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  • EPM 11.1.2.2 Architecture: Essbase

    - by Marc Schumacher
    Since a lot of components exist to access or administer Essbase, there are also a couple of client tools available. End users typically use the Excel Add-In or SmartView nowadays. While the Excel Add-In talks to the Essbase server directly using various ports, SmartView connects to Essbase through Provider Services using HTTP protocol. The ability to communicate using a single port is one of the major advantages from SmartView over Excel Add-In. If you consider using Excel Add-In going forward, please make sure you are aware of the Statement of Direction for this component. The Administration Services Console, Integration Services Console and Essbase Studio are clients, which are mainly used by Essbase administrators or application designers. While Integration Services and Essbase Studio are used to setup Essbase applications by loading metadata or simply for data loads, Administration Services are utilized for all kind of Essbase administration. All clients are using only one or two ports to talk to their server counterparts, which makes them work through firewalls easily. Although clients for Provider Services (SmartView) and Administration Services (Administration Services Console) are only using a single port to communicate to their backend services, the backend services itself need the Essbase configured port range to talk to the Essbase server. Any communication to repository databases is done using JDBC connections. Essbase Studio and Integration Services are using different technologies to talk to the Essbase server, Integration Services uses CAPI, Essbase Studio uses JAPI. However, both are using the configured port range on the Essbase server to talk to Essbase. Connections to data sources are either based on ODBC (Integration Service, Essbase) or JDBC (Essbase Studio). As for all other components discussed previously, when setting up firewall rules, be aware of the fact that all services may need to talk to the external authentication sources, this is not only needed for Shared Services.

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  • Invitation: HARNESSING THE POWER OF FUSION

    - by mseika
    HARNESSING THE POWER OF FUSION: IMPLEMENT AND EXTEND ORACLE'S NEXT-GENERATION APPLICATIONS TO MEET CHANGING CLIENT NEEDSBRUSSELS, BELGIUM, APRIL 23RD, 2012 - APRIL 24th, 2012 The pace of business continues to accelerate. Clients demand solutions that not only meet their needs today, but evolve as quickly as markets, competition and technology. Oracle Fusion Applications can help you to anticipate and satisfy your clients changing needs. Designed for an era of business disruption, they co-exist with existing IT investments, but leverage new technologies (such as mobility and SOA) and breakthrough Cloud computing delivery models as you need them. They also support unprecedented levels of extensibility. To show you how, Oracle's Product Development organization invites you to join an exclusive Fusion Applications presentation and demonstration event for Oracle partners in Europe. This intensive 2-day event will illustrate Fusion Applications capabilities that can enhance ROI for your clients across four major product families: Financials, Procurement and Project Portfolio Management (ERP) Customer Relationship Management (CRM) Human Capital Management (HCM) Supply Chain Management (SCM) Led by Oracle Product Development personnel, this event will also demonstrate how to extend the Fusion Applications user experience, data model, business process and reporting using new Functional Setup and Composer technologies. These can help you address unique client needs without impacting future upgrades. This presentation and demonstration event is intended for consulting business development and delivery personnel. Reserve your Seats today for April 23rd - 24th event To register to this event CLICK HERE For further information please contact me at [email protected]. Best regards Paul ThompsonSenior Director EMEA Alliances and Solutions Partner Programs Markku RouhiainenDirector, Applications Partner EnablementWestern Europe

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  • Invitation: HARNESSING THE POWER OF FUSION

    - by mseika
    HARNESSING THE POWER OF FUSION: IMPLEMENT AND EXTEND ORACLE'S NEXT-GENERATION APPLICATIONS TO MEET CHANGING CLIENT NEEDSBRUSSELS, BELGIUM, APRIL 23RD, 2012 - APRIL 24th, 2012 The pace of business continues to accelerate. Clients demand solutions that not only meet their needs today, but evolve as quickly as markets, competition and technology. Oracle Fusion Applications can help you to anticipate and satisfy your clients changing needs. Designed for an era of business disruption, they co-exist with existing IT investments, but leverage new technologies (such as mobility and SOA) and breakthrough Cloud computing delivery models as you need them. They also support unprecedented levels of extensibility. To show you how, Oracle's Product Development organization invites you to join an exclusive Fusion Applications presentation and demonstration event for Oracle partners in Europe. This intensive 2-day event will illustrate Fusion Applications capabilities that can enhance ROI for your clients across four major product families: Financials, Procurement and Project Portfolio Management (ERP) Customer Relationship Management (CRM) Human Capital Management (HCM) Supply Chain Management (SCM) Led by Oracle Product Development personnel, this event will also demonstrate how to extend the Fusion Applications user experience, data model, business process and reporting using new Functional Setup and Composer technologies. These can help you address unique client needs without impacting future upgrades. This presentation and demonstration event is intended for consulting business development and delivery personnel. Reserve your Seats today for April 23rd - 24th event To register to this event CLICK HERE For further information please contact me at [email protected]. Best regards Paul ThompsonSenior Director EMEA Alliances and Solutions Partner Programs Markku RouhiainenDirector, Applications Partner EnablementWestern Europe

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  • How to talk a client out of a Flash website?

