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  • StackPanel position

    - by John Espinosa
    How can I find the position of a StackPanel after it has been animated? I have a button which slides the stackpanel to the left. But if I want it to slide to the left again, the animation does not work.

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  • IE CSS bug: table border showing div with visibility: hidden, position: absolute

    - by Alessandro Vernet
    The issue I have a <div> on a page which is initially hidden with a visibility: hidden; position: absolute. The issue is that if a <div> hidden this way contains a table which uses border-collapse: collapse and has a border set on it cells, that border still shows "through" the hidden <div> on IE. Try this for yourself by running the code below on IE6 or IE7. You should get a white page, but instead you will see: Possible workaround Since this is happening on IE and not on other browsers, I assume that this is an IE bug. One workaround is to add the following code which will override the border: .hide table tr td { border: none; } I am wondering: Is this a known IE bug? Is there a more elegant solution/workaround? The code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <style type="text/css"> /* Style for tables */ .table tr td { border: 1px solid gray; } .table { border-collapse: collapse; } /* Class used to hide a section */ .hide { visibility: hidden; position: absolute; } </style> </head> <body> <div class="hide"> <table class="table"> <tr> <td>Gaga</td> </tr> </table> </div> </body> </html>

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  • Crash when using Cocos2d

    - by ipodfreak0313
    Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). I want the shoot method to be in the Enemies file, so as not to clutter up my HelloWorldLayer.m file even more. Here's what I'm using right now: HelloWorldLayer.m -(void)addEnemy:(BigAndStrongEnemy *)enemy { enemy = nil; if((arc4random() % 4) == 3) { enemy = [BigAndStrongEnemy enemy]; } else { enemy = [SmallAndFastEnemy enemy]; } if(buffDude.position.y > character.position.y || buffDude.position.y < (character.position.y + 10)) { } int rand = arc4random() % 320; if((arc4random() % 2 == 1)) { [enemy setPosition:ccp(0,rand)]; }else{ [enemy setPosition:ccp(480,rand)]; } [self animateEnemy:enemy]; [self addChild:enemy]; } -(void)animateEnemy:(BigAndStrongEnemy *)enemy2 { float randX = arc4random() % 480; float randY = arc4random() % 320; int rand = arc4random() % 320; CGPoint moveToPoint = CGPointMake(randX, (randY - rand)); [enemies addObject:enemy2]; action = [CCSequence actions: [CCMoveBy actionWithDuration:1 position:ccpMult(ccpNormalize(ccpSub(moveToPoint, enemy2.position)), 75)], [CCMoveBy actionWithDuration:3 position:ccp(buffDude.position.x,buffDude.position.y)], nil]; CCCallFuncO *a = [CCCallFuncO actionWithTarget:self selector:(@selector(shoot:)) object:enemy2]; CCSequence *s = [CCSequence actions:action,a, nil]; CCRepeatForever *repeat = [CCRepeatForever actionWithAction:s]; [enemy2 runAction:repeat]; } And here's the Shoot info from the Enemies class: Enemies.m: -(void)shoot:(id)sender { self = (BigAndStrongEnemy *)sender; [self shoot]; } -(void)spriteMoveFinished:(id)sender { CCSprite *b = (CCSprite *)sender; [self removeChild:b cleanup:YES]; } -(void)shoot { self = [CCSprite spriteWithFile:@"bigAndStrongEnemy.gif"]; CCSprite *b = [CCSprite spriteWithFile:@"bullet.gif"]; b.position = ccp(self.position.x,self.position.y); b.tag = 2; [self addChild:b]; [bullets addObject:b]; CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = CGPointMake((winSize.width - (winSize.width - self.position.x)),0); [b runAction:[CCSequence actions: [CCMoveBy actionWithDuration:0.5 position:point], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; } Every time the 3 seconds goes by, the app crashes, and goes to the breakpoint in the CCCallFuncO file. I haven't touched it, is the thing. I am completely confused. Any help is greatly appreciated.

