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  • Get contact name from just the number

    - by user1190019
    Say i have an edit text and a button. In the edit text you would type a number and then when you hit the button it will either show the contact information or return with the name of that contact. I have tried all sorts of methods provided with no luck. The one i have successfully gotten the furthest with was the following... But i had no luck returning the name. Cursor phoneCursor = null; contactList = new HashMap<String,String>(); try{ Uri uContactsUri = ContactsContract.CommonDataKinds.Phone.CONTENT_URI; String strProjection = ContactsContract.CommonDataKinds.Phone.DISPLAY_NAME; phoneCursor = getContentResolver().query(uContactsUri, null, null, null, strProjection); phoneCursor.moveToFirst(); String name = ""; String phoneNumber = ""; int nameColumn = phoneCursor.getColumnIndex(Phone.DISPLAY_NAME); int phoneColumn = phoneCursor.getColumnIndex(Phone.NUMBER); phoneCursor.moveToNext(); } } catch(Exception e){ Log.e("[SmsMain] getContactData", e.toString()); } finally{ if(phoneCursor != null){ phoneCursor.close(); phoneCursor = null; } } }

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  • Where's the Win32 resource for the mouse cursor for dragging splitters?

    - by Luther Baker
    I am building a custom win32 control/widget and would like to change the cursor to a horizontal "splitter" symbol when hovering over a particular vertical line in the control. IE: I want to drag this vertical line (splitter bar) left and right (WEST and EAST). Of the the system cursors (OCR_*), the only cursor that makes sense is the OCR_SIZEWE. Unfortunately, that is the big, awkward cursor the system uses when resizing a window. Instead, I am looking for the cursor that is about 20 pixels tall and around 3 or 4 pixel wide with two small arrows pointing left and right. I can easily draw this and include it as a resource in my application but the cursor itself is so prevalent that I wanted to be sure it wasn't missing something. For example: when you use the COM drag and drop mechanism (CLSID_DragDropHelper, IDropTarget, etc) you implicitly have access to the "drag" icon (little box under the pointer). I didn't see an explicit OCR_* constant for this guy ... so likewise, if I can't find this splitter cursor outright, I am wondering if it is part of a COM object or something else in the win32 lib.

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  • Oracle doesn't remove cursors after closing result set

    - by Vladimir
    Note: we reuse single connection. ************************************************ public Connection connection() {                try {            if ((connection == null) || (connection.isClosed()))            {               if (connection!=null) log.severe("Connection was closed !");                connection = DriverManager.getConnection(jdbcURL, username, password);            }        } catch (SQLException e) {            log.severe("can't connect: " + e.getMessage());        }        return connection;            } ************************************************** public IngisObject[] select(String query, String idColumnName, String[] columns) { Connection con = connection(); Vector<IngisObject> objects = new Vector<IngisObject>(); try {     Statement stmt = con.createStatement();     String sql = query;     ResultSet rs =stmt.executeQuery(sql);//oracle increases cursors count here     while(rs.next()) {        IngisObject o = new IngisObject("New Result");        o.setIdColumnName(idColumnName);                    o.setDatabase(this);        for(String column: columns) o.attrs().put(column, rs.getObject(column));        objects.add(o);        }     rs.close();// oracle don't decrease cursor count here, while it's expected     stmt.close();     } catch (SQLException ex) {     System.out.println(query);     ex.printStackTrace(); }

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  • Crosshairs in Java

    - by typoknig
    I am making a game that needs a crosshair. I have been playing with the java.awt.cursor class and that is easy enough, but the problem is that I do not want the crosshairs to be able to leave the window I create for my game, so I tried this instead: private void drawCrossHair(Graphics g){ Ellipse2D ellipse = new Ellipse2D.Float(); ellipse.setFrame(crossHair.x, crossHair.y, 36, 36); Color yellow = new Color (0xEDFF62); g.setColor(yellow); g.fillOval(crossHair.x, crossHair.y, 40, 40); g.setClip(ellipse); g.clip(ellipse); Basically I am trying to remove the "ellipse" from "g" leaving only a small ring behind. The problem here is that "g.clip(ellipse);" gives me an error. My objective with this code is to create a circle with a transparent center, like a donut. Once the donut is created I will add some small points on the inside of it so it looks more like crosshairs. One thing that may or may not be an issue is that I plan on moving the crosshairs with a joystick, not a mouse... I do not know if that will limit my options for what kind of object my crosshairs can be.

