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  • Best design to create dynamic set of questions(controls ) in silverlight web application?

    - by Sukesh
    I have around 15 templates (this will grow) and each template will have around 10-15 questions. Each question can have answers in different format like text box, list box, dropdown, radio button etc. I need to show one template in a page, at a time based on the input I am getting. What would be the best design approach for this? Put questions data in database and Create dynamic control? Putting in xml and display using xslt? Creating static set of templates? Or any other approach? I don't have too much time to do this. I am going to use Silverlight for this.

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  • Tablet design guide, Endeca patterns now available

    - by JuergenKress
    UX Direct, an Oracle program that offers consultants, partners, and customers the same scientifically proven and reusable user experience best practices that Oracle uses to build Oracle Applications, recently added links to a new design guide for creating tablet-based solutions for enterprise applications, and to the recently published Endeca User Interface Design Pattern Library. The tablet design guide is available from the UX Direct Home page. Tap the button under “Latest patterns & tools” for “Oracle Applications UX Tablet Guide.” It provides basic help for designers, developers, and project managers trying to approach tablet design and testing from an enterprise point of view. To hear what developers are saying about it, follow the links from this post on the User Experience Assistance blog. The newly released Endeca User Interface Design Pattern Library is also available from the UX Direct Home page and from a post on the User Experience Assistance blog. It describes principled ways to solve common user interface (UI) design problems related to search, faceted navigation, and discovery. The link between Simplified UI and Oracle UX strategy, plus content you can share on the cloud, ADf, tailoring, and more Simplified User Interface in Oracle Fusion Applications Fronts Oracle Cloud Offerings This new article on Simplified UI has just been posted on Usable Apps. Learn about the three themes - simplicity, mobility, and extensibility – that Simplified UI embodies. These same principles are guiding the development of the next generation of the Oracle user experience. Oracle's Applications User Experience Strategy: One Cloud User Experience, with Optimized UIs Where and How You Want This podcast from Misha Vaughan, Director, User Experience, is now available on the Oracle University Knowledge Center. It is available for partners and Oracle employees at this iLearning Link. Oracle Partner Builds User Experience That Hits Right Note for New Employees This new article on the Usable Apps website explores the experience of consultants at IntraSee as they implement a PeopleSoft onboarding process for Invesco, a global asset management company. The Feng Shui of Fusion This article in Oracle Scene is from Grant Ronald, Director of Product Management, on the Tools of Fusion: Oracle JDeveloper and Oracle ADF. Hands-On Workshop with Fusion Applications and ADF UX Desktop Design Patterns This post on the Voice of User Experience, or VoX, blog from Misha Vaughan describes a new kind of workshop for partners and a handful of internal Oracle sales folks on extending Oracle Fusion Applications and building custom applications with Application Development Framework (ADF) while maintaining the Oracle user experience. To learn more about the content that was delivered during this three-day workshop, visit the Usable Apps blog. Recent posts from a new blog series take a look at several of the topics discussed during the workshop. Applications User Experience Fundamentals Visual Design for any Enterprise User Interface / Art School in a Box Wireframing / Blueprinting Usable Applications Concepts. Tailoring videos This blog post from Richard Bingham, Applications Architect, on the Fusion Applications Developer Relations blog provides links to several videos that show many customization and development tasks using the Oracle Fusion Applications platform. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: UX,Architecture,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Flow-Design Cheat Sheet &ndash; Part II, Translation

