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  • Dear XM Radio: I can't upgrade my device.

    <b>Attaboy:</b> "I was looking forward to doing the update until I visited the link they provided, where I discovered that I would be required to have Windows XP SP2 with Windows Media Player 11 or higher to flash the radio."

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • Android Form Design Overlaping

    - by Mashfuk
    In My Project I have to built a registration form like the following. But when I design the form it overlays some item. How can I easily design registration form in android. How can I solve this? Thanks in advanced. <?xml version="1.0" encoding="utf-8"?> <ScrollView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/ScrollView1" android:layout_width="fill_parent" android:layout_height="fill_parent" > <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#FFFFFF" > <TextView android:text="Registration Form" android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content"> </TextView> <View android:layout_below="@id/textView1" android:background="#000000" android:layout_height="1dp" android:id="@+id/view1" android:layout_width="fill_parent" > </View> <!-- Child Menu Section of Registration Form --> <RelativeLayout android:layout_below="@id/textView1" android:id="@+id/rlKidsMenuRegForm" android:layout_height="wrap_content" android:layout_width="fill_parent" > <TextView android:layout_alignParentLeft="true" android:text="Do you use the kids MENU?" android:layout_height="wrap_content" android:layout_width="wrap_content" android:id="@+id/textView2"> </TextView> <EditText android:layout_toRightOf="@id/textView2" android:textSize="10sp" android:layout_height="15dp" android:text="EditText" android:id="@+id/editText1" android:layout_width="wrap_content"> </EditText> <EditText android:layout_height="wrap_content" android:text="EditText" android:textSize="10sp" android:id="@+id/editText2" android:layout_width="wrap_content" android:layout_below="@id/editText1"> </EditText> <EditText android:layout_toRightOf="@id/editText2" android:layout_below="@id/editText1" android:layout_height="wrap_content" android:textSize="10sp" android:text="EditText" android:id="@+id/editText3" android:layout_width="wrap_content"> </EditText> <View android:layout_below="@id/editText3" android:background="#000000" android:layout_height="1dp" android:id="@+id/view1" android:layout_width="fill_parent" > </View> </RelativeLayout> <!-- Mid Section of Registration Form --> <RelativeLayout android:layout_below="@id/rlKidsMenuRegForm" android:id="@+id/rlMidRegForm" android:layout_height="wrap_content" android:layout_width="fill_parent" android:background="#FFFFFF" > <EditText android:layout_alignParentLeft="true" android:layout_height="wrap_content" android:text="EditText" android:id="@+id/editText4" android:layout_width="wrap_content"> </EditText> <EditText android:layout_height="wrap_content" android:text="EditText" android:id="@+id/editText5" android:layout_width="wrap_content" android:layout_toRightOf="@id/editText4"> </EditText> <TextView android:text="TextView" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_width="fill_parent" android:id="@+id/textView3" android:layout_below="@id/editText5" > </TextView> <EditText android:layout_height="wrap_content" android:text="EditText" android:id="@+id/editText5" android:layout_width="fill_parent" android:layout_below="@id/textView3"> </EditText> <TextView android:text="TextView" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_width="fill_parent" android:layout_below="@id/editText5" android:id="@+id/textView3" > </TextView> <TextView android:text="TextView" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_width="wrap_content" android:id="@+id/textView3" android:layout_below="@id/textView3" > </TextView> </RelativeLayout> </RelativeLayout> </ScrollView>

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  • Writing Device Drivers for Microcontrollers, where to define IO Port pins?

