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  • How to find relation between change in latitudes at centre of map and top/bottom

    - by Imran
    Hi, Im having little trouble finding a relation between the movement at centre and edge of a circle, Im doing for panning world map,my map extent is 180,89:-180,-89, my map pans by adding change(dx,dY) to its extents and not its centre. Now a situation has arrrised where I have to move the map to a specific centre, to calculate the change in longitudes is very easy and simple, but its the change in lattitudes that has caused problem. It seems the change in centreY of map is more than the change at edge of the mapY, or simply if I have to move the map centre from 0long,0lat to 73long,33lat, for dX I simply get 73, but for dY apparently it looks 33 but if i add 33 to top of map that is 89 , it will be 122 which is incorrect since Latitudes are between 90 and -90 . It seems a case a projection of a circle on 2D plane where the edge of circle since is moving backward due to angle expereinces less change and the centre expereinces more change, now is there a relation between these two factors? I tried converting the difference between OriginY and destinationY into radians and then add to Top and Bottom of Map, but it did'nt really work for me. Please note that the map is project on a virtual canvas whose width starts from 256 and increases by 256*2^z , z=0 is default and whole world is visible at that extent of canvas code: public void moveMapTo(double destinationLongitude,double destinationLattitude) // moves map to the new centre { double dXLong=destinationLongitude-centreLongitude; double atanhsinO = atanh(Math.sin(destinationLattitude * Math.PI / 180.00)); double atanhsinD = atanh(Math.sin(centreLatitude * Math.PI / 180.00)); double atanhCentre = (atanhsinD + atanhsinO) / 2; double latitudeSpan =destinationLattitude - centreLatitude; double radianOfCentreLatitude = Math.atan(Math.sinh(atanhCentre)); double dXLat=latitudeSpan / Math.cos(radianOfCentreLatitude); dXLat*=getLattitudeSpan()*(Math.PI/180); <--- HERE IS THE PORBLEM System.out.println("dxLong:"+dXLong+"_dxLat:"+dXLat); mapLeft+=dXLong; mapRight+=dXLong; mapTop+=dXLat; mapBottom+=dXLat; } ////latitude span function private double getLattitudeSpan() { double latitudeSpan = mapTop - mapBottom; latitudeSpan = latitudeSpan / Math.cos(radianOfCentreLatitude); return Math.abs(latitudeSpan); } //ht

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  • creating an array of objects in c++

    - by tim22
    I'm trying to create an array of objects in c++. I'm creating a employee object, from my constructor in my company class here: employee obj(int tempIdNum, double tempBase, double tempSales, double tempRate); emp[tempcount]=obj; (this doesn't work?) Emp is the name of the array which is defined here, located in my company h file. Employee emp[4]; more code: Company::Company(string name, string fileName){ string str; int tempcount; int tempIdnum; double tempBase; double tempSales; double tempRate; double num; double arr[16]; this->name=name; //Commission temp; ifstream readFile; readFile.open("fileName"); int inc=0; while(tempcount<4){ for(int i=0+inc; i<4+inc; i++){ readFile>>num; arr[i-inc]=num; } tempIdnum=(int)(arr[0]); tempBase=arr[1]; tempSales=arr[2]; tempRate=arr[3]; Employee obj(int tempIdNum, double tempBase, double tempSales, double tempRate); emp[tempcount]=obj; inc+=4; tempcount++; } readFile.close(); } Here is some more from my h file #include <string> include "Commission.h" using namespace std; ifndef Company_H define Company_H class Company{ private: string name; //name of company Employee emp[4]; //array of payrool info about 4 commission employees int numEmp; //number of employees public: Company(); Company(string name, string fileName); ~Company(); string getName(); Commission getEmployee(int element); int getNumEmp(); }; endif enter code here Does not compile: 46 E:\exercise2\Company.cpp no match for 'operator=' in '((Company*)this)-Company::emp[tempcount] = obj'

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  • Flex: Double click event propagation on datagrid dependent on component order?

