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  • CodePlex Daily Summary for Monday, March 08, 2010

    CodePlex Daily Summary for Monday, March 08, 2010New Projects38fj4ncg2: 38fj4ncg2Ac#or: A actor framework written in Mono (C#) Make it easy to make multithreaded programs with the actor model.Aerial Phone Book: It's a ASP app that allow more of one user see a contacts on phone book and add new contacts. This way a group of users can maintain a common phon...AmiBroker Plug-Ins with C#: Plug-ins for AmiBroker built with Microsoft .NET Framework and C#.AxUnit: AxUnit is a Unit Testing framework for Microsoft Dynamics Ax (X++). It's an extension to the SysTest framework provided with DAX4.0 and newer versi...Botola PHP Class: Une class en PHP qui vous permet d'avoir les informations qui concernent les équipes de le championnat Marocain du football.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: Misc. stuff from Lars Wilhelmsen.Codename T: Codename T is in the very basic stages of development. It should be ready for beta testing by the start of April.ComBrowser: combrowserCompact Unity: The Compact Unity is a lightweight dependency injection container with support for constructor and property call injection written in .NET Compact ...FAST for Sharepoint MOSS 2010 Query Tool: Tool to query FAST for Sharepoint and Sharepoint 2010 Enterprise Search. It utilizes the search web services to run your queries so you can test y...Icarus Scene Engine: Icarus Scene Engine is a cross-platform 3D eLearning, games and simulation engine, integrating open source APIs into a cohesive cross-platform solu...jQuery.cssLess: jQuery plugin that interprets and loads LESS css files. (http://lesscss.org).Katara Dental Phase II: Second phase of Kdpl.Lunar Phase Silverlight Gadget: Meet the moon phase, percent of illumination and corresponding zodiac sign from your desktop. Reflection Studio: Reflection Studio is a development tool that encapsulate all my work around reflection, performance and WPF. It allows to inject performance traces...RSNetty: RSNetty is a RuneScape Private Server programmed in the Java programming language.Simple WMV/ASF files muxer/demuxer: Simple WMV files muxer/demuxer implemented in C#/C++. It has simple WPF-based UI and allows copy/replace operations on video, audio and script stre...sm: managerTFS Proxy Monitor: TFS Proxy Monitor. A winform application allow administrator can monitor the TFS Server Proxy statistics remotely.umbracoSamplePackageCreator (beta): This is an early version of a simple package creator for Umbraco as a Visual Studio project. Currently with an Xslt extension and a user control. O...WatchersNET.TagCloud: 3D Flash TagCloud Module for DotNetNukeWriterous: A Plug-in For Windows Live Writer: This plug-in for Live Writer allows the user to create their post in Live Writer and then publish to Posterous.comNew Releases.NET Extensions - Extension Methods Library: Release 2010.05: Added a common set of extension methods for IDataReader, DataRow and DataRowView to access field values in a type safe manner using type dedicated ...AmiBroker Plug-Ins with C#: AmiBroker Plug-Ins v0.0.1: This is just a demo plug-in which shows how you can write plug-ins for AmiBroker with fully managed code.AxUnit: Version 1: AxUnit let's you write Unit Test assertions in Dynamics Ax like this: assert.that(2, is.equalTo2)); Installation instructions (Microsoft Dynamics ...BattLineSvc: V2: - Fixed bug where sometimes the line would not show up, even with the 90 second boot-up delay. This was due to the window being created too early ...Botola PHP Class: Botola API: la classe PHPBugTracker.NET: BugTracker.NET 3.4.0: In screen capture app, "Go to website" now goes to the bug you just created. In screen capture app, fixed where the crosshairs weren't always to...Bulk Project Delete: Version 1.1.1: A minor fix to 1.1: fixes a problem that indicated some projects were not found on the server when they were in fact found. This problem only exist...C# Linear Hash Table: Linear Hash Table b3: Remove functionality added. Now IDictionary Compliant, but most functions not yet tested.Code examples, utilities and misc from Lars Wilhelmsen [MVP]: LarsW.MexEdmxFixer 1.0: A quick hack to fix the Edmx files output by mex.exe (a tool in the SQL Modeling suite - November 2009 CTP) so that they can be opened in the desig...Code Snippet With Syntaxhighlighter Support for Windows Live Writer: Version 5.0.2: Minor update. Added brushes for F#, PowerShell and Erlang. Now a Windows Presentation Framework (WPF) application. ComponentFactory.Krypton.Toolki...Compact Unity: Compact Unity 1.0: Release.Compact Unity: CompactUnity 1.0: Release.FAST for Sharepoint MOSS 2010 Query Tool: Version 0.9: The tool is fully functioning. All of the cases for exceptions may not have been caught yet. I wanted to release a version to allow people to use...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite RC (for .NET 4.0 RC): Build for .NET 4.0 RC. Includes Fluent.dll (with .pdb and .xml) and test application compiled with .NET 4.0 RC. BEAWARE! Fluent for .NET 4.0 RC is...FluentNHibernate.Search: 0.2 Beta: 0.2 Beta Fixed : #7275 - Field Mapping without specifying "Name" Fixed : #7271 - StackOverFlow Exception while Configure Embedded Mappings Fixed :...InfoService: InfoService v1.5 Beta 9: InfoService Beta Release Please note this is a BETA. It should be stable, but i can't guarantee that! So use it on your own risk. Please read Plug...jQuery.cssLess: jQuery.cssLess 0.2: Version supports variables, mixins and nested rules. TODO: lower scope variables and mixins should not delete higher scope variables and mixins ...Lunar Phase Silverlight Gadget: Lunar Phase: First public beta for Lunar Phase Silverlight Gadget. It's a stable release but it hasn't auto update state. That will come with the final release ...MapWindow GIS: MapWindow 6.0 msi (March 7): This is an update that fixes a number of problems with the multi-point features, the M and Z features as well as enabling multi-part creation using...Mews: Mews.Application V0.7: Installation InstuctionsNew Features15390 15085 Fixed Issues16173 16552. This happens when the database maintenance process kicks in during sta...sELedit: sELedit v1.0a: Added: Basic exception handlers (load/save/export) Added: List 57 support (no search and replace) Added: MYEN 1.3.1 Client ->CN 1.3.6 Server export...Sem.Sync: 2010-03-07 - End user client for Xing to Outlook: This client does include the binaries for syncing Xing contacts to Microsoft Outlook. It does contain only the binaries to sync from Xing to Outloo...Sem.Sync: 2010-03-07 - Synchronization Manager: This client does provide a more advanced (and more complex) GUI that allows you to select from two included templates (you can add your own, too) a...SharePoint Outlook Connector: Source Code for Version 1.2.3.2: Source Code for Version 1.2.3.2SharePoint Video Player Web Part & SharePoint Video Library: Version 2.0.0: Release Notes: New The new SharePoint Video Player release includes a SharePoint video template to create your own video library Changes The Shar...SilverSprite: SilverSprite 3.0 Alpha 2: These are the latest binaries for SilverSprite. The major changes for this release are that we are now using the XNA namespaces (no more #Iif SILVE...Simple WMV/ASF files muxer/demuxer: Initial release: Initial releaseStarter Master Pages for SharePoint 2010: Starter Master Pages for SP2010 - RC: Release Candidate release of Starter Master Pages for SharePoint 2010 by Randy Drisgill http://blog.drisgill.com _starter.master - Starter Master ...Text Designer Outline Text Library: 11th minor release: New Feature : Reflection!!ToolSuite.ValidationExpression: 01.00.01.002: second release of the validation class; the assembly file is ready to use, the documentation is complete;Truecrafting: Truecrafting 0.51: overhauled truecrafting code: combined all engines into 1 mage engine, made the engine and artificial intelligence support any spec, and achieved a...WatchersNET.TagCloud: WatchersNET.TagCloud 01.00.00: First ReleaseWCF Contrib: WCF Contrib v2.1 Mar07: This release is the final version of v2.1 Beta that was published on February 10th. Below you will find the changes that were made: Changes from v...WillStrohl.LightboxGallery Module for DotNetNuke: WillStrohl.LightboxGallery v1.02.00: This version of the Lightbox Gallery Module adds the following features: New Lightbox provider: Fancybox Thumbnails generated keeping their aspec...Writerous: A Plug-in For Windows Live Writer: Writerous v1.0: This is the first release of Writerous.WSDLGenerator: WSDLGenerator 0.0.0.5: - Use updated CommandLineParser.dll - Code uses 'ServiceDescriptionReflector' instead of custom code. - Added option to support SharePoint 2007 com...Xpress - ASP.NET MVC 个人博客程序: xpress2.1.0.beta.bin: 原 DsJian1.0的升级版本,名字修改为 xpress 此正式版本YSCommander: Version 1.0.1.0: Fixed bug: 1st start with non-existing data file.Most Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesImage Resizer Powertoy Clone for WindowsMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsBlogEngine.NETjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterFarseer Physics EngineFluent AssertionsFasterflect - A Fast and Simple Reflection API