    - by bunglestink
    I have recently been doing a bunch of web side projects through word of mouth recommendations only. Although I am much more a of a programmer than a designer by any means, my design skills are not terrible, and do not hate dealing with UI like many programmers. As a result, I find myself lured into a bunch of side projects where aside from a minimal back end for content administration, most of the programming is on front end interfaces (read javascript/css). By far the biggest frustration I have had is convincing clients that they do not want Flash. Aside the fact that I really do not enjoy Flash "development", there are many practical reasons why Flash is not desirable (lack of compatibility across devices, decreased client accessibility, plug-in requirements, increased development time, etc.). Instead of just flat out telling the clients "I will not build you a flash website", I would much rather use tactics to convince/explain to them that this is not what they actually want, ie: meet their requirements any better than standard html/css/js and distract users from their content. What kind of first hand experience do others have with this? How do you explain to someone that javascript/css/AJAX is usually a better option for most websites? Why do people want to use Flash so bad to begin with? This question pertains to clients who do not have any technical reasons for wanting flash, but just want it because they think it makes pretty websites.

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  • DIA2012

    - by Chris Kawalek
    If you've read this blog before, you probably know that Oracle desktop virtualization is used to demonstrate Oracle Applications at many different trade shows. This week, the Oracle desktop team is at DIA2012 in Philadelphia, PA. The DIA conference is a large event, hosting about 7,000 professionals in the pharmaceutical, bio technology, and medical device fields. Healthcare and associated fields are leveraging desktop virtualization because the model is a natural fit due to their high security requirements. Keeping all the data on the server and not distributing it on laptops or PCs that could be stolen makes a lot of sense when you're talking about patient records and other sensitive information. We're proud to be supporting the Oracle Health Sciences team at DIA2012 by hosting all of the Oracle healthcare related demos on a central server, and providing simple, smart card based access using our Sun Ray Clients. And remember that you're not limited to using just Sun Ray Clients--you can also use the Oracle Virtual Desktop Client and freely move your session from your iPad, your Windows or Linux PC, your Mac, or Sun Ray Clients. It's a truly mobile solution for an industry that requires mobile, secure access in order to remain compliant. Here are some pics from the show: We also have an informative PDF on Oracle desktop virtualization and Oracle healthcare that you can have a look at.  (Many thanks to Adam Workman for the pics!) -Chris  For more information, please go to the Oracle Virtualization web page, or  follow us at :  Twitter   Facebook YouTube Newsletter

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  • Java Desktop Application For Network users

    - by Motasem Abu Aker
    I'm developing a desktop application using Java. My application will run in a network environment where multiple users will access the same database through the application. There will be basic CRUD opreations (Insert, Update, Delete, & select), which means there will be chances of deadlock, or two users trying to update the same record at same time. I'm using the following Java Swing for Clients (MVC). MySQL Server for database (InnODB). Java Web start. Now, MySQL is centralized on the network, and all of the clients connect to it. The Application for ERP Purpose. I searched the internet to find a very good solution to ensure data integrity & to make sure that when updating one record from one client, other clients are aware of it. I read about Socket-server-client & RESTful web services. I don't want to go web application & don't want to use any extra libraries. So how can I handle this scenario: If User A updates a record: Is there a way to update User B's screen with the new value? If user A starts updating a record, how can I prevent other users from attempting to update the same record?

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  • Sending changes to a terrain heightmap over UDP

    - by Floomi
    This is a more conceptual, thinking-out-loud question than a technical one. I have a 3D heightmapped terrain as part of a multiplayer RTS that I would like to terraform over a network. The terraforming will be done by units within the gameworld; the player will paint a "target heightmap" that they'd like the current terrain to resemble and units will deform towards that on their own (a la Perimeter). Given my terrain is 257x257 vertices, the naive approach of sending heights when they change will flood the bandwidth very quickly - updating a quarter of the terrain every second will hit ~66kB/s. This is clearly way too much. My next thought was to move to a brush-based system, where you send e.g. the centre of a circle, its radius, and some function defining the influence of the brush from the centre going outwards. But even with reliable UDP the "start" and "stop" messages could still be delayed. I guess I could compare timestamps and compensate for this, although it'd likely mean that clients would deform verts too much on their local simulations and then have to smooth them back to the correct heights. I could also send absolute vert heights in the "start" and "stop" messages to guarantee correct data on the clients. Alternatively I could treat brushes in a similar way to units, and do the standard position + velocity + client-side prediction jazz on them, with the added stipulation that they deform terrain within a certain radius around them. The server could then intermittently do a pass and send (a subset of) recently updated verts to clients as and when there's bandwidth to spare. Any other suggestions, or indications that I'm on the right (or wrong!) track with any of these ideas would be greatly appreciated.

