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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • Game getting progressively laggier?

    - by Valentin Krummenacher
    I have a small game in HTML5 that uses socket.io to communicate with a node.js server. Now my problem is that, eversince I did my last update on it it seems to have something "chunk up" in the background making it laggier and laggier the longer it runs. In the update were a few temporary local variables being defined with var(you know, variables that are only used during one function and then not needed anymore) alongside with alot of other changes, and I am not even sure if this update or something else is causing this. Might the "var" have caused it? Or what other reasons might this strange complication have?

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  • Is it possible to develop apps with Kendo UI to submit to iOS App Store?

    - by Farshid
    The number of platforms I have to develops apps for is increasing and It brings me lots of stress to learn new technologies for each target platform. I found out that Telerik's Kendo UI is very good to build websites that look and feel native on mobile platforms (e.g. iOS and Android). My question is, is it possible to build HTML5 apps to deploy them on iTunes App Store and Google Play? Please note that I am eager to know the possibility of creating apps (complete apps bundled in standard format of Apple and Google for distribution in their respective mobile app markets) but not websites.

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  • What are good HTML 5 and PHP 5 books to get? [closed]

    - by lardtard
    I am looking for beginner books into PHP 5 (Maybe with a bit into MySQL?) and HTML 5. I started self-teaching myself PHP although it has become a problem as the tutorials online are either outdated or just crap. I also managed to start learning with very little HTML knowledge so I am looking to brush up on my HTML knowledge and get more into PHP. I also am unsure weather I should be looking into XHTML or HTML5, or both so an answer to that would be splendid. I just want to become more self-sufficient and less reliant on other for my programming needs. I've searched Google for books but I'm just not sure which one is the "best" for me and makes for good practice and habits which brings me here.

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  • 3d js map rendering

    - by gotha
    In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z positions. Currently, I have no idea to do this. Is there an existing library or something I can modify to do my job? If not, what method of rendering the map should I use? It needs to be as browser independent as possible, so I can't use webgl, flash or canvas. I'm considering plain JS & HTML or SVG (using Raphael for compatibility).

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  • Technical website - Should I assume that my visitors will use a modern browser?

    - by marco-fiset
    I am in the process of creating my own website, which will include a technical blog. I want to build my website using modern technologies such as HTML5 and CSS3. Since my website will be targetted at programmers and mostly tech-savvy users, should I take for granted that these people will be using a modern browser? Or should I make my site compatible with older browsers just in case? I don't want to go through the pain of adapting my website to be compatible with browsers I assume won't be used.

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  • Browser game in JSP? [closed]

    - by Constant
    I want to develop a browser-game (like ogame, travian) and I have some doubts in which technologies should I use. I was thinking in a server-side in JSP,Java and a client-side in HTML (or HTML5 if I learn to give it good use). Do you think my choices are right? I would like to make a board where many players could move simultaneously between tiles or squares. Do you think is possible in JSP or I should start with other language? Any suggestion aprecciated, and apologies for my english. Thank you! Regards!

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  • How do developers find the time to stay on top of latest technologies?

    - by u2sonderzug
    I was a freelance web developer until circa 2004 when I started going down the management route but have decided to try to get back into development again (specifically JavaScript and HTML5 web/mobile web apps) and I really get the impression to be truly good at these and similar fast moving technologies a constant amount of time is required to be set aside to invest in getting better at existing skills in addition to learning new skills. I understand right now since I am getting back into things there is a pretty steep learning curve, but seeing how good many guys are out there - the only way I see of getting up there is putting in a serious amount of time. For those working as fulltime developers, what I am trying to understand is this - on most days, how much time in the office is spent actually grinding out code compared to learning/research. I could easily spend 2-4 hours daily getting on top of the best ways to go about doing things. Do most good developers who are employed full time invest significant hours outside of work sharpening their skills? Or maybe I'm looking at all of this completely wrong?

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • Binding the position and size of a UserControl inside a Canvas in WPF

    - by John
    Hi. We have dynamically created (i.e. during runtime, via code-behind) UserControls inside a Canvas. We want to bind the position (Canvas.Left and Canvas.Top) and width of those sizable and draggable UserControls to a ObservableCollection<. How would we achieve this if the Usercontrol is contained in a DataTemplate which in turn is used by a ListBox whose DataContext is set to the collection we want to bind to? In other words, how do we bind a control's position and size that doesn't exist in XAML, but in code only (because it's created by clicking and dragging the mouse)? Notice that the collection can be empty or not empty, meaning that the size and position stores in a collection item must be correctly bound to so that the UserControl can be sized and positioned correctly in the Canvas - via DataBinding. Is this possible?

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  • Silverlight Canvas doesn't support KeyDown?

    - by chakrit
    I have this: <Canvas x:Name="LayoutRoot" KeyDown="LayoutRoot_KeyDown"> </Canvas> In a newly-minted Ag 3 application in VS2008. I simply changed the default <Grid /> to <Canvas /> and added a KeyDown handler that pops a MessageBox. But no matter how I tried, the KeyDown event just would never, ever fires. Is it simply that <Canvas /> doesn't support KeyDown or am I doing something wrong?

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  • Deeplinking using GWT History Token within a Facebook iFrame Canvas

    - by Stevko
    I would like to deep link directly to a GWT app page within a Facebook iFrame Canvas. The first part is simple using GWT's History token with URLs like: http://www.example.com/MyApp/#page1 which would open page1 within my app. Facebook Apps use an application url like: http://apps.facebook.com/myAppName which frames my Canvas Callback URL http://www.example.com/MyApp/ Is there a way to specify a canvas callback url (or bookmark url) which will take the user to a specific page rather than the index page? Why? you may ask. Besides all the benefits of deep links... I want the "Go To Application" url to take users to an index page w/ marketing material (the canvas callback url) I want the "Bookmark URL" to take (likely returning) users to a login page and bypass downloading the marketing content (and that huge SWF file).

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  • Binding a Viewbox to a Canvas

    - by Bjarne
    I'm trying to bind a Viewbox to Canvas that is created dynamically like so: <ListBox.ItemTemplate> <DataTemplate> <DockPanel> <Viewbox> <ContentPresenter Content="{Binding Canvas}"/> </Viewbox> </DockPanel> </DataTemplate> </ListBox.ItemTemplate> This works fine as long as the Canvas doesn't have any children, but as soon at the Canvas has children it's not shown. What am I missing here?

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  • plt-scheme : catching mouse click event on canvas

    - by Thura
    I am writing a tic-tac-toe game in plt-scheme as my AI course project. The idea for gui is a grid with 9 boxes, each with a canvas, using panes ... When the user click on a canvas, 'X' or 'O' will be drawn accordingly ... The question is how can I catch mouse click event on canvas? I found out I need to use on-event, but still don't know how? Any clues?

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  • Drawing bitmaps faster on Android canvas or OpenGL

    - by Ben Mc
    I currently have a game written using the Android canvas. It is completely 2D, and I draw bitmaps as sprites on the canvas, and it technically works, but I have a few features that I need to add that will require drawing many more bitmaps on the screen, and there will be a lot more movement. The app needs more power. What is the best way to go from this method of drawing Bitmaps on a canvas to using OpenGL so I can draw them faster?

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  • Flex - weird display behavior on large number of Canvas

    - by itarato
    Hi, I have a Flex app (SDK 3.5 - FP10) that does mindmap trees. Every node is a Canvas (I'm using Canvas specific properties so I needed it). It has a shadow effect, background color and some small ui element on it (like icons, texts...). It works perfectly until it goes over ~700 nodes (Canvas). Over that number it shows grey rectangles: http://yfrog.com/bhw2pj . If I turn off the DropShadowFilter effect for the Canvas, they are also gone, so I assume it's a DropShadowFilter problem: http://yfrog.com/2d9y8j . The effect is simple: private static var _nodeDropShadow:DropShadowFilter = new DropShadowFilter(1, 45, 0x888888, 1, 1, 1); _backgroundComp.filters = _nodeDropShadow; Is it possible that Flex can't handle that much? Thanks in advance

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  • Show all objects on canvas in window

    - by Number8
    Hello -- We have a canvas with a large number of objects. The user can pan and zoom the view of the canvas. I am trying to figure out how to implement "show entire canvas" -- that is, zoom and center the canvas in the window to show all objects. We know the max and min X and Y coordinates. I am looking at our current zoom and pan implementations to try to figure out if there is a way to use them. Any suggestions on how to do this would be appreciated... Thanks.

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  • Delphi To Java code conversion: image.canvas.pixels

    - by Mattl
    I'm trying to convert an old Delphi program I wrote into Java to compile and run on my Android phone. I'm running the Android 2.1 operating system but am using version 1.6 of the SDK. I have a routine in Delphi where I set the colour of pixels on a canvas individually along the lines of: image1.canvas.pixels[x, y] := GetMyTColor(x, y); Is there a Java equivalent to the property on the Canvas: property Pixels[X, Y: Integer]: TColor

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  • Center text inside a circle on a canvas

    - by jax
    I have the coordinates of the center of a circle where I need to draw some text. The circle may be larger or smaller depending on the attributes I have specified. I have set the center horizontally using mTextBrush.setTextAlign(Align.CENTER);. The problem is that I can't figure out a way to center the text vertically. (See "Draw the counter" below) //Text Brush setup mTextBrush = new Paint(Paint.ANTI_ALIAS_FLAG); mTextBrush.setColor(Color.BLACK); mTextBrush.setTextSize(1/10*mMaxSize); mTextBrush.setTextAlign(Align.CENTER); mTextBrush.setStyle(Paint.Style.STROKE); private void drawSmallTimer(Canvas canvas) { //Variable cache int radiusLocalCache = this.mRadius; int cx = radiusLocalCache+(radiusLocalCache/2); int cy = radiusLocalCache-(radiusLocalCache/2); int radius = radiusLocalCache/3; //Draw the background circle canvas.drawCircle(cx, cy, radius, mBackgroundBrush); //Draw the outline stroke canvas.drawCircle(cx, cy, radius, mStrokeBrush); //Draw the counter String text = String.valueOf(mCounter); canvas.drawText(text, cx, cy, mTextBrush); }

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  • Cannot eliminate canvas page in facebook app.

    - by hunterp
    Hello, I have set a canvas page, and now, my facebook app page goes to a horrible place: http://apps.facebook.com/hificorder/?ref=ts whereas it is supposed to go to: http://www.facebook.com/apps/application.php?id=123018831077733 So, set the canvas page to the latter link...right? WRONG....when you do so, it causes an error. Set the canvas page to nothing??? FB does not allow. What do I do??? FYI, when you search for "HiFiCorder" in the normal facebook search, the canvas page is what comes up...this is horrible, please help.

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  • Drawing a 2D line on a canvas

    - by Jason94
    I have the datalist = 62, 76, 80, 72, 71, 75, 77 that i want to present as a 2D line drawed point to point. In my Wpf application i have a canvas with the height: 173 and width: 455. How do i go about it and draw a line by my datalist and use almost the whole height of the canvas? as it is now the data is just represented on a line at the bottom at the canvas, not using (and therefor giving a bad representation of the data) whole heigh of the canvas. It would also be nice to place it in the center of the box too...

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  • Creating smooth lighting transitions using tiles in HTML5/JavaScript game

    - by user12098
    I am trying to implement a lighting effect in an HTML5/JavaScript game using tile replacement. What I have now is kind of working, but the transitions do not look smooth/natural enough as the light source moves around. Here's where I am now: Right now I have a background map that has a light/shadow spectrum PNG tilesheet applied to it - going from darkest tile to completely transparent. By default the darkest tile is drawn across the entire level on launch, covering all other layers etc. I am using my predetermined tile sizes (40 x 40px) to calculate the position of each tile and store its x and y coordinates in an array. I am then spawning a transparent 40 x 40px "grid block" entity at each position in the array The engine I'm using (ImpactJS) then allows me to calculate the distance from my light source entity to every instance of this grid block entity. I can then replace the tile underneath each of those grid block tiles with a tile of the appropriate transparency. Currently I'm doing the calculation like this in each instance of the grid block entity that is spawned on the map: var dist = this.distanceTo( ig.game.player ); var percentage = 100 * dist / 960; if (percentage < 2) { // Spawns tile 64 of the shadow spectrum tilesheet at the specified position ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 64 ); } else if (percentage < 4) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 63 ); } else if (percentage < 6) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 62 ); } // etc... (sorry about the weird spacing, I still haven't gotten the hang of pasting code in here properly) The problem is that like I said, this type of calculation does not make the light source look very natural. Tile switching looks too sharp whereas ideally they would fade in and out smoothly using the spectrum tilesheet (I copied the tilesheet from another game that manages to do this, so I know it's not a problem with the tile shades. I'm just not sure how the other game is doing it). I'm thinking that perhaps my method of using percentages to switch out tiles could be replaced with a better/more dynamic proximity forumla of some sort that would allow for smoother transitions? Might anyone have any ideas for what I can do to improve the visuals here, or a better way of calculating proximity with the information I'm collecting about each tile? (PS: I'm reposting this from Stack Overflow at someone's suggestion, sorry about the duplicate!)

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  • Simple HTML5 Friendly Markup Sample

    - by Geertjan
    From a demo done by David Heffelfinger (who has a great Java EE 7 screencast series here), on HTML5 friendly markup. index.xhtml:  <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:jsf="http://xmlns.jcp.org/jsf"> <title>Data Entry Page</title> <body> <form method="POST" jsf:id='form'> <table> <tr> <td>Name:</td> <td><input jsf:id='name' type="text" jsf:value="${person.name}" /></td> </tr> <tr> <td>City</td> <th><input jsf:id='city' type="text" jsf:value="${person.city}"/></th> </tr> <tr> <td><input type="submit" value="Submit" jsf:action="confirmation" /></td> </tr> </table> </form> </body> </html> confirmation.xhtml: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Data Confirmation Page</title> </head> <body> <h1>#{person.name}</h1> from <h2>#{person.city}</h2> </body> </html> Person.java: package org.demo; import javax.enterprise.inject.Model; @Model public class Person { String name; String city; public String getName() { return name; } public void setName(String name) { this.name = name; } public String getCity() { return city; } public void setCity(String city) { this.city = city; } }

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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