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  • overwrite parameters passed by querystring

    - by opensas
    I have the following problem I have a web framework built with classic asp that saves the page state in hidden textboxes, and then issues a submit to itself. Before submitting, we have a javascript functions that saves the action in a hidden "action" input, and then performs the submit. The page loads the state from those hidden texts, reads the action issued, reads extra parameters, like the id of the record to edit, and then builds the page accordingly. I'd like to make a url link to automatically start the page with "edit" action on a "x" id. So I was thinking about building the following url, for example http://myapp/user?action=edit&id=23 the problem is that when the page auto-submits, que url string keeps the parameters. I'd like to achieve the following: when the user clicks on http://myapp/user?action=edit&id=23 my page should receive the posted values action=edit and id=23 but the url should be just http://myapp/user and both parameters should be kept in the hidden texts... (I wonder if I make myself clear...) thanks a lot saludos sas ps: I have a couple of ideas about how to solve it, but I'll post them as answers...

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  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

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  • How to programmatically create a node in Drupal 8?

    - by chapka
    I'm designing a new module in Drupal 8. It's a long-term project that won't be going public for a few months at least, so I'm using it as a way to figure out what's new. In this module, I want to be able to programmatically create nodes. In Drupal 7, I would do this by creating the object, then calling "node_submit" and "node_save". These functions no longer exist in Drupal 8. Instead, according to the documentation, "Modules and scripts may programmatically submit nodes using the usual form API pattern." I'm at a loss. What does this mean? I've used Form API to create forms in Drupal 7, but I don't get what the docs are saying here. What I'm looking to do is programmatically create at least one and possibly multiple new nodes, based on information not taken directly from a user-presented form. I need to be able to: 1) Specify the content type 2) Specify the URL path 3) Set any other necessary variables that would previously have been handled by the now-obsolete node_object_prepare() 4) Commit the new node object I would prefer to be able to do this in an independent, highly abstracted function not tied to a specific block or form. So what am I missing?

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  • Is there a way to log every gui event in Delphi?

    - by awmross
    The Delphi debugger is great for debugging linear code, where one function calls other functions in a predictable, linear manner, and we can step through the program line by line. I find the debugger less useful when dealing with event driven gui code, where a single line of code can cause new events to be trigerred, which may in turn trigger other events. In this situation, the 'step through the code' approach doesn't let me see everything that is going on. The way I usually solve this is to 1) guess which events might be part of the problem, then 2) add breakpoints or logging to each of those events. The problem is that this approach is haphazard and time consuming. Is there a switch I can flick in the debugger to say 'log all gui events'? Or is there some code I can add to trap events, something like procedure GuiEventCalled(ev:Event) begin log(ev); ev.call(); end The end result I'm looking for is something like this (for example): FieldA.KeyDown FieldA.KeyPress FieldA.OnChange FieldA.OnExit FieldB.OnEnter This would take all the guesswork out of Delphi gui debugging. I am using Delphi 2010

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  • How to make a program not show up in Alt-Tab or on the taskbar.

    - by Scott Chamberlain
    I have a program that needs to sit in the background and when a user connects to a RDP session it will do some stuff then launch a program. when the program is closed it will do some housekeeping and logoff the session. The current way I am doing it is like this I have the terminal server launch this application. I have it set as a windows forms application and my code is this public static void Main() { //Do some setup work Process proc = new Process(); //setup the process proc.Start(); proc.WaitForExit(); //Do some housecleaning NativeMethods.ExitWindowsEx(0, 0); } I really like this because there is no item in the taskbar and there is nothing showing up in alt-tab. However to do this I gave up access to functions like void WndProc(ref Message m) So Now I can't listen to windows messages (Like WTS_REMOTE_DISCONNECT or WTS_SESSION_LOGOFF) and do not have a handle to use for for bool WTSRegisterSessionNotification(IntPtr hWnd, int dwFlags); I would like my code to be more robust so it will do the housecleaning if the user logs off or disconnects from the session before he closes the program. Any reccomendations on how I can have my cake and eat it too?

