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  • Looking for a good world map generation algorithm

    - by FalconNL
    I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented with a few alternatives, but haven't hit on a real winner yet. One option is to generate a heightmap using perlin noise and add water at a level so that about 30% of the world is land. While perlin noise (or similar fractal-based techniques) are frequently used for terrain and is reasonably realistic, it doesn't offer much in the way of control over the number, size and position of the resulting continents, which I'd like to have from a gameplay perspective. See http://farm3.static.flickr.com/2792/4462870263_ff26c40365_o.jpg for an example (sorry, can't post pictures yet). A second option is to start with a randomly positioned one-tile seed (I'm working on a grid of tiles), determine the desired size for the continent and each turn add a tile that is horizontally or vertically adjacent to the existing continent until you've reached the desired size. Repeat for the other continents. This technique is part of the algorithm used in Civilization 4. The problem is that after placing the first few continents, it's possible to pick a starting location that's surrounded by other continents, and thus won't fit the new one. Also, it has a tendency to spawn continents too close together, resulting in something that looks more like a river than continents. See http://farm5.static.flickr.com/4069/4462870383_46e86b155c_o.jpg for an example. Does anyone happen to know a good algorithm for generating realistic continents on a grid-based map while keeping control over their number and relative sizes?

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  • People not respecting good practices at workplace

    - by VexXtreme
    Hi There are some major issues in my company regarding practices, procedures and methodologies. First of all, we're a small firm and there are only 3-4 developers, one of which is our boss who isn't really a programmer, he just chimes in now and then and tries to do code some simple things. The biggest problems are: Major cowboy coding and lack of methodologies. I've tried explaining to everyone the benefits of TDD and unit testing, but I only got weird looks as if I'm talking nonsense. Even the boss gave me the reaction along the lines of "why do we need that? it's just unnecessary overhead and a waste of time". Nobody uses design patterns. I have to tell people not to write business logic in code behind, I have to remind them not to hardcode concrete implementations and dependencies into classes and cetera. I often feel like a nazi because of this and people think I'm enforcing unnecessary policies and use of design patterns. The biggest problem of all is that people don't even respect common sense security policies. I've noticed that college students who work on tech support use our continuous integration and source control server as a dump to store their music, videos, series they download from torrents and so on. You can imagine the horror when I realized that most of the partition reserved for source control backups was used by entire seasons of TV series and movies. Our development server isn't even connected to an UPS and surge protection. It's just plugged straight into the wall outlet. I asked the boss to buy surge protection, but he said it's unnecessary. All in all, I like working here because the atmosphere is very relaxed, money is good and we're all like a family (so don't advise me to quit), but I simply don't know how to explain to people that they need to stick to some standards and good practices in IT industry and that they can't behave so irresponsibly. Thanks for the advice

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  • Good hash function for a 2d index

    - by rlbond
    I have a struct called Point. Point is pretty simple: struct Point { Row row; Column column; // some other code for addition and subtraction of points is there too } Row and Column are basically glorified ints, but I got sick of accidentally transposing the input arguments to functions and gave them each a wrapper class. Right now I use a set of points, but repeated lookups are really slowing things down. I want to switch to an unordered_set. So, I want to have an unordered_set of Points. Typically this set might contain, for example, every point on a 80x24 terminal = 1920 points. I need a good hash function. I just came up with the following: struct PointHash : public std::unary_function<Point, std::size_t> { result_type operator()(const argument_type& val) const { return val.row.value() * 1000 + val.col.value(); } }; However, I'm not sure that this is really a good hash function. I wanted something fast, since I need to do many lookups very quickly. Is there a better hash function I can use, or is this OK?

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  • Good Learning Method for Objective-C?

