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  • SpriteFont Exception, no such character?

    - by Michal Bozydar Pawlowski
    I have such spriteFont: <?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game, and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. --> <FontName>Segoe UI</FontName> <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>20</Size> <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Regular</Style> <!-- If you uncomment this line, the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#32;</Start> <End>&#1200;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> It has the character regions (32-1200) And I get this exception: A first chance exception of type 'System.ArgumentException' occurred in Microsoft.Xna.Framework.Graphics.ni.dll The character '?' (0x0441) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character Why? I'm drawing the string like this: spriteBatch.DrawString(font24, zasadyText, zasadyTextPos, kolorCzcionki1, -0.05f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f) I even changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception -- EDIT -- Ok, I got the solution. It was a letter mistake in language. I had this: if (jezyk == "ru_RU") { font14 = Content.Load<SpriteFont>("ru_font14"); font24 = Content.Load<SpriteFont>("ru_font24"); font12 = Content.Load<SpriteFont>("ru_czcionkaFloty"); font10 = Content.Load<SpriteFont>("ru_font10"); font28 = Content.Load<SpriteFont>("ru_font28"); font20 = Content.Load<SpriteFont>("ru_font20"); } else { font14 = Content.Load<SpriteFont>("font14"); font24 = Content.Load<SpriteFont>("font24"); font12 = Content.Load<SpriteFont>("czcionkaFloty"); font10 = Content.Load<SpriteFont>("font10"); font28 = Content.Load<SpriteFont>("font28"); font20 = Content.Load<SpriteFont>("font20"); } and there should be not "ru_RU" but "ru-RU" I have no idea. I changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception

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  • CodePlex Daily Summary for Monday, May 26, 2014

    CodePlex Daily Summary for Monday, May 26, 2014Popular ReleasesClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.Role Based Views in Microsoft Dynamics CRM 2011: Role Based Views in CRM 2011 and 2013 - 1.1.0.0: Issues fixed in this build: 1. Works for CRM 2013 2. Lookup view not getting blockedSimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesSimple Connect To Db: SimpleConnectToDb_v1: SimpleConnectToDb_v1CRM 2011 / CRM 2013 Form Helper: v2014.05.25: v2014.05.25 Added PhoneFormat & PhoneFormatAreaCode v2014.05.24 Initial ReleaseCreate Word documents without MS Word: Release 3.0: Add support for Sections, Sections Headers and Footers and right to left languages.Corporate News App for SharePoint 2013: CorporateNewsApp v1.6.2.0: Important note This version contains a major bug fix about the generic error "Request failed. Unexpected response data from server null" This error occurs on SharePoint Online only, following an update of the Javascript API after May 2014. If you have installed this application manually in your applications company catalog, you can download the CorporateNewsApp.app file in the zip archive and update it manually. If you have installed this application directly from the SharePoint Store, it ...DevOS: DevOS: Plugin-system added Including:DevOS.exe DevOS API.dll Files must be in the some folderTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"C64 Studio: 3.5: Add: BASIC renumber function Add: !PET pseudo op Add: elseif for !if, } else { pseudo op Add: !TRACE pseudo op Add: Watches are saved/restored with a solution Add: Ctrl-A works now in export assembly controls Add: Preliminary graphic import dialog (not fully functional yet) Add: range and block selection in sprite/charset editor (Shift-Click = range, Alt-Click = block) Fix: Expression evaluator could miscalculate when both division and multiplication were in an expression without parenthesisSEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...ConEmu - Windows console with tabs: ConEmu 140523 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" Aspose for Apache POI: Missing Features of Apache POI SL - v 1.1: Release contain the Missing Features in Apache POI SL SDK in Comparison with Aspose.Slides for dealing with Microsoft Power Point. What's New ?Following Examples: Managing Slide Transitions Manage Smart Art Adding Media Player Adding Audio Frame to Slide Feedback and Suggestions Many more examples are yet to come here. Keep visiting us. Raise your queries and suggest more examples via Aspose Forums or via this social coding site.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.com????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.New ProjectsASP.Net MCV4 Simplified Code Samples: This project intended to simplify the same. In this project each task is implemented with minimum lines of code to reduces complicity.Calvin: net???CodeLatino by Latinosoft: A Modified version for codeShow -- Probably taking more than a month.freeasyBackup: A free and easy to use Backup Tool for everyone. Without any cloud restrictions. freeasyExplorer: A free and easy to use File Explorer for everyone.openPDFspeedreader: #spritz #pdfreader #speedreader PDF Editor to Edit PDF Files in your ASP.NET Applications: This sample application allows the users to edit PDF files online using Aspose.Pdf for .NET.SharePoint World Cup 2013: world cup 2014SSAS Long Running Query Performance Helper: This utility helps investigate long running multidimensional or mining queries in discovery, de-parameterization and re-parameterization back to source format.

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  • SharePoint 2010 Single Page Apps without a Master Page

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2014/06/06/156827.aspxWell, maybe a stretch, but I am inclined to believe it is so.  I have been using  the JavaScript Client Object Model (JCSOM) for about 6 months now and I believe it can do about 80% of my job quickly without much fanfare.  When building sites in SharePoint no one wants the OOTB list views, etc. They want a custom look and feel!  I used to think in previous engagements that this would mean some custom server code or at least a data-form web part.   Since coming on-board in my current engagement, I have been forced because we don’t own the hosting site to come up with innovative ways to customize the UI of SharePoint.  We can push content via sandbox solutions and use JCSOM from within SharePoint Designer to do almost all customizations.  I have been using the following methodology to accomplish this: 1. Create an HTML file, which links CSS and JavaScript Files 2. Create and ASPX Web Part Page, Include a Content Editor Web Part and link to the HTML page created above.   So basically once it was done, I could copy , paste,  and rename those 4 items: CC, JS, HTML. ASPX and using MVVM just change the Model, View, and View-Model in the JavaScript file.  in about 5 minutes, I could create a completely new web part with SharePoint data.  Styling would take a little longer.  Some issues that would crop up: 1.  Multiple(s) of these web parts would not work well together on the same page (context). 2.  To separate the Web parts and context I would create a separate page for each web part and link them to a tabs layout via a Page Viewer web part or I frame.  Easy to do and not a problem but a big load problem as these web part pages even with minimal master had huge footprints.  (master page and page web part zones)   I kept thinking of my experience with SharePoint 2013 and apps!  The JavaScript was loaded from within the app, why can’t we do that in 2010 and skip the master page and web part zones. I thought at first, just link to sp.js but that didn’t work so I searched the web and found a link which did not work at all in my environment but helped me create a solution that would kudos to (Will). <!DOCTYPE html> <%@ Page %> <%@ Register Tagprefix="SharePoint" Namespace="Microsoft.SharePoint.WebControls" Assembly="Microsoft.SharePoint, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" %> <%@ Import Namespace="Microsoft.SharePoint" %> <html> <head> <link rel="Stylesheet" type="text/css" href="../CSS/smoothness/jquery-ui-1.10.4.custom.min.css"> </head> <body > <form runat="server"> <!-- the following 5 js files are required to use CSOM --> <script src="/_layouts/1033/init.js" type="text/javascript" ></script> <script src="/_layouts/MicrosoftAjax.js" type="text/javascript" ></script> <script src="/_layouts/sp.core.js" type="text/javascript" ></script> <script src="/_layouts/sp.runtime.js" type="text/javascript" ></script> <script src="/_layouts/sp.js" type="text/javascript" ></script> <!-- include your app code --> <script src="../scripts/jquery-1.9.1.js" type="text/javascript" ></script> <script src="../Scripts/jquery-ui-1.10.3.custom.min.js" type="text/javascript"></script> <script src="../scripts/App.js" type="text/javascript" ></script> <div ID="Wrapper"> </div> <SharePoint:FormDigest ID="FormDigest1" runat="server"></SharePoint:FormDigest> </form> </body> </html> Notice that I have the scripts loaded within the body! I discovered this by accident in trying to get Will’s solution to work, it made this work just like normal JCSOM from the master page.  I am sure there are other ways to do this, but I am a full time developer, so I’ll let someone else investigate the alternatives.  I have an example page showing an Announcements list as a Booklet which is a JQuery Plug-In.  Here is the page source notice the footprint is light.   <!DOCTYPE html> <html> <head> <link rel="Stylesheet" type="text/css" href="../CSS/smoothness/jquery-ui-1.10.4.custom.min.css"> <link href="../CSS/jquery.booklet.latest.css" type="text/css" rel="stylesheet" media="screen, projection, tv" /> <link href="../CSS/bookletannouncement.css" type="text/css" rel="stylesheet" media="screen, projection, tv" /> </head> <body > <form name="ctl00" method="post" action="BookletAnnouncements2.aspx" onsubmit="javascript:return WebForm_OnSubmit();" id="ctl00"> <div> <input type="hidden" name="__REQUESTDIGEST" id="__REQUESTDIGEST" value="0x3384922A8349572E3D76DC68A3F7A0984CEC14CB9669817CCA584681B54417F7FDD579F940335DCEC95CFFAC78ADDD60420F7AA82F60A8BC1BB4B9B9A57F9309,06 Jun 2014 14:13:27 -0000" /> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUBMGRk20t+bh/NWY1sZwphwb24pIxjUbo=" /> </div> <script type="text/javascript"> //<![CDATA[ var g_presenceEnabled = true;var _fV4UI=true;var _spPageContextInfo = {webServerRelativeUrl: "\u002fsites\u002fDemo50\u002fTeamSite", webLanguage: 1033, currentLanguage: 1033, webUIVersion:4,pageListId:"{ee707b5f-e246-4246-9e55-8db11d09a8cb}",pageItemId:167,userId:1, alertsEnabled:false, siteServerRelativeUrl: "\u002fsites\u002fdemo50", allowSilverlightPrompt:'True'};//]]> </script> <script type="text/javascript" src="/_layouts/1033/init.js?rev=lEi61hsCxcBAfvfQNZA%2FsQ%3D%3D"></script> <script type="text/javascript"> //<![CDATA[ function WebForm_OnSubmit() { UpdateFormDigest('\u002fsites\u002fDemo50\u002fTeamSite', 1440000); return true; } //]]> </script> <!-- the following 5 js files are required to use CSOM --> <script src="/_layouts/1033/init.js"></script> <script src="/_layouts/MicrosoftAjax.js"></script> <script src="/_layouts/sp.core.js"></script> <script src="/_layouts/sp.runtime.js"></script> <script src="/_layouts/sp.js"></script> <!-- include your app code --> <script src="../scripts/jquery-1.9.1.js"></script> <script src="../Scripts/jquery-ui-1.10.3.custom.min.js" type="text/javascript"></script> <script src="../Scripts/jquery.easing.1.3.js"></script> <script src="../Scripts/jquery.booklet.latest.min.js"></script> <script src="../scripts/Announcementsbooklet.js"></script> <div ID="Accord"> </div> <script type="text/javascript"> //<![CDATA[ var _spFormDigestRefreshInterval = 1440000;//]]> </script> </form> </body> </html> Here is the source to make the booklet work: ExecuteOrDelayUntilScriptLoaded(retrieveListItems, "sp.js"); var context; var collListItem; var web; var listRootFolder; var oList; //retieve the list items from the host web function retrieveListItems() { context = SP.ClientContext.get_current(); web = context.get_web(); oList = context.get_web().get_lists().getByTitle('Announcements'); var camlQuery = new SP.CamlQuery(); camlQuery.set_viewXml('<View><RowLimit>10</RowLimit></View>'); collListItem = oList.getItems(camlQuery); listRootFolder = oList.get_rootFolder(); context.load(listRootFolder); context.load(web); context.load(collListItem); context.executeQueryAsync(onQuerySucceeded, onQueryFailed); } //Model object var Dev = function (id, title, body, expires, url) { var self = this; self.ID = id; self.Title = title; self.Body = body; self.Expires = expires; self.Url = url; } //View model var DevVM = new ListViewModel() function ListViewModel() { var self = this; self.items = new Array(); } function onQuerySucceeded(sender, args) { var listItemEnumerator = collListItem.getEnumerator(); while (listItemEnumerator.moveNext()) { var oListItem = listItemEnumerator.get_current(); var javaDate = oListItem.get_item('Expires'); var fmtExpires = javaDate.format('dd MMM yyyy'); var url = ""; var goodUrl = oListItem.get_item('Url'); if (goodUrl == null) { url = web.get_serverRelativeUrl() + "/Lists/Announcements/EditForm.aspx?ID=" + oListItem.get_item('ID'); } else { url = web.get_serverRelativeUrl() + oListItem.get_item('Url') } DevVM.items.push(new Dev(oListItem.get_item('ID'), oListItem.get_item('Title'), oListItem.get_item('Body'), fmtExpires, url)); } $.each(DevVM.items, function (index) { $("#Accord").append(createAccordNode(DevVM.items[index].Title, DevVM.items[index].Body, " Expires: " + DevVM.items[index].Expires, DevVM.items[index].Url)); }); $("#Accord").booklet(); } function createAccordNode(title, body, expires, url) { return ( $("<div><h3>" + title + "</h3><p><span class='titlespan'><a href='" + url + "'>" + title + "</a></span><span class='dicussionspan'>" + body + "</span><span class='expiresspan'>" + expires + "</span></p></div>") ); } function onQueryFailed(sender, args) { alert('Request failed. ' + args.get_message() + '\n' + args.get_stackTrace()); } The idea behind this post is that this could be used to: 1.   Create landing pages that are very un-SharePoint like! 2.   Make lightweight pages that could be used in page viewer web part or I Frame. 3.  Utilize Deep Zoom Composer and Sea-Dragon/or Silver light I will be using this for much of my development work!

