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  • How can I allow search engines to index my invite only website in ruby on rails?

    - by tstyle
    I have a ruby on rails website that will be in invite-only mode for the next couple of months. Currently I have it set up so visits to any page performs an authentication: before_filter :authenticate, :except => [:beta] //authenticate checks for a logged in user But the webpage has a lot of content that I would like to see indexed by search engines, and I was wondering if there's an easy way to allow crawlers to do their work? I am not very knowledgable on SEO related stuff at all, so sorry if this is an suboptimal way to phrase the question.

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  • Multiple 301 redirects, do search engines/viewers see them all?

    - by Karim
    I've put in place lots of different 301 rules to deal with numerous url changes. And for certain URLS there are 3-4 different 301 redirects landing the visitors to the new URL. I heard that 301 loses pagerank/linkjuice. ALl the 301 are onsite for the same domain. With a mix of php 301s and htaccess 301s. so for instance articles/news.php?id=2 --- articles/blog.php?id=2 [filename change] articles/* --- /* [subdir to root] /blog.php?id=2 --- /title-of-post [mod rewrite url change] so if you were to visit /articles/news.php?id=2 there will be two 301 redirects until you land on the /yellow-wellington-boots/, my question is does google see the intermediate redirects, or just the final page the 301's redirect to.

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  • who can tell me the rules of extra 100% bonus for swtor credits in swtor2credits?

    - by user46860
    During Father's Day, you can buy swtor credits with 50% OFF! swtor2credits.com offer swtor players with extra 100% bonus for swtor credits, when you spend the same money as before, you can get double swtor credits! Rules for extra 100% bonus for swtor credits. 1. From June 16 to June 18, 2014, 02:00-03:00 a.m. GMT, is the ONLY valid time for getting double swtor credits at swtor2credits. 2. The total sum of your order is valued $10 at most. Beyond this money, please apply discount code you know to save extra money. 3. Everyone has only one chance to get double swtor credits at swtor2credits during our promotion. 4. As long as your order has used extra discount code or voucher, you lose the chance to get exclusive 100% bonus. Please read these activities rules carefully, and don't miss the time! Like Swtor2credits Facebook to Gain Free Cash Coupon, Up to $16 Giveaways for Swtor Credits! 1. Share our facebook posts in your timeline. 2. Leave your preciously constructive suggestion on our facebook page. 3. Share your amazing swtor gaming screenshots on our page. Time: May 29, 2014 to June 12.2014.GMT. https://www.facebook.com/pages/swtor2creditscom/493389160685307 Cheap swtor credits in swtor2credits.com.

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  • How should I structure the implementation of turn-based board game rules?

    - by Setzer22
    I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. However, this approach leads to a large amount of code (anything not model-related) going into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). Any ideas? What specific design pattern other than MVC should I be using?

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  • How to strip out a -D for just one file in a gnu makefile?

    - by WilliamKF
    I have '-Wredundant-decls' in my CXXFLAGS but for one file, I want it removed. In my GNU makefile, how can I structure a rule to remove just that part of the CXXFLAGS. I know how to add only for that file, I would do something like this: $O/just_one_file.o: CXXFLAGS += -Wredundant-decls So, ideally I'd do something like this (which doesn't work) to remove it: $O/just_one_file.o: CXXFLAGS -= -Wredundant-decls However, maybe with some $ magic, I can construct some kind of sed or perl script to strip out the -Wredundant-decls and set CXXFLAGS to the stripped value: $O/just_one_file.o: CXXFLAGS = $(shell strip magic here for $CXXFLAGS)

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  • how to check an ANTLR token is only used once or less in the parser

    - by Simon Kenyon Shepard
    In Antlr, if I have a rule for example: someRule : TOKENA TOKENB; it would accept : "tokena tokenb" if I would like TOKENA to be optional, I can say, someRule : TOKENA* TOKENB; then I can have : "tokena tokenb" or "tokenb" or "tokena tokena tokenb" but this also means it can be repeated more that once. Is there anyway I can say this token can be there 1 or less times but not more than one? so it would accept: "tokena tokenb" or "tokenb" BUT NOT "tokena tokena tokenb"? Many thanks

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  • Sort Java List/Map by order in which items are in an XML File

    - by Brandon Smith
    Hello everyone, What I'm looking to do is to sorta a Java List or Map in the order the items are in a XML File. For Example I have a list of function names as so: functionOne functionThree functionTwo The XML File looks like this: <xml> <function>functionOne</function> <function>functionTwo</function> <function>functionThree</function> </xml> So I would like to sort the list so the function names are as so: functionOne functionTwo functionThree Now Im trying to do this for Variables as well, so there are around 500+ unique 'items'. Does anyone have any idea how I can go about doing this? Now for the file that determines that sort order doesn't have to be XML it just what I use the most, it can be anything that can get the job done. Thanks in advance for your time.

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  • Buisness Rule and Process Management?