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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • JQuery Delegate and using traveral options in function

    - by Brian
    I am having trouble figuring out how to use the JQuery delegate function to do what I require. Basically, I need to allow users to add Panels (i.e. divs) to a form dynamically by selecting a button. Then when a user clicks a button within a given Panel, I want to be able to to something to that Panel (like change the color in this example). Unfortunately, it seems that references to the JQuery traversing functions don't work in this instance. Can anybody explain how to achieve this effect? Is there anyway to bind a different delegate to the each panel as its added. $('.addPanels').delegate('*', 'click', function() { $(this).parent.css('background-color', 'black'); $('.placeholder').append('Add item'); }); <div class="addPanels"> <div class="panel"> <a href="#" class="addLink">Add item</a> text</div> <div class="placeholder"/> </div> </div>

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  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

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  • Why can't I open a JBoss vfs:/ URL?

    - by skiphoppy
    We are upgrading our application from JBoss 4 to JBoss 6. A couple of pieces of our application get delivered to the client in an unusual way: jars are looked up inside of our application and sent to the client from a servlet, where the client extracts them in order to run certain support functions. In JBoss 4 we would look these jars up with the classloader and find a jar:// URL which would be used to read the jar and send its contents to the client. In JBoss 6 when we perform the lookup we get a vfs:/ URL. I understand that this is from the org.jboss.vfs package. Unfortunately when I call openStream() on this URL and read from the stream, I immediately get an EOF (read() returns -1). What gives? Why can't I read the resource this URL refers to? I've tried trying to access the underlying VFS packages to open the file through the JBoss VFS API, but most of the API appears to be private, and I couldn't find a routine to translate from a vfs:/ URL to a VFS VirtualFile object, so I couldn't get anywhere. I can try to find the file on disk within JBoss, but that approach sounds very failure prone on upgrade. Our old approach was to use Java Web Start to distribute the jars to the client and then look them up within Java Web Start's cache to extract them. But that broke on every minor upgrade of Java because the layout of the cache changed.

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  • List modification in Python

    - by user2945143
    We are given an algorithm to modify a list of numbers from 1 to 28. There are 5 steps in the algorithm. We have written functions for each step (all correct). We need to write a function that combines all 5 steps. The algorithm modifies the list to get a value. Each time you get a new value, you use the list created by the algorithm from the previous step. This is what we have gotten so far for the code: get_card_at_top_index(insert_top_to_bottom(triple_cut((move_joker_2( move_joker_1(deck)))))) When we run the code to generate the get_card_at_top_index, the first answer is correct. However, the rest are not. Instead of using from the new list, python uses the value that it generated from the last step. What did we do wrong? UPDATE: The other 5 codes passed the tests, they are correct. Code 1 (List) = list1 Code 2 (list1) = list2 Code 3 (list2) = list3 Code 4 (list3) = list4 Code 5 (list4) = list5 we generate a number from 5. We need to run the algorithm again to generate 25 more numbers. We will use list 5 start from step 1

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  • Creating many polygons with OpenGL is slow?

    - by user146780
    I want to draw many polygons to the screen but i'm quickly noticing that it slows down quickly. As a test I did this: for(int i = 0; i < 50; ++i) { glBegin( GL_POLYGON); glColor3f( 0.0f, 1, 0.0f ); glVertex2f( 500.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 900.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 0.0f, 0.5 ); glVertex2f(900.0 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY() + (150)); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 500 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY()); glColor3f( 1.0f, 1.0f, 0.0f ); glVertex2f( 300 + frameGL.GetCameraX(), 200.0f + frameGL.GetCameraY()); glEnd(); } This is only 50 polygons and already it's gtting slow. I can't upload them directly to the card because my program will allow the user to reshape the verticies. My question is, how can I speed this up. I'm not using depth. I also know it's not my GetCamera() functions because if I create 500,000 polygons spread apart t's fine, it just has trouble showing them in the view. If a graphics card can support 500,000,000 on screen polygons per second, this should be easy right? Thanks

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  • friend declaration in C++

    - by Happy Mittal
    In Thinking in C++ by Bruce eckel, there is an example given regarding friend functions as // Declaration (incomplete type specification): struct X; struct Y { void f(X*); }; struct X { // Definition private: int i; public: friend void Y::f(X*); // Struct member friend }; void Y::f(X* x) { x->i = 47; } Now he explained this: Notice that Y::f(X*) takes the address of an X object. This is critical because the compiler always knows how to pass an address, which is of a fixed size regardless of the object being passed, even if it doesn’t have full information about the size of the type. If you try to pass the whole object, however, the compiler must see the entire structure definition of X, to know the size and how to pass it, before it allows you to declare a function such as Y::g(X). But when I tried void f(X); as declaration in struct Y, it shows no error. Please explain why?