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  • Technology Choice for a Client Application [on hold]

    - by AK_
    Not sure this is the right place to ask... I'm involved in the development of a new system, and now we are passing the demos stage. We need to build a proper client application. The platform we care most about is Windows, for now at least, but we would love to support other platforms, as long as it's free :-). Or at least very cheap. We anticipate two kinds of users: Occasional, coming mostly from the web. Professional, who would probably require more features, and better performance, and probably would prefer to see a native client. Our server exposes two APIs: A SOAP API, WCF behind the scenes, that supports 100% of the functionality. A small and very fast UDP + Binary API, that duplicates some of the functionality and is intended for the sake of performance for certain real-time scenarios. Our team is mostly proficient in .Net, C#, C++ development, and rather familiar with Web development (HTML, JavaScript). We are probably intending to develop two clients (for both user profiles), a web app, and a native app. Architecturally, we would like to have as many common components as possible. We would like to have several layers: Communication, Client Model, Client Logic, shared by both of the clients. We would also like to be able to add features to both clients when only the actual UI is a dual cost, and the rest is shared. We are looking at several technologies: WPF + Silverlight, Pure HTML, Flash / Flex (AIR?), Java (JavaFx?), and we are considering poking at WinRT(or whatever the proper name is). The question is which technology would you recommend and why? And which advantages or disadvantages will it have regarding our requirements?

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  • How to provide value?

    - by Francisco Garcia
    Before I became a consultant all I cared about was becoming a highly skilled programmer. Now I believe that what my clients need is not a great hacker, coder, architect... or whatever. I am more and more convinced every day that there is something of greater value. Everywhere I go I discover practices where I used to roll my eyes in despair. I saw the software industry with pink glasses and laughed or cried at them depending on my mood. I was so convinced everything could be done better. Now I believe that what my clients desperately need is finding a balance between good engineering practices and desperate project execution. Although a great design can make a project cheap to maintain thought many years, usually it is more important to produce quick fast and cheap, just to see if the project can succeed. Before that, it does not really matters that much if the design is cheap to maintain, after that, it might be too late to improve things. They need people who get involved, who do some clandestine improvements into the project without their manager approval/consent/knowledge... because they are never given time for some tasks we all know are important. Not all good things can be done, some of them must come out of freewill, and some of them must be discussed in order to educate colleagues, managers, clients and ourselves. Now my big question is. What exactly are the skills and practices aside from great coding that can provide real value to the economical success of software projects? (and not the software architecture alone)

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  • Multiplayer Network Game - Interpolation and Frame Rate

    - by J.C.
    Consider the following scenario: Let's say, for sake of example and simplicity, that you have an authoritative game server that sends state to its clients every 45ms. The clients are interpolating state with an interpolation delay of 100 ms. Finally, the clients are rendering a new frame every 15ms. When state is updated on the client, the client time is set from the incoming state update. Each time a frame renders, we take the render time (client time - interpolation delay) and identify a previous and target state to interpolate from. To calculate the interpolation amount/factor, we take the difference of the render time and previous state time and divide by the difference of the target state and previous state times: var factor = ((renderTime - previousStateTime) / (targetStateTime - previousStateTime)) Problem: In the example above, we are effectively displaying the same interpolated state for 3 frames before we collected the next server update and a new client (render) time is set. The rendering is mostly smooth, but there is a dash of jaggedness to it. Question: Given the example above, I'd like to think that the interpolation amount/factor should increase with each frame render to smooth out the movement. Should this be considered and, if so, what is the best way to achieve this given the information from above?

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  • Implicit OAuth2 endpoint vs. cookies

    - by Jamie
    I currently have an app which basically runs two halves of an API - a restful API for the web app, and a synchronisation API for the native clients (all over SSL). The web app is completely javascript based and is quite similar to the native clients anyway - except it currently does not work offline. What I'm hoping to do is merge the fragmented APIs into a single restful API. The web app currently authenticates by issuing a cookie to the client whereas the native clients work using a custom HMAC access token implementation. Obviously a public/private key scenario for a javascript app is a little pointless. I think the best solution would be to create an OAuth2 endpoint on the API (like Instagram, for example http://instagram.com/developer/authentication/) which is used by both the native apps and the web app. My question is, in terms of security how does an implicit OAuth2 flow compare (storing the access token in local storage) to "secure" cookies? Presumably although SSL solves man in the middle attacks, the user could theoretically grab the access token from local storage and copy it to another machine?

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  • Methodology To Determine Cause Of User Specific Error

    - by user3163629
    We have software that for certain clients fails to download a file. The software is developed in Python and compiled into an Windows Executable. The cause of the error is still unknown but we have established that the client has an active internet connection. We suspect that the cause is due to the clients network setup. This error cannot be replicated in house. What technique or methodology should be applied to this kind of specific error that cannot be replicated in house. The end goal is to determine the cause of this error so we can move onto the solution. For example; Remote Debugging: Produce a debug version of the software and ask the client to send back a debug output file. This involves alot of time (back and forth communication) and requires the client to work and act in a timely manor to be successful. In-house debugging: Visit the client and determine their network setup, etc. Possibly develop a series of script tests before hand to run on the clients computer under the same network. Other methodologies and techniques I am not aware of?

