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  • After power manager reinstall

    - by tuxi
    I had checking battery state hanging I solved it with the help of an answer from this site: sudo apt-get --reinstall install gnome-power-manager But now my left windows bar is rigid, it does not disappear on wide screen. EDIT Also in most of applications, characters are white. What could be the problem? and what should I do? 2ND EDIT My ubuntu is 12.04 LTS. I was trying to install some packages for dependencies of allegro game development library, one of the packages was libwxgtk2.8-0, after that a red cross appeared near user name and clock. Then computer became frozen and i had to remove my battery. I know it is a very bad thing. Then when i try to restart my computer, it could not start, it was waiting on black screen with line: Checking battery state... Then i run the above command. Computer could start but characters are white.

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  • xset: unable to open display

    - by user287878
    for the longest time after about 5 minutes my screen would blank out. Now the screen will go blank after 5 minutes but then 2 seconds after that it will light up white and keep the laptop backlighting on. I didnt change any settings to my knowledge it just happened randomly after powering it on one day and has occurred since then. I wish to resort back to blanking the screen out completely since i leave this computer on all the time and its hard to sleep with a huge white light all the time. "xset dpms force off" just yeilds me ---- xset: unable to open display ""

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  • getView only shows Flagged Backgrounds for drawn Views, It does not show Flagged Background when scroll to view more items on list