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  • Combining Java hashcodes into a "master" hashcode

    - by Nick Wiggill
    I have a vector class with hashCode() implemented. It wasn't written by me, but uses 2 prime numbers by which to multiply the 2 vector components before XORing them. Here it is: /*class Vector2f*/ ... public int hashCode() { return 997 * ((int)x) ^ 991 * ((int)y); //large primes! } ...As this is from an established Java library, I know that it works just fine. Then I have a Boundary class, which holds 2 vectors, "start" and "end" (representing the endpoints of a line). The values of these 2 vectors are what characterize the boundary. /*class Boundary*/ ... public int hashCode() { return 1013 * (start.hashCode()) ^ 1009 * (end.hashCode()); } Here I have attempted to create a good hashCode() for the unique 2-tuple of vectors (start & end) constituting this boundary. My question: Is this hashCode() implementation going to work? (Note that I have used 2 different prime numbers in the latter hashCode() implementation; I don't know if this is necessary but better to be safe than sorry when trying to avoid common factors, I guess -- since I presume this is why primes are popular for hashing functions.)

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  • Set a color as transparent in palette-based image

    - by NeDark
    Hello there! I want to convert a alpha transparent png image to palette based png image. In GD I can do it easy: // We have already the image loaded in $source_img $w=200; $h=200; // We supose that img dimensions are 200x200 $img = imagecreatetruecolor($w, $h); // New black image list($r, $g, $b) = array(200, 200, 200); // Some color that doesn't appear in image to avoid conflict $color = imagecolorallocate($img, $r, $g, $b); imagefill($img, 0, 0, $color); // Fill the black image with the chosen color. imagecolortransparent($img, $color); // Set the chosen color as transparent $res = imagecopyresampled($img, $source_img, 0, 0, 0, 0, $w, $h, $w, $h); But in Imagick I don't know how set a color as transparent (imagecolortransparent() in GD). I have spent hours searching on the internet, but the help in the php site isn't very comphrensive and there are many undocumented functions. Thanks.

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  • Best way to associate data files with particular tests in RSpec / Ruby

    - by Bill T
    For my RSpec tests I would to automatically associate data files with each test. To clarify, if my tests each require an xml file as input data and then some xpath statements to validate the responses they get back I would like to externalize the xml and xpath as files and have the testing framework easily associate them with the particular test being run by using the unique ID of the test as the file(s) name. I tried to get this behavior but the solution isn't very clean. I wrote a helper method that takes the value of "description" and combines it with FILE to create a unique identifier which is set into a global variable that other utilities can access. The unique identifier is used to associate the data files I need. I have to call this helper method as the first line of every test, which is ugly. If I have an RSpec example that looks like this: describe "Basic functions of this server I'm testing" do it "should give me back a response" do # Sets a global var to: "my_tests_spec.rb_should_give_me_back_a_response" TestHelper::who_am_i __FILE__, description ... end end Is there some better/cleaner/slicker way I can get an unique ID for each test that I could use to associate data files with? Perhaps something build into RSpec I'm unaware of? Thank you, -Bill

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  • Faster quadrature decoder loops with Python code

