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  • Loading, listing, and using R Modules and Functions in PL/R

    - by Dave Jarvis
    I am having difficulty with: Listing the R packages and functions available to PostgreSQL. Installing a package (such as Kendall) for use with PL/R Calling an R function within PostgreSQL Listing Available R Packages Q.1. How do you find out what R modules have been loaded? SELECT * FROM r_typenames(); That shows the types that are available, but what about checking if Kendall( X, Y ) is loaded? For example, the documentation shows: CREATE TABLE plr_modules ( modseq int4, modsrc text ); That seems to allow inserting records to dictate that Kendall is to be loaded, but the following code doesn't explain, syntactically, how to ensure that it gets loaded: INSERT INTO plr_modules VALUES (0, 'pg.test.module.load <-function(msg) {print(msg)}'); Q.2. What would the above line look like if you were trying to load Kendall? Q.3. Is it applicable? Installing R Packages Using the "synaptic" package manager the following packages have been installed: r-base r-base-core r-base-dev r-base-html r-base-latex r-cran-acepack r-cran-boot r-cran-car r-cran-chron r-cran-cluster r-cran-codetools r-cran-design r-cran-foreign r-cran-hmisc r-cran-kernsmooth r-cran-lattice r-cran-matrix r-cran-mgcv r-cran-nlme r-cran-quadprog r-cran-robustbase r-cran-rpart r-cran-survival r-cran-vr r-recommended Q.4. How do I know if Kendall is in there? Q.5. If it isn't, how do I find out what package it is in? Q.6. If it isn't in a package suitable for installing with apt-get (aptitude, synaptic, dpkg, what have you), how do I go about installing it on Ubuntu? Q.7. Where are the installation steps documented? Calling R Functions I have the following code: EXECUTE 'SELECT ' 'regr_slope( amount, year_taken ),' 'regr_intercept( amount, year_taken ),' 'corr( amount, year_taken ),' 'sum( measurements ) AS total_measurements ' 'FROM temp_regression' INTO STRICT slope, intercept, correlation, total_measurements; This code calls the PostgreSQL function corr to calculate Pearson's correlation over the data. Ideally, I'd like to do the following (by switching corr for plr_kendall): EXECUTE 'SELECT ' 'regr_slope( amount, year_taken ),' 'regr_intercept( amount, year_taken ),' 'plr_kendall( amount, year_taken ),' 'sum( measurements ) AS total_measurements ' 'FROM temp_regression' INTO STRICT slope, intercept, correlation, total_measurements; Q.8. Do I have to write plr_kendall myself? Q.9. Where can I find a simple example that walks through: Loading an R module into PG. Writing a PG wrapper for the desired R function. Calling the PG wrapper from a SELECT. For example, would the last two steps look like: create or replace function plr_kendall( _float8, _float8 ) returns float as ' agg_kendall(arg1, arg2) ' language 'plr'; CREATE AGGREGATE agg_kendall ( sfunc = plr_array_accum, basetype = float8, -- ??? stype = _float8, -- ??? finalfunc = plr_kendall ); And then the SELECT as above? Thank you!

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  • flex blazeds spring exception translator

    - by Shah Al
    I am using spring exception translator to wrap java exception into flex exception. eg public void testException()throws Exception{ throw new Exception("my exception"); } But for some reason, I am getting IllegalAccessError. The code sections are entering the testException and the Translator class. Question: why it trying to get log target level ? Can someone help me resolve this please. Below is the lines from the log: MyExceptionTranslatorImpl.translate()class java.lang.IllegalAccessError MyExceptionTranslatorImpl.translate()java.lang.IllegalAccessError: tried to access method flex.messaging.log.Log.getTargetLevel()S from class flex.messaging.MessageException MyExceptionTranslatorImpl.translate()tried to access method flex.messaging.log.Log.getTargetLevel()S from class flex.messaging.MessageException [BlazeDS] tried to access method flex.messaging.log.Log.getTargetLevel()S from class flex.messaging.MessageException [BlazeDS] Serializing AMF/HTTP response

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  • Memory leak found with clang but cant release and autorelease crashes

    - by Rudiger
    I have a class that builds a request based on a few passed in variables. The class also has all the delegate methods to receive the data and stores it in a property for the calling class to retrieve. When the class initializes it creates a connection and then returns itself: NSURLConnection *connection; if (self = [super init]) { self.delegate = theDelegate; ...some code here... connection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self startImmediately:YES]; } return self; So I can't release it normally and if I autorelease it crashes. Is it the job of the calling class to release? And if so does just releasing the initilised object also release connection or do you have to release it specifically? If so how would you? Thanks

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  • Testing an XQuery Transformation

    - by hakish
    Hi, I'm using Workshop for Weblogic and I'm testing an XQuery Transformation. Both MFL and XSD are valid. But the XQuery doesn't seem to work... it gives me this error: Error occurred while executing XQuery: loader constraint violation: when resolving method "javax.xml.stream.XMLInputFactory.createXMLStreamReader(Ljava/io/Reader;)Ljavax/xml/stream/XMLStreamReader;" the class loader (instance of org/eclipse/osgi/internal/baseadaptor/DefaultClassLoader) of the current class, weblogic/xml/query/parsers/StAXCursorAdaptor, and the class loader (instance of ) for resolved class, javax/xml/stream/XMLInputFactory, have different Class objects for the type javax/xml/stream/XMLStreamReader used in the signature Have you ever seen this before? How can I solve this please?

