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  • Asp.net Response.Redirect Error

    - by andrewWinn
    My team and I are working on a portal applicaiton. When a user requests a page, we get a page object (contianing permissions, actual file to use and what not). We then do a Response.Redirect to "~/Default.aspx". The crazy thing is that when the code to validate access and what not is called from a button click event from within an ajax update panel, response.redirect is pasting a "&f2" or a "/" into the url. So rather than http://localhost/Default.aspx, the webbrowser is being redirected to http://localhost/%f2Default.aspx, and is subsequently returning a 404 error. HttpContext.Current.Response.Redirect("~/Default.aspx", false); Anyone have an idea of why this would occur? And it only happens when the click event fires inside an update panel.

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  • Macbook Pro wifi won't work

    - by Chris Dudley
    I opened xdiganose and it told me to go to http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware in order to download and install the wireless driver. I followed the instructions for Ubuntu and it aborted the installation saying something about an unsupported device (I should've saved the output, I'm using a late 2011 13" Macbook Pro.) Now when I trysudo apt-get install firmware-b43-installer I get this: Reading package lists... Done Building dependency tree Reading state information... Done firmware-b43-installer is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 338 not upgraded. What do I do?

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  • How significant is the bazaar performance factor?

    - by memodda
    I hear all this stuff about bazaar being slower than git. I haven't used too much distributed version control yet, but in Bazaar vs. Git on the bazaar site, they say that most complaints about performance aren't true anymore. Have you found this to be true? Is performance pretty much on par now? I've heard that speed can affect workflow (people are more likely to do good thing X if X is fast). What specific cases does performance currently affect workflow in bazaar vs other systems (especially git), and how? I'm just trying to get at why performance is of particular importance. Usually when I check something in or update it, I expect it to take a little while, but it doesn't matter. I commit/update when I have a second, so it doesn't interfere with my productivity. But then I haven't used DVCS yet, so maybe that has something to do with it?

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  • Rails 3 Form For Custom Action

    - by Andrew
    I'm having trouble routing a form to a custom action in Rails 3. Here are my routes: resources :photos do resources :comments collection do get 'update_states' end member do put 'upload' end end Here's the form_for: form_for @photo, :remote => true, :url => { :action => upload_photo_path(@photo) }, :html => { :multipart => :true, :method => 'put' } do |f| And here's the error message: No route matches {:action=>"/photos/42/upload", :controller=>"photos"} ... this is especially frustrating because "photos/:id/upload" is exactly the correct action for this form. What am I missing? EDITS - Here are the original Photo-related routes: photo_comments GET /photos/:photo_id/comments(.:format) {:action=>"index", :controller=>"comments"} POST /photos/:photo_id/comments(.:format) {:action=>"create", :controller=>"comments"} new_photo_comment GET /photos/:photo_id/comments/new(.:format) {:action=>"new", :controller=>"comments"} edit_photo_comment GET /photos/:photo_id/comments/:id/edit(.:format) {:action=>"edit", :controller=>"comments"} photo_comment GET /photos/:photo_id/comments/:id(.:format) {:action=>"show", :controller=>"comments"} PUT /photos/:photo_id/comments/:id(.:format) {:action=>"update", :controller=>"comments"} DELETE /photos/:photo_id/comments/:id(.:format) {:action=>"destroy", :controller=>"comments"} update_states_photos GET /photos/update_states(.:format) {:action=>"update_states", :controller=>"photos"} upload_photo PUT /photos/:id/upload(.:format) {:action=>"upload", :controller=>"photos"} photos GET /photos(.:format) {:action=>"index", :controller=>"photos"} POST /photos(.:format) {:action=>"create", :controller=>"photos"} new_photo GET /photos/new(.:format) {:action=>"new", :controller=>"photos"} edit_photo GET /photos/:id/edit(.:format) {:action=>"edit", :controller=>"photos"} photo GET /photos/:id(.:format) {:action=>"show", :controller=>"photos"} PUT /photos/:id(.:format) {:action=>"update", :controller=>"photos"} DELETE /photos/:id(.:format) {:action=>"destroy", :controller=>"photos"} Here are the relevant routes when I changed the route to match 'upload': photo_comments GET /photos/:photo_id/comments(.:format) {:action=>"index", :controller=>"comments"} POST /photos/:photo_id/comments(.:format) {:action=>"create", :controller=>"comments"} } new_photo_comment GET /photos/:photo_id/comments/new(.:format) {:action=>"new", :controller=>"comments"} edit_photo_comment GET /photos/:photo_id/comments/:id/edit(.:format) {:action=>"edit", :controller=>"comments"} photo_comment GET /photos/:photo_id/comments/:id(.:format) {:action=>"show", :controller=>"comments"} PUT /photos/:photo_id/comments/:id(.:format) {:action=>"update", :controller=>"comments"} DELETE /photos/:photo_id/comments/:id(.:format) {:action=>"destroy", :controller=>"comments"} update_states_photos GET /photos/update_states(.:format) {:action=>"update_states", :controller=>"photos"} upload_photo /photos/:id/upload(.:format) {:action=>"upload", :controller=>"photos"} photos GET /photos(.:format) {:action=>"index", :controller=>"photos"} POST /photos(.:format) {:action=>"create", :controller=>"photos"} new_photo GET /photos/new(.:format) {:action=>"new", :controller=>"photos"} edit_photo GET /photos/:id/edit(.:format) {:action=>"edit", :controller=>"photos"} photo GET /photos/:id(.:format) {:action=>"show", :controller=>"photos"} PUT /photos/:id(.:format) {:action=>"update", :controller=>"photos"} DELETE /photos/:id(.:format) {:action=>"destroy", :controller=>"photos"} Unfortunately 'match' didn't work any better... -- EDIT -- Just to confirm another scenario here... with this in the routes: resources :photos do resources :comments collection do get 'update_states' end member do match 'upload' end end and this in the view: form_for @photo, :remote => true, :url => { :action => 'upload' }, :html => { :multipart => :true, :id => 'photo_upload' } do |f| I still get: No route matches {:action=>"upload", :controller=>"photos"}

