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  • C# Linq: Can you merge DataContexts?

    - by Andreas Grech
    Say I have one database, and this database has a set of tables that are general to all Clients and some tables that are specific to certain clients. Now what I have in mind is creating a primary DataContext that includes only the tables that are general to all the clients, and then create separate DataContexts that contain only the tables that are specific to the client. Is there a way to kind of "merge" DataContexts so that it becomes one context? So for Client A, I need one DataContext that includes both the general tables and also the tables for that specific client (retrieved from two different DataContexts) ? [Update] What I think I can do is, from the Partial Class of the DataContext instead of letting my DataContext inherit from DataContext I make it inherit from MyDataContext; that way, the tables from MyDataContext and the other DataContext will be available in one DataContext class. What do you think about this approach? Of course with something like this you can only merge two datacontexts at once though...

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  • ASP.NET web site running in IIS and hosting WCF service fails to get connections on the TCP server

    - by Salil
    I am using the combination of Silverlight client application along with ASP.NET web site running in IIS and hosting WCF service. This WCF service uses the library that starts a TCP server and and initiates requests to the connected TCP clients when the silverlight client application makes the WCF async requests. When I use this library in a local WPF application, the TCP server is able to receive client connection requests and I can get info from these clients. But when I use the same library from the implementation of the WCF service inside the ASP .NET web site project (+ Silverlight client), the server strangely does not receive any connection requests i.e. when I create TcpListener object and issue a start, nothing happens (nor an exception is generated). My setup is I am using the Ethernet for the Internet and Wi-Fi for the TCP clients. Is the WCF service getting confused because of this? Is there any special WCF settings I should put in for TcpListener.Start to work?

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  • video streaming

    - by mawia
    Hi! all I am designing an application for streaming video.I have developed a model in which a server wait for incoming request.The server it self is serving to a good number of clients and it can't afford to serve any more clients.Now when the new connection comes,the server chooses from among it's clients a candidate client who will serve the request of the incoming client.Now the thing is that this choice should be very intelligent.Now I am using various heuristic like bandwidth of the selected client,it's location,distance from the requesting client to come at a decision.Now my question is,IS THERE AVAILABLE ANY TOOL TO FIND OUT BANDWIDTH,LOCATION of a host,and DISTANCE(my be in hop number)?for hop number I can use traceroute but that will be too expensive as it take long time sending reply from every intermediate router. Any help will be appreciated. Thanks!

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  • Secure messaging using Signed MIME is it reliable?

    - by aaronb
    We have an automatic reporting and notification system written in .net that sends emails with plain text. We are having to encrypt the messages that we send our clients. The possible implementation approaches we have: Send messages as S/Mime email with attachments. Plain text email with that just contains a link to a web site that will display the message over https. It seems like S/Mime is a simpler solution, as we won't need to create the web application or secure it. Our concern is our interoperability with our clients email clients and more importantly their email filtering software. Has anyone had success or issues deploying a Signed MIME messaging solution?

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  • Class architecture, no friends allowed

    - by Captain Comic
    The question of why there are no friends in C# has been extensively discussed. I have the following design problems. I have a class that has only one public function AddOrder(Order ord). Clients are allowed to call only this function. All other logic must be hidden. Order class is listening to market events and must call other other function of TradingSystem ExecuteOrder, so I have to make it public as well. Doing that I will allow clients of Trading system to call this function and I don't want that. class TradingSystem { // Trading system stores list of orders List<Order> _orders; // this function is made public so that Order can call ir public ExecuteOrder(Order ord) { } // this function is made public for external clients public AddOrder(OrderRequest ordreq) { // create order and pass it this order.OnOrderAdded(this); } } class Order { TradingSystem _ts; public void OnOrderAdded(TradingSystem ts) { _ts = ts; } void OnMarketEvent() { _ts.ExecuteOrder() } }

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  • Would Python's Twisted library be the best case for an observer type pattern?

    - by beagleguy
    hi all, I'm developing a system where a queue will be filled with millions of items I need a process that reads items from the queue constantly and then sends those items out to registered clients. I'm thinking about using twisted for this, having the queue reader be a twisted server listening on a tcp port then clients can connect on that port and when an item is pulled from the queue the server writes it out to all the clients. Does that sound like something that twisted would be ideal for? Does anyone know of any sample code out there that may do something similar? thanks

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  • client-server application design

    - by nelly
    Hi, i want to create a client-server application using sockets on .net platform and being new to networking programming and i have a dilemma. The client will send data to server often and also the server will notify clients often. What is the best way to design it? should the server keep a thread to communicate with each client until it quits or just the clients send data to the server and it update the clients regularly(few seconds) or none of those? Some help would be great. Thanks guys.

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  • What frameworks exist for data subscription and update?

    - by Timothy Pratley
    There is one server with multiple clients. The clients are viewing subsets of the servers entire data. If the data that a client is viewing changes, the client should be informed of the changes so that it displays the current data. Example: Two clients are viewing a list of users in an administration screen. One client adds a new user to the list and modifies the permissions of another user. The other client sees the changes propagated to their view. In the client side code I would like the users list to be updated by the framework itself, raising changed events such that it will be redrawn - similar to 'cells' or dataflow. I am looking specifically for a .NET or java implementation.

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  • Change master table PK and update related table FK (changing PK from Autoincrement to UUID on Mysql)

    - by eleonzx
    I have two related tables: Groups and Clients. Clients belongs to Groups so I have a foreign key "group_id" that references the group a client belongs to. I'm changing the Group id from an autoincrement to a UUID. So what I need is to generate a UUID for each Group and update the Clients table at once to reflect the changes and keep the records related. Is there a way to do this with multiple-table update on MySQL? Adding tables definitions for clarification. CREATE TABLE `groups` ( `id` char(36) NOT NULL, `name` varchar(255) DEFAULT NULL, `created` datetime DEFAULT NULL, `modified` datetime DEFAULT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8$$ CREATE TABLE `clients` ( `id` char(36) NOT NULL, `name` varchar(255) NOT NULL, `group_id` char(36) DEFAULT NULL, `active` tinyint(1) DEFAULT '1' PRIMARY KEY (`id`), KEY `fkgp` (`group_id`), CONSTRAINT `fkgp` FOREIGN KEY (`group_id`) REFERENCES `groups` (`id`) ON DELETE NO ACTION ON UPDATE CASCADE ) ENGINE=InnoDB DEFAULT CHARSET=utf8$$

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  • Google App Engine, Java, and HTTP Performance

    - by polyclef
    A friend and I are currently working on a turn-based game with chat with both desktop browser and Android clients, with Google App Engine as the server. We're using the Java API for GAE and using HTTP for communication with the server. We've implemented simple chat functionality, and we're getting undesirable latencies 1-3 seconds from both the browser and Android clients while just posting simple one-word chat messages. My friend thought it would be best to use XMPP instead of HTTP, but we want to use a Google Accounts cookie for authentication from the Android client, and according to the GAE documentation, XMPP clients cannot use a Google Accounts cookie and must use the user's password. Does anyone have any suggestions as to where the latency might be coming from, how to troubleshoot it, and/or what to do about it? Also, is anyone aware of any opensource implementations of chat (or something similar) on GAE done in Java? Can't seem to find any.

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  • Using .htaccess to rewrite dynamic subdomains

    - by brokekidweb
    I'm currently using .htaccess to rewrite on my website to create dynamic subdomains. I also use it to remove the .php extension on all pages. However, once inside the subdomain, it tries to redirect again. For example, if you went to https://admin.example.com/test, it would actually be accessing https://example.com/clients/admin/test.php. I keeping getting various 404 errors using the following .htaccess file: Options +MultiViews Options +FollowSymLinks RewriteEngine On RewriteRule ^subdomains/(.*)/(.*) http://$1.example.com/$2 [r=301,nc] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^([^\.]+)$ $1.php [NC,L] RewriteCond %{HTTP_HOST} !^(www\.)?example\.com$ [NC] RewriteCond %{HTTP_HOST} ^(www\.)?([^\.]+)\.example\.com$ [NC] RewriteCond %{DOCUMENT_ROOT}/%2%{REQUEST_URI}/ -d RewriteRule [^/]$ %{REQUEST_URI}/ [R=301,L] RewriteCond %{ENV:REDIRECT_STATUS} ^$ RewriteCond %{HTTP_HOST} !^(www\.)?example\.com$ [NC] RewriteCond %{HTTP_HOST} ^(www\.)?([^\.]+)\.example\.com$ [NC] RewriteRule ^(.*)$ clients/%2/$1 [QSA,L] How can I keep this from redirecting to https://admin.example.com/clients/admin/test.php?

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  • High performance distributed asynchronous RPC in java

    - by unludo
    I would like to do RPC to a list of clients with the following requirements: the server does not know the clients (implies a kind of broker?) and the cleints do not know the server there may be several clients - they share the load to treat the RPC The RPC is asynchronous very fast (round-trip < 1ms) optional : offers a fail-over mechanism. It can be done with underlying tools which are not really intended for that (Hazelcast is an example). What would you use for such requirements? Thanks!

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  • Intercommunication between Java Chat Servers

    - by Pravingate
    I have a application in which I am using socket programming , having this(image) scenario. Where number of clients will try to connect Broadcast server. Now here I am managing load through LVS(Load balancer). so as a example shown in image, suppose 200 clients will wish to login for broadcast they will be distributed as 100 users on server 1 and another 100 users on server 2.clients will get connected to servers using TCP connection. Now I am maintaining user information on server side in arraylist which will be stored in heap memory,Now the problem is if client wish to broadcast to all logged in users, but that particular client is logged in server 1. and so client will not be able to broadcast another 100 users from server 2. Because both ther servers are unaware about each others state. please suggest to solve this scenario by whatever means you want.

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  • How to handle added input data colums without having to maintain multiple versions of SSIS packages?

    - by GLFelger
    I’m writing to solicit ideas for a solution to an upcoming problem. The product that provides data to our ETL process currently has multiple versions. Our clients are all using some version of the product, but not all use the same version and they will not all be upgraded at the same time. As new versions of the product are rolled out, the most common change is to add new data columns. Columns being dropped or renamed may happen occasionally, but our main focus right now is how to handle new columns being added. The problem that we want to address is how to handle the data for clients who use an older version of the product. If we don’t account for the new columns in our SSIS packages, then the data in those columns for clients using an older product version will not be processed. What we want to avoid is having to maintain a separate version of the SSIS packages for each version of the product. Has anyone successfully implemented a solution for this situation?

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  • iOS app private distribution and MDM

    - by Hippocrates
    We want to develop apps for a variety of separate clients for use on their iPads/iPhones. Right now we have a developer license and and provision UUIDs manually and distribute the app OTA via a web server. This limits us to 100 devices per license and leaves us paying for upkeep of the license. Some of our clients may also be interested in using an MDM software package. What is the best way for us to provision and push apps to many clients and more that 100 devices? Would each client need to pay for their own enterprise license? Any input is appreciated. Thanks.

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  • multiple threads writting to a same socket problem

    - by alex
    Hi: My program uses sockets for inter-process communication. There is one server listening on a socket port(B) on localhost waiting for a list of TCP clients to connect. And on the other end of the server is another a socket(A) that sends out data to internet. The server is designed to take everything the TCP clients send him and forward to a server on the internet. My question is if two of the TCP clients happened to send data at the same time, is this going to be a problem for the server's outgoing socket(A)? Thanks

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  • does Apple allow template style apps to pass review?

    - by user1159677
    I have an app which will go to our clients and then they can have their clients install it. Meaning there would be multiple versions of the master app but with customization per client. example 200 of our clients get the master app and then can customize it (text and images only via web) Will Apple allow something like this? Is there another way to get around this distribution model? I guess a good example of it would be a real estate agent having an app that's customized and on the app store but it's still Brand XYZ's app. thanks in advance

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  • SQL SERVER – Quick Look at SQL Server Configuration for Performance Indications

    - by pinaldave
    Earlier I wrote SQL SERVER – Beginning SQL Server: One Step at a Time – SQL Server Magazine. That was the first article on the series of my real world experience of Performance Tuning experience. I have written second part the same series over here. Read second part over here: Quick Look at SQL Server Configuration for Performance Indications. In this second part I talk about two types of my clients. 1) Those who want instant results 2) Those who want the right results It is really fun to work with both the clients. I talk about various configuration options which I look at when I try to give very early opinion about SQL Server Performance. There are various eight configurations, I give quick look and start talking about performance. Head over to original article over here: Quick Look at SQL Server Configuration for Performance Indications. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Implementing a chat program and thus involving majority of networking concepts [closed]

    - by Anisha Kaul
    Logging the chat messages on the client side. Registration of ALL clients on the server on their start up. Client should be able to add another client on his list for chatting. Server should be able to switch between clients on the basis of FCFS (multithreading). When a client logs in from other side, its friend client should be able to see it online. Now, to add to this, there can be things like sharing text/voice/video files etc, but then the focus will be on compression majorly. With the chat program, my intention is to learn the majority of "networking" concepts. What else, can be implemented (in this chat program) which can brush up my "networking" concepts?

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  • Delphi 7 SOAP Authentication and SessionID HowTo

    - by Justin Philbrow
    Hello All, I am developing a 3 tier database application. 1.) MS SQL DB 2.) Middle tier SOAP Server (with Delphi 7) connected to the DB 3.) Clients (first win32 gui (with Delphi 7) - later other platfomrs) connected to the SOAP server I chose a SOAP Server to be open to various clients at a later stage (also some of the win32 gui clients will be stationed abroad - so the clients need to be thin) (this as suggested by Dr. Bob). I am new to SOAP and have been looking at different examples and papers about authentication. But cant quite get my head around it. I have made a SOAP server and client with Delphi's SOAP Server Application Wizard and added a SOAP SERVER Data Module, added a database connection and some datasets and providers. Connected the client with dbgrid etc and that part works fine. But I want the client first to login and then be able to access data and I want the server to log each connection and also when the client logs off or is disconnected, so I am guessing I need the sessionID and a timeout. I also want the server to be able to tell the clients who else is "connected" (or whos session is still active) at any given time. I have gathered that I need to make a authentication header, but cant figure out where or who I can get a sessionID. I presume that each time a client connectes to the server the server generates a sessionID? How do I get this? Any help or suggestions/pointer would be appreciated, thanks Justin OK take 2: OK, I have done the following so far (this is used from the example Bank Account SOAP application that comes with Delphi 7): procedure TForm1.btnLoginClick(Sender: TObject); var H: TAuthHeader; Headers: ISOAPHeaders; SoapData: IThorPayServerDB; begin SoapData := HTTPRIOOnForm as IThorPayServerDB; if not(SoapData.login(edtUser.Text,edtPassword.Text)) then begin showmessage('Not correct login'); exit; end; Headers := SoapData as ISoapHeaders; { Get the header from the incoming message } Headers.Get(TAuthHeader, TSoapHeader(H)); try if H < nil then begin FIdKey := H.IdNumber; FTimeStamp := H.TimeStamp; end else ShowMessage('No authentication header received from server'); finally H.Free; end; if FIdKey 0 then showmessage('Authenticated');; end; The SoapData.login returns the correct result, but for some reason I cant get hold of the header. In this case H is nil and the result becomes 'No authentication header received from server'. If I intersept the SOAP xml I can see that the header is there, here is the returned package: 1 1 4208687 2010-05-14T10:03:49.469+03:00 true Anyone any idea? In this case I am not using the SOAPConnetion that I am using for the DB, but a seperate HTTPTRIO component.

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  • ISA 2006 refuses VPN DHCP requests as spoofing

