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  • Looking for a short book on C# 2010 for experienced programmers

    - by Gaz Davidson
    Hi I'm an experienced programmer (C++, Java, Python, C, Objective-C, and others) and need to take a crash course in C# for my current job. I've never done any C# programming before though have read a bit about the syntax etc, I'm looking for a guide that quickly introduces advanced topics so I can get a handle on the language and begin hacking ASAP. Does anyone know of such a book? Amazon and Google are drawing a blank. Thanks in advance!

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  • Design Principles: An Illuminati For Better Solution

    From my earliest memory of programming, I was taught that we should do some level of design before coding. Somewhere around the way I started hearing phrases Dependency Injection, IoC etc., but whenever I asked people the need for these patterns, I seldom got an answer that satisfied me…

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  • What are the tools required to build a compiler?

    - by kevin
    What are the various tools that are required to build a compiler for a particular programming language, say C? I want to know how each part of the compiler works. So, I am trying to use all the existing tools like loader, linker, etc, and combine them together to build one compiler (or can just say "compiling a compiler"). Can any one list out all such tools that are required to build a fully functional one?

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  • Run On Sentences in Technical Writing

    - by Sean Noodleson Neilan
    This is just a question to think about. When you write technical documentation and programming comments, do you ever find yourself writing run-on sentences in order to be more precise? Is packing more technical information into one sentence better than creating many little sentences each with a little bit of technical information? I know it's better to have lots of little classes in their own little files. Perhaps this doesn't apply to writing?

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  • Will polishing my current project be a better learning experience than starting a new one?

    - by Alejandro Cámara
    I started programming many years ago. Now I'm trying to make games. I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. I have also read that I should go for the whole game (including menus, sound, score, etc.). Yesterday I finished the first complete version of my arkanoid clone. But it is far from over. I can still work on it for months (I program as a hobby in my free time) implementing a screen resolution switcher, remap of the control keys, power-ups falling from broken bricks, and a huge etc. But I do not want to be forever learning how to clone ONE game. I have the urge to get to the next clone in order to apply some design ideas I have come upon while developing this arkanoid clone (at the same time I am reading the GoF book and much source code from Ludum Dare 21 game contest). So the question is: Should I keep improving the arkanoid clone until it has all the features the original game had? or should I move to the next clone (there are almost infinite games to clone) and start mending the things I did wrong with the previous clone? This can be a very subjective question, so please restrain the answers to the most effective way to learn how to make my own games (not cloning someone ideas). Thank you! CLARIFICATION In order to clarify what I have implemented I make this list: Features implemented: Bouncing capabilities (the ball bounces on walls, on bricks, and on the bar). Sounds when bouncing on bricks and the bar, and when the player wins or loses. Basic title menu (new game and exit only). Also in-game menu and win/lose menus. Only three levels, but the map system is so easy I do not think it will teach me much (am I wrong?). Features not-implemented: Power-ups when breaking the bricks. Complex bricks (with more than one "hit point" and invincible). Better graphics (I am not really good at it). Programming polishing (use more intensively the design patterns). Here's a link to its (minimal) webpage: http://blog.acamara.es/piperine/ I kind of feel ashamed to show it, so please do not hit me too hard :-) My question was related to the not-implemented features. I wondered what was the fastest (optimal) path to learn. 1) implement the not-implemented features in this project which is getting big, or 2) make a new game which probably will teach me those lessons and new ones. ANSWER I choose @ashes999 answer because, in my case, I think I should polish more and try to "ship" the game. I think all the other answers are also important to bear in mind, so if you came here having the same question, before taking a rush decision read all the discussion. