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  • SEO effects of intermix of WP blog, custom PHP site and FB app game

    - by melbournetechlover
    We're a melbourne tech company in the process of building a custom site in PHP. We plan to launch a "pre-launch" page which is also custom coded (CSS3 on twitter bootstrap framework + HTML5 front end and PHP back end). On that site will be a link to a blog - the idea behind this is to build up ranking for a variety of relevant keywords prior to the full site going live (given the majority of the site is a member only community anyway so the blog is really the main way we'll be able to execute on-site SEO. Ideally, we would like to install wordpress in a subdirectory on our servers and just customise the header to look the same as the landing page of the website. But some questions and concerns... Is there any detrimental effect on SEO efforts in having two separate systems (one custom PHP, the other an installation of wordpress) to manage the blog vs the rest of the site? Are there any benefits or detriments to installing on a sub domain such as blog.sitename.com vs. sitename.com/blog. My preference would be sitename.com/blog as it feels neater - but open to suggestions based on knowledge of Google preferences. Separately, we are building a Facebook app which is under another site name. Again because we are launching this app first, from an SEO perspective, would it actually be better to run it from a sub domain on the main site - e.g. gamename.mainsitename.com instead of on app.gamename.com? Currently we have it on app.gamename.com, but if there are SEO benefits to moving it to the other domain and server then we'll do it. Basically we don't want to have our SEO efforts divided - will Google algorithms prefer two sites heavily referring traffic, or is it better to focus our efforts on one. I guess that's the crux of the issue. But the other one is - does Google care about traffic accessing a page built for the Facebook app iFrame - does that count toward rankings? Sorry I hope these questions aren't too complex - but we're in the tech world every day and still can't seem to find a good answer to these ones...hence I'm taking to the forums!! Free beer for whoever can give me a solid answer!

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  • What is the best practice to develop a visual component in Flex Hero?

    - by gavri
    What is the best practice to develop a visual component in Flex Hero? I do it like this: I consider a component has 2 "parts", the declarative part (the visual sub-components) which I define in the skin (just mxml) and the code part (event handlers...) which I define in an action script class. I load the skin in the ctor of the action script class. I also define skin parts, states, and I bind event handlers in the partAdded function. I am having an argument about this; that I should define the component purely in an .mxml, with listeners in the script tag, and maybe attach a skin (but the skin should be loose - maybe for reuse :-?) I come from .NET and maybe I am biased with the code behind pattern, and I am wondering from your experience and Adobe's intent, what is the best practice to usually implement a visual component?

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  • Redirecting from blogger to custom domain [closed]

    - by mdhar9e
    Possible Duplicate: How to have a blogspot blog in my domain? i have a blog from blogger named as www.myclipta.blogspot.com. i am updating regulary. Then i bought a custom domain with myclipta.com. Now i want to redirect from blogger domain to my custom domain. i don't know how to do this . i heard that to set dns name servers and CNAME..But i am not able to do this.. can any one can guide me please..

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  • Good technologies for developing a modular server component in .net?

    - by nubbers
    I am using WPF, Prism and Unity to develop the user interface for a .net application. The UI will run from a PC, but I also need to develop a separate complex server component that will provide services to the PC component via WCF. Prism and Unity have proved to be of great value in creating a modular application, at least as far as the user interface is concerned. I would also like to make the server component modular, but I cannot find anywhere what techniques, patterns and technologies are suitable. I have considered: Unity or one of the other DI containers Selected parts of Prism, such as modules and events Are these suitable for developing a modular server component? Or are these UI technologies only and should I be looking at something completely different?

