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  • Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7

    - by Asian Angel
    Are you fascinated by the beauty and wildlife of Antarctica? Then bring both to your desktop with the Antarctica Theme for Windows 7. The theme comes with fifteen gorgeous wallpapers of frosty scenery, penguins, whales, and more to make your desktop icy cool. Download the Antarctica Theme [Windows 7 Personalization Gallery] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • What happens at control invoke function?

    - by user65909
    A question about form controls invoke function. Control1 is created on thread1. If you want to update something in Control1 from thread2 you must do something like: delegate void SetTextCallback(string txt); void setText(string txt) { if (this.textBox1.InvokeRequired) { SetTextCallback d = new SetTextCallback(setText); this.Invoke(d, new object[] { txt }); } else { // this will run on thread1 even when called from thread2 this.textBox1.AppendText(msg); } }` What happens behind the scenes here? This invoke behaves different from a normal object invoke. When you want to call a function in an object on a specific thread, then that thread must be waiting on some queue of delegates, and execute the incoming delegates. Is it correct that the windows forms control invoke function is completely different from the standard object invoke function?

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  • Is there a real difference between dynamic analysis and testing?

    - by user970696
    Often testing is regarded as a dynamic analysis of a software. Yet while writing my thesis, the reviewer noted to me that dynamic analysis is about analyzing the program behind the scenes - e.g. profiling and that it is not the same as testing because its "analysis" which looks inside and observes. I know that "static analysis" is not testing, should we then separate this "dynamic analysis" also from testing? Some books do refer to dynamic analysis in this sense. I would maybe say that testing is a one mean of dynamic analysis?

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  • Managing Your First SharePoint Project or Team

    - by Mark Rackley
    (*editor’s note* If you have proper SharePoint Training, know the difference between a site and a site collection, and have the utmost respect for the knowledge of your SharePoint team skip this blog and go directly to meetdux.com, do not pass go, do not collect $200… otherwise, please proceed) Dear Mr. or Mrs. I-know-nothing-about-SharePoint-but-hey,-I-have-manager-in-my-title-so-I’ll-tell-you-how-to-your-job, Thank you so much for joining the Acme corporation. We appreciate your eagerness and willingness to jump in and help us accomplish all of our goals here at acme (these roadrunner rockets don’t make themselves). You may have noticed that we have this thing called SharePoint lying around and we have invested some time in money to make it not a complete piece of garbage. So, I thought I’d give you some pointers to help make your stay here enjoyable and productive. Yeah… you don’t really know SharePoint Just because you had a mysite at your last organization or had a SharePoint 2003 team site does NOT mean you comprehend the vastness that is SharePoint. You don’t know what’s going on behind the scenes. You don’t know what should and should not be done. No, we CAN’T just query the SQL database directly. Yes, it really does take that long. No, we can’t do that out-of-the-box. Your experience doesn’t mean as much as you think it means… Yes, I’m aware that you co-created the internet with Al Gore and have been managing projects since I was blowing up GI Joe figures with firecrackers, however SharePoint is not like anything you have worked with before from a management perspective. Please don’t tell us the proper way to do our job or tell us how “you” would do it, and PLEASE don’t utter the words “I used to do some .NET development so let me know if you get stuck and need some guidance.” It MAY be possible for a incredible project manager to manage a SharePoint project and not understand the technology, but if you force your ideas on us or treat us like we don’t really know what we’re doing then you will prove yourself to NOT be one of those types. Oh no you didn’t… Please don’t tell us how you can bring in a group of guys of Kazakhstan to do the project for $20/hr. There are many companies out there who can do some really crappy SharePoint work and we don’t want to be stuck maintaining their junk. Do you know what it means to deploy a solution? Neither do some of those companies out there. However, there are are few AWESOME consulting firms out there but $150/hr is cheap for these guys. Believe me, it’s worth it though. You get what you pay for! Show us some respect We truly do appreciate and value your opinion and experience, but when we tell you something is different in SharePoint don’t be condescending and dismiss OUR experience and opinions. We have spent a lot of time and energy learning a very complicated technology that can open up a world of possibilities when used properly. We just want to make sure it is used properly. It’s not the same as .NET development. It’s not like a regular web application. There’s more going on behind the scenes than you can possibly fathom. Have a little faith in us please and listen when we talk. You may actually learn a thing or two. Take some time to learn the technology There is hope… you don’t have to be totally worthless. Take some time to learn SharePoint. Learn what it is and what it can do. Invest some time in learning our SharePoint environment. What’s our logical architecture and taxonomy? What governance do we have in place? If you just thought “huh?” then yes, I’m talking to you. Sincerely, Your SharePoint Team (This rant is not pointed at any particular organization or person. If you think it’s about you, you are wrong. This is just a general rant based upon things people have told me and things I’ve seen. If you don’t think it applies to you, please move on. If you think you might be guilty of handling your SharePoint team the wrong way, then just please listen, learn, and have a little faith in your team. You all have the same goal in mind. Also, take the time to learn something about SharePoint, you will all be less frustrated with each other.)