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Build and migrated to software raid (mdadm) on GPT disk, now can't assemble array

    - by John H
    mdadm, gpt issues, unrecognized partitions. Simplified question: How do I get mdadm to recognize GPT partitions? I have been attempting to convert/copy my Ubuntu 11.10 OS from a single drive to software raid 1. I have done similar in the past, but in this case, I was adding in a drive that has been configured for GPT and I tried to work with that without fully looking into the implications. Currently, I have a non-booting mdadm RAID 1 array of /dev/md127 (the OS assigned that and it keeps picking up). I am booting off of live USB keys, currently System Rescue CD from sysresccd. While gdisk and parted can see all the partitions, most of the OS utilities do not, including mdadm. My main goal is just to make the raid array accessible so I can get pull the data and start fresh (without using GPT). /dev/md127 /dev/sda /dev/sda1 <- GPT type partition /dev/sda1 <- exists within the GPT part, member of md127 /dev/sda2 <- exists within the GPT part, empty /dev/sdb /dev/sdb1 <- GPT type partition /dev/sdb1 <- exists within the GPT part, member of md127 History: POINT A: The original OS was install on sda (actually /dev/sda6). I used a the Ubuntu live usb to add sdb. I got warning from fdisk about GPT so I used gdisk to create a raid partition (sdb1) and mdadm to create a raid1 mirror with a missing drive. I had many issues getting this working (including being unable to get grub to install) but I eventually got it to boot using grub on sda and /dev/md127 off of sdb. So at point A, I had copied my OS from sda6 to md127 on sdb. I then booted into a rescue mode and attempted to get a bootloader onto sdb, which failed. I then discovered my mistake: I had installed the raid onto sdb instead of sdb1, essentially overwriting the sdb1 partition. POINT B: I now had two copies of my data- one on md127/sdb, and one on sda. I destroyed data on sda and created a new GPT table on sda. I then created sda1 for the raid array, and sda2 for a scratch partition. I added sda1 into the raid array and let it rebuild. md127 now covered /dev/sdb and /dev/sda1 as fully active and synced. POINT C: I rebooted onto linux rescue again and was still able to access the raid array. I then removed /dev/sdb from the array and created /dev/sdb1 for the raid. I added sdb1 to the array and let it sync. I was able to mount and access /dev/md127 without issues. Once it completed, both /dev/sda1 and /dev/sdb1 were GPT partitions and actively syncing. POINT D (current): I rebooted again to test if the array would boot and grub failed to load. I booted off of my live thumb drive and found that I can no longer assemble the raid array. mdadm doesn't see the required partitions. -- root@freshdesk /root % uname -a Linux freshdesk 3.0.24-std251-amd64 #2 SMP Sat Mar 17 12:08:55 UTC 2012 x86_64 AMD Athlon(tm) II X4 645 Processor AuthenticAMD GNU/Linux === /proc/partitions and parted look good: root@freshdesk /root % cat /proc/partitions major minor #blocks name 7 0 301788 loop0 8 0 976762584 sda 8 1 732579840 sda1 8 2 244181703 sda2 8 16 732574584 sdb 8 17 732573543 sdb1 8 32 7876607 sdc 8 33 7873349 sdc1 (parted) print all Model: ATA ST31000528AS (scsi) Disk /dev/sda: 1000GB Sector size (logical/physical): 512B/512B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 750GB 750GB ext4 2 750GB 1000GB 250GB Linux/Windows data Model: ATA SAMSUNG HD753LJ (scsi) Disk /dev/sdb: 750GB Sector size (logical/physical): 512B/512B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 750GB 750GB ext4 Linux RAID raid Model: SanDisk SanDisk Cruzer (scsi) Disk /dev/sdc: 8066MB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 31.7kB 8062MB 8062MB primary fat32 boot, lba === # no sda2, and I double the sdb1 is the one shown in parted root@freshdesk /root % blkid /dev/loop0: TYPE="squashfs" /dev/sda1: UUID="75dd6c2d-f0a8-4302-9da4-792cc7d72355" TYPE="ext4" /dev/sdc1: LABEL="PENDRIVE" UUID="1102-3720" TYPE="vfat" /dev/sdb1: UUID="2dd89f15-65bb-ff88-e368-bf24bd0fce41" TYPE="linux_raid_member" root@freshdesk /root % mdadm -E /dev/sda1 mdadm: No md superblock detected on /dev/sda1. # this is probably a result of me attempting to force the array up, putting superblocks on the GPT partition root@freshdesk /root % mdadm -E /dev/sdb1 /dev/sdb1: Magic : a92b4efc Version : 0.90.00 UUID : 2dd89f15:65bbff88:e368bf24:bd0fce41 Creation Time : Fri Mar 30 19:25:30 2012 Raid Level : raid1 Used Dev Size : 732568320 (698.63 GiB 750.15 GB) Array Size : 732568320 (698.63 GiB 750.15 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 127 Update Time : Sat Mar 31 12:39:38 2012 State : clean Active Devices : 1 Working Devices : 2 Failed Devices : 1 Spare Devices : 1 Checksum : a7d038b3 - correct Events : 20195 Number Major Minor RaidDevice State this 2 8 17 2 spare /dev/sdb1 0 0 8 1 0 active sync /dev/sda1 1 1 0 0 1 faulty removed 2 2 8 17 2 spare /dev/sdb1 === root@freshdesk /root % mdadm -A /dev/md127 /dev/sda1 /dev/sdb1 mdadm: no recogniseable superblock on /dev/sda1 mdadm: /dev/sda1 has no superblock - assembly aborted root@freshdesk /root % mdadm -A /dev/md127 /dev/sdb1 mdadm: cannot open device /dev/sdb1: Device or resource busy mdadm: /dev/sdb1 has no superblock - assembly aborted

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  • Towards Ultra-Reusability for ADF - Adaptive Bindings

    - by Duncan Mills
    The task flow mechanism embodies one of the key value propositions of the ADF Framework, it's primary contribution being the componentization of your applications and implicitly the introduction of a re-use culture, particularly in large applications. However, what if we could do more? How could we make task flows even more re-usable than they are today? Well one great technique is to take advantage of a feature that is already present in the framework, a feature which I will call, for want of a better name, "adaptive bindings". What's an adaptive binding? well consider a simple use case.  I have several screens within my application which display tabular data which are all essentially identical, the only difference is that they happen to be based on different data collections (View Objects, Bean collections, whatever) , and have a different set of columns. Apart from that, however, they happen to be identical; same toolbar, same key functions and so on. So wouldn't it be nice if I could have a single parametrized task flow to represent that type of UI and reuse it? Hold on you say, great idea, however, to do that we'd run into problems. Each different collection that I want to display needs different entries in the pageDef file and: I want to continue to use the ADF Bindings mechanism rather than dropping back to passing the whole collection into the taskflow   If I do use bindings, there is no way I want to have to declare iterators and tree bindings for every possible collection that I might want the flow to handle  Ah, joy! I reply, no need to panic, you can just use adaptive bindings. Defining an Adaptive Binding  It's easiest to explain with a simple before and after use case.  Here's a basic pageDef definition for our familiar Departments table.  <executables> <iterator Binds="DepartmentsView1" DataControl="HRAppModuleDataControl" RangeSize="25"             id="DepartmentsView1Iterator"/> </executables> <bindings> <tree IterBinding="DepartmentsView1Iterator" id="DepartmentsView1">   <nodeDefinition DefName="oracle.demo.model.vo.DepartmentsView" Name="DepartmentsView10">     <AttrNames>       <Item Value="DepartmentId"/>         <Item Value="DepartmentName"/>         <Item Value="ManagerId"/>         <Item Value="LocationId"/>       </AttrNames>     </nodeDefinition> </tree> </bindings>  Here's the adaptive version: <executables> <iterator Binds="${pageFlowScope.voName}" DataControl="HRAppModuleDataControl" RangeSize="25"             id="TableSourceIterator"/> </executables> <bindings> <tree IterBinding="TableSourceIterator" id="GenericView"> <nodeDefinition Name="GenericViewNode"/> </tree> </bindings>  You'll notice three changes here.   Most importantly, you'll see that the hard-coded View Object name  that formally populated the iterator Binds attribute is gone and has been replaced by an expression (${pageFlowScope.voName}). This of course, is key, you can see that we can pass a parameter to the task flow, telling it exactly what VO to instantiate to populate this table! I've changed the IDs of the iterator and the tree binding, simply to reflect that they are now re-usable The tree binding itself has simplified and the node definition is now empty.  Now what this effectively means is that the #{node} map exposed through the tree binding will expose every attribute of the underlying iterator's collection - neat! (kudos to Eugene Fedorenko at this point who reminded me that this was even possible in his excellent "deep dive" session at OpenWorld  this year) Using the adaptive binding in the UI Now we have a parametrized  binding we have to make changes in the UI as well, first of all to reflect the new ID that we've assigned to the binding (of course) but also to change the column list from being a fixed known list to being a generic metadata driven set: <af:table value="#{bindings.GenericView.collectionModel}" rows="#{bindings.GenericView.rangeSize}"         fetchSize="#{bindings.GenericView.rangeSize}"           emptyText="#{bindings.GenericView.viewable ? 'No data to display.' : 'Access Denied.'}"           var="row" rowBandingInterval="0"           selectedRowKeys="#{bindings.GenericView.collectionModel.selectedRow}"           selectionListener="#{bindings.GenericView.collectionModel.makeCurrent}"           rowSelection="single" id="t1"> <af:forEach items="#{bindings.GenericView.attributeDefs}" var="def">   <af:column headerText="#{bindings.GenericView.labels[def.name]}" sortable="true"            sortProperty="#{def.name}" id="c1">     <af:outputText value="#{row[def.name]}" id="ot1"/>     </af:column>   </af:forEach> </af:table> Of course you are not constrained to a simple read only table here.  It's a normal tree binding and iterator that you are using behind the scenes so you can do all the usual things, but you can see the value of using ADFBC as the back end model as you have the rich pantheon of UI hints to use to derive things like labels (and validators and converters...)  One Final Twist  To finish on a high note I wanted to point out that you can take this even further and achieve the ultra-reusability I promised. Here's the new version of the pageDef iterator, see if you can notice the subtle change? <iterator Binds="{pageFlowScope.voName}"  DataControl="${pageFlowScope.dataControlName}" RangeSize="25"           id="TableSourceIterator"/>  Yes, as well as parametrizing the collection (VO) name, we can also parametrize the name of the data control. So your task flow can graduate from being re-usable within an application to being truly generic. So if you have some really common patterns within your app you can wrap them up and reuse then across multiple developments without having to dictate data control names, or connection names. This also demonstrates the importance of interacting with data only via the binding layer APIs. If you keep any code in the task flow generic in that way you can deal with data from multiple types of data controls, not just one flavour. Enjoy!