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  • Best peer-to-peer game architecture

    - by Dejw
    Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer game, without an external server. One solution is to host an authoritative server on one phone, which in this case would be also a client. Considering point 1 this solution is not acceptable, since the phone's computing resources are not sufficient. So, I want to design a peer-to-peer architecture that will distribute the game's simulation load among the clients. Because of point 2 the system needn't be complex with regards to optimization; the latency will be very low. Each client can be an authoritative source of data about himself and his immediate environment (for example bullets.) What would be the best approach to designing such an architecture? Are there any known examples of such a LAN-level peer-to-peer protocol? Notes: Some of the problems are addressed here, but the concepts listed there are too high-level for me. Security I know that not having one authoritative server is a security issue, but it is not relevant in this case as I'm willing to trust the clients. Edit: I forgot to mention: it will be a rather fast-paced game (a shooter). Also, I have already read about networking architectures at Gaffer on Games.

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  • One codebase - lots of hosted services (similar to a basecamp style service) - planning structure

    - by RickM
    We have built a service (PHP Based) for a client, and are now looking to offer it to other clients as a hosted service. For this example, think of it like a hosted forum service, where a client signs up on our site, and is given a subdomain or can use their own domain, and the code picks up the domain, checks it against a 'master' users table, and then loads the content as needed. I'm trying to work out the best way of handling multiple clients. At the moment I can only think of two options that would work: Option 1 - Have 1 set of database tables, but on each table have a column called 'siteid' - this would mean every query has to check the siteid. This would effectively work with just 1 codebase, and 1 database. Option 2 - Have 1 'master' database with all the core stuff such as the client details and their domain. Then when the systen checks the domain, it pulls the clients database details (username/password/dbname) from a table, and loads a second database. The issue here is security of the mysql server details, however it does have the benefit that they are running their own database instead of sharing one. Which option would I be better taking here, and why? Ideally I want it to be fairly easy to convert the 'standalone' script to the 'multi-domain' script as we're on a tight deadline.

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  • Is Moving Entity Framework objects over a webservice really the best way?

    - by aceinthehole
    I've inherited a .NET project that has close to 2 thousand clients out in the field that need to push data periodically up to a central repository. The clients wake up and attempt to push the data up via a series of WCF webservices where they are passing each entity framework entity as parameter. Once the service receives this object, it preforms some business logic on the data, and then turns around and sticks it in it's own database that mirrors the database on the client machines. The trick is, is that this data is being transmitted over a metered connection, which is very expensive. So optimizing the data is a serious priority. Now, we are using a custom encoder that compresses the data (and decompresses it on the other end) while it is being transmitted, and this is reducing the data footprint. However, the amount of data that the clients are using, seem ridiculously large, given the amount of information that is actually being transmitted. It seems me that entity framework itself may be to blame. I'm suspecting that the objects are very large when serialized to be sent over wire, with a lot context information and who knows what else, when what we really need is just the 'new' inserts. Is using the entity framework and WCF services as we have done so far the correct way, architecturally, of approaching this n-tiered, asynchronous, push only problem? Or is there a different approach, that could optimize the data use?

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  • How does 301 redirection work across the network? & should I use it if there is a chance we made need to change the resource back to the original URL?

    - by Faust
    I've built a CMS that makes it fairly easy for my client to relocate pages in their site hierarchy. This site has all human-readable and intuitive URLs, so moving a page necessarily means that its URL changes. I am storing records of each resource's past URLs in the data store so that requests for bygone URLs are re-routed to their appropriate successors. I'm warning my clients not to re-arrange the site willy-nilly (for numerous reasons). But nevertheless I suspect there's a chance page moves could get reversed from time to time. So I'm trying to figure out whether 301 or 302 or 307 redirects should be used when serving up pages to requests for out-of-date URLs. I understand the value of using 301 for search engine optimization. But my concern is with this system possibly inadvertently making some pages unavailable to some users QUESTIONS: That is, if the clients move a page at location/URL A to a new location B, then users get the redirect for A to B, and then the clients move the page back to A again, how long can I expect any of those users to keep getting their requests for A redirected to B -- in this case sending them to my friendly 404 page? Is it until an item in their browser history is cleared? Is the redirect somehow cached in routers throughout the internet? How does this work? How long can I expect the 301 redirect to linger out there ?

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  • What is involved with writing a lobby server?