    - by Ralf Westphal
    In my previous post I summarized the notation for Flow-Design (FD) diagrams. Now is the time to show you how to translate those diagrams into code. Hopefully you feel how different this is from UML. UML leaves you alone with your sequence diagram or component diagram or activity diagram. They leave it to you how to translate your elaborate design into code. Or maybe UML thinks it´s so easy no further explanations are needed? I don´t know. I just know that, as soon as people stop designing with UML and start coding, things end up to be very different from the design. And that´s bad. That degrades graphical designs to just time waste on paper (or some designer). I even believe that´s the reason why most programmers view textual source code as the only and single source of truth. Design and code usually do not match. FD is trying to change that. It wants to make true design a first class method in every developers toolchest. For that the first prerequisite is to be able to easily translate any design into code. Mechanically, without thinking. Even a compiler could do it :-) (More of that in some other article.) Translating to Methods The first translation I want to show you is for small designs. When you start using FD you should translate your diagrams like this. Functional units become methods. That´s it. An input-pin becomes a method parameter, an output-pin becomes a return value: The above is a part. But a board can be translated likewise and calls the nested FUs in order: In any case be sure to keep the board method clear of any and all business logic. It should not contain any control structures like if, switch, or a loop. Boards do just one thing: calling nested functional units in proper sequence. What about multiple input-pins? Try to avoid them. Replace them with a join returning a tuple: What about multiple output-pins? Try to avoid them. Or return a tuple. Or use out-parameters: But as I said, this simple translation is for simple designs only. Splits and joins are easily done with method translation: All pretty straightforward, isn´t it. But what about wires, named pins, entry points, explicit dependencies? I suggest you don´t use this kind of translation when your designs need these features. Translating to methods is for small scale designs like you might do once you´re working on the implementation of a part of a larger design. Or maybe for a code kata you´re doing in your local coding dojo. Instead of doing TDD try doing FD and translate your design into methods. You´ll see that way it´s much easier to work collaboratively on designs, remember them more easily, keep them clean, and lessen the need for refactoring. Translating to Events [coming soon]

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  • Component based game engine design

    - by a_m0d
    I have been looking at game engine design (specifically focused on 2d game engines, but also applicable to 3d games), and am interested in some information on how to go about it. I have heard that many engines are moving to a component based design nowadays rather than the traditional deep-object hierarchy. Do you know of any good links with information on how these sorts of designs are often implemented? I have seen evolve your hierarchy, but I can't really find many more with detailed information (most of them just seem to say "use components rather than a hierarchy" but I have found that it takes a bit of effort to switch my thinking between the two models). Any good links or information on this would be appreciated, and even books, although links and detailed answers here would be preferred.

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  • Object Oriented Design Questions

    - by Robert
    Hello there. I am going to develop a Tic-Tac-Toe game using Java(or maybe other OO Languages).Now I have a picture in my mind about the general design. Interface: Player ,then I will be able to implement a couple of Player classes,based on how I want the opponent to be,for example,random player,intelligent player. Classes: Board class,with a two-dimensional array of integers,0 indicates open,1 indicates me,-1 indicates opponent.The evaluation function will be in here as well,to return the next best move based on the current board arrangement and whose turn it is. Refree class,which will create instance of the Board and two player instances,then get the game begin. This is a rough idea of my OO design,could anybody give me any critiques please,I find this is really beneficial,thank you very much.

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  • Opinions on sensor / reading / alert database design

