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  • Use one single DLL library to import other libraries at runtime

    - by Yifan
    I am writing a Win32 DLL library that can be redistributed. I am using different versions of the windows API because I want to support Windows 7 functions, but still have support for Windows 2000 (with some function disabled). What I have currently is MyLib2000.dll, MyLibXP.dll, and MyLibVista.dll, and my application chooses which library to load at runtime. I want a way to have a single DLL (MyLib.dll) that stores the other three in itself and when it's being loaded, it extracts the correct DLL out of itself and loads it. I know this is not the best way to do this, so suggestions on another method of doing this is welcome.

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • Should I use C++0x Features Now?

    - by svu2g
    With the official release of VS 2010, is it safe for me to start using the partially-implemented C++0x feature set in my new code? The features that are of interest to me right now are both implemented by VC++ 2010 and recent versions of GCC. These are the only two that I have to support. In terms of the "safety" mentioned in the first sentence: can I start using these features (e.g., lambda functions) and still be guaranteed that my code will compile in 10 years on a compiler that properly conforms to C++0x when it is officially released? I guess I'm asking if there is any chance that VC++ 2010 or GCC will end up like VC++ 6; it was released before the language was officially standardized and consequently allowed grossly ill-formed code to compile. After all, Microsoft does say that "10 is the new 6". ;)

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  • Ownership regarding to returned Quartz objects

    - by huggie
    I have recently asked about autoreleasing a returned quartz object: http://stackoverflow.com/questions/2819548/autorelease-for-cgmutablepathref Dave DeLong answered my question that there is no autorelease for quartz (or any NS foundation objects) and I should use the Create Rule. However the naming convention on the document says, The Core Foundation naming conventions, in particular use of the word “create”, only apply to C functions that return Core Foundation objects. Naming conventions for Objective-C methods are governed by the Cocoa conventions, irrespective of whether the method returns a Core Foundation or Cocoa object. By this account since my function is a message in an objective C object it doesn't seem proper to name it createSomething. I still want to return this object. What's the best way to approach this? Should I use the Get Rule and then have the caller explicitly retain it? But this is not within Cocoa convention. What's the proper way to handle this?

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  • Should I use implicit conversions to enforce preconditions?

    - by Malvolio
    It occurs to me that I could use use implicit conversions to both announce and enforce preconditions. Consider this: object NonNegativeDouble { implicit def int2nnd(d : Double) : NonNegativeDouble = new NonNegativeDouble(d) implicit def nnd2int(d : NonNegativeDouble) : Double = d.v def sqrt(n : NonNegativeDouble) : NonNegativeDouble = scala.math.sqrt(n) } class NonNegativeDouble(val v : Double ) { if (v < 0) { throw new IllegalArgumentException("negative value") } } object Test { def t1 = { val d : Double = NonNegativeDouble.sqrt(3.0); printf("%f\n", d); val n : Double = NonNegativeDouble.sqrt(-3.0); } } Ignore for the moment the actual vacuity of the example: my point is, the subclass NonNegativeDouble expresses the notion that a function only takes a subset of the entire range of the class's values. First is this: A good idea, a bad idea, or an obvious idea everybody else already knows about Second, this would be most useful with basic types, like Int and String. Those classes are final, of course, so is there a good way to not only use the restricted type in functions (that's what the second implicit is for) but also delegate to all methods on the underlying value (short of hand-implementing every delegation)?

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  • Registering a delegate function with an ISO C++ callback (on mono)

    - by Stick it to THE MAN
    I am thinking of wrapping ISO C++ code in C# class. The only problem so far is how to deal with the C++ callbacks. In .Net languages (C# and Vb.Net), I believe the callback equivalent. Sticking with C# for now, can anyone recommend a way that I can register the C# delegate functions with my ISO C++ code. The ISO C++ code is a notification library, and I want to be able to "push" the notifications to the mono framework (i.e. C# delegates in this case). My underlying assumption is that the mechanism/steps to implement this would be the same for the .Net languages - I'll just have to code the actual delegates in the .Net language of choice - is that assumption correct? Last but not the least, is the question of thread saftey. The underlying ISO C++ code that I am exposing to .Net (mono to be more specific), is both re-ntrant and thread safe - do I have to do anything "extra" to call .Net delegate from my ISO C++ code?

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  • Group SQL tables in Microsoft SQL Server Management Studio object explorer

    - by MainMa
    I have a table which has approximately sixty tables, and other tables are added constantly. Each table is a part of a schema. A such quantity of tables makes it difficult to use Microsoft SQL Server Management Studio 2008. For example, I must scroll up in object explorer to access database related functions, or scroll down each time I need to access Views or Security features. Is it possible to group several tables to be able to expand or collapse them in Object Explorer? Maybe a folder may be displayed for each schema, letting collapse the folders I don't need to use?

