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  • Is programming for me? It seems too rigid and unforgiving.

    - by AM
    This question is a follow-up to: Should I continue to pursue programming based on my experience? I am currently majoring in CS in college and was thinking along similar lines as the above question. I'm fine at math and logic, but I haven't yet found programming to be enjoyable. Although I like the idea of being able to build software, too much of it seems to consist of figuring out tiny details or dealing with annoying bugs. So far I've only done small school projects and the like. Does programming become more enjoyable once you have more experience? How can someone know if a career in it is for them?

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  • How to deal with the need to know multiple programming languages? When to stop learning new languages?

    - by Raphael
    I am a relatively young programmer. I am 23 and I have been programming professionally for about 5 years. As most programmers I started with C, learned some x86 assembly for fun and then I found C++ which turned out to be my greatest passion in the programming world. Programming with C and C++ forces you to learn platform specific APIs, libs and frameworks all of each requires constant study and experimentation. After some time I had to move on to Java and C# as the demand on my region is basically for these languages. With these languages I entered the world of web development and then I had to learn javascript. Developing for the .NET Framework was exciting at first but I constantly felt as I was getting tied up by Microsoft (and of course the .NET Framework was driving me away from Linux). For desktop development I could do pretty much everything I did with .NET using C++ with Qt but for web development I had to look for an alternative. Quickly I found Django and then I proceeded to learn Python so I could use Django. Nowadays I am learning iOS development with Objective-C. So far it was pretty much easy to learn all these languages (C++ trained me well) but I am worried that someday I won't be able to keep track of them all. Just to clarify. The only languages I learned cause I had to were C# and Java. All of the others I learned for fun, because I love programming and learning new things. Also I like to keep my skills sharp on desktop, web and mobile development. My question is: How do you keep track of multiple programming languages? (I mean, keep track of changes to these languages and keep your skills sharp) and: Is there such a thing as enough programming languages?

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  • Why hasn't functional programming taken over yet?

    - by pankrax
    I've read some texts about declarative/functional programming (languages), tried out Haskell as well as written one myself. From what I've seen, functional programming has several advantages over the classical imperative style: Stateless programs; No side effects Concurrency; Plays extremely nice with the rising multi-core technology Programs are usually shorter and in some cases easier to read Productivity goes up (example: Erlang) Imperative programming is a very old paradigm (as far as I know) and possibly not suitable for the 21st century Why are companies using or programs written in functional languages still so "rare"? Why, when looking at the advantages of functional programming, are we still using imperative programming languages? Maybe it was too early for it in 1990, but today?

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  • Is there a programming language that performs currying when named parameters are omitted?

    - by Adam Gent
    Many functional programming languages have support for curried parameters. To support currying functions the parameters to the function are essentially a tuple where the last parameter can be omitted making a new function requiring a smaller tuple. I'm thinking of designing a language that always uses records (aka named parameters) for function parameters. Thus simple math functions in my make believe language would be: add { left : num, right : num } = ... minus { left : num, right : num } = .. You can pass in any record to those functions so long as they have those two named parameters (they can have more just "left" and "right"). If they have only one of the named parameter it creates a new function: minus5 :: { left : num } -> num minus5 = minus { right : 5 } I borrow some of haskell's notation for above. Has any one seen a language that does this?

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  • What languages are the kids of today actually programming in? Does anyone have real data?

    - by Gaz Davidson
    Back in the 80s colleges were teaching Pascal because it is easy to learn, while myself and many others like me were learning BASIC because it was not only easy to learn but accessible and also fashionable (for an extremely liberal definition of fashion) It has just occurred to me that empirical data on the actual programming languages kids are choosing to use should be a good indicator of which language would be the ideal first choice for educators. Please note that this question is not "what do you think is a good programming language for kids?"

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  • Why aren't web frameworks simple, elegant and fun like programming languages? [on hold]

    - by Ryan
    When I think of pretty much any programming language - like C, C++, PHP, SQL, JavaScript, Python, ActionScript, Haskell, Lua, Lisp, Java, etc - I'm like awesome I would love to develop a computer application using any of those languages. But when I think of web frameworks(I do mostly PHP) - like Cake, CI, Symfony, Laravel, Zend, Drupal, Joomla, Wordpress, Rails, Django, etc - I'm like god no. Why aren't there web frameworks that provide me with simple, fun and powerful constructs like a programming language?