    - by MyMacAndMe
    I'd like to have a double click event on a datagrid in Flex3. The following example only works if the Accordion (id = "mustBeSecond") container comes after the DataGrid. Why is the order of the components important and what can I do to prevent this behavior? (The example does not work. If you change the order of "mustBeSecond" and "gridReportConversions" the example works fine) <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.collections.ArrayCollection; [Bindable] private var dp:ArrayCollection = new ArrayCollection([ {qty:1,referer:'http://google.com'}, {qty:25,referer:'http://cnn.com'}, {qty:4,referer:'http:stackoverflow.com'}]); private function refererRowDoubleClicked(e:Event):void { Alert.show("double click"); } ]]> </mx:Script> <mx:HBox width="100%" height="100%"> <mx:Accordion width="200" height="200" id="mustBeSecond"> <mx:Canvas label="Navigation Box" width="100%" height="100%"> <mx:VBox> <mx:LinkButton label="First Link" /> <mx:LinkButton label="Second Link" /> </mx:VBox> </mx:Canvas> </mx:Accordion> <mx:DataGrid id="gridReportConversions" height="100%" width="100%" dataProvider="{this.dp}" mouseEnabled="true" doubleClickEnabled="true" itemDoubleClick="refererRowDoubleClicked(event)"> <mx:columns> <mx:DataGridColumn width="75" dataField="qty" headerText="Qty" /> <mx:DataGridColumn dataField="referer" headerText="URL" /> </mx:columns> </mx:DataGrid> </mx:HBox>

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  • How to I get rid of these double quotes?

    - by Danger Angell
    I'm using ym4r to render a Google Map. Relevant portion of Controller code: @event.checkpoints.each do |checkpoint| unless checkpoint.lat.blank? current_checkpoint = GMarker.new([checkpoint.lat, checkpoint.long], :title => checkpoint.name, :info_window => checkpoint.name, :icon => checkpoint.discipline.icon, :draggable => false ) @map.overlay_init(current_checkpoint) end It's this line that is hanging me up: :icon => checkpoint.discipline.icon, Using this to render the map in the view: <%= @map.to_html %> <%= @map.div(:width => 735, :height => 450, :position => 'relative') %> The javascript that is puking looks like this: icon : "mtn_biking" and I need it looking like this: icon : mtn_biking This is the HTML generated: <script type="text/javascript"> var mtn_bike = addOptionsToIcon(new GIcon(),{image : "/images/map/mtn_bike.png",iconSize : new GSize(32,32),iconAnchor : new GPoint(16,32),infoWindowAnchor : new GPoint(16,0)});var map; window.onload = addCodeToFunction(window.onload,function() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(37.7,-97.3),4);map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(34.9,-82.22),{icon : "mtn_bike",draggable : false,title : "CP1"}),"CP1",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(35.9,-83.22),{icon : "flat_water",draggable : false,title : "CP2"}),"CP2",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(36.9,-84.22),{icon : "white_water",draggable : false,title : "CP3"}),"CP3",{}));map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); } }); </script> the issue is the double quotes in: icon : "mtn_bike" icon : "flat_water" icon : "white_water" I need a way to get rid of those double quotes in the generated HTML

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  • Double Slash at end of URL when going to HTTPS?

    - by J M 4
    My site currently uses http and https sections based on the data being collected on the site (form data uses https). On my index page, I have the PHP code at the top: <?php session_start(); ob_start(); if( $_SERVER['SERVER_PORT'] == 443) { header('Location:http://'.$_SERVER['HTTP_HOST'].dirname($_SERVER['PHP_SELF'])); die(); } ?> However, the page will not load and I get a 404 error. Similarly, when i visit the sections with https security using the head code: <?php session_start(); ob_start(); if( $_SERVER['SERVER_PORT'] == 80) { header('Location:https://'.$_SERVER['HTTP_HOST'].dirname($_SERVER['PHP_SELF']).'/'.basename($_SERVER['PHP_SELF'])); die(); } ?> The site does not respond AND for some reason creates a double slash when switching from http to https. Example: http://www.abc.com/, then clicking button which should route to enroll.php shows http://www.abc.com//enroll.php why the need for the double slash and can anybody help with the 404 errors?

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  • Nginx fastcgi problems with django (double slashes in url?)