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • HTG Explains: How Windows Uses The Task Scheduler for System Tasks

    - by Chris Hoffman
    While you can use the Windows Task Scheduler to schedule your own automatic tasks, Windows also uses it behind the scenes to perform many system tasks – defragmenting your hard disks when you’re not using your computer, for example. You can even modify these system tasks to tweak Windows to your liking – for example, you can change how often Windows creates system restore points. Third-party programs also often use the Task Scheduler for their own tasks. HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Would like some help in understanding rendering geometry vs textures

    - by Anon
    So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: Scene 1: Example Object: A dirt road (nothing else) Geometry: Detailed road, with all the bumps, cracks and so forth done in the mesh Scene 2: Example Object: A dirt road (nothing else) Geometry: A simple mesh, in a form of a road, but in this case maps and textures are simulating cracks, bumps, etc... So of these two, which one is likely to tax the hardware more? Or is it not a like for like comparison? What would be the best way of doing something like this? Go heavy on the textures? Or have a blend of both?

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  • Interacting with scene cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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  • Hidden Loading with UDK

    - by CyrusFiredawn
    I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and the next floor is loaded on top. I assume it's possible with UDK, since it's supposedly rather flexible, but I've never used UDK before (I decided to ask this question first to save me learning it all, finding out it isn't possible, then giving up). So yeah, is hiding the loading process possible? And if so, how would I go about doing it?

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  • Few New Features Added to Geekswithblogs.net

    - by Staff of Geeks
    After reviewing some of the feedback from our bloggers we added a couple new features to Geekswithblogs.net and there are still more to come.  Here is a list of the features we added.   Fixed the Twitter parser to better support URLs and Hash Tags Added some hooks behind the scenes to tags posts with common keywords automatically Added Facebook likes and Tweets to the bottom of every post Cleaned up a few skins Images on the main page for bloggers who use Gravatar or Twitter integration Random bug fixes based on Log   We are definitely working to make Geekswithblogs.net faster and better.  If you have any suggestions, please feel free to share them with the team.  On a side note, if that suggestion is move to WordPress, I will reply to you with stop writing ASP.NET for your day job and move to PHP.  That request is the equivalent in my eyes.  If we have enough bloggers leave the Microsoft .NET Platform for their main source of income, we might consider it.   Technorati Tags: Geekswithblogs.net,Features,Version 4.0

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  • is bumblebee supposed to be a "seamless" implementation?

    - by broiyan
    It is said that bumblebee is used to make Nvidia Optimus work on linux. The wikipedia Optimus description says that The switching is designed to be completely seamless and to happen "behind the scenes". However, after installing bumblebee, the recommended test seems to be to compare the operation of glxspheres with the operation of optirun glxspheres. The latter is faster than the former. If the switching is supposed to be seamless, why do we optirun to speed up graphics? Shouldn't it be automatic?

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  • JavaFX 2.2.3 Documentation

    - by joni g.
    JavaFX 2.2.3 and JDK 7u9 were released today. In addition to the release documentation, the following new information is provided: Learn about some of the "behind the scenes" work for an application, such as threads, events, and binding with the new learning trail on the landing page. Learn how to use cell editors with the List View component. The new example in the UI Controls tutorial shows how to build a list of names by selecting them from a combo box. Other documents were updated to reflect minor bug fixes. You can download JavaFX 2.2.3 from OTN. For all tutorials and API documentation, see http://docs.oracle.com/javafx. Other News: JavaFX Scene Builder 1.1 Developer Preview was released during the week of JavaOne and is available from OTN. This version contains support for the Linux and Mac OS X 10.8 platforms, and a preview of the new CSS Analyzer feature. See the release notes for more information.

