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  • Why do employers care so much about GPA?

    - by Recursion
    I went to a pretty good engineering school and did CS. I graduated with a 2.86 gpa and really tried my best. I even took a few graduate classes in place of undergrad courses to challenge myself. I really liked those a lot. But the second question I am always asked is "What was your gpa?", this of course always comes after "How are you today?". Once I tell them either 2.86 or a rounded 2.9 they immediately shut off. I have even had them stop the interview saying the 3.0 is the cut off. Does a tenth of a point really mean that much?

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  • Why is Joomla based website that was copied off of live server into localhost not showing pictures and throwing 404 error?

    - by Darius
    I have copied Joomla based website via FTP onto my machine and I am trying to make it run on my localhost which is provided by the latest version of XAMPP. I have exported and imported the DB with no problems. I have placed all the files and folders into htdocs folder but when I go to localhost/examplesite all I get is the text that is on the front page but no pictures and it displays 404 Error. Do I need to make changes to .htaccess? If so, can some one point me to the right direction? Thanks

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Water Simulation in LIBGDX [on hold]

    - by Noah Huppert
    I am doing some R&D for a game and am now tackling the topic of water. The goal Make water that can flow. Aka you can have an origin point that water shoots out from or a downhill slope. Make it so water splashes, so when an object hits the water there is a splash. Aka: Actual physics water sim. The current way I know how to do it I know how to create a shader that makes an object look like its water by making waves. Combined with that you can check to see if an object is colliding and apply an upwards force to simulate buoyancy. What is wrong with that way The water does not flow No splashes Possible solutions Have particles that are fairly large that interact with each other to simulate water Possible drawbacks Performance. Question: Is there a better way to do water or is using particles as described the only way?

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  • window borders, menu bar missing over VNC

    - by zacaj
    I'm running Ubuntu 14.04 with Unity and Gnome3, however I don't have a screen hooked up anymore. I have installed x11vnc and run it with "-create" so that it will create a new X11 session, however when I VNC to it, the menu bar, window borders, etc are missing, windows are ordered based on creation time, and cannot be resized. Now, I don't really care if I end up with Ubuntu or Gnome's window manager, as long as this doesn't mess up my normal desktop stuff if I should happen to hook a monitor up again, and I'm not even attached to x11vnc if someone can point me to a good complete tutorial using something else, but I've been trying vino and tightvnc and rdp and x11vnc is the only one I've managed to get this far.

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  • Mock Objects for Testing - Test Automation Engineer Perspective

    - by user9009
    Hello How often QA engineers are responsible for developing Mock Objects for Unit Testing. So dealing with Mock Objects is just developer job ?. The reason i ask is i'm interested in QA as my career and am learning tools like JUnit , TestNG and couple of frameworks. I just want to know until what level of unit testing is done by developer and from what point QA engineer takes over testing for better test coverage ? Thanks Edit : Based on the answers below am providing more details about what QA i was referring to . I'm interested in more of Test Automation rather than simple QA involved in record and play of script. So Test Automation engineers are responsible for developing frameworks ? or do they have a team of developers dedicated in Framework development ? Yes i was asking about usage of Mock Objects for testing from Test Automation engineer perspective.

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  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

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  • Using another domain with Google App Engine

    - by gsingh2011
    I'm trying to change my google app engine domain (domain.appspot.com) to the domain I bought from 1&1.com (mydomain.com). I went into the google app engine settings and added the domain. After making a Google Apps account, I was asked to verify my domain. The directions say that 1&1 doesn't allow me to create TXT records, so I can't use that method for verification. Their alternative is to upload an HTML file to my server, but I didn't buy hosting with my domain, I just bought the domain. My files are on domain.appspot.com. How can I make mydomain.com point to domain.appspot.com? I've added the ns1.googleghs.com as my nameservers in my 1&1 DNS settings, but I still can't verify my domain with Google Apps.

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  • Expand size of Edubuntu partition on dual boot PC

    - by trptplyr
    I wasn't allowed to update to the next release of Edubuntu recently. It gave me an error stating that I did not have enough space to run the update. How can I expand the size of the Edubuntu partition to allow me to update? I am new to Linux so I hope that I am giving you enough and correct information on my system. I am using an older Dell Inspiron 9400 laptop. My root.disk file is 16.3Gb and the system.disk file is 256Mb. I would appreciate someone to point me to documentation or give me instructions on how to do this. Thank you.