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  • Optimizing collision engine bottleneck

    - by Vittorio Romeo
    Foreword: I'm aware that optimizing this bottleneck is not a necessity - the engine is already very fast. I, however, for fun and educational purposes, would love to find a way to make the engine even faster. I'm creating a general-purpose C++ 2D collision detection/response engine, with an emphasis on flexibility and speed. Here's a very basic diagram of its architecture: Basically, the main class is World, which owns (manages memory) of a ResolverBase*, a SpatialBase* and a vector<Body*>. SpatialBase is a pure virtual class which deals with broad-phase collision detection. ResolverBase is a pure virtual class which deals with collision resolution. The bodies communicate to the World::SpatialBase* with SpatialInfo objects, owned by the bodies themselves. There currenly is one spatial class: Grid : SpatialBase, which is a basic fixed 2D grid. It has it's own info class, GridInfo : SpatialInfo. Here's how its architecture looks: The Grid class owns a 2D array of Cell*. The Cell class contains two collection of (not owned) Body*: a vector<Body*> which contains all the bodies that are in the cell, and a map<int, vector<Body*>> which contains all the bodies that are in the cell, divided in groups. Bodies, in fact, have a groupId int that is used for collision groups. GridInfo objects also contain non-owning pointers to the cells the body is in. As I previously said, the engine is based on groups. Body::getGroups() returns a vector<int> of all the groups the body is part of. Body::getGroupsToCheck() returns a vector<int> of all the groups the body has to check collision against. Bodies can occupy more than a single cell. GridInfo always stores non-owning pointers to the occupied cells. After the bodies move, collision detection happens. We assume that all bodies are axis-aligned bounding boxes. How broad-phase collision detection works: Part 1: spatial info update For each Body body: Top-leftmost occupied cell and bottom-rightmost occupied cells are calculated. If they differ from the previous cells, body.gridInfo.cells is cleared, and filled with all the cells the body occupies (2D for loop from the top-leftmost cell to the bottom-rightmost cell). body is now guaranteed to know what cells it occupies. For a performance boost, it stores a pointer to every map<int, vector<Body*>> of every cell it occupies where the int is a group of body->getGroupsToCheck(). These pointers get stored in gridInfo->queries, which is simply a vector<map<int, vector<Body*>>*>. body is now guaranteed to have a pointer to every vector<Body*> of bodies of groups it needs to check collision against. These pointers are stored in gridInfo->queries. Part 2: actual collision checks For each Body body: body clears and fills a vector<Body*> bodiesToCheck, which contains all the bodies it needs to check against. Duplicates are avoided (bodies can belong to more than one group) by checking if bodiesToCheck already contains the body we're trying to add. const vector<Body*>& GridInfo::getBodiesToCheck() { bodiesToCheck.clear(); for(const auto& q : queries) for(const auto& b : *q) if(!contains(bodiesToCheck, b)) bodiesToCheck.push_back(b); return bodiesToCheck; } The GridInfo::getBodiesToCheck() method IS THE BOTTLENECK. The bodiesToCheck vector must be filled for every body update because bodies could have moved meanwhile. It also needs to prevent duplicate collision checks. The contains function simply checks if the vector already contains a body with std::find. Collision is checked and resolved for every body in bodiesToCheck. That's it. So, I've been trying to optimize this broad-phase collision detection for quite a while now. Every time I try something else than the current architecture/setup, something doesn't go as planned or I make assumption about the simulation that later are proven to be false. My question is: how can I optimize the broad-phase of my collision engine maintaining the grouped bodies approach? Is there some kind of magic C++ optimization that can be applied here? Can the architecture be redesigned in order to allow for more performance? Actual implementation: SSVSCollsion Body.h, Body.cpp World.h, World.cpp Grid.h, Grid.cpp Cell.h, Cell.cpp GridInfo.h, GridInfo.cpp

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  • C# Inhieriting DataContract Derived Types

    - by dsjohnston
    I've given a fair read through msdn:datacontracts and I cannot find a out why the following does not work. So what is wrong here? Why isn't ExtendedCanadianAddress recognized by the datacontract serializer? Type 'XYZ.ExtendedCanadianAddress' with data contract name 'CanadianAddress:http://tempuri.org/Common/Types' is not expected. Add any types not known statically to the list of known types - for example, by using the KnownTypeAttribute attribute or by adding them to the list of known types passed to DataContractSerializer. Given: namespace ABC { [KnownType(typeof(Address))] public abstract class Z { //stuff //method that adds all types() in namespace to self } [KnownType(typeof(CanadianAddress))] [DataContact(Name = "Address", Namespace = "http://tempuri.org/Types")] public class Address : Z {} [DataContract(Name = "CanadianAddress", Namespace = "http://tempuri.org/Types")] public class CanadianAddress : Address {} } namespace XYZ { [KnownType(typeof(ExtendedCanadianAddress)) [DataContact(Name = "Address", Namespace = "http://tempuri.org/Types")] public class ExtendedAddress : Address { //this serializes just fine } [DataContact(Name = "CanadianAddress", Namespace = "http://tempuri.org/Types")] public class ExtendedCanadianAddress : CanadianAddress { //will NOT serialize } }