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  • VBA - Access 03 - Iterating through a list box, with an if statement to evaluate

    - by Justin
    So I have a one list box with values like DeptA, DeptB, DeptC & DeptD. I have a method that causes these to automatically populate in this list box if they are applicable. So in other words, if they populate in this list box, I want the resulting logic to say they are "Yes" in a boolean field in the table. So to accomplish this I am trying to use this example of iteration to cycle through the list box first of all, and it works great: dim i as integer dim myval as string For i = o to me.lstResults.listcount - 1 myVal = lstResults.itemdata(i) Next i if i debug.print myval, i get the list of data items that i want from the list box. so now i am trying to evaluate that list so that I can have an UPDATE SQL statement to update the table as i need it to be done. so, i know this is a mistake, but this is what i tried to do (giving it as an example so that you can see what i am trying to get to here) dim sql as string dim i as integer dim myval as string dim db as database sql = "UPDATE tblMain SET " for i = 0 to me.lstResults.listcount - 1 myval = lstResults.itemdata(i) If MyVal = "DeptA" Then sql = sql & "DeptA = Yes" ElseIF myval = "DeptB" Then sql = sql & "DeptB = Yes" ElseIf MyVal = "DeptC" Then sql = sql & "DeptC = Yes" ElseIf MyVal = "DeptD" Then sql = sql & "DeptD = Yes" End If Next i debug.print (sql) sql = sql & ";" set db= currentdb db.execute(sql) msgbox "Good Luck!" So you can see why this is going to cause problems because the listbox that these values (DeptA, DeptB, etc) automatically populate in are dynamic....there is rarely one value in the listbox, and the list of values changes per OrderID (what the form I am using this on populates information for in the first place; unique instance). I am looking for something that will evaluate this list one at a time (i.e. iterate through the list of values, and look for "DeptA", and if it is found add yes to the SQL string, and if it not add no to the SQL string, then march on to the next iteration). Even though the listbox populates values dynamically, they are set values, meaning i know what could end up in it. Thanks for any help, Justin

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  • Notify DataTemplateSelector about the change

    - by Tigran
    I use DataTemplateSelector for ListView column headers template selection. ListView itself is in DataTemplate and ends up in a few tabs. So, in practice, I have same DataTemplate (so ListView too) shared between more TabItems. This means that if I select tab {A} and set XDataTemplate on ListView column {AColumn}, if I switch the tab, lets say to tab {B}, on {B}'s ListView (that is always the same one) column {AColumn} we will see the same XDataTemplate, because we share same UI data. So I created data layer where I hold relational information about {Tab} <- {ListView:Column} <- {HeaderContent}, which actually reads DatatemplateSelector in order correctly update UI on user screen. What I need is to notify to DataTemplateSelector to update current view in the moment that I need. How can I achieve that goal? Thank you.