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  • CodePlex Daily Summary for Friday, April 30, 2010

    CodePlex Daily Summary for Friday, April 30, 2010New ProjectsAcres2: This is the new hotnessAsoraX.de - AirlineTycoon: EntwicklungsPhase von AsoraX.deazshop: Ecommerce macros and user controls based on Commerce4Umbraco from Umbraco CMS Project.BioPhotoAnalyzer: Some exercises with F#, WPF and Mathematical methods for quantitative analysis of biological photos, such as those obtained from microscopy, PAGE etcCECS622 - Simulations - South Computing Center: This simulation will be used to study the traffic flow of the South Computing Center (SCC) on the UofL campus. Document.Viewer: Basic document viewer for Windows XP, Vista and Windows 7 that supports FlowDocument, Rich and Plan Text FormatsDotNetNuke 5 Thai Language Pack: DotNetNuke Thai Language PackDotNetNuke Skins Pack: We derive html/css template from www.freecsstemplates.org and apply to DotNetNuke 4 & 5 Skins Pack.Dynamics AX Business Intelligence: Sample code for creating and using Dynamics AX Business Intelligence Easy Chat: Very simple kind of chat; it got DOS interface. It's just to start the server start the client enter the IP, enter your name, and you're ready to go!Html Source Transmitter Control: This web control allows getting a source of a web page, that will displayed before submit. So, developer can store a view of the html page, that wa...HydroServer - CUAHSI Hydrologic Information System Server: HydroServer is a set of software applications for publishing hydrologic datasets on the Internet. HydroServer leverages commercial software such a...Lisp.NET: Lisp.NET is a project that demonstrates how the Embedded Common Lisp (ECL) environment can be loaded and used from .NET. This enables Common Lisp ...Live-Exchange Calendar Sync: Live - Exchange Calendar Sync synchronizes calendars of users between 2 Exchange servers (it can be Live Calendar also). It's developed in C#. It u...MaLoRT : Mac Lovin' RayTracer: RaytracerMojo Workflow Web UI: Mojo Workflow Web UIMoonRover - Enter Island: Simple Graphics consumer application that simulates Moon RoversMVC Music Store: MVC Music Store is a tutorial application built on ASP.NET MVC 2. It's a lightweight sample store which sells albums online, demonstrating ASP.NET ...OpenPOS: OpenPOS, a completely open and free point-of-sale systemPgcDemuxCLI: A modified version of PgcDemux (http://download.videohelp.com/jsoto/dvdtools.htm) that has better CLI support and progress reporting.Sample 01: basic summarySharedEx: App dev in VS2010 RTM and Silverlight 4.0 for Windows Phone 7!SharePoint 2010 Managed Metadata WebPart: This SharePoint 2010 webpart creates a navigation control from a Managed Metadata column assigned to a list/library. The Termset the column relates...SharePoint 2010 Service Manager: The SharePoint Service manager let's you start and stop all the SharePoint 2010 services on your workstation. This is useful if you are running S...Sharp DOM: Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 lang...simple fx: simple framework written in javascriptSimpleGFC.NET: Simple GFC is a .NET library written in C# for simplifying the connection to Google Friend Connect. It is designed to be simple and concise, not a...SPSS & PSPP file library: Library for importing SPSS (now called PASW) & PSPP .sav datafiles, developed in C#. Support for writing and SPSS portable-files will be implemente...TailspinSpyworks - WebForms Sample Application: Tailspin Spyworks demonstrates how extraordinarily simple it is to create powerful, scalable applications for the .NET platform. It shows off how t...VividBed: Business website.卢融凯的个人主页: 卢融凯的个人主页New ReleasesAssemblyVerifier: 4.0.0.0 Release: Updated to target .NET 4.0Bricks' Bane: Bricks' Bane Editor v1.0.0.4: I've added functionality to the editor, after some personal use. Plus I fixed a bug that was occurring on file loading mostly when the file was mod...Dambach Linear Algebra Framework: Linear Algebra Framework - Sneak Peak: This is just to get the code out there into the hands of potential users and to elicit feedback.DevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 4a: DevTreks calculators, analyzers, and story tellers are being upgraded so that they can be extended by third parties using either add-ins (Managed ...DirectQ: Release 1.8.3c: Fixes some more late-breaking bugs and adds some optimizations from the forthcoming 1.8.4 release. No Windows 98 build this time. I may add one a...Document Assembly from a SharePoint Library using the Open XML SDK: Solution for March 2010 rel of the Open XML SDK: Microsoft changed some class names between the December 2009 CTP and the March 2010 release of the Open XML SDK which means that old solution will ...Document.Viewer: 0.9.0: Whats New?: New icon set Bug fix'sDotNetNuke Skins Pack: DNN 80 Skins Pack: This released is the first for DNN 4 & 5 with Skin Token Design (legacy skin support on DNN 4 & 5)DotNetWinService: Release 1.0.0.0: This release includes four different scheduled tasks: 1) TaskURL: Petition a specific URL: when working on a ASP.NET website, it's sometimes ...Hammock for REST: Hammock v1.0.1: v1.0.1 ChangesFixes to improve OAuth stability Fixes for asynchronous timeouts Fixes and simplification for retries v1.0 FeaturesSimple, clean...Home Access Plus+: v4.1.1: v4.1.1 Change Log: Added Enable for Booking Resource to allow Resources to be disabled but not deleted Updated HAP.Config for above File Changes...HouseFly controls: HouseFly controls alpha 0.9.6.0: HouseFly controls release 0.9.6.0 alphaHydroServer - CUAHSI Hydrologic Information System Server: ODM Data Loader 1.1.3: Version 1.1.3 of the ODM Data Loader is only compatible with version 1.1 of ODM This Version Addresses : Memory issues in Version 1.1.2 that were ...Jobping Url Shortener: Source Code v0.1: Source code for the 0.1 release.LinkedIn® for Windows Mobile: LinkedIn for Windows Mobile v0.6: Fixed the crash after accepting the use of internet access.mojoPortal: 2.3.4.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2343-released.aspxMoonRover - Enter Island: Moon Rover: Simulates Rover Moves on MoonNanoPrompt: Release 0.4.1 - Beta 1.1: Now released: Beta 1.1 for .NET 4.0ORAYLIS BI.SmartDiff: Release 1.0.0: see change log for detailsQuickStart Engine (3D Game Engine for XNA): QuickStart Engine v0.22: Main FeaturesClean engine architecture Makes it easy to make your own game using the engine. Messaging system allows you to communicate between s...SharePoint 2010 Managed Metadata WebPart: Taxonomy WebPart 0.0.1: Initial version releasedSharePoint 2010 Service Manager: SharePoint Service Manager 2010 v1: Starts and stops all SharePoint services Works with both Microsoft SQL Server and SQL Server Express Edition (for SharePoint) Supports disablin...Shweet: SharePoint 2010 Team Messaging built with Pex: Shweet RTM Release: Shweet has been updated to work with the RTM of SharePoint and the latest version of Pex Visual Studio 2010 Power Tools. Know issues: Continuous I...Silverlight Testing Automation Tool: StatLight v1.0 - Beta 1: Things still to accomplish (before official v1 release)Item # 10716: Release build hangs on x64 machine Still awaiting UnitDriven change feedback...SPSS & PSPP file library: 0.1 alpha: This first test release allows to read an .sav SPSS/PSPP/PASW file and retreive the data, either in the form of a .net DataReader or as a custom Sp...SqlDiffFramework-A Visual Differencing Engine for Dissimilar Data Sources: SqlDiffFramework 1.0.0.0: Initial Public Release Requirements: .NET Framework 2.0 SqlDiffFramework is designed for the enterprise! Check with your system administrator (or...sqwarea: Sqwarea 0.0.210.0 (alpha): First public release. Deploy package contains : the documentation for classes. the azure package with the Web Role. the zip with assemblies wh...Sweeper: Sweeper Alpha 2: SweeperA Visual Studio Add-in for C# Code Formatting - Visual Studio 2008 Includes: A UI for options, Enable or disable any specific task you want ...TailspinSpyworks - WebForms Sample Application: TailspinSpyworks-v0.8: ASP.NET 4 ECommerce ApplicationTweetSharp: TweetSharp Release Candidate: New FeaturesComplete core rewrite for stability and speed, introducing Hammock http://hammock.codeplex.com Windows Phone 7, Silverlight 4 OOB (El...Wicked Compression ASP.NET HTTP Module: Wicked Compression ASP.NET HTTP Module Beta: Now supports AJAX from .NET Framework 2.0 through 4.0! Bug Fix for Excluded Paths! Binary Release Included for .NET Framework 2.0 through 4.0!Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionASP.NETDotNetNuke® Community EditionMost Active ProjectsRawrpatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterHydroServer - CUAHSI Hydrologic Information System ServerGMap.NET - Great Maps for Windows Forms & PresentationParticle Plot Pivotpatterns & practices: Azure Security GuidanceSqlDiffFramework-A Visual Differencing Engine for Dissimilar Data SourcesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleN2 CMS

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  • How do I draw an OpenGL point sprite using libgdx for Android?

