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  • Paramiko ssh output stops at --more--

    - by Anesh
    The output stops printing at --more-- any idea how to get the end of the output >>> import paramiko >>> ssh = paramiko.SSHClient() >>> ssh.set_missing_host_key_policy(paramiko.AutoAddPolicy()) >>> conn=ssh.connect("ipaddress",username="user", password="pass") >>> channel = ssh.invoke_shell() >>> channel.send("en\n") 3 >>> channel.send("password\n") 9 >>> channel.send("show security local-user-list\n") 30 >>> results = '' >>> channel.send("\n") 1 >>> results += channel.recv(5000) >>> print results bluecoat>en Password: bluecoat#show security local-user-list Default List: local_user_database Append users loaded from file to default list: false local_user_database Lockout parameters: Max failed attempts: 60 Lockout duration: 3600 Reset interval: 7200 Users: Groups: admin_local Lockout parameters: Max failed attempts: 60 Lockout duration: 3600 Reset interval: 7200 Users: <username> Hashed Password: Enabled: true Groups: <username> Hashed Password: Enabled: true **--More--** As you can see above the output stops printing at --more-- any idea how to get the output to print till the end.

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  • Union All Won't work in stored procedure

    - by MyHeadHurts
    ALTER PROCEDURE [dbo].[MyStoredProcedure1] @YearToGet int AS Select Division, SDESCR, DYYYY, Sum(APRICE) ASofSales, Sum(PARTY) AS ASofPAX, Sum(NetAmount) ASofNetSales, Sum(InsAmount) ASofInsSales, Sum(CancelRevenue) ASofCXSales, Sum(OtherAmount) ASofOtherSales, Sum(CXVALUE) ASofCXValue From dbo.B101BookingsDetails Where Booked <= CONVERT(int,DateAdd(year, @YearToGet - Year(getdate()), DateAdd(day, DateDiff(day, 1, getdate()), 0) ) ) and (DYYYY = @YearToGet) Group By SDESCR, DYYYY, Division Having (DYYYY = @YearToGet) Order By Division, SDESCR, DYYYY union all SELECT DIVISION, SDESCR, DYYYY, SUM(APRICE) AS YESales, SUM(PARTY) AS YEPAX, SUM(NetAmount) AS YENetSales, SUM(InsAmount) AS YEInsSales, SUM(CancelRevenue) AS YECXSales, SUM(OtherAmount) AS YEOtherSales, SUM(CXVALUE) AS YECXValue FROM dbo.B101BookingsDetails Where (DYYYY=@YearToGet) GROUP BY SDESCR, DYYYY, DIVISION ORDER BY DIVISION, SDESCR, DYYYY The error I am getting is Msg 156, Level 15, State 1, Procedure MyStoredProcedure1, Line 36 Incorrect syntax near the keyword 'union'. But my goal here is the user inputs a year for example 2009, my first query will get all the sales made in 2009 to the same date it is was yesterday 12/23/2009, while the second query is getting 2009 totals up to dec 31 2009. I want the columns to be side by side not in one column

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  • Rails 3 render :partials

    - by user297221
    Hi guys. I am migrating my 1.8.7 rails app to rails 3. But I have a problem with a partial: I have the following partial: in my cms controller : @clients = Client.all group = render_to_string :layout = 'layouts/window', :partial = 'clients/index' in my "clients/index" partial: <%= render :partial = 'clients/item', :collection = @clients % This worked great with rails 1.7.8 but with rails 3 only the partial in the index get's rendered!. So, to clarify this, the group variable in the controller doesn't get the html from the layout. Also the weird thing is that the window layout is _window.erb (if I do window.html.erb or just window.erb rails can't find it which is strange). Does anybody know if this behavior is normal for rails 3? thanxs!

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  • iPhone: Grouping records in multiple UITableView views

    - by Nic Hubbard
    Let me first say, I know how to create sections and group records within a UITableView. What I am wanting to do is something similar to creating a photo album. So, I have all my data objects coming from core data, and, I want to be able to create a custom group, such as "My Trip to Mexico" and "First Birthday". Then, the user should be able to add objects/records into new sections/albums. So, basically the user is creating custom sections with their own custom names, and then choosing what records should go into that section/album. So, I am just wondering what is the best way to do this? I am thinking that I would just create some extra attributes for my core data model. Or, would I create a whole new "Album Section" object, and somehow use that? Point me in the right direction. :)

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  • some examples for using specific searchalgorithm

    - by Robert
    I could understand the following search algorithms: Constraint Satisfaction with Arc Consistency, Uninformed search A* Search MinMax I would understand the definition and working principles of the above algorithm,but could you please give me some real world examples that the above algorithms will be suitable?My idea would be: For CSP with Arc Consistency,assign students to groups that each group must contain both technical and management students,and no 2 technical students in a same group. Uniformed Search: search for a file under UNIX directoy. A* Search: search a way (staring from home) to go to mulitple stores to buy things then get back home with minimum total travelling time. MinMax:Go or other Chess. Please correct me if I am wrong.