    - by volting
    I always seem to encounter this dilemma when writing low level code for MCU's. I never know where to declare pin definitions so as to make the code as reusable as possible. In this case Im writing a driver to interface an 8051 to a MCP4922 12bit serial DAC. Im unsure how/where I should declare the pin definitions for The CS(chip select) and LDAC(data latch) for the DAC. At the moment there declared in the header file for the driver. Iv done a lot of research trying to figure out the best approach but havent really found anything. Im basically want to know what the best practices... if there are some books worth reading or online information, examples etc, any recommendations would be welcome. Just a snippet of the driver so you get the idea /** @brief This function is used to write a 16bit data word to DAC B -12 data bit plus 4 configuration bits @param dac_data A 12bit word @param ip_buf_unbuf_select Input Buffered/unbuffered select bit. Buffered = 1; Unbuffered = 0 @param gain_select Output Gain Selection bit. 1 = 1x (VOUT = VREF * D/4096). 0 =2x (VOUT = 2 * VREF * D/4096) */ void MCP4922_DAC_B_TX_word(unsigned short int dac_data, bit ip_buf_unbuf_select, bit gain_select) { unsigned char low_byte=0, high_byte=0; CS = 0; /**Select the chip*/ high_byte |= ((0x01 << 7) | (0x01 << 4)); /**Set bit to select DAC A and Set SHDN bit high for DAC A active operation*/ if(ip_buf_unbuf_select) high_byte |= (0x01 << 6); if(gain_select) high_byte |= (0x01 << 5); high_byte |= ((dac_data >> 8) & 0x0F); low_byte |= dac_data; SPI_master_byte(high_byte); SPI_master_byte(low_byte); CS = 1; LDAC = 0; /**Latch the Data*/ LDAC = 1; }

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  • Connecting to device behind firewall

    - by tim
    I have a wpf app that needs to communicate(exchange data) with a custom designed device (we can modify the code for the device). Do I have any options to connect to the device if it is behind a firewall via http? I was hoping there would be a method where the admin would not have to forward any specific ports or do anything on his end. I assume the issue is how would I address the device from my app. I know SOAP over SMTP is one option. Is another option where the device could chatter out to my application via http?

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  • TV not detected by Windows/VGA - when there is a WHDI device in the signal chain

    - by ashwalk
    I'm at my wit's end with this one... I had an EVGA GTS 250, and I used to plug it's HDMI out into a WHDI sender, which transmitted to its corresponding WHDI receiver 15ft away, which then connected to a Samsung LN40D LCD TV through another HDMI cable. PC/VGA < [hdmi cable] < WHDI sender <[air] WHDI receiver < [hdmi cable] < TV It was perfect, stable, no perceivable latency. I just plugged everything the first time and it worked instantly. It sent 5.1 audio, and Windows/nVidia Control Center detected the TV by its name. The WHDI device is this one: http://goo.gl/Q8iWI5 Now I bought an EVGA GTX 650, and WHDI doesn't work anymore. Both Windows and nVidia Control Center won't detect the TV, only the monitor that's connected via DVI. The TV screen shows "TX202913 connected. Check video signal." on top of a black screen. Though the device is not the problem itself, just the fact that it's not allowing direct connection between PC and TV. I would bet that if put an AVR in its place I'd also have this issue. The HDMI on this new card works with other monitors. If I put the older card back, WHDI works normally. I have googled this for 5 months on and off. Once I bumped into a page that showed how to force a display device to always-on through registry edit. Once I restarted windows, the Tv (through WHDI) displayed my expanded or duplicated desktop at 1024x768 ONLY, and listed the display as "digital display". I could not change the resolution and it wouldn't playback audio (although the option was available at nVidia Control Center HDMI audio options, but did not work). This proves that there is no conflict between the devices, except that software-wise, Windows cannot, for the life of it, understand that there's a TV there to send video/audio to. Since this won't do (no audio, poor video), I reverted this regedit. It's also not an EDID problem within the TV, since when connected directly it works. The last weird bit of this saga is that today, I reminded of Windows' "Add Device" dialog, gave it a go, and a "Samsung Generic UPNP TV" showed up, which I promptly installed the drives for, rising to a climax of... ...NOTHING HAPPENING. As far as I can tell, it really didn't change anything other than using up a few kb in my main disc. I should also say that I looked a LOT into handshake problems and nothing applied either. Do any of you have an idea of what may be going on? I can't stand the thought of having a us$200 device not working because of the addition of a newer graphics card, when the much older one had no issues. There is absolutely NO REASON for this to happen. There is NO documentation on WHDI online. Apparently no one buys this stuff. For the same reason, no one responded to this same plea for help on NVidia and EVGA forums. Worst case, this can be a warning about this setup for people in the future. Thanx in advance.

