Search Results

Search found 2984 results on 120 pages for 'xaml styling'.

Page 35/120 | < Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >

  • How to style a label with a colon

    - by Allan
    I have a details view window in WPF and a label may look like this. <Label Content="{x:Static properties:Resources.Reference}" /> So that is obtains it content from my property Resource. How can transform/format the content so it has a colon after each label item. e.g. instead of the content simply displaying Reference I want it to transform to Reference:

    Read the article

  • Changing the path a property is bound to at runtime

    - by Dave Colwell
    Hi, I have a ComboBox with a list of objects bound to it. Currently i have the items templated so they show only the property Class.Name. so the ComboBox is full of Class.Name However i am required to give the user the option to display the property Class.Description instead. If it were just that easy i would be fine, but they want the option to switch back and forth between them at runtime. Any ideas?

    Read the article

  • lighten background color on button click per binding

    - by one of two
    I want to lighten a buttons background on click. So I did the following: <converter:ColorLightConverter x:Key="colorLightConverter" /> ... <Style BasedOn="{StaticResource default}" TargetType="{x:Type controls:Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type controls:Button}"> <ControlTemplate.Triggers> <Trigger Property="IsPressed" Value="True"> <Setter Property="Background"> <Setter.Value> <SolidColorBrush Color="{Binding Path=Background.Color, RelativeSource={RelativeSource TemplatedParent}, Converter={StaticResource colorLightConverter}}" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> <Border Background="{TemplateBinding Background}" BorderBrush="Transparent" BorderThickness="0"> ... </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> The converter: class ColorLightConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Color color = (Color)value; System.Drawing.Color lightColor = ControlPaint.Light(System.Drawing.Color.FromArgb(color.A, color.R, color.G, color.B)); return Color.FromArgb(lightColor.A, lightColor.R, lightColor.G, lightColor.B); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } But the converter isn't called when I click the button. I think there is anything wrong with the binding, but I can't see the error... Can you help me? Maybe I'm completely wrong. What I basically want to do: When clicking the button, take the current background color and lighten it. Not more...

    Read the article

  • Is is possible to have grouped GridView without using CollectionViewSource?

    - by Sergey Aldoukhov
    It is just seems to be a little awkward design to tie a feature to a class instead of interface. Has anybody managed to group GridView without CollectionViewSource? Also a bonus question here: why you have to refer to the CollectionViewSource resource through binding: <GridView ItemsSource="{Binding Source={StaticResource groupedData}}" > instead of <GridView ItemsSource="{StaticResource groupedData}" > ??

    Read the article

  • How to display a busy message over a wpf screen

    - by dave
    Hey, I have a WPF application based on Prism4. When performing slow operations, I want to show a busy screen. I will have a large number of screens, so I'm trying to build a single solution into the framework rather than adding the busy indicator to each screen. These long running operations run in a background thread. This allows the UI to be updated (good) but does not stop the user from using the UI (bad). What I'd like to do is overlay a control with a spinning dial sort of thing and have that control cover the entire screen (the old HTML trick with DIVs). When the app is busy, the control would display thus block any further interaction as well as showing the spinny thing. To set this up, I thought I could just have my app screen in a canvas along with the spinny thing (with a greater ZIndex) then just make the spinny thing visible as required. This, however, is getting hard. Canvases do not seem well set up for this and I think I might be barking up the wrong tree. I would appreciate any help. Thanks.

    Read the article

  • WPF button template alignment not setting correctly

    - by Dave Colwell
    Hi guys, I have created a button template consisting of a border and a content presenter. A style is then wrapped around this template and applied to a button, when this button is used it is not carrying the values for horizontal and vertical alignment. In the designer the allignments are showing and the button is in the correct place, but when i run the program the button appears to have horizontal alignment = left and vertical alignment = right. Any ideas?

    Read the article

  • An AccordionItem is inside another one.

    - by Ali
    In Silverlight an AccordionItem is inside another one . When the inner one is selected, it can not expand its parent more which is already expanded to show its own content. I tried to get around it by templating but I was unlucky. Does any one has a solution for it [prefer a solution without code]?

    Read the article

  • How to implement a TypeConverter for a type and property I don't own?