    - by wizard
    I'm deploying my first django app. I'm familiar with nginx and fastcgi from deploying php-fpm. I can't get python to recognize the urls. I'm also at a loss on how to debug this further. I'd welcome solutions to this problem and tips on debugging fastcgi problems. Currently I get a 404 page regardless of the url and for some reason a double slash For http://www.site.com/admin/ Page not found (404) Request Method: GET Request URL: http://www.site.com/admin// My urls.py from the debug output - which work in the dev server. Using the URLconf defined in ahrlty.urls, Django tried these URL patterns, in this order: ^listings/ ^admin/ ^accounts/login/$ ^accounts/logout/$ my nginx config server { listen 80; server_name beta.ahrlty.com; access_log /home/ahrlty/ahrlty/logs/access.log; error_log /home/ahrlty/ahrlty/logs/error.log; location /static/ { alias /home/ahrlty/ahrlty/ahrlty/static/; break; } location /media/ { alias /usr/lib/python2.6/dist-packages/django/contrib/admin/media/; break; } location / { include /etc/nginx/fastcgi_params; fastcgi_pass 127.0.0.1:8001; break; } } and my fastcgi_params fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_param SCRIPT_NAME $fastcgi_script_name; fastcgi_param REQUEST_URI $request_uri; fastcgi_param DOCUMENT_URI $document_uri; fastcgi_param DOCUMENT_ROOT $document_root; fastcgi_param SERVER_PROTOCOL $server_protocol; fastcgi_param GATEWAY_INTERFACE CGI/1.1; fastcgi_param SERVER_SOFTWARE nginx/$nginx_version; fastcgi_param REMOTE_ADDR $remote_addr; fastcgi_param REMOTE_PORT $remote_port; fastcgi_param SERVER_ADDR $server_addr; fastcgi_param SERVER_PORT $server_port; fastcgi_param SERVER_NAME $server_name; fastcgi_param PATH_INFO $fastcgi_script_name; # PHP only, required if PHP was built with --enable-force-cgi-redirect fastcgi_param REDIRECT_STATUS 200; And lastly I'm running fastcgi from the commandline with django's manage.py. python manage.py runfcgi method=threaded host=127.0.0.1 port=8080 pidfile=mysite.pid minspare=4 maxspare=30 daemonize=false I'm having a hard time debugging this one. Does anything jump out at anybody? Notes nginx version: nginx/0.7.62 Django svn trunk rev 13013

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  • C# performance analysis- how to count CPU cycles?

    - by Lirik
    Is this a valid way to do performance analysis? I want to get nanosecond accuracy and determine the performance of typecasting: class PerformanceTest { static double last = 0.0; static List<object> numericGenericData = new List<object>(); static List<double> numericTypedData = new List<double>(); static void Main(string[] args) { double totalWithCasting = 0.0; double totalWithoutCasting = 0.0; for (double d = 0.0; d < 1000000.0; ++d) { numericGenericData.Add(d); numericTypedData.Add(d); } Stopwatch stopwatch = new Stopwatch(); for (int i = 0; i < 10; ++i) { stopwatch.Start(); testWithTypecasting(); stopwatch.Stop(); totalWithCasting += stopwatch.ElapsedTicks; stopwatch.Start(); testWithoutTypeCasting(); stopwatch.Stop(); totalWithoutCasting += stopwatch.ElapsedTicks; } Console.WriteLine("Avg with typecasting = {0}", (totalWithCasting/10)); Console.WriteLine("Avg without typecasting = {0}", (totalWithoutCasting/10)); Console.ReadKey(); } static void testWithTypecasting() { foreach (object o in numericGenericData) { last = ((double)o*(double)o)/200; } } static void testWithoutTypeCasting() { foreach (double d in numericTypedData) { last = (d * d)/200; } } } The output is: Avg with typecasting = 468872.3 Avg without typecasting = 501157.9 I'm a little suspicious... it looks like there is nearly no impact on the performance. Is casting really that cheap?

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  • Should business objects be able to create their own DTOs?