    - by Josh Kahane
    Hi I know this must be asked a millions times and can't be easy to answer as there is o definitive method, but any help would be appreciated, thanks. I have been playing around with all sorts of things in Xcode and with Objective-C, however I can't seem to find a good way of learning things in an efficient way. I have bought the book 'Programming in Objective-C 2.0' and its great but just lays down the basics it seems. I want to learn in the 2D game development direction, then of course 3D after nailing that, if thats the right thing to do? I am 17 currently in year 13, last year of school/A Levels and am almost definitely taking a gap year. Any good, well known reputable courses online or offline (real world)? This is my first programming language, and I am absolutely serious about learning this. One last question, is when learning things online, I have in the past started building a feature and learning a certain aspect in programming only to find out after adding more its slows down the app or its to inefficient. Is the key to use a certain method in a certain situation (being os many ways to do the same thing) or use any of those methods and refine it in your app to make it run smoothly? Sorry, its hard for me to know when I have little experience, thus far. Sorry for rambling on! I would appreciate any help, thank you!

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  • REST API error return good practices

    - by Remus Rusanu
    I'm looking for guidance on good practices when it comes to return errors from a REST API. I'm working on a new API so I can take it any direction right now. My content type is XML at the moment, but I plan to support JSON in future. I am now adding some error cases, like for instance a client attempts to add a new resource but has exceeded his storage quota. I am already handling certain error cases with HTTP status codes (401 for authentication, 403 for authorization and 404 for plain bad request URIs). I looked over the blessed HTTP error codes but none of the 400-417 range seems right to report application specific errors. So at first I was tempted to return my application error with 200 OK and a specific XML payload (ie. Pay us more and you'll get the storage you need!) but I stopped to think about it and it seems to soapy (/shrug in horror). Besides it feels like I'm splitting the error responses into distinct cases, as some are http status code driven and other are content driven. So what is the SO crowd recommendation? Good practices (please explain why!) and also, from a client pov, what kind of error handling in the REST API makes life easier for the client code?

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  • Good mobile oriented GWT widget library alternatives

    - by Michael Donohue
    I've been developing a travel planning site - tripgrep.com - which is built on appengine, GWT and smartgwt, among other technologies. It is still early days, and the site is now working well on my development environment, which is either a windows or mac computer. However, I am frequently talking up the website to my friends when we are at a bar or other venue, so I am standing there while they try to access the site via an iPhone, Android or Blackberry - I've witnessed all three. It has been painfully obvious that the browser based frontend takes a long time to download on a mobile device. I am pretty sure this is because of the javascript download for SmartGWT. So, I would like to look at alternatives to SmartGWT. What I like about SmartGWT is that it has a reasonable look and feel out of the box - I don't need to learn any design or css and it has an office application look. This is considerably better than the GWT built-in widgets, which just get a blue border. The better look-and-feel is why I went with SmartGWT early on. However, the slow load times are killing me on these mobile demos. So now I want a fast loading widget alternative that has good look-and-feel out of the box. The features I care about are: tabs, good form layout, Google maps API integration, grid data viewing. If those are all available in a library that loads quickly on a mobile device, then that's the library I want.

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  • Looking for good PHP editor or IDE with 'IntelliSense'

    - by Andrew
    Hello, I'm looking for suitable PHP Editor or IDE with syntax auto-completion. I've tried trial versions of programs like Zend Studio, PHPDesigner, NetBeans PHP, NuSphere PhpED, and similar -- but none of them fully satisfied me. I quite liked hint window with detailed info about what function does and what it returns. Also I liked the way NetBeans auto-complete code (for example inserts all required parameters in function declaration as "dummy fields" and then you can jump between them using TAB in order to edit them). On the other hand, environment of NetBeans doesn't belong to the nicest. In this regard I prefer PHPDesigner with its sleek and light interface. At this moment I don't use any of the debugging options, since I don't know yet how to use profiller, breakpoints, watches and what not, so at this point my only concern is good autocompletion. For this purpose NetBean would be great choice, but with future in mind I am not sure debugging will be good in NetBeans, especially as I would prefer to use remote Linux server for this. So in short, I'm looking for editor that: Have similar code auto-completion (IntelliSense) like NetBeans Allow you to debug code using remote server (or sets up own debugging server like PHPDesigner does) without need to run Apache and similar on local computer Is preferably easy to use / intuitive interface Any ideas?