    - by nbolton
    Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

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  • 2D character controller in unity (trying to get old-school platformers back)

    - by Notbad
    This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really happy if anyone could suggest solution for a problem I'm finding: This is my FixedUpdate right now: public void FixedUpdate() { Vector3 v=new Vector3(0,-10000*Time.fixedDeltaTime,0); _body.AddForce(v); v.y=0; if(state(MovementState.Left)) { v.x=-_walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=-_maxWalkSpeed; } else if(state(MovementState.Right)) { v.x= _walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=_maxWalkSpeed; } _body.velocity=v; Debug.Log("Velocity: "+_body.velocity); } I'm trying here to just move the rigid body applying a gravity and a linear force for left and right. I have setup a physic material that makes no bouncing and 0 friction when moving and 1 friction with stand still. The main problem is that I have colliders with slopes and the velocity changes from going up (slower) , going down the slope (faster) and walk on a straight collider (normal). How could this be fixed? As you see I'm applying allways same velocity for x axis. For the player I have it setup with a sphere at feet position that is the rigidbody I'm applying forces to. Any other tip that could make my life easier with this are welcomed :). P.D. While coming home I have noticed I could solve this applying a constant force parallel to the surface the player is walking, but don't know if it is best method.

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  • Problem loading shaders with slimdx

    - by Levi
    I'm attempting to load an FX file in slimdx, I've got this exact FX file loading and compiling fine with XNA 4.0 but I'm getting errors with slimdx, here's my code to load it. using SlimDX.Direct3D11; using SlimDX.D3DCompiler; public static Effect LoadFXShader(string path) { Effect shader; using (var bytecode = ShaderBytecode.CompileFromFile(path, null, "fx_2_0", ShaderFlags.None, EffectFlags.None)) shader = new Effect(Devices.GPU.GraphicsDevice, bytecode); return shader; } Here's the shader: #define TEXTURE_TILE_SIZE 16 struct VertexToPixel { float4 Position : POSITION; float2 TextureCoords: TEXCOORD1; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Constants -------- float4x4 xView; float4x4 xProjection; float4x4 xWorld; float4x4 preViewProjection; //float random; //------- Texture Samplers -------- Texture TextureAtlas; sampler TextureSampler = sampler_state { texture = <TextureAtlas>; magfilter = Point; minfilter = point; mipfilter=linear; AddressU = mirror; AddressV = mirror;}; //------- Technique: Textured -------- VertexToPixel TexturedVS( byte4 inPos : POSITION, float2 inTexCoords: TEXCOORD0) { inPos.w = 1; VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul (xView, xProjection); float4x4 preWorldViewProjection = mul (xWorld, preViewProjection); Output.Position = mul(inPos, preWorldViewProjection); Output.TextureCoords = inTexCoords / TEXTURE_TILE_SIZE; return Output; } PixelToFrame TexturedPS(VertexToPixel PSIn) { PixelToFrame Output = (PixelToFrame)0; Output.Color = tex2D(TextureSampler, PSIn.TextureCoords); if(Output.Color.a != 1) clip(-1); return Output; } technique Textured { pass Pass0 { VertexShader = compile vs_2_0 TexturedVS(); PixelShader = compile ps_2_0 TexturedPS(); } } Now this exact shader works fine in XNA, but in slimdx I get the error ChunkDefault.fx(28,27): error X3000: unrecognized identifier 'byte4'

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  • How to cross-reference many character encodings with ASCII OR UTFx?

    - by Garet Claborn
    I'm working with a binary structure, the goal of which is to index the significance of specific bits for any character encoding so that we may trigger events while doing specific checks against the profile. Each character encoding scheme has an associated system record. This record's leading value will be a C++ unsigned long long binary value and signifies the length, in bits, of encoded characters. Following the length are three values, each is a bit field of that length. offset_mask - defines the occurrence of non-printable characters within the min,max of print_mask range_mask - defines the occurrence of the most popular 50% of printable characters print_mask - defines the occurrence value of printable characters The structure of profiles has changed from the op of this question. Most likely I will try to factorize or compress these values in the long-term instead of starting out with ranges after reading more. I have to write some of the core functionality for these main reasons. It has to fit into a particular event architecture we are using, Better understanding of character encoding. I'm about to need it. Integrating into non-linear design is excluding many libraries without special hooks. I'm unsure if there is a standard, cross-encoding mechanism for communicating such data already. I'm just starting to look into how chardet might do profiling as suggested by @amon. The Unicode BOM would be easily enough (for my current project) if all encodings were Unicode. Of course ideally, one would like to support all encodings, but I'm not asking about implementation - only the general case. How can these profiles be efficiently populated, to produce a set of bitmasks which we can use to match strings with common characters in multiple languages? If you have any editing suggestions please feel free, I am a lightweight when it comes to localization, which is why I'm trying to reach out to the more experienced. Any caveats you may be able to help with will be appreciated.

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  • Ignoring Robots - Or Better Yet, Counting Them Separately

    - by [email protected]
    It is quite common to have web sessions that are undesirable from the point of view of analytics. For example, when there are either internal or external robots that check the site's health, index it or just extract information from it. These robotic session do not behave like humans and if their volume is high enough they can sway the statistics and models.One easy way to deal with these sessions is to define a partitioning variable for all the models that is a flag indicating whether the session is "Normal" or "Robot". Then all the reports and the predictions can use the "Normal" partition, while the counts and statistics for Robots are still available.In order for this to work, though, it is necessary to have two conditions:1. It is possible to identify the Robotic sessions.2. No learning happens before the identification of the session as a robot.The first point is obvious, but the second may require some explanation. While the default in RTD is to learn at the end of the session, it is possible to learn in any entry point. This is a setting for each model. There are various reasons to learn in a specific entry point, for example if there is a desire to capture exactly and precisely the data in the session at the time the event happened as opposed to including changes to the end of the session.In any case, if RTD has already learned on the session before the identification of a robot was done there is no way to retract this learning.Identifying the robotic sessions can be done through the use of rules and heuristics. For example we may use some of the following:Maintain a list of known robotic IPs or domainsDetect very long sessions, lasting more than a few hours or visiting more than 500 pagesDetect "robotic" behaviors like a methodic click on all the link of every pageDetect a session with 10 pages clicked at exactly 20 second intervalsDetect extensive non-linear navigationNow, an interesting experiment would be to use the flag above as an output of a model to see if there are more subtle characteristics of robots such that a model can be used to detect robots, even if they fall through the cracks of rules and heuristics.In any case, the basic and simple technique of partitioning the models by the type of session is simple to implement and provides a lot of advantages.

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  • Teaching high school kids ASP.NET programming

    - by dotneteer
    During the 2011 Microsoft MVP Global Summit, I have been talking to people about teaching kids ASP.NET programming. I want to work with volunteer organizations to provide kids volunteer opportunities while learning technical skills that can be applied elsewhere. The goal is to teach motivated kids enough skill to be productive with no more than 6 hours of instruction. Based on my prior teaching experience of college extension courses and involvement with high school math and science competitions, I think this is quite doable with classic ASP but a challenge with ASP.NET. I don’t want to use ASP because it does not provide a good path into the future. After some considerations, I think this is possible with ASP.NET and here are my thoughts: · Create a framework within ASP.NET for kids programming. · Use existing editor. No extra compiler and intelligence work needed. · Using a subset of C# like a scripting language. Teaches data type, expression, statements, if/for/while/switch blocks and functions. Use existing classes but no class creation and OOP. · Linear rendering model. No complicated life cycle. · Bare-metal html with some MVC style helpers for widget creation; ASP.NET control is optional. I want to teach kids to understand something and avoid black boxes as much as possible. · Use SQL for CRUD with a helper class. Again, I want to teach understanding rather than black boxes. · Provide a template to encourage clean separation of concern. · Provide a conversion utility to convert the code that uses template to ASP.NET MVC. This will allow kids with AP Computer Science knowledge to step up to ASP.NET MVC. Let me know if you have thoughts or can help.