    - by Mark
    I've asked a few questions lately regarding database design, probably too many ;-) However I beleive I'm slowly getting to the heart of the matter with my design and am slowly boiling it down. I'm still wrestling with a couple of decisions regarding how "alerts" are stored in the database. In this system, an alert is an entity that must be acknowledged, acted upon, etc. Initially I related readings to alerts like this (very cut down) : - [Location] LocationId [Sensor] SensorId LocationId UpperLimitValue LowerLimitValue [SensorReading] SensorReadingId Value Status Timestamp [SensorAlert] SensorAlertId [SensorAlertReading] SensorAlertId SensorReadingId The last table is associating readings with the alert, because it is the reading that dictate that the sensor is in alert or not. The problem with this design is that it allows readings from many sensors to be associated with a single alert - whereas each alert is for a single sensor only and should only have readings for that sensor associated with it (should I be bothered that the DB allows this though?). I thought to simplify things, why even bother with the SensorAlertReading table? Instead I could do this: [Location] LocationId [Sensor] SensorId LocationId [SensorReading] SensorReadingId SensorId Value Status Timestamp [SensorAlert] SensorAlertId SensorId Timestamp [SensorAlertEnd] SensorAlertId Timestamp Basically I'm not associating readings with the alert now - instead I just know that an alert was active between a start and end time for a particular sensor, and if I want to look up the readings for that alert I can do. Obviously the downside is I no longer have any constraint stopping me deleting readings that occurred during the alert, but I'm not sure that the constraint is neccessary. Now looking in from the outside as a developer / DBA, would that make you want to be sick or does it seem reasonable? Is there perhaps another way of doing this that I may be missing? Thanks. EDIT: Here's another idea - it works in a different way. It stores each sensor state change, going from normal to alert in a table, and then readings are simply associated with a particular state. This seems to solve all the problems - what d'ya think? (the only thing I'm not sure about is calling the table "SensorState", I can't help think there's a better name (maybe SensorReadingGroup?) : - [Location] LocationId [Sensor] SensorId LocationId [SensorState] SensorStateId SensorId Timestamp Status IsInAlert [SensorReading] SensorReadingId SensorStateId Value Timestamp There must be an elegant solution to this!

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  • Using Moq at Blend design time

    - by adrian hara
    This might be a bit out there, but suppose I want to use Moq in a ViewModel to create some design time data, like so: public class SomeViewModel { public SomeViewModel(ISomeDependency dependency) { if (IsInDesignMode) { var mock = new Mock<ISomeDependency>(); dependency = mock.Object; // this throws! } } } The mock could be set up to do some stuff, but you get the idea. My problem is that at design-time in Blend, this code throws an InvalidCastException, with the message along the lines of "Unable to cast object of type 'Castle.Proxies.ISomeDependencyProxy2b3a8f3188284ff0b1129bdf3d50d3fc' to type 'ISomeDependency'." While this doesn't necessarily look to be Moq related but Castle related, I hope the Moq example helps ;) Any idea why that is? Thanks!

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  • Where did System.Design go?

    - by Nilbert
    I am making a C# project in which I am using ScintillaNet, and it says: The referenced assembly "ScintillaNet" could not be resolved because it has a dependency on "System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. I tried adding a reference to System.Design, but it doesn't exist in my list. Do I need to download it somewhere? I have MS Visual Studio 10.

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  • OOP Design for an Economy

    - by waiwai933
    Not sure where to start, so I'm just going to plow in. Let's say I'm trying to represent an economy in OOP. A basic design I've come up with is: class Person{ int $money; // Money someone has in wallet/purse int $bank_account_id; function getAmountOfMoney() function addMoney($amountToAdd) function subtractMoney($amountToSubtract) } class BankAccount{ int $money; // Money in Bank Account int $interest_per_year; function giveInterest() function depositMoney() // Calls $person->subtractMoney() function withdrawMoney() // Calls $person->addMoney() } Are there any design flaws here?

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  • A good design pattern for almost similar objects

    - by Sam
    Hello, I have two websites that have an almost identical database schema. the only difference is that some tables in one website have 1 or 2 extra fields that the other and vice versa. I wanted to the same Database Access layer classes to will manipulate both websites. What can be a good design pattern that can be used to handle that little difference. for example, I have a method createAccount(Account account) in my DAO class but the implementation will be slightly different between website A and website B. I know design patterns don't depend on the language but FYI i m working with Perl. Thanks

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  • unit level testing, agile, and refactoring