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  • Apache won't accept external requests

    - by Eric
    I am running Apache 2.2 on windows and I would like to access it remotely. Currently I can only access it from my local machine. I know the problem is not port forwarding because I tested it with other web servers (written in python). My httpd.conf file is below. I installed apache with the PHP installer. # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/2.2> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/2.2/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so "logs/foo.log" # with ServerRoot set to "C:/Program Files (x86)/Apache Software Foundation/Apache2.2" will be interpreted by the # server as "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/logs/foo.log". # # NOTE: Where filenames are specified, you must use forward slashes # instead of backslashes (e.g., "c:/apache" instead of "c:\apache"). # If a drive letter is omitted, the drive on which httpd.exe is located # will be used by default. It is recommended that you always supply # an explicit drive letter in absolute paths to avoid confusion. # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to point the LockFile directive # at a local disk. If you wish to share the same ServerRoot for multiple # httpd daemons, you will need to change at least LockFile and PidFile. # ServerRoot "C:/Program Files (x86)/Apache Software Foundation/Apache2.2" # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule actions_module modules/mod_actions.so LoadModule alias_module modules/mod_alias.so LoadModule asis_module modules/mod_asis.so LoadModule auth_basic_module modules/mod_auth_basic.so #LoadModule auth_digest_module modules/mod_auth_digest.so #LoadModule authn_alias_module modules/mod_authn_alias.so #LoadModule authn_anon_module modules/mod_authn_anon.so #LoadModule authn_dbd_module modules/mod_authn_dbd.so #LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_default_module modules/mod_authn_default.so LoadModule authn_file_module modules/mod_authn_file.so #LoadModule authnz_ldap_module modules/mod_authnz_ldap.so #LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_host_module modules/mod_authz_host.so #LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule autoindex_module modules/mod_autoindex.so #LoadModule cache_module modules/mod_cache.so #LoadModule cern_meta_module modules/mod_cern_meta.so LoadModule cgi_module modules/mod_cgi.so #LoadModule charset_lite_module modules/mod_charset_lite.so #LoadModule dav_module modules/mod_dav.so #LoadModule dav_fs_module modules/mod_dav_fs.so #LoadModule dav_lock_module modules/mod_dav_lock.so #LoadModule dbd_module modules/mod_dbd.so #LoadModule deflate_module modules/mod_deflate.so LoadModule dir_module modules/mod_dir.so #LoadModule disk_cache_module modules/mod_disk_cache.so #LoadModule dumpio_module modules/mod_dumpio.so LoadModule env_module modules/mod_env.so #LoadModule expires_module modules/mod_expires.so #LoadModule ext_filter_module modules/mod_ext_filter.so #LoadModule file_cache_module modules/mod_file_cache.so #LoadModule filter_module modules/mod_filter.so #LoadModule headers_module modules/mod_headers.so #LoadModule ident_module modules/mod_ident.so #LoadModule imagemap_module modules/mod_imagemap.so LoadModule include_module modules/mod_include.so LoadModule info_module modules/mod_info.so LoadModule isapi_module modules/mod_isapi.so #LoadModule ldap_module modules/mod_ldap.so #LoadModule logio_module modules/mod_logio.so LoadModule log_config_module modules/mod_log_config.so #LoadModule log_forensic_module modules/mod_log_forensic.so #LoadModule mem_cache_module modules/mod_mem_cache.so LoadModule mime_module modules/mod_mime.so #LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule negotiation_module modules/mod_negotiation.so #LoadModule proxy_module modules/mod_proxy.so #LoadModule proxy_ajp_module modules/mod_proxy_ajp.so #LoadModule proxy_balancer_module modules/mod_proxy_balancer.so #LoadModule proxy_connect_module modules/mod_proxy_connect.so #LoadModule proxy_ftp_module modules/mod_proxy_ftp.so #LoadModule proxy_http_module modules/mod_proxy_http.so #LoadModule reqtimeout_module modules/mod_reqtimeout.so #LoadModule rewrite_module modules/mod_rewrite.so LoadModule setenvif_module modules/mod_setenvif.so #LoadModule speling_module modules/mod_speling.so #LoadModule ssl_module modules/mod_ssl.so LoadModule status_module modules/mod_status.so #LoadModule substitute_module modules/mod_substitute.so #LoadModule unique_id_module modules/mod_unique_id.so #LoadModule userdir_module modules/mod_userdir.so #LoadModule usertrack_module modules/mod_usertrack.so #LoadModule version_module modules/mod_version.so #LoadModule vhost_alias_module modules/mod_vhost_alias.so #LoadModule php5_module "c:/php/php5apache2_2.dll" <IfModule !mpm_netware_module> <IfModule !mpm_winnt_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User daemon Group daemon </IfModule> </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName :80 # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/htdocs" # # Each directory to which Apache has access can be configured with respect # to which services and features are allowed and/or disabled in that # directory (and its subdirectories). # # First, we configure the "default" to be a very restrictive set of # features. # <Directory /> Options FollowSymLinks AllowOverride None Order deny,allow Allow from all </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # This should be changed to whatever you set DocumentRoot to. # <Directory "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/htdocs"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/2.2/mod/core.html#options # for more information. # Options Indexes FollowSymLinks # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # AllowOverride All # # Controls who can get stuff from this server. # Order deny,allow Allow from all </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> DirectoryIndex index.html index.php index.phtml index.htm default.html default.php default.phtml default.htm </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <FilesMatch "^\.ht"> Order allow,deny Deny from all Satisfy All </FilesMatch> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog "logs/error.log" # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog "logs/access.log" common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog "logs/access.log" combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http:///bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "C:/Program Files (x86)/Apache Software Foundation/Apache2.2/cgi-bin"> AllowOverride None Options None Order allow,deny Allow from all </Directory> # # DefaultType: the default MIME type the server will use for a document # if it cannot otherwise determine one, such as from filename extensions. # If your server contains mostly text or HTML documents, "text/plain" is # a good value. If most of your content is binary, such as applications # or images, you may want to use "application/octet-stream" instead to # keep browsers from trying to display binary files as though they are # text. # DefaultType text/plain <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig conf/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # #AddType text/html .shtml #AddOutputFilter INCLUDES .shtml AddType application/x-httpd-php .php AddType application/x-httpd-php .phtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile conf/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http:///subscription_info.html # # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall is used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # #EnableMMAP off #EnableSendfile off # Supplemental configuration # # The configuration files in the conf/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include conf/extra/httpd-mpm.conf # Multi-language error messages #Include conf/extra/httpd-multilang-errordoc.conf # Fancy directory listings #Include conf/extra/httpd-autoindex.conf # Language settings #Include conf/extra/httpd-languages.conf # User home directories #Include conf/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include conf/extra/httpd-info.conf # Virtual hosts #Include conf/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include conf/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include conf/extra/httpd-dav.conf # Various default settings #Include conf/extra/httpd-default.conf # Secure (SSL/TLS) connections #Include conf/extra/httpd-ssl.conf # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> #PHPIniDir "c:/php" #BEGIN PHP INSTALLER EDITS - REMOVE ONLY ON UNINSTALL PHPIniDir "C:/PHP/" LoadModule php5_module "C:/PHP/php5apache2_2.dll" #END PHP INSTALLER EDITS - REMOVE ONLY ON UNINSTALL P.S sorry for the shortness of this post. I am in a rush

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  • Who could ask for more with LESS CSS? (Part 2 of 3&ndash;Setup)

    - by ToStringTheory
    Welcome to part two in my series covering the LESS CSS language.  In the first post, I covered the two major CSS precompiled languages - LESS and SASS to a small extent, iterating over some of the features that you could expect to find in them.  In this post, I will go a little further in depth into the setup and execution of using the LESS framework. Introduction It really doesn’t take too much to get LESS working in your project.  The basic workflow will be including the necessary translator in your project, defining bundles for the LESS files, add the necessary code to your layouts.cshtml file, and finally add in all your necessary styles to the LESS files!  Lets get started… New Project Just like all great experiments in Visual Studio, start up a File > New Project, and create a new MVC 4 Web Application.  The Base Package After you have the new project spun up, use the Nuget Package Manager to install the Bundle Transformer: LESS package. This will take care of installing the main translator that we will be using for LESS code (dotless which is another Nuget package), as well as the core framework for the Bundle Transformer library.  The installation will come up with some instructions in a readme file on how to modify your web.config to handle all your *.less requests through the Bundle Transformer, which passes the translating onto dotless. Where To Put These LESS Files?! This step isn’t really a requirement, however I find that I don’t like how ASP.Net MVC just has a content directory where they store CSS, content images, css images….  In my project, I went ahead and created a new directory just for styles – LESS files, CSS files, and images that are only referenced in LESS or CSS.  Ignore the MVC directory as this was my testbed for another project I was working on at the same time.  As you can see here, I have: A top level directory for images which contains only images used in a page A top level directory for scripts A top level directory for Styles A few directories for plugins I am using (Colrizr, JQueryUI, Farbtastic) Multiple *.less files for different functions (I’ll go over these in a minute) I find that this layout offers the best separation of content types.  Bring Out Your Bundles! The next thing that we need to do is add in the necessary code for the bundling of these LESS files.  Go ahead and open your BundleConfig.cs file, usually located in the /App_Start/ folder of the project.  As you will see in a minute, instead of using the method Microsoft does in the base MVC 4 project, I change things up a bit.  Define Constants The first thing I do is define constants for each of the virtual paths that will be used in the bundler: The main reason is that I hate magic strings in my program, so the fact that you first defined a virtual path in the BundleConfig file, and then used that path in the _Layout.cshtml file really irked me. Add Bundles to the BundleCollection Next, I am going to define the bundles for my styles in my AddStyleBundles method: That is all it takes to get all of my styles in play with LESS.  The CssTransformer and NullOrderer types come from the Bundle Transformer we grabbed earlier.  If we didn’t use that package, we would have to write our own function (not too hard, but why do it if it’s been done). I use the site.less file as my main hub for LESS - I will cover that more in the next section. Add Bundles To Layout.cshtml File With the constants in the BundleConfig file, instead of having to use the same magic string I defined for the bundle virtual path, I am able to do this: Notice here that besides the RenderSection magic strings (something I am working on in another side project), all of the bundles are now based on const strings.  If I need to change the virtual path, I only have to do it in one place.  Nifty! Get Started! We are now ready to roll!  As I said in the previous section, I use the site.less file as a central hub for my styles: As seen here, I have a reset.css file which is a simple CSS reset.  Next, I have created a file for managing all my color variables – colors.less: Here, you can see some of the standards I started to use, in this case for color variables.  I define all color variables with the @col prefix.  Currently, I am going for verbose variable names. The next file imported is my font.less file that defines the typeface information for the site: Simple enough.  A couple of imports for fonts from Google, and then declaring variables for use throughout LESS.  I also set up the heading sizes, margins, etc..  You can also see my current standardization for font declaration strings – @font. Next, I pull in a mixins.less file that I grabbed from the Twitter Bootstrap library that gives some useful parameterized mixins for use such as border-radius, gradient, box-shadow, etc… The common.less file is a file that just contains items that I will be defining that can be used across all my LESS files.  Kind of like my own mixins or font-helpers: Finally I have my layout.less file that contains all of my definitions for general site layout – width, main/sidebar widths, footer layout, etc: That’s it!  For the rest of my one off definitions/corrections, I am currently putting them into the site.less file beneath my original imports Note Probably my favorite side effect of using the LESS handler/translator while bundling is that it also does a CSS checkup when rendering…  See, when your web.config is set to debug, bundling will output the url to the direct less file, not the bundle, and the http handler intercepts the call, compiles the less, and returns the result.  If there is an error in your LESS code, the CSS file can be returned empty, or may have the error output as a comment on the first couple lines. If you have the web.config set to not debug, then if there is an error in your code, you will end up with the usual ASP.Net exception page (unless you catch the exception of course), with information regarding the failure of the conversion, such as brace mismatch, undefined variable, etc…  I find it nifty. Conclusion This is really just the beginning.  LESS is very powerful and exciting!  My next post will show an actual working example of why LESS is so powerful with its functions and variables…  At least I hope it will!  As for now, if you have any questions, comments, or suggestions on my current practice, I would love to hear them!  Feel free to drop a comment or shoot me an email using the contact page.  In the mean time, I plan on posting the final post in this series tomorrow or the day after, with my side project, as well as a whole base ASP.Net MVC4 templated project with LESS added in it so that you can check out the layout I have in this post.  Until next time…

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  • Controlling the Sizing of the af:messages Dialog

