Search Results

Search found 15218 results on 609 pages for 'scoped array'.

Page 355/609 | < Previous Page | 351 352 353 354 355 356 357 358 359 360 361 362  | Next Page >

  • WCF client side List<> problem

    - by MrKanin
    Hey there.. i got a WCF service with a method (GetUserSoftware)to send a List to a client. the software i have difined like this: [DataContract] public class Software { public string SoftwareID { get; set; } public string SoftwareName { get; set; } public string DownloadPath { get; set; } public int PackageID { get; set; } } the method is going through my db to get all software availeble to the clien, and generates a list of that to send back to the client. problem is i on the client side the list is turned into an array. and every item in that array dont contain any of my software attributs. i have debugged my way through the server side. and seen that the list its about to send is correct. with the expected software and attributs in it. any one know how to work around this or know what i can do ?

    Read the article

  • Warning: Trim expects

    - by user1257518
    I'm getting this warning Warning: trim() expects parameter 1 to be string, array given in .. which is my trim line. The full code is functioned to send an error when fields are empty. However, this error appears saying every field is empty, but only the 'native' field is meant to be required so thats my 2nd problem. Thanks for any help! session_start(); $err = array(); $user_id = intval($_SESSION['user_id']); // otherwise if (isset($_POST['doLanguage'])) { $link = mysql_connect(DB_HOST, DB_USER, DB_PASS) or die("Couldn't make connection."); // check if current user is banned $the_query = sprintf("SELECT COUNT(*) FROM users WHERE `banned` = '0' AND `id` = '%d'", $user_id); $result = mysql_query($the_query, $link); $user_check = mysql_num_rows($result); // user is ok if ($user_check > 0) { // check for empty fields foreach ($_POST as $key => $val) { $value = trim($val); if (empty($value)) { $err[] = "ERROR - $key is required"; } } // no errors if(empty($err)) { for($i = 0; $i < count($_POST["other"]); $i++) $native = mysql_real_escape_string($_POST['native'][$i]); $other = mysql_real_escape_string($_POST['other'][$i]); $other_list = mysql_real_escape_string($_POST['other_list'][$i]); $other_read = mysql_real_escape_string($_POST['other_read'][$i]); $other_spokint = mysql_real_escape_string($_POST['other_spokint'][$i]); $other_spokprod = mysql_real_escape_string($_POST['other_spokprod'][$i]); $other_writ = mysql_real_escape_string($_POST['other_writ'][$i]); // insert into the database $the_query = sprintf("INSERT INTO `language` (`user_id`,`native`,`other`,`other_list`,`other_read`, `other_spokint` ,`other_spokprod`,`other_writ` ) VALUES ('%d','%s','%s','%s','%s','%s','%s','%s')", $user_id,$native,$other,$other_list,$other_read, $other_spokint,$other_spokprod,$other_writ); // query is ok? if (mysql_query($the_query, $link) ){ // redirect to user profile header('Location: myaccount.php?id=' . $user_id); } } } }

    Read the article

  • Compression Program in C

    - by Delandilon
    I want to compress a series of characters. For example if i type Input : FFFFFBBBBBBBCCBBBAABBGGGGGSSS (27 x 8 bits = 216 bits) Output: F5B7C2B3A2B2G5S3 (14 x 8 bits = 112bits) So far this is what i have, i can count the number of Characters in the Array. But the most important task is to count them in the same sequence. I can't seem to figure that out :( Ive stared doing C just a few weeks back, i have knowledge on Array, pointers, ASCII value but in any case can't seem to count these characters in a sequence. Ive try a bit of everything. This approach is no good but it the closest i came to it. #include <stdio.h> #include <conio.h> int main() { int charcnt=0,dotcnt=0,commacnt=0,blankcnt=0,i, countA, countB; char str[125]; printf("*****String Manipulations*****\n\n"); printf("Enter a string\n\n"); scanf("%[^'\n']s",str); printf("\n\nEntered String is \" %s \" \n",str); for(i=0;str[i]!='\0';i++) { // COUNTING EXCEPTION CHARS if(str[i]==' ') blankcnt++; if(str[i]=='.') dotcnt++; if(str[i]==',') commacnt++; if (str[i]=='A' || str[i]=='a') countA++; if (str[i]=='B' || str[i]=='b') countA++; } //PRINT RESULT OF COUNT charcnt=i; printf("\n\nTotal Characters : %d",charcnt); printf("\nTotal Blanks : %d",blankcnt); printf("\nTotal Full stops : %d",dotcnt); printf("\nTotal Commas : %d\n\n",commacnt); printf("A%d\n", countA); }

    Read the article

  • .Net file writing and string splitting issues

    - by sagar
    I have a requirement where the file should be split using a given character. Default splitting options are CRLF and LF In both these cases I am splitting the line by \r\n and \r respectively. Also I have requirement where any size of file should be processed. (Processing is basically inserting the given string in a file at given position). For this I am reading the file in chunk of 1024 bytes. Then I am applying the string.Split() method. Split() method gives options for ignoring white spaces and none. I have to add back these line break characters to the line. for this I am using a binary writer and I am writing the byte array to the new file. Issue:- 1) When line break is CRLF, and the split option is NONE, while spaces are also added in the splitted array. Second option is given (to ignore white spaces) CRLF works properly. 2)Bit ignoring white space option creates other problems, as I am reading the file byte by byte I can't ignore a white space. 3)When line break characters are other than default(e.g. '|', a null value is prepended to the resulting line. Can anybody give solution to my issues?

    Read the article

  • java:25: '.class' expected error while merging arrays

    - by user3677712
    Here is my code, it is asking me to call a class, I am confused as to do this. Noob to java, so any help would be greatly appreciated. line 25 is where the error occurs. This program is merging two arrays together into a new array. public class Merge{ public static void main(String[] args){ int[] a = {1, 1, 4, 5, 7}; int[] b = {2, 4, 6, 8}; int[] mergedArray = merge(a, b); for(int i = 0; i < mergedArray.length; i++){ System.out.print(mergedArray[i] + " "); } } public static int[] merge(int[] a, int[] b){ // WRITE CODE HERE int[] mergedArray = new int[a.length[] + b.length[]]; int i = 0, j = 0, k = 0; while (i < a.length() && j < b.length()) //error occurs at this line { if (a[i] < b[j]) { mergedArray[k] = a[i]; i++; } else { mergedArray[k] = b[j]; j++; } k++; } while (i < a.length()) { mergedArray[k] = a[i]; i++; k++; } while (j < b.length()) { mergedArray[k] = b[j]; j++; k++; } return mergedArray; } } This program is merging two arrays together into a new array.

    Read the article

  • Programação paralela no .NET Framework 4 – Parte I

    - by anobre
    Introdução O avanço de tecnologia nos últimos anos forneceu, a baixo custo, acesso  a workstations com inúmeros CPUs. Facilmente encontramos hoje máquinas clientes com 2, 4 e até 8 núcleos, sem considerar os “super-servidores” com até 36 processadores :) Da wikipedia: A Unidade central de processamento (CPU, de acordo com as iniciais em inglês) ou o processador é a parte de um sistema de computador que executa as instruções de um programa de computador, e é o elemento primordial na execução das funções de um computador. Este termo tem sido usado na indústria de computadores pelo menos desde o início dos anos 1960[1]. A forma, desenho e implementação de CPUs têm mudado dramaticamente desde os primeiros exemplos, mas o seu funcionamento fundamental permanece o mesmo. Fazendo uma analogia, seria muito interessante delegarmos tarefas no mundo real que podem ser executadas independentemente a pessoas diferentes, atingindo desta forma uma  maior performance / produtividade na sua execução. A computação paralela se baseia na idéia que um problema maior pode ser dividido em problemas menores, sendo resolvidos de forma paralela. Este pensamento é utilizado há algum tempo por HPC (High-performance computing), e através das facilidades dos últimos anos, assim como a preocupação com consumo de energia, tornaram esta idéia mais atrativa e de fácil acesso a qualquer ambiente. No .NET Framework A plataforma .NET apresenta um runtime, bibliotecas e ferramentas para fornecer uma base de acesso fácil e rápido à programação paralela, sem trabalhar diretamente com threads e thread pool. Esta série de posts irá apresentar todos os recursos disponíveis, iniciando os estudos pela TPL, ou Task Parallel Library. Task Parallel Library A TPL é um conjunto de tipos localizados no namespace System.Threading e System.Threading.Tasks, a partir da versão 4 do framework. A partir da versão 4 do framework, o TPL é a maneira recomendada para escrever código paralelo e multithreaded. http://msdn.microsoft.com/en-us/library/dd460717(v=VS.100).aspx Task Parallelism O termo “task parallelism”, ou em uma tradução live paralelismo de tarefas, se refere a uma ou mais tarefas sendo executadas de forma simultanea. Considere uma tarefa como um método. A maneira mais fácil de executar tarefas de forma paralela é o código abaixo: Parallel.Invoke(() => TrabalhoInicial(), () => TrabalhoSeguinte()); O que acontece de verdade? Por trás nos panos, esta instrução instancia de forma implícita objetos do tipo Task, responsável por representar uma operação assíncrona, não exatamente paralela: public class Task : IAsyncResult, IDisposable É possível instanciar Tasks de forma explícita, sendo uma alternativa mais complexa ao Parallel.Invoke. var task = new Task(() => TrabalhoInicial()); task.Start(); Outra opção de instanciar uma Task e já executar sua tarefa é: var t = Task<int>.Factory.StartNew(() => TrabalhoInicialComValor());var t2 = Task<int>.Factory.StartNew(() => TrabalhoSeguinteComValor()); A diferença básica entre as duas abordagens é que a primeira tem início conhecido, mais utilizado quando não queremos que a instanciação e o agendamento da execução ocorra em uma só operação, como na segunda abordagem. Data Parallelism Ainda parte da TPL, o Data Parallelism se refere a cenários onde a mesma operação deva ser executada paralelamente em elementos de uma coleção ou array, através de instruções paralelas For e ForEach. A idéia básica é pegar cada elemento da coleção (ou array) e trabalhar com diversas threads concomitantemente. A classe-chave para este cenário é a System.Threading.Tasks.Parallel // Sequential version foreach (var item in sourceCollection) { Process(item); } // Parallel equivalent Parallel.ForEach(sourceCollection, item => Process(item)); Complicado né? :) Demonstração Acesse aqui um vídeo com exemplos (screencast). Cuidado! Apesar da imensa vontade de sair codificando, tome cuidado com alguns problemas básicos de paralelismo. Neste link é possível conhecer algumas situações. Abraços.

