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  • ListView - Index and Position Behavior upon restart()

    - by tunneling
    I am using a ListView with an ArrayAdapter that holds objects. When I select an item, I am capturing the position and index of the selected item. If I scroll down prior to selection, the position and index represent the location of the item in the list. Selecting that items takes me to another activity. When I use the back button to return to the list, it seems that the ListView get's a new position and index for the visible items. As a result, I can't figure out how to reference the selected item during the restart() of the ListView Activity. I have tried to caputure position and index, but as I've said, they change upon returning to the Activity. Is my understanding of the ListView "redraw" correct? Does it renumber my items based on what's visible? -When in the life cycle is getView() called? Is there a way to force an update to the ListView so that my caputured index still points to the same object? Thanks, Jason

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  • TreeView Control unexpected event behavior

    - by ProgNet
    Hi all, In the MSDN is writen about TreeNode that: "By default, a node is in selection mode." "To put a node into selection mode, set the node's NavigateUrl property to an empty string." "When a node is in selection mode, use the SelectAction property to specify which event or events are raised when a node is selected." "Setting TreeNodeSelectAction value TreeNodeSelectAction.Select Raises the SelectedNodeChanged event when a node is selected." Please see TreeNode Here is the problem and possibly a bug in the control: When I set the TreeNode object PopulateOnDemand value to true and call the Collapse() function on that node. Then the TreeNodeExpanded event is raised in addition to the SelectedNodeChanged event. This is in complate contradiction to what is writen in the MSDN. According to the MSDN this sould happen only if TreeNodeSelectAction Property is set to TreeNodeSelectAction.SelectExpand value. Does some know whats the cause for that? Here is the code: <asp:TreeView ID="TreeView1" runat="server" AutoGenerateDataBindings="False" onselectednodechanged="TreeView1_SelectedNodeChanged" ontreenodepopulate="TreeView1_TreeNodePopulate"> </asp:TreeView> protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { string path = Server.MapPath("."); PopulateTopNodes(path); } } //MSDN : Occurs when a node with its PopulateOnDemand property set to true is expanded in //the TreeView control. protected void TreeView1_TreeNodePopulate(object sender, TreeNodeEventArgs e) { LoadChildNode(e.Node); } private void PopulateTopNodes(string pathToRootFolder) { DirectoryInfo dirInfo = new DirectoryInfo(pathToRootFolder); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { string relativePath = (dir.FullName).Replace(pathToRootFolderPrefix, ""); TreeNode folderNode = new TreeNode(dir.Name, relativePath); if (dir.GetDirectories().Length > 0) { folderNode.PopulateOnDemand = true; folderNode.Collapse(); } folderNode.NavigateUrl = ""; folderNode.SelectAction = TreeNodeSelectAction.SelectExpand; TreeView1.Nodes.Add(folderNode); } } private void LoadChildNode(TreeNode treeNode) { string d = treeNode.NavigateUrl; string action = treeNode.SelectAction.ToString(); string fullPath = Path.Combine(pathToRootFolderPrefix, treeNode.Value); DirectoryInfo dirInfo = new DirectoryInfo(fullPath); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { string relativePath = (dir.FullName).Replace(pathToRootFolderPrefix, ""); TreeNode folderNode = new TreeNode(dir.Name, relativePath); if(dir.GetDirectories().Length>0){ folderNode.PopulateOnDemand = true; folderNode.Collapse(); } folderNode.NavigateUrl = ""; folderNode.SelectAction = TreeNodeSelectAction.SelectExpand; treeNode.ChildNodes.Add(folderNode); } } //MSDN:Occurs when a node is selected in the TreeView control. protected void TreeView1_SelectedNodeChanged(object sender, EventArgs e) { } Thanks

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  • LINQ to SQL - Insert yielding strange behavior.

    - by Isaac
    Hi, I'm trying to insert several newly created items to the database. I have a LINQ2SQL generated class called "Order". Inside order, there's a property called "OrderItems" which is also generated by LINQ2SQL and represents the Items of that Order. So far so good. The problem I'm having right now, is when I try to add more than one newly created OrderItem inside Order. I.E: Order o = orderWorker.GetById( 10 ); for( int i=0; i < 5; ++i ) { OrderItem oi =new OrderItem { Order = order, Price = 100, ShippingPrice = 100, ShippingMethod = ... }; o.OrderItems.Add( oi ); } context.SubmitChanges(); Unfortunately, only a single entity is being added. Yes, I checked the generated SQL by adding Context.Log = Console.Out, and yes, only one statement was created. Any clues? By the way I know I'm not using InsertOnSubmit, by the documentation says: You can explicitly request Inserts by using InsertOnSubmit. Alternatively, LINQ to SQL can infer Inserts by finding objects connected to one of the known objects that must be updated. For example, if you add an Untracked object to an EntitySet(TEntity) or set an EntityRef(TEntity) to an Untracked object, you make the Untracked object reachable by way of tracked objects in the graph. While processing SubmitChanges, LINQ to SQL traverses the tracked objects and discovers any reachable persistent objects that are not tracked. Such objects are candidates for insertion into the database. Thank you very much for your time.