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  • Wordpress how to retrieve the post id once its been reset in the page

    - by Scott B
    I'm working with a script in which the postid of the page has been reset via a script include. How can I retrieve the actual true post id and reset its value once it has been changed via script? Here is the script that I'm referring to. Somewhere in there, the postid is being reset so that the page's the_content() call is no longer pulling the current page being viewed. <?php //$featpages = get_option('woo_slider_pages_landing'); $featpages = '579,584,537'; $featarr=split(",",$featpages); $featarr = array_diff($featarr, array("")); $i = 1; foreach ( $featarr as $featured_tab ) { query_posts('page_id=' . $featured_tab); while (have_posts()) : the_post(); ?> <div class="featured-slide" id="slide-<?php echo $i; $i++; ?>" <?php if($i >=3 ){echo 'style="display:none"';} ?>> <div class="text"> <h2><?php if ( get_post_meta($post->ID, "page_desc", $single = true) <> "" ) { echo get_post_meta($post->ID, "page_desc", $single = true); } else { the_title(); } ?></h2> <p><?php if ( get_post_meta($post->ID, "page_excerpt", $single = true) <> "" ) { echo get_post_meta($post->ID, "page_excerpt", $single = true); } else { the_excerpt(); } ?></p> <?php if ( get_post_meta($post->ID, "link_text", $single = true) <> "" and get_post_meta($post->ID, "link_link", $single = true) <> "" ) { ?> <p><a href="<?php echo get_post_meta($post->ID, "link_link", $single = true); ?>" title="<?php echo get_post_meta($post->ID, "link_text", $single = true); ?>"><?php echo get_post_meta($post->ID, "link_text", $single = true); ?></a></p> <?php } ?> </div><!-- /.text --> <?php if ( get_post_meta($post->ID, "image", $single = true) <> "" ) { ?> <div class="image"> <img src="<?php echo get_post_meta($post->ID, "image", $single = true); ?>" alt="<?php the_title(); ?>" class="featured" /> </div><!-- /.image --> <?php } ?> </div><!-- /.featured-slide --> <?php endwhile; } //endforeach ?>

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  • Why did Ubuntu suddenly get so slow?