    - by Sam
    Suppose I have the following class: class Camera { public Camera( double exposure, double brightness, double contrast, RegionOfInterest regionOfInterest) { this.exposure = exposure; this.brightness = brightness; this.contrast = contrast; this.regionOfInterest = regionOfInterest; } public void ConfigureAcquisitionFifo(IAcquisitionFifo acquisitionFifo) { // do stuff to the acquisition FIFO } readonly double exposure; readonly double brightness; readonly double contrast; readonly RegionOfInterest regionOfInterest; } ... and a DTO to transport the camera info across a service boundary (WCF), say, for viewing in a WinForms/WPF/Web app: using System.Runtime.Serialization; [DataContract] public class CameraData { [DataMember] public double Exposure { get; set; } [DataMember] public double Brightness { get; set; } [DataMember] public double Contrast { get; set; } [DataMember] public RegionOfInterestData RegionOfInterest { get; set; } } Now I can add a method to Camera to expose its data: class Camera { // blah blah public CameraData ToData() { var regionOfInterestData = regionOfInterest.ToData(); return new CameraData() { Exposure = exposure, Brightness = brightness, Contrast = contrast, RegionOfInterestData = regionOfInterestData }; } } or, I can create a method that requires a special IReporter to be passed in for the Camera to expose its data to. This removes the dependency on the Contracts layer (Camera no longer has to know about CameraData): class Camera { // beep beep I'm a jeep public void ExposeToReporter(IReporter reporter) { reporter.GetCameraInfo(exposure, brightness, contrast, regionOfInterest); } } So which should I do? I prefer the second, but it requires the IReporter to have a CameraData field (which gets changed by GetCameraInfo()), which feels weird. Also, if there is any even better solution, please share with me! I'm still an object-oriented newb.

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  • Implementing Operator Overloading with Logarithms in C++

    - by Jacob Relkin
    Hello my friends, I'm having some issues with implementing a logarithm class with operator overloading in C++. My first goal is how I would implement the changeBase method, I've been having a tough time wrapping my head around it. My secoond goal is to be able to perform an operation where the left operand is a double and the right operand is a logarithm object. Here's a snippet of my log class: // coefficient: double // base: unsigned int // number: double class _log { double coefficient, number; unsigned int base; public: _log() { base = rand(); coefficient = rand(); number = rand(); } _log operator+ ( const double b ) const; _log operator* ( const double b ) const; _log operator- ( const double b ) const; _log operator/ ( const double b ) const; _log operator<< ( const _log &b ); double getValue() const; bool changeBase( unsigned int base ); }; You guys are awesome, thank you for your time.

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  • What are the alternatives to public fields?

    - by James
    I am programming a game in java, and as the question title suggestions i am using public fields in my classes. (for the time being) From what i have seen public fields are bad and i have some understanding why. (but if someone could clarify why you should not use them, that would be appreciated) The thing is that also from what i have seen, (and it seems logical) is that using private fields, but using getters and setters to access them is also not good as it defeats the point of using private fields in the first place. So, my question is, what are the alternatives? or do i really have to use private fields with getters and setters? For reference here is one of my classes, and some of its methods. I will elaborate more if needs be. //The player's fields. public double health; public String name; public double goldCount; public double maxWeight; public double currentWeight; public double maxBackPckSlts; public double usedBackPckSlts; // The current back pack slots in use public double maxHealth; // Maximum amount of health public ArrayList<String> backPack = new ArrayList<String>(); //This method happens when ever the player dynamically takes damage(i.e. when it is not scripted for the player to take damage. //Parameters will be added to make it dynamic so the player can take any spread of damage. public void beDamaged(double damage) { this.health -= damage; if (this.health < 0) { this.health = 0; } } public void gainHealth(double gainedHp) { this.health += gainedHp; if (this.health > this.maxHealth) { this.health = this.maxHealth; } }

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  • Using OpenGL vertex buffers in C++.

    - by Ren
    I've loaded a Wavefront .obj file and drawn it in immediate mode, and it works fine. I'm now trying to draw the same model with a vertex buffer, but I have a question. My model data is organized in the following structures: struct Vert { double x; double y; double z; }; struct Norm { double x; double y; double z; }; struct Texcoord { double u; double v; double w; }; struct Face { unsigned int v[3]; unsigned int n[3]; unsigned int t[3]; }; struct Model { unsigned int vertNumber; unsigned int normNumber; unsigned int texcoordNumber; unsigned int faceNumber; Vert * vertArray; Norm * normArray; Texcoord * texcoordArray; Face * faceArray; }; As it is now, I don't think there is any redundant data, since multiple face structures can point to the same vertex, normal, or texture coordinate. When I make vbo's for the vertex positions, normals, and texture coordinates, and assign data to them with glBufferData, do I have to have make arrays with redundant data so that they will all have the same number of elements in the same order? I'd like to know if there is a simpler way to fill the buffers with the way I already have the model's data organized.