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  • Strange Java Socket Behavior (Connects, but Doesn't Send)

    - by Donald Campbell
    I have a fairly complex project that boils down to a simple Client / Server communicating through object streams. Everything works flawlessly for two consecutive connections (I connect once, work, disconnect, then connect again, work, and disconnect). The client connects, does its business, and then closes. The server successfully closes both the object output stream and the socket, with no IO errors. When I try to connect a third time, the connection appears to go through (the ServerSocket.accept() method goes through and an ObjectOutputStream is successfully created). No data is passed, however. The inputStream.readUnshared() method simply blocks. I have taken the following memory precautions: When it comes time to close the sockets, all running threads are stopped, and all objects are nulled out. After every writeUnshared() method call, the ObjectOutputBuffer is flushed and reset. Has anyone encountered a similar problem, or does anyone have any suggestions? I'm afraid my project is rather large, and so copying code is problematic. The project boils down to this: SERVER MAIN ServerSocket serverSocket = new ServerSocket(port); while (true) { new WorkThread(serverSocket.accept()).start(); } WORK THREAD (SERVER) public void run() { ObjectInputBuffer inputBuffer = new ObjectInputBuffer(new BufferedInputStream(socket.getInputStream())); while (running) { try { Object myObject = inputBuffer.readUnshared(); // do work is not specified in this sample doWork(myObject); } catch (IOException e) { running = false; } } try { inputBuffer.close(); socket.close(); } catch (Exception e) { System.out.println("Could not close."); } } CLIENT public Client() { Object myObject; Socket mySocket = new Socket(address, port); try { ObjectOutputBuffer output = new ObjectOutputBuffer(new BufferedOutputStream(mySocket.getOutputStream())); output.reset(); output.flush(); } catch (Exception e) { System.out.println("Could not get an input."); mySocket.close(); return; } // get object data is not specified in this sample. it simply returns a serializable object myObject = getObjectData(); while (myObject != null) { try { output.writeUnshared(myObject); output.reset(); output.flush(); } catch (Exception e) { e.printStackTrace(); break; } // catch } // while try { output.close(); socket.close(); } catch (Exception e) { System.out.println("Could not close."); } } Thank you to everyone who may be able to help!

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  • Unexpected key-value behavior in a Core Data Context

    - by ????
    If I create an array of strings (via key-value coding) containing the names of a Managed Object entity's attributes which are stored in the App Delegate the first time, I get an array of NSStrings without any problems. If I subsequently make the same call later from the same entry point in code, that same collection becomes an array of NULL objects- even though nothing in the Core Data Context has changed. One unappealing work-around involves re-creating the string array every time, but I'm wondering if anyone has a guess as to what's happening behind the scenes. // Return an array of strings with the names of attributes the Activity entity - (NSArray *)activityAttributeNames { #pragma mark ALWAYS REFRESH THE ENTITY NAMES? //if (activityAttributeNames == nil) { // Create an entity pointer for Activity NSEntityDescription *entity = [NSEntityDescription entityForName:@"Activity" inManagedObjectContext:managedObjectContext]; NSArray *entityAttributeArray = [[NSArray alloc] initWithArray:[[entity attributesByName] allValues]]; // Extract the names of the attributes with Key-Value Coding activityAttributeNames = [entityAttributeArray valueForKeyPath:@"name"]; [entityAttributeArray release]; //} return activityAttributeNames; }

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  • Strange behavior with ajax call complete in JavaScript modules