    - by elgcom
    After some searching in google and wikipedia, I still can not get a clear image about the "difference" between BRMS (Business Rule Management System) and BPM (Business process management)/workflow system. can those two concepts do the same thing from each other? (theoretically) A "rule" can be modeled as a "process" as well. isn't it?

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  • NHibernate BusinessRules

    - by mr0zek
    I need implement business using nhibernate ORM I have two entites Project (Id,Name,Effort) Task (Id,Name,Effort) I need update Effort in Project when Effort in Task changes. How to do it ? I have planed to use event system build in nhibernate but still don't know how to access to Project entity within Task Event

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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  • Autoscaling in a modern world&hellip;. Part 2

    - by Steve Loethen
    When we last left off, we had a web application spinning away in the cloud, and a local console application watching it and reacting to changes in demand.  Reactions that were specified by a set of rules.  Let’s talk about those rules. Constraints.  The first set of rules this application answered to were the constraints. Here is what they looked like: <constraintRules> <rule name="default" enabled="true" rank="1" description="The default constraint rule"> <actions> <range min="1" max="4" target="AutoscalingApplicationRole"/> </actions> </rule> </constraintRules> Pretty basic.  We have one role, the “AutoscalingApplicationRole”, and we have decided to have it live within a range of 1 to 4.  This rule does not adjust, but instead, set’s limits on what other rules can do.  It has a rank, so you can have you can specify other sets of constraints, perhaps based on time or date, to allow for deviations from this set.  But for now, let’s keep it simple.  In the real world, you would probably use the minimum to set a lower end SLA.  A common value might be a 2, to prevent the reactive rules from ever taking you down to 1 role.  The maximum is often used to keep a rule from driving the cost up, setting an upper limit to prevent you waking up one morning and find a bill for hundreds of instances you didn’t expect.  So, here we have the range we want our application to live inside.  This is good for our investigation and testing.  Next, let’s take a look at the reactive rules.  These rules are what you use to react (hence reactive rules) to changing demands on your application.  The HOL has two simple rules.  One that looks at a queue depth, and one that looks at a performance counter that reports cpu utilization.  the XML in the rules file looks like this: <reactiveRules> <rule name="ScaleUp" rank="10" description="Scale Up the web role" enabled="true"> <when> <any> <greaterOrEqual operand="Length_05_holqueue" than="10"/> <greaterOrEqual operand="CPU_05_holwebrole" than="65"/> </any> </when> <actions> <scale target="AutoscalingApplicationRole" by="1"/> </actions> </rule> <rule name="ScaleDown" rank="10" description="Scale down the web role" enabled="true"> <when> <all> <less operand="Length_05_holqueue" than="5"/> <less operand="CPU_05_holwebrole" than="40"/> </all> </when> <actions> <scale target="AutoscalingApplicationRole" by="-1"/> </actions> </rule> </reactiveRules> <operands> <performanceCounter alias="CPU_05_holwebrole" performanceCounterName="\Processor(_Total)\% Processor Time" source="AutoscalingApplicationRole" timespan="00:05:00" aggregate="Average" /> <queueLength alias="Length_05_holqueue" queue="hol-queue" timespan="00:05:00" aggregate="Average"/> </operands> These rules are currently contained in a file called rules.xml, that is in the root of the console application.  The console app, starts up, grabs the rules and starts watching the 2 operands.  When it detects a rule has been satisfied, it performs the desired action.  (here, scale up or down my 1). But I want to host the autoscaler  in the cloud.  For my first trick, I will move the rules (and another file called services.xml) to azure blob storage.  Look for part 3.

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  • Virtual environment firewall with CSF + iptables rules on VM?

    - by luison
    We are getting into virtualization with a Proxmox VE (OpenVZ + KVM) server. Our plan for firewall is to have CSF (http://configserver.com/cp/csf.html) running on the host machine as we've had a reasonable good experience with it in the past. Apart from that we plan simple firewall rules on the VM machines (mostly OpenVZ containers with same kernel) and maybe fail2ban simple specific rules. I would appreciate comments with anyone with similar experiences? I understand all traffic comes via the host machine so a combined firewall there with specific firewalling on the VM should work, alltough some iptables rules are hard to get to work on OpenVZ containers.

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  • How do I examine my Windows firewall outbound rules?

    - by David
    I need a program to listen to port 9000 on localhost with my Windows firewall. I've created an outgoing and an incoming rule for my program but I can only see my incomming rule in the Windows firewall general menu? I've also noticed that I've many more outgoing rules in my outgoing rule menu but I can only see 4 outgoing rules in my general firewall menu but I see many many more incomming rules? The program doesn't listen to port 9000 or it doesn't working. I've also tried netstat -a -p to no avail. I didn't see 0.0.0.0:9000 in the output? How can I check if my program listen to port 9000 or connect to port 9000 when it's open?

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  • How can I specify multiple rules for a particular log file(s) with logrotate?

