Search Results

Search found 42781 results on 1712 pages for 'function calls'.

Page 356/1712 | < Previous Page | 352 353 354 355 356 357 358 359 360 361 362 363  | Next Page >

  • jQuery check status

    - by Happy
    This function everytime gives "false", even if image_url exists // some .each { var item = $('.item', this); $.ajax({ url: image_url, success: function() { item.html("true"); }, error: function() { item.html("false"); } }); // } Its used to check existance of image_url file - this variable gives url like http://blog.com/teddybear.png Any idea?

    Read the article

  • Run a form in another thread

    - by Smith
    i have five forms in my c# project. one host an httplistener that i want to run continionsly. when the listener gets a message, it passes it to a static class, which in turn calls the appropriate forms for another processing. is it possible that the static class calls the new form in a new thread? if so please help me out

    Read the article

  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

    Read the article

  • How to determine loading status of images not attached to the DOM

    - by Rookwood
    I am working on a bit of javascript to plot data on a <canvas. The data points are marked by one of several different (small) image files. I am attempting to have the plot method wait until all the images are loaded. My best attempt thus far is such: var icon = { left : { air : new Image(), bone : new Image(), }, right : { air: new Image(), bone : new Image(), }, }; icon.left.air.src = option.imgPath + 'left.air.png'; icon.right.air.src = option.imgPath + 'right.air.png'; icon.left.bone.src = option.imgPath + 'left.bone.png'; icon.right.bone.src = option.imgPath + 'right.bone.png'; function main() { Canvas.draw(); // Make sure our image icons are loaded before we try to plot $(icon.left.air).load(function() { $(icon.right.air).load(function() { $(icon.left.bone).load(function() { $(icon.right.bone).load(function() { Data.plot(); }); }); }); }); } This works as expected most of the time. On occasion, it will fail and no data will be plotted. Inserting several console.log() statements shows that the script will silently stop working through the series of .load() statements, though code that comes after will be executed. My questions are as follows: Am I approaching this the right way? Is there a way to attach an event to my icon object that will fire once all of the images inside are loaded? This is a jquery plugin, so obviously jquery-based solutions are just as acceptable as vanilla javascript.

    Read the article

  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

    Read the article

  • Javascript: variable scope & the evils of globals

    - by Nick
    I'm trying to be good, I really am, but I can't see how to do it :) Any advice on how to not use a global here would be greatly appreciated. Let's call the global G. Function A Builds G by AJAX Function B Uses G Function C Calls B Called by numerous event handlers attached to DOM elements (type 1) Function D Calls B Called by numerous event handlers attached to DOM elements (type 2) I can't see how I can get around using a global here. The DOM elements (types 1 & 2) are created in other functions (E&F) which are unconnected with A. I don't want to add G to each event handler (because it's large and there's lots of these event handlers), and doing so would require the same kind of solution as I'm seeking here (i.e., getting G to E&F). The global G, BTW, is an array that is necessary to build other elements as they, in turn, are built by AJAX. I'm not convinced that a singleton is real solution, either. Thanks.

    Read the article

  • jquery live() method on custom functions

    - by user271619
    I have a custom event handler, or I suppose some call it a custom jquery function. My problem is I'm trying to apply the live() method to it. But I'm not too successful. Here's a simple custom jquery function: $.fn.myFunction = function() { return $(this).addClass('changed'); } And here I use it: $('.changePlease').myFunction(); Ok, simple enough. But how do I apply the live() method to it?? I actually have no idea if that's even possible. But I do use live() for other things, like: $(".changePlease").live("click",function(){ alert("hello"); }); Any thoughts on this?

    Read the article

  • How to copy a variable in JavaScript?

    - by Michael Stum
    I have this JavaScript code: for (var idx in data) { var row = $("<tr></tr>"); row.click(function() { alert(idx); }); table.append(row); } So I'm looking through an array, dynamically creating rows (the part where I create the cells is omitted as it's not important). Important is that I create a new function which encloses the idx variable. However, idx is only a reference, so at the end of the loop, all rows have the same function and all alert the same value. One way I solve this at the moment is by doing this: function GetRowClickFunction(idx){ return function() { alert(idx); } } and in the calling code I call row.click(GetRowClickFunction(idx)); This works, but is somewhat ugly. I wonder if there is a better way to just copy the current value of idx inside the loop? While the problem itself is not jQuery specific (it's related to JavaScript closures/scope), I use jQuery and hence a jQuery-only solution is okay if it works.

    Read the article

  • GCC compiling a dll with __stdcall

    - by Chad
    When we compile a dll using __stdcall inside visual studio 2008 the compiled function names inside the dll are. FunctionName Though when we compile the same dll using GCC using wx-dev-cpp GCC appends the number of paramers the function has, so the name of the function using Dependency walker looks like. FunctionName@numberOfParameters or == FunctionName@8 How do you tell GCC compiler to remove @nn from exported symbols in the dll?