    - by CannibalSmith
    This is annoying: <GeometryDrawing> <GeometryDrawing.Pen> <Pen Brush="Black"/> </GeometryDrawing.Pen> </GeometryDrawing> I want this: <GeometryDrawing Pen="Black"/> So I write a TypeConverter: public class PenConverter : TypeConverter { static readonly BrushConverter brushConverter = new BrushConverter(); public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) { if (sourceType == typeof(string)) return true; return base.CanConvertFrom(context, sourceType); } public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { var s = value as string; if (a != null) { var brush = brushConverter.ConvertFromInvariantString(s) as Brush; return new Pen(brush, 1); } return base.ConvertFrom(context, culture, value); } } Now, how do I link it up with the Pen type? I can't just add a TypeConverterAttribute to it as I don't own it (nor do I own GeometryDrawing.Pen property).

    Read the article

  • Row Prefix - ItemsControl with UniformGrid

    - by tenfour
    I am using an ItemsControl to display a List<byte> in hex. The ItemsPanelTemplate is a UniformGrid with a fixed number of columns: <ItemsControl HorizontalAlignment="Left" VerticalAlignment="Top" ItemsSource="{Binding}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <UniformGrid Columns="16"/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding StringFormat='\{0:X2\}'}" Margin="5,5,5,0"/> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> I'd like to prefix each row with an 'Address' column, just like you'd see with the Notepad++ 'HEX-Editor' plugin. That is, since I have 16 columns, each row should be prefixed something like this: 0000 [00 01 02 .... 0F] 0010 [10 11 12 .... 1F] 0020 [20 21 22 .... 2F] ... Any suggestions?

    Read the article

  • How do I extend a WPF application using an addin-like architeture?

    - by Thiado de Arruda
    Lets say I have a WPF application that shows a ListBox with an ArrayList -populated with objects of arbitrary types- as a source, and this application is hosted in an assembly 'A'. By default the ListBox will display the custom object 'ToString' method return value. If a data template for that object type is found, the ListBox will use it for rendering. Imagine that theres another assembly 'B' that references of 'A' and seeks to extend it by providing custom data templates for certain types, to be used in that ListBox. Is there some way to do that without 'A'being aware of B?

    Read the article

  • WPF Animate and change Opacity of Image in sequence

    - by user1103757
    I have three images, two of these images animate as follow and third image should blink: <Window.Resources> <Storyboard x:Key="AnimateTarget" RepeatBehavior="Forever"> <DoubleAnimationUsingKeyFrames BeginTime="0:0:0" Duration="0:00:03" Storyboard.TargetName="img1" Storyboard.TargetProperty="Y"> <EasingDoubleKeyFrame KeyTime="0:0:0" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="200" /> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="0" /> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="0:0:2" Duration="0:00:03" Storyboard.TargetName="img2" Storyboard.TargetProperty="x"> <EasingDoubleKeyFrame KeyTime="0:0:0" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="200" /> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="0" /> </DoubleAnimationUsingKeyFrames> <DoubleAnimation BeginTime="0:0:4" Duration="0:0:0.5" Storyboard.TargetProperty="(Image.Opacity)" Storyboard.TargetName="img3" From="1.0" To="0.0" RepeatBehavior="Forever" AutoReverse="True" /> </Storyboard> </Window.Resources> The first two images are animating fine but the third image doesn’t blink, it will do nothing and just stay there as you can see I have used the following code for blinking the third image: <DoubleAnimation BeginTime="0:0:4" Duration="0:0:0.5" Storyboard.TargetProperty="(Image.Opacity)" Storyboard.TargetName="img3" From="1.0" To="0.0" RepeatBehavior="Forever" AutoReverse="True" /> Also this is a code for the third image: <Image Height="65" Name="image1" Stretch="Fill" Width="67" Source="/PicTakeWPF;component/Images/422505_110594629067212_100003500265268_37406_1212153553_n.jpg"> <Image.RenderTransform> <TranslateTransform x:Name="img3"></TranslateTransform> </Image.RenderTransform> </Image> I would appreciate if someone helps me on this Thanks,

    Read the article

  • WPF ResourceDictionaries

    - by William
    I have a wpf tab control which is highly customized through styles. I have referenced those styles in a resourcedictionary "TabControlResources". How do I reference "TabControlResources" in another resourcedictionary?. I have a resourcedictionary called "MainViewResources" and I would like to reference the tab style from my "TabControlResources" in that resourcedictionary. Thanks in advance.

    Read the article

  • Floating child window in WPF

    - by Dusan Kocurek
    I want to create floating child window in .NET 3.0 WPF application. What I'm doing is: sideWindow = new SideWindow(this); sideWindow.Left = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width - sideWindow.Width; sideWindow.Top = 125; sideWindow.WindowStartupLocation = WindowStartupLocation.Manual; sideWindow.Owner = this; sideWindow.Show(); This is running fine except one customer. According to trace messages the window is created, but the client doesn't see it! Any idea about similar problems? Thank you very much.