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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  • Mapping interface or abstract class component

    - by Yann Trevin
    Please consider the following simple use case: public class Foo { public virtual int Id { get; protected set; } public virtual IBar Bar { get; set; } } public interface IBar { string Text { get; set; } } public class Bar : IBar { public virtual string Text { get; set; } } And the fluent-nhibernate map class: public class FooMap : ClassMap<Foo> { public FooMap() { Id(x => x.Id); Component(x => x.Bar, m => { m.Map(x => x.Text); }); } } While running any query with configuration, I get the following exception: NHibernate.InstantiationException: "Cannot instantiate abstract class or interface: NHMappingTest.IBar" It seems that NHibernate tries to instantiate an IBar object instead of the Bar concrete class. How to let Fluent-NHibernate know which concrete class to instantiate when the property returns an interface or an abstract base class? EDIT: Explicitly specify the type of component by writing Component<Bar> (as suggested by Sly) has no effect and causes the same exception to occur. EDIT2: Thanks to vedklyv and Paul Batum: such a mapping should be soon is now possible.

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  • Obj-C component-based game architecture and message forwarding

    - by WanderWeird
    Hello, I've been trying to implement a simple component-based game object architecture using Objective-C, much along the lines of the article 'Evolve Your Hierarchy' by Mick West. To this end, I've successfully used a some ideas as outlined in the article 'Objective-C Message Forwarding' by Mike Ash, that is to say using the -(id)forwardingTargetForSelector: method. The basic setup is I have a container GameObject class, that contains three instances of component classes as instance variables: GCPositioning, GCRigidBody, and GCRendering. The -(id)forwardingTargetForSelector: method returns whichever component will respond to the relevant selector, determined using the -(BOOL)respondsToSelector: method. All this, in a way, works like a charm: I can call a method on the GameObject instance of which the implementation is found in one of the components, and it works. Of course, the problem is that the compiler gives 'may not respond to ...' warnings for each call. Now, my question is, how do I avoid this? And specifically regarding the fact that the point is that each instance of GameObject will have a different set of components? Maybe a way to register methods with the container objects, on a object per object basis? Such as, can I create some kind of -(void)registerMethodWithGameObject: method, and how would I do that? Now, it may or may not be obvious that I'm fairly new to Cocoa and Objective-C, and just horsing around, basically, and this whole thing may be very alien here. Of course, though I would very much like to know of a solution to my specific issue, anyone who would care to explain a more elegant way of doing this would additionally be very welcome. Much appreciated, -Bastiaan

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  • Flash Builder 4: Call main function from a component function

    - by hyper
    i try to make a login sistem in flex, and my app looks like this: i have a main.mxml. when the app loads, a function named "start" is called. it verifies if the user is logged in or not. if "true" the user is redirected to a dashboard, if "false", a component named login is loaded. my login.mxml component has 2 input boxes (user & pass) and a "Submit" button. when the button is pressed a function named "send_login" sends the user and the pass values to the server. My problem sounds like this: when i press the Submit button in my login component, after user and pass are sended... i want to call again the "start" function from my main.mxml to check again if the user is logged in or not... i need some kind of as2 "_root" this is how my code looks: main.mxml public function start():void { currentState="Start"; loginstatus(); } login.mxml private function send_login(event:Event):void { ... bla bla send user and pass.... scriptLoader.addEventListener(Event.COMPLETE, handleLoadSuccessful); } private function handleLoadSuccessful(evt:Event):void { trace("Data sent."); start(); <-- HERE i want to call the function from main.mxml } any help is welcomed!

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  • JSF/Seam - call one component method for many radio groups

    - by purecharger
    I've got the following jsf page: <h:form> <ui:repeat value="#{list.categories}" var="cat"> <h:selectOneRadio id="sel1Rad" value="#{list.choose}" layout="pageDirection"> <f:selectItems value="#{list.names}"/> </h:selectOneRadio> </ui:repeat> <h:commandButton id="submit" action="#{list.submit}" value="Submit"/> </h:form> And a component named list. The variable cat is injected to the component, used by the method list.getNames(). What I am trying to have happen is to have list.choose() be called for each radio group. I'm not sure if this is possible with Seam. Going by the booking example distributed with Seam, there is a distinct separate method for each selectOneRadio or selectOneMenu group. Since I have an unknown number of categories, I can't / don't want to define a method for each possible choice. When I submit the form, all my choices are sent in the POST, I just don't know the correct way to tell Seam how to dispatch them to my component. Any help is appreciated!

