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  • Leave the CDs in the Office

    <b>Linux Journal:</b> "If you have ever experienced that, or would simply like to no longer need to tote that book of CDs with you every day, then this article is for you."

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  • Redirecting requests for .html pages in subdirectories to the same page in root with .htaccess

    - by Asherion
    I am porting a site from an old version of a CMS to a newer version which has different page addressing techniques. I'm unfortunately not very good with htaccess at all. URL/blog/sublblog/article.html is now simply URL/article.html Unfortunately, this will destroy any linking programs they have going, and break all the old links. I need a way to use .htaccess say: if request = /(any subdirectory)/(string).html then redirect to /(string).html If that makes any sense.

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  • The Know Series - What is SEO?

    Search Engine Optimization or SEO as it has come to be popularly known has gained immense popularity in recent times. Described simply SEO are ways to increase website traffic by adding to the internal and external attributes through search engines. It is a free of cost method of improving the volume of traffic directed to a website. Since search engines have become one of the best ways to look for things on the internet, SEO practices work on the simple theory of displaying the highest ranked search sites in any given search.

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • Reduce memory usage

    - by Flintoff
    I have just installed the standard default desktop configuration of Ubuntu 12.10 (Quantal Quetzal). My PC only has 1GB of RAM and is struggling a little. What steps can I take to reduce the memory overhead of the standard install? If it makes a difference, I use Firefox, and a terminal most of the time. Simply running those two applications I see: free -m total used free shared buffers cached Mem: 938 873 64 0 5 167 -/+ buffers/cache: 701 237 Swap: 959 158 801

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  • Ubuntu 11.10 won't start after system update

    - by ShiroGeek
    Well i have a big problem with ubuntu 11.10 i really really like it but unfortunately whenever i make the update it simply freezes on the violet screen at the beginning without any writing :S I've reinstalled it three times Here is my comp Config Core2Duo 4Go of RAM Ati Radeon HD 5770 1Go ( something idk tells me it come from its driver but not sure) Ubuntu 11.10 64 Bits Windows 7 also installed 6Go of SWAP TWo dedicated ubuntu partitions one mounted as / And the other one as /home Thanks a lot

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  • SDL 2.0: is there a library to create 2D particle effects rapidly?

    - by mm24
    I would like to create an light/explosion particle effect using some in built library. I am used to Cocos2D where there are specific classes that you can simply initialize in a certain position and producing a certain particle effect. Is there a way to do so in SDL 2.0 C++? I have found this tutorial but it seems to go for a "build it yoursefl" solution, which is ok but I do not want to re-invent the wheel if someone else has already built it.

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  • is Pidgin bugged? I cannot set it up for facebook [closed]

    - by Elysium
    Possible Duplicate: Pidgin, how to set up facebook I've tried almost all options and used this guide (https://wiki.archlinux.org/index.php/Pidgin#Facebook_XMPP) to set up Pidgin for my facebook acccount, but it is simply impossible. At the username section I am using my actual username....not the long copied link from facebook...so that cannot be the issue. Is there anyone out there who had had issues of the same type? Thanks

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  • Get Session ID

    - by Derek Dieter
    To get the session ID, simply use the intrinsic variable @@SPID:SELECT @@SPIDThe acronym for SPID means Server Process ID. It is synonymous with session. Related Posts:»SQL Server Kill»Using sp_who2»Blocking Processes (lead blocker)»A Better sp_who2 using DMVs (sp_who3)»Troubleshooting SQL Server Slowness»SQL Server 2008 Minimally Logged Inserts»Insert Results of Stored Procedure Into Table»SQL Server Slow Performance»View Active [...]

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  • No Items show in dash of gnome-shell when using "Axiom" Theme?

    - by Hailwood
    I am using the awesome Axiom Gnome-Shell theme from Deviantart. The theme works perfectly except for one issue, no items show up in the dash? The actual items are there, e.g. if I type in something I know exists and then press enter it opens the program, there are simply no icons visible. Why is this? Yet after some more playing I have discovered some other funkyness, for example, if a lot of items are returned by the search you get:

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  • XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

    - by cubrman
    I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using good ol' foreach(...) {ModelMesh.Draw()}. Is it possible to add data to vertex/index buffers at all in order to pack all the models on the scene in them and then call Draw only once per frame? I would appreciate a link to an in-depth explanation. Thanks.

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  • Managed Extensibility Framework

    MEF is the Framework which allows you to load extensions to your application easily. It does discovery and composition of parts you need to be included in your application at run-time. You could extend your behavior simply by adding a new Plugin.

