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  • OWB 11gR2 &ndash; Flexible and extensible

    - by David Allan
    The Oracle data integration extensibility capabilities are something I love, nothing more frustrating than a tool or platform that is very constraining. I think extensibility and flexibility are invaluable capabilities in the data integration arena. I liked Uli Bethke's posting on some extensibility capabilities with ODI (see Nesting ODI Substitution Method Calls here), he has some useful guidance on making customizations to existing KMs, nice to learn by example. I thought I'd illustrate the same capabilities with ODI's partner OWB for the OWB community. There is a whole new world of potential. The LKM/IKM/CKM/JKMs are the primary templates that are supported (plus the Oracle Target code template), so there is a lot of potential for customizing and extending the product in this release. Enough waffle... Diving in at the deep end from Uli's post, in OWB the table operator has a number of additional properties in OWB 11gR2 that let you annotate the column usage with ODI-like properties such as the slowly changing usage or for your own user-defined purpose as in Uli's post, below you see for the target table SALES_TARGET we can use the UD5 property which when assigned the code template (knowledge module) which has been modified with Uli's change we can do custom things such as creating indices - provides The code template used by the mapping has the additional step which is basically the code illustrated from Uli's posting just used directly, the ODI 10g substitution references also supported from within OWB's runtime. Now to see whether this does what we expect before we execute it, we can check out the generated code similar to how the traditional mapping generation and preview works, you do this by clicking on the 'Inspect Code' button on the execution units code template assignment. This then  creates another tab with prefix 'Code - <mapping name>' where the generated code is put, scrolling down we find the last step with the indices being created, looks good, so we are ready to deploy and execute. After executing the mapping we can then use the 'Audit Information' panel (select the mapping in the designer tree and click on View/Audit Information), this gives us a view of the execution where we can drill into the tasks that were executed and inspect both the template and the generated code that was executed and any potential errors. Reflecting back on earlier versions of OWB, these were the kinds of features that were always highly desirable, getting under the hood of the code generation and tweaking bit and pieces - fun and powerful stuff! We can step it up a bit here and explore some further ideas. The example below is a daisy-chained set of execution units where the intermediate table is a target of one unit and the source for another. We want that table to be a global temporary table, so can tweak the templates. Back to the copy of SQL Control Append (for demo purposes) we modify the create target table step to make the table a global temporary table, with the option of on commit preserve rows. You can get a feel for some of the customizations and changes possible, providing some great flexibility and extensibility for the data integration tools.

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  • What’s new in Silverlight 4 RC?

    - by pluginbaby
    I am here in Las Vegas for MIX10 where Scott Guthrie announced today the release of Silverlight 4 RC and the Visual Studio 2010 tools. You can now install VS2010 RC!!! As always, downloads links are here: www.silverlight.net He also said that the final version of Silverlight 4 will come next month (so april)! 4 months ago, I wrote a blog post on the new features of Silverlight 4 beta, so… what’s new in the RC ?   Rich Text · RichTextArea renamed to RichTextBox · Text position and selection APIs · “Xaml” property for serializing text content · XAML clipboard format · FlowDirection support on Runs tag · “Format then type” support when dragging controls to the designer · Thai/Vietnamese/Indic support · UI Automation Text pattern   Networking · UploadProgress support (Client stack) · Caching support (Client stack) · Sockets security restrictions removal (Elevated Trust) · Sockets policy file retrieval via HTTP · Accept-Language header   Out of Browser (Elevated Trust) · XAP signing · Silent install and emulation mode · Custom window chrome · Better support for COM Automation · Cancellable shutdown event · Updated security dialogs   Media · Pinned full-screen mode on secondary display · Webcam/Mic configuration preview · More descriptive MediaSourceStream errors · Content & Output protection updates · Updates to H.264 content protection (ClearNAL) · Digital Constraint Token · CGMS-A · Multicast · Graphics card driver validation & revocation   Graphics and Printing · HW accelerated Perspective Transforms · Ability to query page size and printable area · Memory usage and perf improvements   Data · Entity-level validation support of INotifyDataErrorInfo for DataGrid · XPath support for XML   Parser · New architecture enables future innovation · Performance and stability improvements · XmlnsPrefix & XmlnsDefinition attributes · Support setting order-dependent properties   Globalization & Localization · Support for 31 new languages · Arabic, Hebrew and Thai input on Mac · Indic support   More … · Update to DeepZoom code base with HW acceleration · Support for Private mode browsing · Google Chrome support (Windows) · FrameworkElement.Unloaded event · HTML Hosting accessibility · IsoStore perf improvements · Native hosting perf improvements (e.g., Bing Toolbar) · Consistency with Silverlight for Mobile APIs and Tooling · SDK   - System.Numerics.dll   - Dynamic XAP support (MEF)   - Frame/Navigation refresh support   That’s a lot!   You will find more details on the following links: http://timheuer.com/blog/archive/2010/03/15/whats-new-in-silverlight-4-rc-mix10.aspx http://www.davidpoll.com/2010/03/15/new-in-the-silverlight-4-rc-xaml-features/   Technorati Tags: Silverlight

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  • Qml and QfileSystemModel interaction problem

    - by user136432
    I'm having some problem in realizing an interaction between QML and C++ to obtain a very basic file browser that is shown within a ListView. I tried to use as model for my data the QT class QFileSystemModel, but it did't work as I expected, probably I didn't fully understand the QT class documentation about the use of this model or the example I found on the internet. Here is the code that I am using: File main.cpp #include <QModelIndex> #include <QFileSystemModel> #include <QQmlContext> #include <QApplication> #include "qtquick2applicationviewer.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); QFileSystemModel* model = new QFileSystemModel; model->setRootPath("C:/"); model->setFilter(QDir::Files | QDir::AllDirs); QtQuick2ApplicationViewer viewer; // Make QFileSystemModel* available for QML use. viewer.rootContext()->setContextProperty("myFileModel", model); viewer.setMainQmlFile(QStringLiteral("qml/ProvaQML/main.qml")); viewer.showExpanded(); return app.exec(); } File main.qml Rectangle { id: main width: 800 height: 600 ListView { id: view property string root_path: "C:/Users" x: 40 y: 20 width: parent.width - (2*x) height: parent.height - (2*y) VisualDataModel { id: myVisualModel model: myFileModel // Get the model QFileSystemModel exposed from C++ delegate { Rectangle { width: 210; height: 20; radius: 5; border.width: 2; border.color: "orange"; color: "yellow"; Text { text: fileName; x: parent.x + 10; } MouseArea { anchors.fill: parent onDoubleClicked: { myVisualModel.rootIndex = myVisualModel.modelIndex(index) } } } } } highlight: Rectangle { color: "lightsteelblue"; radius: 5 } focus: true } } The first problem with this code is that first elements that I can see within my list are my PC logical drives even if I set a specific path. Then when I first double click on drive "C:\" it shows the list of files and directories on that path, but when I double click on a directory a second time the screen flickers for one moment and then it shows again the PC logical drives. Can anyone tell me how should I use the QFileSystemModel class with a ListView QML object? Thanks in advance! Carlo

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  • Modify Build Failure Work Item in TFS 2010 Build

    - by Jakob Ehn
    The default behaviour in TFS Team Build (all versions) is to create a bug work item when a build fails. This main benefit of this is that you get a work item for something that needs to be done, namely to fix the build!. When the developer responsible for the build failure has fixed the problem, he/she can associated that check-in with the work item that was created from the previous build failure. In TFS 2005/2008 you could modify the information in the created work item by changing some predefined properties in the TFSBuild.proj file:   <!-- WorkItemType The type of the work item created on a build failure. --> <WorkItemType>Bug</WorkItemType> <!-- WorkItemFieldValues Fields and values of the work item created on a build failure. Note: Use reference names for fields if you want the build to be resistant to field name changes. Reference names are language independent while friendly names are changed depending on the installed language. For example, "System.Reason" is the reference name for the "Reason" field. --> <WorkItemFieldValues>System.Reason=Build Failure;System.Description=Start the build using Team Build</WorkItemFieldValues> <!-- WorkItemTitle Title of the work item created on build failure. --> <WorkItemTitle>Build failure in build:</WorkItemTitle> <!-- DescriptionText History comment of the work item created on a build failure. --> <DescriptionText>This work item was created by Team Build on a build failure.</DescriptionText> <!-- BuildLogText Additional comment text for the work item created on a build failure. --> <BuildlogText>The build log file is at:</BuildlogText> <!-- ErrorWarningLogText Additional comment text for the work item created on a build failure. This text will only be added if there were errors or warnings. --> <ErrorWarningLogText>The errors/warnings log file is at:</ErrorWarningLogText>   In TFS 2010, with Windows Workflow, you change this by modifying the properties on the OpenWorkItem activity. The hardest part of this is to actually find where this activity is located in the build process workflow. If you open the build definition in XAML you can just search for OpenWorkItem. If you use the designer you need to click your way down to the Catch section of the Try to Compile the Project sequence: To change the default values of the created work item, select the Created Work Item activity and look at the Properties window: Note the CustomFields property which is a dictionary with key (work item field name) and value. If you add custom fields to your work item you can add a value for it here by adding a new entry in the dictionary.