    Read the article

  • Initializing and drawing a mesh using OpenTK

    - by Boreal
    I'm implementing a "Mesh" class to use in my OpenTK game. You pass in a vertex array and an index array, and then you can call Mesh.Draw() to draw it using a shader. I've heard VBO's and VAO's are the way to go for this approach, but nowhere have I found a guide that shows how to get Data Video Memory Shader. Can someone give me a quick rundown of how this works? EDIT: So far, I have this: struct Vertex { public Vector3 position; public Vector3 normal; public Vector3 color; public static int memSize = 9 * sizeof(float); public static byte[] memOffset = { 0, 3 * sizeof(float), 6 * sizeof(float) }; } class Mesh { private uint vbo; private uint ibo; // stores the numbers of vertices and indices private int numVertices; private int numIndices; public Mesh(int numVertices, Vertex[] vertices, int numIndices, ushort[] indices) { // set numbers this.numVertices = numVertices; this.numIndices = numIndices; // generate buffers GL.GenBuffers(1, out vbo); GL.GenBuffers(1, out ibo); GL.BindBuffer(BufferTarget.ArrayBuffer, vbo); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo); // send data to the buffers GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(Vertex.memSize * numVertices), vertices, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, new IntPtr(sizeof(ushort) * numIndices), indices, BufferUsageHint.StaticDraw); } public void Render() { // bind buffers GL.BindBuffer(BufferTarget.ArrayBuffer, vbo); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo); // define offsets GL.VertexPointer(3, VertexPointerType.Float, Vertex.memSize, new IntPtr(Vertex.memOffset[0])); GL.NormalPointer(NormalPointerType.Float, Vertex.memSize, new IntPtr(Vertex.memOffset[1])); GL.ColorPointer(3, ColorPointerType.Float, Vertex.memSize, new IntPtr(Vertex.memOffset[2])); // draw GL.DrawElements(BeginMode.Triangles, numIndices, DrawElementsType.UnsignedInt, (IntPtr)0); } } class Application : GameWindow { Mesh triangle; protected override void OnLoad(EventArgs e) { base.OnLoad(e); GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.VertexArray); GL.Enable(EnableCap.NormalArray); GL.Enable(EnableCap.ColorArray); Vertex v0 = new Vertex(); v0.position = new Vector3(-1.0f, -1.0f, 4.0f); v0.normal = new Vector3(0.0f, 0.0f, -1.0f); v0.color = new Vector3(1.0f, 1.0f, 0.0f); Vertex v1 = new Vertex(); v1.position = new Vector3(1.0f, -1.0f, 4.0f); v1.normal = new Vector3(0.0f, 0.0f, -1.0f); v1.color = new Vector3(1.0f, 0.0f, 0.0f); Vertex v2 = new Vertex(); v2.position = new Vector3(0.0f, 1.0f, 4.0f); v2.normal = new Vector3(0.0f, 0.0f, -1.0f); v2.color = new Vector3(0.2f, 0.9f, 1.0f); Vertex[] va = { v0, v1, v2 }; ushort[] ia = { 0, 1, 2 }; triangle = new Mesh(3, va, 3, ia); } protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, Vector3.UnitZ, Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref modelview); triangle.Render(); SwapBuffers(); } } It doesn't draw anything.

    Read the article

  • PHP PSR-0 + several namespaces in one file and autoload

    - by Nemoden
    I've been thinking for a while about defining several namespaces in one php file and so, having several classes inside this file. Suppose, I want to implement something like Doctrine\ORM\Query\Expr: Expr.php Expr |-- Andx.php |-- Base.php |-- Comparison.php |-- Composite.php |-- From.php |-- Func.php |-- GroupBy.php |-- Join.php |-- Literal.php |-- Math.php |-- OrderBy.php |-- Orx.php `-- Select.php It would be nice if I had all of this in one file - Expr.php: namespace Doctrine\ORM\Query; class Expr { // code } namespace Doctrine\ORM\Query\Expr; class Func { // code } // etc... What I'm thinking of is directories naming convention and, unlike PSR-0 having several classes and namespaces in one file. It's best explained by the code: ls Doctrine/orm/query Expr.php that's it - only Expr.php Since Expr.php is somewhat I call a "meta-namespace" for Expr\Func, it make sense to place all the classes inside Expr.php (as shown above). So, the vendor name is still starts with an uppercased letter (Doctrine) and the other parts of namespace start with lowercased letter. We can write an autoload so it would respect this notion: function load_class($class) { if (class_exists($class)) { return true; } $tokenized_path = explode(array("_", "\\"), DIRECTORY_SEPARATOR, $class); // array('Doctrine', 'orm', 'query', 'Expr', 'Func'); // ^^^^ // first, we are looking for first uppercased namespace part // and if it's not last (not the class name), we use it as a filename // and wiping away the rest to compose a path to a file we need to include if (FALSE !== ($meta_class_index = find_meta_class($tokenized_path))) { $new_tokenized_path = array_slice($tokenized_path, 0, $meta_class_index); $path_to_class = implode(DIRECTORY_SEPARATOR, $new_tokenized_path); } else { // no meta class found $path_to_class = implode(DIRECTORY_SEPARATOR, $tokenized_path); } if (file_exists($path_to_class.'.php')) { require_once $path_to_class.'.php'; } return false; } Another reason to do so is to reduce a number of php files scattered among directories. Usually you check file existence before you require a file to fail gracefully: file_exists($path_to_class.'.php'); If you take a look at actual Doctrine\ORM\Query\Expr code, you'll see they use all of the "inner-classes", so you actually do: file_exists("/path/to/Doctrine/ORM/Query/Expr.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/AndX.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Base.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Comparison.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Composite.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/From.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Func.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/GroupBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Join.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Literal.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Math.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/OrderBy.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Orx.php"); file_exists("/path/to/Doctrine/ORM/Query/Expr/Select.php"); in your autoload which causes quite a few I/O reads. Isn't it too much to check on each user's hit? I'm just putting this on a discussion. I want to hear from another PHP programmers what do they think of it. And, of course, if you have a silver bullet addressing this problems I've designated here, please share. I also have been thinking if my vogue question fits here and according to the FAQ it seems like this question addresses "software architecture" problem slash proposal. I'm sorry if my scribble may seem a bit clunky :) Thanks.