    Read the article

  • wpf Image resources and visual studio 2010 resource editor

    - by Berryl
    Hello My motivation for this question is really just to specify an image to be used in a user control via a dependency property for ImageSource. I'm hitting some pain points involving the management, access, and unit testing for this. Is the resource editor a good tool to use to maintain images for the application? What is the best way to translate the Bitmap from the editor to an ImageSource? How can I grab the resource Filename from the editor? Cheers, Berryl

    Read the article

  • Change the color of a SolidcolorBrush resource with a trigger?

    - by HolySamosa
    I have a user control that uses a brush resource like the following to provide the color for several elements in the control: <UserControl.Resources> <SolidColorBrush x:Key="BlackBrush" Color="Black"/> </UserControl.Resources> Now, I'd like to change the color of this resource with a trigger to provide a highlight when a certain condition occurs. Is this possible? If so, how? Thanks!

    Read the article

  • Can we manipulate (subtsract) the valueof height while template bidning?

    - by Subhen
    Hi, I am currently defining few grids as following: <Grid.RowDefinitions> <RowDefinition Height="{TemplateBinding Height-Height/5}"/> <RowDefinition Height="{TemplateBinding Height/15}"/> <RowDefinition Height="{TemplateBinding Height/20}"/> <RowDefinition Height="{TemplateBinding Height/6}"/> </Grid.RowDefinitions> While the division works fine , the subtraction isn't yielding the output. Ialso tried like following: <RowDefinition Height="{TemplateBinding Height-(Height/5)}"/> Still no result. Any suggestions plz. Thanks, Subhen

    Read the article

  • How to edit a StoryBoard to put it in a Button Style ?

    - by pi-corellis
    Hello, I've created a storyboard for a button in blend that I want it to apply everytime the button is pressed, So I tried to create a style,I've been stucked for a long time now. here is the code of my Storyboard: <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="button"> <EasingDoubleKeyFrame KeyTime="0" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <CubicEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="0.85"> <EasingDoubleKeyFrame.EasingFunction> <QuinticEase EasingMode="EaseInOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"> <EasingDoubleKeyFrame.EasingFunction> <QuarticEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> </DoubleAnimationUsingKeyFrames> And Here is the code of my button style: <Style x:Key="ParametersButton" TargetType="ButtonBase" > <Setter Property="Background" Value="{StaticResource TransparentBrush}"/> <Setter Property="BorderBrush" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="Foreground" Value="{StaticResource PhoneForegroundBrush}"/> <Setter Property="MinHeight" Value="72" /> <Setter Property="BorderThickness" Value="{StaticResource PhoneDefaultBorderThickness}"/> <Setter Property="FontFamily" Value="{StaticResource PhoneFontFamilyNormal}"/> <Setter Property="FontSize" Value="{StaticResource PhoneFontSizeMediumLarge}"/> <Setter Property="Padding" Value="0,15,15,0"/> <Setter Property="Height" Value="72"/> <Setter Property="Width" Value="72"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ButtonBase"> <Grid Background="Transparent" > <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="UnPressed"/> <VisualState x:Name="Pressed"> <Storyboard> <!--Here is where I want to insert my StoryBoard--> </Storyboard> </VisualState> <VisualState x:Name="Disabled"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Border x:Name="ButtonBackground" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="0" CornerRadius="0" Background="#FF1BA1E2" Margin="{StaticResource PhoneTouchTargetOverhang}" RenderTransformOrigin="0.5,0.5"> <ContentControl x:Name="foregroundContainer" FontFamily="{TemplateBinding FontFamily}" Foreground="{TemplateBinding Foreground}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" FontSize="{TemplateBinding FontSize}" Padding="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/> </Border> </Grid> </ControlTemplate> </Setter.Value> </Setter> How can I proceed ? Thanks, Renaud

