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  • Yank file name / path of current buffer in Vim

    - by Dave Tapley
    Assuming the current buffer is a file open for edit, so :e does not display E32: No file name. I would like to yank one or all of: The file name exactly as show on the status line, e.g. ~\myfile.txt A full path to the file, e.g. c:\foo\bar\myfile.txt Just the file name, e.g. myfile.txt

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  • How do I compare two complex data structures?

    - by Phil H
    I have some nested datastructures, each something like: [ ('foo', [ {'a':1, 'b':2}, {'a':3.3, 'b':7} ]), ('bar', [ {'a':4, 'd':'efg', 'e':False} ]) ] I need to compare these structures, to see if there are any differences. Short of writing a function to explicitly walk the structure, is there an existing library or method of doing this kind of recursive comparison?

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  • Find last match with python regular expression

    - by SDD
    I wanto to match the last occurence of a simple pattern in a string, e.g. list = re.findall(r"\w+ AAAA \w+", "foo bar AAAA foo2 AAAA bar2) print "last match: ", list[len(list)-1] however, if the string is very long, a huge list of matches is generated. Is there a more direct way to match the second occurence of "AAAA" or should I use this workaround?

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • basic operations for modifying a source document with XSLT

    - by SpliFF
    All the tutorials and examples I've found of XSLT processing seem to assume your destination will be a significantly different format/structure to your source and that you know the structure of the source in advance. I'm struggling with finding out how to perform simple "in-place" modifications to a HTML document without knowing anything else about its existing structure. Could somebody show me a clear example that, given an arbitrary unknown HTML source will: 1.) delete the classname 'foo' from all divs 2.) delete a node if its empty (ie <p></p>) 3.) delete a <p> node if its first child is <br> 4.) add newattr="newvalue" to all H1 5.) replace 'heading' in text nodes with 'title' 6.) wrap all <u> tags in <b> tags (ie, <u>foo</u> -> <b><u>foo</u></b>) 7.) output the transformed document without changing anything else The above examples are the primary types of transform I wish to accomplish. Understanding how to do the above will go a long way towards helping me build more complex transforms. To help clarify/test the examples here is a sample source and output, however I must reiterate that I want to work with arbitrary samples without rewriting the XSLT for each source: <!doctype html> <html> <body> <h1>heading</h1> <p></p> <p><br>line</p> <div class="foo bar"><u>baz</u></div> <p>untouched</p> </body> </html> output: <!doctype html> <html> <body> <h1 newattr="newvalue">title</h1> <div class="bar"><b><u>baz</u></b></div> <p>untouched</p> </body> </html>

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  • [CakePHP] I am so confused. What should I write in the default.ctp

    - by kwokwai
    Hi all, I am learning cakePHP, everything seems alright except that I am very confused of how to make use of the default.ctp and what should be put inside the Elements folder. Here is the default.ctp file that I have been using since my very first lesson on learning cakePHP: (I copied from this URL http://book.cakephp.org/view/96/Layouts) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title><?php echo $title_for_layout?></title> <link rel="shortcut icon" href="favicon.ico" type="image/x-icon"> <!-- Include external files and scripts here (See HTML helper for more info.) --> <?php echo $scripts_for_layout ?> </head> <body> <!-- If you'd like some sort of menu to show up on all of your views, include it here --> <div id="header"> <div id="menu">...</div> </div> <!-- Here's where I want my views to be displayed --> <?php echo $content_for_layout ?> <!-- Add a footer to each displayed page --> <div id="footer">...</div> </body> </html> But the problem is that the layout will take effect to all web pages that I have created. Let's see the case that I have recently encountered. In one of the .ctp files, I need to use JQuery function and I need to ass some and tags in the .ctp file. Here are the and tags I used: <Script language="javascript"> $(document).ready(function() { // some functions here }); </Script> <style type="text/css"> { #toppage{ width:800px; } But when I followed the default.ctp file, I noticed that these tags (i.e. and ) happened to appear below the tag. As far as I know, the and self-defined Javascript functions should be put inside the tag of the HTML instead. I have considered to add the and in the default.ctp file, but then these codes would appear in every web pages instead of just a particular web page. Please help.

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  • Foreign key pointing to different tables