    - by Leoa
    I am trying to create a listview that receives a flagged list of items to indicate a status to the user. I have been able to create the flag display by using a yellow background (see image at bottom). In Theory, the flagged list can have many flagged items in it. However in my app, only the first three flagged backgrounds are shown. I believe this is because they are initially drawn to the screen. The Flagged background that are not drawn initially to the screen do not show. I'd like to know how to get the remaining flags to show in the list. ListView Recycling: The backgrounds in the listView are being recycled in getView(). This recycling goes from position 0 to position 9. I have flags that need to match at positions 13, 14 and so on. Those positions are not being displayed. listView.getCheckedItemPositions() for multiple selections: This method will not work in my case because the user will not selected the flags. The flags are coming from the server. setNotifyOnChange() and/or public virtual void SetNotifyOnChange (bool notifyOnChange): I'm not adding new data to the list, so I don't see how this method would work for my program. Does this method communicate to getview when it is recycling data? I was unable to find an answer to this in my research. public void registerDataSetObserver: This may be overkill for my problem, but is it possible to have an observer object that keeps track of the all the positions in my items list and in my flag list no matter if the view is recycled and match them on the screen? Code: package com.convention.notification.app; import java.util.Iterator; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.content.Context; import android.graphics.Color; import android.os.Bundle; import android.text.Html; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.ViewParent; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.TextView; public class NewsRowAdapter extends ArrayAdapter<Item> { private Activity activity; private List<Item> items; private Item objBean; private int row; private List<Integer> disable; View view ; int disableView; public NewsRowAdapter(Activity act, int resource, List<Item> arrayList, List<Integer> disableList) { super(act, resource, arrayList); this.activity = act; this.row = resource; this.items = arrayList; this.disable=disableList; System.out.println("results of delete list a:"+disable.toString()); } public int getCount() { return items.size(); } public Item getItem(int position) { return items.get(position); } public long getItemId(int position) { return position; } @Override public int getItemViewType(int position) { for(int k =0;k < disable.size();k++){ if(position==disable.get(k)){ //System.out.println( "is "+position+" value of disable "+disable.get(k)); disableView=disable.get(k); //AdapterView.getItemAtPosition(position); } } return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { View view = convertView; ViewHolder holder; if (view == null) { LayoutInflater inflater = (LayoutInflater) activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); view = inflater.inflate(row, null); getItemViewType(position); long id=getItemId(position); if(position==disableView){ view.setBackgroundColor(Color.YELLOW); System.out.println(" background set to yellow at position "+position +" disableView is at "+disableView); }else{ view.setBackgroundColor(Color.WHITE); System.out.println(" background set to white at position "+position +" disableView is at "+disableView); } //ViewHolder is a custom class that gets TextViews by name: tvName, tvCity, tvBDate, tvGender, tvAge; holder = new ViewHolder(); /* setTag Sets the tag associated with this view. A tag can be used to * mark a view in its hierarchy and does not have to be unique * within the hierarchy. Tags can also be used to store data within * a view without resorting to another data structure. */ view.setTag(holder); } else { //the Object stored in this view as a tag holder = (ViewHolder) view.getTag(); } if ((items == null) || ((position + 1) > items.size())) return view; objBean = items.get(position); holder.tv_event_name = (TextView) view.findViewById(R.id.tv_event_name); holder.tv_event_date = (TextView) view.findViewById(R.id.tv_event_date); holder.tv_event_start = (TextView) view.findViewById(R.id.tv_event_start); holder.tv_event_end = (TextView) view.findViewById(R.id.tv_event_end); holder.tv_event_location = (TextView) view.findViewById(R.id.tv_event_location); if (holder.tv_event_name != null && null != objBean.getName() && objBean.getName().trim().length() > 0) { holder.tv_event_name.setText(Html.fromHtml(objBean.getName())); } if (holder.tv_event_date != null && null != objBean.getDate() && objBean.getDate().trim().length() > 0) { holder.tv_event_date.setText(Html.fromHtml(objBean.getDate())); } if (holder.tv_event_start != null && null != objBean.getStartTime() && objBean.getStartTime().trim().length() > 0) { holder.tv_event_start.setText(Html.fromHtml(objBean.getStartTime())); } if (holder.tv_event_end != null && null != objBean.getEndTime() && objBean.getEndTime().trim().length() > 0) { holder.tv_event_end.setText(Html.fromHtml(objBean.getEndTime())); } if (holder.tv_event_location != null && null != objBean.getLocation () && objBean.getLocation ().trim().length() > 0) { holder.tv_event_location.setText(Html.fromHtml(objBean.getLocation ())); } return view; } public class ViewHolder { public TextView tv_event_name, tv_event_date, tv_event_start, tv_event_end, tv_event_location /*tv_event_delete_flag*/; } } Logcat: 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :0 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :4 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :5 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :13 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :14 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :17 06-12 20:54:12.069: I/System.out(493): results of delete list :[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): results of delete list a:[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): set adapaer to list view called; 06-12 20:54:12.128: I/System.out(493): background set to yellow at position 0 disableView is at 0 06-12 20:54:12.628: I/System.out(493): background set to white at position 1 disableView is at 0 06-12 20:54:12.678: I/System.out(493): background set to white at position 2 disableView is at 0 06-12 20:54:12.708: I/System.out(493): background set to white at position 3 disableView is at 0 06-12 20:54:12.738: I/System.out(493): background set to yellow at position 4 disableView is at 4 06-12 20:54:12.778: I/System.out(493): background set to yellow at position 5 disableView is at 5 06-12 20:54:12.808: I/System.out(493): background set to white at position 6 disableView is at 5 06-12 20:54:12.838: I/System.out(493): background set to white at position 7 disableView is at 5 This is a link to my first question a day ago: Change Background on a specific row based on a condition in Custom Adapter I appreciate your help!

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  • Howto make a diff of a bios or backup/ restore all bios settings

    - by sfonck
    Hi, I'm using an Dell M90 Precision Laptop which has a NVidia Quadro FX 2500M graphics card and is running Windows XP. Laptop has been running fine - but a few weeks ago screen went 'white' - restarted computer- bios and startup screens show weird green dots and stripes, normal startup only shows a black screen... only VGA mode works to display something. I've been trying to remove and reinstall the correct drivers downloaded from Dell's website - no solution. I gave up and reinstalled XP - everything was working perfect again. 2 weeks later - again the white screen - tried everything again (flashin new bios also - nothing works) Reinstalled XP - everyhting was working again, so I made a DriveSnapShot of the partition. Today - again the 'white screen'. Ok, no problem ...I was thinking all I needed to do was to restore the DriveSnapShot backup... Few minutes later the backup is restored ... but guess what: video driver does not work correctly... As the DriveSnapShot restored the complete partition, as it was at the time everything was working perfectly, this would mean my driver problems are due to 'settings' in the bios or on the graphics-card itself + these 'settings' can get overridden by doing a new XP-install.... I'm out of options, can somebody help me to find a solution for this problem: Is there some way to backup and restore a bios after seeing some problems? Is there some way to know what is causing this problem like a bios diff utility? Thanks!