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  • Django Database design -- Is this a good stragety for overriding defaults

    - by rh0dium
    Hi SO's I have a question on good database design practices and I would like to leverage you guys for pointers. The project started out simple. Hey we have a bunch of questions we want answered for every project (no problem) Which turned into... Hey we have so many questions can we group them into sections (yup we can do that) Which lead into.. Can we weight these questions and I don't really want some of these questions for my project (Yes but we are getting difficult) And then I'm thinking they will want to have each section have it's own weight.. Requirements So there's the requirements - For n number of project Allow a admin member the ability select the questions for a project Allow the admin member to re-weigh or use the default weights for the questions Allow the admin member to re-weight the sections Allow team members to answer the questions. So here is what I came up with. Please feel free to comment and provide better examples models.py from django.db import models from django.contrib.sites.models import Site from django.conf import settings class Section(models.Model): """ This describes the various sections for a checklist: """ name = models.CharField(max_length=64) description = models.TextField() class Question(models.Model): """ This simply provides a simple way to list out the questions. """ question = models.CharField(max_length=255) answer_type = models.CharField(max_length=16) description = models.TextField() section = models.ForeignKey(Section) class ProjectQuestion(models.Model): """ These are the questions relevant to the project """ question = models.ForeignKey(Question) answer = models.CharField(max_length=255) required = models.BooleanField(default=True) weight = models.FloatField(default = XXX) class Project(models.Model): """ Here is where we want to gather our questions """ questions = models.ManyToManyField(ProjectQuestion) Immediate questions: - When I start a project - any ideas on how to "pre-populate" the questions (and ultimately the weights) for the project? - Is there a generally accepted method for doing this process that I am missing? Basically the idea that you refer to the questions overide your own default weight, and store the answer? - It appears that a good chuck of the work will be done in the views and that a lot of checking will need to occur there? Is that OK? Again - feel free to give me better strategies!! Thanks

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  • A good solution for displaying galleries with lytebox and php

    - by Johann
    Hello I have thought for a while over an issue with the loading of images on a website-solution that I have programmed (For fun and the experience) The programming language used is PHP with MYSQL as the database language It also uses javascript, but not extensively I have recently realized that the engine I programmed, while it has it's smart solutions also carry a lot of flaws and redundant code. I have therefore decided to make a new one, now incorporating what I know, but didn't when I started the previous project. For the new system, there will be an option to add galleries to a site, and upload images to it. I have used the javascript image viewer Lytebox before. The screen goes dark and an image appears with a "Previous" and "next" button to view the other images. The problem is that I used groups with lytebox and the images themselves, resized as thumbs. This causes lytebox to work only when all the images have loaded. If you click a link before that, the image is shown as if you right click and choose "Show image" Information about these images is parsed from a database using a while statement with a counter that goes from 0 to sizeof() I'm thinking it probably isn't a good idea to have the images as the thumbs, even if you restrict the upload size. Likewise, adding thumbs at upload also seems like a hassle. It would be practical if the thumbs didn't show up before they were fully loaded. Has anyone got any good tips. Any help would be appreciated. Johann

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  • Introduction to vectorizing in MATLAB - any good tutorials?

    - by Gacek
    I'm looking for any good tutorials on vectorizing (loops) in MATLAB. I have quite simple algorithm, but it uses two for loops. I know that it should be simple to vectorize it and I would like to learn how to do it instead of asking you for the solution. But to let you know what problem I have, so you would be able to suggest best tutorials that are showing how to solve similar problems, here's the outline of my problem: B = zeros(size(A)); % //A is a given matrix. for i=1:size(A,1) for j=1:size(A,2) H = ... %// take some surrounding elements of the element at position (i,j) (i.e. using mask 3x3 elements) B(i,j) = computeSth(H); %// compute something on selected elements and place it in B end end So, I'm NOT asking for the solution. I'm asking for a good tutorials, examples of vectorizing loops in MATLAB. I would like to learn how to do it and do it on my own.

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  • Good Replacement for User Control?