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  • Is it possible to Embed Gecko or Webkit in a Windows Form just like a WebView?

    - by Martín Marconcini
    Hi, I'd love to know if there is such thing as a Gecko.NET ;) I mean, just like we can embed a WebView and that is an "instance" of IE7 inside any Windows Forms application (and tell it to "navigateto (fancy_url);", I'd love to use FireFox or WebKit. Anybody tried this? UPDATE: Please bear in mind that although it is possible to embed gecko using the mentioned controls, it is still impossible to print while using gecko. UPDATE March 2010: It’s still not possible to print natively using GeckoFX, however a couple of methods exist that may be enough, depending upon what you’re trying to do. See: http://geckofx.org/viewtopic.php?id=796 for more information.

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  • How do I report a missing package dependency during an upgrade?

    - by crasic
    A friend of mine (somewhat new to linux) recently upgraded from 10.10 to 11.04 and his OS broke from the upgrade. A few minutes of troubleshooting showed that the culprit was the PAE kernel that the upgrade decided to install since it determined he had 4GB of phyisical RAM. More specifically the upgrade forgot to install the linux-headers-generic-pae required by the closed source nvidia drivers. I'm not entirely sure how to report this bug to the devs. Its an easy fix (after booting into the non-pae kernel and installing the package everything worked), but they are encouraging users to use the built-in bug reporting system and I'm not entirely certain how to report update bugs.

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  • Login screen restarts while entering password

    - by Shane L
    I am having a problem that only occurred after installing the fglrx proprietary driver through the additional drivers app. The exact same issue is described in this question, however it's closed. Must login twice before entering Unity; first login screen has graphical anomalies When I boot up my computer, once I get to lightdm login screen I will start typing my password, and upon the entering of two of my password characters "n2" the screen will start displaying some corruption in the very top edge of the screen, then after I hit the number 2, lightdm seems to crash and it will restart and everything is fine, I can login from that point. So the issue is, every time I reboot, I have to login once, allow lightdm to crash and restart, then login as normal. The issue did not occur prior to installing fglrx, and has happened through several reinstalls.

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  • How To Block Web Sites at the Router Level for Network Wide Filtering

    - by Jason Fitzpatrick
    A comprehensive network filtering system is overkill if all you want to do is block a handful of web sites. Read on as we show you how—with nothing more than your router—you can selectively block and temporarily restrict individual websites. For many people a massive commercial internet filter is overkill. What if you just want to block Facebook when your kids are supposed to be doing their homework or Reddit when you’re supposed to be getting work done? You don’t need a huge system for that, all you need is the access restrictions module in your router. Today we’re looking at how you can quickly and easily block traffic on your network using router-based access restrictions. HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • The Evolution of Search: A History of Google Search [Video]

    - by Jason Fitzpatrick
    Internet search has changed enormously in the last decade; this video tour of Google evolving search strategies shows us where we’ve been and where we’re going. In the above video Google staff reflect on the last decade of search, innovations at Google, and where they’re taking the search engine experience in the future. While the video clearly has a Google bias (they produced it after all) it’s still an interesting look at how Google and internet search as a whole have changed over the years. The Evolution of Search in Six Minutes [The Official Google Blog] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Google Closure: Setting Input for AutoComplete Dynamically

    - by amuzed
    The Google Closure (GC) Javascript Library makes it very easy to create an AutoComplete UI, as this demo shows - http://closure-library.googlecode.com/svn/trunk/closure/goog/demos/autocomplete-basic.html . Basically, all we have to do is define an array and pass it on as one of the parameters. I'd like to be able to update the array dynamically and have AutoComplete show the changes immediately. Example, if there are two arrays list1 = ["One", "Two", "Three"] list2 = ["1", "2", "3"] and an AutoComplete has been initialized using list1, var suggest = new goog.ui.AutoComplete.Basic(list1, document.getElementById('input'), false); how can I update the existing AutoComplete (suggest) to use list2?

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  • Please Help with ATI Radeon 4250 and Xinerama

    - by Luis Enrique
    I am using ubuntu 11.10 fresh install and I am having problems making the second screen to work, I remember before I was able to do it by extending the desktop to a larger number like 3840 X 1080 but since I am new I completely forgot how to do it, Now I have a philips 230 E monitor full 1920 X 1080 and a Toshiba tv HDMI and I want to activate the second monitor to be able to use Xinerama but I don't know how to go about this, I want to keep the Phillips as a primary monitor since it's the smaller one and use the TV from time to time to play videos movies and presentations. I installed all the additional drivers and don't know what else to do. I would prefer if I can use a list of exact commands to copy and paste onto the terminal since that is all I know how to use LOL . Thank you so much for your help. If you need more details of my mother board or video card or cpu just ask thank you. Luis

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  • Vsync in Flex/Flash/AS3?