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  • Silverlight Cream for April 04, 2010 -- #830

    - by Dave Campbell
    In this Issue: Michael Washington, Hassan, David Anson, Jeff Wilcox, UK Application Development Consulting, Davide Zordan, Victor Gaudioso, Anoop Madhusudanan, Phil Middlemiss, and Laurent Bugnion. Shoutouts: Josh Smith has a good-read post up: Design-time data is still data Shawn Hargreaves reported his MIX demo released From SilverlightCream.com: Silverlight MVVM: Enabling Design-Time Data in Expression Blend When Using Web Services Michael Washington has a tutorial up on MVVM and using a web service to get design-time data that works in Blend also... lots of information and screenshots. WP7 Transition Animation Hassan has a new WP7 tutorial up that demonstrates playing media and adding transition animation between pages. Tip: For a truly read-only custom DependencyProperty in Silverlight, use a read-only CLR property instead David Anson's latest tip is in response to comments on his previous post and details one by Dr. WPF who points out that a read-only DependencyProperty doesn't actually need to be a DependencyProperty as long as the class implements INotifyPropertyChanged. Template parts and custom controls (quick tip) Jeff Wilcox has posted a set of tips and recommendations to use when developing control development in Silverlight ... this is a post to bookmark. Flexible Data Template Support in Silverlight The UK Application Development Consulting details a 'problem' in Silverlight that doesn't exist in WPF and that is data templates that vary by type... and discusses a way around it. Multi-Touch enabling Silverlight Simon using Blend behaviors and the Surface sample for Silverlight Davide Zordan brought Multi-Touch to the Silverlight Simon game on CodePlex using Blend Behaviors. New Video Tutorial: How to Use a Behavior to Fire Methods from Objects in Styles Victor Gaudioso has a video tutorial up responding to a question from a developer. He demonstrates development of a Behavior that can be attached to objects in or out of Styles that allows you to specify what Method they need to fire. Creating a Silverlight Client for @shanselman ’s Nerd Dinner, using oData and Bing Maps Anoop Madhusudanan took Scott Hanselman's post on an OData API for StackOverflow, and has created a Silverlight client for Nerd Dinner, including BingMaps. A Chrome and Glass Theme - Part 2 Phil Middlemiss has the next part of his Chrome and Glass Theme up. In this one he creates a very nice chrome-look button with visual state changes. MVVM Light Toolkit V3 SP1 for Windows Phone 7 Laurent Bugnion has released a new version of MVVM Light for WP7. Included is an installation manual and information about what was changed. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Silverlight Cream for November 20, 2011 - 2 -- #1170

    - by Dave Campbell
    In this Issue: Michael Washington, Oliver Fuh, Jeremy Likness, Derik Whittaker, Jesse Liberty, Jeff Blankenburg(-2-), and Michael Crump. Above the Fold: Silverlight: "Handling Extremely Large Data Sets in Silverlight" Jeremy Likness WP7: "31 Days of Mango | Day #8: Contacts API" Jeff Blankenburg LightSwitch: "LightSwitch Chat Application Using A Data Source Extension" Michael Washington Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up Check out Shawn Wildermuth's take on the AppStore and WP7 in general: 40,000 Apps - What Does It Mean? Be sure to check out Jesse Liberty & Paul Betts new book: Programming Reactive Extensions and LINQ, I've just had a little time to look at mine, but don't let the size fool you... this is the good stuff! From SilverlightCream.com: LightSwitch Chat Application Using A Data Source Extension In his latest LightSwitch post, Michael Washington gives up code that will enable two people using the same LightSwitch app to chat. Great detailed tutorial as usual! Handling AdControl Fetching Exception WindowsPhoneGeek turns the blog reigns over to Oliver Fuh for this post about using the AdControl in your WP7 app and handling a common exception you get with the Microsoft AdControl Handling Extremely Large Data Sets in Silverlight In this excerpt from his book, Jeremy Likness discusses reading *LARGE* data sets with Silverlight using 3 different patterns: OData, WCF RIA Services, and MVVM. Using MVVM with the AutoCompleteTextBox in Silverlight 4 Derik Whittaker takes a break from WinRT to discuss the Silverlight 4 AutoCompleteTextBox and MVVM ... including a custom Behavior to allow the backing property to be updated and a command to trigger background searches Yet Another Podcast #52–Peter Torr on Windows Phone Multitasking Jesse Liberty scored Peter Torr on his Latest Yet Another Podcast .. talking about Multitasking on Windows Phone including background agents, the backstack, and other Mango features 31 Days of Mango | Day #8: Contacts API Jeff Blankenburg's Day 8 is about a new namespace on WP7: Microsoft.Phone.UserData ... now giving us the ability to treat the user's contact list like a local database 31 Days of Mango | Day #9: Calendar API On Day 9 in his series, Jeff Blankenburg revisits the Microsoft.Phone.UserData namespace and looks at another set of data: the calendar Want to Decompile Silverlight XAP files? Try JustDecompile Beta! Michael Crump has a post up about the new free developer productivity tool from Telerik that provides assembly browsing and decompiling: JustDecompile ... Just download it! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Multiple file upload with asp.net 4.5 and Visual Studio 2012

    - by Jalpesh P. Vadgama
    This post will be part of Visual Studio 2012 feature series. In earlier version of ASP.NET there is no way to upload multiple files at same time. We need to use third party control or we need to create custom control for that. But with asp.net 4.5 now its possible to upload multiple file with file upload control. With ASP.NET 4.5 version Microsoft has enhanced file upload control to support HTML5 multiple attribute. There is a property called ‘AllowedMultiple’ to support that attribute and with that you can easily upload the file. So what we are waiting for!! It’s time to create one example. On the default.aspx file I have written following. <asp:FileUpload ID="multipleFile" runat="server" AllowMultiple="true" /> <asp:Button ID="uploadFile" runat="server" Text="Upload files" onclick="uploadFile_Click"/> Here you can see that I have given file upload control id as multipleFile and I have set AllowMultiple file to true. I have also taken one button for uploading file.For this example I am going to upload file in images folder. As you can see I have also attached event handler for button’s click event. So it’s time to write server side code for this. Following code is for the server side. protected void uploadFile_Click(object sender, EventArgs e) { if (multipleFile.HasFiles) { foreach(HttpPostedFile uploadedFile in multipleFile.PostedFiles) { uploadedFile.SaveAs(System.IO.Path.Combine(Server.MapPath("~/Images/"),uploadedFile.FileName)); Response.Write("File uploaded successfully"); } } } Here in the above code you can see that I have checked whether multiple file upload control has multiple files or not and then I have save that in Images folder of web application. Once you run the application in browser it will look like following. I have selected two files. Once I have selected and clicked on upload file button it will give message like following. As you can see now it has successfully upload file and you can see in windows explorer like following. As you can see it’s very easy to upload multiple file in ASP.NET 4.5. Stay tuned for more. Till then happy programming. P.S.: This feature is only supported in browser who support HTML5 multiple file upload. For other browsers it will work like normal file upload control in asp.net.