    Read the article

  • Design pattern for mouse interaction

    - by mike
    I need some opinions on what is the "ideal" design pattern for a general mouse interaction. Here the simplified problem. I have a small 3d program (QT and openGL) and I use the mouse for interaction. Every interaction is normally not only a single function call, it is mostly performed by up to 3 function calls (initiate, perform, finalize). For example, camera rotation: here the initial function call will deliver the current first mouse position, whereas the performing function calls will update the camera etc. However, for only a couple of interactions, hardcoding these (inside MousePressEvent, MouseReleaseEvent MouseMoveEvent or MouseWheelEvent etc) is not a big deal, but if I think about a more advanced program (e.g 20 or more interactions) then a proper design is needed. Therefore, how would you design such a interactions inside QT. I hope I made my problem clear enough, otherwise don't bother complain :-) Thanks

    Read the article

  • unable to trigger event in IE during clonning

    - by Abhimanyu
    Following is the code which will clone a set of div with their events(onclick) which is working fine for FF but in case of IE it is not firing events associated with each div. <html> <head> <style type='text/css'> .firstdiv{ border:1px solid red; } </style> <script language="JavaScript"> function show_tooltip(idx,condition,ev) { alert(idx +"=="+condition+"=="+ev); } function createCloneNode () { var cloneObj = document.getElementById("firstdiv").cloneNode(true); document.getElementById("maindiv").appendChild(cloneObj); } function init(){ var mainDiv = document.createElement("div"); mainDiv.id = 'maindiv'; var firstDiv = document.createElement("div"); firstDiv.id ='firstdiv'; firstDiv.className ='firstdiv'; for(var j=0;j<4;j++) { var summaryDiv = document.createElement("div"); summaryDiv.id = "sDiv"+j summaryDiv.className ='summaryDiv'; summaryDiv.onmouseover = function() {this.setAttribute("style","text-decoration:underline;cursor:pointer;");} summaryDiv.onmouseout = function() {this.setAttribute("style","text-decoration:none;");} summaryDiv.setAttribute("onclick", "show_tooltip("+j+",'view_month',event)"); summaryDiv.innerHTML = 'Div'+j; firstDiv.appendChild(summaryDiv); } mainDiv.appendChild(firstDiv); var secondDiv = document.createElement("div"); var linkDiv = document.createElement("div"); linkDiv.innerHTML ='create clone of above element'; linkDiv.onclick = function() { createCloneNode(); } secondDiv.appendChild(linkDiv); mainDiv.appendChild(secondDiv); document.body.appendChild(mainDiv); } </script> </head> <body> <script language="JavaScript"> init() </script> </body> </html> can anybody tell me whats the problem in above code please correct me..

    Read the article

  • Can a class Extend or Override himself?

    - by EBAGHAKI
    Suppose we have a class. We create an object from the class and when we do the class Extends himself base on the object initialization value.. For example: $objectType1 = new Types(1); $objectType1->Activate(); // It calls an activation function for type 1 $objectType2 = new Types(2); $objectType2->Activate(); // It calls an activation function for type 2 I don't want to use the standard procedure of class extending: class type1 extends types{}

    Read the article

  • casting BSTR as char* in a dll; different results depnding on VB/C# caller.

    - by Toby Wilson
    I have a dll function that takes BSTR parameters. These are casted as char* before being used for other things. When the dll is called from VB code this works fine. However, when it is called from C# code, only the first character is pointed to. Both of these are excel addIns for Pre-2007 and 2007+ versions of Office, which call into a faster C++ AddIn. They actually call it directly, not through Excel. The VB function declaration looks like this: Private Declare Function Test Lib "ExcelAddIn.xll" (ByVal param As String) As String The C# function declaration looks like this: [DllImport("ExcelAddIn.xll", CharSet=CharSet.Ansi)] [return:MarshalAs(UnmanagedType.BStr)] private static extern string Test([MarshalAs(UnmanagedType.BStr)] string param); When debugging the dll and watching the input BSTR values, they appear to be correct from both; just the C# one only casts the first character. Charset=CharSet.Unicode makes no difference. Any ideas anyone?

    Read the article

  • jQuery MVC architecture

    - by Tomas Barbak
    Hi, what is the best way to create MVC architecture in jQuery? Should I use jQuery.extend()? jQuery.extend({ View: function(){} }); ...or jQuery Plugin? (function($) { $.fn.model = function() { return this; }; })(jQuery); ...or just objects in JavaScript? var model = {} var view = {} var controller = {} Thank you!