    Read the article

  • Part 14: Execute a PowerShell script

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application With PowerShell you can add powerful scripting to your build to for example execute a deployment. If you want more information on PowerShell, please refer to http://technet.microsoft.com/en-us/library/aa973757.aspx For this example we will create a simple PowerShell script that prints “Hello world!”. To create the script, create a new text file and name it “HelloWorld.ps1”. Add to the contents of the script: Write-Host “Hello World!” To test the script do the following: Open the command prompt To run the script you must change the execution policy. To do this execute in the command prompt: powershell set-executionpolicy remotesigned Now go to the directory where you have saved the PowerShell script Execute the following command powershell .\HelloWorld.ps1 In this example I use a relative path, but when the path to the PowerShell script contains spaces, you need to change the syntax to powershell "& '<full path to script>' " for example: powershell "& ‘C:\sources\Build Customization\SolutionToBuild\PowerShell Scripts\HellloWorld.ps1’ " In this blog post, I create a new solution and that solution includes also this PowerShell script. I want to create an argument on the Build Process Template that holds the path to the PowerShell script. In the Build Process Template I will add an InvokeProcess activity to execute the PowerShell command. This InvokeProcess activity needs the location of the script as an argument for the PowerShell command. Since you don’t know the full path at the build server of this script, you can either specify in the argument the relative path of the script, but it is hard to find out what the relative path is. I prefer to specify the location of the script in source control and then convert that server path to a local path. To do this conversion you can use the ConvertWorkspaceItem activity. So to complete the task, open the Build Process Template CustomTemplate.xaml that we created in earlier parts, follow the following steps Add a new argument called “DeploymentScript” and set the appropriate settings in the metadata. See Part 2: Add arguments and variables  for more information. Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add a new If activity and set the condition to "Not String.IsNullOrEmpty(DeploymentScript)" to ensure it will only run when the argument is passed. Add in the Then branch of the If activity a new Sequence activity and rename it to “Start deployment” Click on the activity and add a new variable called DeploymentScriptFilename (scoped to the “Start deployment” Sequence Add a ConvertWorkspaceItem activity on the “Start deployment” Sequence Add a InvokeProcess activity beneath the ConvertWorkspaceItem activity in the “Start deployment” Sequence Click on the ConvertWorkspaceItem activity and change the properties DisplayName = Convert deployment script filename Input = DeploymentScript Result = DeploymentScriptFilename Workspace = Workspace Click on the InvokeProcess activity and change the properties Arguments = String.Format(" ""& '{0}' "" ", DeploymentScriptFilename) DisplayName = Execute deployment script FileName = "PowerShell" To see results from the powershell command drop a WriteBuildMessage activity on the "Handle Standard Output" and pass the stdOutput variable to the Message property. Do the same for a WriteBuildError activity on the "Handle Error Output" To publish it, check in the Build Process Template This leads to the following result We now go to the build definition that depends on the template and set the path of the deployment script to the server path to the HelloWorld.ps1. (If you want to see the result of the PowerShell script, change the Logging verbosity to Detailed or Diagnostic). Save and run the build. A lot of the deployment scripts you have will have some kind of arguments (like username / password or environment variables) that you want to define in the Build Definition. To make the PowerShell configurable, you can follow the following steps. Create a new script and give it the name "HelloWho.ps1". In the contents of the file add the following lines: param (         $person     ) $message = [System.String]::Format(“Hello {0}!", $person) Write-Host $message When you now run the script on the command prompt, you will see the following So lets change the Build Process Template to accept one parameter for the deployment script. You can of course make it configurable to add a for-loop that reads through a collection of parameters but that is out of scope of this blog post. Add a new Argument called DeploymentScriptParameter In the InvokeProcess activity where the PowerShell command is executed, modify the Arguments property to String.Format(" ""& '{0}' '{1}' "" ", DeploymentScriptFilename, DeploymentScriptParameter) Check in the Build Process Template Now modify the build definition and set the Parameter of the deployment to any value and run the build. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

    Read the article

  • Download YouTube Videos the Easy Way

    - by Trevor Bekolay
    You can’t be online all the time, and despite the majority of YouTube videos being nut-shots and Lady Gaga parodies, there is a lot of great content that you might want to download and watch offline. There are some programs and browser extensions to do this, but we’ve found that the easiest and quickest method is a bookmarklet that was originally posted on the Google Operating System blog (it’s since been removed). It will let you download standard quality and high-definition movies as MP4 files. Also, because it’s a bookmarklet, it will work on any modern web browser, and on any operating system! Installing the bookmarket is easy – just drag and drop the Get YouTube video link below to the bookmarks bar of your browser of choice. If you’ve hidden the bookmark bar, in most browsers you can right-click on the link and save it to your bookmarks. Get YouTube video   With the bookmarklet available in your browser, go to the YouTube video that you’d like to download. Click on the Get YouTube video link in your bookmarks bar, or in the bookmarks menu, wherever you saved it earlier. You will notice some new links appear below the description of the video. If you download the standard definition file, it will save as “video.mp4” by default. However, if you download the high definition file, it will save with the same name as the title of the video. There are many methods of downloading YouTube videos…but we think this is the easiest and quickest method. You don’t have to install anything or use up resources, but you can still get a link to download an MP4 with one click. Do you use a different method to download Youtube videos? Let us know about it in the comments! javascript:(function(){if(document.getElementById(’download-youtube-video’))return;var args=null,video_title=null,video_id=null,video_hash=null;var download_code=new Array();var fmt_labels={‘18′:’standard%20MP4′,’22′:’HD%20720p’,'37′:’HD%201080p’};try{args=yt.getConfig(’SWF_ARGS’);video_title=yt.getConfig(’VIDEO_TITLE’)}catch(e){}if(args){var fmt_url_map=unescape(args['fmt_url_map']);if(fmt_url_map==”)return;video_id=args['video_id'];video_hash=args['t'];video_title=video_title.replace(/[%22\'\?\\\/\:\*%3C%3E]/g,”);var fmt=new Array();var formats=fmt_url_map.split(’,');var format;for(var i=0;i%3Cformats.length;i++){var format_elems=formats[i].split(’|');fmt[format_elems[0]]=unescape(format_elems[1])}for(format in fmt_labels){if(fmt[format]!=null){download_code.push(’%3Ca%20href=\”+(fmt[format]+’&title=’+video_title)+’\'%3E’+fmt_labels[format]+’%3C/a%3E’)}elseif(format==’18′){download_code.push(’%3Ca%20href=\’http://www.youtube.com/get_video?fmt=18&video_id=’+video_id+’&t=’+video_hash+’\'%3E’+fmt_labels[format]+’%3C/a%3E’)}}}if(video_id==null||video_hash==null)return;var div_embed=document.getElementById(’watch-embed-div’);if(div_embed){var div_download=document.createElement(’div’);div_download.innerHTML=’%3Cbr%20/%3E%3Cspan%20id=\’download-youtube-video\’%3EDownload:%20′+download_code.join(’%20|%20′)+’%3C/span%3E’;div_embed.appendChild(div_download)}})() Similar Articles Productive Geek Tips Watch YouTube Videos in Cinema Style in FirefoxDownload YouTube Videos with Cheetah YouTube DownloaderStop YouTube Videos from Automatically Playing in FirefoxImprove YouTube Video Viewing in Google ChromeConvert YouTube Videos to MP3 with YouTube Downloader TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more Download Microsoft Office Help tab

    Read the article

  • Sun Fire X4800 M2 Posts World Record x86 SPECjEnterprise2010 Result

    - by Brian
    Oracle's Sun Fire X4800 M2 using the Intel Xeon E7-8870 processor and Sun Fire X4470 M2 using the Intel Xeon E7-4870 processor, produced a world record single application server SPECjEnterprise2010 benchmark result of 27,150.05 SPECjEnterprise2010 EjOPS. The Sun Fire X4800 M2 server ran the application tier and the Sun Fire X4470 M2 server was used for the database tier. The Sun Fire X4800 M2 server demonstrated 63% better performance compared to IBM P780 server result of 16,646.34 SPECjEnterprise2010 EjOPS. The Sun Fire X4800 M2 server demonstrated 4% better performance than the Cisco UCS B440 M2 result, both results used the same number of processors. This result used Oracle WebLogic Server 12c, Java HotSpot(TM) 64-Bit Server 1.7.0_02, and Oracle Database 11g. This result was produced using Oracle Linux. Performance Landscape Complete benchmark results are at the SPEC website, SPECjEnterprise2010 Results. The table below compares against the best results from IBM and Cisco. SPECjEnterprise2010 Performance Chart as of 3/12/2012 Submitter EjOPS* Application Server Database Server Oracle 27,150.05 1x Sun Fire X4800 M2 8x 2.4 GHz Intel Xeon E7-8870 Oracle WebLogic 12c 1x Sun Fire X4470 M2 4x 2.4 GHz Intel Xeon E7-4870 Oracle Database 11g (11.2.0.2) Cisco 26,118.67 2x UCS B440 M2 Blade Server 4x 2.4 GHz Intel Xeon E7-4870 Oracle WebLogic 11g (10.3.5) 1x UCS C460 M2 Blade Server 4x 2.4 GHz Intel Xeon E7-4870 Oracle Database 11g (11.2.0.2) IBM 16,646.34 1x IBM Power 780 8x 3.86 GHz POWER 7 WebSphere Application Server V7 1x IBM Power 750 Express 4x 3.55 GHz POWER 7 IBM DB2 9.7 Workgroup Server Edition FP3a * SPECjEnterprise2010 EjOPS, bigger is better. Configuration Summary Application Server: 1 x Sun Fire X4800 M2 8 x 2.4 GHz Intel Xeon processor E7-8870 256 GB memory 4 x 10 GbE NIC 2 x FC HBA Oracle Linux 5 Update 6 Oracle WebLogic Server 11g Release 1 (10.3.5) Java HotSpot(TM) 64-Bit Server VM on Linux, version 1.7.0_02 (Java SE 7 Update 2) Database Server: 1 x Sun Fire X4470 M2 4 x 2.4 GHz Intel Xeon E7-4870 512 GB memory 4 x 10 GbE NIC 2 x FC HBA 2 x Sun StorageTek 2540 M2 4 x Sun Fire X4270 M2 4 x Sun Storage F5100 Flash Array Oracle Linux 5 Update 6 Oracle Database 11g Enterprise Edition Release 11.2.0.2 Benchmark Description SPECjEnterprise2010 is the third generation of the SPEC organization's J2EE end-to-end industry standard benchmark application. The SPECjEnterprise2010 benchmark has been designed and developed to cover the Java EE 5 specification's significantly expanded and simplified programming model, highlighting the major features used by developers in the industry today. This provides a real world workload driving the Application Server's implementation of the Java EE specification to its maximum potential and allowing maximum stressing of the underlying hardware and software systems. The workload consists of an end to end web based order processing domain, an RMI and Web Services driven manufacturing domain and a supply chain model utilizing document based Web Services. The application is a collection of Java classes, Java Servlets, Java Server Pages, Enterprise Java Beans, Java Persistence Entities (pojo's) and Message Driven Beans. The SPECjEnterprise2010 benchmark heavily exercises all parts of the underlying infrastructure that make up the application environment, including hardware, JVM software, database software, JDBC drivers, and the system network. The primary metric of the SPECjEnterprise2010 benchmark is jEnterprise Operations Per Second ("SPECjEnterprise2010 EjOPS"). This metric is calculated by adding the metrics of the Dealership Management Application in the Dealer Domain and the Manufacturing Application in the Manufacturing Domain. There is no price/performance metric in this benchmark. Key Points and Best Practices Sixteen Oracle WebLogic server instances were started using numactl, binding 2 instances per chip. Eight Oracle database listener processes were started, binding 2 instances per chip using taskset. Additional tuning information is in the report at http://spec.org. See Also Oracle Press Release -- SPECjEnterprise2010 Results Page Sun Fire X4800 M2 Server oracle.com OTN Sun Fire X4270 M2 Server oracle.com OTN Sun Storage 2540-M2 Array oracle.com OTN Oracle Linux oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN WebLogic Suite oracle.com OTN Disclosure Statement SPEC and the benchmark name SPECjEnterprise are registered trademarks of the Standard Performance Evaluation Corporation. Sun Fire X4800 M2, 27,150.05 SPECjEnterprise2010 EjOPS; IBM Power 780, 16,646.34 SPECjEnterprise2010 EjOPS; Cisco UCS B440 M2, 26,118.67 SPECjEnterprise2010 EjOPS. Results from www.spec.org as of 3/27/2012.