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  • SPSiteDataQuery Returns Only One List Type At A Time

    - by Brian Jackett
    The SPSiteDataQuery class in SharePoint 2007 is very powerful, but it has a few limitations.  One of these limitations that I ran into this morning (and caused hours of frustration) is that you can only return results from one list type at a time.  For example, if you are trying to query items from an out of the box custom list (list type = 100) and document library (list type = 101) you will only get items from the custom list (SPSiteDataQuery defaults to list type = 100.)  In my situation I was attempting to query multiple lists (created from custom list templates 10001 and 10002) each with their own content types. Solution     Since I am only able to return results from one list type at a time, I was forced to run my query twice with each time setting the ServerTemplate (translates to ListTemplateId if you are defining custom list templates) before executing the query.  Below is a snippet of the code to accomplish this. SPSiteDataQuery spDataQuery = new SPSiteDataQuery(); spDataQuery.Lists = "<Lists ServerTemplate='10001' />"; // ... set rest of properties for spDataQuery   var results = SPContext.Current.Web.GetSiteData(spDataQuery).AsEnumerable();   // only change to SPSiteDataQuery is Lists property for ServerTemplate attribute spDataQuery.Lists = "<Lists ServerTemplate='10002' />";   // re-execute query and concatenate results to existing entity results = results.Concat(SPContext.Current.Web.GetSiteData(spDataQuery).AsEnumerable());   Conclusion     Overall this isn’t an elegant solution, but it’s a workaround for a limitation with the SPSiteDataQuery.  I am now able to return data from multiple lists spread across various list templates.  I’d like to thank those who commented on this MSDN page that finally pointed out the limitation to me.  Also a thanks out to Mark Rackley for “name dropping” me in his latest article (which I humbly insist I don’t belong in such company)  as well as encouraging me to write up a quick post on this issue above despite my busy schedule.  Hopefully this post saves some of you from the frustrations I experienced this morning using the SPSiteDataQuery.  Until next time, Happy SharePoint’ing all.         -Frog Out   Links MSDN Article for SPSiteDataQuery http://msdn.microsoft.com/en-us/library/microsoft.sharepoint.spsitedataquery.lists.aspx

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  • Oracle AutoVue Key Highlights from Oracle OpenWorld 2012

    - by Celine Beck
    We closed another successful Oracle Open World for AutoVue. Thanks to everyone who joined us this year. As usual, from customer presentations to evening networking activities, there was enough to keep us busy during the entire event. Here is a summary of some of the key highlights of the conference: Sessions:We had two AutoVue-specific sessions during Oracle Open World this year. The first session was part of the Product Lifecycle Management track and covered how AutoVue can be used to help drive effective decision making and streamline design for manufacturing processes. Attendees had the opportunity to learn from customer speaker GLOBALFOUNDRIES how they have been leveraging Oracle AutoVue within Agile PLM to enable high degree of collaboration during the exceptionally creative phases of their product development processes, securely, without risking valuable intellectual property. If you are interested, you can actually download the presentation by visiting launch.oracle.com/?plmopenworld2012.AutoVue was also featured as part of the Utilities track. This session focused on how visualization solutions play a critical role in effective plant optimization and configuration strategies defined by owners and operators of power generation facilities. Attendees learnt how integrated with document management systems, and enterprise applications like Oracle Primavera and Asset Lifecycle Management, AutoVue improves change management processes; minimizes risks by providing access to accurate engineering drawings which capture and reflect the as-maintained status of assets; and allows customers to drive complex maintenance projects to successful completion.Augmented Business Visualization for Agile PLMDuring Oracle Open World, we also showcased an Augmented Business Visualization-based solution for Oracle Agile PLM. An Augmented Business Visualization (ABV) solution is one where your structured data (from Oracle Agile PLM for instance) and your unstructured data (documents, designs, 3D models, etc) come together to allow you to make better decisions (check out our blog posts on the topic: Augment the Value of Your Data (or Time to replace the “attach” button) and Context is Everything ). As part of the Agile PLM, the idea is to support more effective decision-making by turning 3D assemblies into color-coded reports, and streamlining business processes like Engineering Change Management by enabling the automatic creation of engineering change requests in Agile PLM directly from documents being viewed in AutoVue. More on this coming soon...probably during the Oracle Value Chain Summit to be held in San Francisco, from Feb. 4-6, 2013 in San Francisco! Mark your calendars and stay tuned for more information! And thanks again for joining us at Oracle OpenWorld!

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  • Problem with reformatting Sandisk read-only USB drive

    - by dimas
    Hi everyone I have a problem reformatting my USB drive. Its showing this error message whenever I tried to reformat it using gparted: Parted 0.11.0 --enable-libparted-dmraid Libparted 2.3 Format /dev/sdb1 as ntfs 00:00:01 ( ERROR ) calibrate /dev/sdb1 00:00:01 ( SUCCESS ) path: /dev/sdb1 start: 22,768 end: 31,248,383 size: 31,225,616 (14.89 GiB) set partition type on /dev/sdb1 00:00:00 ( ERROR ) libparted messages ( INFO ) Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Can't write to /dev/sdb, because it is opened read-only. Unable to open /dev/sdb read-write (Read-only file system). /dev/sdb has been opened read-only. Reason I wanted to reformat it is because it just suddenly stopped working when I was transferring files from my pc and also it erased every content that was saved in the usb drive. I tried various tutorials on the net regarding this however I can't find a solution on how to make a usb drive change its read-only property to read-write or anything that would enable me to reformat this usb drive. I have also checked this link format read-only USB drive but this one doesn't have a solution. Also am attempting to do this on Ubuntu 12.04.

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  • Silverlight Cream for February 23, 2011 -- #1051

    - by Dave Campbell
    In this Issue: Ian T. Lackey, Kevin Hoffman, Kunal Chowdhury, Jesse Liberty(-2-), Page Brooks, Deborah Kurata(-2-), and Paul Sheriff. Above the Fold: Silverlight: "Building a Radar Control in Silverlight–Part 2" Page Brooks WP7: "Reactive Drag and Drop Part 2" Jesse Liberty Expression Blend: "Simple RadioButtonList and / or CheckBoxList in Silverlight Using a Behavior" Ian T. Lackey Shoutouts: Kunal Chowdhury delivered a full day session on Silverlight at the Microsoft Imagine Cup Championship event in Mumbai... you can Download Microsoft Imagine Cup Session PPT on Silverlight Dennis Doomen has appeared in my blog any number of times... he's looking for some assistance: Get me on stage on the Developer Days 2011 Steve Wortham posted An Interview with Jeff Wilcox From SilverlightCream.com: Simple RadioButtonList and / or CheckBoxList in Silverlight Using a Behavior Ian T. Lackey bemoans the lack of a RadioButtonList or CheckBoxList, and jumps into Blend to show us how to make one using a behavior... and the code is available too! WP7 for iPhone and Android Developers - Introduction to XAML and Silverlight Continuing his series at SilvelightShow for iPhone and Android devs, Kevin Hoffman has part 2 up getting into the UI with an intro to XAML and Silverlight. Day 1: Working with Telerik Silverlight RadControls Kunal Chowdhury kicked my tires that I had missed his Telerik control series... He's detailing his experience getting up to speed with the Silverlight RadControls. Day 1 is intro, what there is, installing, stuff like that. Part 2 continues: Day 2: Working with BusyIndicator of Telerik Silverlight RadControls, followed (so far) by part 3: Day 3: Working with Masked TextBox of Telerik Silverlight RadControls Reactive Drag and Drop Part 2 Jesse Liberty has his 7th part about Rx up ... and the 2nd part of Reactive Drag and Drop, and oh yeah... it's for WP7 as well! Yet Another Podcast #25–Glenn Block / WCF Next Jesse Liberty has Glenn Block on stage for his Yet Another Podcast number 25... talking WCF with Glenn. Building a Radar Control in Silverlight–Part 2 Page Brooks has part 2 of his 'radar' control for Silverlight up... I don't know where I'd use this, but it's darned cool... and the live demo is amazing. Silverlight Charting: Setting Colors Deborah Kurata is looking at the charting controls now, and how to set colors. She begins with a previous post on charts and adds color definitions to that post. Silverlight Charting: Setting the Tooltip Deborah Kurata next gets into formatting the tooltip you can get when the user hovers over a chart to make it make more sense to your user 'Content' is NOT 'Text' in XAML Paul Sheriff discusses the Content property of XAML controls and how it can be pretty much any other XAML you want it to be, then goes on to show some nice examples. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Scripting with the Sun ZFS Storage 7000 Appliance

