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  • Host a project on Github and Google Code

    - by Abhi Beckert
    Is it possible to have a project hosted on Github and google code? I've been using Google Code for years, and recently started playing with GitHub. I like GitHub a lot, but there's also a long list of Google Code features I really miss. Is it possible/feasible to host a single project on both? Can I use github as the primary repository for my source, but have all revisions automatically sent over to a git repository on Google Code?

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  • Android: how to share code between projects signed with the same certificate

    - by tomash
    In Android documentation concerning code signing we can read: "By signing multiple applications with the same certificate and using signature-based permissions checks, your applications can share code and data in a secure manner." How exactly such code sharing can be done? Is it possible to release main application and multiple exchangeable plugins then discover them at runtime? What does source code looks like and what are advantages over "standard" intents calls from/to different APK packages?

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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  • Google Code + SVN or GitHub + Git

    - by Nazgulled
    Let me start by telling you that I never used anything besides SVN and I'm also a Windows user. I have a couple of simple projects that are open-source, others are on there way when I'm happy enough to release their source code but either way, I was thinking of using Google Code and SVN to share the source code of my projects instead of providing a link to the source on my website. This as always been a pain cause I had to update the binaries and the code every time I released a new version. This would also help me out to have a backup of my code some where instead of just my local machine (I used to have a local Subversion server running). What I want from a service like this is very simple... I just want a place to store my source code that people can download if they want, allows me to control revisions and provide a simple and easy issue system so people can submit bugs and stuff like that. I guess both of them have this. But I don't want to host any binaries in their websites, I want this to be hosted on my website so I can control download statistics with my own scripts, I also don't have the need for wiki pages as I prefer to have all the documentation in my own website. Does anyone of this services provide a way to "disable" features like wiki and downloads and don't show them at all for my project(s)? Now, I'm sure there are lots of pros and cons about using Google Code with SVN and GitHub with Git (of course) but here's what it's important for me on each one and why I like them: Google Code: As with any Google page, the complexity is almost non-existent Everyone (or almost) as a Google account and this is nice if people want to report problems using the issues system GitHub: May (or may not) be a little more complex (not a problem for me though) than Google's pages but... ...has a much prettier interface than Google's service It needs people to be registered on GitHub to post about issues I like the fact that with Git, you have your own revisions locally (can I use TortoiseGit for this or?) Basically that's it, not much I know... What other, most common, pros and cons can you tell me about each site/software? Keep in mind that my projects are simple, I'm probably the only one who will ever develop these projects on these repositories (or maybe not, for now I will)

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  • must have tools for better quality code

    - by leon
    I just started my real development career and I want to know what set of tools/strategy that the community is using to write better quality code. To start, I use astyle to format my code doxygen to document my code gcc -Wall -Wextra -pedantic and clang -Wall -Wextra -pedantic to check all warnings What tools/strategy do you use to write better code? This question is open to all language and all platform.

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  • Re-generate Code Gen Files in Visual Studio

    - by dev.e.loper
    I'm using Visual Studio 2008. I've added a control on a page but can't reference it in code-behind file. When I looked at the Code-Gen file, I didn't find my new control. It looks like Visual Studio didn't update Code Gen file to include my control. Is there a way to manually re-generate that Code Gen file?

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  • Formatting PHP Code within Vim

    - by gacrux
    I'm currently using Vim as a lightweight IDE. I have NERDTree, bufexplorer, supertab, and ctags plugins which do almost everything I want. Only big thing missing for me is auto code formatting. I'm working with some messy PHP code which has inconsistent indenting and code formatting, ideally I could highlight the code I want formatted (whole files would be fine too) and run a command to tidy it. Does anybody have a nice solution for this working in Vim?

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  • Enable Automatic Code First Migrations On SQL Database in Azure Web Sites

    - by Steve Michelotti
    Now that Azure supports .NET Framework 4.5, you can use all the latest and greatest available features. A common scenario is to be able to use Entity Framework Code First Migrations with a SQL Database in Azure. Prior to Code First Migrations, Entity Framework provided database initializers. While convenient for demos and prototypes, database initializers weren’t useful for much beyond that because, if you delete and re-create your entire database when the schema changes, you lose all of your operational data. This is the void that Migrations are meant to fill. For example, if you add a column to your model, Migrations will alter the database to add the column rather than blowing away the entire database and re-creating it from scratch. Azure is becoming increasingly easier to use – especially with features like Azure Web Sites. Being able to use Entity Framework Migrations in Azure makes deployment easier than ever. In this blog post, I’ll walk through enabling Automatic Code First Migrations on Azure. I’ll use the Simple Membership provider for my example. First, we’ll create a new Azure Web site called “migrationstest” including creating a new SQL Database along with it:   Next we’ll go to the web site and download the publish profile:   In the meantime, we’ve created a new MVC 4 website in Visual Studio 2012 using the “Internet Application” template. This template is automatically configured to use the Simple Membership provider. We’ll do our initial Publish to Azure by right-clicking our project and selecting “Publish…”. From the “Publish Web” dialog, we’ll import the publish profile that we downloaded in the previous step:   Once the site is published, we’ll just click the “Register” link from the default site. Since the AccountController is decorated with the [InitializeSimpleMembership] attribute, the initializer will be called and the initial database is created.   We can verify this by connecting to our SQL Database on Azure with SQL Management Studio (after making sure that our local IP address is added to the list of Allowed IP Addresses in Azure): One interesting note is that these tables got created with the default Entity Framework initializer – which is to create the database if it doesn’t already exist. However, our database did already exist! This is because there is a new feature of Entity Framework 5 where Code First will add tables to an existing database as long as the target database doesn’t contain any of the tables from the model. At this point, it’s time to enable Migrations. We’ll open the Package Manger Console and execute the command: PM> Enable-Migrations -EnableAutomaticMigrations This will enable automatic migrations for our project. Because we used the "-EnableAutomaticMigrations” switch, it will create our Configuration class with a constructor that sets the AutomaticMigrationsEnabled property set to true: 1: public Configuration() 2: { 3: AutomaticMigrationsEnabled = true; 4: } We’ll now add our initial migration: PM> Add-Migration Initial This will create a migration class call “Initial” that contains the entire model. But we need to remove all of this code because our database already exists so we are just left with empty Up() and Down() methods. 1: public partial class Initial : DbMigration 2: { 3: public override void Up() 4: { 5: } 6: 7: public override void Down() 8: { 9: } 10: } If we don’t remove this code, we’ll get an exception the first time we attempt to run migrations that tells us: “There is already an object named 'UserProfile' in the database”. This blog post by Julie Lerman fully describes this scenario (i.e., enabling migrations on an existing database). Our next step is to add the Entity Framework initializer that will automatically use Migrations to update the database to the latest version. We will add these 2 lines of code to the Application_Start of the Global.asax: 1: Database.SetInitializer(new MigrateDatabaseToLatestVersion<UsersContext, Configuration>()); 2: new UsersContext().Database.Initialize(false); Note the Initialize() call will force the initializer to run if it has not been run before. At this point, we can publish again to make sure everything is still working as we are expecting. This time we’re going to specify in our publish profile that Code First Migrations should be executed:   Once we have re-published we can once again navigate to the Register page. At this point the database has not been changed but Migrations is now enabled on our SQL Database in Azure. We can now customize our model. Let’s add 2 new properties to the UserProfile class – Email and DateOfBirth: 1: [Table("UserProfile")] 2: public class UserProfile 3: { 4: [Key] 5: [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] 6: public int UserId { get; set; } 7: public string UserName { get; set; } 8: public string Email { get; set; } 9: public DateTime DateOfBirth { get; set; } 10: } At this point all we need to do is simply re-publish. We’ll once again navigate to the Registration page and, because we had Automatic Migrations enabled, the database has been altered (*not* recreated) to add our 2 new columns. We can verify this by once again looking at SQL Management Studio:   Automatic Migrations provide a quick and easy way to keep your database in sync with your model without the worry of having to re-create your entire database and lose data. With Azure Web Sites you can set up automatic deployment with Git or TFS and automate the entire process to make it dead simple.