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  • Interfaces with hibernate annotations

    - by molleman
    Hello i am wondering how i would be able to annotate an interface @Entity @Table(name = "FOLDER_TABLE") public class Folder implements Serializable, Hierarchy { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "folder_id", updatable = false, nullable = false) private int fId; @Column(name = "folder_name") private String folderName; @OneToMany(cascade = CascadeType.ALL) @JoinTable(name = "FOLDER_JOIN_FILE_INFORMATION_TABLE", joinColumns = { @JoinColumn(name = "folder_id") }, inverseJoinColumns = { @JoinColumn(name = "file_information_id") }) private List< Hierarchy > fileInformation = new ArrayList< Hierarchy >(); above and below are 2 classes that implement an interface called Hierarchy, the folder class has a list of Hierarchyies being a folder or a fileinformation class @Entity @Table(name = "FILE_INFORMATION_TABLE") public class FileInformation implements Serializable, Hierarchy { @Id @GeneratedValue(strategy = GenerationType.AUTO) @Column(name = "file_information_id", updatable = false, nullable = false) private int ieId; @Column (name = "location") private String location; i have serached the web for someway to annotate or a workaround but i cannot map the interface which is simply this public interface Hierarchy { } i get a mapping exeception on the List of hierarchyies with a folder but i dont know how to map the class correctly

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  • Classes / instances in Ontology

    - by SODA
    Hi, I'm trying to comprehend ontology basics. Here's an example: car (class) 2009 VW CC (sub-class or instance?) My neighbor's 2009 VW CC (instance) My issue is understanding what is "2009 VW CC" (as a car model). If you're making product model a sub-class in the ontology - all of a sudden your ontology becomes bloated with thousands of subclasses of a "car". That's redundant. At the same time we can't say "2009 VW CC" is an instance, at least it's not material instance of a class. Does it make sense to distinguish between regular instances and material (distinct physical objects)? At the other hand, if both are instances (of different nature so to say), then how can instance inherit properties / relations of a non-class?

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  • Problem's running unittest test suite OO

    - by chrissygormley
    Hello, I have a test suite to perform smoke tests. I have all my script stored in various classes but when I try and run the test suite I can't seem to get it working if it is in a class. The code is below: (a class to call the tests) from alltests import SmokeTests class CallTests(SmokeTests): def integration(self): self.suite() if __name__ == '__main__': run = CallTests() run.integration() And the test suite: class SmokeTests(): def suite(self): #Function stores all the modules to be tested modules_to_test = ('external_sanity', 'internal_sanity') alltests = unittest.TestSuite() for module in map(__import__, modules_to_test): alltests.addTest(unittest.findTestCases(module)) return alltests unittest.main(defaultTest='suite') This output's an error: Attribute Error: 'module' object has no attribute 'suite' So I can see how to call a normal function defined but I'm finding it difficult calling in the suite. In one of the tests the suite is set up like so: class InternalSanityTestSuite(unittest.TestSuite): # Tests to be tested by test suite def makeInternalSanityTestSuite(): suite = unittest.TestSuite() suite.addTest(TestInternalSanity("BasicInternalSanity")) suite.addTest(TestInternalSanity("VerifyInternalSanityTestFail")) return suite def suite(): return unittest.makeSuite(TestInternalSanity) Can anyone help me with getting this running? Thanks for any help in advance.

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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • Needed list of special characters classification with respective characters

    - by pravin
    I am working on one web application , It's related to machine translation support i.e. which takes source text for translation and translated in to user specified language Currently it's in unit testing phase. Here, i want to check that, whether my machine translation feature is fully working for all the special characters. Because of different test cases I stuck at one point where i need all the special characters with classification. I needed all the special characters listing with classification. e.g. 1st : class name : Punctuation Characters : !?,"| etc test cases : segment1? segment2! segment3. 2nd : Class name : HTML entities characters : all the characters which belong under this class test cases : respective test cases 3rd : Class name : Extended ASCII characters :all the characters which belong under this class test cases : respective test cases Please folks provide this, if anyone has any idea or links so that i can make product perfect Thanks a lot

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  • ASP.NET Web Forms Extensibility: Control Adapters