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  • GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives

    GDD-BR 2010 [1C] Google Web Tookit: What it is, How it Works and Deeper Dives Speaker: Chris Ramsdale Track: Cloud Computing Time slot: C [12:05 - 12:50] Room: 1 Level: 151 If you're like the rest of us, at some point in your web app development you've wondered if there was an easier solution. One that includes built-in debuggers, code refactoring, reliable syntax highlighting, etc. After all, why should the server-side and desktop programmers get all of the good tools? The good news is that with Google Web Toolkit (GWT) you do have access to these tools. And in this session, Chris Ramsdale will get you up and running with GWT, including what it is, how it works, and deeper dives into generators, native Javascript interop, and compiler optimizations. From: GoogleDevelopers Views: 1 0 ratings Time: 35:02 More in Science & Technology

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  • NetworkManager not populating resolv.conf

    - by Cerin
    I recently upgraded from 11.10 to 12.04, and now NetworkManager isn't populating /etc/resolv.conf when connecting to wireless networks, when it had been working perfectly in 11.10. I'm not seeing any explicit errors in either the NM UI or in syslog. How do I diagnose what's wrong? Edit: If I try to run resolvconf, I get the error "resolvconf: Error: /etc/resolv.conf isn't a symlink, not doing anything." What should it be a symlink to and/or how do I get NM to populate it? This says the symlink should point to /run/resolvconf/resolv.conf, but that file does not exist on my system.

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  • Issues with the intended behavior of a Service layer?

    - by Rafael Cichocki
    This analysis makes sense, and states anything that avoids code duplication and simplifies maintenance speaks for a service layer. What is the technical behavior? When a service client references a service, does it do so at runtime, or does it happen at compile time? When I change something in the service layer code, will this change be automatically taken into account in all it's clients, or do they need to be individually recompiled? How does this make sense from a testing point of view - I have working code, based on some code from a service, but if that service changes, my code might break?!

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  • What's the location of a personal 'gtkrc' file in Ubuntu 12.04?

    - by Kevin Perez
    Good day everyone! I am currently writting a software that makes easy to change default cursor theme with a few clicks. At this point it works well, but applications like Firefox or Lazarus IDE remain with the DMZ-White cursor, everything else is ok. I noticed that when I change the default cursor using my software, and later change the 'personalized' cursor theme using Ubuntu Tweak, it does the job, and the new theme is now applied everywhere. So, what file is need to modify in order to change 'personal' cursor theme? If my software can do this, that would be great! I found that 'gtkrc' is a file where settings of GTK+ are stored. I searched in my home folder but I can't find yet. Can you help me with this, noble people of Ubuntu? :)

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  • SEO blog Indexing: wordpress.com subdomain vs a registered domain?

    - by rumspringa00
    I've used WordPress for a few of my client's sites, mostly small businesses and eCommerce sites. I have found through Google Analytics as well as the All in One Webmaster plugin that when it comes to social media, using WordPress is a surefire way of getting your site indexed by Google and occasionally Bing and Yahoo. Since I am a heavy WP user, I'd like to contribute by registering a dot WordPress domain for my portfolio. When using a WP installation concurrently with a WP domain, e.g. myportfolio.wordpress.com, will the site be more or less likely to be indexed rather a generic myportfolio.com domain? I've seen mixed opinions where people seem to favor a WP domain for URL output where others say that it's a moot point, and that Google will not favor a WP domain over a dot com domain as long as your meta tags are updated and content is keyword optimized. I tend to disagree and believe a WP domain would more likely be indexed and output more URLs over an individual, laconic domain like myportfolio.com. Am I wrong?

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  • How can I install the latest version of libmtp?

    - by coversnail
    In the latest version of the libmtp library there are fixes for my Android device so I would like to install the latest version I'm just not sure how! I would assume that this would pushed into the official repositories at some point, so the smart advice would probably be just to wait, but I would like to know how to do this myself if anyone could tell me. I'm currently using Ubuntu 12.04 and am running libmtp-1.1.2, the latest version (libmtp-1.1.3) has recently been released and the tar.gz file is downloadable from this direct link: http://downloads.sourceforge.net/project/libmtp/libmtp/1.1.3/libmtp-1.1.3.tar.gz How do I install this? Thanks for any help.