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  • Pluralsight Meet the Author Podcast on Structuring JavaScript Code

    - by dwahlin
    I had the opportunity to talk with Fritz Onion from Pluralsight about one of my recent courses titled Structuring JavaScript Code for one of their Meet the Author podcasts. We talked about why JavaScript patterns are important for building more re-useable and maintainable apps, pros and cons of different patterns, and how to go about picking a pattern as a project is started. The course provides a solid walk-through of converting what I call “Function Spaghetti Code” into more modular code that’s easier to maintain, more re-useable, and less susceptible to naming conflicts. Patterns covered in the course include the Prototype Pattern, Revealing Module Pattern, and Revealing Prototype Pattern along with several other tips and techniques that can be used. Meet the Author:  Dan Wahlin on Structuring JavaScript Code   The transcript from the podcast is shown below: [Fritz]  Hello, this is Fritz Onion with another Pluralsight author interview. Today we’re talking with Dan Wahlin about his new course, Structuring JavaScript Code. Hi, Dan, it’s good to have you with us today. [Dan]  Thanks for having me, Fritz. [Fritz]  So, Dan, your new course, which came out in December of 2011 called Structuring JavaScript Code, goes into several patterns of usage in JavaScript as well as ways of organizing your code and what struck me about it was all the different techniques you described for encapsulating your code. I was wondering if you could give us just a little insight into what your motivation was for creating this course and sort of why you decided to write it and record it. [Dan]  Sure. So, I got started with JavaScript back in the mid 90s. In fact, back in the days when browsers that most people haven’t heard of were out and we had JavaScript but it wasn’t great. I was on a project in the late 90s that was heavy, heavy JavaScript and we pretty much did what I call in the course function spaghetti code where you just have function after function, there’s no rhyme or reason to how those functions are structured, they just kind of flow and it’s a little bit hard to do maintenance on it, you really don’t get a lot of reuse as far as from an object perspective. And so coming from an object-oriented background in JAVA and C#, I wanted to put something together that highlighted kind of the new way if you will of writing JavaScript because most people start out just writing functions and there’s nothing with that, it works, but it’s definitely not a real reusable solution. So the course is really all about how to move from just kind of function after function after function to the world of more encapsulated code and more reusable and hopefully better maintenance in the process. [Fritz]  So I am sure a lot of people have had similar experiences with their JavaScript code and will be looking forward to seeing what types of patterns you’ve put forth. Now, a couple I noticed in your course one is you start off with the prototype pattern. Do you want to describe sort of what problem that solves and how you go about using it within JavaScript? [Dan]  Sure. So, the patterns that are covered such as the prototype pattern and the revealing module pattern just as two examples, you know, show these kind of three things that I harp on throughout the course of encapsulation, better maintenance, reuse, those types of things. The prototype pattern specifically though has a couple kind of pros over some of the other patterns and that is the ability to extend your code without touching source code and what I mean by that is let’s say you’re writing a library that you know either other teammates or other people just out there on the Internet in general are going to be using. With the prototype pattern, you can actually write your code in such a way that we’re leveraging the JavaScript property and by doing that now you can extend my code that I wrote without touching my source code script or you can even override my code and perform some new functionality. Again, without touching my code.  And so you get kind of the benefit of the almost like inheritance or overriding in object oriented languages with this prototype pattern and it makes it kind of attractive that way definitely from a maintenance standpoint because, you know, you don’t want to modify a script I wrote because I might roll out version 2 and now you’d have to track where you change things and it gets a little tricky. So with this you just override those pieces or extend them and get that functionality and that’s kind of some of the benefits that that pattern offers out of the box. [Fritz]  And then the revealing module pattern, how does that differ from the prototype pattern and what problem does that solve differently? [Dan]  Yeah, so the prototype pattern and there’s another one that’s kind of really closely lined with revealing module pattern called the revealing prototype pattern and it also uses the