    - by user2598794
    I have 3 simple modules with JavaScript code and JQuery ajax call. First module lots.js: var Lots = (function ($) { var self = this; var processIsRunning; return { getLots: function (lotsUrl) { var items = []; self.processIsRunning = true; var request = $.ajax({ url: lotsUrl, type: 'POST', success: function (data) { //some code } }); $.when(request).done(function() { //some code self.processIsRunning = false; }); }, isComplete: function () { return !self.processIsRunning; } }; }(jQuery)); Module bids.js: var Bids = (function ($) { return { makeBids: function (bidUrl) { //some code } }; }(jQuery)); Module app.js which bundles all together: var App = (function () { var lots_url = null; var bid_url = null; var self = this; return { if (!self.lots_url) { self.lots_url = lotsUrl; } GetLots: function (lotsUrl) { Lots.getLots(self.lots_url); }, MakeBids: function makeBid(bidUrl) { //some code var isComp = Lots.isComplete(); while (!isComp) { isComp = Lots.isComplete(); } Bids.makeBids(self.bid_url); } }; }()); But in the 'while' loop I always get 'isComplete=false'. In debug I see that 'processIsRunning' in Lots module is always true. What's the problem?

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  • Firebug shows error "_11 is undefined"

    - by Andrew
    Actually that's it. What does this error mean? I've googled on it, but found nothing. This error appears in firebug console after the page is loaded, or when i click on tabs. It does not prevent the execution of another JavaScript code, but the nature of it is mysterious for me.

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  • php error message "Notice: Undefined index: aid"

    - by iaagty
    I'm looking for a complete list of security guidelines for programming and deploying PHP web sites and applications on an Apache (Linux) server. Basically, a "security check list" to run through before finishing a project. I.e., Cross Site Scripting Cross Site Request Forgery Sanitize form data that goes into database Disable register globals and error reporting in custom php.ini Upload files below web root ...(the list goes on) I did some searching on the internet and in this forum, but couldn't find a comprehensive, succinct, and complete list of guidelines. Thanks in advance.

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  • Microsoft JScript runtime error: ASPx is undefined

    - by Joe
    I'm getting this error all over the place in my web application and trying to figure out why. The error is always for some control, ASPxClientTextBox for example. So far the only thing I've found as a potential fix is to check the httphandlers section of the .net web.config (the one in C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\CONFIG\web.config) and make sure an entry for "WebResource.axd" exists, which it does. Any idea's what's going on or where I should look?

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  • I getting undefined using JSON in jQuery why?

    - by YoniGeek
    Im learning some JSON, Im trying to list some data about dogs from twitter...but I can't really present the data...I believe that the error is inside map-method...something I'm missing...thanks for yr help <body> <h1>U almost there!!</h1> <script src="jquery-1.7.1.js"> </script> <script> // PubSub (function( $ ) { var o = $( {} ); $.each({ trigger: 'publish', on: 'subscribe', off: 'unsubscribe' }, function( key, val ) { jQuery[val] = function() { o[key].apply( o, arguments ); }; }); })( jQuery ); $.getJSON('http://search.twitter.com/search.json?q=dogs&callback=?', function( info) { $.publish( 'twitter/info', info ); }); // ... $.subscribe( 'twitter/info', function( e, info ) { $('body').html( $.map( info, function( obj) { // <--- here it's error, something Im missing right? return '<li>' + obj.text + '</li>'; }).join('') ); }); </script> </body> </html>

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  • Strange behavior: save video recorded within app?

    - by Josue Espinosa
    I allow the user to record a video within my app, then later play it again. When a user records a video, I save the URL of the video, then play the video later from the saved URL. I save the video both in the Photos app and in my app. If I delete the video within the photos app, it still plays. After about 7 days, the video gets deleted. I think I am saving in my tmp directory, but i'm not sure. Here is what I am doing: -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType]; [self dismissViewControllerAnimated:YES completion:nil]; // Handle a movie capture if (CFStringCompare ((__bridge_retained CFStringRef) mediaType, kUTTypeMovie, 0) == kCFCompareEqualTo) { NSString *moviePath = [NSString stringWithFormat:@"%@",[[info objectForKey:UIImagePickerControllerMediaURL] path]]; NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL]; NSData *videoData = [NSData dataWithContentsOfURL:videoURL]; _justRecordedVideoURL = [NSString stringWithFormat:@"%@",videoURL]; AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = [appDelegate managedObjectContext]; Video *video = [NSEntityDescription insertNewObjectForEntityForName:@"Video" inManagedObjectContext:_managedObjectContext]; [video setVideoData:videoData]; [video setVideoURL:[NSString stringWithFormat:@"%@",videoURL]]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; dateFormatter.dateStyle = NSDateFormatterLongStyle; [dateFormatter setDateStyle:NSDateFormatterLongStyle]; NSDate *date = [dateFormatter dateFromString:[dateFormatter stringFromDate:[NSDate date]]]; NSString *dateAdded = [dateFormatter stringFromDate:date]; [video setDate_recorded:dateAdded]; if(_currentAthlete != nil){ [video setWhosVideo:_currentAthlete]; } NSError *error = nil; if(![_managedObjectContext save:&error]){ //handle dat error } NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *tempPath = [documentsDirectory stringByAppendingFormat:@"/vid1.mp4"]; BOOL success = [videoData writeToFile:tempPath atomically:NO]; if(success == FALSE){ NSLog(@"Video was not successfully saved."); } if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(moviePath)) { UISaveVideoAtPathToSavedPhotosAlbum(moviePath, self, @selector(video:didFinishSavingWithError:contextInfo:), nil); } } } Am I saving it incorrectly? When I go to play the video, it works fine, after a couple days the video will play without audio, then eventually it will be gone. Any ideas why?

