Search Results

Search found 52299 results on 2092 pages for 'web reference'.

Page 35/2092 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • How does one rein in the complexities of web development ?

    - by Rahul
    I have been a server-side programmer for most of my career and have only recently started spending more time on web development. I am amazed at the number of things I need to master in order to write a decent web application. Just to list down a few tools/technologies I need to learn, Server side programming language (Java/JSP, ASP, PHP, Ruby or something else) A decent web framework (for any medium to big size application). HTML & CSS Javascript Javascript library (JQuery/ExtJS etc. primarily for AJAX). Good to know even if not necessary. At least a basic knowledge of web design - layouts, colors, fonts etc. A good understanding of web security. A good understanding of Performance/scalability issues. Testing, browser compatibility issues etc. The list goes on. So, my question to seasoned web developers is - How do you guys manage to learn and keep yourself updated on so many things? While developing a web application, how do you handle the complexities involved in these areas and yet manage to write an application that is well designed, user friendly, secure, performant and scalable. As a web developer, does one have to be a jack of all trades or should one specialize in one or two areas and leave the rest to other members of the team ?

    Read the article

  • Micrsoft Silverlight 3 cannot create service reference to localhost:port

    - by Monte
    Windows Server 2003 (IIS 6) Visual Studio 2008 .NET FrameWork 3.5 SP1 I am a .NET developer for a living and I have over 40 hours in the problem Project type = "Silverlight Navigation Application", "APS.NET Web Site" (when I tried it as "ASP.NET Web Application Project" I could not copy it to the production web site - well I could copy it but I could not make it run) Created a service.cs on the .Web side of the application. Created a reference to that service.cs on the Silverlight side. For a time all is good as I can reference the service as localhost:port (e.g. localhost:1374) in Visual Studio and debug both Silverlight side and service.cs To access the application in production mode (from IE) I update the service refrence and replace localhost:port with the IP address. The problem with the IP address is I cannot debug the service.cs so I have to change it back to localhost:port to debug. Now to the problem. After a period of time localhost:port just plain breaks. I get an error message no service at the other end Yes I know the port can change - that is not the problem - the port on the service side just plain breaks! For example from Visual Studio from the Silverlight side of the project right click "Service Reference", "Add Service Reverence". It finds 1 service in the application on a port. But when I click that service under "Services:" in the modal dialog box "Add Service Reference" I get an error: There was an error downloading 'http://localhost:1377/SehaleCSS.Web/Service.svc'. The request failed with the error message: -- Could not load file or assembly 'App_Web_tipnndfq, If I go back to the IP address the service is repsponding (with the right answer) The service just plain goes a while responding to localhost:port and then fails Even making NO change to service.cs it go a while then fails as a localhost:port It is not IIS environmental as I can go back to a prior saved version of the code and it works Something is happening that the .web side of the application is failing. It still works as an IP and it still exposes itself as a localhost:port but it fails to properly repsonde as a localhost:port.

    Read the article

  • Are web service handler chains possible under IIS / ASP.NET

    - by Mike
    I'm working with a client who wants me to implement a particular design in an IIS/ASP.NET environment. This design was already implemented in Java, but I am not sure it is possible using Microsoft technologies. In a Tomcat/Java environment one can create so call Handler Chains. In essence a handler runs on the server on which the web service is running and it intercepts the SOAP message coming to the web service. The handler can perform a number of tasks before passing control to the web service. Some of these tasks may refer to authentication and authorization. Moreover, one can create handler chains, such that the handlers can run in a particular sequence before passing control to the web service. This is a very elegant solution, as certain aspects of authentication and authorization can be automatically performed, without the developer of the client application and of the web service having to invest anything in it. The code for the client application and the web service is not affected. You may find a number of articles on internet on this subject by searching on Google for "web service handler chain". I performed searches for web service handlers in IIS or ASP.NET. I get some hits, but apparently handlers in IIS have another meaning than that described above. My question therefor is: Can handler chains (as available in Java and Tomcat) be created in IIS? If so, how (any article, book, forum...)? Either a negative or a positive answer will be greatly appreciated. Mike