prototype key word but it’s very similar to the one you just asked about the revealing module pattern. [Fritz]  Okay. [Dan]  This is a really popular one out there. In fact, we did a project for Microsoft that was very, very heavy JavaScript. It was an HMTL5 jQuery type app and we use this pattern for most of the structure if you will for the JavaScript code and what it does in a nutshell is allows you to get that encapsulation so you have really a single function wrapper that wraps all your other child functions but it gives you the ability to do public versus private members and this is kind of a sort of debate out there on the web. Some people feel that all JavaScript code should just be directly accessible and others kind of like to be able to hide their, truly their private stuff and a lot of people do that. You just put an underscore in front of your field or your variable name or your function name and that kind of is the defacto way to say hey, this is private. With the revealing module pattern you can do the equivalent of what objective oriented languages do and actually have private members that you literally can’t get to as an external consumer of the JavaScript code and then you can expose only those members that you want to be public. Now, you don’t get the benefit though of the prototype feature, which is I can’t easily extend the revealing module pattern type code if you don’t like something I’m doing, chances are you’re probably going to have to tweak my code to fix that because we’re not leveraging prototyping but in situations where you’re writing apps that are very specific to a given target app, you know, it’s not a library, it’s not going to be used in other apps all over the place, it’s a pattern I actually like a lot, it’s very simple to get going and then if you do like that public/private feature, it’s available to you. [Fritz]  Yeah, that’s interesting. So it’s almost, you can either go private by convention just by using a standard naming convention or you can actually enforce it by using the prototype pattern. [Dan]  Yeah, that’s exactly right. [Fritz]  So one of the things that I know I run across in JavaScript and I’m curious to get your take on is we do have all these different techniques of encapsulation and each one is really quite different when you’re using closures versus simply, you know, referencing member variables and adding them to your objects that the syntax changes with each pattern and the usage changes. So what would you recommend for people starting out in a brand new JavaScript project? Should they all sort of decide beforehand on what patterns they’re going to stick to or do you change it based on what part of the library you’re working on? I know that’s one of the points of confusion in this space. [Dan]  Yeah, it’s a great question. In fact, I just had a company ask me about that. So which one do I pick and, of course, there’s not one answer fits all. [Fritz]  Right. [Dan]  So it really depends what you just said is absolutely in my opinion correct, which is I think as a, especially if you’re on a team or even if you’re just an individual a team of one, you should go through and pick out which pattern for this particular project you think is best. Now if it were me, here’s kind of the way I think of it. If I were writing a let’s say base library that several web apps are going to use or even one, but I know that there’s going to be some pieces that I’m not really sure on right now as I’m writing I and I know people might want to hook in that and have some better extension points, then I would look at either the prototype pattern or the revealing prototype. Now, really just a real quick summation between the two the revealing prototype also gives you that public/private stuff like the revealing module pattern does whereas the prototype pattern does not but both of the prototype patterns do give you the benefit of that extension or that hook capability. So, if I were writing a library that I need people to override things or I’m not even sure what I need them to override, I want them to have that option, I’d probably pick a prototype, one of the prototype patterns. If I’m writing some code that is very unique to the app and it’s kind of a one off for this app which is what I think a lot of people are kind of in that mode as writing custom apps for customers, then my personal preference is the revealing module pattern you could always go with the module pattern as well which is very close but I think the revealing module patterns a little bit cleaner and we go through that in the course and explain kind of the syntax there and the differences. [Fritz]  Great, that makes a lot of sense. [Fritz]  I appreciate you taking the time, Dan, and I hope everyone takes a chance to look at your course and sort of make these decisions for themselves in their next JavaScript project. Dan’s course is, Structuring JavaScript Code and it’s available now in the Pluralsight Library. So, thank you very much, Dan. [Dan]  Thanks for having me again.