    Read the article

  • Oracle TimesTen In-Memory Database Performance on SPARC T4-2

    - by Brian
    The Oracle TimesTen In-Memory Database is optimized to run on Oracle's SPARC T4 processor platforms running Oracle Solaris 11 providing unsurpassed scalability, performance, upgradability, protection of investment and return on investment. The following demonstrate the value of combining Oracle TimesTen In-Memory Database with SPARC T4 servers and Oracle Solaris 11: On a Mobile Call Processing test, the 2-socket SPARC T4-2 server outperforms: Oracle's SPARC Enterprise M4000 server (4 x 2.66 GHz SPARC64 VII+) by 34%. Oracle's SPARC T3-4 (4 x 1.65 GHz SPARC T3) by 2.7x, or 5.4x per processor. Utilizing the TimesTen Performance Throughput Benchmark (TPTBM), the SPARC T4-2 server protects investments with: 2.1x the overall performance of a 4-socket SPARC Enterprise M4000 server in read-only mode and 1.5x the performance in update-only testing. This is 4.2x more performance per processor than the SPARC64 VII+ 2.66 GHz based system. 10x more performance per processor than the SPARC T2+ 1.4 GHz server. 1.6x better performance per processor than the SPARC T3 1.65 GHz based server. In replication testing, the two socket SPARC T4-2 server is over 3x faster than the performance of a four socket SPARC Enterprise T5440 server in both asynchronous replication environment and the highly available 2-Safe replication. This testing emphasizes parallel replication between systems. Performance Landscape Mobile Call Processing Test Performance System Processor Sockets/Cores/Threads Tps SPARC T4-2 SPARC T4, 2.85 GHz 2 16 128 218,400 M4000 SPARC64 VII+, 2.66 GHz 4 16 32 162,900 SPARC T3-4 SPARC T3, 1.65 GHz 4 64 512 80,400 TimesTen Performance Throughput Benchmark (TPTBM) Read-Only System Processor Sockets/Cores/Threads Tps SPARC T3-4 SPARC T3, 1.65 GHz 4 64 512 7.9M SPARC T4-2 SPARC T4, 2.85 GHz 2 16 128 6.5M M4000 SPARC64 VII+, 2.66 GHz 4 16 32 3.1M T5440 SPARC T2+, 1.4 GHz 4 32 256 3.1M TimesTen Performance Throughput Benchmark (TPTBM) Update-Only System Processor Sockets/Cores/Threads Tps SPARC T4-2 SPARC T4, 2.85 GHz 2 16 128 547,800 M4000 SPARC64 VII+, 2.66 GHz 4 16 32 363,800 SPARC T3-4 SPARC T3, 1.65 GHz 4 64 512 240,500 TimesTen Replication Tests System Processor Sockets/Cores/Threads Asynchronous 2-Safe SPARC T4-2 SPARC T4, 2.85 GHz 2 16 128 38,024 13,701 SPARC T5440 SPARC T2+, 1.4 GHz 4 32 256 11,621 4,615 Configuration Summary Hardware Configurations: SPARC T4-2 server 2 x SPARC T4 processors, 2.85 GHz 256 GB memory 1 x 8 Gbs FC Qlogic HBA 1 x 6 Gbs SAS HBA 4 x 300 GB internal disks Sun Storage F5100 Flash Array (40 x 24 GB flash modules) 1 x Sun Fire X4275 server configured as COMSTAR head SPARC T3-4 server 4 x SPARC T3 processors, 1.6 GHz 512 GB memory 1 x 8 Gbs FC Qlogic HBA 8 x 146 GB internal disks 1 x Sun Fire X4275 server configured as COMSTAR head SPARC Enterprise M4000 server 4 x SPARC64 VII+ processors, 2.66 GHz 128 GB memory 1 x 8 Gbs FC Qlogic HBA 1 x 6 Gbs SAS HBA 2 x 146 GB internal disks Sun Storage F5100 Flash Array (40 x 24 GB flash modules) 1 x Sun Fire X4275 server configured as COMSTAR head Software Configuration: Oracle Solaris 11 11/11 Oracle TimesTen 11.2.2.4 Benchmark Descriptions TimesTen Performance Throughput BenchMark (TPTBM) is shipped with TimesTen and measures the total throughput of the system. The workload can test read-only, update-only, delete and insert operations as required. Mobile Call Processing is a customer-based workload for processing calls made by mobile phone subscribers. The workload has a mixture of read-only, update, and insert-only transactions. The peak throughput performance is measured from multiple concurrent processes executing the transactions until a peak performance is reached via saturation of the available resources. Parallel Replication tests using both asynchronous and 2-Safe replication methods. For asynchronous replication, transactions are processed in batches to maximize the throughput capabilities of the replication server and network. In 2-Safe replication, also known as no data-loss or high availability, transactions are replicated between servers immediately emphasizing low latency. For both environments, performance is measured in the number of parallel replication servers and the maximum transactions-per-second for all concurrent processes. See Also SPARC T4-2 Server oracle.com OTN Oracle TimesTen In-Memory Database oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 1 October 2012.

    Read the article

  • concurrency::accelerator_view

    - by Daniel Moth
    Overview We saw previously that accelerator represents a target for our C++ AMP computation or memory allocation and that there is a notion of a default accelerator. We ended that post by introducing how one can obtain accelerator_view objects from an accelerator object through the accelerator class's default_view property and the create_view method. The accelerator_view objects can be thought of as handles to an accelerator. You can also construct an accelerator_view given another accelerator_view (through the copy constructor or the assignment operator overload). Speaking of operator overloading, you can also compare (for equality and inequality) two accelerator_view objects between them to determine if they refer to the same underlying accelerator. We'll see later that when we use concurrency::array objects, the allocation of data takes place on an accelerator at array construction time, so there is a constructor overload that accepts an accelerator_view object. We'll also see later that a new concurrency::parallel_for_each function overload can take an accelerator_view object, so it knows on what target to execute the computation (represented by a lambda that the parallel_for_each also accepts). Beyond normal usage, accelerator_view is a quality of service concept that offers isolation to multiple "consumers" of an accelerator. If in your code you are accessing the accelerator from multiple threads (or, in general, from different parts of your app), then you'll want to create separate accelerator_view objects for each thread. flush, wait, and queuing_mode When you create an accelerator_view via the create_view method of the accelerator, you pass in an option of immediate or deferred, which are the two members of the queuing_mode enum. At any point you can access this value from the queuing_mode property of the accelerator_view. When the queuing_mode value is immediate (which is the default), any commands sent to the device such as kernel invocations and data transfers (e.g. parallel_for_each and copy, as we'll see in future posts), will get submitted as soon as the runtime sees fit (that is the definition of immediate). When the value of queuing_mode is deferred, the commands will be batched up. To send all buffered commands to the device for execution, there is a non-blocking flush method that you can call. If you wish to block until all the commands have been sent, there is a wait method you can call. Deferring is a more advanced scenario aimed at performance gains when you are submitting many device commands and you want to avoid the tiny overhead of flushing/submitting each command separately. Querying information Just like accelerator, accelerator_view exposes the is_debug and version properties. In fact, you can always access the accelerator object from the accelerator property on the accelerator_view class to access the accelerator interface we looked at previously. Interop with D3D (aka DX) In a later post I'll show an example of an app that uses C++ AMP to compute data that is used in pixel shaders. In those scenarios, you can benefit by integrating C++ AMP into your graphics pipeline and one of the building blocks for that is being able to use the same device context from both the compute kernel and the other shaders. You can do that by going from accelerator_view to device context (and vice versa), through part of our interop API in amp.h: *get_device, create_accelerator_view. More on those in a later post. Comments about this post by Daniel Moth welcome at the original blog.