    - by Ricardo Peres
    All ASP.NET controls from version 2.0 can be associated with a control adapter. A control adapter is a class that inherits from ControlAdapter and it has the chance to interact with the control(s) it is targeting so as to change some of its properties or alter its output. I talked about control adapters before and they really a cool feature. The ControlAdapter class exposes virtual methods for some well known lifecycle events, OnInit, OnLoad, OnPreRender and OnUnload that closely match their Control counterparts, but are fired before them. Because the control adapter has a reference to its target Control, it can cast it to its concrete class and do something with it before its lifecycle events are actually fired. The adapter is also notified before the control is rendered (BeginRender), after their children are renderes (RenderChildren) and after itself is rendered (Render): this way the adapter can modify the control’s output. Control adapters may be specified for any class inheriting from Control, including abstract classes, web server controls and even pages. You can, for example, specify a control adapter for the WebControl and UserControl classes, but, curiously, not for Control itself. When specifying a control adapter for a page, it must inherit from PageAdapter instead of ControlAdapter. The adapter for a control, if specified, can be found on the protected Adapter property, and for a page, on the PageAdapter property. The first use of control adapters that came to my attention was for changing the output of standard ASP.NET web controls so that they were more based on CSS and less on HTML tables: it was the CSS Friendly Control Adapters project, now available at http://code.google.com/p/aspnetcontroladapters/. They are interesting because you specify them in one location and they apply anywhere a control of the target type is created. Mind you, it applies to controls declared on markup as well as controls created by code with the new operator. So, how do you use control adapters? The most usual way is through a browser definition file. In it, you specify a set of control adapters and their target controls, for a given browser. This browser definition file is a XML file with extension .Browser, and can either be global (%WINDIR%\Microsoft.NET\Framework64\vXXXX\Config\Browsers) or local to the web application, in which case, it must be placed inside the App_Browsers folder at the root of the web site. It looks like this: 1: <browsers> 2: <browser refID="Default"> 3: <controlAdapters> 4: <adapter controlType="System.Web.UI.WebControls.TextBox" adapterType="MyNamespace.TextBoxAdapter, MyAssembly" /> 5: </controlAdapters> 6: </browser> 7: </browsers> A browser definition file targets a specific browser, so you can have different definitions for Chrome, IE, Firefox, Opera, as well as for specific version of each of those (like IE8, Firefox3). Alternatively, if you set the target to Default, it will apply to all. The reason to pick a specific browser and version might be, for example, in order to circumvent some limitation present in that specific version, so that on markup you don’t need to be concerned with that. Another option is through the the current Browser object of the request: 1: this.Context.Request.Browser.Adapters.Add(typeof(TextBox).FullName, typeof(TextBoxAdapter).FullName); This must go very early on the page lifecycle, for example, on the OnPreInit event, or even on Application_Start. You have to specify the full class name for both the target control and the adapter. Of course, you have to do this for every request, because it won’t be persisted. As an example, you may know that the classic TextBox control renders an HTML input tag if its TextMode is set to SingleLine and a textarea if set to MultiLine. Because the textarea has no notion of maximum length, unlike the input, something must be done in order to enforce this. Here’s a simple suggestion: 1: public class TextBoxControlAdapter : ControlAdapter 2: { 3: protected TextBox Target 4: { 5: get 6: { 7: return (this.Control as TextBox); 8: } 9: } 10:  11: protected override void OnLoad(EventArgs e) 12: { 13: if ((this.Target.MaxLength > 0) && (this.Target.TextMode == TextBoxMode.MultiLine)) 14: { 15: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered("TextBox_KeyUp") == false) 16: { 17: if (this.Target.Page.ClientScript.IsClientScriptBlockRegistered(this.Target.Page.GetType(), "TextBox_KeyUp") == false) 18: { 19: String script = String.Concat("function TextBox_KeyUp(sender) { if (sender.value.length > ", this.Target.MaxLength, ") { sender.value = sender.value.substr(0, ", this.Target.MaxLength, "); } }\n"); 20:  21: this.Target.Page.ClientScript.RegisterClientScriptBlock(this.Target.Page.GetType(), "TextBox_KeyUp", script, true); 22: } 23:  24: this.Target.Attributes["onkeyup"] = "TextBox_KeyUp(this)"; 25: } 26: } 27: 28: base.OnLoad(e); 29: } 30: } What it does is, for every TextBox control, if it is set for multi line and has a defined maximum length, it injects some JavaScript that will filter out any content that exceeds this maximum length. This will occur for any TextBox that you may have on your site, or any class that inherits from it. You can use any of the previous options to register this adapter. Stay tuned for more ASP.NET Web Forms extensibility tips!

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  • South migration error: NoMigrations exception for django.contrib.auth

    - by danpalmer
    I have been using South on my project for a while, but I recently did a huge amount of development and changed development machine and I think something messed up in the process. The project works fine, but I can't apply migrations. Whenever I try to apply a migration I get the following traceback: danpalmer:pest Dan$ python manage.py migrate frontend Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 222, in execute output = self.handle(*args, **options) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/management/commands/migrate.py", line 102, in handle delete_ghosts = delete_ghosts, File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/__init__.py", line 182, in migrate_app applied = check_migration_histories(applied, delete_ghosts) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/__init__.py", line 85, in check_migration_histories m = h.get_migration() File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/models.py", line 34, in get_migration return self.get_migrations().migration(self.migration) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/models.py", line 31, in get_migrations return Migrations(self.app_name) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 60, in __call__ self.instances[app_label] = super(MigrationsMetaclass, self).__call__(app_label_to_app_module(app_label), **kwds) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 88, in __init__ self.set_application(application, force_creation, verbose_creation) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 159, in set_application raise exceptions.NoMigrations(application) south.exceptions.NoMigrations: Application '<module 'django.contrib.auth' from '/Library/Python/2.6/site-packages/django/contrib/auth/__init__.pyc'>' has no migrations. I am not that experienced with South and I haven't met this error before. The only helpful mention I can find online about this error is for pre-0.7 I think and I am on South 0.7. I ran 'easy_install -U South' just to make sure. Thanks for any help that you can provide. I really appreciate it.

