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  • Even more advanced .htaccess question

    - by Richard
    Got a great answer earlier, but unfortunately, I didn't explain the WHOLE situation: I need to rewrite: blog.domainname.com/archives/YYYY/MM/postname/ and www.blog.domainname.com/archives/YYYY/MM/postname/ to www.domainname.com/blog/postname/ Thanks in advance!

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  • How to create your own advert engine for an Android App?

    - by Richard Green
    I have an Android App and I would like to start putting non-intrusive advert into the app. However, I have the benefit of knowing exactly what products I would like to put in these adverts (which will basically be amazon "similar products" type things and a few other suppliers). Is there any ad-engine out there that will allow me to do this? The ones I see already just put what they think are suitable. I have scoured and I can't find an example of this... Any ideas? Should I just bite the bullet and write my own classes to do this ?

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  • Can I insert a style tag and contents from a view with CakePHP?

    - by Richard
    From what I can see, CakePHP makes it easy to link to a CSS file in a view with the following: echo $html->css('my-css-filename',null,array(),FALSE); But what if I don't want to exclusively use hardcoded files? How can I get it to create a style tag with some dynamically generated rules in e.g. <style type="text/css" media="all">p {font-size:1.5em}</style> I am trying to do this in a view file, I'd like the CSS to be placed in the head tag, and I'm using CakePHP 1.2.7

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  • How to programatically set a permanent environment variable in Linux?

    - by Richard
    I am writing a little install script for some software. All it does is unpack a target tar, and then i want to permanently set some environment variables - principally the location of the unpacked libs and updating $PATH. Do I need to programmatically edit the .bashrc file, adding the appropriate entries to the end for example, or is there another way? What's standard practice? Edit: The package includes a number of run scripts (20+) that all use these named environment variables, so I need to set them somehow (the variable names have been chosen such that a collision is extremely unlikely)

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  • Making a python script only be able to run once at a time

    - by Richard
    I am looking to make a python script be unique in the sense that it can only run once at a time. For example if I run the script and open another session of the same script a second time and the first session is still running, then the second session will just exit and do nothing. Anyone knows how I could implement this?

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  • Escaping ’ character in PHP

    - by richard
    Hello, I'm having a hard time trying to replace this weird right single quote character. I'm using str_replace like this: str_replace("’", '\u1234', $string); It looks like I cannot figure out what character the quote really is. Even when I copy paste it directly from PHPMyAdmin it still doesn't work. Do I have to escape it somehow?

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  • html open a url on new target and focus.

    - by richard
    I am trying to fix a web site. It opens a help page in a new window/tab via <a href="..." target="help"> (no other frame has this name) This works well the first time opening a new window/tab, for the help. But on subsequent clicks the window/tab is loaded but remains hidden. I tryed this: <script> function OpenAndFocusHelp() { win=window.open('help/1000CH00017.htm','help'); win.focus(); } </script> <a href="help.html" target="help" onclick="OpenAndFocusHelp()">Help</a> It did not work!

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  • What Android version to target?

    - by Richard Eng
    I'm about to write my first Android app. It's a fairly basic app that doesn't use any special features beyond being able to schedule notifications and read/write image files to the device's local storage. Reaching the broadest audience is my top priority. If I target Android 1.5, is the app guaranteed to run fine all the way up to ICS? Should I target Android 2.1, which seems to be the new baseline for common phones in use? Since the app is fairly basic, if I target ICS, would it run on versions going all the way back to 2.1? Maybe this is a stupid question.

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  • Zend Framework headLink() helper and HTML5

    - by Richard Knop
    I have set doctype to HTML 5 like this: $view->doctype('HTML5'); Then I have added a stylesheet like this: $view->headLink()->appendStylesheet($view->baseUrl().'/css/reset.css'); It produces link tag like this: <link href="/css/reset.css" media="screen" rel="stylesheet" type="text/css" > But for HTML 5 this would be correct, no? <link rel="stylesheet" href="/css/reset.css"> One more question. How to produce meta tag like this with headMeta() helper? <meta charset="utf-8">

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  • FileVersionInfo.GetVersionInfo getting old version of an exe swapped at runtime

    - by Richard
    I have a program executing in c# that is sometimes updated while it is running by swapping the exe to a new one. I want the program to routinely check if it has been updated and if so, restart. I use the following function to do this. public static bool DoINeedToRestart(string exe_name) { Version cur_version = new Version(MainProgram.StartVersion); Version file_version = new Version(GetProductVersion(exe_name)); MessageBox.Show("Comparing cur_version " + cur_version.ToString() + " with " + file_version.ToString()); if (file_version > cur_version) { return true; } return false; } public static string GetProductVersion(string path_name) { FileVersionInfo myFI = FileVersionInfo.GetVersionInfo(path_name); return myFI.FileVersion; } MainProgram.StartVersion is set when the program is started to be the current version using the GetProductVersion(exe_name) exe_name is set to be the name of the executable that is being updated. The problem I have is once the MainProgram.exe file has been updated (I verify this manually by looking at the file properties and checking the file version), the GetProductVersion still returns the old file version and I have no idea why! Any help is greatly appreciated.

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  • Replacing ’ character in PHP

    - by richard
    Hello, I'm having a hard time trying to replace this weird right single quote character. I'm using str_replace like this: str_replace("’", '\u1234', $string); It looks like I cannot figure out what character the quote really is. Even when I copy paste it directly from PHPMyAdmin it still doesn't work. Do I have to escape it somehow?

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  • c# getting file version of a swapped exe at runtime

    - by Richard
    I have a program executing in c# that is sometimes updated while it is running by swapping the exe to a new one. I want the program to routinely check if it has been updated and if so, restart. I use the following function to do this. public static bool DoINeedToRestart(string exe_name) { Version cur_version = new Version(MainProgram.StartVersion); Version file_version = new Version(GetProductVersion(exe_name)); MessageBox.Show("Comparing cur_version " + cur_version.ToString() + " with " + file_version.ToString()); if (file_version > cur_version) { return true; } return false; } public static string GetProductVersion(string path_name) { FileVersionInfo myFI = FileVersionInfo.GetVersionInfo(path_name); return myFI.FileVersion; } StartVersion is set when the program is started to be the current version using the GetProductVersion(exe_name). exe_name is set to be the name of the executable that is being updated. The problem I have is once the MainProgram.exe file has been updated (I verify this manually by looking at the file properties and checking the file version), the GetProductVersion still returns the old file version and I have no idea why! Any help is greatly appreciated.

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  • MyEntity.findAllByNameNotLike('bad%')

    - by Richard Paul
    I'm attempting to pull up all entities that have a name that doesn't partially match a given string. MyEntity.findAllByNameNotLike('bad%') This gives me the following error: No such property: nameNot for class: MyEntity Possible solutions: name" type="groovy.lang.MissingPropertyException" I had a quick look at the criteria style but I can't seem to get that going either, def results = MyEntity.withCritieria { not(like('name', 'bad%')) } No signature of method: MyEntity.withCritieria() is applicable for argument types: (MyService$_doSomething_closure1) Ideally I would like to be able to apply this restriction at the finder level as the database contains a large number of entities that I don't want to load up and then exclude for performance reasons. [grails 1.3.1]

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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