    - by Daniel
    I'm running ISA 2006 with PPTP VPN for my AD-controlled network. DHCP is located on the ISA server itself and authentication is done by RADIUS (NPS) located on the DC. Right now my VPN clients can connect, access local DNS, and can ping ISA, the DC, and other clients. Here's where it gets weird. I noticed that despite all this, ipconfig shows the following: PPP adapter North Horizon VPN: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : North Horizon VPN Physical Address. . . . . . . . . : DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes IPv4 Address. . . . . . . . . . . : 10.42.4.7(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.255 Default Gateway . . . . . . . . . : 0.0.0.0 DNS Servers . . . . . . . . . . . : 10.42.1.10 NetBIOS over Tcpip. . . . . . . . : Enabled So I went over and checked my ISA logs for both DHCP requests and replies, only to find out that my VPN clients are being denied because ISA thinks its a spoof. Here's some relevant information from the log (the VPN subnet is 10.42.4.0/24): Client IP: 10.42.4.6 Destination: 255.255.255.255:67 Client Username: (blank) Protocol: DHCP (request) Action: Denied Connection Rule: (blank) Source Network: VPN Clients Destination Network: Local Host Result Code: 0xc0040014 FWX_E_FWE_SPOOFING_PACKET_DROPPED Network Interface: 10.42.4.11 --------------------------------------------------------- Original Client IP: 10.42.4.6 Destination: 10.42.1.1 Client Username: (valid user) Protocol: PING Action: Initiated Connection Rule: Allow PING to ISA Source Network: VPN Clients Destination Network: Local Host Result Code: 0x0 ERROR_SUCCESS Network Interface: (blank) I wasn't sure what this 10.42.4.11 network interface was - it certainly wasn't something I had setup - untill I saw it in Routing and Remote Access under IP Routing General as an interface called "Internal" bound to the same IP address. I also noticed that since ISA takes blocks of 10 IP addresses from DHCP for VPN, it had reserved 10.42.4.2-11. I'm not sure if it means anything, though. Thanks for your help.

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  • Introducing a new Umbraco datatype for Multi-lingual websites.

    - by Vizioz Limited
    Over the last 6 months we have been building various multi-lingual sites for different clients and for some of the clients they have 1 to 1 relationships between some or all of their pages.Within Umbraco, you can copy a page ( or whole tree of pages ) and keep a relationship between each of the pages and their new copy, this allows content editors to subscribe to change notifications that Umbraco can create if one of the linked pages is changed.Unfortunately one thing that is missing in Umbraco is any way to see which pages are related to each other and to have a quick and easy way to jump between the related pages.We created a datatype that solves these problems and thought we would release it as an open source project ( which we are still maintaining )Currently you can:1) See current relationships2) Add relationships3) Limit the number of relationships that can be added ( by the data type )4) See the Country flag ( assuming a culture has been set on each of your top level site nodes for each country site )5) Link between the documents6) Change or delete the linksAn example where multiple languages are allowed:An example where only 2 languages exist (1 relationship):You can download the datatype from the Umbraco project page:Vizioz Relationships for UmbracoPlease do let us know what you think :)

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Umbraco Gold Partner and the last 6 months.

    - by Vizioz Limited
    As with a lot of blogs, unfortunately over the last 6 months our blog has been feeling some what neglected, the good news, is this has been due to us going from strength to strength :)In the last 6 months we have developed 5 more Microsites for Microsoft, we have helped a London agency fix a dire Umbraco implementation for a global drinks brand, built a great site for a famous food product range and most recently we are working with DairyMaster in Ireland building them a new website for their global distribution network and over the next couple of months we will be launching their new global marketing websites in 9 different languages.As well as working with these great clients, we also helped ResourceiT launch their new website in time for the Microsoft Global Partners conference.In December, Umbraco HQ launched their Umbraco Gold Partner programme, Vizioz was proud to be one of the first Gold Partners in the UK, showing our clients that we are investing our money in the product we promote, ensuring that Umbraco continues to go from strength to strength.

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  • list of things to think about for hosting a potentially high traffic website

    - by SpashHit
    I do my own hosting for a few clients on my own VPS server (Lindode). Since my clients so far have been extremely low traffic, I have not had to really dig into some of the considerations that I would need for a higher traffic site. Now I am bidding on a client whose site will be potentially higher (not Facebook or twitter, but higher than Joe's ice cream shop). Is there a list of things I need to think about that I may be missing? I am going to assume, at least at first, that I will be able to handle them on my shared Linode, but I could move to a dedicated Linode if need be. I am not thinking so far of multiple servers, but short of that there are still considerations. For example, mod_perl instead of straight CGI, better backups, etc. What else? In case it matters, the stack will be debian-linux / apache / Perl / mysql / Template Toolkit.

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