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  • very strange thread error message

    - by John Smith
    I an trying to put a method in a separate thread in the background. It nearly works except that occasionally I get a lot of error messages with the message METHODCLOSURE: OH NO SEPERATE THREAD with the bad spelling and all. Does anyone know what this means?

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  • Safe Cross Thread Signals/Slot C++

    - by JP
    It seem that the only implementation that provide Safe Cross-Thread Signals for both the Signal class and what's being called in the slot is QT. (Maybe I'm wrong?). But I cannot use QT in the project I'm doing. So how could I provide safe Slots call from a different thread (Using Boost::signals2 for example)? Are mutex inside the slot the only way? I think signals2 protect themself but not what's being done inside the slot. Thanks

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  • Send a variable on the heap to another thread

    - by user1201889
    I have a strange problem in C++. An address of a Boolean gets "destroyed" but it doesn't get touched. I know that there are beater way's to accomplish what I try to do, but I want to know what I do wrong. I have a main class; this main class contains a vector of another class. There is a strange problem when a new instance gets created of this object. This is how my code works: There will start a thread when the constructor gets called of the “2nd”object. This thread gets as Parameter a struct. This is the struct: struct KeyPressData { vector<bool> *AutoPressStatus; vector<int> *AutoPressTime; bool * Destroy; bool * Ready; }; The struct gets filled in the constructor: MultiBoxClient::MultiBoxClient() { //init data DestroyThread = new bool; ReadyThread = new bool; AutoThreadData = new KeyPressData; //Reseting data *DestroyThread = false; *ReadyThread = false; //KeyPressData configurating AutoThreadData->AutoPressStatus = &AutoPressStatus; AutoThreadData->AutoPressTime = &AutoPressTime; AutoThreadData->Destroy = DestroyThread; AutoThreadData->Ready = ReadyThread; //Start the keypress thread CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)AutoKeyThread,AutoThreadData,NULL,NULL); } As long as the constructor is running will the program run fine. But when the constructor closes the address of the “AutoThreadData-Destroy” will get corrupted. The program will crash when I call the value of the pointer. void WINAPI AutoKeyThread(void * ThreadData) { KeyPressData * AutoThreadData = (KeyPressData*)ThreadData; while(true) { if(*AutoThreadData->Destroy == true) //CRASH { *AutoThreadData->Ready = true; return; } Sleep(100); } } What did I test: I logged the address of the AutoThreadData and the AutoThreadData-Destroy when the constrcutor is running and clossed; the AutoThreadData address is equal to AutoThreadData when the constructor is closed. So there is no problem here. The address of AutoThreadData-Destroy gets destroyed when the constructor is closed. But how can this happen? The Boolean is on the heap and the KeyPressData struct (AutoThreadData) is on the heap. Destroy before: 00A85328 Destroy after: FEEEFEEE Can someone maby explain why this crash? I know that I can send a pointer to my class to the thread. But I want to know what goes wrong here. That way I can learn from my mistakes. Could someone help me with this problem? Thanks!

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  • Registering an event from different thread

    - by ET
    Hi, I have a question regarding events in c#. Lets say I have an object obj1 of a class that exposes an event, and this object is running on thread t1. Now on different thread t2, there is another object called obj2 that is registered for the event of obj1. Is it promised that obj2 will get the event when it will be raised? thanks.

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  • Java: "implements Runnable" vs. "extends Thread"

    - by goosefraba19
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

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  • What does indentation mean in gdb dump?

    - by Mask
    0x80002bc <__execve>: pushl %ebp 0x80002bd <__execve+1>: movl %esp,%ebp 0x80002bf <__execve+3>: pushl %ebx 0x80002c0 <__execve+4>: movl $0xb,%eax 0x80002c5 <__execve+9>: movl 0x8(%ebp),%ebx 0x80002c8 <__execve+12>: movl 0xc(%ebp),%ecx 0x80002cb <__execve+15>: movl 0x10(%ebp),%edx The last 2 lines are indented,what does it mean?

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  • Killing a thread while deleting an object

    - by viswanathan
    I have an application which does some socket communication with some hardwares. Assume for the particular hardware i have an object and this object intiates a thread which listens on a particular port number say 5001 infinitely until a connection is established. Now if i delete this obect is there anyway by which i can ensure that the thread that is listening on port number 5001 infinitely also gets destroyed.

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  • emit signal from thread

    - by Umesha MS
    Hi, I am writing a sample which uses thread to do some background processing. In the thread I am trying to emitting a signal. But it is not coming to slot. While connecting I checked the value of “connect()” function value , it is returning value as true. One thing to notice is in the run method I am not using “exec() “ . Please help me to solve this problem.

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  • Objective-C: Allocation in one thread and release in other

    - by user423977
    Hi I am doing this in my Main Thread: CCAnimation *anim; //class variable [NSThread detachNewThreadSelector:@selector(loadAimation) toTarget:self withObject:nil]; In loadAimation: -(void) loadAimation { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; anim = [[CCAnimaton alloc] init]; [autoreleasepool drain]; } And in main thread I release it: [anim release]; Now I want to ask if this is fine regarding memory management.

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  • Is Perforce's C++ P4API thread-safe?

    - by Scott Bilas
    Simple question - is the C++ API provided by Perforce thread-safe? There is no mention of it in the documentation. By "thread-safe" I mean for server requests from the client. Obviously there will be issues if I have multiple threads trying to set client names and such on the same connection. But given a single connection object, can I have multiple threads fetching changelists, getting status, translating files through a p4 map, etc.?

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  • Dump Hibernate activity to sql script file

    - by zeven
    Hi, I'm trying to log hibernate activity (only dml operations) to an sql script file. My goal is to have a way to reconstruct the database from a given starting point to the current state by executing the generated script. I can get the sql queries from log4j logs but they have more information than the raw sql queries and i would need to parse them and extract only the helpful statements. So i'm looking for a programatic way, maybe by listening the persist/merge/delete operations and accessing the hibernate-generated sql statements. I don't like to reinvent the wheel so, if anybody know a way for doing this i would appreciate it very much. Thanks in advance

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  • How to handle error on other thread?

    - by markattwood
    Hi, I'm trying to handle errors that have occurred on other threads the .NET CF program is like below: static void Main() { Thread t = new Thread(Start); t.Start(); ... } void Start() { ... Exception here } In my situation, putting try catch in the Start method is impossible. How can I handle it in the global code?

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  • Java: "implements Runnable" vs. "extends Thread"

    - by user65374
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

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  • Maintaining many socket connections with a single thread

    - by John
    Many tutorials on socket communication I see seem to use 1 thread per socket. But on a server used for online gaming, you might have 10k concurrent users - 10k threads isn't probably a wonderful idea. I came across a tool (SmartFox) which claims to use a single thread for monitoring all socket connections, potentially thousands of them. This app happens to be in Java, but I figure C++ or C# could do the same... how would you achieve this?

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  • C++ standard thread class?

    - by srikfreak
    I have come across many ad hoc implementations of thread class in C++, but why is there no standard library thread class like the one in Java? The one that I generally use in C++ is http://www.linuxdocs.org/HOWTOs/C++Programming-HOWTO-24.html

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  • What does the GDI+ background thread do?

    - by uj
    Upon initialization, GDI+ (non .NET) creates a background thread, which can optionally be suppressed subject to calling some hook functions. MSDN, however, doesn't say what this thread actually does. Google doesn't seem to know either. What is it for?

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