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  • Hooking a Stacktrace in Delphi 2009

    - by Jim McKeeth
    The Exception class in Delphi 2009 received a number of new features. A number of them are related to getting a stacktrace: property StackTrace: string *read* GetStackTrace; property StackInfo: Pointer read FStackInfo; class var GetExceptionStackInfoProc: function (P: PExceptionRecord): Pointer; class var GetStackInfoStringProc: function (Info: Pointer): string; class var CleanUpStackInfoProc: procedure (Info: Pointer); Has anyone used these to obtain a stack trace yet? Yeah, I know there are other ways to get a stack trace, but if it is supported natively in the Exception class I would rather leverage that. Update: There is an interest blog post about this. Covers it in a lot of depth.

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  • how to stop generating code on a particular button?

    - by coure06
    I am trying to create an input button for my own use in my web-application thats using jquery framework. But when I see the html code in browser, the framework is generating some wrapper code around that input, how to prevent that code to be not generated? my code: <input type="button" value="off" class="toggle-btn" id="toggle-btn1" /> Generated output: <div data-theme="c" class="ui-btn ui-btn-corner-all ui-shadow ui-btn-up-c"> <span class="ui-btn-inner ui-btn-corner-all"> <span class="ui-btn-text">off</span> </span> <input type="button" id="toggle-btn1" class="toggle-btn ui-btn-hidden" value="off"> </div>

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  • How-to configure Spring Social via XML

    - by Matthias Steiner
    I spend a few hours trying to get Twitter integration to work with Spring Social using the XML configuration approach. All the examples I could find on the web (and on stackoverflow) always use the @Config approach as shown in the samples For whatever reason the bean definition to get an instance to the twitter API throws an AOP exception: Caused by: java.lang.IllegalStateException: Cannot create scoped proxy for bean 'scopedTarget.twitter': Target type could not be determined at the time of proxy creation. Here's the complete config file I have: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:jaxrs="http://cxf.apache.org/jaxrs" xmlns:context="http://www.springframework.org/schema/context" xmlns:util="http://www.springframework.org/schema/util" xmlns:cxf="http://cxf.apache.org/core" xmlns:aop="http://www.springframework.org/schema/aop" xmlns:jee="http://www.springframework.org/schema/jee" xmlns:mvc="http://www.springframework.org/schema/mvc" xmlns:jdbc="http://www.springframework.org/schema/jdbc" xsi:schemaLocation=" http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.1.xsd http://cxf.apache.org/jaxrs http://cxf.apache.org/schemas/jaxrs.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context.xsd http://www.springframework.org/schema/util http://www.springframework.org/schema/util/spring-util-3.1.xsd http://cxf.apache.org/core http://cxf.apache.org/schemas/core.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-3.1.xsd http://www.springframework.org/schema/jee http://www.springframework.org/schema/jee/spring-jee-3.1.xsd http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.1.xsd http://www.springframework.org/schema/jdbc http://www.springframework.org/schema/jdbc/spring-jdbc-3.1.xsd"> <import resource="classpath:META-INF/cxf/cxf.xml" /> <import resource="classpath:META-INF/cxf/cxf-servlet.xml" /> <jee:jndi-lookup id="dataSource" jndi-name="java:comp/env/jdbc/DefaultDB" /> <!-- initialize DB required to store user auth tokens --> <jdbc:initialize-database data-source="dataSource" ignore-failures="ALL"> <jdbc:script location="classpath:/org/springframework/social/connect/jdbc/JdbcUsersConnectionRepository.sql"/> </jdbc:initialize-database> <bean id="connectionFactoryLocator" class="org.springframework.social.connect.support.ConnectionFactoryRegistry"> <property name="connectionFactories"> <list> <ref bean="twitterConnectFactory" /> </list> </property> </bean> <bean id="twitterConnectFactory" class="org.springframework.social.twitter.connect.TwitterConnectionFactory"> <constructor-arg value="xyz" /> <constructor-arg value="xzy" /> </bean> <bean id="usersConnectionRepository" class="org.springframework.social.connect.jdbc.JdbcUsersConnectionRepository"> <constructor-arg ref="dataSource" /> <constructor-arg ref="connectionFactoryLocator" /> <constructor-arg ref="textEncryptor" /> </bean> <bean id="connectionRepository" factory-method="createConnectionRepository" factory-bean="usersConnectionRepository" scope="request"> <constructor-arg value="#{request.userPrincipal.name}" /> <aop:scoped-proxy proxy-target-class="false" /> </bean> <bean id="twitter" factory-method="?ndPrimaryConnection" factory-bean="connectionRepository" scope="request" depends-on="connectionRepository"> <constructor-arg value="org.springframework.social.twitter.api.Twitter" /> <aop:scoped-proxy proxy-target-class="false" /> </bean> <bean id="textEncryptor" class="org.springframework.security.crypto.encrypt.Encryptors" factory-method="noOpText" /> <bean id="connectController" class="org.springframework.social.connect.web.ConnectController"> <constructor-arg ref="connectionFactoryLocator"/> <constructor-arg ref="connectionRepository"/> <property name="applicationUrl" value="https://socialscn.int.netweaver.ondemand.com/socialspringdemo" /> </bean> <bean id="signInAdapter" class="com.sap.netweaver.cloud.demo.social.SimpleSignInAdapter" /> </beans> What puzzles me is that the connectionRepositoryinstantiation works perfectly fine (I commented-out the twitter bean and tested the code!) ?!? It uses the same features: request scope and interface AOP proxy and works, but the twitter bean instantiation fails ?!? The spring social config code looks as follows (I can not see any differences, can you?): @Configuration public class SocialConfig { @Inject private Environment environment; @Inject private DataSource dataSource; @Bean @Scope(value="singleton", proxyMode=ScopedProxyMode.INTERFACES) public ConnectionFactoryLocator connectionFactoryLocator() { ConnectionFactoryRegistry registry = new ConnectionFactoryRegistry(); registry.addConnectionFactory(new TwitterConnectionFactory(environment.getProperty("twitter.consumerKey"), environment.getProperty("twitter.consumerSecret"))); return registry; } @Bean @Scope(value="singleton", proxyMode=ScopedProxyMode.INTERFACES) public UsersConnectionRepository usersConnectionRepository() { return new JdbcUsersConnectionRepository(dataSource, connectionFactoryLocator(), Encryptors.noOpText()); } @Bean @Scope(value="request", proxyMode=ScopedProxyMode.INTERFACES) public ConnectionRepository connectionRepository() { Authentication authentication = SecurityContextHolder.getContext().getAuthentication(); if (authentication == null) { throw new IllegalStateException("Unable to get a ConnectionRepository: no user signed in"); } return usersConnectionRepository().createConnectionRepository(authentication.getName()); } @Bean @Scope(value="request", proxyMode=ScopedProxyMode.INTERFACES) public Twitter twitter() { Connection<Twitter> twitter = connectionRepository().findPrimaryConnection(Twitter.class); return twitter != null ? twitter.getApi() : new TwitterTemplate(); } @Bean public ConnectController connectController() { ConnectController connectController = new ConnectController(connectionFactoryLocator(), connectionRepository()); connectController.addInterceptor(new PostToWallAfterConnectInterceptor()); connectController.addInterceptor(new TweetAfterConnectInterceptor()); return connectController; } @Bean public ProviderSignInController providerSignInController(RequestCache requestCache) { return new ProviderSignInController(connectionFactoryLocator(), usersConnectionRepository(), new SimpleSignInAdapter(requestCache)); } } Any help/pointers would be appreciated!!! Cheers, Matthias