    - by Geoff Ongley
    The Sun ZFS Storage 7000 appliance has a user friendly and easy to understand graphical web based interface we call the "BUI" or "Browser User Interface".This interface is very useful for many tasks, but in some cases a script (or workflow) may be more appropriate, such as:Repetitive tasksTasks which work on (or obtain information about) a large number of shares or usersTasks which are triggered by an alert threshold (workflows)Tasks where you want a only very basic input, but a consistent output (workflows)The appliance scripting language is based on ECMAscript 3 (close to javascript). I'm not going to cover ECMAscript 3 in great depth (I'm far from an expert here), but I would like to show you some neat things you can do with the appliance, to get you started based on what I have found from my own playing around.I'm making the assumption you have some sort of programming background, and understand variables, arrays, functions to some extent - but of course if something is not clear, please let me know so I can fix it up or clarify it.Variable Declarations and ArraysVariablesECMAScript is a dynamically and weakly typed language. If you don't know what that means, google is your friend - but at a high level it means we can just declare variables with no specific type and on the fly.For example, I can declare a variable and use it straight away in the middle of my code, for example:projects=list();Which makes projects an array of values that are returned from the list(); function (which is usable in most contexts). With this kind of variable, I can do things like:projects.length (this property on array tells you how many objects are in it, good for for loops etc). Alternatively, I could say:projects=3;and now projects is just a simple number.Should we declare variables like this so loosely? In my opinion, the answer is no - I feel it is a better practice to declare variables you are going to use, before you use them - and given them an initial value. You can do so as follows:var myVariable=0;To demonstrate the ability to just randomly assign and change the type of variables, you can create a simple script at the cli as follows (bold for input):fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("Number of projects is: %d\n",projects.length);("." to run)> projects=152;("." to run)> printf("Value of the projects variable as an integer is now: %d\n",projects);("." to run)> .Number of projects is: 7Value of the projects variable as an integer is now: 152You can also confirm this behaviour by checking the typeof variable we are dealing with:fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> projects=152;("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> .var projects is of type objectvar projects is of type numberArraysSo you likely noticed that we have already touched on arrays, as the list(); (in the shares context) stored an array into the 'projects' variable.But what if you want to declare your own array? Easy! This is very similar to Java and other languages, we just instantiate a brand new "Array" object using the keyword new:var myArray = new Array();will create an array called "myArray".A quick example:fishy10:> script("." to run)> testArray = new Array();("." to run)> testArray[0]="This";("." to run)> testArray[1]="is";("." to run)> testArray[2]="just";("." to run)> testArray[3]="a";("." to run)> testArray[4]="test";("." to run)> for (i=0; i < testArray.length; i++)("." to run)> {("." to run)>    printf("Array element %d is %s\n",i,testArray[i]);("." to run)> }("." to run)> .Array element 0 is ThisArray element 1 is isArray element 2 is justArray element 3 is aArray element 4 is testWorking With LoopsFor LoopFor loops are very similar to those you will see in C, java and several other languages. One of the key differences here is, as you were made aware earlier, we can be a bit more sloppy with our variable declarations.The general way you would likely use a for loop is as follows:for (variable; test-case; modifier for variable){}For example, you may wish to declare a variable i as 0; and a MAX_ITERATIONS variable to determine how many times this loop should repeat:var i=0;var MAX_ITERATIONS=10;And then, use this variable to be tested against some case existing (has i reached MAX_ITERATIONS? - if not, increment i using i++);for (i=0; i < MAX_ITERATIONS; i++){ // some work to do}So lets run something like this on the appliance:fishy10:> script("." to run)> var i=0;("." to run)> var MAX_ITERATIONS=10;("." to run)> for (i=0; i < MAX_ITERATIONS; i++)("." to run)> {("." to run)>    printf("The number is %d\n",i);("." to run)> }("." to run)> .The number is 0The number is 1The number is 2The number is 3The number is 4The number is 5The number is 6The number is 7The number is 8The number is 9While LoopWhile loops again are very similar to other languages, we loop "while" a condition is met. For example:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n",counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Counter is 10Loop has ended and Counter is 11So what do we notice here? Something has actually gone wrong - counter will technically be 11 once the loop completes... Why is this?Well, if we have a loop like this, where the 'while' condition that will end the loop may be set based on some other condition(s) existing (such as the counter has reached 10) - we must ensure that we  terminate this iteration of the loop when the condition is met - otherwise the rest of the code will be followed which may not be desirable. In other words, like in other languages, we will only ever check the loop condition once we are ready to perform the next iteration, so any other code after we set "isTen" to be true, will still be executed as we can see it was above.We can avoid this by adding a break into our loop once we know we have set the condition - this will stop the rest of the logic being processed in this iteration (and as such, counter will not be incremented). So lets try that again:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>            break;("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n", counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Loop has ended and Counter is 10Much better!Methods to Obtain and Manipulate DataGet MethodThe get method allows you to get simple properties from an object, for example a quota from a user. The syntax is fairly simple:var myVariable=get('property');An example of where you may wish to use this, is when you are getting a bunch of information about a user (such as quota information when in a shares context):var users=list();for(k=0; k < users.length; k++){     user=users[k];     run('select ' + user);     var username=get('name');     var usage=get('usage');     var quota=get('quota');...Which you can then use to your advantage - to print or manipulate infomation (you could change a user's information with a set method, based on the information returned from the get method). The set method is explained next.Set MethodThe set method can be used in a simple manner, similar to get. The syntax for set is:set('property','value'); // where value is a string, if it was a number, you don't need quotesFor example, we could set the quota on a share as follows (first observing the initial value):fishy10:shares default/test-geoff> script("." to run)> var currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> set('quota','30G');("." to run)> run('commit');("." to run)> currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> .Current Quota is: 0Current Quota is: 32212254720This shows us using both the get and set methods as can be used in scripts, of course when only setting an individual share, the above is overkill - it would be much easier to set it manually at the cli using 'set quota=3G' and then 'commit'.List MethodThe list method can be very powerful, especially in more complex scripts which iterate over large amounts of data and manipulate it if so desired. The general way you will use list is as follows:var myVar=list();Which will make "myVar" an array, containing all the objects in the relevant context (this could be a list of users, shares, projects, etc). You can then gather or manipulate data very easily.We could list all the shares and mountpoints in a given project for example:fishy10:shares another-project> script("." to run)> var shares=list();("." to run)> for (i=0; i < shares.length; i++)("." to run)> {("." to run)>    run('select ' + shares[i]);("." to run)>    var mountpoint=get('mountpoint');("." to run)>    printf("Share %s discovered, has mountpoint %s\n",shares[i],mountpoint);("." to run)>    run('done');("." to run)> }("." to run)> .Share and-another discovered, has mountpoint /export/another-project/and-anotherShare another-share discovered, has mountpoint /export/another-project/another-shareShare bob discovered, has mountpoint /export/another-projectShare more-shares-for-all discovered, has mountpoint /export/another-project/more-shares-for-allShare yep discovered, has mountpoint /export/another-project/yepWriting More Complex and Re-Usable CodeFunctionsThe best way to be able to write more complex code is to use functions to split up repeatable or reusable sections of your code. This also makes your more complex code easier to read and understand for other programmers.We write functions as follows:function functionName(variable1,variable2,...,variableN){}For example, we could have a function that takes a project name as input, and lists shares for that project (assuming we're already in the 'project' context - context is important!):function getShares(proj){        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                printf("Discovered share: %s\n",shares[i]);        }        run('done'); // exit selected project}Commenting your CodeLike any other language, a large part of making it readable and understandable is to comment it. You can use the same comment style as in C and Java amongst other languages.In other words, sngle line comments use://at the beginning of the comment.Multi line comments use:/*at the beginning, and:*/ at the end.For example, here we will use both:fishy10:> script("." to run)> // This is a test comment("." to run)> printf("doing some work...\n");("." to run)> /* This is a multi-line("." to run)> comment which I will span across("." to run)> three lines in total */("." to run)> printf("doing some more work...\n");("." to run)> .doing some work...doing some more work...Your comments do not have to be on their own, they can begin (particularly with single line comments this is handy) at the end of a statement, for examplevar projects=list(); // The variable projects is an array containing all projects on the system.Try and Catch StatementsYou may be used to using try and catch statements in other languages, and they can (and should) be utilised in your code to catch expected or unexpected error conditions, that you do NOT wish to stop your code from executing (if you do not catch these errors, your script will exit!):try{  // do some work}catch(err) // Catch any error that could occur{ // do something here under the error condition}For example, you may wish to only execute some code if a context can be reached. If you can't perform certain actions under certain circumstances, that may be perfectly acceptable.For example if you want to test a condition that only makes sense when looking at a SMB/NFS share, but does not make sense when you hit an iscsi or FC LUN, you don't want to stop all processing of other shares you may not have covered yet.For example we may wish to obtain quota information on all shares for all users on a share (but this makes no sense for a LUN):function getShareQuota(shar) // Get quota for each user of this share{        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","----");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}Running Scripts Remotely over SSHAs you have likely noticed, writing and running scripts for all but the simplest jobs directly on the appliance is not going to be a lot of fun.There's a couple of choices on what you can do here:Create scripts on a remote system and run them over sshCreate scripts, wrapping them in workflow code, so they are stored on the appliance and can be triggered under certain circumstances (like a threshold being reached)We'll cover the first one here, and then cover workflows later on (as these are for the most part