    Read the article

  • glsl shader to allow color change of skydome ogre3d

    - by Tim
    I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system which is working okay. I'm now moving on to looking at changing the color of the skydome material based on the time of day. What I've done so far is to create a struct to hold the ColourValues for the different aspects of the scene. struct todColors { Ogre::ColourValue sky; Ogre::ColourValue ambient; Ogre::ColourValue sun; }; I created an array to store all the colours todColors sceneColours [4]; I populated the array with the colours I want to use for the various times of the day. For instance DayTime (when the sun is high in the sky) sceneColours[2].sky = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].ambient = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].sun = Ogre::ColourValue(135/255, 206/255, 235/255, 255); I've got code to work out the time of the day using a float currentHours to store the current hour of the day 10.5 = 10:30 am. This updates constantly and updates the sun as required. I am then calculating the appropriate colours for the time of day when relevant using else if( currentHour >= 4 && currentHour < 7) { // Lerp from night to morning Ogre::ColourValue lerp = Ogre::Math::lerp<Ogre::ColourValue, float>(sceneColours[GT_TOD_NIGHT].sky , sceneColours[GT_TOD_MORNING].sky, (currentHour - 4) / (7 - 4)); } My original attempt to get this to work was to dynamically generate a material with the new colour and apply that material to the skydome. This, as you can probably guess... didn't go well. I know it's possible to use shaders where you can pass information such as colour to the shader from the code but I am unsure if there is an existing simple shader to change a colour like this or if I need to create one. What is involved in creating a shader and material definition that would allow me to change the colour of a material without the overheads of dynamically generating materials all the time? EDIT : I've created a glsl vertex and fragment shaders as follows. Vertex uniform vec4 newColor; void main() { gl_FrontColor = newColor; gl_Position = ftransform(); } Fragment void main() { gl_FragColor = gl_Color; } I can pass a colour to it using ShaderDesigner and it seems to work. I now need to investigate how to use it within Ogre as a material. EDIT : I created a material file like this : vertex_program colour_vs_test glsl { source test.vert default_params { param_named newColor float4 0.0 0.0 0.0 1 } } fragment_program colour_fs_glsl glsl { source test.frag } material Test/SkyColor { technique { pass { lighting off fragment_program_ref colour_fs_glsl { } vertex_program_ref colour_vs_test { } } } } In the code I have tried : Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("Test/SkyColor"); Ogre::GpuProgramParametersSharedPtr params = material->getTechnique(0)->getPass(0)->getVertexProgramParameters(); params->setNamedConstant("newcolor", Ogre::Vector4(0.7, 0.5, 0.3, 1)); I've set that as the Skydome material which seems to work initially. I am doing the same with the code that is attempting to lerp between colours, but when I include it there, it all goes black. Seems like there is now a problem with my colour lerping.

    Read the article

  • Filtering data in LINQ with the help of where clause

    - by vik20000in
     LINQ has bought with itself a super power of querying Objects, Database, XML, SharePoint and nearly any other data structure. The power of LINQ lies in the fact that it is managed code that lets you write SQL type code to fetch data.  Whenever working with data we always need a way to filter out the data based on different condition. In this post we will look at some of the different ways in which we can filter data in LINQ with the help of where clause. Simple Filter for an array. Let’s say we have an array of number and we want to filter out data based on some condition. Below is an example int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; var lowNums =                 from num in numbers                 where num < 5                 select num;   Filter based on one of the property in the class. With the help of LINQ we can also filer out data from a list based on value of some property. var soldOutProducts =                 from prod in products                 where prod.UnitsInStock == 0                 select prod; Filter based on Multiple of the property in the class. var expensiveInStockProducts =         from prod in products         where prod.UnitsInStock > 0 && prod.UnitPrice > 3.00M         select prod; Filter based on the index of the Item in the list.In the below example we can see that we are able to filter data based on the index of the item in the list. string[] digits = { "zero", "one", "two", "three", "four", "five", "six"}; var shortDigits = digits.Where((digit, index) => digit.Length < index); There are many other way in which we can filter out data in LINQ. In the above post I have tried and shown few ways using the LINQ. Vikram

    Read the article

  • Using the RSSBus Salesforce Excel Add-In From Excel Macros (VBA)

    - by dataintegration
    The RSSBus Salesforce Excel Add-In makes it easy to retrieve and update data from Salesforce from within Microsoft Excel. In addition to the built-in wizards that make data manipulation possible without code, the full functionality of the RSSBus Excel Add-Ins is available programmatically with Excel Macros (VBA) and Excel Functions. This article shows how to write an Excel macro that can be used to perform bulk inserts into Salesforce. Although this article uses the Salesforce Excel Add-In as an example, the same process can be applied to any of the Excel Add-Ins available on our website. Step 1: Download and install the RSSBus Excel Add-In available on our website. Step 2: Open Excel and create place holder cells for the connection details that are needed from the macro. In this article, a spreadsheet will be created for batch inserts, and these cells will store the connection details, and will be used to report the job Id, the batch Id, and the batch status. Step 3: Switch to the Developer tab in Excel. Add a new button on the spreadsheet, and create a new macro associated with it. This macro will contain the code needed to insert a batch of rows into Salesforce. Step 4: Add a reference to the Excel Add-In by selecting Tools --> References --> RSSBus Excel Add-In. The macro functions of the Excel Add-In will be available once the reference has been added. The following code shows how to call a Stored Procedure. In this example, a job is created to insert Leads by calling the CreateJob stored procedure. CreateJob returns a jobId that can be used to upload a large number of Leads in one transaction. Note the use of cells B1, B2, B3, and B4 that were created in Step 2 to read the connection settings from the Excel SpreadSheet and to write out the status of the procedure. methodName = "CreateJob" module.SetProviderName ("Salesforce") nameArray = Array("ObjectName", "Action", "ConcurrencyMode") valueArray = Array("Lead", "insert", "Serial") user = Range("B1").value pass = Range("B2").value atoken = Range("B3").value If (Not user = "" And Not pass = "" And Not atoken = "") Then module.SetConnectionString ("User=" + user + ";Password=" + pass + ";Access Token=" + atoken + ";") If module.CallSP(methodName, nameArray, valueArray) Then Dim ColumnCount As Integer ColumnCount = module.GetColumnCount Dim idIndex As Integer For Count = 0 To ColumnCount - 1 Dim colName As String colName = module.GetColumnName(Count) If module.GetColumnName(Count) = "id" Then idIndex = Count End If Next While (Not module.EOF) Range("B4").value = module.GetValue(idIndex) module.MoveNext Wend Else MsgBox "The CreateJob query failed." End If Exit Sub Else MsgBox "Please specify the connection details." Exit Sub End If Error: MsgBox "ERROR: " & Err.Description Step 5: Add the code to your macro. If you use the code above, you can check the results at Salesforce.com. They can be seen at Administration Setup -> Monitoring -> Bulk Data Load Jobs. Download the attached sample file for a more complete demo. Distributing an Excel File With Macros An Excel file with macros is saved using the .xlms extension. The code for the macro remains in the Excel file, and you can distribute your Excel file to any machine where the RSSBus Salesforce Excel Add-In is already installed. Macro Sample File Please download the fully functional sample excel file that includes the code referenced here. You will also need the RSSBus Excel Add-In to make the connection. You can download a free trial here. Note: You may get an error message stating: "Can't find project or library." in Excel 2007, since this example is made using Excel 2010. To resolve this, navigate to Tools -> References and uncheck the "MISSING: RSSBus Excel Add-In", then scroll down and check the "RSSBus Excel Add-In" listed below it.