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  • Calculated Columns in Entity Framework Code First Migrations

    - by David Paquette
    I had a couple people ask me about calculated properties / columns in Entity Framework this week.  The question was, is there a way to specify a property in my C# class that is the result of some calculation involving 2 properties of the same class.  For example, in my database, I store a FirstName and a LastName column and I would like a FullName property that is computed from the FirstName and LastName columns.  My initial answer was: 1: public string FullName 2: { 3: get { return string.Format("{0} {1}", FirstName, LastName); } 4: } Of course, this works fine, but this does not give us the ability to write queries using the FullName property.  For example, this query: 1: var users = context.Users.Where(u => u.FullName.Contains("anan")); Would result in the following NotSupportedException: The specified type member 'FullName' is not supported in LINQ to Entities. Only initializers, entity members, and entity navigation properties are supported. It turns out there is a way to support this type of behavior with Entity Framework Code First Migrations by making use of Computed Columns in SQL Server.  While there is no native support for computed columns in Code First Migrations, we can manually configure our migration to use computed columns. Let’s start by defining our C# classes and DbContext: 1: public class UserProfile 2: { 3: public int Id { get; set; } 4: 5: public string FirstName { get; set; } 6: public string LastName { get; set; } 7: 8: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 9: public string FullName { get; private set; } 10: } 11: 12: public class UserContext : DbContext 13: { 14: public DbSet<UserProfile> Users { get; set; } 15: } The DatabaseGenerated attribute is needed on our FullName property.  This is a hint to let Entity Framework Code First know that the database will be computing this property for us. Next, we need to run 2 commands in the Package Manager Console.  First, run Enable-Migrations to enable Code First Migrations for the UserContext.  Next, run Add-Migration Initial to create an initial migration.  This will create a migration that creates the UserProfile table with 3 columns: FirstName, LastName, and FullName.  This is where we need to make a small change.  Instead of allowing Code First Migrations to create the FullName property, we will manually add that column as a computed column. 1: public partial class Initial : DbMigration 2: { 3: public override void Up() 4: { 5: CreateTable( 6: "dbo.UserProfiles", 7: c => new 8: { 9: Id = c.Int(nullable: false, identity: true), 10: FirstName = c.String(), 11: LastName = c.String(), 12: //FullName = c.String(), 13: }) 14: .PrimaryKey(t => t.Id); 15: Sql("ALTER TABLE dbo.UserProfiles ADD FullName AS FirstName + ' ' + LastName"); 16: } 17: 18: 19: public override void Down() 20: { 21: DropTable("dbo.UserProfiles"); 22: } 23: } Finally, run the Update-Database command.  Now we can query for Users using the FullName property and that query will be executed on the database server.  However, we encounter another potential problem. Since the FullName property is calculated by the database, it will get out of sync on the object side as soon as we make a change to the FirstName or LastName property.  Luckily, we can have the best of both worlds here by also adding the calculation back to the getter on the FullName property: 1: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 2: public string FullName 3: { 4: get { return FirstName + " " + LastName; } 5: private set 6: { 7: //Just need this here to trick EF 8: } 9: } Now we can both query for Users using the FullName property and we also won’t need to worry about the FullName property being out of sync with the FirstName and LastName properties.  When we run this code: 1: using(UserContext context = new UserContext()) 2: { 3: UserProfile userProfile = new UserProfile {FirstName = "Chanandler", LastName = "Bong"}; 4: 5: Console.WriteLine("Before saving: " + userProfile.FullName); 6: 7: context.Users.Add(userProfile); 8: context.SaveChanges(); 9:  10: Console.WriteLine("After saving: " + userProfile.FullName); 11:  12: UserProfile chanandler = context.Users.First(u => u.FullName == "Chanandler Bong"); 13: Console.WriteLine("After reading: " + chanandler.FullName); 14:  15: chanandler.FirstName = "Chandler"; 16: chanandler.LastName = "Bing"; 17:  18: Console.WriteLine("After changing: " + chanandler.FullName); 19:  20: } We get this output: It took a bit of work, but finally Chandler’s TV Guide can be delivered to the right person. The obvious downside to this implementation is that the FullName calculation is duplicated in the database and in the UserProfile class. This sample was written using Visual Studio 2012 and Entity Framework 5. Download the source code here.

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  • Is using MultiMaps code smell? If so what alternative data structures fit my needs?

    - by Pureferret
    I'm trying to model nWoD characters for a roleplaying game in a character builder program. The crux is I want to support saving too and loading from yaml documents. One aspect of the character's is their set of skills. Skills are split between exactly three 'types': Mental, Physical, and Social. Each type has a list of skills under if. My Yaml looks like this: PHYSICAL: Athletics: 0 Brawl: 3 MENTAL: Academics: 2 Computers My initial thought was to use a Multimap of some sort, and have the skill type as an Enum, and key to my map. Each Skill is an element in the collection that backs the multimap. However, I've been struggling to get the yaml to work. On explaining this to a colleague outside of work they said this was probably a sign of code smell, and he's never seen it used 'well'. Are multiMaps really code smell? If so what alternate data structures would suit my goals?

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  • Is there a way to use scala with html5?

    - by Maik Klein
    I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside code in javascript and the serverside code in scala. This would result in duplicated code. Another option would be to ignore the html5 part and write it in opengl. But I would still prefer to have a html5 game. I could do this is in javascript, but then it would destroy the whole purpose of learning scala. Is there a way to use scala with html5? Or what would you recommend me to do?

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  • How do I encrypt the source code on the webserver?

    - by Ashin k n
    I have a web application developed using Python, HTML, CSS & JavaScript. The customer installs it in any of their own Machine and uses it through their LAN. In short the customer sets up the webserver in any of their own machine. Since its a web application, all the source code is open for the customer in the document root directory of webserver. I want to encrypt the whole source code in the document root directory in such a way that it should not effect the working of the web application. Is there is any way to encrypt the Python, HTML, CSS & JavaScript for this purpose.

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  • Best practices for managing deployment of code from dev to production servers?