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  • Configuring IHS server to direct traffic to the Netty component bound to a port

    - by rbot
    I have a Server Component ( based on Jboss-Netty, which could maintain & handle persistent connections ) deployed in WAS. This component when deployed & initiated within the WAS environment, binds to a port & listens for incoming HTTP connection. [ Why i had to deploy a Netty HTTP Server within WAS is another story - management requirement !! Netty is deployed in WAS as a spring bean which when initiated runs on a port in the machine, independent of WAS ] Clients (mobile app) were able to establish persistent HTTP connections (to the above URL::Port) with this netty component & send/receive requests. Now, I have to replicate this feature in our Production Environment where a IHS Server (Web Server) which sits before the WAS. What i expected is to get a IHS URL which could redirect the incoming packets to the specific PORT on WAS, so that the Client apps can establish a similar persistent http connection. Our Server Admin tried a few combinations and we are not able to identify how to proceed further on this. Your expert ideas would be highly appreciated.

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  • I would like to interactively detect when an ActiveX component has been installed, and asynchronousl

    - by Brian Stinar
    Hello, I am working on a website, and I would like to refresh a portion of the page after an ActiveX component has been installed. I have a general idea of how to do this with polling, which I am working on getting going : function detectComponentThenSleep(){ try{ // Call what I want ActiveX for, if the method is available, or // ActiveXComponent.object == null --- test for existance document.getElementById("ActiveXComponent").someMethod(); } catch{ // Try again, if the method is not available setTimeout(detectComponentThenSleep, 100); } } However, what I would REALLY like to do is something like this: ActiveXObject.addListener("onInstall", myfunction); I don't actually have the source for the ActiveX component, but I have complete control of the page I am hosting it on. I would like to use JavaScript, if possible, to accomplish this. So, my question is 1.) will this actually work with the polling method? and 2.) Is there an interrupt/listener like way of doing this? I am sure I am missing something with connecting the dots here, I can already detect if the component is present, but I am having trouble doing this asynchronously. Thank you very much for your time and help, -Brian J. Stinar-

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  • Incorrect component when querying immediately after insert using NHibernate

    - by Am
    I have the following mapping for my table in MySql: <class name="Tag, namespace" table="tags" > <id name="id" type="Int32" unsaved-value="0"> <generator class="native"></generator> </id> <property name="name" type="String" not-null="true"></property> <component name="record_dates" class="DateMetaData, namespace" > <property name="created_at" type="DateTime" not-null="true"></property> <property name="updated_at" type="DateTime" not-null="true"></property> </component> </class> As you see the record_dates property is defined as a component field of type DateMetaDate. Both created_at and updated_at fields in 'tags' table are updated via triggers. Thus I can insert a new record like such: var newTag = new Tag() { name = "some string here" } Int32 id = (Int32)Session.Save(tag); Session.Flush(); ITag t = Session.Get<Tag>(id); ViewData["xxx"] = t.name; // -----> not null ViewData["xxx"] = t.record_dates.created_at; // -----> is null However when querying the same record back immediately after it was inserted the record_dates field ends up null even though in the table those fields have got values. Can any one please point out why the Session.Get ignores getting everything back from the table? is it because it caches the newly created record for which the records_dates is null? If so how can it be told to ignore the cached version?

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  • Transparently surround a component with a link in Wicket

    - by Toni Menzel
    I want to be able to add links on certain items in an ListView. If an items is surrounded by the link or not is up to the code, so its not in the normal page markup. Say i have a markup like this: <div class="column" wicket:id="columnRepeater"> <span wicket:id="column"></span> </div> So essentially, while filling the repeater with a ListView i am able to find a custom renderer for the column component. (not my playingfield). What i want is to add a Link/Ajax Link around the column component. I learned using wicket:border lets you surround additional stuff. Now, the border markup looks like this: <wicket:border> <a wicket:id="link"><wicket:body/></a> </wicket:border> Now, i am a bit puzzled what the Border implementation looks like. Anyone there who can suggest a working java part? I have a couple of "work in progress" solutions but none works. Most questions have to do with usage of component ids. Is the border id = column ? Whats the id of the inner (border body) id then?

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