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  • XTerm and a bold text

    - by user610378
    This is my Xterm config: XTerm*saveLines: 512 XTerm*reverseVideo: false XTerm*reverseWrap: true XTerm*fullCursor: true XTerm*scrollTtyOutput: on XTerm*scrollKey: on XTerm*eightBitInput: false XTerm*pointerColor: white XTerm*pointerShape: left_ptr XTerm*charClass: 37:48,45-47:48,58:48,64:48,126:48 XTerm*cursorColor: rgb:aa/aa/aa XTerm*cursorColor2: black XTerm*color0: rgb:71/71/71 XTerm*color1: rgb:cd/00/00 XTerm*color2: rgb:b4/cd/00 XTerm*color3: rgb:cd/cd/00 XTerm*color4: rgb:71/71/71 XTerm*color5: rgb:cd/00/cd XTerm*color6: rgb:00/cd/cd XTerm*color7: rgb:e5/e5/e5 XTerm*color8: rgb:4c/4c/4c XTerm*color9: rgb:ff/00/00 XTerm*color10: rgb:55/ac/55 XTerm*color11: rgb:ff/ff/00 XTerm*color12: rgb:46/82/b4 XTerm*color13: rgb:ff/00/ff XTerm*color14: rgb:00/ff/ff XTerm*color15: rgb:ff/ff/ff XTerm*colorBD: white XTerm*colorUL: SkyBlue XTerm*colorBDMode: on XTerm*colorULMode: on XTerm*underLine: on XTerm*background: rgb:30/0a/24 XTerm*foreground: white XTerm*font: -*-monospace-medium-r-normal-9-140-*-*-m-*-* XTerm*font1: 5x7 XTerm*font2: 6x10 XTerm*font3: fixed XTerm*font4: 9x15 XTerm*ScrollBar.Background: gray XTerm*ScrollBar.thickness: 0 XTerm*ScrollBar.foreground: gray XTerm*ScrollBar: false XTerm*ScrollBar.DrawBorder: false XTerm*loginShell: true XTerm*faceName: Mono XTerm*faceSize: 9 Could anyone say is it possible to make bold some text, wich color is e.g. color1 from my config? I've tried XTerm*color1: rgb:cd/00/00 bold, but this doesn't work.

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  • Diff bios - corrupt video driver

    - by sfonck
    Hi, I'm using an Dell M90 Precision Laptop which has a NVidia Quadro FX 2500M graphics card and is running Windows XP. Laptop has been running fine - but a few weeks ago screen went 'white' - restarted computer- bios and startup screens show weird green dots and stripes, normal startup only shows a black screen... only VGA mode works to display something. I've been trying to remove and reinstall the correct drivers downloaded from Dell's website - no solution. I gave up and reinstalled XP - everything was working perfect again. 2 weeks later - again the white screen - tried everything again (flashin new bios also - nothing works) Reinstalled XP - everyhting was working again, so I made a DriveSnapShot of the partition. Today - again the 'white screen'. Ok, no problem ...I was thinking all I needed to do was to restore the DriveSnapShot backup... Few minutes later the backup is restored ... but guess what: video driver does not work correctly... As the DriveSnapShot restored the complete partition, as it was at the time everything was working perfectly, this would mean my driver problems are due to 'settings' in the bios or on the graphics-card itself + these 'settings' can get overridden by doing a new XP-install.... I'm out of options, can somebody help me to find a solution for this problem: Is there some way to backup and restore a bios after seeing some problems? Is there some way to know what is causing this problem like a bios diff utility? Thanks!