    Read the article

  • 30 Steps to Master ASP.NET MVC Application development

    - by Rajesh Pillai
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 st1\:*{behavior:url(#ieooui) } /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Welcome Readers!,   I am starting out a new series on ASP.NET  MVC skill building which will be posted over the next couple of weeks.  Let me know your thoughts on the content, which I have planned and a couple of them has been taken from ASP.NET MVC2 Cookbook. (NOTE: Only the heading has been taken, the content will be not :)).   Do let me know what you would like to see, or any additional inputs or ideas to cover in this topics.  The 30 steps are oultined below for quick reference.  Will start filling this out quickly.   Outlined is the ‘30’ step to master ASP.NET MVC.   A Peek Into Model What is a model? Different types of model Presentation/ViewModel Model Mapping (AutoMapper)   A Peak into View How view works in ASP.NET MVC? View Engine Design Custom View Engine View Best Practices Templated Helpers Partial Views   A Peak into Controller Introduction Controller Design Controller Best Practices Asynchronous Controller Custom Action Result Action Filters Controller Factory to use with IOC   Routes Explanation Routes from the database Routes from XML More complex routing   Master Pages Basics Setting Master Page Dynamically   Working with data in the view Repeating Views Array of check boxes Array of radio buttons Paged data CRUD Client side action Confirmation Dialog (modal window) jqGrid   Working with Forms   Validation Model Validation with DataAnnotations Using the xVal validation framework Client side validation with jQuery Validation Fluent Validation Model Binders   Templating Create strongly typed helper using T4 Custom View Templates with T4 Create custom MVC project template using T4   IOC AutoFac Ninject Unity Application   Areas   jQuery, Ajax and jQuery Plugins   State Maintenance Application State User state Cookies Webfarm   Error Handling View error handling Controller error handling ELMAH (Error Logging Modules and Handlers)   Authentication and Authorization User Registration form SignOn Process Password Reminder Membership and Roles Windows authentication Restricting access to all pages Restricting access to selected pages Restricting access to pages by role Restricting access to a controller Restricting access to selected area   Profiles and Themes Using Profiles Inheriting a Profile Migrating an anonymous profile Creating custom themes Using themes User personalized themes   Configuration Adding custom application settings in web.config Displaying custom error messages Accessing other web.config configuration elements Adding custom configuration elements to web.config Encrypting web.config sections   Tracing, Debugging and Logging   Caching Caching a whole page Caching pages based on route details Caching pages based on browser type and version Caching pages based custom strings Caching partial pages Caching application data Object Caching Using Microsoft Velocity Using MemCache Using AppFabric cache   Localization   HTTP Handlers and Modules   Security XSS/CSRF AnitForgery Encoding   HtmlHelpers Strongly typed helpers Writing custom helpers   Repository Pattern (Data access)   WF/WCF   Unit Testing   Mocking Framework   Integration Testing   Load / Performance Testing   Deployment    Once again let me know your thoughts on this.   Till then, Enjoy MVC'ing!!!

    Read the article

  • Give a session on C++ AMP – here is how

    - by Daniel Moth
    Ever since presenting on C++ AMP at the AMD Fusion conference in June, then the Gamefest conference in August, and the BUILD conference in September, I've had numerous requests about my material from folks that want to re-deliver the same session. The C++ AMP session I put together has evolved over the 3 presentations to its final form that I used at BUILD, so that is the one I recommend you base yours on. Please get the slides and the recording from channel9 (I'll refer to slide numbers below). This is how I've been presenting the C++ AMP session: Context (slide 3, 04:18-08:18) Start with a demo, on my dual-GPU machine. I've been using the N-Body sample (for VS 11 Developer Preview). (slide 4) Use an nvidia slide that has additional examples of performance improvements that customers enjoy with heterogeneous computing. (slide 5) Talk a bit about the differences today between CPU and GPU hardware, leading to the fact that these will continue to co-exist and that GPUs are great for data parallel algorithms, but not much else today. One is a jack of all trades and the other is a number cruncher. (slide 6) Use the APU example from amd, as one indication that the hardware space is still in motion, emphasizing that the C++ AMP solution is a data parallel API, not a GPU API. It has a future proof design for hardware we have yet to see. (slide 7) Provide more meta-data, as blogged about when I first introduced C++ AMP. Code (slide 9-11) Introduce C++ AMP coding with a simplistic array-addition algorithm – the slides speak for themselves. (slide 12-13) index<N>, extent<N>, and grid<N>. (Slide 14-16) array<T,N>, array_view<T,N> and comparison between them. (Slide 17) parallel_for_each. (slide 18, 21) restrict. (slide 19-20) actual restrictions of restrict(direct3d) – the slides speak for themselves. (slide 22) bring it altogether with a matrix multiplication example. (slide 23-24) accelerator, and accelerator_view. (slide 26-29) Introduce tiling incl. tiled matrix multiplication [tiling probably deserves a whole session instead of 6 minutes!]. IDE (slide 34,37) Briefly touch on the concurrency visualizer. It supports GPU profiling, but enhancements specific to C++ AMP we hope will come at the Beta timeframe, which is when I'll be spending more time talking about it. (slide 35-36, 51:54-59:16) Demonstrate the GPU debugging experience in VS 11. Summary (slide 39) Re-iterate some of the points of slide 7, and add the point that the C++ AMP spec will be open for other compiler vendors to implement, even on other platforms (in fact, Microsoft is actively working on that). (slide 40) Links to content – see slide – including where all your questions should go: http://social.msdn.microsoft.com/Forums/en/parallelcppnative/threads.   "But I don't have time for a full blown session, I only need 2 (or just 1, or 3) C++ AMP slides to use in my session on related topic X" If all you want is a small number of slides, you can take some from the session above and customize them. But because I am so nice, I have created some slides for you, including talking points in the notes section. Download them here. Comments about this post by Daniel Moth welcome at the original blog.

    Read the article

  • Ruby 1.9.3 segmentation fault on rackspace

    - by user531065
    I'm having a similar problem as "ruby 1.9 segmentation fault on exit." I followed the solution and updated libselinux with yum and have the following version installed: Package libselinux-2.0.96-6.fc14.1.x86_64 already installed and latest version I am running a RackSpace machine, kernel version: 2.6.35.4-rscloud. My C backtrace is: -- C level backtrace information ------------------------------------------- /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x18910a) [0x7f3cdb6c010a] vm_dump.c:796 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x5eb04) [0x7f3cdb595b04] error.c:258 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_bug+0xb8) [0x7f3cdb5969d8] error.c:277 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x119865) [0x7f3cdb650865] signal.c:609 /lib64/libpthread.so.0() [0x328540eeb0] /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x179272) [0x7f3cdb6b0272] ./include/ruby/ruby.h:1306 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1800d5) [0x7f3cdb6b70d5] vm.c:624 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_yield+0x44) [0x7f3cdb6bb274] vm.c:654 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0xab821) [0x7f3cdb5e2821] numeric.c:3204 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1800d5) [0x7f3cdb6b70d5] vm.c:624 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_yield+0x44) [0x7f3cdb6bb274] vm.c:654 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_ary_each+0x54) [0x7f3cdb5622e4] array.c:1478 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_iseq_eval+0x1f0) [0x7f3cdb6bbae0] vm.c:1447 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x67bfd) [0x7f3cdb59ebfd] load.c:310 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_require_safe+0x6ef) [0x7f3cdb5a02df] load.c:619 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1800d5) [0x7f3cdb6b70d5] vm.c:624 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_yield+0x44) [0x7f3cdb6bb274] vm.c:654 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_ary_each+0x54) [0x7f3cdb5622e4] array.c:1478 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_iseq_eval_main+0xaf) [0x7f3cdb6bbbdf] vm.c:1461 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x6471a) [0x7f3cdb59b71a] eval.c:204 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(ruby_exec_node+0x1d) [0x7f3cdb59c56d] eval.c:251 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(ruby_run_node+0x1e) [0x7f3cdb59e60e] eval.c:244 ruby() [0x4008eb] /lib64/libc.so.6(__libc_start_main+0xfd) [0x3284c1ee5d] ruby() [0x4007d9]

    Read the article

  • WebCenter Customer Spotlight: Ancestry.com

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryAncestry.com Inc is the largest for-profit genealogy company in the world and it operates a network of genealogical and historical record websites focused on the U.S. and nine foreign countries, develops and markets genealogical software, and offers a wide array of genealogical related services. As of June 2012, the company provided access to more than 10 billion records, 38 million family trees, and 2 million paying subscribers. Their main business challenges were to improve time to market and agility to respond quickly to fast changing Internet waves while integrating with their existing content (4 PetaByte) and legacy systems. Ancestry.com implemented Oracle WebCenter Sites as their Web Experience Management System for their landing pages and marketing micro sites, added dynamic sections to their existing websites and integrated the existing content and legacy systems through web services. The Ancestry.com landing pages and marketing sites are now managed by the business team without any involvement of engineering resources. Managed content can quickly be added to existing pages without having to refactor the whole page and existing content (4 PetaBytes)  is now served trough Oracle WebCenter Sites without having to migrate from existing systems. Company OverviewAncestry.com Inc is a publicly traded Internet company (NASDAQ: ACOM) based in Provo, Utah, USA. The largest for-profit genealogy company in the world, it operates a network of genealogical and historical record websites focused on the U.S. and nine foreign countries, develops and markets genealogical software, and offers a wide array of genealogical related services. As of June 2012, the company provided access to more than 10 billion records, 38 million family trees, and 2 million paying subscribers. Business ChallengesAncestry main business challenge was to respond quickly to fast changing Internet waves.  Product marketing could not change Web site content without going through development. They needed dedicated developers just to support their marketing efforts. Technical Requirements Support current systems and environments - ASP.NET, MVC.NET, Java, JSP, PHP Scalable and manageable for a world wide network Marketing Requirements Easy to enter content – Without having a degree in HTML Scheduling of content – When is content visible to users Product Requirements Easy to manage content – See when content is out-of-date Rotation of content – Producing new content as old content expires Solution DeployedAncestry implemented  Oracle WebCenter Sites as their Web Experience Management System to manage their landing pages and marketing micro sites. This sites are fully managed by their business team without involvement of any engineering resources. The integration with their existing Web sites is done through Spot Management which allows the ability to add dynamic content to certain sections of a web page. The dynamic content is managed by  Oracle WebCenter Sites. The integration with the existing content (4 PetaBytes!) is done trough  a custom content provider interface which allows to mix existing content with content from  Oracle WebCenter Sites. Business ResultsAncestry.com has achieved following impressive business results: Landing pages and marketing sites are now managed by the business team without any involvement of engineering resources Managed content can quickly be added to existing pages without having to refactor the whole page Provide access to existing content (4 PetaBytes)  without having to migrate from existing systems Additional Information Ancestry Webcast Oracle WebCenter Sites