    - by Duncan Mills
    Over the last day or so a small change in behaviour between 11.1.2.n releases of ADF and earlier versions has come to my attention. This has concerned the default sizing of the dialog that the framework automatically generates to handle the display of JSF messages being handled by the <af:messages> component. Unlike a normal popup, you don't have a physical <af:dialog> or <af:window> to set the sizing on in your page definition, so you're at the mercy of what the framework provides. In this case the framework now defines a fixed 250x250 pixel content area dialog for these messages, which can look a bit weird if the message is either very short, or very long. Unfortunately this is not something that you can control through the skin, instead you have to be a little more creative. Here's the solution I've come up with.  Unfortunately, I've not found a supportable way to reset the dialog so as to say  just size yourself based on your contents, it is actually possible to do this by tweaking the correct DOM objects, but I wanted to start with a mostly supportable solution that only uses the best practice of working through the ADF client side APIs. The Technique The basic approach I've taken is really very simple.  The af:messages dialog is just a normal richDialog object, it just happens to be one that is pre-defined for you with a particular known name "msgDlg" (which hopefully won't change). Knowing this, you can call the accepted APIs to control the content width and height of that dialog, as our meerkat friends would say, "simples" 1 The JavaScript For this example I've defined three JavaScript functions.   The first does all the hard work and is designed to be called from server side Java or from a page load event to set the default. The second is a utility function used by the first to validate the values you're about to use for height and width. The final function is one that can be called from the page load event to set an initial default sizing if that's all you need to do. Function resizeDefaultMessageDialog() /**  * Function that actually resets the default message dialog sizing.  * Note that the width and height supplied define the content area  * So the actual physical dialog size will be larger to account for  * the chrome containing the header / footer etc.  * @param docId Faces component id of the document  * @param contentWidth - new content width you need  * @param contentHeight - new content height  */ function resizeDefaultMessageDialog(docId, contentWidth, contentHeight) {   // Warning this value may change from release to release   var defMDName = "::msgDlg";   //Find the default messages dialog   msgDialogComponent = AdfPage.PAGE.findComponentByAbsoluteId(docId + defMDName); // In your version add a check here to ensure we've found the right object!   // Check the new width is supplied and is a positive number, if so apply it.   if (dimensionIsValid(contentWidth)){       msgDialogComponent.setContentWidth(contentWidth);   }   // Check the new height is supplied and is a positive number, if so apply it.   if (dimensionIsValid(contentHeight)){       msgDialogComponent.setContentHeight(contentHeight);   } }  Function dimensionIsValid()  /**  * Simple function to check that sensible numeric values are   * being proposed for a dimension  * @param sampleDimension   * @return booolean  */ function dimensionIsValid(sampleDimension){     return (!isNaN(sampleDimension) && sampleDimension > 0); } Function  initializeDefaultMessageDialogSize() /**  * This function will re-define the default sizing applied by the framework   * in 11.1.2.n versions  * It is designed to be called with the document onLoad event  */ function initializeDefaultMessageDialogSize(loadEvent){   //get the configuration information   var documentId = loadEvent.getSource().getProperty('documentId');   var newWidth = loadEvent.getSource().getProperty('defaultMessageDialogContentWidth');   var newHeight = loadEvent.getSource().getProperty('defaultMessageDialogContentHeight');   resizeDefaultMessageDialog(documentId, newWidth, newHeight); } Wiring in the Functions As usual, the first thing we need to do when using JavaScript with ADF is to define an af:resource  in the document metaContainer facet <af:document>   ....     <f:facet name="metaContainer">     <af:resource type="javascript" source="/resources/js/hackMessagedDialog.js"/>    </f:facet> </af:document> This makes the script functions available to call.  Next if you want to use the option of defining an initial default size for the dialog you use a combination of <af:clientListener> and <af:clientAttribute> tags like this. <af:document title="MyApp" id="doc1">   <af:clientListener method="initializeDefaultMessageDialogSize" type="load"/>   <af:clientAttribute name="documentId" value="doc1"/>   <af:clientAttribute name="defaultMessageDialogContentWidth" value="400"/>   <af:clientAttribute name="defaultMessageDialogContentHeight" value="150"/>  ...   Just in Time Dialog Sizing  So  what happens if you have a variety of messages that you might add and in some cases you need a small dialog and an other cases a large one? Well in that case you can re-size these dialogs just before you submit the message. Here's some example Java code: FacesContext ctx = FacesContext.getCurrentInstance();          //reset the default dialog size for this message ExtendedRenderKitService service =              Service.getRenderKitService(ctx, ExtendedRenderKitService.class); service.addScript(ctx, "resizeDefaultMessageDialog('doc1',100,50);");          FacesMessage msg = new FacesMessage("Short message"); msg.setSeverity(FacesMessage.SEVERITY_ERROR); ctx.addMessage(null, msg);  So there you have it. This technique should, at least, allow you to control the dialog sizing just enough to stop really objectionable whitespace or scrollbars. 1 Don't worry if you don't get the reference, lest's just say my kids watch too many adverts.

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  • Multi-level navigation controller on left-hand side of UISplitView with a small twist.

    - by user141146
    Hi. I'm trying make something similar to (but not exactly like) the email app found on the iPad. Specifically, I'd like to create a tab-based app, but each tab would present the user with a different UISplitView. Each UISplitView contains a Master and a Detail view (obviously). In each UISplitView I would like the Master to be a multi-level navigational controller where new UIViewControllers are pushed onto (or popped off of) the stack. This type of navigation within the UISplitView is where the application is similar to the native email app. To the best of my knowledge, the only place that has described a decent "splitviewcontroller inside of a uitabbarcontroller" is here: http://stackoverflow.com/questions/2475139/uisplitviewcontroller-in-a-tabbar-uitabbarcontroller and I've tried to follow the accepted answer. The accepted solution seems to work for me (i.e., I get a tab-bar controller that allows me to switch between different UISplitViews). The problem is that I don't know how to make the left-hand side of the UISplitView to be a multi-level navigation controller. Here is the code I used within my app delegate to create the initial "split view 'inside' of a tab bar controller" (it's pretty much as suggested in the aforementioned link). - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSMutableArray *tabArray = [NSMutableArray array]; NSMutableArray *array = [NSMutableArray array]; UISplitViewController *splitViewController = [[UISplitViewController alloc] init]; MainViewController *viewCont = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; array = [NSMutableArray array]; splitViewController = [[UISplitViewController alloc] init]; viewCont = [[Master2 alloc] initWithNibName:@"Master2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[Slave2 alloc] initWithNibName:@"Slave2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; // Add the tab bar controller's current view as a subview of the window [tabBarController setViewControllers:tabArray]; [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } the class MainViewController is a UIViewController that contains the following method: - (IBAction)push_me:(id)sender { M2 *m2 = [[[M2 alloc] initWithNibName:@"M2" bundle:nil] autorelease]; [self.navigationController pushViewController:m2 animated:YES]; } this method is attached (via interface builder) to a UIButton found within MainViewController.xib Obviously, the method above (push_me) is supposed to create a second UIViewController (called m2) and push m2 into view on the left-side of the split-view when the UIButton is pressed. And yet it does nothing when the button is pressed (even though I can tell that the method is called). Thoughts on where I'm going wrong? TIA!

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  • Exception Errno::EPIPE in Passenger RequestHandler (Broken pipe)

    - by Millisami
    Hi, Upgraded to Rails 2.3.2 and Passenger 2.2.4 on Ubuntu hardy slice at slicehost with Apache2 I'm getting this same above discussed error in my Apache error.log of system /var/logs/apache2/ [ pid=4249 file=ext/apache2/Hooks.cpp:638 time=2009-07-04 11:47:32.752 ]: No data received from the backend application (process 4383) within 45000 msec. Either the backend application is frozen, or your TimeOut value of 45 seconds is too low. Please check whether your application is frozen, or increase the value of the TimeOut configuration directive. *** Exception Errno::EPIPE in Passenger RequestHandler (Broken pipe) (process 4391): from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/rack/request_handler.rb:93:in `write' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/rack/request_handler.rb:93:in `process_request' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_request_handler.rb:206:in `main_loop' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/railz/application_spawner.rb:376:in `start_request_handler' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/railz/application_spawner.rb:334:in `handle_spawn_application' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/utils.rb:182:in `safe_fork' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/railz/application_spawner.rb:332:in `handle_spawn_application' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server.rb:351:in `__send__' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server.rb:351:in `main_loop' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server.rb:195:in `start_synchronously' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server.rb:162:in `start' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/railz/application_spawner.rb:213:in `start' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/spawn_manager.rb:261:in `spawn_rails_application' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server_collection.rb:126:in `lookup_or_add' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/spawn_manager.rb:255:in `spawn_rails_application' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server_collection.rb:80:in `synchronize' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server_collection.rb:79:in `synchronize' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/spawn_manager.rb:254:in `spawn_rails_application' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/spawn_manager.rb:153:in `spawn_application' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/spawn_manager.rb:286:in `handle_spawn_application' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server.rb:351:in `__send__' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server.rb:351:in `main_loop' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/lib/ phusion_passenger/abstract_server.rb:195:in `start_synchronously' from /usr/lib/ruby/gems/1.8/gems/passenger-2.2.4/bin/passenger-spawn- server:61 *** Exception Errno::EPIPE in Passenger RequestHandler (Broken pipe) (process 4383): and these too. pid=4362 file=ext/apache2/Hooks.cpp:638 time=2009-07-04 11:55:19.251 ]: No data received from the backend application (process 4383) within 45000 msec. Either the backend application is frozen, or your TimeOut value of 45 seconds is too low. Please check whether your application is frozen, or increase the value of the TimeOut configuration directive. [ pid=4298 file=ext/apache2/Hooks.cpp:638 time=2009-07-04 11:55:19.255 ]: No data received from the backend application (process 4252) within 45000 msec. Either the backend application is frozen, or your TimeOut value of 45 seconds is too low. Please check whether your application is frozen, or increase the value of the TimeOut configuration directive. [Sat Jul 04 11:55:19 2009] [error] [client 86.96.226.13] Premature end of script headers: 41, referer: http://domain.com/ [ pid=4373 file=ext/apache2/Hooks.cpp:638 time=2009-07-04 11:55:19.559 ]: Its getting me mad and on the browser, sometimes its show and when refreshed, Application Error 500 shows up in frequent basis. any directions??

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  • Ninject 2 and MVC 2.0

    - by theouteredge
    I've updated a project to VS2010 and MVC2 from VS2008 and MVC1. I'm having problems with Ninject not finding controllers within Areas Here is my global.asax.cs file: namespace Website { // Note: For instructions on enabling IIS6 or IIS7 classic mode, // visit http://go.microsoft.com/?LinkId=9394801 public class MvcApplication : NinjectHttpApplication { public static StandardKernel NinjectKernel; public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Balance", "Balance/{action}/{month}/{year}", new { controller = "Balance", action = "Index", month = DateTime.Now.Month, year = DateTime.Now.Year } ); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Login", action = "Index", id = "" } // Parameter defaults ); } /* protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); // initializes the NHProfiler so you can see what is going on with your queries HibernatingRhinos.Profiler.Appender.NHibernate.NHibernateProfiler.Initialize(); } */ protected override void OnApplicationStarted() { RegisterRoutes(RouteTable.Routes); AreaRegistration.RegisterAllAreas(); RegisterAllControllersIn(Assembly.GetExecutingAssembly()); } protected void Application_Error(object sender, EventArgs e) { var errorService = NinjectKernel.Get<IErrorLogService>(); errorService.LogError(HttpContext.Current.Server.GetLastError().GetBaseException(), "AppSite"); } protected override IKernel CreateKernel() { if (NinjectKernel == null) { NinjectKernel = new StandardKernel(new ServiceModule()); } return NinjectKernel; } } public class ServiceModule : NinjectModule { public override void Load() { Bind<IHelper>().To<Helper>().InRequestScope(); Bind<IErrorLogService>().To<ErrorLogService>(); Bind<INHSessionFactory>().To<NHSessionFactory>().InSingletonScope(); Bind<ISessionFactory>().ToMethod(ctx => ctx.Kernel.Get<INHSessionFactory>().GetSessionFactory()) .InSingletonScope(); Bind<INHSession>().To<NHSession>(); Bind<ISession>().ToMethod(ctx => ctx.Kernel.Get<INHSession>().GetSession()); } } } Accessing controllers within the /Controllers folder works OK, but accessing controllers within a /Areas/Member/Controller throws the following error: Server Error in '/' Application. Cannot be null Parameter name: service Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentNullException: Cannot be null Parameter name: service Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [ArgumentNullException: Cannot be null Parameter name: service] Ninject.ResolutionExtensions.GetResolutionIterator(IResolutionRoot root, Type service, Func`2 constraint, IEnumerable`1 parameters, Boolean isOptional, Boolean isUnique) +193 Ninject.Web.Mvc.NinjectControllerFactory.GetControllerInstance(RequestContext requestContext, Type controllerType) +41 System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) +66 System.Web.Mvc.MvcHandler.ProcessRequestInit(HttpContextBase httpContext, IController& controller, IControllerFactory& factory) +124 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContextBase httpContext, AsyncCallback callback, Object state) +50 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContext httpContext, AsyncCallback callback, Object state) +48 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.BeginProcessRequest(HttpContext context, AsyncCallback cb, Object extraData) +16 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8771488 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +184 Version Information: Microsoft .NET Framework Version:4.0.30128; ASP.NET Version:4.0.30128.1 The Url for this request is /Member/Controller/, If I change the Url too /Controller the controller fires but I get an error that the system cannot find the View in the path /Views When it should be looking in /Area/Members/Views I have either done something wrong in the upgrade or I'm missing something bt I just can't figure out what. I've been trying to figure this out for 3 days...