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  • Mac always boots with incorrect display gamma (for years now including Lion)

    - by Alex Wayne
    I think somewhere, something got installed but I have no idea what or how to fix it :( Basically, my old MacBook Pro running 10.5 Leopard had a problem where on boot it would show everything on the screen in a very sort of crunched color space. Everything below 15% white would just be pure black, everything above 85% white would be pure white and all colors look to be a touch more saturated. It's garish. To fix it, I found that I could boot into almost any fullscreen 3D game. When the game launches, the colors would still be off, but when I then quite the game and return the desktop everything is normal again. I've noticed Blizzard games work most reliably for this (World of Warcraft or Starcraft2). This problem has followed me through the years. When I upgraded to an iMac I migrated everything over to it, and the issue now happens on the iMac too. I then got a new MacBook Pro for work and migrated my iMac over to that, and it has the problem too. I had thought that it was an OS bug, but upgrading to 10.6 Snow Leopard didn't fix it and neither did 10.7 Lion. Furthermore I can't find any reference on any forum or help site where anyone else has this problem. If anyone has any idea what processes or settings or apps I should look at to figure out why this is happening I should would appreciate it! It looks sort of irresponsible when I open my laptop in the office to work and then boot up Starcraft 2 full screen...

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  • CSS 100% Height Div

    - by Neb
    Im making a website http://nebkat.com/beta/index.php and there is a grey background and a white background for content(see for yourself). The problem is that I cant set the white part to be 100% height. It only stays up to the title(Welcome...) and then it stops.

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  • Creating transparent background in WPF

    - by Vinjamuri
    I have a button with a backgroun image of color white. My button is sitting on the toolbar which has a bacground color of Blue. When the button is sitting on the toolbar, the button looks white, however I want it to look like blue as the the background color of toolbar is Blue. How should I achieve this in WPF.. Please let me know.

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  • JFace ApplicationWindow: createContents isn't working

    - by jasonh
    I'm attempting to create a window that is divided into three parts. A non-resizable header and footer and then a content area that expands to fill the remaining area in the window. To get started, I created the following class: public class MyWindow extends ApplicationWindow { Color white; Font mainFont; Font headerFont; public MyWindow() { super(null); } protected Control createContents(Composite parent) { Display currentDisplay = Display.getCurrent(); white = new Color(currentDisplay, 255, 255, 255); mainFont = new Font(currentDisplay, "Tahoma", 8, 0); headerFont = new Font(currentDisplay, "Tahoma", 16, 0); // Main layout Composites and overall FillLayout Composite container = new Composite(parent, SWT.NO_RADIO_GROUP); Composite header = new Composite(container, SWT.NO_RADIO_GROUP); Composite mainContents = new Composite(container, SWT.NO_RADIO_GROUP);; Composite footer = new Composite(container, SWT.NO_RADIO_GROUP);; FillLayout containerLayout = new FillLayout(SWT.VERTICAL); container.setLayout(containerLayout); // Header Label headerLabel = new Label(header, SWT.LEFT); headerLabel.setText("Header"); headerLabel.setFont(headerFont); // Main contents Label contentsLabel = new Label(mainContents, SWT.CENTER); contentsLabel.setText("Main Content Here"); contentsLabel.setFont(mainFont); // Footer Label footerLabel = new Label(footer, SWT.CENTER); footerLabel.setText("Footer Here"); footerLabel.setFont(mainFont); return container; } public void dispose() { cleanUp(); } @Override protected void finalize() throws Throwable { cleanUp(); super.finalize(); } private void cleanUp() { if (headerFont != null) { headerFont.dispose(); } if (mainFont != null) { mainFont.dispose(); } if (white != null) { white.dispose(); } } } And this results in an empty window when I run it like this: public static void main(String[] args) { MyWindow myWindow = new MyWindow(); myWindow.setBlockOnOpen(true); myWindow.open(); Display.getCurrent().dispose(); } What am I doing wrong that I don't see three labels the way I'm trying to display them? The createContents code is definitely being called, I can step through it in Eclipse in debug mode.