    - by user101383
    12.10 has been slowing down mysteriously. Normally, in past versions, I can log in, open Firefox, and it will pop up within seconds. 12.10 is like that upon install too, though once I install my old apps, it gets very slow by Ubuntu standards. After login the hard drive will just make noise for a while before the OS will do anything. Hardware: enter description: Desktop Computer product: XPS 8300 () vendor: Dell Inc. serial: B6G2WR1 width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: boot=normal chassis=desktop uuid=44454C4C-3600-1047-8032-C2C04F575231 core description: Motherboard product: 0Y2MRG vendor: Dell Inc. physical id: 0 version: A00 serial: ..CN7360419G04VQ. slot: To Be Filled By O.E.M. *cpu description: CPU product: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz serial: To Be Filled By O.E.M. slot: CPU 1 size: 1600MHz capacity: 1600MHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=1 threads=2 *-cache:0 description: L1 cache physical id: 5 slot: L1-Cache size: 256KiB capacity: 256KiB capabilities: internal write-through unified *-cache:1 description: L2 cache physical id: 6 slot: L2-Cache size: 1MiB capacity: 1MiB capabilities: internal write-through unified *-cache:2 DISABLED description: L3 cache physical id: 7 slot: L3-Cache size: 8MiB capacity: 8MiB capabilities: internal write-back unified *-memory description: System Memory physical id: 20 slot: System board or motherboard size: 8GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 0 serial: 7228183 slot: DIMM3 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 1 serial: 1E28183 slot: DIMM1 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:2 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 2 serial: 9E28183 slot: DIMM4 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:3 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: NT2GC64B88B0NF-CG vendor: Nanya physical id: 3 serial: 5527183 slot: DIMM2 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-firmware description: BIOS vendor: Dell Inc. physical id: 0 version: A05 date: 09/21/2011 size: 64KiB capacity: 4032KiB capabilities: mca pci upgrade shadowing escd cdboot bootselect socketedrom edd int13floppy1200 int13floppy720 int13floppy2880 int5printscreen int9keyboard int14serial int17printer int10video acpi usb zipboot biosbootspecification *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:e000(size=4096) memory:fe600000-fe6fffff ioport:d0000000(size=268435456) *-display description: VGA compatible controller product: Juniper [Radeon HD 5700 Series] vendor: Advanced Micro Devices [AMD] nee ATI physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:44 memory:d0000000-dfffffff memory:fe620000-fe63ffff ioport:e000(size=256) memory:fe600000-fe61ffff *-multimedia description: Audio device product: Juniper HDMI Audio [Radeon HD 5700 Series] vendor: Advanced Micro Devices [AMD] nee ATI physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:48 memory:fe640000-fe643fff *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei latency=0 resources: irq:45 memory:fe708000-fe70800f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:16 memory:fe707000-fe7073ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:46 memory:fe700000-fe703fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:41 memory:fe500000-fe5fffff *-network description: Network controller product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=bcma-pci-bridge latency=0 resources: irq:16 memory:fe500000-fe503fff *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 4 vendor: Intel Corporation physical id: 1c.3 bus info: pci@0000:00:1c.3 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:42 memory:fe400000-fe4fffff *-network description: Ethernet interface product: NetLink BCM57788 Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 01 serial: 18:03:73:e1:a7:71 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.123 duplex=full firmware=sb ip=192.168.1.3 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:47 memory:fe400000-fe40ffff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:fe706000-fe7063ff *-isa description: ISA bridge product: H67 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: SATA controller product: 6 Series/C200 Series Chipset Family SATA AHCI Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 05 width: 32 bits clock: 66MHz capabilities: storage msi pm ahci_1.0 bus_master cap_list configuration: driver=ahci latency=0 resources: irq:43 ioport:f070(size=8) ioport:f060(size=4) ioport:f050(size=8) ioport:f040(size=4) ioport:f020(size=32) memory:fe705000-fe7057ff *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:fe704000-fe7040ff ioport:f000(size=32) *-scsi:0 physical id: 1 logical name: scsi0 capabilities: emulated *-disk description: ATA Disk product: Hitachi HUA72201 vendor: Hitachi physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: JP4O serial: JPW9J0HD21BTZC size: 931GiB (1TB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 sectorsize=512 signature=000641dc *-volume:0 description: EXT4 volume vendor: Linux physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 logical name: / version: 1.0 serial: 4e3d91b7-fd38-4f44-a9e9-ba3c39b926ec size: 585GiB capacity: 585GiB capabilities: primary journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2012-10-21 16:26:50 filesystem=ext4 lastmountpoint=/ modified=2012-10-29 18:12:08 mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,data=ordered mounted=2012-10-29 18:12:08 state=mounted *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 7823MiB capacity: 7823MiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 7823MiB capabilities: nofs *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 version: 3.1 serial: 84a92aae-347b-7940-a2d1-f4745b885ef2 size: 337GiB capacity: 337GiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2012-10-21 18:43:39 filesystem=ntfs modified_by_chkdsk=true mounted_on_nt4=true resize_log_file=true state=dirty upgrade_on_mount=true *-scsi:1 physical id: 2 logical name: scsi1 capabilities: emulated *-cdrom description: DVD-RAM writer product: DVDRWBD DH-12E3S vendor: PLDS physical id: 0.0.0 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/sr0 version: MD11 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-scsi:2 physical id: 3 bus info: usb@2:1.8 logical name: scsi6 capabilities: emulated scsi-host configuration: driver=usb-storage *-disk:0 description: SCSI Disk physical id: 0.0.0 bus info: scsi@6:0.0.0 logical name: /dev/sdb configuration: sectorsize=512 *-disk:1 description: SCSI Disk physical id: 0.0.1 bus info: scsi@6:0.0.1 logical name: /dev/sdc configuration: sectorsize=512 *-disk:2 description: SCSI Disk physical id: 0.0.2 bus info: scsi@6:0.0.2 logical name: /dev/sdd configuration: sectorsize=512 *-disk:3 description: SCSI Disk product: MS/MS-Pro vendor: Generic- physical id: 0.0.3 bus info: scsi@6:0.0.3 logical name: /dev/sde version: 1.03 serial: 3 capabilities: removable configuration: sectorsize=512 *-medium physical id: 0 logical name: /dev/sde