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  • Are closures with side-effects considered "functional style"?

    - by Giorgio
    Many modern programming languages support some concept of closure, i.e. of a piece of code (a block or a function) that Can be treated as a value, and therefore stored in a variable, passed around to different parts of the code, be defined in one part of a program and invoked in a totally different part of the same program. Can capture variables from the context in which it is defined, and access them when it is later invoked (possibly in a totally different context). Here is an example of a closure written in Scala: def filterList(xs: List[Int], lowerBound: Int): List[Int] = xs.filter(x => x >= lowerBound) The function literal x => x >= lowerBound contains the free variable lowerBound, which is closed (bound) by the argument of the function filterList that has the same name. The closure is passed to the library method filter, which can invoke it repeatedly as a normal function. I have been reading a lot of questions and answers on this site and, as far as I understand, the term closure is often automatically associated with functional programming and functional programming style. The definition of function programming on wikipedia reads: In computer science, functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data. It emphasizes the application of functions, in contrast to the imperative programming style, which emphasizes changes in state. and further on [...] in functional code, the output value of a function depends only on the arguments that are input to the function [...]. Eliminating side effects can make it much easier to understand and predict the behavior of a program, which is one of the key motivations for the development of functional programming. On the other hand, many closure constructs provided by programming languages allow a closure to capture non-local variables and change them when the closure is invoked, thus producing a side effect on the environment in which they were defined. In this case, closures implement the first idea of functional programming (functions are first-class entities that can be moved around like other values) but neglect the second idea (avoiding side-effects). Is this use of closures with side effects considered functional style or are closures considered a more general construct that can be used both for a functional and a non-functional programming style? Is there any literature on this topic? IMPORTANT NOTE I am not questioning the usefulness of side-effects or of having closures with side effects. Also, I am not interested in a discussion about the advantages / disadvantages of closures with or without side effects. I am only interested to know if using such closures is still considered functional style by the proponent of functional programming or if, on the contrary, their use is discouraged when using a functional style.

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  • Why do most programming languages only support returning a single value from a function?

    - by M4N
    Is there a reason or an explanation why functions in most(?) programming languages are designed to support any number of input parameters but only one return value? In most languages, it is possible to "work around" that limitation, e.g. by using out-parameters, returning pointers or by defining/returning structs/classes. But it seems strange, that programming languages were not designed to support multiple return values in a more "natural" way.

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  • Will there be any more books in the Game Programming Gems series?

    - by Laurent Couvidou
    It's been more than three years now that the last Game Programming Gems book was published. The official website isn't updated anymore, and this page of Mark DeLoura's website seems to imply that the series is over. Was there ever an official statement about this? Was number 8 the last book? The Game Programming Gems were one of the most (if not the most) important resource for me and probably thousands of developers around the globe, did the Internet kill them?

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Let other computer view my localhost over a network...

    - by Smickie
    Hi, I have apache and what not running on my local machine (mac), there also another mac on the local network. How does this other machine access my localhost? For example I have a local website at example.local.net in my vhost. How can another computer on the network navigate to this site? Cheers!

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  • Request time out error

    - by Neo
    Hi Today i came across strange problem whenever i try to pinging to my server works properly but whenever i send http request from browser the request time out happens. can anybody help me to resolve this issue.

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  • What is the best/easiest way to use scripts to analyze network traffic?