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  • Depth interpolation for z-buffer, with scanline

    - by Twodordan
    I have to write my own software 3d rasterizer, and so far I am able to project my 3d model made of triangles into 2d space: I rotate, translate and project my points to get a 2d space representation of each triangle. Then, I take the 3 triangle points and I implement the scanline algorithm (using linear interpolation) to find all points[x][y] along the edges(left and right) of the triangles, so that I can scan the triangle horizontally, row by row, and fill it with pixels. This works. Except I have to also implement z-buffering. This means that knowing the rotated&translated z coordinates of the 3 vertices of the triangle, I must interpolate the z coordinate for all other points I find with my scanline algorithm. The concept seems clear enough, I first find Za and Zb with these calculations: var Z_Slope = (bottom_point_z - top_point_z) / (bottom_point_y - top_point_y); var Za = top_point_z + ((current_point_y - top_point_y) * Z_Slope); Then for each Zp I do the same interpolation horizontally: var Z_Slope = (right_z - left_z) / (right_x - left_x); var Zp = left_z + ((current_point_x - left_x) * Z_Slope); And of course I add to the zBuffer, if current z is closer to the viewer than the previous value at that index. (my coordinate system is x: left - right; y: top - bottom; z: your face - computer screen;) The problem is, it goes haywire. The project is here and if you select the "Z-Buffered" radio button, you'll see the results... (note that the rest of the options before "Z-Buffered" use the Painter's algorithm to correctly order the triangles. I also use the painter's algorithm -only- to draw the wireframe in "Z-Buffered" mode for debugging purposes) PS: I've read here that you must turn the z's into their reciprocals (meaning z = 1/z) before you interpolate. I tried that, and it appears that there's no change. What am I missing? (could anyone clarify, precisely where you must turn z into 1/z and where to turn it back?)

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  • Libgdx - 2D Mesh rendering overlap glitch

    - by user46858
    I am trying to render a 2D circle segment mesh (quarter circle)using Libgdx/Opengl ES 2.0 but I seem to be getting an overlapping issue as seen in the picture attached. I cant seem to find the cause of the problem but the overlapping disappears/reappears if I drag and resize the window to random sizes. The problem occurs on both pc and android. The strange thing is the first two segments atleast dont seem to be causing any overlapping only the third and/or forth segment.......even though they are all rendered using the same mesh object..... I have spent ages trying to find the cause of the problem before posting here for help so ANY help/advice in finding the cause of this problem would be really appreciated. public class MyGdxGame extends Game { private SpriteBatch batch; private Texture texture; private OrthographicCamera myCamera; private float w; private float h; private ShaderProgram circleSegShader; private Mesh circleScaleSegMesh; private Stage stage; private float TotalSegments; Vector3 virtualres; @Override public void create() { w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); ViewPortsize = new Vector2(); TotalSegments = 4.0f; virtualres = new Vector3(1280.0f, 720.0f, 0.0f); myCamera = new OrthographicCamera(); myCamera.setToOrtho(false, w, h); texture = new Texture(Gdx.files.internal("data/libgdx.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); circleScaleSegMesh = createCircleMesh_V3(0.0f,0.0f,200.0f, 30.0f,3, (360.0f /TotalSegments) ); circleSegShader = loadShaderFromFile(new String("circleseg.vert"), new String("circleseg.frag")); shaderProgram.pedantic = false; stage = new Stage(); stage.setViewport(new ExtendViewport(w, h)); Gdx.input.setInputProcessor(stage); } @Override public void render() { .... //render renderInit(); renderCircleScaledSegment(); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); myCamera.position.set( virtualres.x/2.0f, virtualres.y/2.0f, 0.0f); myCamera.update(); } public void renderInit(){ Gdx.gl20.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); batch.setShader(null); batch.setProjectionMatrix(myCamera.combined); } public void renderCircleScaledSegment(){ Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST); Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl20.glEnable(GL20.GL_BLEND); batch.begin(); circleSegShader.begin(); Matrix4 modelMatrix = new Matrix4(); Matrix4 cameraMatrix = new Matrix4(); Matrix4 cameraMatrix2 = new Matrix4(); Matrix4 cameraMatrix3 = new Matrix4(); Matrix4 cameraMatrix4 = new Matrix4(); cameraMatrix = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f)).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix.mul(modelMatrix); cameraMatrix2 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(360.0f /TotalSegments) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix2.mul(modelMatrix); cameraMatrix3 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(2*(360.0f /TotalSegments))).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix3.mul(modelMatrix); cameraMatrix4 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f),0.0f - ((360.0f /TotalSegments)/ 2.0f) +(3*(360.0f /TotalSegments)) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix4.mul(modelMatrix); Vector3 box2dpos = new Vector3(0.0f, 0.0f, 0.0f); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix2); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix3); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix4); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.end(); batch.flush(); batch.end(); Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST); Gdx.gl20.glDisable(GL20.GL_BLEND); } public Mesh createCircleMesh_V3(float cx, float cy, float r_out, float r_in, int num_segments, float segmentSizeDegrees){ float theta = (float) (2.0f * MathUtils.PI / (num_segments * (360.0f / segmentSizeDegrees))); float c = MathUtils.cos(theta);//precalculate the sine and cosine float s = MathUtils.sin(theta); float t,t2; float x = r_out;//we start at angle = 0 float y = 0; float x2 = r_in;//we start at angle = 0 float y2 = 0; float[] meshCoords = new float[num_segments *2 *3 *7]; int arrayIndex = 0; //array for triangles without indices for(int ii = 0; ii < num_segments; ii++) { meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t = x; x = c * x - s * y; y = s * t + c * y; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t2 = x2; x2 = c * x2 - s * y2; y2 = s * t2 + c * y2; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; } Mesh myMesh = new Mesh(VertexDataType.VertexArray, false, meshCoords.length, 0, new VertexAttribute(VertexAttributes.Usage.Position, 3, "a_position"), new VertexAttribute(VertexAttributes.Usage.Color, 4, "a_color")); myMesh.setVertices(meshCoords); return myMesh; } }

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  • Recommended method for XML level loading in XNA

    - by David Saltares Márquez
    I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene formatVersion="1.0.0"> <nodes> <node name="scene-staircase.001"> <position x="10.500000" y="1.400000" z="-9.600000"/> <quaternion x="0.000000" y="0.000000" z="-0.000000" w="1.000000"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <entity name="scene-staircase.001" meshFile="staircase.mesh"/> </node> <node name="Lamp.003"> <position x="11.024290" y="5.903862" z="9.658987"/> <quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <light name="Spot.003" type="point"> <colourDiffuse r="0.400000" g="0.154618" b="0.145180"/> <colourSpecular r="0.400000" g="0.154618" b="0.145180"/> <lightAttenuation range="5000.0" constant="1.000000" linear="0.033333" quadratic="0.000000"/> </light> </node> ... </nodes> </scene> Using naming conventions I could easily parse the file and load the correspondent in game content. I am new to XNA and I have seen that there are several methods to load XML files into a game like serializing and deserializing. Which one would you recommend?

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  • Workflow: Operate Zones

    - by Owen Allen
    The Operate Zones workflow is another of the workflow documents that we introduced recently. It follows naturally after the Deploy Oracle Solaris 11 Zones workflow that I talked about last week, so I thought I'd talk about it next. This workflow is less linear than the zone deployment workflow. It's built around this image: The left side shows you the prerequisites for zone operation: you have to deploy libraries and deploy either Oracle Solaris 10 or 11 zones - whichever type you want to manage using this workflow. Once you have the zones deployed, you can begin to operate them. If you want to associate resources with the global zone, the workflow directs you to the Exploring Your Server Pools how-to, which talks about adding global zones to server pools and associating libraries and network resources with them. Otherwise, it directs you to a set of how-tos about zone management: Managing the Configuration of a Zone, which explains how to add storage, edit zone attributes, and connect zones to networks; Lifecycle Management of Zones, which explains how to halt, shut down, boot, reboot, or delete a zone; and Migrating Zones, which explains how to move a zone to a new global zone in the same server pool. Finally, it directs you to the Update Oracle Solaris workflow when you want to update your zones, and to the Monitor and Manage Incidents workflow to learn more about monitoring your assets.