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  • How to declare a function that accepts a lambda?

    - by Andreas Bonini
    I read on the internet many tutorials that explained how to use lambdas with the standard library (such as std::find), and they all were very interesting, but I couldn't find any that explained how I can use a lambda for my own functions. For example: int main() { int test = 5; LambdaTest([&](int a) { test += a; }); return EXIT_SUCCESS; } How should I declare LambdaTest? What's the type of its first argument? And then, how can I call the anonymous function passing to it - for example - "10" as its argument?

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  • Generator speed in python 3

    - by Will
    Hello all, I am going through a link about generators that someone posted. In the beginning he compares the two functions below. On his setup he showed a speed increase of 5% with the generator. I'm running windows XP, python 3.1.1, and cannot seem to duplicate the results. I keep showing the "old way"(logs1) as being slightly faster when tested with the provided logs and up to 1GB of duplicated data. Can someone help me understand whats happening differently? Thanks! def logs1(): wwwlog = open("big-access-log") total = 0 for line in wwwlog: bytestr = line.rsplit(None,1)[1] if bytestr != '-': total += int(bytestr) return total def logs2(): wwwlog = open("big-access-log") bytecolumn = (line.rsplit(None,1)[1] for line in wwwlog) getbytes = (int(x) for x in bytecolumn if x != '-') return sum(getbytes)

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  • c++ macros question

    - by rabidmachine9
    can somebody explain the following code please? #if 1 // loop type #define FOR_IS_FASTER 1 #define WHILE_IS_FASTER 0 // indexing type #define PREINCREMENT_IS_FASTER 1 #define POSTINCREMENT_IS_FASTER 0 #else // loop type #define FOR_IS_FASTER 1 #define WHILE_IS_FASTER 0 // indexing type #define PREINCREMENT_IS_FASTER 0 #define POSTINCREMENT_IS_FASTER 1 #endif #if PREINCREMENT_IS_FASTER #define ZXP(z) (*++(z)) #define ZX(z) (*(z)) #define PZ(z) (++(z)) #define ZP(z) (z) #define ZOFF (1) #elif POSTINCREMENT_IS_FASTER #define ZXP(z) (*(z)++) #define ZX(z) (*(z)) #define PZ(z) (z) #define ZP(z) ((z)++) #define ZOFF (0) #endif I can understand what the functions are doing but for example how does the pre-processor choose which ZXP will be execute if we call it later? What the 1 and 0 stand for? thanks in advance

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  • Can you make a PHP function recursive without repeating it's name?

    - by alex
    It's always bugged me a recursive function needs to name itself, when a instantiated class can use $this and a static method can use self etc. Is there a similar way to do this in a recursive function without naming it again (just to cut down on maintenance)? Obviously I could use call_user_func or the __FUNCTION__ constant but I would prefer something less ugly. Update Thanks for your answers. I might stick to including the function name for simple functions, and make take the other approaches for anything more complicated.

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  • Maintaining the query string in ASP.Net MVC

    - by Mantorok
    Hi all Just beginning my journey in ASP.Net MVC and I have a query about something before I dig myself in too deep. I have a table, which is paged, and I have 2 controls above the table: Dropdown that defines order of the results and apply button next to it Textbox that defines a filter and apply button next to it What I need to achieve is that if the user changes the order or adds a filter I fire of an AJAX call to my action like such: /Membership/Users?sort=value&filter=value&page=pagenumber. So my controller action is: // GET Membership/Users?sort=&filter=&page= public ActionResult Users(string sort, string filter, string page) So I have 3 questions: Is this the correct approach? What would be the best way to ensure that the query string is maintained, bearing in mind that the action will nearly always be called by Jquery/Ajax functions? If I wanted to link directly to this action passing the arguments would I need to hard-code the querystring? Thanks

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  • C++ Thread Safe Integer

    - by Paul Ridgway
    Hello everyone, I have currently created a C++ class for a thread safe integer which simply stores an integer privately and has public get a set functions which use a boost::mutex to ensure that only one change at a time can be applied to the integer. Is this the most efficient way to do it, I have been informed that mutexes are quite resource intensive? The class is used a lot, very rapidly so it could well be a bottleneck... Googleing C++ Thread Safe Integer returns unclear views and oppinions on the thread safety of integer operations on different architectures. Some say that a 32bit int on a 32bit arch is safe, but 64 on 32 isn't due to 'alignment' Others say it is compiler/OS specific (which I don't doubt). I am using Ubuntu 9.10 on 32 bit machines, some have dual cores and so threads may be executed simultaneously on different cores in some cases and I am using GCC 4.4's g++ compiler. Thanks in advance...