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  • Getting the Position of an Android phone by using GPS

    - by poeschlorn
    Hey, it's me again, I've got another question regarding to basic Android programming: How can I access the GPS for getting the current Position of the mobile phone the app is running on? How long can this take to retrieve the information? In this case the GPS might be disabled, how can I enable/disable it again. Which permissions must be granted in the andorid manifest? Greetings and thanks for ur answers, poeschlorn

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  • Position of object in database

    - by fl00r
    Hi! I have got model Team and I've got (i.e.) team = Team.first :offset => 20. Now I need to get number of position of my team in db table. I can do it in ruby: Team.all.index team #=> 20 But I am sure that I can write it on SQL and it will be less expensive for me with big tables.

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  • Update table without using cursor and on date

    - by Muhammad Kashif Nadeem
    Please copy and run following script DECLARE @Customers TABLE (CustomerId INT) DECLARE @Orders TABLE ( OrderId INT, CustomerId INT, OrderDate DATETIME ) DECLARE @Calls TABLE (CallId INT, CallTime DATETIME, CallToId INT, OrderId INT) ----------------------------------------------------------------- INSERT INTO @Customers SELECT 1 INSERT INTO @Customers SELECT 2 ----------------------------------------------------------------- INSERT INTO @Orders SELECT 10, 1, DATEADD(d, -20, GETDATE()) INSERT INTO @Orders SELECT 11, 1, DATEADD(d, -10, GETDATE()) ----------------------------------------------------------------- INSERT INTO @Calls SELECT 101, DATEADD(d, -19, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 102, DATEADD(d, -17, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 103, DATEADD(d, -9, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 104, DATEADD(d, -6, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 105, DATEADD(d, -5, GETDATE()), 1, NULL ----------------------------------------------------------------- I want to update @Calls table and need following results. I am using the following query UPDATE @Calls SET OrderId = ( CASE WHEN (s.CallTime > e.OrderDate) THEN e.OrderId END ) FROM @Calls s INNER JOIN @Orders e ON s.CallToId = e.CustomerId and the result of my query is not what I need. Requirement: As you can see there are two orders. One is on 2010-12-12 and one is on 2010-12-22. I want to update @Calls table with relevant OrderId with respect to CallTime. In short If subsequent Orders are added, and there are further calls then we assume that a new call is associated with the most recent Order Note: This is sample data so this is not the case that I always have two Orders. There might be 10+ Orders and 100+ calls. Note2 I could not find good title for this question. Please change it if you think of any better. Thanks.

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  • What makes a Winform position initially stale?

    - by msorens
    The code below demonstrates a very simple problem; I am hoping that I am just missing a setting that someone might be able to reveal. Goal (1) Launch main winform (MainForm). (2) Press button to display secondary winform (ShadowForm) that is semi-transparent and should exactly overlay MainForm. What Actually Happens Scenario 1: Launch main winform then press button: ShadowForm displays with correct size but incorrect location, lower and to the right (as if it was cascaded). Press button to close ShadowForm again. Press button once more to reopen ShadowForm and now it is in the correct position, covering MainForm. Scenario 2: Launch main winform, move it around, then press button: ShadowForm displays with correct size but incorrect location (where the MainForm was before moving it). Press button to close; press again to reopen and now ShadowForm is in the correct position. using System; using System.Windows.Forms; namespace LocationTest { static class Program { static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); } } public class MainForm : Form { ShadowForm shadowForm = new ShadowForm(); Button button1 = new Button(); System.ComponentModel.IContainer components = null; public MainForm() { this.SuspendLayout(); this.button1.Location = new System.Drawing.Point(102, 44); this.button1.Size = new System.Drawing.Size(75, 23); this.button1.Text = "button1"; this.button1.Click += new System.EventHandler(this.button1_Click); this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.button1); this.ResumeLayout(false); } private void button1_Click(object sender, EventArgs e) { if (shadowForm.Visible) { shadowForm.Hide(); } else { shadowForm.Size = Size; // this always works shadowForm.Location = Location; // this fails first time, but works second time! shadowForm.Show(); } } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } public class ShadowForm : Form { private System.ComponentModel.IContainer components = null; public ShadowForm() { this.SuspendLayout(); this.BackColor = System.Drawing.Color.Black; this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.Opacity = 0.5; this.Click += new System.EventHandler(this.ShadowForm_Click); this.ResumeLayout(false); } private void ShadowForm_Click(object sender, EventArgs e) { Hide(); } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } }

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  • Finding the position of the max element

    - by Faken
    Is there a standard function that returns the position(not value) of the max element of an array of values? For example: say i have an array like this: sampleArray = [1, 5, 2, 9, 4, 6, 3] I want a function that returns the integer of 3 that tells me that sampleArray[3] is the largest value in the array.

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  • How to create a win32 application without window in background with C?

    - by user563413
    The application do not need any window or console. It can be a console application if the console window can be removed or can be put into background. The application will do some simple tasks(such as cleaning rubbish files) and exit. I hope that the application should not be a windows service if possible. I hope that the application can be started with double-click in explorer window and run silently. When the application is running, I hope that the mouse cursor should not be changed to hourglass shape. That is to say, do not disturb the user when the application is running. Just run and exit silently. DO NOT NEED to run it when windows starts or user logins. I hope this can be done in C if possible. What should I do? Thanks!

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  • Fix position of image

    - by andrei
    I have this list http://pastebin.me/dde64f8c185de9dd5e429f84701a01ce Anytime you click on an image extra content appears . I have tryed several css methods but i cant get the images to remain in their position and get the text to go underneath . Anyone has a solution ?

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  • How to snap a 2D Quad to the mouse cursor using OpenGL 3.0/WIN32?

    - by NoobScratcher
    I've been having issues trying to snap a 2D Quad to the mouse cursor position I'm able : 1.) To get values into posX, posY, posZ 2.) Translate with the values from those 3 variables But the quad positioning I'm not able to do correctly in such a way that the 2D Quad is near the mouse cursor using those values from those 3 variables eg."posX, posY, posZ" I need the mouse cursor in the center of the 2D Quad. I'm hoping someone can help me achieve this. I've tried searching around with no avail. Heres the function that is ment to do the snapping but instead creates weird flicker or shows nothing at all only the 3d models show up : void display() { glClearColor(0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); for(std::vector<GLuint>::iterator I = cube.begin(); I != cube.end(); ++I) { glCallList(*I); } if(DrawArea == true) { glReadPixels(winX, winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); cerr << winZ << endl; glGetDoublev(GL_MODELVIEW_MATRIX, modelview); glGetDoublev(GL_PROJECTION_MATRIX, projection); glGetIntegerv(GL_VIEWPORT, viewport); gluUnProject(winX, winY, winZ , modelview, projection, viewport, &posX, &posY, & posZ); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, DrawAreaSurface->w, DrawAreaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, DrawAreaSurface->pixels); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glTranslatef(posX , posY, posZ); glBegin(GL_QUADS); glTexCoord2f (0.0, 0.0); glVertex3f(0.5, 0.5, 0); glTexCoord2f (1.0, 0.0); glVertex3f(0, 0.5, 0); glTexCoord2f (1.0, 1.0); glVertex3f(0, 0, 0); glTexCoord2f (0.0, 1.0); glVertex3f(0.5, 0, 0); glEnd(); } SwapBuffers(hDC); } I'm using : OpenGL 3.0 WIN32 API C++ GLSL if you really want the full source here it is - http://pastebin.com/1Ncm9HNf , Its pretty messy.

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  • Android list all images available

    - by Javadid
    hi friends, I m making an application which requires me to list all the images available on the SD-Card of the phone. i tried querying the ContentResolver way i.e. Cursor image = getContentResolver().query(Images.Media.EXTERNAL_CONTENT_URI, new String[]{Images.Media._ID,Images.Media.DATA,Images.Media.DISPLAY_NAME}, null, null, null); but without any result. Is there any way i can get the list or if thats not possible then is there any possible intent (e.g. PICK) by which i can allow the user to select a file and then access the path of the file the user selected?? Helppppp guys...

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