just scripts with some wrapper information around them).Creating a SSH Public/Private SSH Key PairLog on to your handy Solaris box (You wouldn't be using any other OS, right? :P) and use ssh-keygen to create a pair of ssh keys. I'm storing this separate to my normal key:[geoff@lightning ~] ssh-keygen -t rsa -b 1024Generating public/private rsa key pair.Enter file in which to save the key (/export/home/geoff/.ssh/id_rsa): /export/home/geoff/.ssh/nas_key_rsaEnter passphrase (empty for no passphrase): Enter same passphrase again: Your identification has been saved in /export/home/geoff/.ssh/nas_key_rsa.Your public key has been saved in /export/home/geoff/.ssh/nas_key_rsa.pub.The key fingerprint is:7f:3d:53:f0:2a:5e:8b:2d:94:2a:55:77:66:5c:9b:14 geoff@lightningInstalling the Public Key on the ApplianceOn your Solaris host, observe the public key:[geoff@lightning ~] cat .ssh/nas_key_rsa.pub ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc= geoff@lightningNow, copy and paste everything after "ssh-rsa" and before "user@hostname" - in this case, geoff@lightning. That is, this bit:AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc=Logon to your appliance and get into the preferences -> keys area for this user (root):[geoff@lightning ~] ssh [email protected]: Last login: Mon Dec  6 17:13:28 2010 from 192.168.0.2fishy10:> configuration usersfishy10:configuration users> select rootfishy10:configuration users root> preferences fishy10:configuration users root preferences> keysOR do it all in one hit:fishy10:> configuration users select root preferences keysNow, we create a new public key that will be accepted for this user and set the type to RSA:fishy10:configuration users root preferences keys> createfishy10:configuration users root preferences key (uncommitted)> set type=RSASet the key itself using the string copied previously (between ssh-rsa and user@host), and set the key ensuring you put double quotes around it (eg. set key="<key>"):fishy10:configuration users root preferences key (uncommitted)> set key="AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc="Now set the comment for this key (do not use spaces):fishy10:configuration users root preferences key (uncommitted)> set comment="LightningRSAKey" Commit the new key:fishy10:configuration users root preferences key (uncommitted)> commitVerify the key is there:fishy10:configuration users root preferences keys> lsKeys:NAME     MODIFIED              TYPE   COMMENT                                  key-000  2010-10-25 20:56:42   RSA    cycloneRSAKey                           key-001  2010-12-6 17:44:53    RSA    LightningRSAKey                         As you can see, we now have my new key, and a previous key I have created on this appliance.Running your Script over SSH from a Remote SystemHere I have created a basic test script, and saved it as test.ecma3:[geoff@lightning ~] cat test.ecma3 script// This is a test script, By Geoff Ongley 2010.printf("Testing script remotely over ssh\n");.Now, we can run this script remotely with our keyless login:[geoff@lightning ~] ssh -i .ssh/nas_key_rsa root@fishy10 < test.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Testing script remotely over sshPutting it Together - An Example Completed Quota Gathering ScriptSo now we have a lot of the basics to creating a script, let us do something useful, like, find out how much every user is using, on every share on the system (you will recognise some of the code from my previous examples): script/************************************** Quick and Dirty Quota Check script ** Written By Geoff Ongley            ** 25 October 2010                    **************************************/function getUserQuota(usr){        run('select ' + usr);        var username=get('name');        var usage=get('usage');        var quota=get('quota');        var usage_g=usage / 1073741824; // convert bytes to gigabytes        var quota_g=quota / 1073741824; // as above        var quota_percent=0        if (quota > 0)        {                quota_percent=(usage / quota)*(100/1);        }        printf("    %20s        %8.2f           %8.2f           %d%%\n",username,usage_g,quota_g,quota_percent);        run('done'); // done with this selected user}function getShareQuota(shar){        //printf("DEBUG: selecting share %s\n", shar);        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","--------");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}function getShares(proj){        //printf("DEBUG: selecting project %s\n",proj);        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                share=shares[j];                getShareQuota(share);        }        run('done'); // exit selected project}function getProjects(){        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                var project=projects[i];                getShares(project);        }        run('done'); // exit context for all projects}getProjects();.Which can be run as follows, and will print information like this:[geoff@lightning ~/FISHWORKS_SCRIPTS] ssh -i ~/.ssh/nas_key_rsa root@fishy10 < get_quota_utilisation.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Project: another-project  SHARE: and-another                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                 geoffro            0.05            0.00        0%                   Billy            0.10            0.00        0%                    root            0.00            0.00        0%            testing-user            0.05            0.00        0%  SHARE: another-share                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                 geoffro            0.05            0.49        9%            testing-user            0.05            0.02        249%                   Billy            0.10            0.29        33%  SHARE: bob                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%  SHARE: more-shares-for-all                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                   Billy            0.10            0.00        0%            testing-user            0.05            0.00        0%                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%                 geoffro            0.05            0.00        0%  SHARE: yep                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                   Billy            0.10            0.01        999%            testing-user            0.05            0.49        9%                 geoffro            0.05            0.00        0%Project: default  SHARE: Test-LUN    SKIPPING Test-LUN - This is NOT a NFS or CIFs share, not looking for users  SHARE: test-geoff                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                 geoffro            0.05            0.00        0%                    root            3.18           10.00        31%                    uucp            0.00            0.00        0%                  nobody            0.59            0.49        119%^CKilled by signal 2.Creating a WorkflowWorkflows are scripts that we store on the appliance, and can have the script execute either on request (even from the BUI), or on an event such as a threshold being met.Workflow BasicsA workflow allows you to create a simple process that can be executed either via the BUI interface interactively, or by an alert being raised (for some threshold being reached, for example).The basics parameters you will have to set for your "workflow object" (notice you're creating a variable, that embodies ECMAScript) are as follows (parameters is optional):name: A name for this workflowdescription: A Description for the workflowparameters: A set of input parameters (useful when you need user input to execute the workflow)execute: The code, the script itself to execute, which will be function (parameters)With parameters, you can specify things like this (slightly modified sample taken from the System Administration Guide):          ...parameters:        variableParam1:         {                             label: 'Name of Share',                             type: 'String'                  },                  variableParam2                  {                             label: 'Share Size',                             type: 'size'                  },execute: ....};  Note the commas separating the sections of name, parameters, execute, and so on. This is important!Also - there is plenty of properties you can set on the parameters for your workflow, these are described in the Sun ZFS Storage System Administration Guide.Creating a Basic Workflow from a Basic ScriptTo make a basic script into a basic workflow, you need to wrap the following around your script to create a 'workflow' object:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function() {// (basic script goes here, minus the "script" at the beginning, and "." at the end)}};However, it appears (at least in my experience to date) that the workflow object may only be happy with one function in the execute parameter - either that or I'm doing something wrong. As far as I can tell, after execute: you should only have a basic one function context like so:execute: function(){}To deal with this, and to give an example similar to our script earlier, I have created another simple quota check, to show the same basic functionality, but in a workflow format:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function () {        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                run('select ' + projects[i]);                shares=list('filesystem');                printf("Project: %s\n", projects[i]);                for(j=0; j < shares.length; j++)                {                        run('select ' +shares[j]);                        try                        {                                run('users');                                printf("  SHARE: %s\n", shares[j]);                                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","-------");                                users=list();                                for(k=0; k < users.length; k++)                                {                                        run('select ' + users[k]);                                        username=get('name');                                        usage=get('usage');                                        quota=get('quota');                                        usage_g=usage / 1073741824; // convert bytes to gigabytes                                        quota_g=quota / 1073741824; // as above                                        quota_percent=0                                        if (quota > 0)                                        {                                                quota_percent=(usage / quota)*(100/1);                                        }                                        printf("    %20s        %8.2f   %8.2f   %d%%\n",username,usage_g,quota_g,quota_percent);                                        run('done');                                }                                run('done'); // exit user context                        }                        catch(err)                        {                        //      printf("    %s is a LUN, Not looking for users\n", shares[j]);                        }                        run('done'); // exit selected share context                }                run('done'); // exit project context        }        }};SummaryThe Sun ZFS Storage 7000 Appliance offers lots of different and interesting features to Sun/Oracle customers, including the world renowned Analytics. Hopefully the above will help you to think of new creative things you could be doing by taking advantage of one of the other neat features, the internal scripting engine!Some references are below to help you continue learning more, I'll update this post as I do the same! Enjoy...More information on ECMAScript 3A complete reference to ECMAScript 3 which will help you learn more of the details you may be interested in, can be found here:http://www.ecma-international.org/publications/files/ECMA-ST-ARCH/ECMA-262,%203rd%20edition,%20December%201999.pdfMore Information on Administering the Sun ZFS Storage 7000The Sun ZFS Storage 7000 System Administration guide can be a useful reference point, and can be found here:http://wikis.sun.com/download/attachments/186238602/2010_Q3_2_ADMIN.pdf