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  • jquery Tab - Open Link in current panel does not work

    - by Maik Koster
    Hi, I just started playing around with the Jquery ui tabs. The content of the Tabs consist mainly of static content at the beginning. Now some of the content within the panels do have Links to some kind of subcontent. So if the User clicks on a link in the panel I would like to replace the content of the current panel with the content coming from the link. So I used the script directly from the jquery ui tab documentation but I can't get it to work. It is always opening the link directly, not within the panel. The code I use for testing is quite simple: <div id="MyTabs"> <ul> <li><a href="#TestTab1">TestTab</a></li> <li><a href="#TestTab2">TestTab</a></li> </ul> <div id="TestTab1"> Lorem ipsum dolor. dumm di dumm <a href="http://mywebserver/somelink">Test</a> </div> <div id="TestTab2"> Lorem ipsum dolor. dumm di dumm 2 <a href="http://mywebserver/somelink2">Test 2</a> </div> </div> <script type="text/javascript"> $(document).ready(function() { $('#MyTabs').tabs({ load: function(event, ui) { $('a', ui.panel).click(function() { $(ui.panel).load(this.href); return false; }); } }); }); Additionally, if I have the content of the panel loaded using an AJAX call no link within the panel is working whatsoever. Any idea what I`m doing wrong? Help is really appreciated Regards Maik Edit1: OK, I got a bit further. I replaced the Javascript with the following snippet: $(function() { $("#MyTabs").tabs(); $("#MyTabs").bind('tabsshow', function(event, ui) { AddClickHandler(ui); }); }); function AddClickHandler(ui) { $('a', ui.panel).click(function() { MyAlert("AddClickHandler"); $(ui.panel).load(this.href, AddClickHandler(ui)); return false; }); } After this change all links on a panel will update the content of the current panel. So far so good. Still one problem left. I can't get it to work for subsequent links. I tried to do it with the second "AddClickHandler" for callback when the ajax call has finished. Using a different function with a simple alert showd it is actually been called when the content of the panel has been updated. But I can't bind anything to the new links in that content. The "$('a', ui.panel)..." doesn't work. What would be the correct selector for this? Any hint? Regards Maik

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  • where is this function getting its values from