    - by dsollen
    I'm working on a very agile development system, a small number of people with my doing the vast majority of progaming myself. I've gotten to the testing phase and find myself writing mostly functional level testing, which I should in theory be leavning for our tester (in practice I don't entirely...trust our tester to detect and identify defects enough to leave him the sole writter of functional tests). In theory what I should be writing is Unit level tests. However, I'm not sure it's worth the expense. Unit testing takes some time to do, more then functional testing since I have to set up mocks and plugs into smaller units that weren't design to run in issolation. More importantly, I find I refactor and redesign heavily-part of this is due to my inherriting code that needed heavy redesign and is still being cleaned up, but even once I've finished removing parts that need work I'm sure in the act of expanding the code I'll still do a decent amount of refactoring and redesign. It feels as if I will break my unit tests, forcing wasted time to refactor them as well, often due to unit test, by definition, having to be coupled so closely to the code structure. So.is it worth all the wasted time when functional tests, that will never break when I refactor/redesign, should find most defects? Do unit tests really provide that much extra defect detetection over through functional? and how does one create good unit tests that work with very quick and agile code that is modified rapidly? ps, I would be fine/happy with links to anything one considers an excellent resource for how to 'do' unit testing in a highly changing enviroment. edit: to clarify I am doing a bit of very unoffical TDD, I just seem to be writing tests on what would be considered a functional level rather then unit level. I think part of this is becaus I own nearly all of the project I don't feel I need to limit the scope as much; and part of it is that it's daunting to think of trying to go back and retroactively add the unit tests needed to cover enough code that I can feel comfortable testing only a unit without the full functionality and trust that unit still works with the rest of the units.

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  • Low-level GPU code and Shader Compilation

    - by ktodisco
    Bear with me, because I will raise several questions at once. I still feel, though, that overall this can be treated as one question that may be answered succinctly. I recently dove into solidifying my understanding of the assembly language, low-level memory operations, CPU structure, and program optimizations. This also sparked my interest in how higher-level shading languages, GLSL and HLSL in particular, are compiled and optimized, as well as what formats they are reduced to before machine code is generated (assuming they are not converted directly into machine code). After a bit of research into this, the best resource I've found is this presentation from ATI about the compilation of and optimizations for HLSL. I also found sample ARB assembly code. This sort of addressed my original curiosity, but it raised several other questions. The assembler code in the ATI presentation seems like it contains instructions specifically targeted for the GPU, but is this merely a hypothetical example created for the purpose of conceptual understanding, or is this code really generated during shader compilation? If so, is it possible to inspect it, or even write it in place of the higher-level syntax? My initial searches for an answer to the last question tell me that this may be disallowed, but I have not dug too deep yet. Also, along the same lines, are GLSL shader programs compiled into ARB assembly code before machine code is generated, and is it possible to write direct ARB assembly? Lastly, and perhaps what I am most interested in finding out: are there comprehensive resources on shader compilation and low-level GPU code? I have been unable to find any thus far. I ask simply because I am curious :)

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  • Design pattern for cost calculator app?