    - by oshyshko
    I work on a 2D shooter game with lots of moving objects on the screen (bullets etc). I use BitmapData.copyPixels(...) to render entire screen to a buffer:BitmapData. Then I "copyPixels" from "buffer" to screen:BitmapData. The framerate is 60. private var bitmap:Bitmap = new Bitmap(); private var buffer:Bitmap = new Bitmap(); private function start():void { addChild(bitmap); } private function onEnterFrame():void { // render into "buffer" // copy "buffer" -> "bitmap" } The problem is that the sprites are tearing apart: some part of a sprite got shifted horizontally. It looks like a PC game with VSYNC turned off. Did anyone solve this problem? UPDATE: the question is not about performance, but about getting rid of screen tearing. [!] UPDATE: I've created another question and here you may try both implementations: using Flash way or BitmapData+copyPixels()

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  • HP Deskjet 720C USB printer doesn't finish

    - by 213441265152351
    I have an HP Deskjet 720C connected through a USB cable to an Ubuntu 12.04 laptop. When I plugged the printer for the first time into the fresh 12.04 laptop install, it auto-detected the printer correctly and choose the recommended drivers without a problem. The document print fine until they reach the end of the last page, then suddenly stop just about the end leaving the page unfinished. I have checked that the margins are the correct ones. I have the latest version of cups installed. I have also tried changing the options of usb-unidir-default and usb-no-reattach-default via lpadmin, but the printing stops even earlier. EDIT: It seems like the problem is with the last page. So if I am printing 3 pages, the first two work well but the last few lines in the last page are not printed. Any ideas?

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  • Continuous integration with ClearCase and long-updating snapshot views

    - by Yulia Rogovaya
    Hi, I need to set up a continuous integration system. We use ClearCase version control and only snapshot views due to platform restrictions. I have tried setting up Hudson and Luntbuild. They both show the same behaviour. In a view, we have lots of libraries that are used for build but are strictly read-only. The CI system executes cleartool lshistory and finds a change in the VCS. After that, it executes cleartool setcs, which causes update of the view. This can take about half an hour, which is very undesirable for CI. Why wouldn't it update only the changed elements, which were previously obtained by cleartool lshistory? Is there a CI system that can do this?

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  • I getting exception, while deleting a row using " commitEditingStyle " method in iPhone simulator.

    - by Madan Mohan
    Hi, I am getting exception by deleting a row from the table view. (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { if(isEdit == YES) { if([editObject.contactList count]0) { return [editObject.contactList count]+1; } else { return 1; } } else if(isEdit == NO) { if([addContactList count]0) { return [addContactList count]+1; } else { return 1; } } return 0; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } -(UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { if(isEdit == YES) { int sectionNum=[editObject.contactList count]-1; if([editObject.contactList count]0) { for( int i=0; i<=[editObject.contactList count]-1;i++) { if(indexPath.section == i) { return UITableViewCellEditingStyleDelete; } } if(indexPath.section == sectionNum+1) { return UITableViewCellEditingStyleInsert; } } else { if(indexPath.section == 0) { return UITableViewCellEditingStyleInsert; } } } else { if([addContactList count]0) { int sectionNum=[addContactList count]-1; for( int i=0; i<=[addContactList count]-1;i++) { if(indexPath.section == i) { return UITableViewCellEditingStyleDelete; } } if(indexPath.section == sectionNum+1) { return UITableViewCellEditingStyleInsert; } } else { if(indexPath.section == 0) { return UITableViewCellEditingStyleInsert; } } } return UITableViewCellEditingStyleNone; } (void)tableView:(UITableView *)tv commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if(isEdit == YES) { if(editingStyle == UITableViewCellEditingStyleDelete) { for(int i=0;i<=[editObject.contactList count]-1;i++) { if(indexPath.section == i) { [editObject.contactList removeObjectAtIndex:indexPath.row]; [theTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } } } else { //adding } [theTableView reloadData]; } else { if(editingStyle == UITableViewCellEditingStyleDelete) { for(int i=0;i<=[addContactList count]-1;i++) { if(indexPath.section == i) { [addContactList removeObjectAtIndex:indexPath.row]; [theTableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; // getting exception here in this line at indexpath [theTableView reloadData]; } } } else { //adding } [theTableView reloadData]; } } the exception as 2010-04-28 13:55:30.063 Zoho[2818:20b] * Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:772 2010-04-28 13:55:30.064 Zoho[2818:20b] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of sections. The number of sections contained in the table view after the update (2) must be equal to the number of sections contained in the table view before the update (3), plus or minus the number of sections inserted or deleted (0 inserted, 0 deleted).' 2010-04-28 13:55:30.065 Zoho[2818:20b] Stack: ( 10490971, 2437656123, 10574907