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  • Uploadify: Passing a form's ID as a parameter with scriptData

    - by Matt
    I need the ability to have multiple upload inputs on one page (potentially hundreds) using Uploadify. The upload PHP file will be renaming the uploaded file based on the ID of the input button used to submit it, so it will need that ID. Since I will be having hundreds of upload buttons on one page, I wanted to create a universal instantiation, so I did this using the class of the forms rather than the ID of the forms. However, when one of the inputs is clicked, I would like to pass the ID of that input as scriptData to the PHP. This is not working; PHP says 'formId' is undefined. Is there a good way get the ID attribute of the form input being used, and passing it to the upload PHP? Or is there a completely different and better method of accomplishing this? Thank you in advance!! <script type="text/javascript"> $(document).ready(function() { $('.uploady').uploadify({ 'uploader' : '/uploadify/uploadify.swf', 'script' : '/uploadify/uploadify.php', 'cancelImg' : '/uploadify/cancel.png', 'folder' : '/uploadify', 'auto' : true, // LINE IN QUESTION 'scriptData' : {'formId':$(this).attr('id')} }); }); </script> </head> The inputs look like this: <input id="file_upload1" class="uploady" name="file_upload" type="file" /> <input id="file_upload2" class="uploady" name="file_upload" type="file" /> <input id="file_upload3" class="uploady" name="file_upload" type="file" />

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  • Android RestTemplate Ok on emulator but fails on real device

    - by Hossein
    I'm using spring RestTemplate and it works perfect on emulator but if I run my app on real device I get HttpMessageNotWritableException ............ nested exception is java.net.SocketException: Broken pipe Here is some lines of my code(keep in mind my app works perfect on emulator) ............ LoggerUtil.logToFile(TAG, "url is [" + url + "]"); LoggerUtil.logToFile(TAG, "NetworkInfo - " + connectivityManager.getActiveNetworkInfo()); ResponseEntity<T> responseEntity = restTemplate.exchange(url, HttpMethod.POST, requestEntity, clazz); ............. I know my device's network works perfect because all other applications on my device are working and also using device browser I'm able to connect to my server so my server is available. My server is up and running and my device is able to connect to my server so why I get java.net.SocketException: Broken pipe ?!!!!!!! Before I call restTemplate.exchange() I log NetworkInfo and it looks ok -type: WIFI -status: CONNECTED/CONNECTED -isAvailable: true Thanks in advance. Update: It is really weird Even if I use HttpURLConnection, it works perfectly on emulator but on real device I get 400 Bad Request Here is my code HttpURLConnection con = null; try { String url = ....; LoggerUtil.logToFile(TAG, "url [" + url + "]" ); con = (HttpURLConnection) new URL(url).openConnection(); con.setRequestMethod("POST"); con.setRequestProperty("Connection", "Keep-Alive"); con.setDoInput(true); con.setDoOutput(true); con.setUseCaches(false); con.connect(); LoggerUtil.logToFile(TAG, "con.getResponseCode is " + con.getResponseCode()); LoggerUtil.logToFile(TAG, "con.getResponseMessage is " + con.getResponseMessage()); } catch(Throwable t){ LoggerUtil.logToFile(TAG, "*** failed [" + t + "]" ); } in log file I see con.getResponseCode is 400 con.getResponseMessage is Bad Request