    - by Kelei
    I'm working with a BeagleBone Black and using Adafruit's IO Python library. Wrote a simple quadrature decoding function and it works perfectly fine when the motor runs at about 1800 RPM. But when the motor runs at higher speeds, the code starts missing some of the interrupts and the encoder counts start to accumulate errors. Do you guys have any suggestions as to how I can make the code more efficient or if there are functions which can cycle the interrupts at a higher frequency. Thanks, Kel Here's the code: # Define encoder count function def encodercount(term): global counts global Encoder_A global Encoder_A_old global Encoder_B global Encoder_B_old global error Encoder_A = GPIO.input('P8_7') # stores the value of the encoders at time of interrupt Encoder_B = GPIO.input('P8_8') if Encoder_A == Encoder_A_old and Encoder_B == Encoder_B_old: # this will be an error error += 1 print 'Error count is %s' %error elif (Encoder_A == 1 and Encoder_B_old == 0) or (Encoder_A == 0 and Encoder_B_old == 1): # this will be clockwise rotation counts += 1 print 'Encoder count is %s' %counts print 'AB is %s %s' % (Encoder_A, Encoder_B) elif (Encoder_A == 1 and Encoder_B_old == 1) or (Encoder_A == 0 and Encoder_B_old == 0): # this will be counter-clockwise rotation counts -= 1 print 'Encoder count is %s' %counts print 'AB is %s %s' % (Encoder_A, Encoder_B) else: #this will be an error as well error += 1 print 'Error count is %s' %error Encoder_A_old = Encoder_A # store the current encoder values as old values to be used as comparison in the next loop Encoder_B_old = Encoder_B # Initialize the interrupts - these trigger on the both the rising and falling GPIO.add_event_detect('P8_7', GPIO.BOTH, callback = encodercount) # Encoder A GPIO.add_event_detect('P8_8', GPIO.BOTH, callback = encodercount) # Encoder B # This is the part of the code which runs normally in the background while True: time.sleep(1)

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  • UML diagrams that are actually pretty?

    - by Borek
    I'm looking for a diagramming software that would produce good looking output. It doesn't need to support everything (or even much) from UML, is doesn't need to have code engineering functions or anything, it just needs to produce visually interesting output. Here is a couple of samples of products that I consider ugly / not good enough: Visio with default UML stencils (didn't find better looking ones), Enterprise Architect, Dia, ArgoUML and many other "professional" UML tools. A couple of visually compelling tools that I considered (but found issues with): Visual Studio class diagrams - just for .NET classes but the output is miles better than what UML tools typically produce NClass - similar to VS's class diagrams but I could not find the "pretty", blue skin anywhere yuml.me - very nice but lacking some advanced layout options. I have to say that I find their style almost ideal for high-level diagrams - they look sketchy which is good. Balsamiq - I think Joel used this for hginit.com and I liked it. However, it's not suited for creating software diagrams so I can imagine it would be quite a lot of work MS Word has actually quite a good graphics engine but I'd rather leave this as a choice of the last resort I'd be grateful for any good tips.

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  • QT NOOB: Add action handler for multiple objects of same type.

    - by what
    I have a simple QT application with 10 radio buttons with names radio_1 through radio_10. It is a ui called Selector, and is part of a class called TimeSelector In my header file for this design, i have this: //! [1] class TimeSelector : public QWidget { Q_OBJECT public: TimeSelector(QWidget *parent = 0); private slots: //void on_inputSpinBox1_valueChanged(int value); //void on_inputSpinBox2_valueChanged(int value); private: Ui::Selector ui; }; //! [1] the commented out void_on_inputSpinBox1_valueChanged(int value) is from the tutorial for the simple calculator. I know i can do: void on_radio_1_valueChanged(int value); but I would need 10 functions. I want to be able to make one function that works for everything, and lets me pass in maybe a name of the radio button that called it, or a reference to the radio button so i can work with it and determine who it was. I am very new to QT but this seems like it should be very basic and doable, thanks.

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Replacing symbol from object file at compile time. For example swapping out main

    - by Anthony Sottile
    Here's the use case: I have a .cpp file which has functions implemented in it. For sake of example say it has the following: [main.cpp] #include <iostream> int foo(int); int foo(int a) { return a * a; } int main() { for (int i = 0; i < 5; i += 1) { std::cout << foo(i) << std::endl; } return 0; } I want to perform some amount of automated testing on the function foo in this file but would need to replace out the main() function to do my testing. Preferably I'd like to have a separate file like this that I could link in over top of that one: [mymain.cpp] #include <iostream> #include <cassert> extern int foo(int); int main() { assert(foo(1) == 1); assert(foo(2) == 4); assert(foo(0) == 0); assert(foo(-2) == 4); return 0; } I'd like (if at all possible) to avoid changing the original .cpp file in order to do this -- though this would be my approach if this is not possible: do a replace for "(\s)main\s*\(" == "\1__oldmain\(" compile as usual. The environment I am targeting is a linux environment with g++.

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  • What are the default return values for operator< and operator[] in C++ (Visual Studio 6)?