    Read the article

  • Visual Studio 2010: adding a service reference to a 2008 generated wsdl

    - by Snake
    Doesn't produce a app.config . In my team there is a guy who has Visual Studio 2008, he created a webservice. Then there is me, adding this webservice to a console project. Adding the service reference goes without problems but no valid app.config is generated. It's just empty <configuration> </configuration> When I disable 'reuse types' in my service reference it works but then I get an ambiguous error. Is this a bug? I found http://stackoverflow.com/questions/2159107/visual-studio-does-not-generate-app-config-content-when-add-service-reference this one, but there is no solution there, so I thought I bump the problem up again. Thanks

    Read the article

  • Fluent NHibernate - subclasses with shared reference

    - by ollie
    Edit: changed class names. I'm using Fluent NHibernate (v 1.0.0.614) automapping on the following set of classes (where Entity is the base class provided in the S#arp Architecture framework): public class Car : Entity { public virtual int ModelYear { get; set; } public virtual Company Manufacturer { get; set; } } public class Sedan : Car { public virtual bool WonSedanOfYear { get; set; } } public class Company : Entity { public virtual IList<Sedan> Sedans { get; set; } } This results in the following Configuration (as written to hbm.xml): <class name="Company" table="Companies"> <id name="Id" type="System.Int32" unsaved-value="0"> <column name="`ID`" /> <generator class="identity" /> </id> <bag cascade="all" inverse="true" name="Sedans" mutable="true"> <key> <column name="`CompanyID`" /> </key> <one-to-many class="Sedan" /> </bag> </class> <class name="Car" table="Cars"> <id name="Id" type="System.Int32" unsaved-value="0"> <column name="`ID`" /> <generator class="identity" /> </id> <property name="ModelYear" type="System.Int32"> <column name="`ModelYear`" /> </property> <many-to-one cascade="save-update" class="Company" name="Manufacturer"> <column name="`CompanyID`" /> </many-to-one> <joined-subclass name="Sedan"> <key> <column name="`CarID`" /> </key> <property name="WonSedanOfYear" type="System.Boolean"> <column name="`WonSedanOfYear`" /> </property> </joined-subclass> </class> So far so good! But now comes the ugly part. The generated database tables: Table: Companies Columns: ID (PK, int, not null) Table: Cars Columns: ID (PK, int, not null) ModelYear (int, null) CompanyID (FK, int, null) Table: Sedan Columns: CarID (PK, FK, int, not null) WonSedanOfYear (bit, null) CompanyID (FK, int, null) Instead of one FK for Company, I get two! How can I ensure I only get one FK for Company? Override the automapping? Put a convention in place? Or is this a bug? Your thoughts are appreciated.

    Read the article

  • Strange PHP reference bug

    - by Roland Soós
    Hello, I have a really strange bug with my PHP code. I have a recursive code which build up a menu tree with object and one of my customers server can't make it work. Contructor: function Menu(&$menus, &$keys , &$parent, &$menu){ ... if($keys === NULL){ $keys = array_keys($menus); } ... for($x = 0; $x < count($keys); $x++) { var_dump($keys); $menu = $menus[$keys[$x]]; var_dump($keys); if($this->id == $menu->pid){ $keys[$x] = NULL; $this->submenus[] = new Menu($menus, $keys, $this, $menu); } } First var_dump give me back the array, the second give back the first element of $menus. Do you have any idea what causes this? PHP version 5.2.3

    Read the article

  • Visual Studio - Attach Source Code to Reference

    - by Joe
    My C# project references a third-party DLL for which I have the source code. Can I somehow tell Visual Studio the location of that source code, so that, for example, when I press F12 to open the definition of a method in the DLL, it will open up the source code, instead of opening up the "Class [from metadata]" stub code?