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  • getting userbase vote average and individual user's vote in the same query?

    - by Andrew Heath
    Here goes: T1 [id] [desc] 1 lovely 2 ugly 3 slender T2 [id] [userid] [vote] 1 1 3 1 2 5 1 3 2 2 1 1 2 2 4 2 3 4 In one query (if possible) I'd like to return: T1.id, T1.desc, AVG(T2.vote), T2.vote (for user viewing the page) I can get the first 3 items with: SELECT T1.id, T1.desc, AVG(T2.vote) FROM T1 LEFT JOIN T2 ON T1.id=T2.id GROUP BY T1.id and I can get the first, second, and fourth items with: SELECT T1.id, T1.desc, T2.vote FROM T1 LEFT JOIN T2 ON T1.id=T2.id WHERE T2.userid='1' GROUP BY T1.id but I'm at a loss as to how to get all four items in one query. I tried inserting a select as the fourth term: SELECT T1.id, T1.desc, AVG(T2.vote), (SELECT T2.vote FROM T2 WHERE T2.userid='1') AS userVote etc etc but I get an error that the select returns more than one row... Help? My reason for wanting to do this in one query instead of two is that I want to be able to sort the data within MySQL rather than one it's been split into a number of arrays.

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  • How can I serve static content with Glassfish embedded?

    - by Andy Fiedler
    I'm trying to setup Glassfish embedded with a WAR project that implements a REST API and then some static Javascript content that calls it. I got the WAR to deploy and the REST API is available with a context root of "/Users". How can I use Glassfish to serve static content with a context root of "/". So for example, if the user requests http://myserver.com/Users/some-REST-call it routes to the WAR application and http://myserver.com/somefile.js serves a static file from some directory? Here's my Main class file so far: public class Main{ public static void main(String[] args) throws Exception { String port = System.getenv("PORT"); port = port != null ? port : "8080"; GlassFishProperties gfProps = new GlassFishProperties(); gfProps.setPort("http-listener", Integer.parseInt(port)); GlassFish glassfish = GlassFishRuntime.bootstrap().newGlassFish(gfProps); glassfish.start(); Deployer deployer = glassfish.getDeployer(); deployer.deploy(new File("target/Users-Rest.war")); } } Thanks a ton for your help!

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • PHP: How do I rename a directory where the parent directory is variable?

    - by gsquare567
    i would like to move the files inside uploads/pension/#SOME_VARIABLE_NUMBER#/#SOME_CONSTANT_NUMBER#/ here is my code: // move pension statements // located at uploads/pension/%COMPANY_ID%/%USER_ID%/%HASH% // so just move the %USER_ID% folder to the new company $oldPensionDir = "uploads/pension/" . $demo_user[Users::companyID] . "/" . $demo_user[Users::userID] . "/"; $newPensionDir = "uploads/pension/" . $newCompanyID . "/" . $demo_user[Users::userID] . "/"; // see if the user had any files, and if so, move them if(file_exists($oldPensionDir)) { // if it doesnt exist, make it if(!file_exists($newPensionDir)) mkdir($newPensionDir); // move the folder rename($oldPensionDir, $newPensionDir); } however... when i need to make the directory with the "mkdir" function, i get: mkdir() [<a href='function.mkdir'>function.mkdir</a>]: No such file or directory ok, maybe the mkdir won't work, but what about the rename? perhaps that will make the directory if it's not there... nope! rename(uploads/pension/1001/783/,uploads/pension/1000/783/) [<a href='function.rename'>function.rename</a>]: The system cannot find the path specified. (code: 3) so, there are two errors. i'm pretty sure if the renaming works, i won't even need the mkdir, but who knows... can anyone tell me why these are errors and how to fix them? thanks!

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  • Any way to optimize this MySQL query?

    - by manyxcxi
    My table looks like this: `MyDB`.`Details` ( `id` bigint(20) NOT NULL, `run_id` int(11) NOT NULL, `element_name` varchar(255) NOT NULL, `value` text, `line_order` int(11) default NULL, `column_order` int(11) default NULL ); I have the following SELECT statement in a stored procedure SELECT RULE ,TITLE ,SUM(IF(t.PASSED='Y',1,0)) AS PASS ,SUM(IF(t.PASSED='N',1,0)) AS FAIL FROM ( SELECT a.line_order ,MAX(CASE WHEN a.element_name = 'PASSED' THEN a.`value` END) AS PASSED ,MAX(CASE WHEN a.element_name = 'RULE' THEN a.`value` END) AS RULE ,MAX(CASE WHEN a.element_name = 'TITLE' THEN a.`value` END) AS TITLE FROM Details a WHERE run_id = runId GROUP BY line_order ) t GROUP BY RULE, TITLE; *runId is an input parameter to the stored procedure. This query takes about 14 seconds to run. The table has 214856 rows, and the particular run_id I am filtering on has 162204 records. It's not on a super high power machine, but I feel like I could be doing this more efficiently. My main goal is to summarize by Rule and Title and show Pass and Fail count columns.

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  • Drop duplicated axis label in Flex Chart

    - by Sean Chen
    Hi, All. I use LineChart in Flex with horizontal category axis and I need drop duplicated category label on the chart. The data I use are like that: {Product: "C1", Store: "S1", Profit: "1500}, {Product: "C2", Store: "S1", Profit: "1000}, {Product: "C3", Store: "S2", Profit: "800}, {Product: "C4", Store: "S2", Profit: "1200}, {Product: "C5", Store: "S3", Profit: "1800} Beacuse I set horizontalAxis.categoryField = "Store" , the chart show label "S1,S1,S2,S2,S3" on ths axes. However, both C1 and C2 data point group on the second "S1" category (as same as C3,C4 on second S2). If I accept group data point on the same x-poistion, is there any idea to drop duplicated label?

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  • Adding tables to sql server result in Domain\user.name.tablename

    - by Ryan Howe
    Our app uses migratordotnet to modify the backing SQL Server 2005 database. This works great 99% of the time but we are running into an issue. We have a client that is using and Active Directory group for sql server login and when new tables are added it creates them as Domain\login.table_name. What permissions are needed to be given to the AD group to add the tables as dbo.table_name? This does not happen in with all of our clients with similar configurations so I must be missing something.

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  • Select *, max(date) works in phpMyAdmin but not in my code

    - by kdobrev
    OK, my statement executes well in phpMyAdmin, but not how I expect it in my php page. This is my statement: SELECT egid , group_name , limit , MAX( date ) FROM employee_groups GROUP BY egid ORDER BY egid DESC ; This is may table: CREATE TABLE employee_groups ( egid int(10) unsigned NOT NULL, date date NOT NULL, group_name varchar(50) NOT NULL, limit smallint(5) unsigned NOT NULL, PRIMARY KEY (egid,date) ) ENGINE=MyISAM DEFAULT CHARSET=cp1251; I want to extract the most recent list of groups, e.g. if a group has been changed I want to have only the last change. And I need it as a list (all groups).

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  • Get the count of A -> B and B->A without duplicates

    - by TomGasson
    I have a table like so: index|from | to ------------------ 1 | ABC | DEF 2 | ABC | GHI 3 | ABC | GHI 4 | ABC | JKL 5 | ABC | JKL 6 | ABC | JKL 7 | DEF | ABC 8 | DEF | GHI 9 | DEF | JKL 10 | GHI | ABC 11 | GHI | ABC 12 | GHI | ABC 13 | JKL | DEF And I need to count how the total times between the points (regardless of direction) to get the result: A | B | count ----------------- ABC | DEF | 2 ABC | GHI | 5 ABC | JKL | 3 DEF | GHI | 1 DEF | JKL | 2 So far I can get: SELECT `a`.`from` as `A`, `a`.`to` as `B`, (`a`.`count` + `b`.`count`) as `count` FROM (SELECT `from`, `to`, count(*) as `count` FROM `table` GROUP BY 1,2) `a` LEFT OUTER JOIN (SELECT `from`,`to`, count(*) as `count` FROM `table` GROUP BY 1,2) `b` ON `a`.`from` = `b`.`to` AND `a`.`to` = `b`.`from` But I'm unsure how to remove the A/B swapped duplicates.