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  • Git commit messages with nvie branching model

    - by eykanal
    This Git branching model recommends branching for all development efforts and merging when complete: Branch Develop Merge when complete I'm wondering how this works in practice, given that performing a merge off this model will simply add a commit to the develop with whatever commit message happened to be the last one in line. Do people using this model do an interactive rebase on the feature branch before committing? If not, how do you ensure that the commits make sense on the main branch?

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  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

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  • Traveling With Laptop

    Laptops are great, especially if your business requires frequent traveling or if you simply cannot leave your home without your computer for one reason for another. "Laptops are great, especially i... [Author: Jeremy Mezzi - Computers and Internet - May 29, 2010]

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  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

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  • Defining a service layer: the text-based adventure

    - by Stacy Vicknair
    Applications these days have more options than ever for a user interface, and it’s only going to grow. A successful product might require native applications for mobile devices, a regular web implementation, or even a gaming console. These systems often will be centralized and data driven. The solution is one that’s fairly solitary, a service layer! Simply put, take what’s shared and put it behind a physical or abstract layer that defines the boundary between the specific user interface and the shared content.   I know, I know, none of this is complicated. But some times it can be difficult to discern what belongs on which side of the line. For instance, say we’re creating a service that will provide content for both an ASP.NET MVC application and a WP7 application. Although the content served to each application is the same, there are different paradigms and patterns for displaying that data in the different environments. In ASP.NET MVC, you may create a model specific to a page that combines necessary information. In the WP7 application you might require different sets of data that you will connect via MVVM with the view. The general rule of thumb is that any shared content, business rules, or data should exist separately. Any element that is specific to the current UI implementation should be included in a separate library or with the UI implementation itself. The WP7 application doesn’t need my MVC specific model classes. My MVC application doesn’t require those INotifyPropertyChanged viewmodels that the WP7 application depends on. In both cases, there should be additional processing done above the service layer to massage the data to the application’s specific needs.   Service-ocalypse: the text based adventure What helps me the most about deciding whether or not something belongs coupled to the UI implementation or in the shared implementation is thinking of the simplest implementation you could have: a console application. You might have played a game like Peasant’s Quest: The console app is the text based adventure game version of your application. If you’re service was consumed in its simplest form, you would simply have a console based API for it that issues requests. Maybe those requests aren’t SWIM TO BOAT, but they might be CREATE USER JOHN. If I issue a request, I expect that request to be issued to the service. If the service has any exceptions or issues with my input, that business logic should be encapsulated in that service, not implemented in the UI. The service layer should be your functional application in its entirety, and anything above that layer should only assist with the display of that information.

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  • 5 Step Procedure for Android Deployment with NetBeans IDE

    - by Geertjan
    I'm finding that it's so simple to deploy apps to Android that I'm not needing to use the Android emulator at all, haven't been able to figure out how it works anyway (big blinky screen pops up that I don't know what to do with). I just simply deploy the app straight to Android, try it out there, and then uninstall it, if needed. The whole process (only step 4 and 5 below need to be done for each deployment iteration, after you've done steps 1, 2, and 3 once to set up the deployment environment), takes a few seconds. Here's what I do: On Android, go to Settings | Applications. Check "Unknown sources". In "Development", check "USB debugging". Connect Android to your computer via a USB cable. Start up NetBeans IDE, with NBAndroid installed, as described yesterday. and create your "Hello World" app. Right-click the project in the IDE and choose "Export Signed Android Package". Create a new keystore, or choose an existing one, via the wizard that appears. At the end of the wizard (would be nice if NBAndroid would let you set up a keystore once and then reuse it for all your projects, without needing to work through the whole wizard step by step each time), you'll have a new release APK file (Android deployment archive) in the project's 'bin' folder, which you can see in the Files window. Go to the command line (would be nice if NBAndroid were to support adb, would mean I wouldn't need the command line at all), browse to the location of the APK file above. Type "adb install helloworld-release.apk" or whatever the APK file is called. You should see a "Success" message in the command line. Now the application is installed. On your Android, go to "Applications", and there you'll see your brand new app. Then try it out there and delete it if you're not happy with it. After you've made a change in your app, simply repeat step 4 and 5, i.e., create a new APK and install it via adb. Step 4 and 5 take a couple of seconds. And, given that it's all so simple, I don't see the value of the Android emulator, at all.

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  • How to mount a drive for other user than root?

    - by Ondra Žižka
    I've attached a SSD disk though USB. Then: sudo su - mkdir /mnt/hx chown ondra /mnt/hx mount /dev/sdb1 /mnt/hx # It's FAT32 now, but was the same with EXT4 The last command changes dir owner to root. Whenever I create a file in the root dir, I need to be root and root is the owner. Can I set different user as owner of the mounted dir? Or, simply said, ensure that user XY can freely read/write on the drive.

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