    Read the article

  • how do i declare a global variable in VBA

    - by Nimrod
    I wrote the following section: Function find_results_idle() Public iRaw As Integer Public iColumn As Integer iRaw = 1 iColumn = 1 and i get the error messege: "invalid attribute in Sub or Function" do you know what i did wrong? i tried instead of "Public" to use "Global" but got the same problem. I tird to declare the function itself as "Public" but no good... what do i do wrong? thanks.

    Read the article

  • After .load() Reset Textbox with User Entered Value using JavaScript and jQuery

    - by Aaron Salazar
    My function below calls a partial view after a user enters a filter-by string into the text box '#DocId'. When the user is done typing, the partial view is displayed with filtered data. Since my textbox needs to be in the partial view, when user is done entering a filter-by string and is shown the filtered data, the textbox is reset and the user entered data is lost. How can I set the value of the textbox back to the user entered string after the partial view is displayed? I'm pretty sure I need to use .val() but I can't seem to get this to work. $(function() { $('#DocId').live('keyup', function() { clearTimeout($.data(this, 'timer')); var val = $(this).val(); var wait = setTimeout(function() { $('#tableContent').load('/CurReport/TableResults', { filter: val }, 500) }, 500); $(this).data('timer', wait); }); }); Thank you, Aaron

    Read the article

  • Access varialbe from code behind via jQery

    - by Morron
    Hi, I have the following code that I want to return to a variable "t" in jQery: Code behind: Public Shared Function GetSomeText() As String Dim result = "This is from code behind" Return result End Function Caller variable in jQuery: //This is not working like that, I think var t = GetSomeText(); So, how can I make variable "t" get the "result" from Function GetSomeText from code-behind? Thank you.

    Read the article

  • javascript watching for variable change via a timer

    - by DA
    I have a slide show where every 10 seconds the next image loads. Once an image loads, it waits 10 seconds (setTimeout) and then calls a function which fades it out, then calls the function again to fade in the next image. It repeats indefinitely. This works. However, at times, I'm going to want to over-ride this "function1 call - pause - function2 call - function1 call" loop outside of this function (for instance, I may click on a slide # and want to jump directly to that slide and cancel the current pause). One solution seems to be to set up a variable, allow other events to change that variable and then in my original function chain, check for any changes before continuing the loop. I have this set up: var ping = 500; var pausetime = 10000; for(i=0; i<=pausetime; i=i+ping){ setTimeout(function(){ console.log(gocheckthevariable()); console.log(i); pseudoIf('the variable is true AND the timer is done then...do the next thing') },i) } The idea is that I'd like to pause for 10 seconds. During this pause, every half second I'll check to see if this should be stopped. The above will write out to the console the following every half second: true 10000 true 10000 true 10000 etc... But what I want/need is this: true 0 true 500 true 1000 etc... The basic problem is that the for loop executes before each of the set timeouts. While I can check the value of the variable every half second, I can't match that against the current loop index. I'm sure this is a common issue, but I'm at a loss what I should actually be searching for.

    Read the article

  • jQuery selectable() elements update values

    - by Josh
    Basically what I'm trying to do is update the value attribute of a hidden input field contained within the selected element when the selectable() UI stops running. If the element is selected, then the input's value should be the name attribute of that particular LI, whereas if the element is not selected, the value should be updated as empty. HTML Sample: <ul id="selector"> <li class="networkicon shr-digg" name="shr-digg"> <div></div> <label>Digg</label> <input type="hidden" value="" name="bookmark[]" /> </li> <li class="networkicon shr-reddit" name="shr-reddit"> <div></div> <label>Reddit</label> <input type="hidden" value="" name="bookmark[]" /> </li> <li class="networkicon shr-newsvine" name="shr-newsvine"> <div></div> <label>Newsvine</label> <input type="hidden" value="" name="bookmark[]" /> </li> </ul> Script Sample: $(function() { $("#selector").selectable({ filter: 'li', selected: function(event, ui) { $(".ui-selected").each(obj, function() { $(this).children('input').val($(this).attr('name')); }); }, unselected: function(event, ui) { $(".ui-selected").each(obj, function() { $(this).children('input').val(''); }); } }); });

    Read the article

  • A standard event messaging system with AJAX?