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  • Are SOLID principles really solid?

    - by Arseny
    The first pattern stands for this acronym is SRP. Here is a quote. the single responsibility principle states that every object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. That's is simple and clear till we start to code ) Suppose we have a class with well defined SRP. To serialize this class instances we need to add special atrributes to that class. So now the class have other responsibility. Dosen't it violate SRP? Let's see other story. Interface implementation. Then we implement an interface we simply add other responsibility say dispose its resorces or compare its instances or whatever. So my question. Is it possible to keep SRP complete? How can we do it?

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  • Hibernate annotations cascading doesn't work

    - by user304309
    Hi all, I've decided to change hbm.xml style to annotations using hibernate. I had in my hbm.xml: <hibernate-mapping package="by.sokol.jpr.data"> <class name="Licence"> <id name="licenceId"> <generator class="native" /> </id> <many-to-one name="user" lazy="false" cascade="save-update" column="usr"/> </class> </hibernate-mapping> And changed it to: @Entity public class Licence { @Id @GeneratedValue(strategy = GenerationType.AUTO) private int licenceId; @ManyToOne(targetEntity=User.class, fetch=FetchType.EAGER, cascade = CascadeType.ALL) @Cascade(value = { org.hibernate.annotations.CascadeType.SAVE_UPDATE }) private User user; } And hibernate doesn't save user on saving. I really need help!

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  • Help with a simple switch statement

    - by revive
    I need to find the value of a variable and use it to add a class to a div, based on a switch statement. For example, my variable is $link and if $link has google.com IN IT at all, I need $class to equal 'google', if $link as yahoo.com IN IT at all, $class then needs to equal 'yahoo' So, I need something like this, but I'm not sure how/or if to use preg_match or something to check and see if the $link variable has the value we are looking for in it - see 'case' text below: switch ($link) { case 'IF link has Google.com in it': $class = 'google'; break; case 'IF link has Yahoo.com in it': $class = 'yahoo'; break; default: # code... break; } OR if there is a better way to do this, please let me know :D Thanks

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  • How to use jquery error(red) icons

    - by Kuntal Basu
    I have a span like this <span class="ui-icon ui-icon-circle-close"></span> which gives display a close icon of color same as the theme color. But want to use the red icons which are available for the error. Which jquery class should I use for that. I have a span like this <span class="ui-icon ui-icon-circle-close"></span> which gives display a close icon of color same as the theme color. But want to use the red icons which are available for the error. Which jquery class should I use for that. I found a class in Jquery css .ui-state-error .ui-icon, .ui-state-error-text .ui-icon {background-image: url(images/ui-icons_cd0a0a_256x240.png); } this image is the image which contains jquery red icons . But I cant use it.