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  • clean html a string by element id using php

    - by user327140
    Hi, as you can see by the subject am looking for a tool for cleaning up a HTML string in php using a HTML id property, example: According to the following PHP string I wish to clean the HTML erasing the black11 $test = ' <div id="block1"> <div id="block11">Hello1 <span>more html here...</span></div> <div id="block12">Hello2 <span>more html here...</span></div> </div> <div id="block2"></div> '; Will became $test = ' <div id="block1"> <div id="block12">Hello2 <span>more html here...</span></div> </div> <div id="block2"></div> '; I already tried the tool from htmlpurifier.org and can't get the desirable result. Only thing I achieved was removing elements by tag; erasing id; erasing class. Is there any simple way to achieve this using purifier or other? Thanks in advance,

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  • Open XML document ContentControls problem with signed id's

    - by willvv
    I have an application that generates Open XML documents with Content Controls. To create a new Content Control I use Interop and the method ContentControls.Add. This method returns an instance of the added Content Control. I have some logic that saves the id of the Content Control to reference it later, but in some computers I've been having a weird problem. When I access the ID property of the Content Control I just created, it returns a string with the numeric id, the problem is that when this value is too big, after I save the document, if I look through the document.xml in the generated document, the <w:id/> element of the <w:sdtPr/> element has a negative value, that is the signed equivalent of the value I got from the Id property of the generated control. For example: var contentControl = ContentControls.Add(...); var contentControlId = contentControl.ID; // the value of contentControlId is "3440157266" If I save the document and open it in the Package Explorer, the Id of the Content Control is "-854810030" instead of "3440157266". What have I figured out is this: ((int)uint.Parse("3440157266")).ToString() returns "-854810030" Any idea of why this happens? This issue is hard to replicate because I don't control the Id of the generated controls, the Id is automatically generated by the Interop libraries.

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  • NHibernate Child items query using Parent Id

    - by thorkia
    So I have a set up similar to this questions: Parent Child Setup Everything works great when saving the parent and the children. However, I seem to have a problem when selecting the children. I can't seem to get all the children with a specific parent. This fails with: NHibernate.QueryException: could not resolve property: ParentEntity_id of: Test.Data.ChildEntity Here is my code: public IEnumerable<ChildEntity> GetByParent(ParentEntity parent) { using (ISession session = OrmHelper.OpenSession()) { return session.CreateCriteria<ChildEntity>().Add(Restrictions.Eq("ParentEntity_id ", parent.Id)).List<ChildEntity>(); } } Any help in building a proper function to get all the items would be appreciated. Oh, I am using Fluent NHibernate to construct the mappings - version 1 RTM and NHibernate 2.1.2 GA If you need more information, let me know. As per you request, my fluent mappings: public ParentEntityMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Code).UniqueKey("ukCode"); HasMany(x => x.ChildEntity).LazyLoad() .Inverse().Cascade.SaveUpdate(); } public ChildEntityMap() { Id(x => x.Id); Map(x => x.Amount); Map(x => x.LogTime); References(x => x.ParentEntity); } That maps to the following 2 tables: CREATE TABLE "ParentEntity" ( Id integer, Name TEXT, Code TEXT, primary key (Id), unique (Code) ) CREATE TABLE "ChildEntity" ( Id integer, Amount NUMERIC, LogTime DATETIME, ParentEntity_id INTEGER, primary key (Id) ) The data store in SQLite.