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  • Is there a function that can read a php function post-parsing?

    - by Rob
    I've got a php file echoing hashes from a MySQL database. This is necessary for a remote program I'm using, but at the same time I need my other php script opening and checking it for specified strings POST parsing. If it checks for the string pre-parsing, it'll just get the MySQL query rather than the strings to look for. I'm not sure if any functions do this. Does fopen() read the file prior to parsing? or file_get_contents()? If so, is there a function that'll read the file after the php and mysql code runs? The file with the hashes query and echo is in the same directory as the php file reading it, if that makes a difference. Perhaps fopen reads it post-parse, and I've done something wrong, but at first I was storing the hashes directly in the file, and it was working fine. After I changed it to echo the contents of the MySQL table, it bugged out.

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  • Is is possible to make a shaped, alpha-blended dialog?

    - by jgaa
    I'm making a non-rectangular dialog, modelled over an image from Photoshop (the image is the background of the dialog, and the user will see trough the transparent part of the image). I'ts like a dashboard-style window for a media-app with a few custom-drawn controls. Most of the background-image is either opaque or 100% transparent - but in between there is a thin area of partially transparent pixels, ment to blend the image smootly into the background. This works great for web-graphics, but I have not found a way to make this work for Windows windows. I'm using the Windows Template Library (WTL), msvc 2008 - and the app must run on Windows XP as well as Vista and Windows 7. Currently, I'm simply using the opaque part of the background-image to create a GDI clipping-region, but this gives pretty rough edges. Does anyone know about any API functions to accomplish this (part of WTL, or reachable from WTL)?

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  • How do Ruby and Python implement their interactive consoles?

    - by sxa
    When implementing the interpreter for my programming language I first thought of a simple console window which allows the user to enter some code which is then executed as a standalone program as a shell. But there are severe problems: If every line of code the user enters is handled as a standalone program, it has to go through the tokenizer and parser and is then just executed by the interpreter - what about functions then? How can the Python/Ruby interactive consoles (IDLE, irb) "share" the code? How is the code entered handled? Example: >> def x: >> print("Blah") >> >> x() Where is the function stored so it can be called at any time again? How can the interactive console take everything entered as obviously one program without executing everything over and over again?

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  • JAVA or JAVA SCRIPT OR Idoc SCRIPT alphabetical sort

    - by tito86
    Hi folks, I have a task: All items within categories should be sorted alphabetically except for Examples. Special characters and numbers should be displayed before letters. I'm facing with a problem. Most of standart sort functions and plugins are being used the ASCII table. In this table the following symboles: ~,},{ etc. have the index more than letters,for example: Actual result of sorting is: 1 - #1 A T 2 - A T 3 - {C T I need to get: 1 - #1 A T 2 - {C T 3 - A T Plese give me your piece of advice or sny examples ASAP. Best Regards.

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  • Is this crufty?

    - by bobobobo
    I'm writing code like: class Game { int getMouseX() { return inputManager.getMouseX() ; } } ; I remember seeing code like this and hating it. One function passes off to another? What is this "pattern" (or, possibly, anti-pattern) called? I don't like it! On the other hand, it saves exposing the InputManager to the user of the class... would that be a better choice? Or should Game simply not contain InputManager? Edit What about using multiple inheritance instead? class Game : public InputManager, public Window { // by virtue of inheriting InputManager and Window, // Game now has "acquired" the capabilities of // InputManager's public functions, without requiring delegate. } ; Have I not found a reasonably good use for multiple inheritance??

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  • Building an http packet in libnet(tcp packet), Please help us as soon as posible. we are stuck!

    - by Hila
    we are building a NAT program,we change each packet that comes from our internal subnet, change it's source IP address by libnet functions.( catch the packet with libpcap, put it sniff structures and build the new packet with libnet) over TCP, the syn/ack packets are good after the change, and when a HTTP-GET request is coming, we can see by wireshark that there is an error on the checksum field.. all the other fields are exactly the same as the original packet. Is anyone knows what can cause this problem? the new checksum in other packets is calculated as it should be.. but in the HTTP packet it doesn't..

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  • Switching Javascript Function states

    - by webzide
    Dear experts, I would like to implement a API of Javascript that sort of resemble a light switch. For instance, there are two buttons on the actual HTML page act as the UI. Both of the buttons have event handlers that invokes a different function. Each function have codes that act like a state, for instance. button1.onclick=function (){ $("div").click( //code effects 2 ) } button2.onclick=function (){ $("div").click( //Code effects 2 ) } I the code works fine on the surface but the 2 state functions overlap. the effects is going to take place for the rest of the way until the next reload of the document. Basically what I want to achieve is that when 1 button is clicked, it will switch "OFF" the state of function invoked by the other button and vice versa. Thus, the effects achieved are unique are not overlapped. Is there anyway to achieve this or could any experts point me to the right direction. Thanks in advance.