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • Booting briefly shows CLI login and then black

    - by lepusfelix
    When I boot to Ubuntu on my dualboot system, it appears to boot normally, up to the point when I would normally expect to see the lightDM graphical login screen. However, I see a CLI login screen, which I assume is tty1. Before I get a chance to actually login to it, though, it drops to a black screen with a flashing cursor. Pressing ctrl+alt+f1 does nothing. When I hit the power button on the laptop, I see the usual scrolling text as Ubuntu shuts down. I know that this is related to me having installed the proprietary ATI drivers for the video card. Purging the drivers gave me back a GUI, but unfortunately no working desktop environment, and switching to the mesa drivers returned me to the black screen issue. The only way I can get a stable working CLI is through booting to advanced options and choosing a root shell prompt, as even the failsafe X session doesn't function for me.

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  • How to add a sound that an enemy AI can hear?

    - by Chris
    Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at point x1, y1 and it "ripples out". The image below kind of outlines it better. Obviously the end goal is that the AI enemy can "hear" the sound - but if a wall is blocking it, the sound doesn't travel as far. Red is the wall, which has a dampen of 50db. I think in the 3rd game tick I am confusing my maths. What would be the best way of implementing this?

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  • Dynamic Quad/Oct Trees

    - by KKlouzal
    I've recently discovered the power of Quadtrees and Octrees and their role in culling/LOD applications, however I've been pondering on the implementations for a Dynamic Quad/Oct Tree. Such tree would not require a complete rebuild when some of the underlying data changes (Vertex Data). Would it be possible to create such a tree? What would that look like? Could someone point me in the correct direction to get started? The application here would, in my scenario, be used for a dynamically changing spherical landscape with over 10,000,000 verticies. The use of Quad/Oct Trees is obvious for Culling & LOD as well as the benefits from not having to completely recompute the tree when the underlying data changes.

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  • Add Widget via Action in Toolbar

    - by Geertjan
    The question of the day comes from Vadim, who asks on the NetBeans Platform mailing list: "Looking for example showing how to add Widget to Scene, e.g. by toolbar button click." Well, the solution is very similar to this blog entry, where you see a solution provided by Jesse Glick for VisiTrend in Boston: https://blogs.oracle.com/geertjan/entry/zoom_capability Other relevant articles to read are as follows: http://netbeans.dzone.com/news/which-netbeans-platform-action http://netbeans.dzone.com/how-to-make-context-sensitive-actions Let's go through it step by step, with this result in the end, a solution involving 4 classes split (optionally, since a central feature of the NetBeans Platform is modularity) across multiple modules: The Customer object has a "name" String and the Droppable capability has a method "doDrop" which takes a Customer object: public interface Droppable {    void doDrop(Customer c);} In the TopComponent, we use "TopComponent.associateLookup" to publish an instance of "Droppable", which creates a new LabelWidget and adds it to the Scene in the TopComponent. Here's the TopComponent constructor: public CustomerCanvasTopComponent() {    initComponents();    setName(Bundle.CTL_CustomerCanvasTopComponent());    setToolTipText(Bundle.HINT_CustomerCanvasTopComponent());    final Scene scene = new Scene();    final LayerWidget layerWidget = new LayerWidget(scene);    Droppable d = new Droppable(){        @Override        public void doDrop(Customer c) {            LabelWidget customerWidget = new LabelWidget(scene, c.getTitle());            customerWidget.getActions().addAction(ActionFactory.createMoveAction());            layerWidget.addChild(customerWidget);            scene.validate();        }    };    scene.addChild(layerWidget);    jScrollPane1.setViewportView(scene.createView());    associateLookup(Lookups.singleton(d));} The Action is displayed in the toolbar and is enabled only if a Droppable is currently in the Lookup: @ActionID(        category = "Tools",        id = "org.customer.controler.AddCustomerAction")@ActionRegistration(        iconBase = "org/customer/controler/icon.png",        displayName = "#AddCustomerAction")@ActionReferences({    @ActionReference(path = "Toolbars/File", position = 300)})@NbBundle.Messages("AddCustomerAction=Add Customer")public final class AddCustomerAction implements ActionListener {    private final Droppable context;    public AddCustomerAction(Droppable droppable) {        this.context = droppable;    }    @Override    public void actionPerformed(ActionEvent ev) {        NotifyDescriptor.InputLine inputLine = new NotifyDescriptor.InputLine("Name:", "Data Entry");        Object result = DialogDisplayer.getDefault().notify(inputLine);        if (result == NotifyDescriptor.OK_OPTION) {            Customer customer = new Customer(inputLine.getInputText());            context.doDrop(customer);        }    }} Therefore, when the Properties window, for example, is selected, the Action will be disabled. (See the Zoomable example referred to in the link above for another example of this.) As you can see above, when the Action is invoked, a Droppable must be available (otherwise the Action would not have been enabled). The Droppable is obtained in the Action and a new Customer object is passed to its "doDrop" method. The above in pictures, take note of the enablement of the toolbar button with the red dot, on the extreme left of the toolbar in the screenshots below: The above shows the JButton is only enabled if the relevant TopComponent is active and, when the Action is invoked, the user can enter a name, after which a new LabelWidget is created in the Scene. The source code of the above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/WidgetCreationFromAction Note: Showing this as an MVC example is slightly misleading because, depending on which model object ("Customer" and "Droppable") you're looking at, the V and the C are different. From the point of view of "Customer", the TopComponent is the View, while the Action is the Controler, since it determines when the M is displayed. However, from the point of view of "Droppable", the TopComponent is the Controler, since it determines when the Action, i.e., which is in this case the View, displays the presence of the M.