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  • CodePlex Daily Summary for Saturday, September 01, 2012

    CodePlex Daily Summary for Saturday, September 01, 2012Popular ReleasesDotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.NicAudio: NicAudio 2.0.6: ac3,dts Solved some initialization issues with no-linear decode.ExpressProfiler: Initial release of ExpressProfiler v1.2: This is initial release of ExpressProfilerMath.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...Microsoft SQL Server Product Samples: Database: AdventureWorks Databases – 2012, 2008R2 and 2008: About this release This release consolidates AdventureWorks databases for SQL Server 2012, 2008R2 and 2008 versions to one page. Each zip file contains an mdf database file and ldf log file. This should make it easier to find and download AdventureWorks databases since all OLTP versions are on one page. There are no database schema changes. For each release of the product, there is a light-weight and full version of the AdventureWorks sample database. The light-weight version is denoted by ...Christoc's DotNetNuke Module Development Template: DotNetNuke Project Templates V1.1 for VS2012: This release is specifically for Visual Studio 2012 Support, distributed through the Visual Studio Extensions gallery at http://visualstudiogallery.msdn.microsoft.com/ After you build in Release mode the installable packages (source/install) can be found in the INSTALL folder now, within your module's folder, not the packages folder anymore Check out the blog post for all of the details about this release. http://www.dotnetnuke.com/Resources/Blogs/EntryId/3471/New-Visual-Studio-2012-Projec...Home Access Plus+: v8.0: v8.0.0901.1830 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install ...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3406 (September 2012): New features: Extended ReflectionClass libxml error handling, constants DateTime::modify(), DateTime::getOffset() TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode DateTime methods (WordPress posting fix) Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging ...NougakuDoCompanion: v1.1.0: Add temp folder of local resource, Resize local resource. Change launch ruby commnadline args from rack to bundle. 1.NougakuDoCompanion v1.1.0 cspkg.zip - cspkg and ServiceConfiguration.xml (small , medium, large, extra large vm) - include NougakudoSetupTool.exe and readme.txt 2.NougakuDoCompanion v1.1.0.zip - Source code. include NougakudoSetupTool.exe - include activerecord-sqlserver-adapter patch in paches folder. 3.Depends tools. - Windows Azure SDK for .NET June 2012(1.7SP1) - Windows ...WatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.14.06: Whats New Added CKEditor 3.6.4 oEmbed Plugin can now handle short urls changes The Template File can now parsed from an xml file instead of js (More Info...) Style Sets can now parsed from an xml file instead of js (More Info...) Fixed Showing wrong Pages in Child Portal in the Link Dialog Fixed Urls in dnnpages Plugin Fixed Issue #6969 WordCount Plugin Fixed Issue #6973 File-Browser: Fixed Deleting of Files File-Browser: Improved loading time File-Browser: Improved the loa...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....Facebook Web Parts for SharePoint 2010: Version 1.0.1 - WSP: SharePoint 2010 solution (WSP) Resolved a bug from Version 1.0 - WSP where user profile names would not properly update.CUDAfy.NET: CUDAfy V1.10 BETA: This beta version of CUDAfy V1.10 requires CUDA 5.0 RC when using the Maths libraries. Add: Support for CUDA 5 RC (required if using Maths libraries). Fix: Lock method when multi-threading enabled could dead-lock. Add: Architecture sm_35. Add: Support for context switching. Fix: Translation of PI and E must be done using InvariantCulture. Add: tcc driver property (HighPerformanceDriver). Add: GetDevice always sets the current context to the device context that was got. Add: D...Contactor: GSMContactorProgram V1.0 - Source Code: This is the source code for the program, For Visual Studio 2012 RCTouchInjector: TouchInjector 1.1: Version 1.1: fixed a bug with the autorun optionWinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????New Projectsberry: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBore Holes: A C program to read data of 11 bore holes which were drilled around a site in Sarawak, Malaysia. The data is displayed graphically as well as on a console.codeSHOW: This is a Windows 8 HTML/JS project with the express goal of showing simple how-to concepts for developing in Windows 8 using JavaScript (codefoster.com)crt-upgrade: ??????C???????????????。????????,????,?????、??、??、?、???、??????。 ???????C????????????,?????C????????????。?????????????????。DnevnikEnvironment?hange: bla bla blaDotNetNuke Translator: This is a Windows Application that can be used locally to translate resources (resx files) for a DotNetNuke installation.Get Connected with twitter & Pull data from user's twitter account: This source code will be useful for ASP.Net MVC C# developers. This contains Get Connected with Twitter & Pull user's information with his permission.GuideCP: ?????????? ??????? ??????????? ?? ??????? ?????? ??????, ?????? ??????, ????????? ? ???? ?? ???????????.Heart of Iron Smart Editor: This is A Heart Of Iron 3 SaveGame editorJSMerge: JSCombine is a command-line utility that is designed to help authors of Javascript libraries combine numerous *.js files into one, comprehensive file.Open Source Compiler, Optimizer and VM for a C-Like Language: Here, you can download an open-source compiler, optimizer and multi-core code generator for a C-like language and modify it in order to meet your requirements.OpenShip .NET - multi-carrier shipping system for Fedex, UPS and USPS: This is a proposed project for a multi-carrier shipping system to create shipments, get rates and track packages for Fedex, UPS and USPS.PogoPlug.NET: Low- and high-level class libraries encapsulating the PogoPlug API.Qi: Qi breathes life into your .NET projects by providing a collection of common helper methods and extensions so that you can get on with building your applicationSalesforce SSIS Transfer: This a project that leverages Salesforce.com's API (both Bulk and standard) to incrementally download a copy of your org's SF.com database.ServiceMon - Extensible Service Monitoring Utility: Standalone service monitoring tool which uses an extensible, scriptable plugin model to define monitoring actions with built-in support for HTTP GET Seven Up Seven Down: Seven Up Seven Down Game by Aditya Gupta Readme - How to play 1. Choose a bet amount 2. Select either 7up or 7down or 7 3. For 7up and 7down if you win yoSharePoint Import Data Timer: Custom timer job for Sharepoint 2010 which imports the results from SQL queries into Sharepoint lists.Smart Rabbit: M-Rabbit is Mihmojsos platform! Whit Smart Rabbit you can boot your Mihmojsos OS without restarting your computer!Sofire Suite: Sofire Suite ?????? 2009 ? 08 ??????????。????????????,???? V ??? Sofire2011(???????????????),???? Sofire.v1.5 ???。To be decided: summary testzwparking: zwparking

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  • what does AngleVectors method in quake 3 source code does

    - by kypronite
    I just downloaded quake 3 for learning purposes. I know some of some linear algebra(basic vector math ie: dot,cross product). However I can't decipher what below method does, I know what is yaw,pitch and roll. But I can't connect these with vector. Worse, I'm not sure this fall under what math 'category', so I don't really know how to google. Hence the question here. Anyone? void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { float angle; static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle); cy = cos(angle); angle = angles[PITCH] * (M_PI*2 / 360); sp = sin(angle); cp = cos(angle); angle = angles[ROLL] * (M_PI*2 / 360); sr = sin(angle); cr = cos(angle); if (forward) { forward[0] = cp*cy; forward[1] = cp*sy; forward[2] = -sp; } if (right) { right[0] = (-1*sr*sp*cy+-1*cr*-sy); right[1] = (-1*sr*sp*sy+-1*cr*cy); right[2] = -1*sr*cp; } if (up) { up[0] = (cr*sp*cy+-sr*-sy); up[1] = (cr*sp*sy+-sr*cy); up[2] = cr*cp; } } ddddd

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  • Current Technologies

    - by Charles Cline
    I currently work at the University of Kansas (KU) and before that Stanford University, to be particular the Stanford Linear Accelerator Center (SLAC).  Collaborating with various Higher Ed institutions the past several years has shown a marked increase in the Microsoft side of the house.  To give you an idea of our current environment, here are some of the things we (Enterprise Systems) have been working on the past two years I’ve been at KU: Migrated from Novell to Active Directory (AD), although we’re still leveraging Novell for IDM.  We currently have 550,000+ objects in AD, and we still have several departments to bring in. Upgraded from Exchange 2003 to Exchange 2010 and Forefront Online Protection for Exchange (FOPE) Implemented SCCM 2007 for Windows systems management Implemented central file storage using EMC products for the backend, using CIFS as the frontend Restructuring AD domains and Forests to decrease the administrative overhead and provide a primary authentication mechanism for the entire University Determining Key Performance Indicators for AD and Exchange Implemented SCOM 2007 to monitor AD and Exchange Implemented Confluence for collaboration within IT and other technology providers at the University Implemented Data Protection Manager (DPM) for backup of AD and Exchange Built a test and QA environment to better facilitate upcoming changes to the environment Almost ready to raise the AD domain level to 2008 R2   I’m sure I’m missing things, and my next post will be some of the things we’re getting ready for – like Centrify to provide AD for OS X and Linux systems.  If anyone would like more info on a particular area, please drop me a line.  I’d be happy to discuss.