    Read the article

  • Concise SSE and MMX instruction reference with latencies and throughput

    - by Joe
    I am trying to optimize some arithmetic by using the MMX and SSE instruction sets with inline assembly. However, I have been unable to find good references for the timings and usages of these enhanced instruction sets. Could you please help me find references that contain information about the throughput, latency, operands, and perhaps short descriptions of the instructions? So far, I have found: Intel Instruction References http://www.intel.com/Assets/PDF/manual/253666.pdf http://www.intel.com/Assets/PDF/manual/253667.pdf Intel Optimization Guide http://www.intel.com/Assets/PDF/manual/248966.pdf Timings of Integer Operations http://gmplib.org/~tege/x86-timing.pdf

    Read the article

  • Value get changed even though I'm not using reference

    - by atch
    In code: struct Rep { const char* my_data_; Rep* my_left_; Rep* my_right_; Rep(const char*); }; typedef Rep& list; ostream& operator<<(ostream& out, const list& a_list) { int count = 0; list tmp = a_list;//----->HERE I'M CREATING A LOCAL COPY for (;tmp.my_right_;tmp = *tmp.my_right_) { out << "Object no: " << ++count << " has name: " << tmp.my_data_; //tmp = *tmp.my_right_; } return out;//------>HERE a_list is changed } I've thought that if I'll create local copy to a_list object I'll be operating on completely separate object. Why isn't so? Thanks.

    Read the article

  • Javascript Reference Outer Object From Inner Object

    - by Akidi
    Okay, I see a few references given for Java, but not javascript ( which hopefully you know is completely different ). So here's the code specific : function Sandbox() { var args = Array.prototype.slice.call(arguments) , callback = args.pop() , modules = (args[0] && typeof args[0] === 'string' ? args : args[0]) , i; if (!(this instanceof Sandbox)) { return new Sandbox(modules, callback); } if (!modules || modules[0] === '*') { modules = []; for (i in Sandbox.modules) { if (Sandbox.modules.hasOwnProperty(i)) { modules.push(i); } } } for (i = 0; i < modules.length; i++) { Sandbox.modules[modules[i]](this); } this.core = { 'exp': { 'classParser': function (name) { return (new RegExp("(^| )" + name + "( |$)")); }, 'getParser': /^(#|\.)?([\w\-]+)$/ }, 'typeOf': typeOf, 'hasOwnProperty': function (obj, prop) { return obj.hasOwnProperty(prop); }, 'forEach': function (arr, fn, scope) { scope = scope || config.win; for (var i = 0, j = arr.length; i < j; i++) { fn.call(scope, arr[i], i, arr); } } }; this.config = { 'win' : win, 'doc' : doc }; callback(this); } How do I access this.config.win from within this.core.forEach? Or is this not possible?

    Read the article

  • Remove PostSharp reference after build?

    - by Simon
    Is is possible to get postsharp to remove references to the postsharp assemblies during a build? I have an exe i needs to have a very small footprint. I want to use some of the compile time weaving of postsharp but dont want to have to deploy PostSharp.dll with the exe.

    Read the article

  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

    Read the article

  • Passing objects by reference or not in C#

    - by Piku
    Suppose I have a class like this: public class ThingManager { List<SomeClass> ItemList; public void AddToList (SomeClass Item) { ItemList.Add(Item); } public void ProcessListItems() { // go through list one item at a time, get item from list, // modify item according to class' purpose } } Assume "SomeClass" is a fairly large class containing methods and members that are quite complex (List<s and arrays, for example) and that there may be a large quantity of them, so not copying vast amounts of data around the program is important. Should the "AddToList" method have "ref" in it or not? And why? It's like trying to learn pointers in C all over again ;-) (which is probably why I am getting confused, I'm trying to relate these to pointers. In C it'd be "SomeClass *Item" and a list of "SomeClass *" variables)

    Read the article

  • How to reduce redundant code when adding new c++0x rvalue reference operator overloads