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  • Silverlight Cream for June 28, 2011 -- #1112

    - by Dave Campbell
    In this Issue: WindowsPhoneGeek, John Papa, Mike Taulty, Erno de Weerd, Stephen Price, Chris Rouw, Peter Kuhn, Damian Schenkelman, Michael Washington, and Manas Patnaik. Above the Fold: Silverlight: "Binding to View Model properties in Data Templates. The RootBinding Markup Extension" Damian Schenkelman WP7: "Storing Files in SQL Server using WCF RIA Services and Silverlight – Part 3" Chris Rouw LightSwitch: "Saving Files To File System With LightSwitch (Uploading Files)" Michael Washington Shoutouts: Steve Wortham announced a change to his XilverlightXAP.com site... they're now accepting XAML illustrations: Introducing XAML Illustrations, Increased Payouts to Contributors, and More Amid all the discussions that I've tried to avoid, Michael Washinton is Betting The House On LightSwitch From SilverlightCream.com: Dynamically updating a data bound LongListSelector in Windows Phone WindowsPhoneGeek's latest is on using the LongListSelector from the Toolkit and dynamically updating it with data... detailed guidelines and plenty of pictures and code as always. Silverlight TV 77: Exploring 3D with Aaron Oneal John Papa has Silverlight TV number 77 up and is chatting with Aaron Oneal, program manager of the Silverlight 3D efforts... too cool. Silverlight WebBrowser Control for Offline Apps (Part 2) Mike Taulty wrote this post in Silverlight 5 Beta, but says it should be fine in 4... a continuation of his HTML Content display using the WebBrowser control while offline Windows Phone 7: Databinding and the Pivot Control Erno de Weerd discusses the Pivot control in WP7 based on his attempts to use it in an app. Required Attribute on an Entity Stephen Price has a new post at XAML Source... first is this one on setting the required attribute and the troubles you can get into if it's not set correctly Storing Files in SQL Server using WCF RIA Services and Silverlight – Part 3 Chris Rouw has Part 3 of his series on Storing files in SQL Server using FILESTREAM Storage in SQL Server 2008 and Silverlight... this time he's viewing files stored in the FILESTREAM from the LOB app. Getting ready for the Windows Phone 7 Exam 70-599 (Part 4) Peter Kuhn has Part 4 of his series on getting ready for the WP7 exam up at SilverlightShow... the date is coming up soon... are you ready? Binding to View Model properties in Data Templates. The RootBinding Markup Extension Damian Schenkelman has a Silverlight 5 Beta post up... digging into the XAML Markup Extensions and popping out a RootBindingExtensionthat helps bind to a property in a view model from a DataTemplate. Saving Files To File System With LightSwitch (Uploading Files) Michael Washington has a cool tutorial up on his new LightSwitch Help Website... File Upload to a server file system using LightSwitch, plus a project to download... good stuff! Microsoft Media Platform (MMPPF): Player Framework for Silverlight Manas Patnaik's latest post is about the Media Player Project... some of the history of media with Silvelight and how to go about using the Media Player Project bits Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • ASP.NET Localization: Enabling resource expressions with an external resource assembly

    - by Brian Schroer
    I have several related projects that need the same localized text, so my global resources files are in a shared assembly that’s referenced by each of those projects. It took an embarrassingly long time to figure out how to have my .resx files generate “public” properties instead of “internal” so I could have a shared resources assembly (apparently it was pretty tricky pre-VS2008, and my “googling” bogged me down some out-of-date instructions). It’s easy though – Just change the “Custom Tool” to “PublicResXFileCodeGenerator”:    …which can be done via the “Access Modifier” dropdown of the resource file designer window:   A reference to my shared resources DLL gives me the ability to use the resources in code, but by default, the ASP.NET resource expression syntax: <asp:Button ID="BeerButton" runat="server" Text="<%$ Resources:MyResources, Beer %>" />   …assumes that your resources are in your web site project.   To make resource expressions work with my shared resources assembly, I added two classes to the resources assembly: 1) a custom IResourceProvider implementation:   1: using System; 2: using System.Web.Compilation; 3: using System.Globalization; 4:   5: namespace DuffBeer 6: { 7: public class CustomResourceProvider : IResourceProvider 8: { 9: public object GetObject(string resourceKey, CultureInfo culture) 10: { 11: return MyResources.ResourceManager.GetObject(resourceKey, culture); 12: } 13:   14: public System.Resources.IResourceReader ResourceReader 15: { 16: get { throw new NotSupportedException(); } 17: } 18: } 19: }   2) and a custom factory class inheriting from the ResourceProviderFactory base class:   1: using System; 2: using System.Web.Compilation; 3:   4: namespace DuffBeer 5: { 6: public class CustomResourceProviderFactory : ResourceProviderFactory 7: { 8: public override IResourceProvider CreateGlobalResourceProvider(string classKey) 9: { 10: return new CustomResourceProvider(); 11: } 12:   13: public override IResourceProvider CreateLocalResourceProvider(string virtualPath) 14: { 15: throw new NotSupportedException(String.Format( 16: "{0} does not support local resources.", 17: this.GetType().Name)); 18: } 19: } 20: }   In the “system.web / globalization” section of my web.config file, I point the “resourceProviderFactoryType" property to my custom factory:   <system.web> <globalization culture="auto:en-US" uiCulture="auto:en-US" resourceProviderFactoryType="DuffBeer.CustomResourceProviderFactory, DuffBeer" />   This simple approach met my needs for these projects , but if you want to create reusable resource provider and factory classes that allow you to specify the assembly in the resource expression, the instructions are here.

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  • Silverlight Cream for May 06, 2010 -- #857

    - by Dave Campbell
    In this Issue: Alan Beasley, Josh Twist, Mike Snow(-2-, -3-), John Papa(-2-), David Kelley, and David Anson(-2-). Shoutout: John Papa posted a question: Do You Want be on Silverlight TV? From SilverlightCream.com: ListBox Styling (Part 3 - Additional Templates) in Expression Blend & Silverlight Alan Beasley has part 3 of his ListBox styling tutorial in Expression Blend up... another great tutorial and all the code. Securing Your Silverlight Applications Josh Twist has a nice long post up on Securing your Silverlight apps... definitions, services, various forms of authentication. Silverlight Tip of the Day #13 – Silverlight Mobile Development Mike Snow has Tip of the Day #13 up and is discussing creating Silverlight apps for WP7. Silverlight Tip of the Day #14 – Dynamically Loading a Control from a DLL on a Server Mike Snow's Tip #14 is step-by-step instructions for loading a UserControl from a DLL. Silverlight Tip of the Day #15 – Setting Default Browse in Visual Studio Mike Snow's Tip #15 is actually a Visual Studio tip -- how to set what browser your Silverlight app will launch in. Silverlight TV 24: eBay’s Silverlight 4 Simple Lister Application Here we are with Silverlight TV Thursday again! ... John Papa is interviewing Dave Wolf talking about the eBay Simple Lister app. Digitally Signing a XAP Silverlight John Papa has a post up about Digitally signing a Silverlight XAP. He actually is posting an excerpt from the Silverlight 4 Whitepaper he posted... and he has a link to the Whitepaper so we can all read the whole thing too! Hacking Silverlight Code Browser David Kelley has a very cool code browser up to keep track of all the snippets he uses... and we can too... this is a tremendous resource... thanks David! Simple workarounds for a visual problem when toggling a ContextMenu MenuItem's IsEnabled property directly David Anson dug into a ContextMenu problem reported by a couple readers and found a way to duplicate the problem plus a workaround while you're waiting for the next Toolkit drop. Upgraded my Windows Phone 7 Charting example to go with the April Developer Tools Refresh David Anson also has a post up describing his path from the previous WP7 code to the current upgrading his charting code. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • What have my fellow Delphi programmers done to make Eclipse/Java more like Delphi?