    - by crosenblum
    I am hoping to find an easy tool or method, that allow's managing our code deployment. Here are the features I hope this solution has: Either web-based or batch file, that given a list of files, will communicate to our production server, to backup those files in different folders, and zip them and put them in a backup code folder. Then it records the name, date/time, and purpose of the deployment. Then it sends the files to their proper spot on the production server. I don't want too complex an interface to doing the deployment's because then they might never use it. Or is what I am asking for too unrealistic? I just know that my self-discipline isn't perfect, and I'd rather have a tool I can rely on to do what needs to be done, then my own memory of what exact steps I have to take every time. How do you guys, make sure everything get's deployed correctly, and have easy rollback in case of any mistakes?

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  • How to understand Linux kernel source code for a beginner?

    - by Amit Chavan
    Hi, I am a student interested in working on Memory Management, particularly the page replacement component of the linux kernel. What are the different guides that can help me to begin understanding the kernel source? I have tried to read the book Understanding the Linux Virutal Memory Manager by Mel Gorman and Understanding the Linux Kernel by Cesati and Bovet, but they do not explain the flow of control through the code. They only end up explaining various data structures used and the work various functions perform. This makes the code more confusing. My project deals with tweaking the page replacement algorithm in a mainstream kernel and analyse its performance for a set of workloads. Is there a flavor of the linux kernel that would be easier to understand(if not the linux-2.6.xx kernel)?

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  • What is the politically correct way of refactoring other's code?

    - by dukeofgaming
    I'm currently working in a geographically distributed team in a big company. Everybody is just focused on today's tasks and getting things done, however this means sometimes things have to be done the quick way, and that causes problems... you know, same old, same old. I'm bumping into code with several smells such as: big functions pointless utility functions/methods (essentially just to save writing a word), overcomplicated algorithms, extremely big files that should be broken down into different files/classes (1,500+ lines), etc. What would be the best way of improving code without making other developers feel bad/wrong about any proposed improvements?

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  • What if you don't have code samples to give a prospective employer?

    - by lucks
    What do you do when you don't have any good code samples available when asked by a prospective employer? I like to consider myself a fairly capable developer but I can't share any of the software I've been writing for my company the last few years. Unfortunately, I haven't been able to find the time to put much work in my personal projects either. Basically, I don't think I can find any code samples that are a good representative of my skills that I can share. Any ideas? Thanks in advance.

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  • Super constructor must be a first statement in Java constructor [closed]