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  • Can a T-SQL variable represent an entire row?

    - by elbillaf
    I'm coding for MS SQL Server 10. I have two databases that contain dozens of tables. Each table in one database contains a table with the same name in the other database. Tables with the same name have identical format (fields and data types). The contents of the two tables are similar but not identical. I need to update one based on changes made to the other, but only under certain circumstances. I think I want to use a cursor for this, but I can't find a good example to go by. So far, the MSDN examples are reading one field at a time into a variable. I do need to be able to read /modify two fields which are identical in each table, but I gotta believe there's something less tedious than declaring variables for every field of every table. I would like to be able to FETCH an entire row, check a couple of fields and then make a decision of whether I want to write the entire row to the other table after changing two fields - but do I have to declare variables for EVERY field I want to fetch / write? There's no way to just FETCH an entire row and write an entire row?

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  • Tessellation Texture Coordinates

    - by Stuart Martin
    Firstly some info - I'm using DirectX 11 , C++ and I'm a fairly good programmer but new to tessellation and not a master graphics programmer. I'm currently implementing a tessellation system for a terrain model, but i have reached a snag. My current system produces a terrain model from a height map complete with multiple texture coordinates, normals, binormals and tangents for rendering. Now when i was using a simple vertex and pixel shader combination everything worked perfectly but since moving to include a hull and domain shader I'm slightly confused and getting strange results. My terrain is a high detail model but the textured results are very large patches of solid colour. My current setup passes the model data into the vertex shader then through the hull into the domain and then finally into the pixel shader for use in rendering. My only thought is that in my hull shader i pass the information into the domain shader per patch and this is producing the large areas of solid colour because each patch has identical information. Lighting and normal data are also slightly off but not as visibly as texturing. Below is a copy of my hull shader that does not work correctly because i think the way that i am passing the data through is incorrect. If anyone can help me out but suggesting an alternative way to get the required data into the pixel shader? or by showing me the correct way to handle the data in the hull shader id be very thankful! cbuffer TessellationBuffer { float tessellationAmount; float3 padding; }; struct HullInputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; }; struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; struct HullOutputType { float3 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; float3 binormal : BINORMAL; float2 tex2 : TEXCOORD1; float4 depthPosition : TEXCOORD2; }; ConstantOutputType ColorPatchConstantFunction(InputPatch<HullInputType, 3> inputPatch, uint patchId : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("ColorPatchConstantFunction")] HullOutputType ColorHullShader(InputPatch<HullInputType, 3> patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; output.position = patch[pointId].position; output.tex = patch[pointId].tex; output.tex2 = patch[pointId].tex2; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; output.binormal = patch[pointId].binormal; return output; } Edited to include the domain shader:- [domain("tri")] PixelInputType ColorDomainShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch<HullOutputType, 3> patch) { float3 vertexPosition; PixelInputType output; // Determine the position of the new vertex. vertexPosition = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.position = mul(float4(vertexPosition, 1.0f), worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); output.depthPosition = output.position; output.tex = patch[0].tex; output.tex2 = patch[0].tex2; output.normal = patch[0].normal; output.tangent = patch[0].tangent; output.binormal = patch[0].binormal; return output; }

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  • Add a sub-view to a DetailView UIView in iPad