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  • Virtual Inheritance Confusion

    - by alan
    I'm reading about inheritance and I have a major issue that I haven't been able to solve for hours: Given a class Bar is a class with virtual functions, class Bar { virtual void Cook(); } What is the different between: class Foo : public Bar { virtual void Cook(); } and class Foo : public virtual Bar { virtual void Cook(); } ? Hours of Googling and reading came up with lots of information about its uses, but none actually tell me what the difference between the two are, and just confuse me more. Thanks!

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  • Creating vCard action result

    - by DigiMortal
    I added support for vCards to one of my ASP.NET MVC applications. I worked vCard support out as very simple and intelligent solution that fits perfectly to ASP.NET MVC applications. In this posting I will show you how to send vCards out as response to ASP.NET MVC request. We need three things: some vCard class, vCard action result, controller method to test vCard action result. Everything is very simple, let’s get hands on. vCard class As first thing we need vCard class. Last year I introduced vCard class that supports also images. Let’s take this class because it is easy to use and some dirty work is already done for us. NB! Take a look at ASP.NET example in the blog posting referred above. We need it later when we close the topic. Now think about how useful blogging and information sharing with others can be. With this class available at public I saved pretty much time now. :) vCardResult As we have vCard it is now time to write action result that we can use in our controllers. Here’s the code. public class vCardResult : ActionResult {     private vCard _card;       protected vCardResult() { }       public vCardResult(vCard card)     {         _card = card;     }       public override void ExecuteResult(ControllerContext context)     {         var response = context.HttpContext.Response;         response.ContentType = "text/vcard";         response.AddHeader("Content-Disposition", "attachment; fileName=" + _card.FirstName + " " + _card.LastName + ".vcf");           var cardString = _card.ToString();         var inputEncoding = Encoding.Default;         var outputEncoding = Encoding.GetEncoding("windows-1257");         var cardBytes = inputEncoding.GetBytes(cardString);           var outputBytes = Encoding.Convert(inputEncoding,                                 outputEncoding, cardBytes);           response.OutputStream.Write(outputBytes, 0, outputBytes.Length);     } } And we are done. Some notes: vCard is sent to browser as downloadable file (user can save or open it with Outlook or any other e-mail client that supports vCards), File name is made of first and last name of contact. Encoding is important because Outlook may not understand vCards otherwise (don’t know if this problem is solved in Outlook 2010). Using vCardResult in controller Now let’s tale a look at simple controller method that accepts person ID and returns vCardResult. public class ContactsController : Controller {       // ... other controller methods ...       public vCardResult vCard(int id)     {         var person = _partyRepository.GetPersonById(id);         var card = new vCard                 {                     FirstName=person.FirstName,                     LastName = person.LastName,                     StreetAddress = person.StreetAddress,                     City = person.City,                     CountryName = person.Country.Name,                       Mobile = person.Mobile,                     Phone = person.Phone,                     Email = person.Email,                 };           return new vCardResult(card);     } } Now you can run Visual Studio and check out how your vCard is moving from your web application to your e-mail client. Conclusion We took old code that worked well with ASP.NET Forms and we divided it into action result and controller method that uses vCard as bridge between our controller and action result. All functionality is located where it should be and we did nothing complex. We wrote only couple of lines of very easy code to achieve our goal. Do you understand now why I love ASP.NET MVC? :)

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  • ASP.NET Web Forms Extensibility: Handler Factories