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  • Turning a spreadsheet into array and loop and call a function

    - by Anders
    This is related to generate groups in BuddyPress. I have a spreadsheet with (in this case) a group name, group description and slug. I need to grab the information from the file, turn it into an array, then loop through it and call groups_create_group() every time. I can find that function in bp-groups.php (http://www.nomorepasting.com/getpaste.php?pasteid=35217). It tells me all the parameters you need to fill in. I'm quite new to this and looking for how I can do this. Do you know how I can grab this information and turn it into an array? An loop it through and call groups_create_group() every time?

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  • How do I indicate that a class doesn't support certain operators?

    - by romeovs
    I'm writing a class that represents an ordinal scale, but has no logical zero-point (eg time). This scale should permit addition and substraction (operator+, operator+=, ...) but not multiplication. Yet, I always felt it to be a good practice that when one overloads one operator of a certain group (in this case the math operators), one should also overload all the others that belong to that group. In this case that would mean I should need to overload the multiplication and division operators also, because if a user can use A+B he would probable expect to be able the other operators. Is there a method that I can use to throw an error for this at compiler time? The easiest method would be just no to overload the operators operator*, ... yet it would seem appropriate to add a bit more explaination than operator* is not know for class "time". Or is this something that I really should not care about (RTFM user)?

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  • bulk update/delete entities of different kind in db.run_in_transaction

    - by Ray Yun
    Here goes pseudo code of bulk update/delete entities of different kind in single transaction. Note that Album and Song entities have AlbumGroup as root entity. class AlbumGroup: pass class Album: group = db.ReferenceProperty(reference_class=AlbumGroup,collection_name="albums") class Song: album = db.ReferenceProperty(reference_class=Album,collection_name="songs") def bulk_update_album_group(album_group): updated = [album_group] deleted = [] for album in album_group.albums: updated.append(album) for song in album.songs: if song.is_updated: updated.append(song) if song.is_deleted: deleted.append(song) db.put(updated) db.delete(deleted) a = AlbumGroup.all().filter("...").get() # bulk update/delete album group. for simplicity, album cannot be deleted. db.run_in_transaction(bulk_update_album_group,a) But I met a famous "Only Ancestor Queries in Transactions" error at the iterating reference properties like album.songs or album_group.albums. I guess ancestor() filter does not help because those entities are modified in memory. Should I not to iterate reference property in transaction function and always provide them as function parameters like def bulk_update_album_group(updated,deleted): ??? Is there any good coding pattern for this situation?

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  • Subversion freaking out on me!

    - by Malfist
    I have two copies of a site, one is the production copy, and the other is the development copy. I recently added everything in the production to a subversion repository hosted on our linux backup server. I created a tag of the current version and I was done. I then copied the development copy overtop of the production copy (on my local machine where I have everything checked out). There are only 10-20 files changed, however, when I use tortoise SVN to do a commit, it says every file has changed. The diff file generated shows subversion removing everything, and replacing it with the new version (which is the exact same). What is going on? How do I fix it? An example diff: Index: C:/Users/jhollon/Documents/Visual Studio 2008/Projects/saloon/trunk/components/index.html =================================================================== --- C:/Users/jhollon/Documents/Visual Studio 2008/Projects/saloon/trunk/components/index.html (revision 5) +++ C:/Users/jhollon/Documents/Visual Studio 2008/Projects/saloon/trunk/components/index.html (working copy) @@ -1,4 +1,4 @@ -<html> -<body bgcolor="#FFFFFF"> -</body> +<html> +<body bgcolor="#FFFFFF"> +</body> </html> \ No newline at end of file

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  • How to configure Server Topology for exposing an internal application for external access?

    - by ronaldwidha
    Hi All, I guess this question is bordering to a Server Fault question. I'd like to know the best configuration for exposing an internal application (in this case a load balanced Asp.Net MVC application) for external access. More details about the situation: The Asp.Net MVC Application is currently running on 2 servers The 2 servers are behind a Windows Network Load Balancer All the servers are on premise/internal network I'm thinking of introducing an F5 Load balancer on off premise DMZ to replace the Windows Network Load Balancer. F5 will act as the public traffic gateway and load balancers to the 2 servers. However, I'd like the internal users to not have go through the Internet to access the app. The idea that I have so far is to keep both Windows Network Load Balancer and the F5. Each appliance will have its own IP and will have its own domain name. External users can use the public domain name which will hit F5, whereas internal users can use the internal domain name which will hit the Windows Network Load Balancer. Is this a good idea? Or is there a better way of doing this?