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  • Concatenation of fields in different rows

    - by spender
    I'm stuck on an aggregation problem that I can't get to the bottom of. I have some data which is best summarized as follows id |phraseId|seqNum|word ========================= 1 |1 |1 |hello 2 |1 |2 |world 3 |2 |1 |black 4 |2 |2 |and 5 |2 |3 |white I'd like a query that gives back the following data: phraseId|completePhrase ======================== 1 |hello world 2 |black and white Anyone?

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  • How to bind arrays?

    - by Emily
    Say i have those 3 arrays : Product(milk,candy,chocolate) Colors(white,red,black) Rating(8,7,9) How to create a loop to bind those arrays so i get 3 variables in each loop : $product $color $rating So by example i will output like this: Milk is white and has a rating of 8/10 Candy is red and has a rating of 7/10 Chocolate is black and has a rating of 9/10 Thanks

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  • Convert a PDF to a Transparent PNG with GhostScript

    - by Jonathon Wolfe
    Hi all. I am attempting, unsuccessfully, to use Ghostscript to rasterize PDF files with a transparent background to PNG files with a transparent background. I've searched high and low for questions from others attempting the same thing and none of the posted solutions, which as far as I can tell come down to specifying -sDEVICE=pngalpha, have worked with my test files. At this point I would really appreciate any advice or tips a more experienced hand could provide. My test PDF is located here: http://www.kolossus.com/files/test.pdf It could be that the issue is with this file, but I doubt it. As far as I can tell, it has no specified background, and when I open the file with a transparency-aware app like Photoshop or Illustrator, sure enough it displays with a transparent background. However, when opened with an application like Adobe Reader the file is rendered with a white background. I believe that this has more to do with the application rendering the PDF than with the PDF itself -- apps like Adobe Reader assume you want to see what a printed document will look like and therefore always show a white canvas behind the artwork -- but I can't be sure. The gs command I'm using is: gs -dNOPAUSE -dBATCH -sDEVICE=pngalpha -r72 -sOutputFile=test.png test.pdf This produces a PNG that has transparent pixels outside of the bounding box of the artwork in the file, but all pixels that are inside the artwork's bounding box are rasterized against a white background. This is a problem for me, as my artwork has drop shadows and antialiased edges that need to be preserved in the final output, and can't just be postprocessed out with ImageMagick. A sample of my PNG output is at the same location as the pdf above, with .png at the end (stackoverflow won't let me include more than one url in my post). Interestingly, I see no effects from using the -dBackgroundColor flag, even if I set it to something non-white like -dBackgroundColor=16#ff0000. Perhaps my understanding of the syntax of this flag is wrong. Also interestingly, I see no effects from using the -dTextAlphaBits=4 -dGraphicsAlphaBits=4 flags to try to enable subpixel antialiasing. I would also appreciate any advice on how to enable subpixel antialiasing, especially on text. Finally, I'm using GPL Ghostscript 8.64 on Mac OS 10.5.7, and the rendering workflow I'm trying to get set up is to generate transparent PNG images from PDFs output by PrinceXML. I'm calling Ghostscript directly for the rasterization instead of using ImageMagick because ImageMagick delegates to Ghostscript for PDF rasterization and I should be able to control the rasterization better by calling GS directly. Thanks for your help. -Jon Wolfe

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  • WPF MVVM: Convention over Configuration for ResourceDictionary ?

    - by Jeffrey Knight
    Update In the wiki spirit of StackOverflow, here's an update: I spiked Joe White's IValueConverter suggestion below. It works like a charm. I've written a "quickstart" example of this that automates the mapping of ViewModels-Views using some cheap string replacement. If no View is found to represent the ViewModel, it defaults to an "Under Construction" page. I'm dubbing this approach "WPF MVVM White" since it was Joe White's idea. Here are a couple screenshots. The first image is a case of "[SomeControlName]ViewModel" has a corresponding "[SomeControlName]View", based on pure naming convention. The second is a case where the ModelView doesn't have any views to represent it. No more ResourceDictionaries with long ViewModel to View mappings. It's pure naming convention now. I'm hosting a download of the project here: http://rootsilver.com/files/Mvvm.White.Quickstart.zip I'll follow up with a longer blog post walk through. Original Post I read Josh Smith's fantastic MSDN article on WPF MVVM over the weekend. It's destined to be a cult classic. It took me a while to wrap my head around the magic of asking WPF to render the ViewModel. It's like saying "Here's a class, WPF. Go figure out which UI to use to present it." For those who missed this magic, WPF can do this by looking up the View for ModelView in the ResourceDictionary mapping and pulling out the corresponding View. (Scroll down to Figure 10 Supplying a View ). The first thing that jumps out at me immediately is that there's already a strong naming convention of: classNameView ("View" suffix) classNameViewModel ("ViewModel" suffix) My question is: Since the ResourceDictionary can be manipulated programatically, I"m wondering if anyone has managed to Regex.Replace the whole thing away, so the lookup is automatic, and any new View/ViewModels get resolved by virtue of their naming convention? [Edit] What I'm imagining is a hook/interception into ResourceDictionary. ... Also considering a method at startup that uses interop to pull out *View$ and *ViewModel$ class names to build the DataTemplate dictionary in code: //build list foreach .... String.Format("<DataTemplate DataType=\"{x:Type vm:{0} }\"><v:{1} /></DataTemplate>", ...)

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  • How can I get the following compiled on UVA?

    - by Michael Tsang
    Note the comment below. It cannot compiled on UVA because of a bug in GCC. #include <cstdio> #include <cstring> #include <cctype> #include <map> #include <stdexcept> class Board { public: bool read(FILE *); enum Colour {none, white, black}; Colour check() const; private: struct Index { size_t x; size_t y; Index &operator+=(const Index &) throw(std::range_error); Index operator+(const Index &) const throw(std::range_error); }; const static std::size_t size = 8; char data[size][size]; // Cannot be compiled on GCC 4.1.2 due to GCC bug 29993 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29993 typedef bool CheckFunction(Colour, const Index &) const; CheckFunction pawn, knight, bishop, king, rook; bool queen(const Colour c, const Index &location) const { return rook(c, location) || bishop(c, location); } static char get_king(Colour c) { return c == white ? 'k' : 'K'; } template<std::size_t n> bool check_consecutive(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; for(; data[target.x][target.y] == '.'; target += *p) { } if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } template<std::size_t n> bool check_distinct(Colour c, const Index &location, const Index (&offsets)[n]) const { for(const Index *p = offsets; p != (&offsets)[1]; ++p) { try { Index target = location + *p; if(data[target.x][target.y] == get_king(c)) return true; } catch(std::range_error &) { } } return false; } }; int main() { Board board; for(int d = 1; board.read(stdin); ++d) { Board::Colour c = board.check(); const char *sp; switch(c) { case Board::black: sp = "white"; break; case Board::white: sp = "black"; break; case Board::none: sp = "no"; break; } std::printf("Game #%d: %s king is in check.\n", d, sp); std::getchar(); // discard empty line } } bool Board::read(FILE *f) { static const char empty[] = "........" "........" "........" "........" "........" "........" "........" "........"; // 64 dots for(char (*p)[size] = data; p != (&data)[1]; ++p) { std::fread(*p, size, 1, f); std::fgetc(f); // discard new-line } return std::memcmp(empty, data, sizeof data); } Board::Colour Board::check() const { std::map<char, CheckFunction Board::*> fp; fp['P'] = &Board::pawn; fp['N'] = &Board::knight; fp['B'] = &Board::bishop; fp['Q'] = &Board::queen; fp['K'] = &Board::king; fp['R'] = &Board::rook; for(std::size_t i = 0; i != size; ++i) { for(std::size_t j = 0; j != size; ++j) { CheckFunction Board::* p = fp[std::toupper(data[i][j])]; if(p) { Colour ret; if(std::isupper(data[i][j])) ret = white; else ret = black; if((this->*p)(ret, (Index){i, j}/* C99 extension */)) return ret; } } } return none; } bool Board::pawn(const Colour c, const Index &location) const { const std::ptrdiff_t sh = c == white ? -1 : 1; const Index offsets[] = { {sh, 1}, {sh, -1} }; return check_distinct(c, location, offsets); } bool Board::knight(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 2}, {2, 1}, {2, -1}, {1, -2}, {-1, -2}, {-2, -1}, {-2, 1}, {-1, 2} }; return check_distinct(c, location, offsets); } bool Board::bishop(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 1}, {1, -1}, {-1, -1}, {-1, 1} }; return check_consecutive(c, location, offsets); } bool Board::rook(const Colour c, const Index &location) const { static const Index offsets[] = { {1, 0}, {0, -1}, {0, 1}, {-1, 0} }; return check_consecutive(c, location, offsets); } bool Board::king(const Colour c, const Index &location) const { static const Index offsets[] = { {-1, -1}, {-1, 0}, {-1, 1}, {0, 1}, {1, 1}, {1, 0}, {1, -1}, {0, -1} }; return check_distinct(c, location, offsets); } Board::Index &Board::Index::operator+=(const Index &rhs) throw(std::range_error) { if(x + rhs.x >= size || y + rhs.y >= size) throw std::range_error("result is larger than size"); x += rhs.x; y += rhs.y; return *this; } Board::Index Board::Index::operator+(const Index &rhs) const throw(std::range_error) { Index ret = *this; return ret += rhs; }

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  • Split html text in a SEO friendly manner

    - by al nik
    I've some html text like <h1>GreenWhiteRed</h1> Is it SEO friendly to split this text in something like <h1><span class="green">Green</span><span class="white">White</span><span class="red">Red</span></h1> Is the text still ranking well and is it interpreted as a single word 'GreenWhiteRed'?

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  • tigra calendar and asp.net help, or using javascript in asp.net

    - by MyHeadHurts
    <input type="text" name="testinput" /> <script language="JavaScript"> new tcal ({ // form name 'formname': 'testform', // input name 'controlname': 'testinput' }); </script> <form id="form2" runat="server"> <div style="height: 897px"> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <br /> <asp:Button ID="Button1" runat="server" Text="Update" Width="122px" /> <br /> <br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> TESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTESTTEST<br /> aaaaaaaaaaaaaaaaaaaaaaaa<br /> <br /> <br /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:GridView ID="GridView2" runat="server" CellPadding="4" ForeColor="#333333" GridLines="None" Height="147px" Width="694px"> <RowStyle BackColor="#E3EAEB" /> <FooterStyle BackColor="#1C5E55" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#666666" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#C5BBAF" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#1C5E55" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#7C6F57" /> <AlternatingRowStyle BackColor="White" /> </asp:GridView> <br /> <br /> <asp:TextBox ID="TextBox1" runat="server" Height="33px" Width="179px">fsafasfa</asp:TextBox> </ContentTemplate> </asp:UpdatePanel> </div> </form> I am using tigra calender in an asp.net page, but the datepicker will not show up. The img folder path is the same and i even placed it in my apdata. I took the code straight from the sample page, and I have even used tigra calender before, but not with asp.net any ideas. Is there another calender tool i should be using?

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  • Dark color scheme for Eclipse?

    - by Bartosz Radaczynski
    Is Eclipse at all themeable? I would like to install a dark color scheme for it, since I much prefer white text on dark background than the other way around. Edit: so apparently there is NO easy way to do it. Shame, I really prefer Eclipse to NetBeans, but I cannot stand the white background (and NetBeans does support themes).

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • How to merge two single column csv files with linux commands

    - by user1328191
    I was wondering how to merge two single column csv files into one file where the resulting file will contain two columns. file1.csv    first_name    chris    ben    jerry file2.csv    last_name    smith    white    perry result.csv    first_name,last_name    chris,smith    ben,white    jerry,perry Thanks

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