    - by Kira
    So I'm writing a Chess matchmaking system based on a Lobby view with gaming rooms, general chat etc. So far I have a working prototype but I have big doubts regarding some things I did with the server. Writing a gaming lobby server is a new programming experience to me and so I don't have a clear nor precise programming model for it. I also couldn't find a paper that describes how it should work. I ordered "Java Network Programming 3rd edition" from Amazon and still waiting for shipment, hopefully I'll find some useful examples/information in this book. Meanwhile, I'd like to gather your opinions and see how you would handle some things so I can learn how to write a server correctly. Here are a few questions off the top of my head: (may be more will come) First, let's define what a server does. It's primary functionality is to hold TCP connections with clients, listen to the events they generate and dispatch them to the other players. But is there more to it than that? Should I use one thread per client? If so, 300 clients = 300 threads. Isn't that too much? What hardware is needed to support that? And how much bandwidth does a lobby consume then approx? What kind of data structure should be used to hold the clients' sockets? How do you protect it from concurrent modification (eg. a player enters or exists the lobby) when iterating through it to dispatch an event without hurting throughput? Is ConcurrentHashMap the correct answer here, or are there some techniques I should know? When a user enters the lobby, what mechanism would you use to transfer the state of the lobby to him? And while this is happening, where do the other events bubble up? Screenshot : http://imageshack.us/photo/my-images/695/sansrewyh.png/

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  • How do I make my customers not like me too much?

    - by fuzzbone
    In 2004 I went to work for a consulting firm because I like variety, challenges, working with new technologies, etc. However, I've been a developer for 25 years - and spent the majority of my career as a direct-hire (12 years) then as an independent consultant for another 3 years (ah the DotCom bubble!) for one firm. So my instincts are more like a good internal developer than a consultant. My problem is what I call the "catch-22" of consulting. You go into consulting because you want to work at a lot of different engagements, but if you do a really good job your clients never want to let you go. And of course the salespeople are happy to keep you billing (and don’t want to alienate a good customer) So my question is – how do I overcome this? I have had some colleagues who had just the right type of “arrogance” (for lack of a better term) that made them initially attractive to some clients, but would grate on them over time – but that just isn’t my style. I want to do good work and be successful for my clients, but be able to “gracefully” move on after a reasonable amount of time.

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  • Tips / techniques for high-performance C# server sockets

    - by McKenzieG1
    I have a .NET 2.0 server that seems to be running into scaling problems, probably due to poor design of the socket-handling code, and I am looking for guidance on how I might redesign it to improve performance. Usage scenario: 50 - 150 clients, high rate (up to 100s / second) of small messages (10s of bytes each) to / from each client. Client connections are long-lived - typically hours. (The server is part of a trading system. The client messages are aggregated into groups to send to an exchange over a smaller number of 'outbound' socket connections, and acknowledgment messages are sent back to the clients as each group is processed by the exchange.) OS is Windows Server 2003, hardware is 2 x 4-core X5355. Current client socket design: A TcpListener spawns a thread to read each client socket as clients connect. The threads block on Socket.Receive, parsing incoming messages and inserting them into a set of queues for processing by the core server logic. Acknowledgment messages are sent back out over the client sockets using async Socket.BeginSend calls from the threads that talk to the exchange side. Observed problems: As the client count has grown (now 60-70), we have started to see intermittent delays of up to 100s of milliseconds while sending and receiving data to/from the clients. (We log timestamps for each acknowledgment message, and we can see occasional long gaps in the timestamp sequence for bunches of acks from the same group that normally go out in a few ms total.) Overall system CPU usage is low (< 10%), there is plenty of free RAM, and the core logic and the outbound (exchange-facing) side are performing fine, so the problem seems to be isolated to the client-facing socket code. There is ample network bandwidth between the server and clients (gigabit LAN), and we have ruled out network or hardware-layer problems. Any suggestions or pointers to useful resources would be greatly appreciated. If anyone has any diagnostic or debugging tips for figuring out exactly what is going wrong, those would be great as well. Note: I have the MSDN Magazine article Winsock: Get Closer to the Wire with High-Performance Sockets in .NET, and I have glanced at the Kodart "XF.Server" component - it looks sketchy at best.

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  • Sockets server design advice

    - by Rob
    We are writing a socket server in c# and need some advice on the design. Background: Clients (from mobile devices) connect to our server app and we leave their socket open so we can send data back down to them whenever we need to. The amount of data varies but we generally send/receive data from each client every few seconds, so it's quite intensive. The amount of simultaneous connections can range from 50-500 (and more in the future). We have already written a server app using async sockets and it works, however we've come across some stumbling blocks and we need to make sure that what we're doing is correct. We have a collection which holds our client states (we have no socket/connection pool at the moment, should we?). Each time a client connects we create a socket and then wait for them to send us some data and in receiveCallBack we add their clientstate object to our connections dictionary (once we have verified who they are). When a client object then signs off we shutdown their socket and then close it as well as remove them from our collection of clients dictionary. Presumably everything happens in the right order, everything works as expected. However, almost everyday it stops accepting connections, or so we think, either that or it connects but doesn't actually do anything past that and we can't work out why it's just stopping. There are few things that we'r'e unsure about 1) Should we be creating some kind of connection pool as opposed to just a dictionary of client sockets 2) What happens to the sockets that connect but then don't get added to our dictionary, they just linger around in memory doing nothing, should we create ANOTHER dictionary that holds the sockets as soon as they are created? 3) What's the best way of finding if clients are no longer connected? We've read some many methods but we're not sure of the best one to use, send data or read data, if so how? 4) If we loop through the connections dictonary to check for disposed clients, should we be locking the dictionary, if so how does this affect other clients objects trying to use it at the same time, will it throw an error or just wait? 5) We often get disposedSocketException within ReceiveCallBack method at random times, does this mean we are safe to remove that socket from the collection? We can't seem to find any production type examples which show any of this working. Any advice would be greatly received

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  • Which network protocol to use for lightweight notification of remote apps?