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  • Use Case Diagrams - should I create a diagram just for a view business rule?

    - by Periback
    I'm modeling a UCD where I have two actors ( a content producer and a developer).. the content producer is going to create and specify details of a storyboard functionality, and the other actor (developer) will only be able to view this storyboard ( he'll log in the application and read the storyboard to start developing what it says, outside the application..) I'm working on the specification of this storyboard functionality and I'd like to know it would be like a best-practice if I describe something like " actor- developer", "UCD - read scenes of storyboard" . This is the specification of an application I developed for my thesis and they asked me to add some specification...

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  • Game engine like Unity 3D that allow me to use .NET code

    - by Pking
    I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. However, I don't want to restrict myself to using the Unity 3D scripts for handling every bit of game logic in the game. E.g. If I want to construct a RPG dialogue system I don't want to do it with unity 3d scripts - I'd like to use C#/.net. Also, I might want to use e.g. windows azure and sql azure as backend, and use 3rd party .net libraries such as reactive-extensions etc. Is there a .net engine out there that helps me with asset loading, animations, physics, transitions, etc. with a scene editor, but allow me to plug it into a visual studio .net project? Thanks

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Can it be useful to build an application starting with the GUI?

    - by Grant Palin
    The trend in application design and development seems to be starting with the "guts": the domain, then data access, then infrastructure, etc. The GUI seems to usually come later in the process. I wonder if it could ever be useful to build the GUI first... My rationale is that by building at least a prototype GUI, you gain a better idea of what needs to happen behind the scenes, and so are in a better position to start work on the domain and supporting code. I can see an issue with this practice in that if the supporting code is not yet written, there won't be much for the GUI layer to actually do. Perhaps building mock objects or throwaway classes (somewhat like is done in unit testing) would provide just enough of a foundation to build the GUI on initially. Might this be a feasible idea for a real project? Maybe we could add GDD (GUI Driven Development) to the acronym stable...

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  • About floating point precision and why do we still use it

    - by system_is_b0rken
    Floating point has always been troublesome for precision on large worlds. This article explains behind-the-scenes and offers the obvious alternative - fixed point numbers. Some facts are really impressive, like: "Well 64 bits of precision gets you to the furthest distance of Pluto from the Sun (7.4 billion km) with sub-micrometer precision. " Well sub-micrometer precision is more than any fps needs (for positions and even velocities), and it would enable you to build really big worlds. My question is, why do we still use floating point if fixed point has such advantages? Most rendering APIs and physics libraries use floating point (and suffer it's disadvantages, so developers need to get around them). Are they so much slower? Additionally, how do you think scalable planetary engines like outerra or infinity handle the large scale? Do they use fixed point for positions or do they have some space dividing algorithm?

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  • Shader inputs in a general purpouse engine

    - by dreta
    I'm not familiar with SDKs like Unity or UDK that much, so i can't check this off hand. Do general purpouse engines allow users to create custom uniform variables? The way i see it, and the way i have implemented it in an engine i'm writing to learn 3D, is that there is a "set" of uniforms provided by the engine and if you want to write a custom shader then you utilize uniforms you need to create a wanted effect. Now, the thing is, first of all i'm not an artist, second of all, i didn't have a chance to create complex scenes yet. So my question is, is it common practice to define variables that the engine provides and only allow the user to work with what they're given? Allowing users to add custom programs and use them where they want is not hard, but i have issues imagining how you'd go about doing the same for uniforms.

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  • Best practices for launching a new software version

    - by steve
    I rebuilt a web app to replace a version that we have been using for the last 3-4 years. We have a few thousand clients and a few hundred active users per day. The functionality is basically the same. The new version is a little bit faster with a few enhancement features and there are a lot of behind the scenes changes that the clients will never see. The UI is quite different but ultimately much easier to use and navigate. How should I go about having our clients stop using the old system and start using the new one? I am currently putting together a video that will play on the web site as well as within the app. The video will go through the pages and focus on some key changes. I was also thinking about an intro page that will display once the user logs in and explains some of the features.