    Read the article

  • WSS 3.0 to SharePoint 2010: Tips for delaying the Visual Upgrade

    - by Kelly Jones
    My most recent project has been to migrate a bunch of sites from WSS 3.0 (SharePoint 2007) to SharePoint Server 2010.  The users are currently working with WSS 3.0 and Office 2003, so the new ribbon based UI in 2010 will be completely new.  My client wants to avoid the new SharePoint 2010 look and feel until they’ve had time to train their users, so we’ve been testing the upgrades by keeping them with the 2007 user interface. Permission to perform the Visual Upgrade One of the first things we noticed was the default permissions for who was allowed to switch the UI from 2007 to 2010.  By default, site collection administrators and site owners can do this.  Since we wanted to more tightly control the timing of the new UI, I added a few lines to the PowerShell script that we are using to perform the migration.  This script creates the web application, sets the User Policy, and then does a Mount-SPDatabase to attach the old 2007 content database to the 2010 farm.  I added the following steps after the Mount-SPDatabase step: #Remove the visual upgrade option for site owners # it remains for Site Collection administrators foreach ($sc in $WebApp.Sites){ foreach ($web in $sc.AllWebs){ #Visual Upgrade permissions for the site/subsite (web) $web.UIversionConfigurationEnabled = $false; $web.Update(); } } These script steps loop through each Site Collection in a particular web application ($WebApp) and then it loops through each subsite ($web) in the Site Collection ($sc) and disables the Site Owner’s permission to perform the Visual Upgrade. This is equivalent to going to the Site Collection administrator settings page –> Visual Upgrade and selecting “Hide Visual Upgrade”. Since only IT people have Site Collection administrator privileges, this will allow IT to control the timing of the new 2010 UI rollout. Newly created subsites Our next issue was brought to our attention by SharePoint Joel’s blog post last week (http://www.sharepointjoel.com/Lists/Posts/Post.aspx?ID=524 ).  In it, he lists some updates about the 2010 upgrade, and his fourth point was one that I hadn’t seen yet: 4. If a 2007 upgraded site has not been visually upgraded, the sites created underneath it will look like 2010 sites – While this is something I’ve been aware of, I think many don’t realize how this impacts common look and feel for master pages, and how it impacts good navigation and UI. As well depending on your patch level you may see hanging behavior in the list picker. The site and list creation Silverlight control in Internet Explorer is looking for resources that don’t exist in the galleries in the 2007 site, and hence it continues to spin and spin and eventually time out. The work around is to upgrade to SP1, or use Chrome or Firefox which won’t attempt to render the Silverlight control. When the root site collection is a 2007 site and has it’s set of galleries and the children are 2010 sites there is some strange behavior linked to the way that the galleries work and pull from the parent. Our production SharePoint 2010 Farm has SP1 installed, as well as the December 2011 Cumulative Update, so I think the “hanging behavior” he mentions won’t affect us. However, since we want to control the roll out of the UI, we are concerned that new subsites will have the 2010 look and feel, no matter what the parent site has. Ok, time to dust off my developer skills. I first looked into using feature stapling, but I couldn’t get that to work (although I’m pretty sure I had everything wired up correctly).  Then I stumbled upon SharePoint 2010’s web events – a great way to handle this. Using Visual Studio 2010, I created a new SharePoint project and added a Web Event Receiver: In the Event Receiver class, I used the WebProvisioned method to check if the parent site is a 2007 site (UIVersion = 3), and if so, then set the newly created site to 2007:   /// <summary> /// A site was provisioned. /// </summary> public override void WebProvisioned(SPWebEventProperties properties) { base.WebProvisioned(properties);   try { SPWeb curweb = properties.Web;   if (curweb.ParentWeb != null) {   //check if the parent website has the 2007 look and feel if (curweb.ParentWeb.UIVersion == 3) { //since parent site has 2007 look and feel // we'll apply that look and feel to the current web curweb.UIVersion = 3; curweb.Update(); } } } catch (Exception) { //TODO: Add logging for errors } }   This event is part of a Feature that is scoped to the Site Level (Site Collection).  I added a couple of lines to my migration PowerShell script to activate the Feature for any site collections that we migrate. Plan Going Forward The plan going forward is to perform the visual upgrade after the users for a particular site collection have gone through 2010 training. If we need to do several site collections at once, we’ll use a PowerShell script to loop through each site collection to update the sites to 2010.  If it’s just one or two, we’ll be using the “Update All Sites” button on the Visual Upgrade page for Site Collection Administrators. The custom code for newly created sites won’t need to be changed, since it relies on the UI version of the parent site.  If the parent is 2010, then the new site will look 2010.

    Read the article

  • Give a session on C++ AMP – here is how

    - by Daniel Moth
    Ever since presenting on C++ AMP at the AMD Fusion conference in June, then the Gamefest conference in August, and the BUILD conference in September, I've had numerous requests about my material from folks that want to re-deliver the same session. The C++ AMP session I put together has evolved over the 3 presentations to its final form that I used at BUILD, so that is the one I recommend you base yours on. Please get the slides and the recording from channel9 (I'll refer to slide numbers below). This is how I've been presenting the C++ AMP session: Context (slide 3, 04:18-08:18) Start with a demo, on my dual-GPU machine. I've been using the N-Body sample (for VS 11 Developer Preview). (slide 4) Use an nvidia slide that has additional examples of performance improvements that customers enjoy with heterogeneous computing. (slide 5) Talk a bit about the differences today between CPU and GPU hardware, leading to the fact that these will continue to co-exist and that GPUs are great for data parallel algorithms, but not much else today. One is a jack of all trades and the other is a number cruncher. (slide 6) Use the APU example from amd, as one indication that the hardware space is still in motion, emphasizing that the C++ AMP solution is a data parallel API, not a GPU API. It has a future proof design for hardware we have yet to see. (slide 7) Provide more meta-data, as blogged about when I first introduced C++ AMP. Code (slide 9-11) Introduce C++ AMP coding with a simplistic array-addition algorithm – the slides speak for themselves. (slide 12-13) index<N>, extent<N>, and grid<N>. (Slide 14-16) array<T,N>, array_view<T,N> and comparison between them. (Slide 17) parallel_for_each. (slide 18, 21) restrict. (slide 19-20) actual restrictions of restrict(direct3d) – the slides speak for themselves. (slide 22) bring it altogether with a matrix multiplication example. (slide 23-24) accelerator, and accelerator_view. (slide 26-29) Introduce tiling incl. tiled matrix multiplication [tiling probably deserves a whole session instead of 6 minutes!]. IDE (slide 34,37) Briefly touch on the concurrency visualizer. It supports GPU profiling, but enhancements specific to C++ AMP we hope will come at the Beta timeframe, which is when I'll be spending more time talking about it. (slide 35-36, 51:54-59:16) Demonstrate the GPU debugging experience in VS 11. Summary (slide 39) Re-iterate some of the points of slide 7, and add the point that the C++ AMP spec will be open for other compiler vendors to implement, even on other platforms (in fact, Microsoft is actively working on that). (slide 40) Links to content – see slide – including where all your questions should go: http://social.msdn.microsoft.com/Forums/en/parallelcppnative/threads.   "But I don't have time for a full blown session, I only need 2 (or just 1, or 3) C++ AMP slides to use in my session on related topic X" If all you want is a small number of slides, you can take some from the session above and customize them. But because I am so nice, I have created some slides for you, including talking points in the notes section. Download them here. Comments about this post by Daniel Moth welcome at the original blog.