    - by user295189
    I have the JS file below that I am working on and I have a need to know this specific function pg.getRecord_Response = function(){ } within the file. I need to know where are the values are coming from in this function for example arguments[0].responseText? I am new to javascript so any help will be much appreciated. Thanks var pg = new Object(); var da = document.body.all; // ===== - EXPRESS BUILD [REQUEST] - ===== // pg.expressBuild_Request = function(){ var n = new Object(); n.patientID = request.patientID; n.encounterID = request.encounterID; n.flowSheetID = request.flowSheetID; n.encounterPlan = request.encounterPlan; n.action = "/location/diagnosis/dsp_expressBuild.php"; n.target = popWinCenterScreen("/common/html/empty.htm", 619, 757, ""); myLocationDB.PostRequest(n); } // ===== - EXPRESS BUILD [RESPONSE] - ===== // pg.expressBuild_Response = function(){ pg.records.showHiddenRecords = 0; pg.loadRecords_Request(arguments.length ? arguments[0] : 0); } // ===== - GET RECORD [REQUEST] - ===== // pg.getRecord_Request = function(){ if(pg.records.lastSelected){ pg.workin(true); pg.record.recordID = pg.records.lastSelected.i; var n = new Object(); n.noheaders = 1; n.recordID = pg.record.recordID; myLocationDB.Ajax.Post("/location/diagnosis/get_record.php", n, pg.getRecord_Response); } else { pg.buttons.btnOpen.disable(true); } } // ===== - GET RECORD [RESPONSE] - ===== // pg.getRecord_Response = function(){ //alert(arguments[0].responseText); if(arguments.length && arguments[0].responseText){ alert(arguments[0].responseText); // Refresh PQRI grid when encounter context if(request.encounterID && window.parent.frames['main']){ window.parent.frames['main'].pg.loadQualityMeasureRequest(); } var rec = arguments[0].responseText.split(pg.delim + pg.delim); if(rec.length == 20){ // validate record values rec[0] = parseInt(rec[0]); rec[3] = parseInt(rec[3]); rec[5] = parseInt(rec[5]); rec[6] = parseInt(rec[6]); rec[7] = parseInt(rec[7]); rec[8] = parseInt(rec[8]); rec[9] = parseInt(rec[9]); rec[10] = parseInt(rec[10]); rec[11] = parseInt(rec[11]); rec[12] = parseInt(rec[12]); rec[15] = parseInt(rec[15]); // set record state pg.recordState = { recordID: pg.record.recordID, codeID: rec[0], description: rec[2], assessmentTypeID: rec[3], type: rec[4], onsetDateYear: rec[5], onsetDateMonth: rec[6], onsetDateDay: rec[7], onsetDateIsApproximate: rec[8], resolveDateYear: rec[9], resolveDateMonth: rec[10], resolveDateDay: rec[11], resolveDateIsApproximate: rec[12], commentsCount: rec[15], comments: rec[16] } // set record view pg.record.code.codeID = pg.recordState.codeID; pg.record.code.value = rec[1]; pg.record.description.value = rec[2]; for(var i=0; i<pg.record.type.options.length; i++){ if(pg.record.type.options[i].value == rec[4]){ pg.record.type.selectedIndex = i; break; } } for(var i=0; i<pg.record.assessmentType.options.length; i++){ if(pg.record.assessmentType.options[i].value == rec[3]){ pg.record.assessmentType.selectedIndex = i; break; } } if(rec[5]){ if(rec[6] && rec[7]){ pg.record.onsetDateType.selectedIndex = 0; pg.record.onsetDate.value = rec[6] + "/" + rec[7] + "/" + rec[5]; pg.record.onsetDate.format(); } else { pg.record.onsetDateType.selectedIndex = 1; pg.record.onsetDateMonth.selectedIndex = rec[6]; for(var i=0; i<pg.record.onsetDateYear.options.length; i++){ if(pg.record.onsetDateYear.options[i].value == rec[5]){ pg.record.onsetDateYear.selectedIndex = i; break; } } if(rec[8]) pg.record.chkOnsetDateIsApproximate.checked = true; } } else { pg.record.onsetDateType.selectedIndex = 2; } if(rec[9]){ if(rec[10] && rec[11]){ pg.record.resolveDateType.selectedIndex = 0; pg.record.resolveDate.value = rec[10] + "/" + rec[11] + "/" + rec[9]; pg.record.resolveDate.format(); } else { pg.record.resolveDateType.selectedIndex = 1; pg.record.resolveDateMonth.selectedIndex = rec[10]; for(var i=0; i<pg.record.resolveDateYear.options[i].length; i++){ if(pg.record.resolveDateYear.options.value == rec[9]){ pg.record.resolveDateYear.selectedIndex = i; break; } } if(rec[12]) pg.record.chkResolveDateIsApproximate.checked = true; } } else { pg.record.resolveDateType.selectedIndex = 2; } pg.record.lblCommentCount.innerHTML = rec[15]; pg.record.comments.value = rec[16]; pg.record.lblUpdatedBy.innerHTML = "* Last updated by " + rec[13] + " on " + rec[14]; pg.record.lblUpdatedBy.title = "Updated by: " + rec[13] + "\nUpdated on: " + rec[14]; pg.record.linkedNotes.setData(rec[18]); pg.record.linkedOrders.setData(rec[19]); pg.record.updates.setData(rec[17]); return; } } alert("An error occured while attempting to retrieve\ndetails for record #" + pg.record.recordID + ".\n\nPlease contact support if this problem persists.\nWe apologize for the inconvenience."); pg.hideRecordView(); } // ===== - HIDE COMMENTS VIEW - ===== // pg.hideCommentsView = function(){ pg.recordComments.style.left = ""; pg.recordComments.disabled = true; pg.recordComments.comments.value = ""; pg.record.disabled = false; pg.record.style.zIndex = 5500; } // ===== - HIDE code SEARCH - ===== // pg.hidecodeSearch = function(){ pg.codeSearch.style.left = ""; pg.codeSearch.disabled = true; pg.record.disabled = false; pg.record.style.zIndex = 5500; } // ===== - HIDE RECORD - ===== // pg.hideRecord = function(){ if(arguments.length){ pg.loadRecords_Request(); } else if(pg.records.lastSelected){ var n = new Object(); n.recordTypeID = 11; n.patientID = request.patientID; n.recordID = pg.records.lastSelected.i; n.action = "/location/hideRecord/dsp_hideRecord.php"; n.target = popWinCenterScreen("/common/html/empty.htm", 164, 476); myLocationDB.PostRequest(n); } } // ===== - HIDE RECORD VIEW - ===== // pg.hideRecordView = function(){ pg.record.style.left = ""; pg.record.disabled = true; // reset record grids pg.record.updates.state = "NO_RECORDS"; pg.record.linkedNotes.state = "NO_RECORDS"; pg.record.linkedOrders.state = "NO_RECORDS"; // reset linked record tabs pg.record.tabs[0].click(); pg.record.tabs[1].disable(true); pg.record.tabs[2].disable(true); pg.record.tabs[1].all[1].innerHTML = "Notes"; pg.record.tabs[2].all[1].innerHTML = "Orders"; // reset record state pg.recordState = null; // reset record view pg.record.recordID = 0; pg.record.code.value = ""; pg.record.code.codeID = 0; pg.record.description.value = ""; pg.record.type.selectedIndex = 0; pg.record.assessmentType.selectedIndex = 0; pg.record.onsetDateType.selectedIndex = 0; pg.record.chkOnsetDateIsApproximate.checked = false; pg.record.resolveDateType.selectedIndex = 0; pg.record.chkResolveDateIsApproximate.checked = false; pg.record.lblCommentCount.innerHTML = 0; pg.record.comments.value = ""; pg.record.lblUpdatedBy.innerHTML = ""; pg.record.lblUpdatedBy.title = ""; pg.record.updateComment = ""; pg.recordComments.comments.value = ""; pg.record.active = false; pg.codeSearch.newRecord = true; pg.blocker.className = ""; pg.workin(false); } // ===== - HIDE UPDATE VIEW - ===== // pg.hideUpdateView = function(){ pg.recordUpdate.style.left = ""; pg.recordUpdate.disabled = true; pg.recordUpdate.type.value = ""; pg.recordUpdate.onsetDate.value = ""; pg.recordUpdate.description.value = ""; pg.recordUpdate.resolveDate.value = ""; pg.recordUpdate.assessmentType.value = ""; pg.record.disabled = false; pg.record.btnViewUpdate.setState(); pg.record.style.zIndex = 5500; } // ===== - INIT - ===== // pg.init = function(){ var tab = 1; pg.delim = String.fromCharCode(127); pg.subDelim = String.fromCharCode(1); pg.blocker = da.blocker; pg.hourglass = da.hourglass; pg.pageContent = da.pageContent; pg.blocker.shim = da.blocker_shim; pg.activeTip = da.activeTip; pg.activeTip.anchor = null; pg.activeTip.shim = da.activeTip_shim; // PAGE TITLE pg.pageTitle = da.pageTitle; // TOTAL RECORDS pg.totalRecords = da.totalRecords[0]; // START RECORD pg.startRecord = da.startRecord[0]; pg.startRecord.onchange = function(){ pg.records.startRecord = this.value; pg.loadRecords_Request(); } // RECORD PANEL pg.recordPanel = myLocationDB.RecordPanel(pg.pageContent.all.recordPanel); for(var i=0; i<pg.recordPanel.buttons.length; i++){ if(pg.recordPanel.buttons[i].orderBy){ pg.recordPanel.buttons[i].onclick = pg.sortRecords; } } // RECORDS GRIDVIEW pg.records = pg.recordPanel.all.grid; alert(pg.recordPanel.all.grid); pg.records.sortOrder = "DESC"; pg.records.lastExpanded = null; pg.records.attachEvent("onrowclick", pg.record_click); pg.records.orderBy = pg.recordPanel.buttons[0].orderBy; pg.records.attachEvent("onrowmouseout", pg.record_mouseOut); pg.records.attachEvent("onrowdblclick", pg.getRecord_Request); pg.records.attachEvent("onrowmouseover", pg.record_mouseOver); pg.records.attachEvent("onstateready", pg.loadRecords_Response); // BUTTON - TOGGLE HIDDEN RECORDS pg.btnHiddenRecords = myLocationDB.Custom.ImageButton(3, 751, 19, 19, "/common/images/hide.gif", 1, 1, "", "", da.pageContent); pg.btnHiddenRecords.setTitle("Show hidden records"); pg.btnHiddenRecords.onclick = pg.toggleHiddenRecords; pg.btnHiddenRecords.setState = function(){ this.disable(!pg.records.totalHiddenRecords); } // code SEARCH SUBWIN pg.codeSearch = da.subWin_codeSearch; pg.codeSearch.newRecord = true; pg.codeSearch.searchType = "code"; pg.codeSearch.searchFavorites = true; pg.codeSearch.onkeydown = function(){ if(window.event && window.event.keyCode && window.event.keyCode == 113){ if(pg.codeSearch.searchType == "DESCRIPTION"){ pg.codeSearch.searchType = "code"; pg.codeSearch.lblSearchType.innerHTML = "ICD-9 Code"; } else { pg.codeSearch.searchType = "DESCRIPTION"; pg.codeSearch.lblSearchType.innerHTML = "Description"; } pg.searchcodes_Request(); } } // SEARCH TYPE pg.codeSearch.lblSearchType = pg.codeSearch.all.lblSearchType; // SEARCH STRING pg.codeSearch.searchString = pg.codeSearch.all.searchString; pg.codeSearch.searchString.tabIndex = 1; pg.codeSearch.searchString.onfocus = function(){ this.select(); } pg.codeSearch.searchString.onblur = function(){ this.value = this.value.trim(); } pg.codeSearch.searchString.onkeydown = function(){ if(window.event && window.event.keyCode && window.event.keyCode == 13){ pg.searchcodes_Request(); } } // -- "SEARCH" pg.codeSearch.btnSearch = pg.codeSearch.all.btnSearch; pg.codeSearch.btnSearch.tabIndex = 2; pg.codeSearch.btnSearch.disable = myLocationDB.Disable; pg.codeSearch.btnSearch.onclick = pg.searchcodes_Request; pg.codeSearch.btnSearch.baseTitle = "Search diagnosis codes"; pg.codeSearch.btnSearch.setState = function(){ pg.codeSearch.btnSearch.disable(pg.codeSearch.searchString.value.trim().length < 2); } pg.codeSearch.searchString.onkeyup = pg.codeSearch.btnSearch.setState; // START RECORD / TOTAL RECORDS pg.codeSearch.startRecord = pg.codeSearch.all.startRecord; pg.codeSearch.totalRecords = pg.codeSearch.all.totalRecords; pg.codeSearch.startRecord.onchange = function(){ pg.codeSearch.records.startRecord = this.value; pg.searchcodes_Request(); } // RECORD PANEL pg.codeSearch.recordPanel = myLocationDB.RecordPanel(pg.codeSearch.all.recordPanel); pg.codeSearch.recordPanel.buttons[0].onclick = pg.sortcodeResults; pg.codeSearch.recordPanel.buttons[1].onclick = pg.sortcodeResults; // DATA GRIDVIEW pg.codeSearch.records = pg.codeSearch.all.grid; pg.codeSearch.records.orderBy = "code"; pg.codeSearch.records.attachEvent("onrowdblclick", pg.updatecode); pg.codeSearch.records.attachEvent("onstateready", pg.searchcodes_Response); // BUTTON - "CANCEL" pg.codeSearch.btnCancel = pg.codeSearch.all.btnCancel; pg.codeSearch.btnCancel.tabIndex = 4; pg.codeSearch.btnCancel.onclick = pg.hidecodeSearch; pg.codeSearch.btnCancel.title = "Close this search area"; // SEARCH FAVORITES / ALL pg.codeSearch.optSearch = myLocationDB.InputButton(pg.codeSearch.all.optSearch); pg.codeSearch.optSearch[0].onclick = function(){ if(pg.codeSearch.searchFavorites){ pg.codeSearch.searchString.focus(); } else { pg.codeSearch.searchFavorites = true; pg.searchcodes_Request(); } } pg.codeSearch.optSearch[1].onclick = function(){ if(pg.codeSearch.searchFavorites){ pg.codeSearch.searchFavorites = false; pg.searchcodes_Request(); } else { pg.codeSearch.searchString.focus(); } } // -- "USE SELECTED" pg.codeSearch.btnUseSelected = pg.codeSearch.all.btnUseSelected; pg.codeSearch.btnUseSelected.tabIndex = 3; pg.codeSearch.btnUseSelected.onclick = pg.updatecode; pg.codeSearch.btnUseSelected.disable = myLocationDB.Disable; pg.codeSearch.btnUseSelected.baseTitle = "Use the selected diagnosis code"; pg.codeSearch.btnUseSelected.setState = function(){ pg.codeSearch.btnUseSelected.disable(!pg.codeSearch.records.lastSelected); } pg.codeSearch.records.attachEvent("onrowclick", pg.codeSearch.btnUseSelected.setState); // RECORD STATE pg.recordState = null; // RECORD SUBWIN pg.record = da.subWin_record; pg.record.recordID = 0; pg.record.active = false; pg.record.updateComment = ""; // -- TABS pg.record.tabs = myLocationDB.TabCollection( pg.record.all.tab, function(){ if(pg.record.tabs[0].all[0].checked){ pg.record.btnOpen.style.display = "none"; pg.record.chkSelectAll.hitArea.style.display = "none"; pg.record.btnSave.style.display = "block"; pg.record.lblUpdatedBy.style.display = "block"; pg.record.pnlRecord_shim.style.display = "none"; } else { pg.record.pnlRecord_shim.style.display = "block"; pg.record.btnSave.style.display = "none"; pg.record.lblUpdatedBy.style.display = "none"; pg.record.btnOpen.setState(); pg.record.btnOpen.style.display = "block"; if(pg.record.tabs[2].all[0].checked){ pg.record.chkSelectAll.hitArea.style.display = "none"; //pg.record.btnViewLabs.setState(); //pg.record.btnViewLabs.style.display = "block"; } else { pg.record.chkSelectAll.setState(); pg.record.chkSelectAll.hitArea.style.display = "block"; //pg.record.btnViewLabs.style.display = "none"; } } } ); pg.record.tabs[1].disable(true); pg.record.tabs[2].disable(true); pg.record.pnlRecord_shim = pg.record.all.pnlRecord_shim; pg.record.code = pg.record.all.code; pg.record.code.codeID = 0; pg.record.code.tabIndex = -1; // -- CHANGE code pg.record.btnChangecode = myLocationDB.Custom.ImageButton(6, 107, 22, 22, "/common/images/edit.gif", 2, 2, "", "", pg.record.all.pnlRecord); pg.record.btnChangecode.tabIndex = 1; pg.record.btnChangecode.onclick = pg.showcodeSearch; pg.record.btnChangecode.title = "Change the diagnosis code for this problem"; pg.record.description = pg.record.all.description; pg.record.description.tabIndex = 2; pg.record.type = pg.record.all.type; pg.record.type.tabIndex = 3; pg.record.assessmentType = pg.record.all.assessmentType; pg.record.assessmentType.tabIndex = 9; // ONSET DATE pg.record.onsetDateType = pg.record.all.onsetDateType; pg.record.onsetDateType.tabIndex = 4; pg.record.onsetDateType.onchange = pg.record.onsetDateType.setState = function(){ switch(this.selectedIndex){ case 1: // PARTIAL pg.record.chkOnsetDateIsApproximate.disable(false); pg.record.onsetDate.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "hidden"; pg.record.onsetDate.datePicker.style.visibility = "hidden"; pg.record.onsetDateMonth.style.visibility = "visible"; pg.record.onsetDateYear.style.visibility = "visible"; break; case 2: // UNKNOWN pg.record.chkOnsetDateIsApproximate.disable(true); pg.record.onsetDate.style.visibility = "hidden"; pg.record.onsetDateYear.style.visibility = "hidden"; pg.record.onsetDateMonth.style.visibility = "hidden"; pg.record.onsetDate.datePicker.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "visible"; break; default: // "WHOLE" pg.record.chkOnsetDateIsApproximate.disable(true); pg.record.onsetDateMonth.style.visibility = "hidden"; pg.record.onsetDateYear.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "hidden"; pg.record.onsetDate.style.visibility = "visible"; pg.record.onsetDate.datePicker.style.visibility = "visible"; break; } } pg.record.onsetDate = myLocationDB.Custom.DateInput(30, 364, 80, pg.record.all.pnlRecord, 1, 1, 0, params.todayDate, 1); pg.record.onsetDate.tabIndex = 5; pg.record.onsetDate.style.textAlign = "LEFT"; pg.record.onsetDate.calendar.style.zIndex = 6000; pg.record.onsetDate.datePicker.style.left = "448px"; pg.record.onsetDate.setDateRange(params.birthDate, params.todayDate); pg.record.onsetDateYear = pg.record.all.onsetDateYear; pg.record.onsetDateYear.tabIndex = 6; pg.record.onsetDateMonth = pg.record.all.onsetDateMonth pg.record.onsetDateMonth.tabIndex = 7; pg.record.onsetDateUnknown = pg.record.all.onsetDateUnknown; pg.record.onsetDateUnknown.tabIndex = 8; pg.record.chkOnsetDateIsApproximate = myLocationDB.InputButton(pg.record.all.chkOnsetDateIsApproximate); pg.record.chkOnsetDateIsApproximate.setTitle("Onset date is approximate"); pg.record.chkOnsetDateIsApproximate.disable(true); // RESOLVE DATE pg.record.lblResolveDate = pg.record.all.lblResolveDate; pg.record.resolveDateType = pg.record.all.resolveDateType; pg.record.resolveDateType.tabIndex = 10; pg.record.resolveDateType.lastSelectedIndex = 0; pg.record.resolveDateType.setState = function(){ switch(this.selectedIndex){ case 1: // PARTIAL pg.record.chkResolveDateIsApproximate.disable(false); pg.record.resolveDate.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "hidden"; pg.record.resolveDate.datePicker.style.visibility = "hidden"; pg.record.resolveDateMonth.style.visibility = "visible"; pg.record.resolveDateYear.style.visibility = "visible"; break; case 2: // UNKNOWN pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDate.style.visibility = "hidden"; pg.record.resolveDateYear.style.visibility = "hidden"; pg.record.resolveDateMonth.style.visibility = "hidden"; pg.record.resolveDate.datePicker.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "visible"; break; default: // "WHOLE" pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDateMonth.style.visibility = "hidden"; pg.record.resolveDateYear.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "hidden"; pg.record.resolveDate.style.visibility = "visible"; pg.record.resolveDate.datePicker.style.visibility = "visible"; break; } } pg.record.resolveDateType.onchange = function(){ this.lastSelectedIndex = this.selectedIndex; this.setState(); } pg.record.resolveDate = myLocationDB.Custom.DateInput(55, 364, 80, pg.record.all.pnlRecord, 1, 1, 0, params.todayDate, 1); pg.record.resolveDate.tabIndex = 11; pg.record.resolveDate.style.textAlign = "LEFT"; pg.record.resolveDate.calendar.style.zIndex = 6000; pg.record.resolveDate.datePicker.style.left = "448px"; pg.record.resolveDate.setDateRange(params.birthDate, params.todayDate); pg.record.resolveDate.setState = function(){ if(pg.record.assessmentType.value == 15){ pg.record.chkResolveDateIsApproximate.disable(pg.record.resolveDateType.value != "PARTIAL"); pg.record.resolveDate.disabled = false; pg.record.lblResolveDate.disabled = false; pg.record.resolveDateType.selectedIndex = pg.record.resolveDateType.lastSelectedIndex; pg.record.resolveDateType.setState(); pg.record.resolveDate.datePicker.disable(false); pg.record.resolveDateType.disabled = false; pg.record.resolveDateYear.disabled = false; pg.record.resolveDateMonth.disabled = false; pg.record.resolveDateUnknown.disabled = false; } else { pg.record.resolveDate.datePicker.disable(true); pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDateType.selectedIndex = 2; pg.record.resolveDateType.setState(); pg.record.resolveDate.disabled = true; pg.record.lblResolveDate.disabled = true; pg.record.resolveDateType.disabled = true; pg.record.resolveDateYear.disabled = true; pg.record.resolveDateMonth.disabled = true; pg.record.resolveDateUnknown.disabled = true; } } pg.record.assessmentType.onchange = pg.record.resolveDate.setState; pg.record.resolveDateYear = pg.record.all.resolveDateYear; pg.record.resolveDateYear.tabIndex = 11; pg.record.resolveDateMonth = pg.record.all.resolveDateMonth pg.record.resolveDateMonth.tabIndex = 12; pg.record.resolveDateUnknown = pg.record.all.resolveDateUnknown; pg.record.resolveDateUnknown.tabIndex = 13; pg.record.chkResolveDateIsApproximate = myLocationDB.InputButton(pg.record.all.chkResolveDateIsApproximate); pg.record.chkResolveDateIsApproximate.setTitle("Resolve date is approximate"); pg.record.chkResolveDateIsApproximate.disable(true); // -- UPDATES pg.record.updates = pg.record.all.pnlUpdates.all.grid; pg.record.lblUpdateCount = pg.record.all.lblUpdateCount; pg.record.updates.attachEvent("onstateready", pg.showRecordView); pg.record.updates.attachEvent("onrowdblclick", pg.showUpdateView); // -- "VIEW SELECTED" pg.record.btnViewUpdate = myLocationDB.PanelButton(pg.record.all.btnViewUpdate); pg.record.btnViewUpdate.setTitle("View details for the selected problem update"); pg.record.btnViewUpdate.onclick = pg.showUpdateView; pg.record.btnViewUpdate.setState = function(){ pg.record.btnViewUpdate.disable(!pg.record.updates.lastSelected); } pg.record.updates.attachEvent("onrowclick", pg.record.btnViewUpdate.setState); // -- COMMENTS pg.record.comments = pg.record.all.comments; pg.record.pnlComments = pg.record.all.pnlComments; pg.record.lblCommentCount = pg.record.all.lblCommentCount; // -- UPDATE COMMENTS pg.record.btnUpdateComments = myLocationDB.PanelButton(pg.record.all.btnUpdateComments); pg.record.btnUpdateComments.onclick = pg.showCommentView; pg.record.btnUpdateComments.title = "Update this record's comments"; // -- LINKED NOTES pg.record.linkedNotes = pg.record.all.linkedNotes.all.grid; pg.record.linkedNotes.attachEvent("onrowclick", pg.linkedRecordClick); pg.record.linkedNotes.attachEvent("onrowdblclick", pg.openLinkedNote); pg.record.linkedNotes.attachEvent("onstateready", pg.setLinkedNotes_Count); // -- LINKED ORDERS pg.record.linkedOrders = pg.record.all.linkedOrders.all.grid; pg.record.linkedOrders.attachEvent("onrowclick", pg.linkedRecordClick); pg.record.linkedOrders.attachEvent("onrowdblclick", pg.openLinkedOrder); pg.record.linkedOrders.attachEvent("onstateready", pg.setLinkedOrders_Count); // -- "CLOSE" pg.record.btnClose = pg.record.all.btnClose; pg.record.btnClose.tabIndex = 15; pg.record.btnClose.onclick = pg.hideRecordView; pg.record.btnClose.title = "Close this record panel"; // -- LAST UPDATED BY pg.record.lblUpdatedBy = pg.record.all.lblUpdatedBy; // -- "SELECT ALL" pg.record.chkSelectAll = myLocationDB.InputButton(pg.record.all.chkSelectAll); pg.record.chkSelectAll.onclick = function(){ if(pg.record.tabs[1].all[0].checked){ if(pg.record.chkSelectAll.checked){ pg.record.linkedNotes.selectAll(); } else { pg.record.linkedNotes.deselectAll(); } } else { if(pg.record.chkSelectAll.checked){ pg.record.linkedOrders.selectAll(); } else { pg.record.linkedOrders.deselectAll(); } } pg.record.btnOpen.setState(); //pg.record.btnViewLabs.setState(); } pg.record.chkSelectAll.setState = function(){ if(pg.record.tabs[1].all[0].checked){ pg.record.chkSelectAll.checked = pg.record.linkedNotes.selectedRows.length == pg.record.linkedNotes.rows.length; } else { pg.record.chkSelectAll.checked = pg.record.linkedOrders.selectedRows.length == pg.record.linkedOrders.rows.length; } } // -- "OPEN SELECTED" pg.record.btnOpen = pg.record.all.btnOpenSelected; pg.record.btnOpen.tabIndex = 14; pg.record.btnOpen.disable = myLocationDB.Disable; pg.record.btnOpen.title = "Open the selected record"; pg.record.btnOpen.onclick = function(){ if(pg.record.tabs[1].all[0].checked){ pg.openLinkedNote(); } else if(pg.record.tabs[2].all[0].checked){ pg.openLinkedOrder(); } else { pg.record.btnOpen.disable(true); } } pg.record.btnOpen.setState = function(){ if(pg.record.tabs[1].all[0].checked){ pg.record.btnOpen.disable(!pg.record.linkedNotes.lastSelected); } else if(pg.record.tabs[2].all[0].checked){ pg.record.btnOpen.disable(pg.record.linkedOrders.selectedRows.length != 1); } else { pg.record.btnOpen.disable(true); } } // -- "SAVE" pg.record.btnSave = pg.record.all.btnSave; pg.record.btnSave.tabIndex = 14; pg.record.btnSave.onclick = pg.updateRecord_Request; pg.record.btnSave.title = "Save changes to this record"; // RECORD UPDATE SUBWIN pg.recordUpdate = da.subWin_update; pg.recordUpdate.lblUpdatedBy = pg.recordUpdate.all.lblUpdatedBy; pg.recordUpdate.lblUpdateDTS = pg.recordUpdate.all.lblUpdateDTS; pg.recordUpdate.type = pg.recordUpdate.all.type; pg.recordUpdate.onsetDate = pg.recordUpdate.all.onsetDate; pg.recordUpdate.description = pg.recordUpdate.all.description; pg.recordUpdate.resolveDate = pg.recordUpdate.all.resolveDate; pg.recordUpdate.assessmentType = pg.recordUpdate.all.assessmentType; // -- "CLOSE" pg.recordUpdate.btnClose = pg.recordUpdate.all.btnClose; pg.recordUpdate.btnClose.tabIndex = 1; pg.recordUpdate.btnClose.onclick = pg.hideUpdateView; pg.recordUpdate.btnClose.title = "Close this sub-window"; // COMMENTS SUBWIN pg.recordComments = da.subWin_comments; pg.recordComments.comments = pg.recordComments.all.updateComments; pg.recordComments.comment