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  • C struct written in file, open with Java

    - by DaunnC
    For example in C I have structure: typedef struct { int number; double x1; double y1; double x2; double y2; double x3; double y3; } CTRstruct;` Then I write it to file fwrite(&tr, 1, sizeof(tr), fp); (tr - its CTRstruct var, fp - File pointer); Then I need to read it with Java! I really don't know how to read struct from file... I tried to read it with ObjectInputStream(), last idea is to read with RandomAccessFile() but I also don't know how to... (readLong(), readDouble() also doesn't work, it works ofcource but doesn't read correct data). So, any idea how to read C struct from binary file with Java? If it's interesting, my version to read integer (but it's ugly, & I don't know what to do with double): public class MyDataInputStream extends DataInputStream{ public MyDataInputStream(InputStream AIs) { super(AIs); } public int readInt1() throws IOException{ int ch1 = in.read(); int ch2 = in.read(); int ch3 = in.read(); int ch4 = in.read(); if ((ch1 | ch2 | ch3 | ch4) < 0) throw new EOFException(); return ((ch4 << 24) + (ch3 << 16) + (ch2 << 8) + (ch1 << 0)); } with double we can deal the same way (like with int or with long (8bytes) & then convert to double with native func).

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  • [C++] Trouble declaring and recognizing global functions

    - by Sarah
    I've created some mathematical functions that will be used in main() and by member functions in multiple host classes. I was thinking it would be easiest to make these math functions global in scope, but I'm not sure how to do this. I've currently put all the functions in a file called Rdraws.cpp, with the prototypes in Rdraws.h. Even with all the #includes and externs, I'm getting a "symbol not found" error at the first function call in main(). Here's what I have: // Rdraws.cpp #include <cstdlib> using namespace std; #include <cmath> #include "Rdraws.h" #include "rng.h" extern RNG rgen // this is the PRNG used in the simulation; global scope void rmultinom( double p_trans[], int numTrials, int numTrans, int numEachTrans[] ) { // function 1 def } void rmultinom( const double p_trans[], const int numTrials, int numTrans, int numEachTrans[]) { // function 2 def } int rbinom( int nTrials, double pLeaving ) { // function 3 def } // Rdraws.h #ifndef RDRAWS #define RDRAWS void rmultinom( double[], int, int, int[] ); void rmultinom( const double[], const int, int, int[] ); int rbinom( int, double ); #endif // main.cpp ... #include "Rdraws.h" ... extern void rmultinom(double p_trans[], int numTrials, int numTrans, int numEachTrans[]); extern void rmultinom(const double p_trans[], const int numTrials, int numTrans, int numEachTrans[]); extern int rbinom( int n, double p ); ... int main() { ... } I'm pretty new to programming. If there's a dramatically smarter way to do this, I'd love to know.

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  • C#: An object reference is required for the non-static field, method, or Property

    - by Omin
    I feel bad for asking this when there are so many questions that are related but I was not able to find/understand the answer I am looking for. // 2. Develop a program to convert currency X to currency Y and visa versa. using System; class Problem2 { static void Main (string[] args) { while (true) { Console.WriteLine ("1. Currency Conversion from CAD to Won"); Console.WriteLine ("2. Currency Conversion from Won to Cad"); Console.Write ("Choose from the Following: (1 or 2)? "); int option = int.Parse( Console.ReadLine() ); //double x; if (option == 1) { Console.WriteLine ("Type in the amount you would like to Convert CAD to Won: "); //double y =double.Parse( Console.ReadLine()); //Console.WriteLine( cadToWon( y ) ); Console.WriteLine( cadToWon( double.Parse( Console.ReadLine() ) )); } if (option == 2) { Console.WriteLine ("Type in the amount you would like to Convert Won to CAD: "); Console.WriteLine( wonToCad (double.Parse( Console.ReadLine()))); } } } double cadToWon( double x ) { return x * 1113.26; } double wonToCad( double x) { return x / 1113.26; } } This give me the Error messgae "An object reference is required for the non-static field, method, or property 'Problem2..." I know that I'll be able to run the program if I add static infront of the methods but I'm wondering why I need it (I think it's because Main is static?) and what do I need to change in order to use these methods without adding static to them? Thank you

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  • C++, inject additional data in a method