    - by Val
    I know the answer: "we need rules to prevent shooting into your own foot". Ok, I make millions of programming mistakes every day. To be prevented, we need one simple rule: prohibit all JLS and do not use Java. If we explain everything by "not shooting your foot", this is reasonable. But there is not much reason is such reason. When I programmed in Delphy, I always wanted the compiler to check me if I read uninitializable. I have discovered myself that is is stupid to read uncertain variable because it leads unpredictable result and is errorenous obviously. By just looking at the code I could see if there is an error. I wished if compiler could do this job. It is also a reliable signal of programming error if function does not return any value. But I never wanted it do enforce me the super constructor first. Why? You say that constructors just initialize fields. Super fields are derived; extra fields are introduced. From the goal point of view, it does not matter in which order you initialize the variables. I have studied parallel architectures and can say that all the fields can even be assigned in parallel... What? Do you want to use the unitialized fields? Stupid people always want to take away our freedoms and break the JLS rules the God gives to us! Please, policeman, take away that person! Where do I say so? I'm just saying only about initializing/assigning, not using the fields. Java compiler already defends me from the mistake of accessing notinitialized. Some cases sneak but this example shows how this stupid rule does not save us from the read-accessing incompletely initialized in construction: public class BadSuper { String field; public String toString() { return "field = " + field; } public BadSuper(String val) { field = val; // yea, superfirst does not protect from accessing // inconstructed subclass fields. Subclass constr // must be called before super()! System.err.println(this); } } public class BadPost extends BadSuper { Object o; public BadPost(Object o) { super("str"); this. o = o; } public String toString() { // superconstructor will boom here, because o is not initialized! return super.toString() + ", obj = " + o.toString(); } public static void main(String[] args) { new BadSuper("test 1"); new BadPost(new Object()); } } It shows that actually, subfields have to be inilialized before the supreclass! Meantime, java requirement "saves" us from writing specializing the class by specializing what the super constructor argument is, public class MyKryo extends Kryo { class MyClassResolver extends DefaultClassResolver { public Registration register(Registration registration) { System.out.println(MyKryo.this.getDepth()); return super.register(registration); } } MyKryo() { // cannot instantiate MyClassResolver in super super(new MyClassResolver(), new MapReferenceResolver()); } } Try to make it compilable. It is always pain. Especially, when you cannot assign the argument later. Initialization order is not important for initialization in general. I could understand that you should not use super methods before initializing super. But, the requirement for super to be the first statement is different. It only saves you from the code that does useful things simply. I do not see how this adds safety. Actually, safety is degraded because we need to use ugly workarounds. Doing post-initialization, outside the constructors also degrades safety (otherwise, why do we need constructors?) and defeats the java final safety reenforcer. To conclude Reading not initialized is a bug. Initialization order is not important from the computer science point of view. Doing initalization or computations in different order is not a bug. Reenforcing read-access to not initialized is good but compilers fail to detect all such bugs Making super the first does not solve the problem as it "Prevents" shooting into right things but not into the foot It requires to invent workarounds, where, because of complexity of analysis, it is easier to shoot into the foot doing post-initialization outside the constructors degrades safety (otherwise, why do we need constructors?) and that degrade safety by defeating final access modifier When there was java forum alive, java bigots attecked me for these thoughts. Particularly, they dislaked that fields can be initialized in parallel, saying that natural development ensures correctness. When I replied that you could use an advanced engineering to create a human right away, without "developing" any ape first, and it still be an ape, they stopped to listen me. Cos modern technology cannot afford it. Ok, Take something simpler. How do you produce a Renault? Should you construct an Automobile first? No, you start by producing a Renault and, once completed, you'll see that this is an automobile. So, the requirement to produce fields in "natural order" is unnatural. In case of alarmclock or armchair, which are still chair and clock, you may need first develop the base (clock and chair) and then add extra. So, I can have examples where superfields must be initialized first and, oppositely, when they need to be initialized later. The order does not exist in advance. So, the compiler cannot be aware of the proper order. Only programmer/constructor knows is. Compiler should not take more responsibility and enforce the wrong order onto programmer. Saying that I cannot initialize some fields because I did not ininialized the others is like "you cannot initialize the thing because it is not initialized". This is a kind of argument we have. So, to conclude once more, the feature that "protects" me from doing things in simple and right way in order to enforce something that does not add noticeably to the bug elimination at that is a strongly negative thing and it pisses me off, altogether with the all the arguments to support it I've seen so far. It is "a conceptual question about software development" Should there be the requirement to call super() first or not. I do not know. If you do or have an idea, you have place to answer. I think that I have provided enough arguments against this feature. Lets appreciate the ones who benefit form it. Let it just be something more than simple abstract and stupid "write your own language" or "protection" kind of argument. Why do we need it in the language that I am going to develop?

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  • C: What is a good source to teach standard/basic code conventions to someone newly learning the language ?

    - by shan23
    I'm tutoring someone who can be described as a rank newcomer in C. Understandably, she does not know much about coding conventions generally practiced, and hence all her programs tend to use single letter vars, mismatched spacing/indentation and the like, making it very difficult to read/debug her endeavors. My question is, is there a link/set of guidelines and examples which she can use for adopting basic code conventions ? It should not be too arcane as to scare her off, yet inclusive enough to have the basics covered (so that no one woulc wince looking at the code). Any suggestions ?

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  • What's the best way to create a static utility class in python? Is using metaclasses code smell?