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  • making a combined sum of two columns

    - by bsandrabr
    I have a table (apples) containing: cid date_am date_pm ---------------------- 1 1 1 2 2 1 3 1 3 1 1 2 I asked a question earlier (badly) about how I would rank the customers in order of the number of ones(1) they had. The solution was (based on one column): SELECT cid, sum( date_pm ) AS No_of_ones FROM apples WHERE date_am =1 GROUP BY cid ORDER BY no_of_ones DESC This works great for one column but how would I do the same for the sum of the two columns. ie. SELECT cid, sum( date_pm ) AS No_of_ones FROM apples WHERE date_am =1 add to SELECT cid, sum( date_am ) AS No_of_ones FROM apples WHERE date_pm =1 GROUP by cid ORDER by no_of_ones(added) hope I've managed to make that clear enough for you to help -thanks

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  • Creating LINQ to SQL for counting a parameter

    - by Matt
    I'm trying to translate a sql query into LINQ to SQL. I keep getting an error "sequence operators not supported for type 'system.string'" If I take out the distinct count part, it works. Is it not because I'm using the GROUP BY? SELECT COUNT(EpaValue) AS [Leak Count], Location, EpaValue AS [Leak Desc.] FROM ChartMes.dbo.RecourceActualEPA_Report WHERE (EpaName = N'LEAK1') AND (Timestamp) '20100429030000' GROUP BY EpaValue, Location ORDER BY Location, [Leak Count] DESC Dim temp = (From p In db2.RecourceActualEPA_Reports _ Where (p.Timestamp = str1stShiftStart) And (p.Timestamp < str2ndShiftCutoff) _ And (p.EpaName = "Leak1") _ Select p.EpaName.Distinct.Count(), p.Location, p.EpaValue)

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  • Grouping data into ranges in R

    - by Maddy
    supposing i have a data frame in R that has names of students in one column and their marks in another column. these marks range from 20 to 100. > mydata id name marks gender 1 a1 56 female 2 a2 37 male i want to divide the student into groups, based on the criteria of obtained marks, so that difference between marks in each group should be more than 10. i tried to use the function table, which gives the number of students in each range from say 20-30, 30-40, but i want it to pick those students that have marks in a given range and put all their information together in a group. any help is appreciated.

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  • Excel PivotTable : Calculated Field / Item for Period Comparison

    - by dino76
    HI All, If I have a PivotTable in Excel 2007 with a date field. I understand that I can group the date by day, month or even year using Group Field (Years & Months). If I combine with product perspective, the PivotTable may look like this Sum of Sales_Total | Column Labels Row Labels | PRODUCT-001 | PRODUCT-002 | Grand Total - 2006 | 2000 | 1500 | 3500 Jan | 1700 | 800 | 2500 Feb | 300 | 700 | 1000 - 2007 | 1000 | 1500 | 2500 Jan | 700 | 800 | 1500 Feb | 300 | 700 | 1000 - 2008 | 600 | 700 | 1300 Jan | 600 | 700 | 1300 Now, what I want to do is to compare Jan 2008 - Jan 2006 and Jan 2007 - Jan 2006. Something like this : | Column Labels | PRODUCT-001 | | ... Row Labels | Sum of Sales | Sum of Last Sales | - 2006 | 2000 | | Jan | 1700 | | Feb | 300 | | - 2007 | 1000 | 2000 | Jan | 700 | 1700 | Feb | 300 | 300 | - 2008 | 600 | 1000 | Jan | 600 | 700 | Is it possible ? If so, how to do that ? Thanks, D. Chopins

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Rails load path questions

    - by HelpMe
    Say I have some custom classes that don't belong in models, controllers etc, I should put this in /lib correct? In rails < 3 I would add this directory to my loadpath and in rails 3+ I would add this to my autoload_path. Is this correct? Now say I have some classes that extends already defined classes. Where should I put this so its run on startup. Forexample say I want to add the method 'foo' on String. class String def foo 'foo; end end Where should I put this class so it's defined on startup? Another weird bug I have is when I try to namespace classes in lib. module MyProject class Foo end end Now in a console: ruby-1.9.2-p136 :004 Bags::Foo LoadError: Expected /Users/me/workspace/my_project/lib/foo.rb to define Foo from /Users/rob/.rvm/gems/ruby-1.9.2-p136/gems/activesupport-3.0.3/lib/active_support/dependencies.rb:492:in `load_missing_constant' from /Users/rob/.rvm/gems/ruby-1.9.2-p136/gems/activesupport-3.0.3/lib/active_support/dependencies.rb:183:in `block in const_missing' I keep getting this error. How can I load this file? Thanks in advance for any help!

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