    - by Chris Thornton
    I have this situation.... Client-initiated SOAP 1.1 communication between one server and let's say, tens of thousands of clients. Clients are external, coming in through our firewall, authenticated by certificate, https, etc.. They can be anywhere, and usually have their own firewalls, NAT routers, etc... They're truely external, not just remote corporate offices. They could be in a corporate/campus network, DSL/Cable, even Dialup. Client uses Delphi (2005 + SOAP fixes from 2007), and the server is C#, but from an architecture/design standpoint, that shouldn't matter. Currently, clients push new data to the server and pull new data from the server on 15-minute polling loop. The server currently does not push data - the client hits the "messagecount" method, to see if there is new data to pull. If 0, it sleeps for another 15 min and checks again. We're trying to get that down to 7 seconds. If this were an internal app, with one or just a few dozen clients, we'd write a cilent "listener" soap service, and would push data to it. But since they're external, sit behind their own firewalls, and sometimes private networks behind NAT routers, this is not practical. So we're left with polling on a much quicker loop. 10K clients, each checking their messagecount every 10 seconds, is going to be 1000/sec messages that will mostly just waste bandwidth, server, firewall, and authenticator resources. So I'm trying to design something better than what would amount to a self-inflicted DoS attack. I don't think it's practical to have the server send soap messages to the client (push) as this would require too much configuration at the client end. But I think there are alternatives that I don't know about. Such as: 1) Is there a way for the client to make a request for GetMessageCount() via Soap 1.1, and get the response, and then perhaps, "stay on the line" for perhaps 5-10 minutes to get additional responses in case new data arrives? i.e the server says "0", then a minute later in response to some SQL trigger (the server is C# on Sql Server, btw), knows that this client is still "on the line" and sends the updated message count of "5"? 2) Is there some other protocol that we could use to "ping" the client, using information gathered from their last GetMessageCount() request? 3) I don't even know. I guess I'm looking for some magic protocol where the client can send a GetMessageCount() request, which would include info for "oh by the way, in case the answer changes in the next hour, ping me at this address...". Also, I'm assuming that any of these "keep the line open" schemes would seriously impact the server sizing, as it would need to keep many thousands of connections open, simultaneously. That would likely impact the firewalls too, I think. Is there anything out there like that? Or am I pretty much stuck with polling? TIA, Chris

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  • Which network protocol to use for lightweight notification of remote apps (Delphi 2005)

    - by Chris Thornton
    I have this situation.... Client-initiated SOAP 1.1 communication between one server and let's say, tens of thousands of clients. Clients are external, coming in through our firewall, authenticated by certificate, https, etc.. They can be anywhere, and usually have their own firewalls, NAT routers, etc... They're truely external, not just remote corporate offices. They could be in a corporate/campus network, DSL/Cable, even Dialup. Currently, clients push new data to the server and pull new data from the server on 15-minute polling loop. The server currently does not push data - the client hits the "messagecount" method, to see if there is new data to pull. If 0, it sleeps for another 15 min and checks again. We're trying to get that down to 7 seconds. If this were an internal app, with one or just a few dozen clients, we'd write a cilent "listener" soap service, and would push data to it. But since they're external, sit behind their own firewalls, and sometimes private networks behind NAT routers, this is not practical. So we're left with polling on a much quicker loop. 10K clients, each checking their messagecount every 10 seconds, is going to be 1000/sec messages that will mostly just waste bandwidth, server, firewall, and authenticator resources. So I'm trying to design something better than what would amount to a self-inflicted DoS attack. I don't think it's practical to have the server send soap messages to the client (push) as this would require too much configuration at the client end. But I think there are alternatives that I don't know about. Such as: 1) Is there a way for the client to make a request for GetMessageCount() via Soap 1.1, and get the response, and then perhaps, "stay on the line" for perhaps 5-10 minutes to get additional responses in case new data arrives? i.e the server says "0", then a minute later in response to some SQL trigger (the server is C# on Sql Server, btw), knows that this client is still "on the line" and sends the updated message count of "5"? 2) Is there some other protocol that we could use to "ping" the client, using information gathered from their last GetMessageCount() request? 3) I don't even know. I guess I'm looking for some magic protocol where the client can send a GetMessageCount() request, which would include info for "oh by the way, in case the answer changes in the next hour, ping me at this address...". Also, I'm assuming that any of these "keep the line open" schemes would seriously impact the server sizing, as it would need to keep many thousands of connections open, simultaneously. That would likely impact the firewalls too, I think. Is there anything out there like that? Or am I pretty much stuck with polling? TIA, Chris

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  • Why is my machine unable to mount my SMB drives ("CIFS VFS: Error connecting to socket. Aborting operation", return code -115)?