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  • Garbled display after Ubuntu upgrade to 2.6.32-2* kernel

    - by Matthias
    I was running Ubuntu 9 (Karmic Koala) with no problems. I recently upgraded to Ubuntu 10 (Lucid Lynx) and cannot use it normally. After I log in, the screen scrambles (a purple/green mess)--impossible to see anything, although I can get out by marking the spot on the screen to click for a restart, so Linux is working behind the scenes. If I start in recovery mode with basic graphics, I have no problems at all (other than limited functionality). If I start the old 2.6.31-22 kernel, I see a bunch of "unmountable" errors in the startup script, but I can use Linux normally with no apparent problems. I'm running an IBM ThinkPad A30 with ATI Mobility graphics. Just to reiterate, the screen looks normal until I log in, at which point it goes bonkers. What do I need to change in order to fix this?

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  • Windows Azure : quand le Cloud vend des avions, Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils

    Windows Azure : quand le Cloud vend des avions Boeing utilise la plate-forme de Microsoft pour modéliser ses appareils Lors du PDC (une de ses conférences pour développeurs) de l'année dernière, Microsoft avait illustré la puissance de calcul de Windows Azure par une démonstration ludique et très concrète. Les studios Pixar étaient montés sur scène pour montrer comment ils utilisaient un nombre variable d'instances hébergées pour obtenir le rendu de certaines scènes de leurs films. Un rendu qu'ils n'auraient pu obtenir, ou pas aussi rapidement, avec leurs propres outils internes. [IMG]http://ftp-developpez.com/gordon-fowler/AzurePixar.jpg[/IMG] P...

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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  • Change guest username

    - by Eelviny
    Now, looking around on Google shows me some ways in which to customise the settings of the Guest session. But, I would love a way to change the name of the Guest account. Basically, I'm planning to take some laptops out to a school in Africa and want to rename the "Guest" account in 14.04 to "Student" so the students use that. They tend to store stuff on USB sticks and they're using the Guest account so they can't break anything. EDIT: I'll expand on this slightly. They're using the guest account simply for the reason it doesn't save anything after logoff. This was a specific thing the teachers have asked for. I don't mind if the actual username remains guest behind the scenes, but as long as it shows up as Student to on Unity. Any way of going about this?

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  • Changing the rendering resolution while maintaining the design layout

    - by Coyote
    I would like to increase the FPS of my project. Currently I would like to try reducing the resolution at which the scenes are rendered. Let's say I never want to draw more than 1280*720. What ever the real resolution is. How should I proceed? I tried pEGLView->setFrameSize(1280, 720); but only reduces the displayed size of the frame on screen (boxing). In my activity I tried setting the size of the "surface" but this seems to completely break the layout (as defined by setDesignResolutionSize). @Override public Cocos2dxGLSurfaceView onCreateView() { Cocos2dxGLSurfaceView surfaceView = new Cocos2dxGLSurfaceView(this); surfaceView.getHolder().setFixedSize(1280, 720); return surfaceView; } Is there a way to simply change the rendered

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  • I`ve got some problems with new Acer Aspire S3

    - by xcariba
    I just got a new Acer Aspire S3 Laptop, and I've installed Ubuntu on it. Here is some problems: 1. Bluetooth (AR3012) can't find any devices. rfkill shows that everything is fine, but I still can't connect to any device. (Maybe it was turned off in stock windows?) 2. Can't change screen brightness (I've tried Timex's solution with new 3.2-rc kernel and some grub options, touchpad works fine,but I still can`t use Fn+Right/Left) 3. 720p video in all players(VLC, mplayer and totem) works wrong. I found some similar problems on intel video chips with vblank sync or something like that. Video plays as it should, but i always see a line which appears on action scenes (looks like some parts of a screen updates faster) Maybe there are some solutions from similar laptops that I can find? PS I've tried ubuntu 11.04 with old kernel and linux mint 12-rc with 3.2-rc2 kernel.

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