    - by rsimp
    Ok so I need to create a bunch of utility classes in python. Normally I would just use a simple module for this but I need to be able to inherit in order to share common code between them. The common code needs to reference the state of the module using it so simple imports wouldn't work well. I don't like singletons, and classes that use the classmethod decorator do not have proper support for python properties. One pattern I see used a lot is creating an internal python class prefixed with an underscore and creating a single instance which is then explicitly imported or set as the module itself. This is also used by fabric to create a common environment object (fabric.api.env). I've realized another way to accomplish this would be with metaclasses. For example: #util.py class MetaFooBase(type): @property def file_path(cls): raise NotImplementedError def inherited_method(cls): print cls.file_path #foo.py from util import * import env class MetaFoo(MetaFooBase): @property def file_path(cls): return env.base_path + "relative/path" def another_class_method(cls): pass class Foo(object): __metaclass__ = MetaFoo #client.py from foo import Foo file_path = Foo.file_path I like this approach better than the first pattern for a few reasons: First, instantiating Foo would be meaningless as it has no attributes or methods, which insures this class acts like a true single interface utility, unlike the first pattern which relies on the underscore convention to dissuade client code from creating more instances of the internal class. Second, sub-classing MetaFoo in a different module wouldn't be as awkward because I wouldn't be importing a class with an underscore which is inherently going against its private naming convention. Third, this seems to be the closest approximation to a static class that exists in python, as all the meta code applies only to the class and not to its instances. This is shown by the common convention of using cls instead of self in the class methods. As well, the base class inherits from type instead of object which would prevent users from trying to use it as a base for other non-static classes. It's implementation as a static class is also apparent when using it by the naming convention Foo, as opposed to foo, which denotes a static class method is being used. As much as I think this is a good fit, I feel that others might feel its not pythonic because its not a sanctioned use for metaclasses which should be avoided 99% of the time. I also find most python devs tend to shy away from metaclasses which might affect code reuse/maintainability. Is this code considered code smell in the python community? I ask because I'm creating a pypi package, and would like to do everything I can to increase adoption.

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  • Is code like this a "train wreck" (in violation of Law of Demeter)?

    - by Michael Kjörling
    Browsing through some code I've written, I came across the following construct which got me thinking. At a first glance, it seems clean enough. Yes, in the actual code the getLocation() method has a slightly more specific name which better describes exactly which location it gets. service.setLocation(this.configuration.getLocation().toString()); In this case, service is an instance variable of a known type, declared within the method. this.configuration comes from being passed in to the class constructor, and is an instance of a class implementing a specific interface (which mandates a public getLocation() method). Hence, the return type of the expression this.configuration.getLocation() is known; specifically in this case, it is a java.net.URL, whereas service.setLocation() wants a String. Since the two types String and URL are not directly compatible, some sort of conversion is required to fit the square peg in the round hole. However, according to the Law of Demeter as cited in Clean Code, a method f in class C should only call methods on C, objects created by or passed as arguments to f, and objects held in instance variables of C. Anything beyond that (the final toString() in my particular case above, unless you consider a temporary object created as a result of the method invocation itself, in which case the whole Law seems to be moot) is disallowed. Is there a valid reasoning why a call like the above, given the constraints listed, should be discouraged or even disallowed? Or am I just being overly nitpicky? If I were to implement a method URLToString() which simply calls toString() on a URL object (such as that returned by getLocation()) passed to it as a parameter, and returns the result, I could wrap the getLocation() call in it to achieve exactly the same result; effectively, I would just move the conversion one step outward. Would that somehow make it acceptable? (It seems to me, intuitively, that it should not make any difference either way, since all that does is move things around a little. However, going by the letter of the Law of Demeter as cited, it would be acceptable, since I would then be operating directly on a parameter to a function.) Would it make any difference if this was about something slightly more exotic than calling toString() on a standard type? When answering, do keep in mind that altering the behavior or API of the type that the service variable is of is not practical. Also, for the sake of argument, let's say that altering the return type of getLocation() is also impractical.

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  • How to understand Linux kernel source code for a beginner?

    - by user16867
    I am a student interested in working on Memory Management, particularly the page replacement component of the linux kernel. What are the different guides that can help me to begin understanding the kernel source? I have tried to read the book Understanding the Linux Virutal Memory Manager by Mel Gorman and Understanding the Linux Kernel by Cesati and Bovet, but they do not explain the flow of control through the code. They only end up explaining various data structures used and the work various functions perform. This makes the code more confusing. My project deals with tweaking the page replacement algorithm in a mainstream kernel and analyse its performance for a set of workloads. Is there a flavor of the linux kernel that would be easier to understand(if not the linux-2.6.xx kernel)?

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  • C: What is a good source to teach standard/basic code conventions to someone newly learning the language?

    - by shan23
    I'm tutoring someone who can be described as a rank newcomer in C. Understandably, she does not know much about coding conventions generally practiced, and hence all her programs tend to use single letter vars, mismatched spacing/indentation and the like, making it very difficult to read/debug her endeavors. My question is, is there a link/set of guidelines and examples which she can use for adopting basic code conventions ? It should not be too arcane as to scare her off, yet inclusive enough to have the basics covered (so that no one woulc wince looking at the code). Any suggestions ?

    Read the article

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