    - by downbeat
    I have a machine running Precise (12.04 x64), and I cannot mount my SMB drives (I have 3, we'll call them public, private and download). It used to work (a week or two ago) and I didn't touch fstab! The machine hosting the shares is a commercial NAS, and I'm not seeing anything that would indicate it's an issue with the NAS. I have an older machine which I updated to Precise at the same time (both fresh installed, not dist-upgrade), so should have a very similar configuration. It is not having any problems. I am not having problems on windows machines/partitions either, only one of my Precise machines. The two machines are using identical entries in fstab and identical /etc/samba/smb.conf files. I don't think I've ever changed smb.conf (has never mattered before). My fstab entries all basically look like this: //10.1.1.111/public /media/public cifs credentials=/home/downbeat/.credentials,iocharset=utf8,uid=downbeat,gid=downbeat,file_mode=0644,dir_mode=0755 0 0 Here's the dmesg output on boot: [ 51.162198] CIFS VFS: Error connecting to socket. Aborting operation [ 51.162369] CIFS VFS: cifs_mount failed w/return code = -115 [ 51.194106] CIFS VFS: Error connecting to socket. Aborting operation [ 51.194250] CIFS VFS: cifs_mount failed w/return code = -115 [ 51.198120] CIFS VFS: Error connecting to socket. Aborting operation [ 51.198243] CIFS VFS: cifs_mount failed w/return code = -115 There are no other errors I see in the dmesg output. Originally when I ran 'testparm -s', the output contained these lines ERROR: lock directory /var/run/samba does not exist ERROR: pid directory /var/run/samba does not exist Here's the samba related programs I have installed: $ dpkg --list|grep -i samba ii libpam-winbind 2:3.6.3-2ubuntu2.3 Samba nameservice and authentication integration plugins ii libwbclient0 2:3.6.3-2ubuntu2.3 Samba winbind client library ii nautilus-share 0.7.3-1ubuntu2 Nautilus extension to share folder using Samba ii python-smbc 1.0.13-0ubuntu1 Python bindings for Samba clients (libsmbclient) ii samba-common 2:3.6.3-2ubuntu2.3 common files used by both the Samba server and client ii samba-common-bin 2:3.6.3-2ubuntu2.3 common files used by both the Samba server and client ii winbind 2:3.6.3-2ubuntu2.3 Samba nameservice integration server $ dpkg --list|grep -i smb ii dmidecode 2.11-4 SMBIOS/DMI table decoder ii libsmbclient 2:3.6.3-2ubuntu2.3 shared library for communication with SMB/CIFS servers ii python-smbc 1.0.13-0ubuntu1 Python bindings for Samba clients (libsmbclient) ii smbclient 2:3.6.3-2ubuntu2.3 command-line SMB/CIFS clients for Unix ii smbfs 2:5.1-1ubuntu1 Common Internet File System utilities - compatibility package $ dpkg --list|grep -i cifs ii cifs-utils 2:5.1-1ubuntu1 Common Internet File System utilities ii libsmbclient 2:3.6.3-2ubuntu2.3 shared library for communication with SMB/CIFS servers ii smbclient 2:3.6.3-2ubuntu2.3 command-line SMB/CIFS clients for Unix I originally noticed that my other machine had "libpam-winbind" and "nautilus-share" installed and the machine with the issue did not. Installing those two packages solved my errors with 'testparm -s', but did not fix my issue. Finally, I tried to purge and reinstall these packages smbclient smbfs cifs-utils samba-common samba-common-bin Still no luck. Again, it used to work; now it doesn't. Very similarly configured machine works (but some packages are out of date on the working machine). The NAS has only one interface/IP address, nmblookup works to find it's IP from it's hostname (from the machine with the issue) and it responds to a ping. Please any help would be great. I've been searching on AskUbuntu, SuperUser, ubuntuforums and plain old search engines for a week now and it's driving me crazy!