    Read the article

  • WPF - Extend ListView with checkable AND selectable ListViewItems

    - by Marks
    Hi there. I already read many examples on extending ListViews with checkboxes bound with IsSelected. But I want something more. I want a seperation between the checked and selected state, so i get a ListBox that has a single selected item, but can have multiple checked items. Unfortunately ListViewItem does not have a property for checked and I dont see a possibility to get the ListView to work with a custom CheckableListViewItem. Of course i could use a List of objects with a checked property as ItemSource, but I dont think thats a good way to go. Checked or not is a matter of the list or item-container, not of the object listed in it. Beside that I dont want all my classes like user, role, group to have counterparts like checkableUser, checkableRole and checkableGroup. The behaviour i want can be easyly accomblished for the UI with a <DataTemplate x:Key="CheckBoxCell"> <StackPanel Orientation="Horizontal"> <CheckBox /> </StackPanel> </DataTemplate> and a <GridViewColumn CellTemplate="{StaticResource CheckBoxCell}" Width="30"/> But without a binding on the checkbox i cant check if it is checked or not. Is there any way to accomplish something like that? The perfect solution for me would be to have listView1.SelectedItem, listView1.CheckedItems and maybe a listView1.UncheckedItems and of course listView1.CheckItem and listView1.UncheckItem. Thanks for any help.

    Read the article

  • Access property of DataContext in ItemTemplate

    - by amrinder
    My datacontext has two properties: Items which is a collection and DetailsVisiblity which is enum of type Visiblity. On the page I have a Listbox with ItemsSource="{Binding Entries}". Inside the DataTemplate, I can bind stuff to properties of Items, but how do I get access to DetailsVisiblity which is a property of DataContext? DataContext has two properties: ObservableCollection<Item> Entries, and Visibility DetailsVisiblity. Item class has two properties: Title and Details. Here is the view. How do I bind Visiblity of the second TextBlock to DetailsVisiblity property? <ListBox "{Binding Items}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <TextBlock Text="{Binding Title}" /> <TextBlock Text="{Binding Details}" Visibility="{Binding ???}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

    Read the article

  • Disable button when clicked and make other buttons enabled

    - by tito11
    i have three buttons what is the best way to disable button when clicked and make other two button enabled <Button Name="initialzeButton" Width="50" Height="25" Margin="460,0,0,0" HorizontalAlignment="Left" VerticalAlignment="Center" Click="initialzeButton_Click" Content="Start" Cursor="Hand" /> <Button Name="uninitialzeButton" Width="50" Height="25" Margin="0,0,64,0" HorizontalAlignment="Right" VerticalAlignment="Center" Click="uninitialzeButton_Click" Content="Stop" Cursor="Hand" /> <Button Name="loadButton" Width="50" Height="25" Margin="0,0,9,0" HorizontalAlignment="Right" VerticalAlignment="Center" Click="loadButton_Click" Content="Load" Cursor="Hand" />

    Read the article

  • How to assign WPF resources to other resource tags

    - by Tom
    This is quite obscure, I may just be missing something extremely simple. Scenario 1 Lets say I create a gradient brush, like this in my <Window.Resources> section: <LinearGradientBrush x:Key="GridRowSelectedBackBrushGradient" StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#404040" Offset="0.0" /> <GradientStop Color="#404040" Offset="0.5" /> <GradientStop Color="#000000" Offset="0.6" /> <GradientStop Color="#000000" Offset="1.0" /> </LinearGradientBrush> Then much later on, I want to override the HighlightBrushKey for a DataGrid. I have basically done it like this (horrible); <LinearGradientBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" GradientStops="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=GradientStops}" StartPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=StartPoint}" EndPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=EndPoint}" /> This is obviously not the most slick way of referencing a resource. I also came up with the following problem, which is almost identical. Scenario 2 Say I created two colors in my <Window.Resources> markup, like so: <SolidColorBrush x:Key="DataGridRowBackgroundBrush" Color="#EAF2FB" /> <SolidColorBrush x:Key="DataGridRowBackgroundAltBrush" Color="#FFFFFF" /> Then later on, I want to supply them in an Array, which feeds the ConverterParameter on a Binding so I can supply the custom Converter with my static resource instances: <Setter Property="Background"> <Setter.Value> <Binding RelativeSource="{RelativeSource Mode=Self}" Converter="{StaticResource BackgroundBrushConverter}"> <Binding.ConverterParameter> <x:Array Type="{x:Type Brush}"> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundBrush}, Path=Color}" /> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundAltBrush}, Path=Color}" /> </x:Array> </Binding.ConverterParameter> </Binding> </Setter.Value> </Setter> What I've done is attempt to rereference an existing resource, but in my efforts I've actually recreated the resource, and bound the properties so they match. Again, this is not ideal. Because I've now hit this problem at least twice, is there a better way? Thanks, Tom

    Read the article

< Previous Page | 31 32 33 34 35 36 37 38 39 40 41 42  | Next Page >