    - by Ether
    I have a logrotate.d config file that looks something like this: /home/myapp/log/* { daily compress dateext ifempty delaycompress olddir /home/myapp/baklog } There are a few particular log files where I want to apply additional rules, such as "mail". How can I apply additional rules to just some files? If I add another rule above that matches the additional files (e.g. /home/myapp/log/warning.log { ... }, I get an error like error: /etc/logrotate.d/myapp:3 duplicate log entry for /home/myapp/log/warning.log. How can I specify multiple rules that match particular files in an overlapping kind of way?

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  • Where is the appropriate place to define inflector rules in CakePHP 1.3?

    - by Daniel Wright
    In CakePHP 1.2, custom inflector rules could be defined in a file app/config/inflections.php. This file was removed in CakePHP 1.3. Instead, the documentation prescribes using the Inflector::rules function to load custom inflections. There's adequate documentation of how to define the custom inflections themselves, but the documentation gives no context—where to use Inflector::rules. Should any custom inflections be defined in the bootstrap.php script? At the top of applicable corresponding controllers? Somewhere else? See also: Configuration: Inflections in the documentation Inflector::rules definition in the API documentation

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  • Where is it appropriate to define inflector rules in CakePHP 1.3?

    - by Daniel Wright
    In CakePHP 1.2, custom inflector rules could be defined in a file app/config/inflections.php. This file was removed in CakePHP 1.3. Instead, the documentation prescribes using the Inflector::rules function to load custom inflections. There's adequate documentation of how to define the custom inflections themselves, but the documentation gives no context—where to use Inflector::rules. Should any custom inflections be defined in the bootstrap.php script? At the top of applicable corresponding controllers? Somewhere else? See also: Configuration: Inflections in the documentation Inflector::rules definition in the API documentation

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  • Is it possible to supply the jQuery Validation plugin with a rules object?

    - by ethagnawl
    I took the rules that I'd been using to validate my form and broke them out into a JSON object, hoping to use the same set of rules for client/server validation. So, where I had: $(document.getElementById('new_listing_form')).validate({ rules: { apt: { required: true } } }); I'm attempting to use: var rules_obj = { apt: { required: true } }; $(document.getElementById('new_listing_form')).validate({ rules: rules_obj }); ... and the form is not being validated. Does anyone know if this is possible?

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  • Is it legal to develop a game using D&D rules?

    - by Max
    For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in implementing my own RPG system - I'd like to use D&D rules. Now, reading about the subject it seems there is something called "The License" which allows a company to brand a game as D&D. This license seems to be exclusive, and let's just say I don't have the money to buy it :p. Is it still legal for me to implement and release such a game? Commercially or open-source? I'm not sure exactly which edition would fit the best, but since Baldur's Gate is based of 2nd edition, could I go ahead an implement that? in short: what are the issues concerning licensing and publishing when it comes to D&D? Also: Didn't see any similar question...

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  • How do Expires headers and cache manifest rules work together?

    - by Robert K
    I find the W3C's official Offline Web Applications specification to be rather vague about how the cache manifest interacts with headers such as ETag, Expires, or Pragma on cached assets. I know that the manifest should be checked with each request so that the browser knows when to check the other assets for updates. But because the specification doesn't define how the cache manifest interacts with normal cache instructions, I can't predict precisely how the browser will react. Will assets with a future expiration date be refreshed (no matter the cache headers) when the cache manifest is updated? Or, will those assets obey the normal caching rules? Which caching mechanism, HTTP cache versus cache manifest, will take precedence, and when?

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  • How to implement the setup rules like Clash of Clan?

    - by user25959
    Now I'm already implement the setup build rules which the building could move by unit grid width and height. But the validation detection is poor efficiency. The algorithm cost me 10~12(ms) in average when I move the building. Here is my approach to that: 1.Basic Grid, it is a two dimensional array. Grid[row][column], so that I can save info for each grid. Like whether is it in occupied or excluded. 2.Exclude Space, this is a space which limit same building numbers in space.

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  • Are there some methodologies to define a game's rules?

    - by bAN
    I would like to write some rules for a game I have in head but I don't know how to do that. So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree of competencies or some kind of map to be sure that the game is well balanced. I always wonder how the team who imagines some powers in magic the gathering for example does it. Do they have some diagrams to be sure the powers or creatures they imagine are well balanced for the entire game? I'm pretty noob in the game creation so I'll be happy with some directions to seek.. Technical terms or basic principles to learn. Thanks for help.

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  • What are some really simple rules to keep a PHP codebase organized?

    - by wowest
    I'm new to PHP in a professional context. I want a few macro thumb rules to keep me on the enlightened path. Here are a few I'm proposing to myself: no absolute paths in include|require(_once)? statements no .. dirname(foo), or other means of walking up in include|require(_once)? statements put libs on the include path, not in subdirectories You can see that all of this is focusing on managing dependencies, because that is the problem I've encountered thus far. What other thumb-rule solutions to macro level problems do you have?

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