    - by Robert Oschler
    I am a veteran Delphi programmer working on my first real Android app. I am using Eclipse and Java as my development environment. The thing I miss the most of course is Delphi's VCL components and the associated IDE tools for design-time editing and code creation. Fortunately I am finding Eclipse to be one hell of an IDE with it's lush context sensitive help, deep auto-complete and code wizard facilities, and other niceties. This is a huge double treat since it is free. However, here is an example of something in the Eclipse/Java environment that will give a Delphi programmer pause. I will use the simple case of adding an "on-click" code stub for an OK button. DELPHI Drop button on a form Double-click button on form and fill in the code that will fire when the button is clicked ECLIPSE Drop button on layout in the graphical XML file editor Add the View.OnClickListener interface to the containing class's "implements" list if not there already. (Command+1 on Macs, Ctrl + 1 on PCs I believe). Use Eclipse to automatically add the code stub for unimplemented methods needed to support the View.OnClickListener interface, thus creating the event handler function stub. Find the stub and fill it in. However, if you have more than one possible click event source then you will need to inspect the View parameter to see which View element triggered the OnClick() event, thus requiring a case statement to handle multiple click event sources. NOTE: I am relatively new to Eclipse/Java so if there is a much easier way of doing this please let me know. Now that work flow isn't all that terrible, but again, that's just the simplest of use cases. Ratchet up the amount of extra work and thinking for a more complex component (aka widget) and the large number of properties/events it might have. It won't be long before you miss dearly the Delphi intelligent property editor and other designers. Eclipse tries to cover this ground by having an extensive list of properties in the menu that pops up when you right-click over a component/widget in the XML graphical layout editor. That's a huge and welcome assist but it's just not even close to the convenience of the Delphi IDE. Let me be very clear. I absolutely am not ranting nor do I want to start a Delphi vs. Java ideology discussion. Android/Eclipse/Java is what it is and there is a lot that impresses me. What I want to know is what other Delphi programmers that made the switch to the Eclipse/Java IDE have done to make things more Delphi like, and not just to make component/widget event code creation easier but any programming task. For example: Clever tips/tricks Eclipse plugins you found other ideas? Any great blog posts or web resources on the topic are appreciated too. -- roschler

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  • Exploding maps in Reporting Services 2008 R2

    - by Rob Farley
    Kaboom! Well, that was the imagery that secretly appeared in my mind when I saw “USA By State Exploded” in the list of installed maps in Report Builder 3.0 – part of the spatial offering of SQL Server Reporting Server 2008 R2. Alas, it just means that the borders are bigger. Clicking on it showed me. Unfortunately, I’m not interested in maps of the US. None of my clients are there (at least, not yet – feel free to get in touch if you want to change this ‘feature’ of my company). So instead, I’ve recently been getting hold of some data for Australian areas. I’ve just bought some PostCode shapes for South Australia, and will use this in demos for conferences and for showing clients how this kind of report can really impact their reporting. One of the companies I was talking about getting shape files sent me a sample. So I chose the “ESRI shapefile” option you see above, and browsed to my file. It appeared in the window like this: Australians will immediately recognise this as the area around Wollongong, just south of Sydney. Well, apart from me. I didn’t. I had to put a Bing Maps layer behind it to work that out, but that’s not for this post. The thing that I discovered was that if I selected the Exploded USA option (but without clicking Next), and then chose my shape file, then my area around Wollongong would be exploded too! Huh! I think this is actually a bug, but a potentially useful one! Some further investigation (involving creating two identical reports, one with this exploded view, one without), showed that the Exploded View is done by reducing the ScaleFactor property of the PolygonLayer in the map control. The Exploded version has it below 1. If you set to above one, your shapes overlap. I discovered this by accident… I guess I hadn’t looked through all the PolygonLayer options to work out what they all do. And because this post is about Reporting, it can qualify for this month’s T-SQL Tuesday, hosted by Aaron Nelson (@sqlvariant). Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Unification of TPL TaskScheduler and RX IScheduler

    - by JoshReuben
    using System; using System.Collections.Generic; using System.Reactive.Concurrency; using System.Security; using System.Threading; using System.Threading.Tasks; using System.Windows.Threading; namespace TPLRXSchedulerIntegration { public class MyScheduler :TaskScheduler, IScheduler     { private readonly Dispatcher _dispatcher; private readonly DispatcherScheduler _rxDispatcherScheduler; //private readonly TaskScheduler _tplDispatcherScheduler; private readonly SynchronizationContext _synchronizationContext; public MyScheduler(Dispatcher dispatcher)         {             _dispatcher = dispatcher;             _rxDispatcherScheduler = new DispatcherScheduler(dispatcher); //_tplDispatcherScheduler = FromCurrentSynchronizationContext();             _synchronizationContext = SynchronizationContext.Current;         }         #region RX public DateTimeOffset Now         { get { return _rxDispatcherScheduler.Now; }         } public IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, dueTime, action);         } public IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)         { return _rxDispatcherScheduler.Schedule(state, action);         }         #endregion         #region TPL /// Simply posts the tasks to be executed on the associated SynchronizationContext         [SecurityCritical] protected override void QueueTask(Task task)         {             _dispatcher.BeginInvoke((Action)(() => TryExecuteTask(task))); //TryExecuteTaskInline(task,false); //task.Start(_tplDispatcherScheduler); //m_synchronizationContext.Post(s_postCallback, (object)task);         } /// The task will be executed inline only if the call happens within the associated SynchronizationContext         [SecurityCritical] protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)         { if (SynchronizationContext.Current != _synchronizationContext)             { SynchronizationContext.SetSynchronizationContext(_synchronizationContext);             } return TryExecuteTask(task);         } // not implemented         [SecurityCritical] protected override IEnumerable<Task> GetScheduledTasks()         { return null;         } /// Implementes the MaximumConcurrencyLevel property for this scheduler class. /// By default it returns 1, because a <see cref="T:System.Threading.SynchronizationContext"/> based /// scheduler only supports execution on a single thread. public override Int32 MaximumConcurrencyLevel         { get             { return 1;             }         } //// preallocated SendOrPostCallback delegate //private static SendOrPostCallback s_postCallback = new SendOrPostCallback(PostCallback); //// this is where the actual task invocation occures //private static void PostCallback(object obj) //{ //    Task task = (Task) obj; //    // calling ExecuteEntry with double execute check enabled because a user implemented SynchronizationContext could be buggy //    task.ExecuteEntry(true); //}         #endregion     } }     What Design Pattern did I use here?

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  • ASP.NET 4.0- Menu control enhancement.

    - by Jalpesh P. Vadgama
    Till asp.net 3.5 asp.net menu control was rendered through table. And we all know that it is very hard to have CSS applied to table. For a professional look of our website a CSS is must required thing. But in asp.net 4.0 Menu control is table less it will loaded with UL and LI tags which is easier to manage through CSS. Another problem with table is it will create a large html which will increase your asp.net page KB and decrease your performance. While with UL and LI Tags its very easy very short. So You page KB Size will also be down. Let’s take a simple example. Let’s Create a menu control in asp.net with four menu item like following. <asp:Menu ID="myCustomMenu" runat="server" > <Items> <asp:MenuItem Text="Menu1" Value="Menu1"></asp:MenuItem> <asp:MenuItem Text="Menu2" Value="Menu2"></asp:MenuItem> <asp:MenuItem Text="Menu3" Value="Menu3"></asp:MenuItem> <asp:MenuItem Text="Menu4" Value="Menu4"></asp:MenuItem> </Items></asp:Menu> It will render menu in browser like following. Now If we render this menu control with tables then HTML as you can see via view page source like following.   Now If in asp.net 4.0 It will be loaded with UL and LI tags and if you now see page source then it will look like following. Which will have must lesser HTML then it was earlier like following. So isn’t that great performance enhancement?.. It’s very cool. If you still like old way doing with tables then in asp.net 4.0 there is property called ‘RenderingMode’ is given. So you can set RenderingMode=Table then it will load menu control with table otherwise it will load menu control with UL and LI Tags. That’s it..Stay tuned for more..Happy programming.. Technorati Tags: Menu,Asp.NET 4.0

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  • Avoiding Flicker with JQuery Tabs