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  • CodePlex Daily Summary for Wednesday, August 06, 2014

    CodePlex Daily Summary for Wednesday, August 06, 2014Popular ReleasesRecaptcha for .NET: Recaptcha for .NET v1.6.0: What's New?Bug fixes Optimized codeMath.NET Numerics: Math.NET Numerics v3.2.0: Linear Algebra: Vector.Map2 (map2 in F#), storage-optimized Linear Algebra: fix RemoveColumn/Row early index bound check (was not strict enough) Statistics: Entropy ~Jeff Mastry Interpolation: use Array.BinarySearch instead of local implementation ~Candy Chiu Resources: fix a corrupted exception message string Portable Build: support .Net 4.0 as well by using profile 328 instead of 344. .Net 3.5: F# extensions now support .Net 3.5 as well .Net 3.5: NuGet package now contains pro...Lib.Web.Mvc & Yet another developer blog: Lib.Web.Mvc 6.4.2: Lib.Web.Mvc is a library which contains some helper classes for ASP.NET MVC such as strongly typed jqGrid helper, XSL transformation HtmlHelper/ActionResult, FileResult with range request support, custom attributes and more. Release contains: Lib.Web.Mvc.dll with xml documentation file Standalone documentation in chm file and change log Library source code Sample application for strongly typed jqGrid helper is available here. Sample application for XSL transformation HtmlHelper/ActionRe...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...VidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...AutoUpdater.NET : Auto update library for VB.NET and C# Developer: AutoUpdater.NET 1.3: Fixed problem in DownloadUpdateDialog where download continues even if you close the dialog. Added support for new url field for 64 bit application setup. AutoUpdater.NET will decide which download url to use by looking at the value of IntPtr.Size. Added German translation provided by Rene Kannegiesser. Now developer can handle update logic herself using event suggested by ricorx7. Added italian translation provided by Gianluca Mariani. Fixed bug that prevents Application from exiti...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.Version Control Guide (ex-Branching & Merging): v3.0 - Visual Studio 2013 (Spanish): Important: This download has been created using ALM Ranger bits by the community, for the community. Although ALM Rangers were involved in the process, the content has not been through their quality review. Please post your candid feedback and improvement suggestions to the Community tab of this Codeplex project. Translated by: Juan María Laó Ramos See ¿Habla Español? … Testing Unitario con Microsoft® Fakes http://blogs.msdn.com/b/willy-peter_schaub/archive/2013/08/22/191-habla-espa-241-ol...Windows forms generator: Windows forms generator beta 2: Second beta release of windows forms generator. Have some basic configuration and can handle basic types. Supported types: int string double float long decimal short bool List<E> Vector2 (Microsoft.Xna.Framework, new in beta 2) Fixed bugs in beta 2: Problem with nested classes and list Known bugs: Form height sometimes get weird (fix it by using form attribute on class) Can't create a form with just a listSharePoint Real Time Log Viewer: SharePoint Real Time Log Viewer - Source: Source codeModern Audio Tagger: Modern Audio Tagger 1.0.0.0: Modern Audio Tagger is bornQuickMon: Version 3.20: Added a 'Directory Services Query' collector agent. This collector allows for querying Active Directory using simple DirectorySearcher queries. Note: The current implementation only supports 'LDAP://' related path queries. In a future release support for other 'Providers' will be added as well.Grunndatakvalitet: Initial working: Show Altinn metadata in Excel. To get a live list you need to run the sql script on a server and update the connection string in ExcelMultiple Threads TCP Server: Project: this Project is based on VS 2013, .net freamwork 4.0, you can open it by vs 2010 or laterAricie Shared: Aricie.Shared Version 1.8.00: Version 1.8.0 - Release Notes New: Expression Builder to design Flee Expressions New: Cryptographic helpers and configuration classes Improvement: Many fixes and improvements with property editor Improvement: Token Replace Property explorer now has a restricted mode for additional security Improvement: Better variables, types and object manipulation Fixed: smart file and flee bugs Fixed: Removed Exception while trying to read unsuported files Improvement: several performance twe...DbEntry.Net (Leafing Framework): DbEntry.Net 4.2: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 4.0+. It has clearly and easily programing interface for ORM and sql directly, and supoorted Access, Sql Server, MySql, SQLite, Firebird, PostgreSQL and Oracle. It also provide a Ruby On Rails style MVC framework. Asp.Net DataSource and a simple IoC. DbEntry.Net.v4.2.Setup.zip include the setup package. DbEntry.Net.v4.2.Src.zip include source files and unit tests. DbEntry.Net.v4.2.Samples.zip ...Drop and Create indexes SSIS Task: Assembly and Setup files: This zip contains the task assembly and setup executable's. Click here for the Installation GuideNew ProjectsDestiny of an Emperor: game cocos2d-x sanguoGameCastleVania: Game th?y dungOrchard Application Host: The Orchard Application Host is a portable environment that lets you run your application (not just web apps) inside Orchard (http://orchardproject.net).Orchard Application Host Sample: Sample project for the Orchard Application Host (https://orchardapphost.codeplex.com/).Orchard SSEO Module: Orchard Social & Search Engine Optimization ModulePhoenix Office 365 User Group Website: The Phoenix Office 365 User Group meets once per month in the Phoenix area and facilitates networking and learning around the Office 365 platform. Thingtory ( Inventory of Things ): The Thingtory Framework allows to collect data (inventory) from all kind of "things" (can be a Computer, a Phone or your Fridge ).xRM CI Framework: The xRM Continuous Integration (CI) Framework is a set of tools that makes it easy and quick to automate the builds and deployment of your CRM components.

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  • Using textureGrad for anisotropic integration approximation

    - by Amxx
    I'm trying to develop a real time rendering method using real time acquired envmap (cubemap) for lightning. This implies that my envmap can change as often as every frame and I therefore cannot use any method base on precomputation of the envmap (such as convolution with BRDF...) So far my method worked well with Phong BRDF. For specular contribution I direclty read the value in my sampleCube and I use mipmap levels + linear filter for simulating the roughtness of the material considered: int size = textureSize(envmap, 0).x; float specular_level = log2(size * sqrt(3.0)) - 0.5 * log2(ns + 1); vec3 env_specular = ks * specular_color * textureLod(envmap, l_g, specular_level); From this method I would like to upgrade to a microfacet based BRDF. I already have algorithm for evaluating the shape (including anisotropic direction) of the reflection but I cannot manage to read the values I want in my sampleCube. I believe I have to use textureGrad(envmap, l_g, X, Y); with l_g being the reflection direction in global space but I cannot manage to find which values to give to X and Y in order to correctly specify the area I want to consider. What value should I give to X and Y in orther for textureGrad(envmap, l_g, X, Y); to give the same result as textureLod(envmap, l_g, specular_level);

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  • Having a problem with texturing vertices in WebGL, think parameters are off in the image?

    - by mathacka
    I'm having a problem texturing a simple rectangle in my WebGL program, I have the parameters set as follows: gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImage); I'm using this image: On the properties of this image it says it's 32 bit depth, so that should take care of the gl.UNSIGNED_BYTE, and I've tried both gl.RGBA and gl.RGB to see if it's not reading the transparency. It is a 32x32 pixel image, so it's power of 2. And I've tried almost all the combinations of formats and types, but I'm not sure if this is the answer or not. I'm getting these two errors in the chrome console: INVALID_VALUE: texImage2D: invalid image (index):101 WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'. Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled. the drawArrays function is simply: "gl.drawArrays(gl.TRIANGLES, 0, 6);" using 6 vertices to make a rectangle.