    - by Anders Svensson
    Hi, I have a problem that I’ve tried to get help for before, but I wasn’t able to solve it then, so I’m trying to simplify the problem now to see if I can get some more concrete help with this because it is driving me crazy… Basically, I have a working (more complex) version of this application, which is a project cost calculator. But because I am at the same time trying to learn to design my applications better, I would like some input on how I could improve this design. Basically the main thing I want is input on the conditionals that (here) appear repeated in two places. The suggestions I got before was to use the strategy pattern or factory pattern. I also know about the Martin Fowler book with the suggestion to Refactor conditional with polymorphism. I understand that principle in his simpler example. But how can I do either of these things here (if any would be suitable)? The way I see it, the calculation is dependent on a couple of conditions: 1. What kind of service is it, writing or analysis? 2. Is the project small, medium or large? (Please note that there may be other parameters as well, equally different, such as “are the products new or previously existing?” So such parameters should be possible to add, but I tried to keep the example simple with only two parameters to be able to get concrete help) So refactoring with polymorphism would imply creating a number of subclasses, which I already have for the first condition (type of service), and should I really create more subclasses for the second condition as well (size)? What would that become, AnalysisSmall, AnalysisMedium, AnalysisLarge, WritingSmall, etc…??? No, I know that’s not good, I just don’t see how to work with that pattern anyway else? I see the same problem basically for the suggestions of using the strategy pattern (and the factory pattern as I see it would just be a helper to achieve the polymorphism above). So please, if anyone has concrete suggestions as to how to design these classes the best way I would be really grateful! Please also consider whether I have chosen the objects correctly too, or if they need to be redesigned. (Responses like "you should consider the factory pattern" will obviously not be helpful... I've already been down that road and I'm stumped at precisely how in this case) Regards, Anders The code (very simplified, don’t mind the fact that I’m using strings instead of enums, not using a config file for data etc, that will be done as necessary in the real application once I get the hang of these design problems): public abstract class Service { protected Dictionary<string, int> _hours; protected const int SMALL = 2; protected const int MEDIUM = 8; public int NumberOfProducts { get; set; } public abstract int GetHours(); } public class Writing : Service { public Writing(int numberOfProducts) { NumberOfProducts = numberOfProducts; _hours = new Dictionary<string, int> { { "small", 125 }, { "medium", 100 }, { "large", 60 } }; } public override int GetHours() { if (NumberOfProducts <= SMALL) return _hours["small"] * NumberOfProducts; if (NumberOfProducts <= MEDIUM) return (_hours["small"] * SMALL) + (_hours["medium"] * (NumberOfProducts - SMALL)); return (_hours["small"] * SMALL) + (_hours["medium"] * (MEDIUM - SMALL)) + (_hours["large"] * (NumberOfProducts - MEDIUM)); } } public class Analysis : Service { public Analysis(int numberOfProducts) { NumberOfProducts = numberOfProducts; _hours = new Dictionary<string, int> { { "small", 56 }, { "medium", 104 }, { "large", 200 } }; } public override int GetHours() { if (NumberOfProducts <= SMALL) return _hours["small"]; if (NumberOfProducts <= MEDIUM) return _hours["medium"]; return _hours["large"]; } } public partial class Form1 : Form { public Form1() { InitializeComponent(); List<int> quantities = new List<int>(); for (int i = 0; i < 100; i++) { quantities.Add(i); } comboBoxNumberOfProducts.DataSource = quantities; } private void comboBoxNumberOfProducts_SelectedIndexChanged(object sender, EventArgs e) { Service writing = new Writing((int) comboBoxNumberOfProducts.SelectedItem); Service analysis = new Analysis((int) comboBoxNumberOfProducts.SelectedItem); labelWriterHours.Text = writing.GetHours().ToString(); labelAnalysisHours.Text = analysis.GetHours().ToString(); } }

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  • C# Language Design: explicit interface implementation of an event

    - by ControlFlow
    Small question about C# language design :)) If I had an interface like this: interface IFoo { int Value { get; set; } } It's possible to explicitly implement such interface using C# 3.0 auto-implemented properties: sealed class Foo : IFoo { int IFoo.Value { get; set; } } But if I had an event in the interface: interface IFoo { event EventHandler Event; } And trying to explicitly implement it using field-like event: sealed class Foo : IFoo { event EventHandler IFoo.Event; } I will get the following compiler error: error CS0071: An explicit interface implementation of an event must use event accessor syntax I think that field-like events is the some kind of dualism for auto-implemented properties. So my question is: what is the design reason for such restriction done?

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  • Custom Providers & Design Patterns

    - by Code Sherpa
    Hi. I am using ASP.NET 2.0 and its various providers. I have overridden most of the methods I need and have the following custom providers: ProjectMembershipProvider ProjectProfileProvider ProjectRoleProvider In the design of my project, my intention was to wrap the custom providers in a facade - style design - mixing and matching profiling, membership, and roles in API methods to simplify things for developers. But, I am finding that a lot of the methods in my custom providers don't need to change, really. And, it seems silly to wrap a stand-alone method in another method that does exactly the same thing. So - is my approach wrong? Or, should I allow end - users to instantiate the custom providers when needed and the mix/match api when needed? This seems a bit redundant to me but I can't see another way. Advice appreciated. Thanks.