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • Interactive Data Language, IDL: Does anybody care?

    - by Alex
    Anyone use a language called Interactive Data Language, IDL? It is popular with scientists. I think it is a poor language because it is proprietary (every terminal running it has to have an expensive license purchased) and it has minimal support (try searching for IDL, the language, right now on stack) . I am trying to convince my colleagues to stop using it and learn C/C++/Python/Fortran/Java/Ruby. Does anybody know about or even care about IDL enough to have opinions on it? What do you think of it? Should I tell my colleagues to stop wasting their time on it now? How can I convince them? Edit: People are getting the impression that I don't know or use IDL. Also, I said IDL has minimal support which is true in one sense, so I must clarify that the scientific libraries are indeed large. I use IDL all the time, but this is exactly the problem: I am only using IDL because colleagues use it. There is a file format IDL uses, the .sav, which can only be opened in IDL. So I must use IDL to work with this data and transfer the data back to colleagues, but I know I would be more efficient in another language. This is like someone sending you a microsoft word file in an email attachment and if you don't understand how wrong that is then you probably write too many words not enough code and you bought microsoft word. Edit: As an alternative to IDL Python is popular. Here is a list of The Pros of IDL (and the cons) from AstroBetter: Pros of IDL Mature many numerical and astronomical libraries available Wide astronomical user base Numerical aspect well integrated with language itself Many local users with deep experience Faster for small arrays Easier installation Good, unified documentation Standard GUI run/debug tool (IDLDE) Single widget system (no angst about which to choose or learn) SAVE/RESTORE capability Use of keyword arguments as flags more convenient Cons of IDL Narrow applicability, not well suited to general programming Slower for large arrays Array functionality less powerful Table support poor Limited ability to extend using C or Fortran, such extensions hard to distribute and support Expensive, sometimes problem collaborating with others that don’t have or can’t afford licenses. Closed source (only RSI can fix bugs) Very awkward to integrate with IRAF tasks Memory management more awkward Single widget system (useless if working within another framework) Plotting: Awkward support for symbols and math text Many font systems, portability issues (v5.1 alleviates somewhat) not as flexible or as extensible plot windows not intrinsically interactive (e.g., pan & zoom) Pros of Python Very general and powerful programming language, yet easy to learn. Strong, but optional, Object Oriented programming support Very large user and developer community, very extensive and broad library base Very extensible with C, C++, or Fortran, portable distribution mechanisms available Free; non-restrictive license; Open Source Becoming the standard scripting language for astronomy Easy to use with IRAF tasks Basis of STScI application efforts More general array capabilities Faster for large arrays, better support for memory mapping Many books and on-line documentation resources available (for the language and its libraries) Better support for table structures Plotting framework (matplotlib) more extensible and general Better font support and portability (only one way to do it too) Usable within many windowing frameworks (GTK, Tk, WX, Qt…) Standard plotting functionality independent of framework used plots are embeddable within other GUIs more powerful image handling (multiple simultaneous LUTS, optional resampling/rescaling, alpha blending, etc) Support for many widget systems Strong local influence over capabilities being developed for Python Cons of Python More items to install separately Not as well accepted in astronomical community (but support clearly growing) Scientific libraries not as mature: Documentation not as complete, not as unified Not as deep in astronomical libraries and utilities Not all IDL numerical library functions have corresponding functionality in Python Some numeric constructs not quite as consistent with language (or slightly less convenient than IDL) Array indexing convention “backwards” Small array performance slower No standard GUI run/debug tool Support for many widget systems (angst regarding which to choose) Current lack of function equivalent to SAVE/RESTORE in IDL matplotlib does not yet have equivalents for all IDL 2-D plotting capability (e.g., surface plots) Use of keyword arguments used as flags less convenient Plotting: comparatively immature, still much development going on missing some plot type (e.g., surface) 3-d capability requires VTK (though matplotlib has some basic 3-d capability)

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  • Need help looping through text file in Objective-C and looping through multidimensional array of dat

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a text file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my text file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method to call level based on separator? -(void)renderLevel:(NSString) levelNumber; e.g. Text file example? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Accessing Oracle 6i and 9i/10g Databases using C#

    - by Mike M
    Hi all, I am making two build files using NAnt. The first aims to automatically compile Oracle 6i forms and reports and the second aims to compile Oracle 9i/10g forms and reports. Within the NAnt task is a C# script which prompts the developer for database credentials (username, password, database) in order to compile the forms and reports. I want to then run these credentials against the relevant database to ensure the credentials entered are correct and, if they are not, prompt the user to re-enter their credentials. My script currently looks as follows: class GetInput { public static void ScriptMain(Project project) { Console.Clear(); Console.WriteLine("==================================================================="); Console.WriteLine("Welcome to the Compile and Deploy Oracle Forms and Reports Facility"); Console.WriteLine("==================================================================="); Console.WriteLine(); Console.WriteLine("Please enter the acronym of the project to work on from the following list:"); Console.WriteLine(); Console.WriteLine("--------"); Console.WriteLine("- BCS"); Console.WriteLine("- COPEN"); Console.WriteLine("- FCDD"); Console.WriteLine("--------"); Console.WriteLine(); Console.Write("Selection: "); project.Properties["project.type"] = Console.ReadLine(); Console.WriteLine(); Console.Write("Please enter username: "); string username = Console.ReadLine(); project.Properties["username"] = username; string password = ReturnPassword(); project.Properties["password"] = password Console.WriteLine(); Console.Write("Please enter database: "); string database = Console.ReadLine(); project.Properties["database"] = database Console.WriteLine(); //Call method to verify user credentials Console.WriteLine(); Console.WriteLine("Compiling files..."; } public static string ReturnPassword() { Console.Write("Please enter password: "); string password = ""; ConsoleKeyInfo nextKey = Console.ReadKey(true); while (nextKey.Key != ConsoleKey.Enter) { if (nextKey.Key == ConsoleKey.Backspace) { if (password.Length > 0) { password = password.Substring(0, password.Length - 1); Console.Write(nextKey.KeyChar); Console.Write(" "); Console.Write(nextKey.KeyChar); } } else { password += nextKey.KeyChar; Console.Write("*"); } nextKey = Console.ReadKey(true); } return password; } } Having done a bit of research, I find that you can connect to Oracle databases using the System.Data.OracleClient namespace clicky. However, as mentioned in the link, Microsoft is discontinuing support for this so it is not a desireable solution. I have also fonud that Oracle provides its own classes for connecting to Oracle databases clicky. However, this only seems to support connecting to Oracle 9 or newer databases (clicky) so it is not feasible solution as I also need to connect to Oracle 6i databases. I could achieve this by calling a bat script from within the C# script, but I would much prefer to have a single build file for simplicity. Ideally, I would like to run a series of commands such as is contained in the following .bat script: rem -- Set Database SID -- set ORACLE_SID=%DBSID% sqlplus -s %nameofuser%/%password%@%dbsid% set cmdsep on set cmdsep '"'; --" set term on set echo off set heading off select '========================================' || CHR(10) || 'Have checked and found both Password and ' || chr(10) || 'Database Identifier are valid, continuing ...' || CHR(10) || '========================================' from dual; exit; This requires me to set the environment variable of ORACLE_SID and then run sqlplus in silent mode (-s) followed by a series of sql set commands (set x), the actual select statement and an exit command. Can I achieve this within a c# script without calling a bat script, or am I forced to call a bat script? Thanks in advance!