    - by David Lively
    I found user controls to be incredibly useful when working with ASP.NET webforms. By encapsulating the code required for displaying a control with the markup, creation of reusable components was very straightforward and very, very useful. While MVC provides convenient separation of concerns, this seems to break encapsulation (ie, you can add a control without adding or using its supporting code, leading to runtime errors). Having to modify a controller every time I add a control to a view seems to me to integrate concerns, not separate them. I'd rather break the purist MVC ideology than give up the benefits of reusable, packaged controls. I need to be able to include components similar to webforms user controls throughout a site, but not for the entire site, and not at a level that belongs in a master page. These components should have their own code not just markup (to interact with the business layer), and it would be great if the page controller didn't need to know about the control. Since MVC user controls don't have codebehind, I can't see a good way to do this. I've searched previous SO questions, and have yet to find a good answer. Options so far In an attempt to avoid turning the comments section into a discussion... RenderAction This allows the view to call another controller, which will be responsible for interacting with the BLL and whatever data is necessary to its corresponding view. The calling view needs to be aware of the sub controller. This seems to provide a nice way to encapsulate partial views and controls, without having to modify the calling controller. RenderPartial The calling controller is still responsible for executing whatever code is associated with the partial view, and making sure that the model passed to the partial view contains the data it expects. Effectively, modifying the partial view potentially means modifying the calling controller. Annoying especially if this is used in multiple places. Portable Areas Place each control in its own project/area?

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  • Good .net4 profiler

    - by Martin
    What is a good profiler for .NET 4.0? I'm willing to spend some money, but not too much (say up to £50) I'm developing games for windows phone and xbox using XNA, which means that the projects are commercial. I mention it because I've seen several which are free for non commercial use. Extra points for Visual studio integration. Nb. I'm using Visual Studio Professional 2010

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  • What are some good resources for learning C beyond K&R

    - by Roland
    Hi, I'm currently reaching the end of working through the K&R book "The C Programming Language", and I'm looking for things to read next. Any recommendations of: blogs more detailed / advanced books (I've already stuck Advanced Programming in a Unix Environment on my Safari bookshelf) open source code (beginner-friendly and with good C idioms or style) to read up on next would be gratefully appreciated. To be specific, I'm most interested in things relevant to a *nix environment rather than Windows. Cheers, Roland

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  • any good free C DSP library?

    - by Juan
    Hi everybody I am developing an application to process geophysical signals; Right now I have done everything in octave and its digital signal processing toolbox, speed is not bad, however the application specifications say I need to port to the final algorithm to C; I am doing lots of filtering, re-sampling and signal manipulation/characterization with FFTs and cepstrums. do you know a good free C library for DSP packaged with filter design, resampling, fft, etc? Thanks a lot for any suggestion

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  • Any good, visual HTML5 Editor or IDE?

    - by ActionFactory
    Hi All, Well it looks like Dreamweaver CS5 will try to smoother the HTML5 thing for a few more years (weeks actually). Seems like the next rung down is right to Notepad! Anyone know a good HTML5 editor with a visual/preview/style leaning? Eclispe with some pluggin? (Seems like the market will be begging for it soon.) Thanks

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  • A good web data extraction/screen scraper program?

    - by Taylor
    I need to capture product data from a site on a regular basis and wondered if any one knows of a good software program? I've trialed Mozenda but its a monthly subscription and pricey in the long term. Obviously something thats free would be best but I don't mind paying either. Just need a decent program thats reliable and doesn't require much programming knowledge.

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  • Good Project Organization Software

    - by QAH
    Hello everyone! I am really having a hard time trying to set a schedule with development of my game. I would do better and quicker development if I had some sort of schedule to go by. What are some good programs out there, desktop or web, that allow you to easily organize your project and set development goals and milestones? I would prefer options that are free in cost, but feel free to mention non-free programs also. Thanks alot

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  • Looking for a good book on microprocessor internals

    - by David Holm
    I'm looking for a good book on how modern microprocessors are designed and work as I would like to increase my understanding of what makes them tick. Something that covers pipelines, superscalar architectures, caches etc. A book that is suitable for a programmer with several years of experience and has done and understands assembly programming and machine language, so basically not "CPUs for Dummies" or anything such. What books do people who design today's processors read for instance?

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  • Example of a Good Func Spec?

    - by Alex
    Hey, I'm writing my func spec, and I was wondering if there are any good samples of a complete and well-written func spec? Like "This is a standard You're supposed to aspire to" type of spec. I know that Joel has a skeleteon of a func spec on his website, but I am looking for something more complete because I'm not of the appropriate amount of detail, formatting, etc. Thanks, Alex

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