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  • Strange LINQ to SQL Behavior

    - by mcass20
    What is wrong with the last query? Is it a bug or am I missing something? This query returns 2 records (correct): query = query.Where(Log => SqlMethods.Like(Log.FormattedMessage, "%<key>Name</key><value>David</value>%")); This query returns 2 records (correct): query = query.Where(Log => SqlMethods.Like(Log.FormattedMessage, "%<key>Name</key><value>%David%</value>%")); This query returns 0 records (correct): query = query.Where(Log => SqlMethods.Like(Log.FormattedMessage, "%<key>Name</key><value>av</value>%")); This query returns 2 records (correct): query = query.Where(Log => SqlMethods.Like(Log.FormattedMessage, "%<key>Name</key><value>%av%</value>%")); This query returns 0 records (correct): query = query.Where(Log => SqlMethods.Like(Log.FormattedMessage, "%<key>Name</key><value>v</value>%")); This query returns 15 records (incorrect, should return 2): query = query.Where(Log => SqlMethods.Like(Log.FormattedMessage, "%<key>Name</key><value>%v%</value>%"));

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  • FireFox: strange behavior on submiting a form

    - by ilnur777
    Can anyone help with this strange form submiting in FireFox? So this form should be submitted after pushing "go to submit" button. There is an onclick event on the button that should submit form through JavaScript. In the form there is another button "test" without any onclick event. Following the script, the form should be submitted only after pushing the "go to submit" button, but it submits even pushing at "test" button. In the Internet Explorer it works well! But this stupid FireFox browser behaves different. Here is example of HTML page: <script> function func(){ document.form1.submit(); } </script> <form name="form1" method="post" action="somewhere.php"> <button>test</button> <input type="button" value="go to submit" onclick="func();"> </form> I have several buttons with <button onclick="...">option 1</button> options. I want to fix strange submiting a form in FireFox. Help please!

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  • odd behavior with C# ftp client class

    - by geoff
    I found an ftp client class in c# over a year ago and have been using it in a process that uploads files on a nightly basis. A few days ago we started having a problem where it would time out. I'm not well versed in this so I'm not sure why it's doing this. When the program starts uploading a file it checks to see if it's logged in and if not, it calls the login method. In that method is this block of code. if (this.resultCode != 230) { this.sendCommand("PASS " + password); if (!(this.resultCode == 230 || this.resultCode == 202)) { this.cleanup(); throw new FtpException(this.result.Substring(4)); } } On the line that says this.sendCommand("PASS"... it goes into this code. private void sendCommand(String command) { if (this.verboseDebugging) Debug.WriteLine(command, "FtpClient"); Byte[] cmdBytes = Encoding.ASCII.GetBytes((command + "\r\n").ToCharArray()); clientSocket.Send(cmdBytes, cmdBytes.Length, 0); this.readResponse(); } If I let the program run, it times out. However if I step through it into the sendCommand method it executes fine. Does anyone know why it would work fine when I step through it? Nothing on our end has changed and I've been told nothing on the client's end has changed so I'm stumped. Thanks.

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  • Behavior of virtual function in C++

    - by Summer_More_More_Tea
    Hi everyone: I have a question, here are two class below: class Base{ public: virtual void toString(); // generic implementation } class Derive : public Base{ public: ( virtual ) void toString(); // specific implementation } The question is: If I wanna subclass of class Derive perform polymophism using a pointer of type Base, is keyword virtual in the bracket necessary? If the answer is no, what's the difference between member function toString of class Derive with and without virtual?