    - by justik
    I am adding the new modul in some large library. All methods here are implemented as static. Let mi briefly describe the simplified model: typedef std::vector<double> TData; double test ( const TData &arg ) { return arg ( 0 ) * sin ( arg ( 1 ) + ...;} double ( * p_test ) ( const TData> &arg) = &test; class A { public: static T f1 (TData &input) { .... //some computations B::f2 (p_test); } }; Inside f1() some computations are perfomed and a static method B::f2 is called. The f2 method is implemented by another author and represents some simulation algorithm (example here is siplified). class B { public: static double f2 (double ( * p_test ) ( const TData &arg ) ) { //difficult algorithm working p_test many times double res = p_test(arg); } }; The f2 method has a pointer to some weight function (here p_test). But in my case some additional parameters computed in f1 for test() methods are required double test ( const TData &arg, const TData &arg2, char *arg3.... ) { } How to inject these parameters into test() (and so to f2) to avoid changing the source code of the f2 methods (that is not trivial), redesign of the library and without dirty hacks :-) ? The most simple step is to override f2 static double f2 (double ( * p_test ) ( const TData &arg ), const TData &arg2, char *arg3.... ) But what to do later? Consider, that methods are static, so there will be problems with objects. Thanks for your help.

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  • Variable from block is put into a calculation but throws off wrong reading

    - by user2926620
    I am having troubles with trying to retrieve a double variable that is already established outside the block and called inside but I want to return the value of the same variable so that I can apply it to a calculation. the variable that I want returned is: double quarter = 0; but when I plug it into quarter in my first else/if statement, it plugs in 0 and not the value in my switch block. What can I do to retrieve the value? double quarter = 0; //Date entry will be calculated by how much KW user enters switch (input) { case "2/15/13": quarter = kwUsed * 0.10; break; case "4/15/13": quarter = kwUsed * 0.12; break; case "8/15/13": quarter = kwUsed * 0.15; break; case "11/15/13": quarter = kwUsed * 0.15; break; default: System.out.println("Invalid date"); } //Declaring variables for calculations double base = 0; double over = 0; double excess = 0; double math1 = 0; double math2 = 0; //KW Calculations if (kwUsed <= 350) { base = quarter; }else if (kwUsed <= 500) { math1 = ((kwUsed - 350) * quarter); base = ((kwUsed * quarter) - math1); over = ((math1 * 0.1) + math1); }else if (kwUsed > 500) { math2 = ((kwUsed - 350) * 0.1); base = ((kwUsed * 0.1) - math2); math2 = ((kwUsed -350) - 50); over = ((math2 * 0.1) + (15 * 0.1)); double math3 =((kwUsed - 500) * 0.1); excess = ((math3 * 0.25) + math3); } Edited to clarify question.

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  • Unit Conversion from feet to meters

    - by user1742419
    I have to write a program that reads in a length in feet and inches and outputs the equivalent length in meters and centimeters. I have to create three functions: one for input, one or more for calculating, and one for output; And include a loop that lets the user repeat this computation for new input values until the user says he or she wants to end the program. I can't seem to get the input from one function to be used in the conversion function and then outputted by the next function. How do I do that? Thank you. #include <iostream> #include <conio.h> using namespace std; double leng; void length(double leng); double conv(double leng); void output(double leng); int main() { length(leng); conv(leng); output(leng); _getche(); return 0; } void length(double leng) { cout<<"Enter a length in feet, then enter a length in inches if needed: "; cin>>leng; return; } double conv(double leng) { return leng = leng * .3048; } void output(double leng) { cout<<"Your input is converted to "<<leng; return; }

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • Conversion from string to type 'Double' is not valid.

    - by Adnan Badar
    Hi, I am getting the following error while running a select statement (using OleDbCommand). My query is SELECT CME FROM Personnel WHERE CME = '11349D' If objOleDbCom.ExecuteScalar() 0 Then When i execute the above statement i got this error Conversion from string "11349D" to type 'Double' is not valid. My field CME data type is Text My database is Access 2007 I tried by running my query directly inside database and it is running fine. Please suggest. Thanks.

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  • Does single or double quote matter in str_ireplace in PHP ?

    - by Richards
    Hi, I've to replace newline (\n) with & in a string so that the received data could be parsed with parse_str() into array. The thing is that when I put \n in single quote it somehow turns out as to be replaced with a space: str_ireplace(array('&', '+', '\n'), array('', '', '&'), $response) "id=1 name=name gender=gender age=age friends=friends" But when I put \n in double quotes then it works just fine: str_ireplace(array('&', '+', "\n"), array('', '', '&'), $response) "id=1&name=name&gender=gender&age=age&friends=friends" Why is that so?

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