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  • How to optimise MySQL query containing a subquery?

    - by aidan
    I have two tables, House and Person. For any row in House, there can be 0, 1 or many corresponding rows in Person. But, of those people, a maximum of one will have a status of "ACTIVE", the others will all have a status of "CANCELLED". e.g. SELECT * FROM House LEFT JOIN Person ON House.ID = Person.HouseID House.ID | Person.ID | Person.Status 1 | 1 | CANCELLED 1 | 2 | CANCELLED 1 | 3 | ACTIVE 2 | 1 | ACTIVE 3 | NULL | NULL 4 | 4 | CANCELLED I want to filter out the cancelled rows, and get something like this: House.ID | Person.ID | Person.Status 1 | 3 | ACTIVE 2 | 1 | ACTIVE 3 | NULL | NULL 4 | NULL | NULL I've achieved this with the following sub select: SELECT * FROM House LEFT JOIN ( SELECT * FROM Person WHERE Person.Status != "CANCELLED" ) Person ON House.ID = Person.HouseID ...which works, but breaks all the indexes. Is there a better solution that doesn't? I'm using MySQL and all relevant columns are indexed. EXPLAIN lists nothing in possible_keys. Thanks.

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  • How to write two-dimensional array to xml in Scala 2.8.0

    - by Shadowlands
    The following code (copied from a question from about a year ago) works fine under Scala 2.7.7, but does not behave correctly under Scala 2.8.0 (Beta 1, RC8). import scala.xml class Person(name : String, age : Int) { def toXml(): xml.Elem = <person><name>{ name }</name><age>{ age }</age></person> } def peopleToXml(people: Array[Person]): xml.Elem = { <people>{ for {person <- people} yield person.toXml }</people> } val data = Array(new Person("joe",40), new Person("mary", 35)) println(peopleToXml(data)) The output (according to 2.7.7) should be: <people><person><name>joe</name><age>40</age></person><person><name>mary</name><age>35</age></person></people> but instead comes out as: <people>\[Lscala.xml.Elem;@17821782</people> How do I get this to behave as it did in 2.7.x?

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  • Saving data in custom class via AppDelegate

    - by redspike
    I can't seem to save data to a custom instance object in my AppDelegate. My custom class is very simple and is as follows: Person.h ... @interface Person : NSObject { int _age; } - (void) setAge: (int) age; - (int) age; @end Person.m #import "Person.h" @implementation Person - (void) setAge:(int) age { _age = age; } - (int) age { return _age; } @end I then create an instance of Person in the AppDelegate class: AppDelegate.h @class Person; @interface AccuTaxAppDelegate : NSObject <UIApplicationDelegate> { ... Person *person; } ... @property (nonatomic, retain) Person *person; @end AppDelegate.m ... #import "Person.h" @implementation AccuTaxAppDelegate ... @synthesize person; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } #pragma mark - #pragma mark Memory management - (void)dealloc { [navigationController release]; [window release]; [person release]; [super dealloc]; } @end Finally, in my ViewController code I grab a handle on AppDelegate and then grab the person instance, but when I try to save the age it doesn't seem to work: MyViewController ... - (void)textFieldDidEndEditing:(UITextField *)textField { NSString *textAge = [textField text]; int age = [textAge intValue]; NSLog(@"Age from text field::%i", age); AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate; Person *myPerson = (Person *)[appDelegate person]; NSLog(@"Age before setting: %i", [myPerson age]); [myPerson setAge:age]; NSLog(@"Age after setting: %i", [myPerson age]); [textAge release]; } ... The output of the above NSLogs are: [Session started at 2010-05-04 18:29:22 +0100.] 2010-05-04 18:29:28.260 AccuTax[16235:207] Age in text field:25 2010-05-04 18:29:28.262 AccuTax[16235:207] Age before setting: 0 2010-05-04 18:29:28.263 AccuTax[16235:207] Age after setting: 0 Any ideas why 'age' isn't being stored? I'm relatively new to Obj-C so please forgive me if I'm missing something very simple!

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  • inheritance problem OOP extend

    - by hsmit
    If a Father is a Parent and a Parent is a Person and a Person has a Father I create the following: class Person{ Father father; } class Parent extends Person{} class Father extends Parent{} Instances: Person p1 = new Person(); Person p2 = new Person(); p1.father = p2; //father is of the type Father This doesn't work... Now try casting:: Person p1 = new Person(); Person p2 = new Person(); p1.father = (Father)p2; This doesn't work either. What does work for this case?