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  • iPhone game reading plist file and looping through multi dimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • My IDE is showing "undeclared FileNotFoundException must be caught or thrown"

    - by Dan Czarnecki
    I am having the following issue above. I have tried actually putting a try-catch statement into the code as you will see below, but I can't get the compiler to get past that. import java.io.*; public class DirectoryStatistics extends DirectorySize { /* Dan Czarnecki October 24, 2013 Class variables: private File directory A File object that holds the pathname of the directory to look in private long sizeInBytes A variable of type long that holds the size of a file/directory (in bytes) private long fileCount A variable of type long that holds the number of files in a directory Constructors: public DirectoryStatistics(File startingDirectory) throws FileNotFoundException Creates a DirectoryStatistics object, given a pathname (inherited from DirectorySize class), and has 3 instance variables that hold the directory to search in, the size of each file (in bytes), and the number of files within the directory Modification history: October 24, 2013 Original version of class */ private File directory; private long sizeInBytes; private long fileCount; public DirectoryStatistics(File startingDirectory) throws FileNotFoundException { super(startingDirectory); try { if(directory == null) { throw new IllegalArgumentException("null input"); } if(directory.isDirectory() == false) { throw new FileNotFoundException("the following input is not a directory!"); } } catch(IOException ioe) { System.out.println("You have not entered a directory. Please try again."); } } public File getDirectory() { return this.directory; } public long getSizeInBytes() { return this.sizeInBytes; } public long getFileCount() { return this.fileCount; } public long setFileCount(long size) { fileCount = size; return size; } public long setSizeInBytes(long size) { sizeInBytes = size; return size; } public void incrementFileCount() { fileCount = fileCount + 1; } public void addToSizeInBytes(long addend) { sizeInBytes = sizeInBytes + addend; } public String toString() { return "Directory" + this.directory + "Size (in bytes) " + this.sizeInBytes + "Number of files: " + this.fileCount; } public int hashCode() { return this.directory.hashCode(); } public boolean equals(DirectoryStatistics other) { return this.equals(other); } } import java.io.*; import java.util.*; public class DirectorySize extends DirectoryProcessor { /* Dan Czarnecki October 17, 2013 Class variables: private Vector<Long> directorySizeList Variable of type Vector<Long> that holds the total file size of files in that directory as well as files within folders of that directory private Vector<File> currentFile Variable of type Vector<File> that holds the parent directory Constructors: public DirectorySize(File startingDirectory) throws FileNotFoundException Creates a DirectorySize object, takes in a pathname (inherited from DirectoryProcessor class, and has a single vector of a DirectoryStatistics object to hold the files and folders within a directory Modification History October 17, 2013 Original version of class Implemented run() and processFile() methods */ private Vector<DirectoryStatistics> directory; /* private Vector<Long> directorySizeList; private Vector<File> currentFile; */ public DirectorySize(File startingDirectory) throws FileNotFoundException { super(startingDirectory); directory = new Vector<DirectoryStatistics>(); } public void processFile(File file) { DirectoryStatistics parent; int index; File parentFile; System.out.println(file.getName()); System.out.println(file.getParent()); parentFile = file.getParentFile(); parent = new DirectoryStatistics(parentFile); System.out.println(parent); parent.equals(parent); index = directory.indexOf(parent); if(index == 0) { directory.elementAt(index).addToSizeInBytes(file.length()); directory.elementAt(index).incrementFileCount(); } if(index < 0) { directory.addElement(parent); directory.lastElement().setSizeInBytes(file.length()); directory.lastElement().incrementFileCount(); } Could someone tell me why I'm getting this issue?

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  • Organising XML results as cells in container (AS3)

    - by PJ Palomaki
    Hi, I'm having some problems figuring out how to organise data pulled off XML in cells within a container. I'm sure this should be a basic thing in AS3, but my head's fried.. can anyone help? Basically an array if fed to callThumbs() which iterates through it and compares the entries with preloaded XML _my_images. If match is found, it's sent to processXML which loads all relevant info and loads a .jpg thumbnail. All this is then fed to createCell which creates a specific cell with position values depending on x_counter and y_counter values (4 cells in a row) and adds the cell into a container _container_mc. The Problem: This all works fine and looks fine, the problem is that the cells within the container do not display in descending order. They are in random order, probably because some of the .jpg's takes longer to load etc. How do I easily organise the cells within the container in descending order by the XML .id value? Or how do I tell Flash to wait till the thumbnail and data is loaded and the cell created and added? Thanks guys, would really appreciate all the help! PJ //Flash (AS3) function callThumbs(_my_results:Array):void { // selector = 1 for specific items, 2 for search items var _thumb_url:XML; for (var r:Number=0; r < _my_results.length; r++) { // iterate through results vector, compare with _my_images XML .id for (var i:Number=0; i < _my_images.length(); i++) { if (_my_images[i][email protected]() == _my_results[r]) { _thumb_url=_my_images[i]; processXML(_thumb_url, i); } } } } // End callThumbs function processXML(imageXML:XML, num:Number) { // Processes XML data and loads .jpg thumbnail var _thumb_loader=new Loader(); _thumb_loader.load(new URLRequest("thumbs/thumb_sm/" + imageXML.@id + "_st.jpg")); _thumb_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,thumbLoaded); _thumb_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, urlNotFound); var id:XMLList = new XMLList; id = imageXML.@id; var description:XMLList = new XMLList; description = imageXML.@description; function urlNotFound(event:IOErrorEvent):void { trace("The image URL '" + String(imageXML.@id) + "' was not found."); } function thumbLoaded(e:Event):void { var imageLoader:Loader = Loader(e.target.loader); var bm:Bitmap = Bitmap(imageLoader.content); createCell(bm, id, description, num); adjustFooterBar(); // Adjust bottom footer } } // End processXML private function createCell(_image:Bitmap, _id, _description:String, _position):void { // Creates a cell with data, add to container var _cell_mc = new CellTitle(); _cell_mc.initCell(_image, _id, _description, _position, x_counter, y_counter); if (x_counter+1 < 4) { x_counter++; } else { x_counter = 0; y_counter++; } _container_mc.addChild(_cell_mc); // movieclip container } // End createCell

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • How can I get the previous logged events when a particular logger is triggered?

    - by Ben Laan
    I need to show the previous 10 events when a particular logger is triggered. The goal is to show what previous steps occurred immediately before NHibernate.SQL logging was issued. Currently, I am logging NHibernate sql to a separate file - this is working correctly. <appender name="NHibernateSqlAppender" type="log4net.Appender.RollingFileAppender"> <file value="Logs\NHibernate.log" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="10000KB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%d{dd/MM/yy HH:mm:ss,fff} [%t] %-5p %c - %m%n" /> </layout> </appender> <logger name="NHibernate.SQL" additivity="false"> <level value="ALL"/> <appender-ref ref="NHibernateSqlAppender"/> </logger> <logger name="NHibernate" additivity="false"> <level value="WARN"/> <appender-ref ref="NHibernateSqlAppender"/> </logger> But this only outputs SQL, without context. I would like all previous logs within a specified namespace to also be logged, but only when the HNibernate.SQL appender is triggered. I have investigated the use of BufferingForwardingAppender as a means to collect all events, and then filter them within the NHibernateSqlAppender, but this is not working. I have read about the LoggerMatchFilter class, which seems like it is going to help, but I'm not sure where to put it. <appender name="BufferingForwardingAppender" type="log4net.Appender.BufferingForwardingAppender" > <bufferSize value="10" /> <lossy value="true" /> <evaluator type="log4net.Core.LevelEvaluator"> <threshold value="ALL"/> </evaluator> <appender-ref ref="NHibernateSqlAppender" /> </appender> <appender name="NHibernateSqlAppender" type="log4net.Appender.RollingFileAppender"> <file value="Logs\NHibernate.log" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="10000KB" /> <staticLogFileName value="true" /> <filter type="log4net.Filter.LoggerMatchFilter"> <loggerToMatch value="NHibernate.SQL" /> <loggerToMatch value="Laan" /> </filter> <filter type="log4net.Filter.LoggerMatchFilter"> <loggerToMatch value="NHibernate" /> <acceptOnMatch value="false"/> </filter> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%d{dd/MM/yy HH:mm:ss,fff} [%t] %-5p %c - %m%n" /> </layout> </appender> <root> <level value="ALL" /> <appender-ref ref="BufferingForwardingAppender"/> </root> The idea is that buffering appender will store all events, but then the NHibernateSqlAppender will only flush when an NHibernate.SQL event fires, plus it will flush the buffer (of 10 previous items, within the specified logger level, which in this example is Laan.*).

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • Roguelike FOV problem

    - by Manderin87
    I am working on a college compsci project and I would like some help with a field of view algorithm. I works mostly, but in some situations the algorithm sees through walls and hilights walls the player should not be able to see. void cMap::los(int x0, int y0, int radius) { //Does line of sight from any particular tile for(int x = 0; x < m_Height; x++) { for(int y = 0; y < m_Width; y++) { getTile(x,y)->setVisible(false); } } double xdif = 0; double ydif = 0; bool visible = false; float dist = 0; for (int x = MAX(x0 - radius,0); x < MIN(x0 + radius, m_Height); x++) { //Loops through x values within view radius for (int y = MAX(y0 - radius,0); y < MIN(y0 + radius, m_Width); y++) { //Loops through y values within view radius xdif = pow( (double) x - x0, 2); ydif = pow( (double) y - y0, 2); dist = (float) sqrt(xdif + ydif); //Gets the distance between the two points if (dist <= radius) { //If the tile is within view distance, visible = line(x0, y0, x, y); //check if it can be seen. if (visible) { //If it can be seen, getTile(x,y)->setVisible(true); //Mark that tile as viewable } } } } } bool cMap::line(int x0,int y0,int x1,int y1) { bool steep = abs(y1-y0) > abs(x1-x0); if (steep) { swap(x0, y0); swap(x1, y1); } if (x0 > x1) { swap(x0,x1); swap(y0,y1); } int deltax = x1-x0; int deltay = abs(y1-y0); int error = deltax/2; int ystep; int y = y0; if (y0 < y1) ystep = 1; else ystep = -1; for (int x = x0; x < x1; x++) { if ( steep && getTile(y,x)->isBlocked()) { getTile(y,x)->setVisible(true); getTile(y,x)->setDiscovered(true); return false; } else if (!steep && getTile(x,y)->isBlocked()) { getTile(x,y)->setVisible(true); getTile(x,y)->setDiscovered(true); return false; } error -= deltay; if (error < 0) { y = y + ystep; error = error + deltax; } } return true; } If anyone could help me make the first blocked tiles visible but stops the rest, I would appreciate it. thanks, Manderin87

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