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  • PHP: $_POST array to XML file and display results.

    - by user633264
    I'm creating a "Madlibs" page where visitors can create funny story things online. The original files are in XML format with the blanks enclosed in XML tags (Such as blablabla <PluralNoun></PluralNoun> blablabla <Verb></Verb> ). The form data is created using XSL and the results are saved using a $_POST array. How do I post the $_POST array between the matching XML tags and then display the result to the page? I'm sure it uses a "foreach" statement, but I'm just not familiar enough with PHP to figure out what functions to use. Any help would be great. Thanks, E

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  • What coding standards do you follow?

    - by Mark Szymanski
    I was just curious what coding standards people followed. I for one use the following: Brackets ALWAYS go on the next line. For instance: int main() { //Blah... } I never use code folding. (Yes my IDE's do support it (Xcode and Eclipse). Put related functions/methods single-spaced, otherwise double space. Here is an example: int foo = 0; printf("%d",foo); those are related while these are not: printf("Hello, World!"); return(0); I don't put else statements on the same line as the closing bracket for the preceding if statement. Most of the time in Java if a program needs multiple try catch statements I will just put the whole thing in one try catch.

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  • Creating a PHP call home "time bomb" to protect my interests

    - by RC
    Hi everyone, I produced a PHP web app for a client some months back that is hosted on their own server. I have still not been paid for this work, and they are giving me the runaround. It turns out that I still have remote admin access to their server, so I can make code changes. What I was thinking of doing was to move the core kernel off-site onto one of my own servers, and program in some kind of callback or include that gets the kernel (critical functions) from my server. Give it two weeks or so for their backups to catch this change, and then pull the plug and exercise leverage. If I do this, they will pay immediately, because the site is a critical one for a very large and influential client of theirs. What is the most effective and easiest way of doing this? What code do I use? Thanks for any pointers.

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  • In Python, how to use a C++ function which returns an allocated array of structs via a ** parameter?

    - by Jon-Eric
    I'd like to use some existing C++ code, NvTriStrip, in a Python tool. SWIG easily handles the functions with simple parameters, but the main function, GenerateStrips, is much more complicated. What do I need to put in the SWIG interface file to indicate that primGroups is really an output parameter and that it must be cleaned up with delete[]? /////////////////////////////////////////////////////////////////////////// // GenerateStrips() // // in_indices: input index list, the indices you would use to render // in_numIndices: number of entries in in_indices // primGroups: array of optimized/stripified PrimitiveGroups // numGroups: number of groups returned // // Be sure to call delete[] on the returned primGroups to avoid leaking mem // bool GenerateStrips( const unsigned short* in_indices, const unsigned int in_numIndices, PrimitiveGroup** primGroups, unsigned short* numGroups, bool validateEnabled = false ); FYI, here is the PrimitiveGroup declaration: enum PrimType { PT_LIST, PT_STRIP, PT_FAN }; struct PrimitiveGroup { PrimType type; unsigned int numIndices; unsigned short* indices; PrimitiveGroup() : type(PT_STRIP), numIndices(0), indices(NULL) {} ~PrimitiveGroup() { if(indices) delete[] indices; indices = NULL; } };

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  • Caching result of setUp() using Python unittest

    - by dbr
    I currently have a unittest.TestCase that looks like.. class test_appletrailer(unittest.TestCase): def setup(self): self.all_trailers = Trailers(res = "720", verbose = True) def test_has_trailers(self): self.failUnless(len(self.all_trailers) > 1) # ..more tests.. This works fine, but the Trailers() call takes about 2 seconds to run.. Given that setUp() is called before each test is run, the tests now take almost 10 seconds to run (with only 3 test functions) What is the correct way of caching the self.all_trailers variable between tests? Removing the setUp function, and doing.. class test_appletrailer(unittest.TestCase): all_trailers = Trailers(res = "720", verbose = True) ..works, but then it claims "Ran 3 tests in 0.000s" which is incorrect.. The only other way I could think of is to have a cache_trailers global variable (which works correctly, but is rather horrible): cache_trailers = None class test_appletrailer(unittest.TestCase): def setUp(self): global cache_trailers if cache_trailers is None: cache_trailers = self.all_trailers = all_trailers = Trailers(res = "720", verbose = True) else: self.all_trailers = cache_trailers

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