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  • Bad results converting PDF to EPS on Linux

    - by Tim
    I'm having some trouble converting PDFs (created by Adobe Illustrator on a Mac) to EPS. I have tried several things but I am wondering if there is a better option. The following list is ordered by decreasing quality: inkscape --export-area-page --export-eps=out.eps in.pdf using the graphical program Inkscape works best, but is a bit slow; pdftops -eps in.pdf out.eps uses Poppler and works good and is fast; pdf2ps in.pdf out.eps uses ghostscript and works ok for simple documents; convert in.pdf out.eps uses ImageMagick and always rasterizes the image. I haven't tested the following: acroread -toPostScript use acroread (Linux only) Some issues I've found: Transparency is not supported in EPS, but instead of flattening the layers, most programs rasterize the image producing big files and ugly graphs. Inkscape does this best by only rasterizing the unsupported area. Gradients are rendered properly by Inkscape, but Poppler somehow chops up the gradient into many shapes of different colors. Greek symbols are seemingly not supported by Ghostscript and are rasterized (using pdf2ps). What are your experiences for this kind of task? Did I forgot certain programs and/or command line options that improve quality? I found some posts on this, but not a (thorough) comparison of possibilities, please correct me if I'm wrong. Related posts How to convert PDF to EPS? on TeX

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  • How do you author HDR content?

    - by Nathan Reed
    How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not asking about the technical aspects of implementing an HDR renderer, but about best practices for creating materials and lighting in HDR. I've googled around a bit, but there doesn't seem to be much about this topic on the web. Can anyone point me to some good resources on this, or share their own experiences? Some specific points: Lighting - how can lighting artists pick HDR light colors? Do they have a standard LDR color picker and then a multiplier? Is the multiplier in gamma or linear space? Maybe instead of a multiplier it's a log-luminance? Or a physical brightness level, like the number of lumens? How will they know what multiplier/luminance/brightness is "correct" for a given light? Materials - how can texture artists make emissive color maps, such as neon signs, TV screens, skyboxes, etc? Can you paint one as a regular LDR (8-bit-per-channel) image and apply a multiplier (or log-luminance, etc.)? Are there cases where it's necessary to actually paint HDR images? If so, how do you go about this in Photoshop (or other software)?

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  • box2d tween what am I missing

    - by philipp
    I have a Box2D project and I want to tween an kinematic body from position A, to position B. The tween function, got it from this blog: function easeInOut(t , b, c, d ){ if ( ( t /= d / 2 ) < 1){ return c/2 * t * t * t * t + b; } return -c/2 * ( (t -= 2 ) * t * t * t - 2 ) + b; } where t is the current value, b the start, c the end and d the total amount of frames (in my case). I am using the method introduced by this lesson of todd's b2d tutorials to move the body by setting its linear Velocity so here is relevant update code of the sprite: if( moveData.current == moveData.total ){ this._body.SetLinearVelocity( new b2Vec2() ); return; } var t = easeNone( moveData.current, 0, 1, moveData.total ); var step = moveData.length / moveData.total * t; var dir = moveData.direction.Copy(); //this is the line that I think might be corrected dir.Multiply( t * moveData.length * fps /moveData.total ) ; var bodyPosition = this._body.GetWorldCenter(); var idealPosition = bodyPosition.Copy(); idealPosition.Add( dir ); idealPosition.Subtract( bodyPosition.Copy() ); moveData.current++; this._body.SetLinearVelocity( idealPosition ); moveData is an Object that holds the global values of the tween, namely: current frame (int), total frames (int), the length of the total distance to travel (float) the direction vector (targetposition - bodyposition) (b2Vec2) and the start of the tween (bodyposition) (b2Vec2) Goal is to tween the body based on a fixed amount of frames: in moveData.total frames. The value of t is always between 0 and 1 and the only thing that is not working correctly is the resulting distance the body travels. I need to calculate the multiplier for the direction vector. What am I missing to make it work?? Greetings philipp

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  • Resolution Independence in libGDX

    - by ashes999
    How do I make my libGDX game resolution/density independent? Is there a way to specify image sizes as "absolute" regardless of the underlying density? I'm making a very simple kids game; just a bunch of sprites displayed on-screen, and some text for menus (options menu primarily). What I want to know is: how do I make my sprites/fonts resolution independent? (I have wrapped them in my own classes to make things easier.) Since it's a simple kids game, I don't need to worry about the "playable area" of the game; I want to use as much of the screen space as possible. What I'm doing right now, which seems super incorrect, is to simply create images suitable for large resolutions, and then scale down (or rarely, up) to fit the screen size. This seems to work okay (in the desktop version), even with linear mapping on my textures, but the smaller resolutions look ugly. Also, this seems to fly in the face of Android's "device independent pixels" (DPs). Or maybe I'm missing something and libGDX already takes care of this somehow? What's the best way to tackle this? I found this link; is this a good way of solving the problem?: http://www.dandeliongamestudio.com/2011/09/12/android-fragmentation-density-independent-pixel-dip/ It mentions how to control the images, but it doesn't mention how to specify font/image sizes regardless of density.

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  • CodePlex Daily Summary for Monday, March 26, 2012

    CodePlex Daily Summary for Monday, March 26, 2012Popular ReleasesQuick Performance Monitor: Version 1.8.1: Added option to set main window to be 'Always On Top'. Use context (right-click) menu on graph to toggle..Net Rest API for Kayako Fusion 4: kayako_rest_api_2012.03.26: Added ability to search for users via organisation/email. This is much quicker than getting all users then filtering.GeoMedia PostGIS data server: PostGIS GDO 1.0.1.1: This is a new version of GeoMeda PostGIS data server which supports user rights. It means that only those feature classes, which the current user has rights to select, are visible in GeoMedia. Issues fixed in this release Fixed a problem when gdo.gfeaturesbase table has been visible in GeoMedia. To hide this table, run the previous version of Database Utilities and uncheck this table in the feature classes list. Then load the new release. Fixed a problem when coordinate system list has not...Silverlight 4 & 5 Persian DatePicker: Silverlight 4 and 5 Persian DatePicker: Added Silverlight 5 support.Y.Music: Y.Music v.1.0: ?????? ?????? ?????????. ????????: ????? ???? ????, ??????? ?????? ? ??? - Beta.Asp.NET Url Router: v1.0: build for .net 2.0 and .net 4.0menu4web: menu4web 0.0.3: menu4web 0.0.3ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Final: This release installs both the ArcGIS Editor for OSM Server Component and/or ArcGIS Editor for OSM Desktop components. The Desktop tools allow you to download data from the OpenStreetMap servers and store it locally in a geodatabase. You can then use the familiar editing environment of ArcGIS Desktop to create, modify, or delete data. Once you are done editing, you can post back the edit changes to OSM to make them available to all OSM users. The Server Component allows you to quickly create...Craig's Utility Library: Craig's Utility Library 3.1: This update adds about 60 new extension methods, a couple of new classes, and a number of fixes including: Additions Added DateSpan class Added GenericDelimited class Random additions Added static thread friendly version of Random.Next called ThreadSafeNext. AOP Manager additions Added Destroy function to AOPManager (clears out all data so system can be recreated. Really only useful for testing...) ORM additions Added PagedCommand and PageCount functions to ObjectBaseClass (same as M...XNA Electric Effect: Jason Electric Effect v1.1: The library now includes 3 effect types: Line, Bezier, CatmullRom, providing different look and feel.DotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Change default Share-site group SharePoint Online (Office 365): Change default Share-site group SharePoint Online: As default when we share a site collection or site with external users, SharePoint Online show default SharePoint groups which are Visitors and Members. By using this feature, you will get a link which you can use to customize the default groups to your custom groups and other default groups.Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.Working with Social Data: Tag Cloud Customization: http://swatipoint.blogspot.com/2011/10/sharepoint-2010-social-featurestagging.htmlWebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...New ProjectsASIVeste: No description availableAuthor-it Sync Headings Plug-in: Author-it plug-in that allows the user to synchronize the Print, Help, and Web headings with the Description for each selected topic.BlogEngine.Web: BlogEngine.Web is a BlogEngine.Net converted to use Web Application Project model (WAP).Code Writer Helper: A quick solution to help code generator writers.CodeUITest: Practise CodeUI automation.DAX Studio: Excel Add-In for PowerPivot and Analysis Services Tabular projects that will include an Object Browser, query editing and execution, formula and measure editing ,syntax highlighting, integrated tracing and query execution breakdowns.Fated: Fated is an isometric-viewed, tile-based tactical RPG developed in C# using XNA to be deployed to XBox. This includes a character generation core, graphics engine, and storyline parser.iSufe???: “iSufe???”??????????????????????????????。???????????、????、?????????,??????????????。??,????iOS/Android/WAP???????,???????????????。????GPLv2??,?????????????。Kinect test project: Basic project for my kinect test applicationLoLTimers: LoLTimers by Christian Schubert 2012. Version 1.0.0.0 This is a small app that lets you keep track of the most important creep camp cooldowns. Developed in Visual Studio C#.London Priority Security Services Ltd: LPSS - London Priority Security Services LtdNMCNPM: code nhóm nmcnpmOffice 365 Anonymous Access Manager Sandbox Solution: The sandbox solution enables you to manage anonymous access of lists on Office 365. It allows setting read, modifying and adding rights. Additionally the configuration page adds the necessary events to be able to use moderations, when anonymous users are creating a list item. The second feature in the solution enables anonymous access on blogs sites, it allows to enable anonymous users to comment on a blog.Office 365 Google Analytics: This sandbox solution enables google analytics everywhere in your site collection. This allows you to use the google analytics reporting on all your Office 365 sites.Office 365 Mobile Access Enables for Public Sites & Blogs: This sandbox solution enables mobile access on Office 365 sites.OwnMFCSolution: MFC test solution.People Data Generator: Need to load a bunch of test data to represent people (e.g. name, address, phone, etc.)? Wish it looked realistic? People Data Generator is what you need. Features: *Realistic names *Realistic addresses, using real towns and postal codes *Realistic phone numbers and emails *Very ExtensibleProventi: Met dit programma kan je je voorraad van je onderneming beheren. Dit programma zal in eerste instantie gebruikt worden binnen de minionderneming Proventi. Het programma is geschreven in VB.Net en maakt gebruik van SQL Server CE voor de gegevensopslag.qCommerce: ??????????? ???????, ???????????? ??? ????? qSoftwareQuanLyOTo: Ð? án môn h?c C# qu?n lý garage ô tôRoyaSoft.ir Resources: i am use this project for my personal web site :)SGPF: The team does not have nothing to declare here!SharePoint 2010 Autocomplete Lookup Field: Autocomplete Lookup field allows type ahead functionality while entering lookup values in list items.Sharing Photos using SignalR: An MVC application using SignalR that can be used to share photos between friends and get realtime updates. An user connected to the website can upload a photo which will be automatically broadcasted to all clients connected at that point.Sistema Hoteleiro: Sistema Hoteleiro é o meu trabalho final da disciplina Arquitetura de Aplicativos Ambiente .NET da 4a turma do curso de pós-graduação de especialização em Arquitetura de Sistemas Distribuídos oferecido pelo Instituto de Educação Continuada da Pontifícia Universidade Católica de MSoftware Revolution: This project is core information site of Software Revolution named company which provides software solutions.tgryi: tgyrivbWSUS: Really decide which and when to install updates from a centralized server, globally or per host : - installation schedule - updates to install - email results - configure extra Windows Update parameters Works with WSUS server or Windows Update from Microsoft. See README.txt for more informations ! :) Current official website is http://sourceforge.net/projects/vbwsus/XamlCombine: Combines multiple XAML resource dictionaries in one. Replaces DynamicResources to StaticResources. And sort them in order of usage.XNA Shader-free Linear Burn effect: Sample demonstrating a Linear Burn effect in XNA without using custom shaderszhCms: zhCmszhtest: my test project