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  • Ubuntu on USB does not boot on MacBook

    - by Sean H
    Ubuntu is installed on a 32 gigabyte flash-drive and it successfully booted every time up until I partitioned my hard-drive and installed Windows as a secondary boot (for programming reasons). Now every time I attempt to boot the Ubuntu flash-drive it boots into Windows XP. The same goes for partitions, I partitioned my hard-drive and installed Ubuntu and it only booted Windows XP. I am on a MacBook 6,1 with Mac OS X 10.6.8, 2 partitions, and I am using ReFit as my boot-loader. EDIT: I had Ubuntu working fine from FLASH DRIVE and at one point as a partition. I later uninstalled Ubuntu from my hard-drive and installed Windows. I then had to re-image my computer for certain reasons and I installed windows. Now when I attempt to boot anything other than Windows or OS X it boots into windows. Ubuntu was never on my hard drive while Ubuntu was on it. The flash-drive has been its own thing and has the boot-loader installed to it and loads from ReFit but boots into windows.

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  • Is obtrusive JavaScript ever ok?

    - by Petah
    I was thinking that if all the users of a website are required to have JavaScript enabled, Is it ok to use obtrusive JavaScript? I'm all for progressive enhancement, but whats the point when an advanced web applications bounces users at the door if they have an old browser or JavaScript disabled? We have a very slim target audience, and we can tell our target audience what browser and plugins/functionality they are required to have. So you my question is, is mixing JS and HTML alright in that case. Like using onclick attributes.

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  • Why are so many questions closed? [closed]

    - by Kim Jong Woo
    Why is there so many questions on this stackexchange site closed? I mean far more than usual. Even very high quality discussions are closed. Doesn't this high number of closed questions with high number of views and good quality of content seem like that the current policy that governs the criteria for appropriate question might be going against nature? I mean it feels as if lot of questions or discussions are everything surrounding programmer, programming, and need not be objective or seeking definitive answer. It appears lot of questions are of inquisitive nature seeking insight into other programmers and finding common subjects of interest. Is it possible for mods to relax a bit? I mean lot of great questions with [closed] tag everywhere doesn't do justice. This question in itself is a perfect example of what I am talking about and it will be closed. But I think my point is clear.

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  • How to estimate tasks in scrum?

    - by Arian
    Let's say we have a backlog of User Stories, each with an estimated number of Story Points, and now we're doing the Sprint Planning. Now, the Stories should be broken down into tasks and many Scrum resources suggest that each task should be estimated in person-hours. Since all questions have been discussed by the team at this point, estimating a task should not take longer than a minute. However, since a task should not be longer than a day, assuming a three week sprint with 8 developers means 120 tasks, and taking two hours only for estimations seems to be a bit much to me. I know that experienced teams can skip or short-cut task estimations, but let's say we're not at that stage yet. In your experience, how many tasks are there in a sprint* and how long should it take to estimate all of them? (Estimating only half of them doesn't make much sense, does it?) (*) I know that depends on sprint length and team size, so let's assume 8 developers and three weeks.