    - by Elisabeth
    I'm creating a split view controller app, the detail view has a segmented control in a navigation bar at the top. Clicking on a segment will add a new view to the detail view with the appropriate information on it (covering up the DetailViewController's default UIView). I've created two new UIViews, corresponding to each segment, and I'm trying to add them to the view like this (in DetailViewController.m): if (exerciseSegmentControl.selectedSegmentIndex == UISegmentedControlNoSegment) { NSLog(@"No segment selected"); } UIView *viewToShow; if (selectedView == 0 && exerciseSegmentControl.selectedSegmentIndex == 1) { viewToShow = exerciseSolutionView; } else { viewToShow = exerciseView; } [self.view addSubview:viewToShow]; I see the view appear, but it's in the wrong place, it is placed at the very top of the window, instead of below the navigation bar. In IB, I've created instances of the views, and I've used the Attributes inspector to specify "Navigation Bar" for top bar, which sets the height of the view correctly. But the view is clearly being added too far up in the window - I see the view below it (the DetailViewController's UIView) peaking out at the bottom (I changed the background color so I know which view I'm seeing). Any tips on how to get the subview I'm adding to get placed correctly in the window? Thanks!

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  • CSS positioning is weird when reducing the viewport

    - by Lars Hanke
    I have a little meditation for you ... I run a site using a liquid tri-col layout with a header. The layout runs nicely since more than a decade with all browsers I ever dared to try. It is based on absolute positioning in CSS. This page provides an example of the actual site. Watching the page from my tablet I found that the right column overlaps the center matter. Further investigation using Firebug showed that once the center content reaches 360px width, the right margin of the div shrinks. Why is that? Since Firefox and Android render the same, I guess that this is something, which is actually supposed to be. However, I tried to make virtue out of necessity and experimented setting min-width for body and content and made the body scroll overflow. The body actually scrolls, but the right column is positioned on the right edge of the viewport instead of the body element (Firefox). Is this intentional CSS standard? Any ideas how to solve the presentation on small displays? Thanks for your efforts,  – lars.

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  • Android GridView - update View based on position

    - by Chris
    I have a GridView, using a custom adapter (myAdapter extends BaseAdapter), where each item in the grid holds an ImageButton. getView() is working fine. However, from elsewhere in my code, how can I update the image (setImageResource) for one particular item in the grid based on its position in the GridView? So far, I've added this to my adapter class: public void changeImage() { Log.d(TAG, "Image change"); this.ImageButton.setImageResource(R.drawable.newImage); } And would like to write something like this: mygridview.getItemIdAtPosition(20).changeImage(); (doesn't compile).

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  • Subview position issue after UIOrientation (rotation) change

    - by asadqamber
    I have a viewController and have added a subview in it programatically. secondView.autoresizingMask = UIViewAutoresizingFlexibleWidth; [self.view addSubview:secondView]; I guess when the device rotates, my mainViewController knows that orientation changed, but the subview (secondView) inside the mainViewController does not know this, so I change its frame to landscape size in willRotateToInterfaceOrientation. secondView.frame = CGRectMake(0, 0, 480 , 260); This does not set in the correct position, it's 11 px below the NavigationBar. Why does it start from 11 px below the navigation bar? The navigation bar shrinks when we move from portrait to landscape mode and its because of this that my subview is 11px below.

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  • ie8 playing funny with list-style-position: inside

    - by Lee
    Ok, So problem here... when using list-style-position:inside in IE8 the first like is indented but every line after that is not. So the new lines appear under the bullet. This is fine, but when I use a list with that css applied with an a tag within the li then the text automatically gets pushed to the second line, and the first line is empty. When I remove the a tag from the li then it jumps back up. Any idea on why this might be or is this a bug in the ie8 world or do I just need to double check my css? Any insights would be much appreciated.