    - by yungin
    I'm looking to analyze packets via scripts. I'd like to use something high level. I'm in a mac/linux environment. I'm currently looking at different python+libpcap libraries. Perhaps lua+wireshark too. Maybe tcpdump+bash (but not sure that has a lot of info i can use). I also heard good things about scapy. Not sure. I'm wondering if you have any recommendations? There's quite a few of them out there. What have you found that works best? I'd definitely want something scriptable not something that I need to compile (like c/c++, etc)

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  • udp through nat

    - by youllknow
    Hi everyone! I've two private networks (each of them behind a typical dsl router). The routers are connected to the WWW. The extern interface of each router have one dynamic IP address. I want to stream data via UDP directly between one client in private network A and one client in private network B. I've already tried a lot of things (see: http://en.wikipedia.org/wiki/UDP_hole_punching, or STUN). But it wasn't possible for me to transfer data between the two clients. It's possible to use a server (located in the WWW, with static IP) to transfer the extern IPs (and extern ports) from the routers between the clients. So imagine client A knows client B's external IP and client B's external port assigned by his router. I simply tried sending UDP packet to the receivers external IP/port combination, but without any result. So does anyone know what do to communicate via UDP throw the two NAT routers? It must be possible??? Or does Skype, for example, not directly communicate between the clients when the call eachother (voice over ip). I am sorry for my bad English! If something is confusing don't mind asking me!!! Thanks for your help in advance. ::::EDIT:::: I can't get pwnat or chownat working. I tried it with my own dsl-gateway - didn't work. Then I set up a complete virtual environment using VMWare. C1 (Client 1, WinXP Prof SP3): 172.16.16.100/24, GW 172.16.16.1 C2 (Client 2, WinXP Prof SP3): 10.0.0.100/24, GW 10.0.0.1 C3 (Client 3, WinXP Prof SP3): 3.0.0.2/24, GW 3.0.0.1 S1 (Ubuntu 10.04 x64 Server): eth0: 172.16.16.1/24, eth1: 1.0.0.2/24 GW 1.0.0.1 S2 (Ubuntu 10.04 x64 Server): eth0: 10.0.0.1/24, eth1: 2.0.0.2/24 GW 2.0.0.1 S3 (Ubuntu 10.04 x64 Server): eth0: 1.0.0.1/24, eth1: 2.0.0.1/24, eth2: 3.0.0.1/24 +--+ +--+ +--+ +--+ +--+ |C1|-----|S1|-----|S3|-----|S2|-----|C2| +--+ +--+ +--+ +--+ +--+ | +--+ |C3| +--+ Server S1 and S2 provide NAT functionality. (they have routing enabled and provide a firewall, which allows trafic from the internal net and provide the nat functionality) Server S3 has routing enabled. The client firewalls are turned off. C1 and C2 are able to ping C3, e.g. visit C3's webserver. They are also able to send UDP Packets to C3 (C3 successful receives them)! C1 and C2 have also webservers running for test reasons. I run ""chownat -s 80 2.0.0.2"" at C1, and ""chownat -c 8000 1.0.0.2"" at C2. Then I tried to access the Webpage from C1 via webbrower localhost at port 8000. It didn't work. Can anybody help me? Any suggestions? If you have any questions to my question, please ask!

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  • ip conflict error

    - by mhay
    how to resolve ip conflict error ? i m getting my server's ip address when i m downloading from rapidshare ? and my ip address is different.

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  • Free 48 Page PDF Guide to Mastering Social Networking with Gwibber [Linux]

    - by Asian Angel
    Are you using Gwibber on your Linux system but not making full use of its’ potential? This free 48 page PDF guide will show you how to use and tweak Gwibber for the best performance when it comes to working with your social networks. Photo courtesy of Gwibber Blog. Examples of sections included in the guide are: Installing and getting started with Gwibber Becoming familiar with Gwibber’s UI Broadcasting and interacting on your social networks through Gwibber Filtering the flow of information Customizing the interface And more Here is an excerpt from the section on Filtering the Flow of Information. The step by step instructions combined with helpful, labeled screenshots make this a nice guide to have for anyone wanting to get the most out of Gwibber for their social networking needs. Note: Gwibber works with Twitter, identi.ca, StatusNet, Facebook, FriendFeed, Digg, Flickr, and Qaiku. Download the Master Social Networking with Gwibber PDF Guide [via OMG! Ubuntu!] *Note: In this instance this is a direct download of the PDF Guide itself. Visit the Gwibber Homepage HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • What to do when the programming activity becomes a problem?