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  • Java BufferedReader behavior in CSV vs TXT file

    - by Gabriel
    If i try to read a CSV file called csv_file.csv. The problem is that when i read lines with BufferedReader.readLine() it skips the first line with months. But when i rename the file to csv_file.txt it reads it allright and it's not skipping the first line. Is there an undocumented "feature" of BufferedReader that i'm not aware? Example of file: Months, SEP2010, OCT2010, NOV2010 col1, col2, col3, col4, col5 aaa,,sdf,"12,456",bla bla bla, xsaffadfafda and so on, and so on, "10,00", xxx, xxx The code: FileInputStream stream = new FileInputStream(UploadSupport.TEMPORARY_FILES_PATH+fileName); BufferedReader br = new BufferedReader(new InputStreamReader(stream, "UTF-8")); String line = br.readLine(); String months[] = line.split(","); while ((line=br.readLine())!=null) { /*parse other lines*/ }

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  • Inconsistent Behavior From Declared DLL Function

    - by Steven
    Why might my GetRawData declared function return a correct value when called from my VB.NET application, but return zero when called from my ASP.NET page? The code is exactly the same except for class type difference (Form / Page) and calling event handler (Form1_Load, Page_Load). Note: In the actual code, #DLL# and #RAWDATAFILE# are both absolute filenames to my DLL and raw data file respectively. Note: The DLL file was not created by Visual Studio. Form1.vb Public Class Form1 Declare Auto Function GetRawData Lib "#DLL#" (ByVal filename() As Byte, _ ByVal byteArray() As Byte, _ ByVal length As Int32) As Int32 Private Sub Form1_Load(ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles MyBase.Load Dim buffer(10485760) As Byte Dim msg As String, length As Integer = 10485760 Dim filename As String = "#RAWDATAFILE#" length = GetRawData(Encoding.Default.GetBytes(filename), buffer, length) Default.aspx.vb Partial Public Class _Default Inherits System.Web.UI.Page Declare Auto Function GetRawData Lib "#DLL#" (ByVal filename() As Byte, _ ByVal byteArray() As Byte, _ ByVal length As Int32) As Int32 Protected Sub Page_Load(ByVal sender As Object, _ ByVal e As System.EventArgs) Handles Me.Load Dim buffer(10485760) As Byte Dim msg As String, length As Integer = 10485760 Dim filename As String = "#RAWDATAFILE#" length = GetRawData(Encoding.Default.GetBytes(filename), buffer, length)

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • Problematic behavior of Linq Union?!

    - by Foxfire
    Hi, consider the following example: public IEnumerable<String> Test () { IEnumerable<String> lexicalStrings = new List<String> { "test", "t" }; IEnumerable<String> allLexicals = new List<String> { "test", "Test", "T", "t" }; IEnumerable<String> lexicals = new List<String> (); foreach (String s in lexicalStrings) lexicals = lexicals.Union (allLexicals.Where (lexical => lexical == s)); return lexicals; } I'd hoped for it to produce "test", "t" as output, but it does not (The output is only "t"). I'm not sure, but may have to do something with the deferred processing. Any ideas how to get this to work or for a good alternative?

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  • Servlet Session behavior and Session.invalidate

    - by EugeneP
    Suppose I have a web app with a servlet defined in web.xml. Then I deploy it on Tomcat. Then I open my browser and go to the link to this servlet, it is invoked. Then I close my browser window. How Session behaves ? How is it created, destroyed in this case? if this servlet is "detached" from all the web app, and gets parameters only using post & get, so it does not need Session at all, should one use Session.invalidate at the end of doGet(), doPost() ?

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  • rails db migration, undefined method `to_sym', cant figure out syntax

    - by oelbrenner
    the original migration looks like this: class CreateUsers true do |t| t.string :login, :limit = 40 t.string :name, :limit = 100, :default = '', :null = true t.string :email, :limit = 100 t.string :crypted_password, :limit = 40 t.string :salt, :limit = 40 t.string :remember_token, :limit = 40 t.datetime :remember_token_expires_at t.string :activation_code, :limit = 40 t.datetime :activated_at, :datetime t.string :state, :null = :no, :default = 'passive' t.datetime :deleted_at t.integer :occupation_id, :null = :yes t.datetime :paid_up_to_date, :date t.timestamps end and I am trying to change the default of "state" to be "active" instead of passive so my attempt at a migration looks like this: ( still learning.. be gentle ) class ChangeUserStateDefault < ActiveRecord::Migration def self.up change_column :users, :state, :null = :no, :default = 'active' end def self.down end end

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