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  • Getting Tap/Touch Position when selecting a TableView cell

    - by Omer
    Hi, hope to get some help here because this is something that really makes me mad... I have a view with a tableView, and when I tap a cell I want to present a popOver window pointing the arrow to the cell I tapped. the things that I think I need is: 1- the position of the cell in the screen (not in the view, because on large tables the Y value of the cell's rect could be grater than screen hight) or 2- a CGPoint or something similar that represents the point in the screen I tapped. I can't figured this out, and makes me really mad!!! Any help will very very very very usefull. Have a nice day.

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  • Binding position to ActualHeight

    - by Qanik
    Hi I want to bind a lists position to its own height in XAML. So its lower left corner always will be at 0.0 of the canvas. I'm using elementBinding to get the ActualHeight and a converter to invert the property. But the height sent to the converter is 0. How do I solve this or am I going at this the wrong way? <Canvas x:Name="DisplaySurface"> <ListBox x:Name="MenuList" Visibility="Visible" Canvas.Top="{Binding ElementName=MenuList, Path=ActualHeight, Converter={StaticResource LamdaConv}, ConverterParameter='val=>-val'}"> <ListBoxItem Content="item 1" /> <ListBoxItem Content="item 2" /> <ListBoxItem Content="item 3" /> <ListBoxItem Content="item 4" /> <ListBoxItem Content="item 5" /> <ListBoxItem Content="item 6" /> </ListBox> </Canvas> -Qanik

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  • RichTextBox doesn't update caret position correctly

    - by shadeMe
    I have a handler consuming the keyDown event of a WinForms RTB, that has the following code: GetTextAtLoc(RTB->SelectionStart); // selects some text at the caret's position RTB->SelectedText = "SomeOfMyOwn"; GetTextAtLoc(RTB->SelectionStart); // selects the replacement string RTB->SelectionStart += RTB->SelectionLength - 1; While this code seems to do its job (SelectionStart/Length properties are updated correctly), the caret doesn't move to the end of the new string - It says right where it was at the time of GetTextAtLoc's first call. Redrawing the textbox does seem to have any effect either.

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  • Editing Div Text At Click Position

    - by sonofdelphi
    I have a DIV which contains some text. When a user clicks on some content in the DIV, I want to enable him to edit the content at that position. <div id='Note'> Lorem ipsum dolor sit amet, consectetur adipisicing elit, <br /> sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. <br /> Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip <br /> ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse <br /> cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, <br /> sunt in culpa qui officia deserunt mollit anim id est laborum.<br /> </div>

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  • Position a UIView at the middle of a UITableView with CGRectZero frame

    - by Thomas Joulin
    Hi, I have a UITableViewController view a UITableView that I alloc/init with a frame of CGRectZero : self.tableView = [[UITableView alloc] initWithFrame:CGRectZero style:UITableViewStyleGrouped]; I want to add a view at the middle of the tableView (a loading view with a UIActivityIndicatorView and a UILabel), but I don't know how to position it, since I don't know the tableView frame. x = (self.tableview.frame.size.width - loadingView.frame.size.width) / 2.0; y = (self.tableview.frame.size.height - loadingView.frame.size.height) / 2.0; [loadingView setCenter:CGPointMake(x, y)]; I did init my tableView with CGRectZero frame so it can take the whole place available on screen (which it did), but I thought its frame would update or something. Any ideas ? Thanks !

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  • Using jquery scrollTop to position absolute Div

    - by Tim
    Hello, I am trying to position an Absolute DIV using Jquery, depending on where the user is clicking on the page. At the moment this works just great $('#window').css('left', jsEvent.pageX); $('#window').css('top', jsEvent.pageY); This positions the element exactly where my mouse has clicked the screen... Until you scroll down that is. That is why I am trying to achieve something that will take the amount of pixels from the top of the page into account. I thought something like this... $('#window').css('top', jsEvent.pageY + scrollTop()); would do the trick, unfortunately it doesn't work. Any hints? Thanks, Tim

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  • get mouse position with respect to parent element

    - by ZX12R
    this is my setup <div id="uxcParent"> <div id="uxcClickable"></div> </div> now when a user clicks in the inner element i want the mouse position with respect to the parent div and not the page. this what i tried. var x= e.pageX- obj.offsetLeft; var x= e.pageY- obj.offsetTop; this works fine only when i don't scroll the page. I want the function to return the same values no matter where my elements are on the same page.