    Read the article

  • Access Control Service v2: Registering Web Identities in your Applications [concepts]

    - by Your DisplayName here!
    ACS v2 support two fundamental types of client identities– I like to call them “enterprise identities” (WS-*) and “web identities” (Google, LiveID, OpenId in general…). I also see two different “mind sets” when it comes to application design using the above identity types: Enterprise identities – often the fact that a client can present a token from a trusted identity provider means he is a legitimate user of the application. Trust relationships and authorization details have been negotiated out of band (often on paper). Web identities – the fact that a user can authenticate with Google et al does not necessarily mean he is a legitimate (or registered) user of an application. Typically additional steps are necessary (like filling out a form, email confirmation etc). Sometimes also a mixture of both approaches exist, for the sake of this post, I will focus on the web identity case. I got a number of questions how to implement the web identity scenario and after some conversations it turns out it is the old authentication vs. authorization problem that gets in the way. Many people use the IsAuthenticated property on IIdentity to make security decisions in their applications (or deny user=”?” in ASP.NET terms). That’s a very natural thing to do, because authentication was done inside the application and we knew exactly when the IsAuthenticated condition is true. Been there, done that. Guilty ;) The fundamental difference between these “old style” apps and federation is, that authentication is not done by the application anymore. It is done by a third party service, and in the case of web identity providers, in services that are not under our control (nor do we have a formal business relationship with these providers). Now the issue is, when you switch to ACS, and someone with a Google account authenticates, indeed IsAuthenticated is true – because that’s what he is! This does not mean, that he is also authorized to use the application. It just proves he was able to authenticate with Google. Now this obviously leads to confusion. How can we solve that? Easy answer: We have to deal with authentication and authorization separately. Job done ;) For many application types I see this general approach: Application uses ACS for authentication (maybe both enterprise and web identities, we focus on web identities but you could easily have a dual approach here) Application offers to authenticate (or sign in) via web identity accounts like LiveID, Google, Facebook etc. Application also maintains a database of its “own” users. Typically you want to store additional information about the user In such an application type it is important to have a unique identifier for your users (think the primary key of your user database). What would that be? Most web identity provider (and all the standard ACS v2 supported ones) emit a NameIdentifier claim. This is a stable ID for the client (scoped to the relying party – more on that later). Furthermore ACS emits a claims identifying the identity provider (like the original issuer concept in WIF). When you combine these two values together, you can be sure to have a unique identifier for the user, e.g.: Facebook-134952459903700\799880347 You can now check on incoming calls, if the user is already registered and if yes, swap the ACS claims with claims coming from your user database. One claims would maybe be a role like “Registered User” which can then be easily used to do authorization checks in the application. The WIF claims authentication manager is a perfect place to do the claims transformation. If the user is not registered, show a register form. Maybe you can use some claims from the identity provider to pre-fill form fields. (see here where I show how to use the Facebook API to fetch additional user properties). After successful registration (which may include other mechanisms like a confirmation email), flip the bit in your database to make the web identity a registered user. This is all very theoretical. In the next post I will show some code and provide a download link for the complete sample. More on NameIdentifier Identity providers “guarantee” that the name identifier for a given user in your application will always be the same. But different applications (in the case of ACS – different ACS namespaces) will see different name identifiers. This is by design to protect the privacy of users because identical name identifiers could be used to create “profiles” of some sort for that user. In technical terms they create the name identifier approximately like this: name identifier = Hash((Provider Internal User ID) + (Relying Party Address)) Why is this important to know? Well – when you change the name of your ACS namespace, the name identifiers will change as well and you will will lose your “connection” to your existing users. Oh an btw – never use any other claims (like email address or name) to form a unique ID – these can often be changed by users.

    Read the article

  • FBX Importer - Texture Name

    - by CmasterG
    I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can have models with multiple textures. Can anyone tell me how I can get the texture name (file name) for my polygon. My code to read in vertex position and uv coordinates is the following: int i, j, lPolygonCount = pMesh->GetPolygonCount(); FbxVector4* lControlPoints = pMesh->GetControlPoints(); int vertexId = 0; for (i = 0; i < lPolygonCount; i++) { int lPolygonSize = pMesh->GetPolygonSize(i); for (j = 0; j < lPolygonSize; j++) { int lControlPointIndex = pMesh->GetPolygonVertex(i, j); FbxVector4 pos = lControlPoints[lControlPointIndex]; current_model[vertex_index].x = pos.mData[0] - pivot_offset[0]; current_model[vertex_index].y = pos.mData[1] - pivot_offset[1]; current_model[vertex_index].z = pos.mData[2]- pivot_offset[2]; FbxVector4 vertex_normal; pMesh->GetPolygonVertexNormal(i,j, vertex_normal); current_model[vertex_index].nx = vertex_normal.mData[0]; current_model[vertex_index].ny = vertex_normal.mData[1]; current_model[vertex_index].nz = vertex_normal.mData[2]; //read in UV data FbxStringList lUVSetNameList; pMesh->GetUVSetNames(lUVSetNameList); //get lUVSetIndex-th uv set const char* lUVSetName = lUVSetNameList.GetStringAt(0); const FbxGeometryElementUV* lUVElement = pMesh->GetElementUV(lUVSetName); if(!lUVElement) continue; // only support mapping mode eByPolygonVertex and eByControlPoint if( lUVElement->GetMappingMode() != FbxGeometryElement::eByPolygonVertex && lUVElement->GetMappingMode() != FbxGeometryElement::eByControlPoint ) return; //index array, where holds the index referenced to the uv data const bool lUseIndex = lUVElement->GetReferenceMode() != FbxGeometryElement::eDirect; const int lIndexCount= (lUseIndex) ? lUVElement->GetIndexArray().GetCount() : 0; FbxVector2 lUVValue; //get the index of the current vertex in control points array int lPolyVertIndex = pMesh->GetPolygonVertex(i,j); //the UV index depends on the reference mode //int lUVIndex = lUseIndex ? lUVElement->GetIndexArray().GetAt(lPolyVertIndex) : lPolyVertIndex; int lUVIndex = pMesh->GetTextureUVIndex(i, j); lUVValue = lUVElement->GetDirectArray().GetAt(lUVIndex); current_model[vertex_index].tu = (float)lUVValue.mData[0]; current_model[vertex_index].tv = (float)lUVValue.mData[1]; vertex_index ++; } } float v1[3], v2[3], v3[3]; v1[0] = current_model[vertex_index - 3].x; v1[1] = current_model[vertex_index - 3].y; v1[2] = current_model[vertex_index - 3].z; v2[0] = current_model[vertex_index - 2].x; v2[1] = current_model[vertex_index - 2].y; v2[2] = current_model[vertex_index - 2].z; v3[0] = current_model[vertex_index - 1].x; v3[1] = current_model[vertex_index - 1].y; v3[2] = current_model[vertex_index - 1].z; collision_model->addTriangle(v1,v2,v3);

    Read the article

  • Issues glVertexAttribPointer last 2 parameters?

    - by NoobScratcher
    Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem is when I render the wavefront obj 3d model it gives a very weird visual glitch the model was supposed to be a square but instead its a triangluated mess with parts of the vertexes pointing in a stretched direction in massive amounts towards the bottom left side of the frustum.... Explanation: I'm using std::vectors to store my wavefront .obj model data using sscanf to get the floating point values into the structure members x,y,z and store them into the Points structure variable p; int index = IndexAssigner(1, 1); ifstream file (list[index].c_str() ); points.push_back(Point()); Point p; int face[4]; while (!file.eof() ) { char modelbuffer[10000]; file.getline(modelbuffer, 10000); switch(modelbuffer[0]) { case 'v' : sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); break; case 'f': sscanf(modelbuffer, "f %d %d %d %d", face, face+1, face+2, face+3 ); faces.push_back(face[0]); faces.push_back(face[1]); faces.push_back(face[2]); faces.push_back(face[3]); } //Turn on FileReader aka "RENDER CODE" FileReader = true; } then I render the Points vector using the .data() member of std::vectors to the frustum. Other declarations: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); Vector declarations: struct Point {float x, y , z; }; std::vector<int>faces; std::vector<Point>points; Render code: glGenBuffers(1, &vertexbuffer); glGenTextures(1, &ModelTexture); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBindTexture(GL_TEXTURE_3D, ModelTexture); glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, ModelSurface->w, ModelSurface->h, 0, GL_BGR, GL_UNSIGNED_BYTE, ModelSurface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBufferData(GL_ARRAY_BUFFER, sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); glEnableVertexAttribArray(3); //Translation Process GLfloat TranslationMatrix[] = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0 }; //Send Translation Matrix up to the vertex shader glUniformMatrix4fv(translation, 1, TRUE, TranslationMatrix); glDrawElements( GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data()); I tried looking at what was causing this and went through every function every parameter ,etc looked at the man pages. Then found out that it could be my glVertexAttribPointer. Here are the man pages for glVertexAttribPointer http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml The last 2 parameters is my problem How do I write those 2 last parameters do I try putting the data from Points into it?. glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); How does it work with vectors? Is it fast?* if you can not be bothered too look at the man pages here is the scripts coming from the man pages directly. Stride Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. Pointer Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. If you want my full source - http://ideone.com/fPfkg Thanks Again if you do read this.

    Read the article

< Previous Page | 351 352 353 354 355 356 357 358 359 360 361 362  | Next Page >