    - by Damon
    I am a huge fan of JQuery because it seems like every time I want to do something it has a plugin that already does it.  Adding a tabbed interface to a web page was always quite an annoyance, but JQuery UI offers a pretty descent tabs solution (click here to see it).  If you read through the documentation, you'll find that you can create a tabbed interface by calling the tabs() method on an element containing an unordered list.  The only problem that I've experienced with the method is that on slower machines you can see the unordered list render out in its original state before being updated into the final tabbed interface.  A quick way to fix that issues is to set the CSS display property of the element to none, then call the show() method directly after calling the tabs() method.  This keeps the element completely hidden while JQuery sets up the tabs interface and eliminates the flicker. <SCRIPT type="text/javascript">      $(function()      {           $("#tabs").tabs();           $("#tabs").show();      }); </SCRIPT> <div id="tabs" style="display:none;">     <ul>         <li><a href="#tabs-1">First Tab</a></li>         <li><a href="#tabs-2">Second Tab</a></li>         <li><a href="#tabs-3">Third Tab</a></li>     </ul>     ... </div>

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  • BAM Data Control in multiple ADF Faces Components

    - by [email protected]
    As we know Oracle BAM data control instance sharing is not supported.When two or more ADF Faces components must display the same data, and are bound to the same Oracle BAM data control definition, we have to make sure that we wrap each ADF Faces component in an ADF task flow, and set the Data Control Scope to isolated. This blog will show a small sample to demonstrate this. In this sample we will create a Pie and Bar using same BAM DC, such that both components use same Data control but have isolated scope.This sample can be downloaded  fromSample1.zip Set-up: Create a BAM data control using employees DO (sample) Steps: Right click on View Controller project and select "New->ADF Task Flow" Check "Create Bounded Task Flow" and give some meaningful name (ex:EmpPieTF.xml ) to the TaskFlow(TF) and click on "OK"CreateTF.bmpFrom the "Components Palette", drag and drop "View" into the task flow diagram. Give a meaningful name to the view. Double Click and Click "Ok" for  "Create New JSF Page Fragment" From "Data Controls" drag and drop "Employees->Query"  into this jsff page as "Graph->Pie" (Pie: Sales_Number and Slices: Salesperson) Repeat step 1 through 4 for another Task Flow (ex: EmpBarTF). From "Data Controls" drag and drop "Employees->Query"  into this jsff page as "Graph->Bar" (Bars :Sales_Number and X-axis : Salesperson). Open the Taskflow created in step 2. In the Structure Pane, right click on "Task Flow Definition -EmpPieTF" Click "Insert inside Task Flow Definition - EmpPieTF -> ADF Task Flow -> Data Control Scope". Click "OK"TFDCScope.bmpFor the "Data Control Scope", In the Property Inspector ->General section, change data control scope from Shared to Isolated. Repeat step 8 through 11 for the 2nd Task flow created. Now create a new jspx page example: Main.jspxDrag and drop both the Task flows (ex: "EmpPieTF" and "EmpBarTF") as regions. Surround with panel components as needed.Run the page Main.jspxMainPage.bmpNow when the page runs although both components are created using same Data control the bindings are not shared and each component will have a separate instance of the data control.

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  • ASP.NET ViewState Tips and Tricks #2

    - by João Angelo
    If you need to store complex types in ViewState DO implement IStateManager to control view state persistence and reduce its size. By default a serializable object will be fully stored in view state using BinaryFormatter. A quick comparison for a complex type with two integers and one string property produces the following results measured using ASP.NET tracing: BinaryFormatter: 328 bytes in view state IStateManager: 28 bytes in view state BinaryFormatter sample code: // DO NOT [Serializable] public class Info { public int Id { get; set; } public string Name { get; set; } public int Age { get; set; } } public class ExampleControl : WebControl { protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (!this.Page.IsPostBack) { this.User = new Info { Id = 1, Name = "John Doe", Age = 27 }; } } public Info User { get { object o = this.ViewState["Example_User"]; if (o == null) return null; return (Info)o; } set { this.ViewState["Example_User"] = value; } } } IStateManager sample code: // DO public class Info : IStateManager { public int Id { get; set; } public string Name { get; set; } public int Age { get; set; } private bool isTrackingViewState; bool IStateManager.IsTrackingViewState { get { return this.isTrackingViewState; } } void IStateManager.LoadViewState(object state) { var triplet = (Triplet)state; this.Id = (int)triplet.First; this.Name = (string)triplet.Second; this.Age = (int)triplet.Third; } object IStateManager.SaveViewState() { return new Triplet(this.Id, this.Name, this.Age); } void IStateManager.TrackViewState() { this.isTrackingViewState = true; } } public class ExampleControl : WebControl { protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (!this.Page.IsPostBack) { this.User = new Info { Id = 1, Name = "John Doe", Age = 27 }; } } public Info User { get; set; } protected override object SaveViewState() { return new Pair( ((IStateManager)this.User).SaveViewState(), base.SaveViewState()); } protected override void LoadViewState(object savedState) { if (savedState != null) { var pair = (Pair)savedState; this.User = new Info(); ((IStateManager)this.User).LoadViewState(pair.First); base.LoadViewState(pair.Second); } } }

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  • Passing text message to web page from web user control

    - by Narendra Tiwari
    Here is a brief summary how we can send a text message to webpage by a web user control. Delegates is the slolution. There are many good articles on .net delegates you can refer some of them below. The scenario is we want to send a text message to the page on completion of some activity on webcontrol. 1/ Create a Base class for webcontrol (refer code below), assuming we are passing some text messages to page from web user control  - Declare a delegate  - Declare an event of type delegate using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; //Declaring delegate with message parameter public delegate void SendMessageToThePageHandler(string messageToThePage); public         } class ControlBase: System.Web.UI.UserControl { public ControlBase() { // TODO: Add constructor logic here }protected override void OnInit(EventArgs e) { base.OnInit(e); }private string strMessageToPass;/// <summary> /// MessageToPass - Property to pass text message to page /// </summary> public string MessageToPass { get { return strMessageToPass; } set { strMessageToPass = value; } }/// <summary> /// SendMessageToPage - Called from control to invoke the event /// </summary> /// <param name="strMessage">Message to pass</param> public void SendMessageToPage(string strMessage) {   if (this.sendMessageToThePage != null)       this.sendMessageToThePage(strMessage); } 2/ Register events on webpage on page Load eventthis.AddControlEventHandler((ControlBase)WebUserControl1); this.AddControlEventHandler((ControlBase)WebUserControl2); /// <summary> /// AddControlEventHandler- Hooking web user control event /// </summary> /// <param name="ctrl"></param> private void AddControlEventHandler(ControlBase ctrl) { ctrl.sendMessageToThePage += delegate(string strMessage) {   //display message   lblMessage.Text = strMessage; }; } References: http://www.akadia.com/services/dotnet_delegates_and_events.html     3/

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  • JavaScript Sucks.

    - by Matt Watson
    JavaScript Sucks. Yes, I said it. Microsoft's announcement of TypeScript got me thinking today. Is this a step in the right direction? It sounds like it fixes a lot of problems with JavaScript development. But is it really just duct tape and super glue for a programming model that needs to be replaced?I have had a love hate relationship with JavaScript, like most developers who would prefer avoiding client side code. I started doing web development over 10 years ago and I have done some pretty cool stuff with JavaScript. It has came a long ways and is the universal standard these days for client side scripting in the web browser. Over the years the browsers have become much faster at processing JavaScript. Now people are even trying to use it on the server side via node.js. OK, so why do I think JavaScript sucks?Well first off, as an enterprise web application developer, I don't like any scripting or dynamic languages. I like code that compiles for lots of obvious reasons. It is messy to code with and lacks all kinds of modern programming features. We spend a lot of time trying to hack it to do things it was never really designed for.Ever try to use different jQuery based plugins that require conflicting jQuery versions? Yeah, that sucks.How about trying to figure out how to make 20 javascript include files load quicker as one request? Yeah that sucks too.Performance? Let me just point to the old Facebook mobile app made with JS & HTML5. It sucked. Enough said.How about unit testing JavaScript? I've never tried it, but it sure sounds like fun.My biggest problem with JavaScript is code security. If I make some awesome product, there is no way to protect my code. How can we expect game makers to write apps in 100% JavaScript and HTML5 if they can't protect their intellectual property?There are compiling tools like Closure, unit test frameworks, minify, coffee script, TypeScript and a bunch of other tools. But to me, they all try to make up for the weaknesses and problems with JavaScript. JavaScript is a mess and we spend a lot of time trying to work around all of it's problems. It is possible to program in Silverlight, Java or Flash and run that in the browser instead of JavaScript, but they all have their own problems and lack universal mobile support. I believe Microsoft's new TypeScript is a step forward for JavaScript, but I think we need to start planning to go a whole different direction. We need a new universal client side programming model, because JavaScript sucks.

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