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  • Organizational characteristics that impact the selection of Development Methodology concepts applied to a project

    Based on my experience, no one really follows a specific methodology exactly as it is formally designed. In fact, the key concepts of a few methodologies are usually combined to form a hybrid methodology for each project based on the current organizational makeup and the project need/requirements to be accomplished. Organizational characteristics that impact the selection of methodology concepts applied to a project. Prior subject knowledge pertaining to a project can be critical when deciding on what methodology or combination of methodologies to apply to a project. For example, if a project is very straight forward, and the development staff has experience in developing  that are similar, then the waterfall method could possibly be the best choice because little to no research is needed  in order to complete the project tasks and there is very little need for changes to occur.  On the other hand, if the development staff has limited subject knowledge or the requirements/specification of the project could possibly change as the project progresses then the use of spiral, iterative, incremental, agile, or any combination would be preferred. The previous methodologies used by an organization typically do not change much from project to project unless the needs of a project dictate differently. For example, if the waterfall method is the preferred development methodology then most projects will be developed by the waterfall method. Depending on the time allotted to a project each day can impact the selection of a development methodology. In one example, if the staff can only devote a few hours a day to a project then the incremental methodology might be ideal because modules can be added to the final project as they are developed. On the other hand, if daily time allocation is not an issue, then a multitude of methodologies could work well for a project. Project characteristics that impact the selection of methodology concepts applied to a project. The type of project being developed can often dictate the type of methodology used for the project. Based on my experience, projects that tend to have a lot of user interaction, follow a more iterative, incremental, or agile approach typically using a prototype that develops into a final project. These methodologies desire back and forth communication between users, clients, and developers to allow for requirements to change and functionality to be enhanced. Conversely, limited interaction applications or automated services can still sometimes get away with using the waterfall or transactional approach. The timeline of a project can also force an organization to prefer a particular methodology over the rest. For instance, if the project must be completed within 24 hours, then there is very little time for discussions back and forth between clients, users and the development team. In this scenario, the waterfall method would be perfect because the only interaction with the client occurs prior to a development project to outline the system requirements, and the development team can quickly move through the software development stages in order to complete the project within the deadline. If the team had more time, then the other methodologies could also be considered because there is more time for client and users to review the project and make changes as they see fit, and/or allow for more time to review the project in order to enhance the business performance and functionality. Sometimes the client and or user involvement can dictate the selection of methodologies applied to a project. One example of this is if a client is highly motivated to get a project completed and desires to play an active part in the development process then the agile development approach would work perfectly with this client because it allows for frequent interaction between clients, users and the development team. The inverse of this situation is a client that just wants to provide the project requirements and only wants to get involved when the project is to be delivered. In this case the waterfall method would work well because there is no room for changes and no back and forth between the users, clients or the development team.

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  • Memcache on ubuntu server lucid and ruby 1.9.1

    - by Thiago
    Hi there, I'm trying to set up a memcache server on the above setup. I'm getting the following error: /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:443:in `load_missing_constant': uninitialized constant MemCache (NameError) from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:80:in `const_missing_with_dependencies' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:92:in `const_missing' from /root/voicegateway/vendor/plugins/workling/lib/workling/clients/memcache_queue_client.rb:18:in `<class:MemcacheQueueClient>' from /root/voicegateway/vendor/plugins/workling/lib/workling/clients/memcache_queue_client.rb:14:in `<module:Clients>' from /root/voicegateway/vendor/plugins/workling/lib/workling/clients/memcache_queue_client.rb:13:in `<module:Workling>' from /root/voicegateway/vendor/plugins/workling/lib/workling/clients/memcache_queue_client.rb:12:in `<top (required)>' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `block in require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:521:in `new_constants_in' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /root/voicegateway/vendor/plugins/workling/lib/workling/remote/runners/client_runner.rb:2:in `<top (required)>' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `block in require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:521:in `new_constants_in' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /root/voicegateway/vendor/plugins/workling/lib/workling/remote/runners/starling_runner.rb:1:in `<top (required)>' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `block in require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:521:in `new_constants_in' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /root/voicegateway/vendor/plugins/workling/lib/workling/remote.rb:3:in `<top (required)>' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:380:in `load' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:380:in `block in load_file' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:521:in `new_constants_in' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:379:in `load_file' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:259:in `require_or_load' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:425:in `load_missing_constant' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:80:in `const_missing_with_dependencies' from /root/voicegateway/config/environments/development.rb:20:in `block in load_environment' from /var/lib/gems/1.9.1/gems/rails-2.3.8/lib/initializer.rb:386:in `eval' from /var/lib/gems/1.9.1/gems/rails-2.3.8/lib/initializer.rb:386:in `block in load_environment' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/core_ext/kernel/reporting.rb:11:in `silence_warnings' from /var/lib/gems/1.9.1/gems/rails-2.3.8/lib/initializer.rb:379:in `load_environment' from /var/lib/gems/1.9.1/gems/rails-2.3.8/lib/initializer.rb:137:in `process' from /var/lib/gems/1.9.1/gems/rails-2.3.8/lib/initializer.rb:113:in `run' from /root/voicegateway/config/environment.rb:9:in `<top (required)>' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `block in require' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:521:in `new_constants_in' from /var/lib/gems/1.9.1/gems/activesupport-2.3.8/lib/active_support/dependencies.rb:156:in `require' from /var/lib/gems/1.9.1/gems/rails-2.3.8/lib/commands/server.rb:84:in `<top (required)>' from ./server:3:in `require' from ./server:3:in `<main>' But memcache-client 1.8.3 is on the gem list. What's the problem?

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