    - by Álvaro G. Vicario
    I'm implementing a table per subclass design I discussed in a previous question. It's a product database where products can have very different attributes depending on their type, but attributes are fixed for each type and types are not manageable at all. I have a master table that holds common attributes: product_type ============ product_type_id INT product_type_name VARCHAR E.g.: 1 'Magazine' 2 'Web site' product ======= product_id INT product_name VARCHAR product_type_id INT -> Foreign key to product_type.product_type_id valid_since DATETIME valid_to DATETIME E.g. 1 'Foo Magazine' 1 '1998-12-01' NULL 2 'Bar Weekly Review' 1 '2005-01-01' NULL 3 'E-commerce App' 2 '2009-10-15' NULL 4 'CMS' 2 '2010-02-01' NULL ... and one subtable for each product type: item_magazine ============= item_magazine_id INT title VARCHAR product_id INT -> Foreign key to product.product_id issue_number INT pages INT copies INT close_date DATETIME release_date DATETIME E.g. 1 'Foo Magazine Regular Issue' 1 89 52 150000 '2010-06-25' '2010-06-31' 2 'Foo Magazine Summer Special' 1 90 60 175000 '2010-07-25' '2010-07-31' 3 'Bar Weekly Review Regular Issue' 2 12 16 20000 '2010-06-01' '2010-06-02' item_web_site ============= item_web_site_id INT name VARCHAR product_id INT -> Foreign key to product.product_id bandwidth INT hits INT date_from DATETIME date_to DATETIME E.g. 1 'The Carpet Store' 3 10 90000 '2010-06-01' NULL 2 'Penauts R Us' 3 20 180000 '2010-08-01' NULL 3 'Springfield Cattle Fair' 4 15 150000 '2010-05-01' '2010-10-31' Now I want to add some fees that relate to one specific item. Since there are very little subtypes, it's feasible to do this: fee === fee_id INT fee_description VARCHAR item_magazine_id INT -> Foreign key to item_magazine.item_magazine_id item_web_site_id INT -> Foreign key to item_web_site.item_web_site_id net_price DECIMAL E.g.: 1 'Front cover' 2 NULL 1999.99 2 'Half page' 2 NULL 500.00 3 'Square banner' NULL 3 790.50 4 'Animation' NULL 3 2000.00 I have tight foreign keys to handle cascaded editions and I presume I can add a constraint so only one of the IDs is NOT NULL. However, my intuition suggests that it would be cleaner to get rid of the item_WHATEVER_id columns and keep a separate table: fee_to_item =========== fee_id INT -> Foreign key to fee.fee_id product_id INT -> Foreign key to product.product_id item_id INT -> ??? But I can't figure out how to create foreign keys on item_id since the source table varies depending on product_id. Should I stick to my original idea?

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  • DotNetNuke - Module settings disapear on new user control.

    - by jason clark
    Hi, I have a DNN module which renders a user control (view.ascx) All is ok ( I am logged in ) and I get the DNN settings menu. however when I add another control and load it like so: string url = Globals.NavigateURL(PortalSettings.ActiveTab.TabID, "View_Details", "mid=" + ModuleId.ToString()); Response.Redirect(url); I lose the settings link when the new control loads. Any ideas? Is there a property somewhere to turn on settings for the loaded user control?

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  • jQuery check on wordchange rather than "change" trigger

    - by benhowdle89
    I have a input that the user types a search parameter into, at the moment i have it on keyup to do a POST ajax request to a PHP script that returns search results. however its firing off 50 billion (not literally) post requests in about 10 seconds (as the user types) which slows the whole experience down. Can i use jQuery to detect a "wordup" rather than "keyup" by detecting the use of the space bar? Does this make sense?

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  • cocos2d 2.x scene retainCount

    - by Shefy Gur-ary
    I'm pushing a scene to the game I'm working on, after pressing a button in the main menu. This scene is a gameplayScene which should have two layers ad childs: boardLayer and hudLayer. for now I'm testing with the boardLayer, I'm using block to call the gameplayScene to close both itself and the boardLayer, but by the time I get there the retain count of both layer is 3 (seems to be increasing after setting the block to 2, and I'm not sure when it is going up to 3) What cause this, and how should it be handled?

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  • Xcode best audio practices

    - by Zachary Webert
    What is the best practice for creating an audio prompt within my app, which will append different portions of audio together to ask a question? ex. "What is" + "foo"? "What is" + "bar"? I have developed a "AudioQueue" object using audiotool box which uses AudioServicesPlaySystemSound() and it is working perfectly. Is there anything wrong with playing this type of audio through the alert system. If so what are my alternatives?? Thank you

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • Slow form submission.

    - by Tony
    When I submit a form, I can see my browser's progress bar slowly increased, it takes 4-6s to submit a form. It was a generic form like : <form id="someid" name="someName" action="someAction.do"> ... </form> I test it in IE8 and Firefox 3,both are very slow. My network condition is fine, my server works great. What could be the problem?

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  • File uploads with Progressbar in Django

    - by sprezzatura
    I am looking for an example which does a file upload with a progress bar, in Django. I have been trying djangp-uploadify for quiet sometime, but have not been able to get it working. I have been trying something similar to that given in http://stackoverflow.com/questions/2821612/djangouploadify-dont-working/2887831 and also in http://wiki.github.com/tstone/django-uploadify Quick Help would be great

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  • XCode CoreData files not found/opening

    - by jAmi
    Hello, I am using the Xcode 3.1.4 that means SDK 3.1.2 The problem is that I cannot open .xcdatamodel (Core Data) file and I don't even get the Data Model option in Design Menu bar. When ever I double click and try to open the file, XCode gives me an error saying that it cannot find the file at (my project's path).Perhaps it was moved or deleted? , but the file exists at the same path. Please help me out as I haven't upgraded my system to Snow Leopard so cant use SDK 3.2 Regards jAmi

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  • Why won't haproxy capture my cookie?

    - by mike
    I'm having trouble getting frontend cookie capture to work in haproxy. I have this in my config: frontend frontend 0.0.0.0:9999 [snip] capture cookie foo len 10 Then I use nc to talk directly to the server and send it: GET / HTTP/1.1 Cookie: foo=bar I get a log line, but there's a "-" where the captured cookie should be.

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