, -n); Vector3 v32 = GetSupport(shape2, n); v3 = v32 - v31; if (v3.Dot(n) <= 0) { //can't enclose the origin within our tetrahedron //Debug.Log("Could not reach edge after portal?"); return Vector3.zero; } // If origin is outside (v1,v0,v3), then eliminate v2 and loop if (v1.Cross(v3).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v2 = v3; v21 = v31; v22 = v32; n = (v1 - v0).Cross(v3 - v0); continue; } // If origin is outside (v3,v0,v2), then eliminate v1 and loop if (v3.Cross(v2).Dot(v0) < 0) { //failed to enclose the origin, adjust points; v1 = v3; v11 = v31; v12 = v32; n = (v3 - v0).Cross(v2 - v0); continue; } bool hit = false; /// // Phase Two: Refine the portal int phase2 = 0; // We are now inside of a wedge... while (phase2 < 20) { phase2++; // Compute normal of the wedge face n = (v2 - v1).Cross(v3 - v1); n.Normalize(); // Compute distance from origin to wedge face float d = n.Dot(v1); // If the origin is inside the wedge, we have a hit if (d > 0 ) { //Debug.Log("Do plane test here"); float T = n.Dot(v2) / n.Dot(dir); Vector3 pointInPlane = (dir * T); return pointInPlane; } // Find the support point in the direction of the wedge face Vector3 v41 = GetSupport(shape1, -n); Vector3 v42 = GetSupport(shape2, n); v4 = v42 - v41; float delta = (v4 - v3).Dot(n); float separation = -(v4.Dot(n)); if (delta <= kCollideEpsilon || separation >= 0) { //Debug.Log("Non-convergance detected"); //Debug.Log("Do plane test here"); return Vector3.zero; } // Compute the tetrahedron dividing face (v4,v0,v1) float d1 = v4.Cross(v1).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v2) float d2 = v4.Cross(v2).Dot(v0); // Compute the tetrahedron dividing face (v4,v0,v3) float d3 = v4.Cross(v3).Dot(v0); if (d1 < 0) { if (d2 < 0) { // Inside d1 & inside d2 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } else { // Inside d1 & outside d2 ==> eliminate v3 v3 = v4; v31 = v41; v32 = v42; } } else { if (d3 < 0) { // Outside d1 & inside d3 ==> eliminate v2 v2 = v4; v21 = v41; v22 = v42; } else { // Outside d1 & outside d3 ==> eliminate v1 v1 = v4; v11 = v41; v12 = v42; } } } return Vector3.zero; } }

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  • Move penetrating OBB out of another OBB to resolve collision

    - by Milo
    I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in the green object. How do I correctly get it out so the car can slide along the edge of the object as it should. I tried: if(buildings.size() > 0) { Entity e = buildings.get(0); Vector2D vel = new Vector2D(); vel.x = vehicle.getVelocity().x; vel.y = vehicle.getVelocity().y; vel.normalize(); while(vehicle.getRect().overlaps(e.getRect())) { vehicle.setCenter(vehicle.getCenterX() - vel.x * 0.1f, vehicle.getCenterY() - vel.y * 0.1f); } colided = true; } But that does not work too well. Is there some sort of vector I could calculate to use as the vector to move the car away from the object? Thanks Here is my OBB2D class: public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } };

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  • How to write a real time data acquisition program [closed]

    - by Tosin Awe
    I have to write a program in assembly language that will monitor temperature continuously, and I have no idea where to begin. The temperature must be displayed in BCD format, and the high and low set points will be programmed into the system. if the set points are exceeded then an alarm will be indicated. The low point is 20 degrees Celsius, and the high point is 24 degrees Celsius. Can somebody give me some hints on how to complete this task?

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  • My screen flickers at 1280 x 1024

    - by abcdefghijklmnopqrstuvwxyz
    My screen flickers at 1280 x 1024, 75 hertz, 32 bit color, Dell Monitor e190s 19 inch square monitor. This problem only at the above mentioned resolution , it works fine with other resolutions. I just bought this Monitor 2 days back, do you think the Monitor is defective ? Why is this problem occurring , the system says this is the recommended resolution. Can it be due to my graphic Card ATI xpress 200, 256 MB (in built). Pentium 4 Windows 7 32 bit OS

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  • 1680x1050 via VGA won't work correctly in Windows 7 32bit

    - by Boldor
    I am trying to connect a Samsung 22" SyncMaster with my laptop running Windows 7 32-bit, an AMD HD 6500 Mobility. Though Catalyst Control Centre as well as Windows identify the correct resolution of 1650x1080, and it is selected, it isn't displayed. Looks more like a lower resolution that's getting stretched over the monitor. The weird part: The monitor worked for years without problems, one day it decided not to work properly anymore. Maybe some update issue, I have no idea.

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  • How do I get windows 7 to go full screen in boot camp?

    - by Ryan Michela
    I'm running Windows 7 on an iMac using Bootcamp. At the native resolution of 1290x1200, the desktop fills the entire screen, but when I run games at a lower resolution or reduce the suze of the desktop the visible area is reduced and a large black border surrounds the display. I want to run 1024x768 full screen, not letterboxed. Is there a way to do this? I suspect a problem with the drivers.

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  • What advantage does a 2400x600 dpi printer have over a 1200x1200 dpi printer?

    - by Cygon
    I've seen laser printers with a resolutions of 1200x1200 dpi and, strangely, 2400x600 dpi. As the measure is dots per inch, not Kdots on a page or something (where a higher vertical resolution might make sense because paper is rectangular, not square), I'm wondering what the uneven resolution is good for. Why print one square inch with 2400 dots vertically but only 600 horizontally? Does this look more detailed than 1200 by 1200 dots? Or is it better for textile printing or some other special case?

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  • nameserver spoiling avahi multicast name resolution of .local domain

    - by Doug Coburn
    After trying to ping a machine on my local network, I noticed that I was trying hit address 66.152.109.24. This is an external public address. Resolution should have occurred via avahi mDNS. I ran dig to see how the name resolution worked and my quest/centurylink name server was retuning results for my .local domain queries! I tried a random name and got the same ip address result. $ dig jakdafj.local ; <<>> DiG 9.8.1-P1-RedHat-9.8.1-3.P1.fc15 <<>> jakdafj.local ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 58410 ;; flags: qr rd ra; QUERY: 1, ANSWER: 2, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;jakdafj.local. IN A ;; ANSWER SECTION: jakdafj.local. 10 IN A 66.152.109.24 jakdafj.local. 10 IN A 204.232.231.46 ;; Query time: 104 msec ;; SERVER: 205.171.3.25#53(205.171.3.25) ;; WHEN: Sat Mar 24 20:40:17 2012 ;; MSG SIZE rcvd: 63 Am I missing something or is my DNS name server at 205.171.3.25 corrupted?

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  • How can I fix my vista PCs screen resolution and refresh rate

    - by Antony Scott
    I have a media PC running media portal hooked up to my HDTV via HDMI. The TV is a couple of years old now, so only supports 1080i, which is 1920x1080@25Hz. I've got it connected to my PC via a HDMI compatible AV receiver. If I power up the amp (wait for it to boot fully) followed by the TV| and finally the PC, all is well and I get a picture. If I deviate from that sequence, or don't wait for the amp to book up fully, or even switch the amp to another video input (for example, my PS3). The PC sees this and defaults the screen resolution/refresh rate to 1920x1080@60Hz. So, I end up with a blank screen. To fix this I have to use UltraVNC from a PC and change the refresh rate back to 25Hz. So, is there a way to turn off that auto detection, or to manually define what resolution/refresh rates the monitor can do. I'm using the on-board Radeon 3200 video and do not have any of the AMD software installed as it seems to cause problems with video playback. So, I'm looking for a native vista fix, or possible some 3rd party software.

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  • Cannot set video resolution above 640x480 after installing Windows XP SP2

    - by waanders
    I've installed Windows XP SP2 on a computer (there was not SP at all). Now the display settings are set back to 640x480 and 4 bits colors. And I can't change it, it's the only option in Settings tab of the Display dialog of Windows. The screen look awful now, how can I solve this problem? UPDATE: Seems to be a problem with the video driver (thanks @Karan and @Hennes). I did run Speccy (PC-Wizard freezes the computer) and this is a part of the log file: Summary Operating System Microsoft Windows XP Professional 32-bit SP3 CPU Intel Celeron Willamette 0.18um Technology RAM 512 MB DDR @ 133MHz (2.5-3-3-6) Motherboard COMPAQ 0838h (FC-478) Graphics Standard Monitor (640x480@1Hz) Hard Drives 19.0GB Maxtor 2B020H1 (PATA) Optical Drives No optical disk drives detected Audio No audio card detected ... Graphics Monitor Name Standard Monitor on Current Resolution 640x480 pixels Work Resolution 640x450 pixels State enabled, primary Monitor Width 640 Monitor Height 480 Monitor BPP 4 bits per pixel Monitor Frequency 1 Hz Device \\.\DISPLAY1 OpenGL Version 1.1.0 Vendor Microsoft Corporation Renderer GDI Generic GLU Version 1.2.2.0 Microsoft Corporation Values GL_MAX_LIGHTS 8 GL_MAX_TEXTURE_SIZE 1024 GL_MAX_TEXTURE_STACK_DEPTH 10 GL Extensions GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_bgra

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