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  • ClearTrace Supports Statement Level Events

    - by Bill Graziano
    One of the requests I get on a regular basis is to capture the performance of statement level events.  The latest beta has this feature available.  If you’re interested in this I’d like to get some feedback. I handle the SP:StmtCompleted and the SQL:StmtCompleted events.  These report CPU, reads, writes and duration. I’m not in any way saying it’s a good idea to trace these events.  Use with caution as this can make your traces much larger. If there are statement level events in the trace file they will be processed.  However the query screen displays batch level *OR* statement level events.  If it did both we’d be double counting. I don’t have very many traces with statement completed events in them.  That means I only did limited testing of how it parses these events.  It seems to work well so far though.  Your feedback is appreciated. If you ever write loops or cursors in stored procedures you’re going to get huge trace files.  Be warned. I also fixed an annoying bug where ClearTrace would fail and tell you a value had already been added.  This is a result of the collection I use being case-sensitive and SQL Server not being case-sensitive.  I thought I had properly coded around that but finally realized I hadn’t.  It should be fixed now. If you have any questions or problems the ClearTrace support forum is the best place for those.

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  • Domain-driven design with Zend

    - by mik
    This question is a continuation of my previous question here http://stackoverflow.com/questions/2122850/zend-models-architecture (big thanks to Bill Karwin). I've made some reading including this article http://weierophinney.net/matthew/archives/202-Model-Infrastructure.html and this question http://stackoverflow.com/questions/373054/how-to-properly-create-domain-using-zend-framework Now I understand, what domain driven design is. But examples are still very simple and poor. They are based on one table and one model. Now, my question is: do they use Domain Model Design in real-world PHP projects? I've been looking for some good documentation about this, but I haven't found anything good enough, that explains how to manage several tables and transfer them to Domain Objects. As long as I know, there is Hibernate library, that has this features in Java, but what should I use in PHP (Zend Framework)?

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  • Design from scratch - building classes

    - by Tony
    Hi All, I've started a new project where I'm writing a WPF business application, but I'm having trouble with the design. The database was easy to put together, but I'm not sure how I have to go about the designing the application itself. The main thing that I find hard is the code design. I've decided that the MVVM pattern is very applicable for this application, but how do I go about deciding what classes to build and how things go from there? Does anyone have some guidelines I could use? This is a standard business application that just stores and retrieves data. Some data queries will also need to be performed.

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  • Service design or access to another process

    - by hotyi
    I have a cache service,it's works as .net remoting, i want to create another windows service to clean up the that cache service by transfer the objects from cache to files. because they are in separate process, is their any way i could access that cache service or do i have to expose a method from the cache service to do that clean up work? the "clean up" means i want to serialize the object from Cache to file and these saved file will be used for further process. let me explain this application more detail. the application is mainly a log service to log all the coming request and these request will be saved to db for further data mining. we have 2 design for this log system 1) use MSMQ, but seems it's performance is not good enough, we don't use it. 2) we design a cache service, each request will be saved into the cache, and we need another function to clean up the cache by serialize the object to file.

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  • Web design process with CSS - during or after?

    - by SyaZ
    Which is the better practice? Add CSS during web designing you can see the result (or close) as early as possible and make required changes. You also know how many divs or spans you might need (eg to make curved cross-browser hover background). But as you add more and more components to the page sometimes things get hack-ish as you need to patch here and there to get the exact design required. Add CSS after finishing page design you can see the page overall structure as it is well, without styles. You get to see how accessible your site is, and modify it right away if it's not good enough (unlike the former case where you may break multiple CSS rules). Plus after you finished it, you only need to spend most of the time to alter only the CSS file, which is good to get the momentum going. Granted I have never tried the latter approach, but am seriously considering it for my next project if I can see convincing reasons -- or if it's no good at all. Thanks.

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