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  • Updating DataGridView from another Form using BackGroundWorker

    - by FezKazi
    Hi! I Have one Form (LoginForm) which has a Background Worker Monitoring a database for new entries. Then I have another Form (AdminForm) which I need to signal to update its datagrids whenever new data is available. I could poll the database in the AdminForm too, but considering that LoginForm is already doing some polling, which can be costly, I just want to signal AdminForm to update the DataGridViews with the new data. You may ask, why is LoginForm doing the polling when youre showing the stuff in the AdminForm? Well, LoginForm is actually processing the data and sending it over the Serial Port :$ heheh. I want it to be able to process the data without having an administrator logged in all the time.

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  • Puzzlepart Product Boxing Rocks

    - by madsn
    I had a few main drivers for starting the Puzzlepart project in the first place. First; working with great people, secondly having fun at work following the team principles.Third; always challenge with new ways of work. One of the main concepts that has evolved in our team is the concept of "tangible". Anything and everything HAS to be tangible and touchable and we thrive for this in everything that we do. The past two days of workshopping is a great example of this. Andreas had experienced good...(read more)

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  • .NET: IOException for permissions when creating new file?

    - by Rosarch
    I am trying to create a new file and write XML to it: FileStream output = File.Create(Path.Combine(PATH_TO_DATA_DIR, fileName)); The argument evaluates to: C:\path\to\Data\test.xml The exception is: The process cannot access the file 'C:\path\to\Data\test.xml' because it is being used by another process. What am I doing wrong here? UPDATE: This code throws the same exception: StreamWriter writer = new StreamWriter(Path.Combine(PATH_TO_DATA_DIR, fileName)); UPDATE 2: The file I am trying to create does not exist in the file system. So how can be it in use?

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • PDO::PARAM for type decimal?

    - by dmontain
    I have 2 database fields `decval` decimal(5,2) `intval` int(3) I have 2 pdo queries that update them. The one that updates the int works ok $update_intval->bindParam(':intval', $intval, PDO::PARAM_INT); but I can't update the decimal field. I've tried the 3 ways below, but nothing works $update_decval->bindParam(':decval', $decval, PDO::PARAM_STR); $update_decval->bindParam(':decval', $decval, PDO::PARAM_INT); $update_decval->bindParam(':decval', $decval); It seems the problem is with the database type decimal? Is there a PDO::PARAM for a field of type decimal? If not, what do I use as a workaround?

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  • AMD/AMD GPU Switching

    - by user73816
    I have two GPU's in my laptop, both of which are AMD. Whenever I use the Catalyst Control Centre to change the GPU, nothing changes after reboot. In fact, when I do the fglrxinfo command the terminal only reports seeing one GPU, the integrated one (HD 4250). The dedicated one (Mobility HD5470) goes unnoticed and I can't seem to use that GPU at all. I really don't want to use the Open Source drivers because I've found there generally slower than the proprietary, but the proprietary doesn't seem to work either. Any help is appreciated.

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  • Core Location Best Placement and User Interruption

    - by b.dot
    Hi All, My application uses Core Location in three different views. It's working perfectly. In my first view, I subclass the CLLocationManager and use protocol methods for location updates to my calling class. Before I install the framework and code in my other classes, I was wondering: Is the protocol method the best way? What happens to the Core Location execution if the user exits the view or quits the app while it's trying to get a location fix? Is the location task terminated with the GPS system turned off immediately? If the user simply switches to another view, is it OK to assume that I can start Core Location in the next view without regard to the last? Where should the first update location call be placed. Should the application delegate instantiate the CLLocation Manager class using protocol so that it can update any of the views chosen or should each class instantiate the manager. Any feedback would be appreciated. Thanks.

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