    - by DustOff
    I've inherited a large Visual Studio 6 C++ project that needs to be translated for VS2005. Some of the classes defined operator< and operator[], but don't specify return types in the declarations. VS6 allows this, but not VS2005. I am aware that the C standard specifies that the default return type for normal functions is int, and I assumed VS6 might have been following that, but would this apply to C++ operators as well? Or could VS6 figure out the return type on its own? For example, the code defines a custom string class like this: class String { char arr[16]; public: operator<(const String& other) { return something1 < something2; } operator[](int index) { return arr[index]; } }; Would VS6 have simply put the return types for both as int, or would it have been smart enough to figure out that operator[] should return a char and operator< should return a bool (and not convert both results to int all the time)? Of course I have to add return types to make this code VS2005 C++ compliant, but I want to make sure to specify the same type as before, as to not immediately change program behavior (we're going for compatibility at the moment; we'll standardize things later).

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  • Do I need to Salt and Hash a randomly generated token?

    - by wag2639
    I'm using Adam Griffiths's Authentication Library for CodeIgniter and I'm tweaking the usermodel. I came across a generate function that he uses to generate tokens. His preferred approach is to reference a value from random.org but I considered that superfluous. I'm using his fall back approach of randomly generating a 20 character long string: $length = 20; $characters = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'; $token = ''; for ($i = 0; $i < $length; $i++) { $token .= $characters[mt_rand(0, strlen($characters)-1)]; } He then hashes this token using a salt (I'm combing code from different functions) sha1($this->CI->config->item('encryption_key').$str); I was wondering if theres any reason to to run the token through the salted hash? I've read that simply randomly generating strings was a naive way of making random passwords but is the sh1 hash and salt necessary? Note: I got my encryption_key from https://www.grc.com/passwords.htm (63 random alpha-numeric)

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  • Handling Apache Thrift list/map Return Types in C++

    - by initzero
    First off, I'll say I'm not the most competent C++ programmer, but I'm learning, and enjoying the power of Thrift. I've implemented a Thrift Service with some basic functions that return void, i32, and list. I'm using a Python client controlled by a Django web app to make RPC calls and it works pretty well. The generated code is pretty straight forward, except for list returns: namespace cpp Remote enum N_PROTO { N_TCP, N_UDP, N_ANY } service Rcon { i32 ping() i32 KillFlows() i32 RestartDispatch() i32 PrintActiveFlows() i32 PrintActiveListeners(1:i32 proto) list<string> ListAllFlows() } The generated signatures from Rcon.h: int32_t ping(); int32_t KillFlows(); int32_t RestartDispatch(); int32_t PrintActiveFlows(); int32_t PrintActiveListeners(const int32_t proto); int64_t ListenerBytesReceived(const int32_t id); void ListAllFlows(std::vector<std::string> & _return); As you see, the ListAllFlows() function generated takes a reference to a vector of strings. I guess I expect it to return a vector of strings as laid out in the .thrift description. I'm wondering if I am meant to provide the function a vector of strings to modify and then Thrift will handle returning it to my client despite the function returning void. I can find absolutely no resources or example usages of Thrift list< types in C++. Any guidance would be appreciated.

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • C++ - Basic WinAPI question

    - by HardCoder1986
    Hello! I am now working on a some sort of a game engine and I had an idea to put everything engine-related into a static library and then link it to my actual problem. Right now I achieved it and actually link that library and every functions seem to work fine, except those, which are windows-related. I have a chunk of code in my library that looks like this: hWnd = CreateWindow(className, "Name", WS_OVERLAPPED | WS_CAPTION | WS_EX_TOPMOST, 0, 0, 800, 600, NULL, NULL, GetModuleHandle(NULL), this); if (hWnd) { ShowWindow(hWnd, SW_NORMAL); UpdateWindow(hWnd); } else { MessageBox(NULL, "Internal program error", "Error", MB_OK | MB_ICONERROR); return; } When this code was not in the library, but in the actual project, it worked fine, created the window and everything was ok. Right now (when I'm linking to my library that contains this code) CreateWindow(...) call returns NULL and GetLastError() returns "Operation succesfully completed" (wtf?). Could anybody help me with this? Is it possible to create a window and display it using a static library call and why could my code fail? Thank you.

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