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  • Inode to device information

    - by Methos
    I have 3 questions: I want to figure out if a file belongs to a USB device given the file inode. By looking in the latest kernel sources (2.6.33) on LXR, I think one can find that information by following pointers as follows: inode-super_block-block_device-backing_dev_info-device-device_driver(or device_type). However, the kernel that I am working with - 2.6.22.14 - does not have struct device pointer in the backing_dev_info object. So how can I figure out to which device does a file belong to from just the inode? I see that each of the inode, super_block and block_device contain an object of type 'dev_t'. But even after searching a lot, I could not find out how to convert 'dev_t' into struct device *. Is there any way to get that infomation? I tried to print device major and minor numbers using imajor(inode) and iminor(inode). However, for every file - belonging to hdd or usb - it always prints major and minor number as zero. Why would that be happening? I searched online for USB major numbers and I found out that major number for a USB is 180. However, on multiple machines, it showed me the major number associated with the USB dev as 253. $ ls -ltr /dev/usb* crw-rw---- 1 root root 253, 4 2010-04-13 17:20 /dev/usbmon4 crw-rw---- 1 root root 253, 3 2010-04-13 17:20 /dev/usbmon3 crw-rw---- 1 root root 253, 8 2010-04-13 17:20 /dev/usbmon8 crw-rw---- 1 root root 253, 5 2010-04-13 17:20 /dev/usbmon5 crw-rw---- 1 root root 253, 1 2010-04-13 17:20 /dev/usbmon1 crw-rw---- 1 root root 253, 7 2010-04-13 17:20 /dev/usbmon7 Why is that so?

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  • Need Associated ID Added to a While Loop (php)

    - by user319361
    Been trying to get my head around while loops for the last few days but the code seems very inefficient for what Im trying to achieve. I'm assuming I'm overcomplicating this though nothing I've tried seems to work. Each topic in my forum can have related topic IDs stored in a seperate table. A post ID is also stored in this table, as that specific post references why they are considered related. DB Table contains only: topic_id, related_id, post_id // Get related IDs and post IDs for current topic being viewed $result = $db->query('SELECT related_id, post_id FROM related_topics WHERE topic_id='.$id.''); // If related topics found, put both of the IDs into arrays if ($db->num_rows($result)) { while($cur_related = mysql_fetch_array($result)){ $reltopicarray[] = $cur_related['related_id']; $relpost[] = $cur_related['post_id']; } // If the first array isnt empty, get some additional info about each related ID from another table if(!empty($reltopicarray)) { $pieces = $reltopicarray; $glued = "\"".implode('", "', $pieces)."\""; $fetchtopics = $db->query('SELECT id, subject, author, image, etc FROM topics WHERE id IN('.$glued.')'); } // Print each related topic while($related = mysql_fetch_array($fetchtopics)){ ?> <a href="view.php?id=<?php echo $related['id']; ?>"><?php echo $related['subject']; ?></a> by <?php echo $related['author']; ?> // Id like to show the Post ID below (from the array in the first while loop) // The below link doesnt work as Im outside the while loop by this point. <br /><a href="view.php?post_id=<?php echo $cur_related['post_id']; ?>">View Relationship</a> <?php } ?> The above currently works, however I'm trying to also display the post_id link below each related topic link, as shown above. Would be greatful if someone can lend a hand. Thanks :)

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  • customer.name joining transactions.name vs. customer.id [serial] joining transactions.id [integer]

    - by Frank Computer
    INFORMIX-SQL 7.32 Pawnshop Application: one-to-many relationship where each customer (master) can have many transactions (detail). customer( id serial, pk_name char(30), {PATERNAL-NAME MATERNAL-NAME, FIRST-NAME MIDDLE-NAME} [...] ); unique index on id; unique cluster index on name; transaction( fk_name char(30), ticket_number serial, [...] ); dups cluster index on fk_name; unique index on ticket_number; Several people have told me this is not the correct way to join master to detail. They said I should always join customer.id[serial] to transactions.id[integer]. When a customer pawns merchandise, clerk queries the master using wildcards on name. The query usually returns several customers, clerk scrolls until locating the right name, enters a 'D' to change to detail transactions table, all transactions are automatically queried, then clerk enters an 'A' to add a new transaction. The problem with using customer.id joining transaction.id is that although the customer table is maintained in sorted name order, clustering the transaction table by fk_id groups the transactions by fk_id, but they are not in the same order as the customer name, so when clerk is scrolling through customer names in the master, the system has to jump allover the place to locate the clustered transactions belonging to each customer. As each new customer is added, the next id is assigned to that customer, but new customers dont show up in alphabetical order. I experimented using id joins and confirmed the decrease in performance. How can I use id joins instead of name joins and still preserve the clustered transaction order by name if transactions has no name column?