    - by Inverse
    I am adding new operator overloads to take advantage of c++0x rvalue references, and I feel like I'm producing a lot of redundant code. I have a class, tree, that holds a tree of algebraic operations on double values. Here is an example use case: tree x = 1.23; tree y = 8.19; tree z = (x + y)/67.31 - 3.15*y; ... std::cout << z; // prints "(1.23 + 8.19)/67.31 - 3.15*8.19" For each binary operation (like plus), each side can be either an lvalue tree, rvalue tree, or double. This results in 8 overloads for each binary operation: // core rvalue overloads for plus: tree operator +(const tree& a, const tree& b); tree operator +(const tree& a, tree&& b); tree operator +(tree&& a, const tree& b); tree operator +(tree&& a, tree&& b); // cast and forward cases: tree operator +(const tree& a, double b) { return a + tree(b); } tree operator +(double a, const tree& b) { return tree(a) + b; } tree operator +(tree&& a, double b) { return std::move(a) + tree(b); } tree operator +(double a, tree&& b) { return tree(a) + std::move(b); } // 8 more overloads for minus // 8 more overloads for multiply // 8 more overloads for divide // etc which also has to be repeated in a way for each binary operation (minus, multiply, divide, etc). As you can see, there are really only 4 functions I actually need to write; the other 4 can cast and forward to the core cases. Do you have any suggestions for reducing the size of this code? PS: The class is actually more complex than just a tree of doubles. Reducing copies does dramatically improve performance of my project. So, the rvalue overloads are worthwhile for me, even with the extra code. I have a suspicion that there might be a way to template away the "cast and forward" cases above, but I can't seem to think of anything.

    Read the article

  • Modifying reference member from const member function in C++

    - by Philipp
    I am working on const-correctness of my code and just wondered why this code compiles: class X { int x; int& y; public: X(int& _y):y(_y) { } void f(int& newY) const { //x = 3; would not work, that's fine y = newY; //does compile. Why? } }; int main(int argc, char **argv) { int i1=0, i2=0; X myX(i1); myX.f(i2); ... } As far as I understand, f() is changing the object myX, although it says to be const. How can I ensure my compiler complains when I do assign to y? (Visual C++ 2008) Thank a lot!

    Read the article

  • Reference Object calling function in Javascript

    - by Louis
    I have a makeshift events system in JS and the attacher looks like this: events.attach(events.NEW_TASK,this.update); Where this.update is a callback/handler/function. The problem is, when the dispatcher tries to call this handler, it loses it's original context. How can I bind the handler with the context of the object that calls the attach function without passing this as an argument and using that?

    Read the article

  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

    Read the article

  • Creating reference movies for iPhone on the fly

    - by Mad Oxyn
    We are working on an online mobile video app. The videos we want to play on mobile phones are being generated by a server, as there can be dynamic content in the server (based on user input). Now for iPhone we would like to play the video in the best possible resolution based on the connection speed at the time of downloading the movie. This can be done using reference movies. However, because our videos are being generated on the fly, we need to generate this reference movie on the fly as well. Is there a way to generate reference movies on the fly on a Linux server using some command line tool, PHP or Java? Or on a DOS server maybe? Any help will be much appreciated.

    Read the article

  • What should happen when a reference is deleted?

    - by Apeksha
    I have a vb.net 3.5 application which references a dll (abc.dll, also in .net 3.5) This dll is accessed by the application from time to time. If at anytime during execution, if I delete the dll, I expect the application to throw an error the next time it tries to use a class from the dll. But, this is not the behaviour I see. If I delete the dll before startup, the application throws an error at startup. But not when the dll is deleted after startup. Is this the standard behaviour, or am I doing something wrong? Can I get the app to throw an error if the dll is not found when it tries to use its classes? Thanks in advance.

    Read the article

  • JNA Passing Structure By Reference Help

    - by tyeh26
    Hi all, I'm trying to use JNA to talk over a USB device plugged into the computer. Using Java and a .dll that was provided to me. I am having trouble with the Write function: C code: typedef struct { unsigned int id; unsigned int timestamp; unsigned char flags; unsigned char len; unsigned char data[16]; } CANMsg; CAN_STATUS canplus_Write( CANHANDLE handle, //long CANMsg *msg ); Java Equivalent: public class CANMsg extends Structure{ public int id = 0; public int timestamp = 0; public byte flags = 0; public byte len = 8; public byte data[] = new byte[16]; } int canplus_Write(NativeLong handle, CANMsg msg); I have confirmed that I can open and close the device. The close requires the NativeLong handle, so i am assuming that the CANMsg msg is the issue here. I have also confirmed that the device works when tested with C only code. I have read the the JNA documentation thoroughly... I think. Any pointers. Thanks all.

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >