How can I show a texture in a separate window in an XNA game?
- by John
I'm playing around with random map generation and what I want to do is:
Input a command to generate a random map.
A texture will be created resembling the generation, each pixel resembling each tile.
A new window will pop-up, without removing the original one, that will contain the texture.
I know how to do this except for the last part. Would someone please tell me how to create a new window and draw a texture to this window?