    - by Ricardo Peres
    An handler factory is the class that implements IHttpHandlerFactory and is responsible for instantiating an handler (IHttpHandler) that will process the current request. This is true for all kinds of web requests, whether they are for ASPX pages, ASMX/SVC web services, ASHX/AXD handlers, or any other kind of file. Also used for restricting access for certain file types, such as Config, Csproj, etc. Handler factories are registered on the global Web.config file, normally located at %WINDIR%\Microsoft.NET\Framework<x64>\vXXXX\Config for a given path and request type (GET, POST, HEAD, etc). This goes on section <httpHandlers>. You would create a custom handler factory for a number of reasons, let me list just two: A centralized place for using dependency injection; Also a centralized place for invoking custom methods or performing some kind of validation on all pages. Let’s see an example using Unity for injecting dependencies into a page, suppose we have this on Global.asax.cs: 1: public class Global : HttpApplication 2: { 3: internal static readonly IUnityContainer Unity = new UnityContainer(); 4: 5: void Application_Start(Object sender, EventArgs e) 6: { 7: Unity.RegisterType<IFunctionality, ConcreteFunctionality>(); 8: } 9: } We instantiate Unity and register a concrete implementation for an interface, this could/should probably go in the Web.config file. Forget about its actual definition, it’s not important. Then, we create a custom handler factory: 1: public class UnityPageHandlerFactory : PageHandlerFactory 2: { 3: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 4: { 5: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 6: 7: //one scenario: inject dependencies 8: Global.Unity.BuildUp(handler.GetType(), handler, String.Empty); 9:  10: return (handler); 11: } 12: } It inherits from PageHandlerFactory, which is .NET’s included factory for building regular ASPX pages. We override the GetHandler method and issue a call to the BuildUp method, which will inject required dependencies, if any exist. An example page with dependencies might be: 1: public class SomePage : Page 2: { 3: [Dependency] 4: public IFunctionality Functionality 5: { 6: get; 7: set; 8: } 9: } Notice the DependencyAttribute, it is used by Unity to identify properties that require dependency injection. When BuildUp is called, the Functionality property (or any other properties with the DependencyAttribute attribute) will receive the concrete implementation associated with it’s type, as registered on Unity. Another example, checking a page for authorization. Let’s define an interface first: 1: public interface IRestricted 2: { 3: Boolean Check(HttpContext ctx); 4: } An a page implementing that interface: 1: public class RestrictedPage : Page, IRestricted 2: { 3: public Boolean Check(HttpContext ctx) 4: { 5: //check the context and return a value 6: return ...; 7: } 8: } For this, we would use an handler factory such as this: 1: public class RestrictedPageHandlerFactory : PageHandlerFactory 2: { 3: private static readonly IHttpHandler forbidden = new UnauthorizedHandler(); 4:  5: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 6: { 7: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 8: 9: if (handler is IRestricted) 10: { 11: if ((handler as IRestricted).Check(context) == false) 12: { 13: return (forbidden); 14: } 15: } 16:  17: return (handler); 18: } 19: } 20:  21: public class UnauthorizedHandler : IHttpHandler 22: { 23: #region IHttpHandler Members 24:  25: public Boolean IsReusable 26: { 27: get { return (true); } 28: } 29:  30: public void ProcessRequest(HttpContext context) 31: { 32: context.Response.StatusCode = (Int32) HttpStatusCode.Unauthorized; 33: context.Response.ContentType = "text/plain"; 34: context.Response.Write(context.Response.Status); 35: context.Response.Flush(); 36: context.Response.Close(); 37: context.ApplicationInstance.CompleteRequest(); 38: } 39:  40: #endregion 41: } The UnauthorizedHandler is an example of an IHttpHandler that merely returns an error code to the client, but does not cause redirection to the login page, it is included merely as an example. One thing we must keep in mind is, there can be only one handler factory registered for a given path/request type (verb) tuple. A typical registration would be: 1: <httpHandlers> 2: <remove path="*.aspx" verb="*"/> 3: <add path="*.aspx" verb="*" type="MyNamespace.MyHandlerFactory, MyAssembly"/> 4: </httpHandlers> First we remove the previous registration for ASPX files, and then we register our own. And that’s it. A very useful mechanism which I use lots of times.

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  • Panning weirdness on an UserControl

    - by Matías
    Hello, I'm trying to build my own "PictureBox like" control adding some functionalities. For example, I want to be able to pan over a big image by simply clicking and dragging with the mouse. The problem seems to be on my OnMouseMove method. If I use the following code I get the drag speed and precision I want, but of course, when I release the mouse button and try to drag again the image is restored to its original position. using System.Drawing; using System.Windows.Forms; namespace Testing { public partial class ScrollablePictureBox : UserControl { private Image image; private bool centerImage; public Image Image { get { return image; } set { image = value; Invalidate(); } } public bool CenterImage { get { return centerImage; } set { centerImage = value; Invalidate(); } } public ScrollablePictureBox() { InitializeComponent(); SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.OptimizedDoubleBuffer, true); Image = null; AutoScroll = true; AutoScrollMinSize = new Size(0, 0); } private Point clickPosition; private Point scrollPosition; protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); clickPosition.X = e.X; clickPosition.Y = e.Y; } protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (e.Button == MouseButtons.Left) { scrollPosition.X = clickPosition.X - e.X; scrollPosition.Y = clickPosition.Y - e.Y; AutoScrollPosition = scrollPosition; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); e.Graphics.FillRectangle(new Pen(BackColor).Brush, 0, 0, e.ClipRectangle.Width, e.ClipRectangle.Height); if (Image == null) return; int centeredX = AutoScrollPosition.X; int centeredY = AutoScrollPosition.Y; if (CenterImage) { //Something not relevant } AutoScrollMinSize = new Size(Image.Width, Image.Height); e.Graphics.DrawImage(Image, new RectangleF(centeredX, centeredY, Image.Width, Image.Height)); } } } But if I modify my OnMouseMove method to look like this: protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if (e.Button == MouseButtons.Left) { scrollPosition.X += clickPosition.X - e.X; scrollPosition.Y += clickPosition.Y - e.Y; AutoScrollPosition = scrollPosition; } } ... you will see that the dragging is not smooth as before, and sometimes behaves weird (like with lag or something). What am I doing wrong? I've also tried removing all "base" calls on a desperate movement to solve this issue, haha, but again, it didn't work. Thanks for your time.

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  • Use C++ with Objective-C in XCode

    - by prosseek
    I want to use/reuse C++ object with Objective-C. I have a hello.h that has the class definition, and hello.cpp for class implementation. class Hello { int getX() ... }; And I use this class in Objective-C function. #include "hello.h" ... - (IBAction) adderTwo:(id)sender { Hello *hi = new Hello(); int value = hi->getX(); NSLog(@"Hello %d", value); [textField setIntValue:value]; When I compile the code in Xcode, I get this error message. class Hello *XXXXX Users/smcho/Desktop/cocoa/adderTwo/hello.h:9:0 /Users/smcho/Desktop/cocoa/adderTwo/hello.h:9: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'Hello' Q: What went wrong? Am I missing something?

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