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  • 7-Eleven Improves the Digital Guest Experience With 10-Minute Application Provisioning

    - by MichaelM-Oracle
    By Vishal Mehra - Director, Cloud Computing, Oracle Consulting Making the Cloud Journey Matter There’s much more to cloud computing than cutting costs and closing data centers. In fact, cloud computing is fast becoming the engine for innovation and productivity in the digital age. Oracle Consulting Services contributes to our customers’ cloud journey by accelerating application provisioning and rapidly deploying enterprise solutions. By blending flexibility with standardization, our Middleware as a Service (MWaaS) offering is ensuring the success of many cloud initiatives. 10-Minute Application Provisioning Times at 7-Eleven As a case in point, 7-Eleven recently highlighted the scope, scale, and results of a cloud-powered environment. The world’s largest convenience store chain is rolling out a Digital Guest Experience (DGE) program across 8,500 stores in the U.S. and Canada. Everyday, 7-Eleven connects with tens of millions of customers through point-of-sale terminals, web sites, and mobile apps. Promoting customer loyalty, targeting promotions, downloading digital coupons, and accepting digital payments are all part of the roadmap for a comprehensive and rewarding customer experience. And what about the time required for deploying successive versions of this mission-critical solution? Ron Clanton, 7-Eleven's DGE Program Manager, Information Technology reported at Oracle Open World, " We are now able to provision new environments in less than 10 minutes. This includes the complete SOA Suite on Exalogic, and Enterprise Manager managing both the SOA Suite, Exalogic, and our Exadata databases ." OCS understands the complex nature of innovative solutions and has processes and expertise to help clients like 7-Eleven rapidly develop technology that enhances the customer experience with little more than the click of a button. OCS understood that the 7-Eleven roadmap required careful planning, agile development, and a cloud-capable environment to move fast and perform at enterprise scale. Business Agility Today’s business-savvy technology leaders face competing priorities as they confront the digital disruptions of the mobile revolution and next-generation enterprise applications. To support an innovation agenda, IT is required to balance competing priorities between development and operations groups. Standardization and consolidation of computing resources are the keys to success. With our operational and technical expertise promoting business agility, Oracle Consulting's deep Middleware as a Service experience can make a significant difference to our clients by empowering enterprise IT organizations with the computing environment they seek to keep up with the pace of change that digitally driven business units expect. Depending on the needs of the organization, this environment runs within a private, public, or hybrid cloud infrastructure. Through on-demand access to a shared pool of configurable computing resources, IT delivers the standard tools and methods for developing, integrating, deploying, and scaling next-generation applications. Gold profiles of predefined configurations eliminate the version mismatches among databases, application servers, and SOA suite components, delivered both by Oracle and other enterprise ISVs. These computing resources are well defined in business terms, enabling users to select what they need from a service catalog. Striking the Balance between Development and Operations As a result, development groups have the flexibility to choose among a menu of available services with descriptions of standard business functions, service level guarantees, and costs. Faced with the consumerization of enterprise IT, they can deliver the innovative customer experiences that seamlessly integrate with underlying enterprise applications and services. This cloud-powered development and testing environment accelerates release cycles to ensure agile development and rapid deployments. At the same time, the operations group is relying on certified stacks and frameworks, tuned to predefined environments and patterns. Operators can maintain a high level of security, and continue best practices for applications/systems monitoring and management. Moreover, faced with the challenges of delivering on service level agreements (SLAs) with the business units, operators can ensure performance, scalability, and reliability of the infrastructure. The elasticity of a cloud-computing environment – the ability to rapidly add virtual machines and storage in response to computing demands -- makes a difference for hardware utilization and efficiency. Contending with Continuous Change What does it take to succeed on the promise of the cloud? As the engine for innovation and productivity in the digital age, IT must face not only the technical transformations but also the organizational challenges of the cloud. Standardizing key technologies, resources, and services through cloud computing is only one part of the cloud journey. Managing relationships among multiple department and projects over time – developing the management, governance, and monitoring capabilities within IT – is an often unmentioned but all too important second part. In fact, IT must have the organizational agility to contend with continuous change. This is where a skilled consulting services partner can play a pivotal role as a trusted advisor in the successful adoption of cloud solutions. With a lifecycle services approach to delivering innovative business solutions, Oracle Consulting Services has expertise and a portfolio of services to help enterprise customers succeed on their cloud journeys as well as other converging mega trends .

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