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  • Display X divs randomly out of a possible Y.

    - by Jordan
    How do I randomly display 3 divs out of a possible 10 in total? This is what I have tried so far: HTML: <div id="1">Content 1</div> <div id="2">Content 2</div> <div id="3">Content 3</div> <div id="4">Content 4</div> <div id="5">Content 5</div> <div id="6">Content 6</div> Javascript: function randomiseDiv() { // Define how many divs we have var divCount = 6; // Get our random ID (based on the total above) var randomId = Math.floor(Math.random()*divCount+1); // Get the div that's been randomly selectted var chosenDiv= document.getElementById(randomId); // If the content is available on the page if (chosenDiv) { // Update the display chosenDiv.style.display = 'block'; } } window.onload = randomiseDiv; I would prefer a PHP solution, although anything at this stage would be beneficial.

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  • python gui generate math equation

    - by Nero Dietrich
    I have a homework question for one specific item with python GUIs. My goal is to create a GUI that asks a random mathematical equation and if the equation is evaluated correctly, then I will receive a message stating that it is correct. My main problem is finding out where to place my statements so that they show up in the labels; I have 1 textbox which generates the random equation, the next textbox is blank for me to enter the solution, and then an "Enter" button at the end to evaluate my solution. It looks like this: [randomly generated equation][Empty space to enter solution] [ENTER] I've managed to get the layout and the evaluate parameters, but I don't know where to go from here. This is my code so far: class Equation(Frame): def __init__(self,parent=None): Frame.__init__(self, parent) self.pack() Equation.make_widgets(self) Equation.new_problem(self) def make_widgets(self): Label(self).grid(row=0, column=1) ent = Entry(self) ent.grid(row=0, column=1) Label(self).grid(row=0, column=2) ent = Entry(self) ent.grid(row=0, column=2) Button(self, text='Enter', command=self.evaluate).grid(row=0, column=3) def new_problem(self): pass def evaluate(self): result = eval(self.get()) self.delete(0, END) self.insert(END, result) print('Correct')

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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • Is there a more efficent way to randomise a set of linq results?

    - by Matthew De'Loughry
    Hi just wondering if you could help I've produced a function to get back a random set of submission depnding on the amount passed to it, but I worry that even though it works now with a small amount of data when the a large amount is passed through it would become efficent and cause problems. Just wondering if you could suggest a more efficent way of doing the following: public List<Submission> GetRandomWinners(int id) { List<Submission> submissions = new List<Submission>(); int amount = (DbContext().Competitions .Where(s => s.CompetitionId == id).FirstOrDefault()).NumberWinners; for(int i = 1 ; i <= amount; i++) { bool added = false; while (!added) { bool found = false; var randSubmissions = DbContext().Submissions .Where(s => s.CompetitionId == id && s.CorrectAnswer).ToList(); int count = randSubmissions.Count(); int index = new Random().Next(count); foreach (var sub in submissions ) { if (sub == randSubmissions.Skip(index).FirstOrDefault()) found = true; } if (!found) { submissions.Add(randSubmissions.Skip(index).FirstOrDefault()); added = true; } } } return submissions; } As I say I have this fully working and bringing back the wanted result just I'm not liking the foreach and while checks in there and my head has just turned to mush now try to come up with the above soloution. Thanks Matt

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  • modprobe amd-rng fails, No such device

    - by CrackerJack9
    When trying to install hw_random to a 2.6 kernel, modprobe returns a FATAL error "No such device" on both CentOS 5.7 and Fedora 15. Both are using the latest kernel, respectively. The .ko file exists, and config- contains CONFIG_RTC=y and CONFIG_CRYPTO_RNG=m Both servers are x86_64 AMD processors. The only google results are very old, often reference the kernel module 'hw_random' (which has been replaced with processor specific modules and don't offer much help. Has anyone been able to install hw_random? Am I missing a step while installing the module?

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  • Only some motherboards can support faster RAM?

    - by Wesley
    This is a question relating to one of my builds. Here are the specs: ECS P4VXASD2+ V5.0 motherboard Intel P4 Northwood 2.8 GHz (533 MHz FSB, 512 KB L2) 2x 1GB PC3200 DDR RAM Maxtor 300GB IDE HDD 16 MB NVIDIA TNT2 Pro AGP OKIA 300W ATX PSU Gigabyte 52x CD-ROM The issue right now is that I'm trying to install Windows XP from the CD drive but the computer randomly restarts partway through installation. My other build was BSODing due to RAM latency errors. This ECS board manual states that memory modules "up to 333 MHz" (i.e. PC2700) is supported. However, I am running PC3200 modules, which is clearly faster than PC2700. Would this be causing the computer from randomly restarting? EDIT 1: I also wanted to mention that my Emachines T2482 is actually running 2x 512MB PC3200 DDR RAM when it should only be supporting PC1600 and PC2100 DDR RAM. Yet there are no issues with it.

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  • Computer randomly reboots during "intensive activity".

    - by Reznor
    My friend has been playing games on his new build for some time now. However, lately, his computer will randomly reboot out of nowhere, so far only happening in game, and presumably only to happen in game as it happens nowhere else. This can happen in game during play or even in the options. Note, it isn't a crash or blue screen. It's just a normal reboot. This started today, I believe, and has only occured in two games: Dead Space and Stalker: Shadow of Chernobyl. He has played a handful of games before these, for about a week or so, without this problem. We theorized on two possibilities: Maybe something is overheating? Maybe the power supply is inadequate? These two were quickly dismissed, as all his components were operating at normal temperatures when he got back to his desktop from the reboot, and we all know these parts don't exactly cool down quickly, especially if they get hot enough to trigger a reboot. Besides, I know at-least my motherboard reports processor overheating at start-up, and requests I press f1 to continue into boot. The PSU one was dismissed too. He has an 850w power supply on a rig that was estimated to take only 720 some watts, that's with some overcompensating to be safe. He opened up his case to make sure nothing was seated wrong or in the way. All was fine, but he did notice a sticker on his video card. It had a giant barcode on it and some numbers. Now, I'm used to seeing these stickers, they're the warranty stickers, right, and removal voids the warranty? Yeah, well, we find it odd because this sticker is slapped right over the circuits of the video card, not on a block or anything. Is this normal? Should he remove it? Right now, I am concerned with the memory. Could that be at fault? Here are his specs: Windows 7 Home Premium, 64-Bit Intel i7 950 EVGA GeForce 570 GTX 4 GB DDR3 PC10666 dual-channel Corsair RAM Corsair 850w PSU Gigabyte GA-X58A-UD3R Western Digital 1 TB WD1001FALS

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  • How to create a random string of characters in C#?

    - by Keltex
    I'm trying to create random strings of characters. I'm wondering if there might be a more efficient way. Here's my algorithm: string RANDOM = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#@$^*()"; StringBuilder sb = new StringBuilder(); int length = rand.Next(10) + 1; for (int idx = 0; idx < length; ++idx) { sb.Append(RANDOM[rand.Next(RANDOM.Length)]); } string RandomString = sb.ToString(); I'm wondering if the StringBuilder is the best choice. Also if selecting a random character from my RANDOM string is the best way.

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  • How do you explain refactoring to a non-technical person?

    - by Benjol
    (This question was inspired by the most-voted answer here) How do you go about explaining refactoring (and technical debt) to a non-technical person (typically a PHB or customer)? ("What, it's going to cost me a month of your work with no visible difference?!") UPDATE Thanks for all the answers so far, I think this list will provide several useful analogies to which we can point the appropriate people (though editing out references to PHBs may be wise!)

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  • How do you explain refactoring to a non-technical person?

    - by Benjol
    (This question was inspired by the most-voted answer here) How do you go about explaining refactoring (and technical debt) to a non-technical person (typically a PHB or customer)? ("What, it's going to cost me a month of your work with no visible difference?!") UPDATE Thanks for all the answers so far, I think this list will provide several useful analogies to which we can point the appropriate people (though editing out references to PHBs may be wise!)

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  • Matlab - binary vector with high concentration of 1s (or 0s)

    - by JohnIdol
    What's the best way to generate a number X of random binary vectors of size N with concentration of 1s (or, simmetrically, of 0s) that spans from very low to very high? Using randint or unidrnd (as in this question) will generate binary vectors with uniform distributions, which is not what I need in this case. Any help appreciated!