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  • Unable to use background-position: center for VBox in flex

    - by Zeeshan Rang
    Hi I am trying to use css to have a background in a VBox which is positioned to the top of the container. my css style looks like below: <mx:Style> .agendaDateVBoxStyle { vertical-gap:0; corner-radius: 10; border-style:solid; border-color: #7191ba; background-color: #000000; background-image: 'assets/calendar/images/agenda-date-bg.png'; background-repeat:no-repeat; background-position:top; } Can someone help me with the situation. Regards Zee

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  • Use jQuery to show a div only when scroll position is between 2 points

    - by Rik
    Hi, I'm trying to work out how to get a div (#tips) to appear when the user scrolls into the 2nd quarter of its containing div's height (#wrap), and then have it disappear when the user scrolls into the last quarter. So it would be like this: 1st quarter - #tips is hidden 2nd quarter - #tips is visible 3rd quarter - #tips is visible 4th quarter - #tips is hidden I'm almost completely new to jQuery but what I've got so far is this: function addKeyboardNavigation(){ // get the height of #wrap var $wrapHeight = $('#wrap').outerHeight() // get 1/4 of wrapHeight var $quarterwrapHeight = ($wrapHeight)/4 // get 3/4 of wrapHeight var $threequarterswrapHeight = 3*($wrapHeight) // check if we're over a quarter down the page if( $(window).scrollTop() > $quarterwrapHeight ){ // if we are show keyboardTips $("#tips").fadeIn("slow"); } } This is where I get confused. How can I check if the scroll position is $quarterwrapHeight but < $threequarterswrapHeight? To make it run I've been using: // Run addKeyboardNavigation on scroll $(window).scroll(function(){ addKeyboardNavigation(); }); Any help or suggestions would be greatly appreciated! Thanks.

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  • Make HTML content area fit to viewport height?

    - by viatropos
    I just made this demo extracting out what I'm trying to accomplish: Autosize Main Content Area I want the pink/yellow area to act according to these rules: Minimum height is the size of its content (which is variable) IF content size is smaller than viewport size Otherwise minimum height is such that it adjusts to fill the window. Checking out the source to that demo, what am I missing? I feel like this is a pretty easy case that shouldn't require javascript. Any ideas?

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  • Position of least significant bit that is set

    - by peterchen
    I am looking for an efficient way to determine the position of the least significant bit that is set in an integer, e.g. for 0x0FF0 it would be 4. A trivial implementation is this: unsigned GetLowestBitPos(unsigned value) { assert(value != 0); // handled separately unsigned pos = 0; while (!(value & 1)) { value >>= 1; ++pos; } return pos; } Any ideas how to squeeze some cycles out of it? (Note: this question is for people that enjoy such things, not for people to tell me xyzoptimization is evil.) [edit] Thanks everyone for the ideas! I've learnt a few other things, too. Cool!

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  • Pre-crash iphone symptoms - odd user position, volume change

    - by BankStrong
    I'm seeing intermittent strange symtoms in my app: Blue blob (user position in MKMapView) starts "exploding" (odd, jerky animation). Can begin at startup and seems to indicate eventual problems. Speaker volume suddenly increases (back to level before I invoked kAudioSessionSetProperty_OtherMixableAudioShouldDuck). The app keeps running, but this change tells me to expect no more sounds from AVAudioPlayer. Also a reliable indicator of a future crash (on save, etc). I'm having trouble provoking this in the debugger (seems to only happen with movement in GPS). Any ideas to track it down?

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