    - by gablin
    I once saw a program (can't remember which) where it talked about people "experiencing flow" when they are doing something they are passionate about. When "in flow", they tend to lose track of time and surrounding, concentrating only on their activity at hand. This happens a lot for me when I program; most particularly when I face a problem. I refuse to give up until it's solved. This usually leads to hours just rushing by and I forget to eat lunch, dinner gets pushed into far into the evening, and when I finally look at the clock, it's way into the wee-hours of the night and I will only get a few hours of sleep before having to rise early in the morning. (This is not to say that I'm in flow only when facing a problem - but I find it particularly hard to stop programming and step back when there's something I can't solve immediately.) I love programming, but I hate it when it disrupts my normal routines (most importantly eating and sleeping patterns). And sitting still for so many hours, staring a screen, is not healthy. Please, any ideas on how I can get my rampant programming activity under control?

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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  • Is there any place to find real-world usage-style tutorials for programming languages?

    - by OleDid
    Let's face it. When you want to learn something completely new, be it mathematics or foreign languages, it's easiest to learn when you get real world scenarios in front of you, with theory applied. For example, trigonometry can be extremely interesting when applied to creation of 2D platform games. Norwegian can be really interesting to learn if you live in Norway. When I try to look at a new programming language, I always find these steps the hardest: What tools do I need to compile and how do I do it Introduction-step: Why is this programming language so cool? Where and how is it used? (The step I am looking for, real-world scenarios) The rest, deep diving into the language, pure theory and such, is often much easier if you have completed step 1 and 2. Because now you know what it's all about, and can just read the specification when you need to. What I ask is, do you have any recommendations for places I can find such material for programming languages? Be it websites or companies selling books in this style, I'm interested. Also, I am interested in all languages. (If I had found a "real-world usage" explained for even INTERCAL, I would be interested). In some other thread here, I found a book called "Seven Languages in Seven Weeks". This is kind of what I am looking for, but I believe there must be "more like this".

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  • ubuntu 10.04; kvm bridged networking not working with public ip addresses

    - by senorsmile
    I have a dedicated hosted server box with ubuntu 10.04 64 bit installed. I would like to run kvm with ubuntu 8.04 installed for some php 5.2 compatible apps(they don't work right with php 5.3, the default in ubuntu 10.04). I installed KVM as instructed at https://help.ubuntu.com/community/KVM/Installation . I installed the vm using virt-manager. I never could figure out how use virt-install or any of those automated installers. I just installed it using the disc. I set up bridged networking as per https://help.ubuntu.com/community/KVM/Networking . However, the bridged connection doesn't work. Here's my /etc/network/interfaces on the host, running ubuntu 10.04. (with specific public ip blanked) auto lo iface lo inet loopback auto eth0 iface eth0 inet manual auto br0 iface br0 inet static address xx.xx.xx.xx netmask 255.255.255.248 gateway xx.xx.xx.xa bridge_ports eth0 bridge_stp on bridge_fd 0 bridge_maxwait 10 ` Here's my /etc/network/interfaces on the guest, running ubuntu 8.04. auto lo iface lo inet loopback auto eth0 iface eth0 inet static address xx.xx.xx.xy netmask 255.255.255.248 gateway xx.xx.xx.xa The two vm's can communicate to each other. But, the guest vm can't access anyone in the real world. Here's my /etc/libvirt/qemu/store_804.xml <domain type='kvm'> <name>store_804</name> <uuid>27acfb75-4f90-a34c-9a0b-70a6927ae84c</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>2</vcpu> <os> <type arch='x86_64' machine='pc-0.12'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/store_804.img'/> <target dev='hda' bus='ide'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> </disk> <interface type='bridge'> <mac address='52:54:00:26:0b:c6'/> <source bridge='br0'/> <model type='virtio'/> </interface> <console type='pty'> <target port='0'/> </console> <console type='pty'> <target port='0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='es1370'/> <video> <model type='cirrus' vram='9216' heads='1'/> </video> </devices> </domain> Any idea where I've gone wrong?

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