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  • JQuery: how to store records id for data from ajax query in dynamicly created html elements

    - by grapkulec
    Probably question title is rather cryptic but I will try to explain myself here so please bare with me :) Let's assume this configuration: server-side is PHP application responding for requests with data (list of items, single item details, etc.) in json format client-side is JQuery application sending ajax request to that PHP app and creating html content corresponding with received data So, for example: client requests "list of all animals with names staring with 'A'", gets the json response from server, and for every "animal" creates some html gizmo like div with animal description or something like that. It doesn't really matter what html element it will be but it has to point exactly to specific record by "containing" id of that record. And here is my dilemma: is it good solution to use "id" property for that? So it would be like: <div id="10" class="animal"> <p> This is animal of very mysterious kind... </p> </div> <div id="11" class="animal"> <p> And this one is very common to our country... </p> </div> where id="10" is of course indication that this is representation of record with id = 10. Or maybe I should store this record id in some custom made tag like <record_id>10</record_id> and leave an "id" strictly for what it was meant to be (css selector)? I need that record id for further stuff like updating database with some user input or deleting some of "animals" or creating new ones or anything that will be needed. All manipulations will be done with JQuery and ajax requests and responses will be visualized also with dynamic creation of html interface. I'm sure that somebody had to deal with that kind of stuff before so I would be grateful for some tips on that topic.

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  • VAMT 3.0 Proxy Activate - No ‘Apply Confirmation ID’ option at all

    - by lez
    I tried to activate my windows box in isolated network zone, so I followed the process of 'Scenario 2: Proxy Activation' in http://technet.microsoft.com/en-us/library/hh825202.aspx using two VAMT 3.0 hosts. Everything went fine (actually I'm not sure what option to choose when exporting VAMT data to .cilx file, I tried 'Export products and product keys' and 'Export proxy activation data only' anyway, is this a cause of this problem, I have no idea), until I wanted to apply the CID and activate the isolated pc. In 'Activate', there is no 'Apply Confirmation ID' option!, its only options are 'Acquire and save confirmation ID only' and 'Acquire confirmation ID, apply to selected machine(s) and activate'. The error message is 'cannot resolve remote name 'go.microsoft.com'' when I chose any of them, looks like acquire confirmation id always need to go to this url. But I just want to apply cid... Has anyone run into this, please? I searched internet, seems no answer... Any suggestion would be appreciated, thank you!

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  • Windows 7 XP mode missing driver virtual pc integration device

    - by Charlie Wu
    I have XP Mode installed fine, but the shipped Windows XP installation is too heavy. I tried to install a light XP using my ASUS Eee PC. After installation, I have to install a few missing drivers and everything worked OK except I can't copy and paste between host and guest operating system. I checked Device Manager and found the Virtual PC Integration Device is not installed correctly. I can't find any driver for that. How can I fix this problem?

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  • Computer components which have unique ID

    - by user23950
    What are the computer parts that has a unique ID? Be it software or hardware. For example, IP Address. And the MAC ID in the NIC. Unique ID's that could be used by bad sites to distinguish you from the rest of the crowd. Edit: Or anything that cannot be changed. Anything that is embedded in the hardware that cannot be changed.

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  • Screen capture of USB connected CE device

    - by Sorskoot
    Does anyone know if there's a tool to capture a video from a CE device (like this)? I used the Windows CE Remote Zoom-in to capture stills, but for presentation purposes I would like to show moving images. The devices is connected a pc using USB. I've tried using a webcam, but I have to move the device around all the time to scan products.

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