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  • CodePlex Daily Summary for Saturday, November 27, 2010

    CodePlex Daily Summary for Saturday, November 27, 2010Popular ReleasesMahTweets for Windows Phone: Nightly 69: Latest nightly for build 69XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.WatchersNET.SiteMap: WatchersNET.SiteMap 01.03.02: Whats NewNew Tax Filter, You can now select which Terms you want to Use.Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Typps (formerly jiffycms) wysiwyg rich text HTML editor for ASP.NET AJAX: Typps 2.9: -When uploading files (not images), through the file uploader and the multi-file uploader, FileUploaded and MultiFileUploaded event handlers were reporting an empty event argument, this is fixed now. -Fixed also url field not updating when uploading a file ( not image)Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.SQL Monitor: SQL Monitor 1.4: 1.added automatically load sql server instances 2.added friendly wait cursor 3.fixed problem with 4.0 fx 4.added exception handlingSexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).Simple Service Locator: Simple Service Locator v0.12: The Simple Service Locator is an easy-to-use Inversion of Control library that is a complete implementation of the Common Service Locator interface. It solely supports code-based configuration and is an ideal starting point for developers unfamiliar with larger IoC / DI libraries New features in this release Collections that are registered using RegisterAll<T> can now be injected using automatic constructor injection. A new RegisterAll<T>(params T[]) method overload is added that allows ea...BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6MDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...New ProjectsCommunity Megaphone for Windows Phone: The Official CommunityMegaphone application for Windows Phone. Releases are in XAP format, allowing you to upload the compiled application into a device using the Windows Phone Application Deployment tool. Download the source code to learn how to build Windows Phone applications.Group positioning GPS: this is a project for a subject in the university geographic information systems, its about a group of gadjets that can know the position of the other devices in the same group.IIS HTTPS Binder: On IIS 7 that you can not create more than one HTTPS binding, even though you have more then one SSL certificate and you need HTTPS binding on different hosted websites. If you have one IP address you can bind only one SSL to chosen website. This small application can fix this.Inspired Faith Now Playing: A ClickOnce-deployed desktop application that sits in your application tray and notifies you when any of your favorite Messianic Jewish and Christian artists or songs play on the Inspired Faith online radio station (http://inspiredfaith.org)MA Manager: The goal of this software is to help manage a martial arts school through multiple clients and platforms. This allows instructors to easily track students progress overtime.MathModels: This project contains commonly used algorithm implementations in C# .netMyFlickr API: MyFlickr API is a library for developers allows them to call Flickr API from any .Net Application.NerdOnRails.DynamicProxy: a small dynamic-proxy implementation using the new dynamic object that was introduced with .Net 4.NerdOnRails.Injector: a small dependency injection framework for .netNHyperV: NHyperV is a C# Hyper-V programming model.Power Scheme Switcher: This is a very simple utility that exposes an icon in the system tray and allows you to quickly change the Power Plan Scheme from there. It is developed in c# with Vs 2010(WinForm)rcforms: Custom sharepoint forms exampleRobo Commander: This is a Lego NXT commander developed under Visual Studio. This console will have basic commands and uses the NXT++ libraries. Shared Genomics Project - Workbench Codebase: The Shared Genomics workbench enables a diverse user group of researchers to explore the associations between genetic and other factors in their datasets. It provides a graphical user interface to the analysis functions published in a sister Codeplex project i.e. MPI Codebase.SharePoint 2010 PowerShell v2 reference: This project hosts a complete PowerShell v2 reference for SharePoint 2010.Social PowerFlow: Experiments with PowerWF and the social network - integrating Windows Powershell and Windows Workflow Foundation with Facebook and TwitterTweetSayings: Twitter SayingsXamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery/WPF is a lightweight yet powerful library that enables rapid development in WPF. It simplifies several tasks like page/window traversing; finding controls by name, type, style, property value or position in control tree; event handling; animating and much more.XmlDSigEx XML Digital Signature Library: The XmlDSigEx library is an alternative to using the SignedXml classes in the .Net Framework. It addresses some of the shortcomings of the standard types particularly in regards to canonicalisation and the enveloped transform. It is currently under development.Yoi's Online Project: This is online storage for Yovi's project?????? ???? ???: ?????? ???? ?? ????? ??? ?????? ? ??????? ?? ???? ??? ????

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  • How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

    - by David Gouveia
    The image below shows two sprites rendered with point sampling on top of a background: The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background. The right skull is rotated/scaled, and this results in larger pixels that are no longer axis aligned. How could I develop a pixel shader that would render the transformed sprite on the right with axis aligned pixels of the same size as the rest of the scene? This might be related to how sprite scaling was implemented in old games such as Monkey Island, because that's the effect I'm trying to achieve, but with rotation added. Edit As per kaoD's suggestions, I tried to address the problem as a post-process. The easiest approach was to render to a separate render target first (downsampled to match the desired pixel size) and then upscale it when rendering a second time. It did address my requirements above. First I tried doing it Linear -> Point and the result was this: There's no distortion but the result looks blurred and it loses most of the highlights colors. In my opinion it breaks the retro look I needed. The second time I tried Point -> Point and the result was this: Despite the distortion, I think that might be good enough for my needs, although it does look better as a still image than in motion. To demonstrate, here's a video of the effect, although YouTube filtered the pixels out of it: http://youtu.be/hqokk58KFmI However, I'll leave the question open for a few more days in case someone comes up with a better sampling solution that maintains the crisp look while decreasing the amount of distortion when moving.

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