    - by Gutzofter
    Is there any standards or messaging framework for AJAX? Right now I have a single page that loads content using Ajax. Because I had a complex form for data entry as part of my content, I need to validate certain events that can occur in my form. So after some adjustments driven by my tests: asyncShould("search customer list click", 3, function() { stop(1000); $('#content').show(); var forCustomerList = newCustomerListRequest(); var forShipAndCharge = newShipAndChargeRequest(forCustomerList); forCustomerList.page = '../../vt/' + forCustomerList.page; forShipAndCharge.page = 'helpers/helper.php'; forShipAndCharge.data = { 'action': 'shipAndCharge', 'DB': '11001' }; var originalComplete = forShipAndCharge.complete; forShipAndCharge.complete = function(xhr, status) { originalComplete(xhr, status); ok($('#customer_edit').is(":visible"), 'Shows customer editor'); $('#search').click(); ok($('#customer_list').is(":visible"), 'Shows customer list'); ok($('#customer_edit').is(":hidden"), 'Does not show customer editor'); start(); }; testController.getContent(forShipAndCharge); }); Here is the controller for getting content: getContent: function (request) { $.ajax({ type: 'GET', url: request.page, dataType: 'json', data: request.data, async: request.async, success: request.success, complete: request.complete }); }, And here is the request event: function newShipAndChargeRequest(serverRequest) { var that = { serverRequest: serverRequest, page: 'nodes/orders/sc.php', data: 'customer_id=-1', complete: errorHandler, success: function(msg) { shipAndChargeHandler(msg); initWhenCustomer(that.serverRequest); }, async: true }; return that; } And here is a success handler: function shipAndChargeHandler(msg) { $('.contentContainer').html(msg.html); if (msg.status == 'flash') { flash(msg.flash); } } And on my server side I end up with a JSON structure that looks like this: $message['status'] = 'success'; $message['data'] = array(); $message['flash'] = ''; $message['html'] = ''; echo json_encode($message); So now loading content consists of two parts: HTML, this is the presentation of the form. DATA, this is any data that needs be loaded for the form FLASH, any validation or server errors STATUS tells client what happened on server. My question is: Is this a valid way to handle event messaging on the client-side or am I going down a path of heartache and pain?

    Read the article

  • Dynamic obfuscation by self-modifying code

    - by Fallout2
    Hi all, Here what's i am trying to do: assume you have two fonction void f1(int *v) { *v = 55; } void f2(int *v) { *v = 44; } char *template; template = allocExecutablePages(...); char *allocExecutablePages (int pages) { template = (char *) valloc (getpagesize () * pages); if (mprotect (template, getpagesize (), PROT_READ|PROT_EXEC|PROT_WRITE) == -1) { perror (“mprotect”); } } I would like to do a comparison between f1 and f2 (so tell what is identical and what is not) (so get the assembly lines of those function and make a line by line comparison) And then put those line in my template. Is there a way in C to do that? THanks Update Thank's for all you answers guys but maybe i haven't explained my need correctly. basically I'm trying to write a little obfuscation method. The idea consists in letting two or more functions share the same location in memory. A region of memory (which we will call a template) is set up containing some of the machine code bytes from the functions, more specifically, the ones they all have in common. Before a particular function is executed, an edit script is used to patch the template with the necessary machine code bytes to create a complete version of that function. When another function assigned to the same template is about to be executed, the process repeats, this time with a different edit script. To illustrate this, suppose you want to obfuscate a program that contains two functions f1 and f2. The first one (f1) has the following machine code bytes Address Machine code 0 10 1 5 2 6 3 20 and the second one (f2) has Address Machine code 0 10 1 9 2 3 3 20 At obfuscation time, one will replace f1 and f2 by the template Address Machine code 0 10 1 ? 2 ? 3 20 and by the two edit scripts e1 = {1 becomes 5, 2 becomes 6} and e2 = {1 becomes 9, 2 becomes 3}. #include <stdlib.h> #include <string.h> typedef unsigned int uint32; typedef char * addr_t; typedef struct { uint32 offset; char value; } EDIT; EDIT script1[200], script2[200]; char *template; int template_len, script_len = 0; typedef void(*FUN)(int *); int val, state = 0; void f1_stub () { if (state != 1) { patch (script1, script_len, template); state = 1; } ((FUN)template)(&val); } void f2_stub () { if (state != 2) { patch (script2, script_len, template); state = 2; } ((FUN)template)(&val); } int new_main (int argc, char **argv) { f1_stub (); f2_stub (); return 0; } void f1 (int *v) { *v = 99; } void f2 (int *v) { *v = 42; } int main (int argc, char **argv) { int f1SIZE, f2SIZE; /* makeCodeWritable (...); */ /* template = allocExecutablePages(...); */ /* Computed at obfuscation time */ diff ((addr_t)f1, f1SIZE, (addr_t)f2, f2SIZE, script1, script2, &script_len, template, &template_len); /* We hide the proper code */ memset (f1, 0, f1SIZE); memset (f2, 0, f2SIZE); return new_main (argc, argv); } So i need now to write the diff function. that will take the addresses of my two function and that will generate a template with the associated script. So that is why i would like to compare bytes by bytes my two function Sorry for my first post who was not very understandable! Thank you

    Read the article

< Previous Page | 352 353 354 355 356 357 358 359 360 361 362 363  | Next Page >