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  • Example about crypto/rand in Go

    - by nevalu
    Could put a little example about the use of crypto/rand [1]? The function Read has as parameter an array of bytes. Why? If it access to /dev/urandom to get the random data. func Read(b []byte) (n int, err os.Error) [1] http://golang.org/pkg/crypto/rand/

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  • How does MySQL's ORDER BY RAND() work?

    - by Eugene
    Hi, I've been doing some research and testing on how to do fast random selection in MySQL. In the process I've faced some unexpected results and now I am not fully sure I know how ORDER BY RAND() really works. I always thought that when you do ORDER BY RAND() on the table, MySQL adds a new column to the table which is filled with random values, then it sorts data by that column and then e.g. you take the above value which got there randomly. I've done lots of googling and testing and finally found that the query Jay offers in his blog is indeed the fastest solution: SELECT * FROM Table T JOIN (SELECT CEIL(MAX(ID)*RAND()) AS ID FROM Table) AS x ON T.ID >= x.ID LIMIT 1; While common ORDER BY RAND() takes 30-40 seconds on my test table, his query does the work in 0.1 seconds. He explains how this functions in the blog so I'll just skip this and finally move to the odd thing. My table is a common table with a PRIMARY KEY id and other non-indexed stuff like username, age, etc. Here's the thing I am struggling to explain SELECT * FROM table ORDER BY RAND() LIMIT 1; /*30-40 seconds*/ SELECT id FROM table ORDER BY RAND() LIMIT 1; /*0.25 seconds*/ SELECT id, username FROM table ORDER BY RAND() LIMIT 1; /*90 seconds*/ I was sort of expecting to see approximately the same time for all three queries since I am always sorting on a single column. But for some reason this didn't happen. Please let me know if you any ideas about this. I have a project where I need to do fast ORDER BY RAND() and personally I would prefer to use SELECT id FROM table ORDER BY RAND() LIMIT 1; SELECT * FROM table WHERE id=ID_FROM_PREVIOUS_QUERY LIMIT 1; which, yes, is slower than Jay's method, however it is smaller and easier to understand. My queries are rather big ones with several JOINs and with WHERE clause and while Jay's method still works, the query grows really big and complex because I need to use all the JOINs and WHERE in the JOINed (called x in his query) sub request. Thanks for your time!

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  • Diehard test only integers?

    - by emmy
    i want to test some "random" numbers in (0 1). i will test them with the diehard tests battery, but i dont know if it tests numbers in (0 1). so diehard test any kind of numbers, or it just test intergers?

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  • Rearranging a sequence

    - by sarah
    I'm have trouble rearranging sequences so the amount of letters in the given original sequence are the same in the random generated sequences. For example: If i have a string 'AAAC' I need that string rearranged randomly so the amount of A's and C's are the same.

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  • How to generate irregular ball shapes?

    - by tomato
    What kind of algorithms would generate random "goo balls" like those in World of Goo. (btw, if you haven't played it yet, highly recommended). I'm using Proccesing, but any generic algorithm would do. I guess it boils down to how to "randomly" make balls that are kind of round, but not perfectly round, and still looking realistic. Thanks in advance!

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  • How do you efficiently generate a list of K non-repeating integers between 0 and an upper bound N

    - by tucuxi
    The question gives all necessary data: what is an efficient algorithm to generate a sequence of K non-repeating integers within a given interval. The trivial algorithm (generating random numbers and, before adding them to the sequence, looking them up to see if they were already there) is very expensive if K is large and near enough to N. The algorithm provided here seems more complicated than necessary, and requires some implementation. I've just found another algorithm that seems to do the job fine, as long as you know all the relevant parameters, in a single pass.

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  • Generating n statements from context-free grammars

    - by Dervin Thunk
    Hello, So not to reinvent the wheel, I would like to know what has already been done about generating random statements from a context-free language (like those produced by yacc, etc.). These grammars are primarily for parsing, but maybe someone has done some generation for testing the parsers? Thanks

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  • How do I randomly select from a list in Python?

    - by Liam Block
    Basically, I've got a homework task of programming a text based battle simulator in Python. Obviously I've gone with pokémon... I would like the enemy to be randomly selected, however I don't know how to randomly select from a list... foo = ['a', 'b', 'c', 'd', 'e'] from random import choice print choice(foo) This is what I've been told to try but I've got no modules or anything imported... How can I make this work, appreciated.

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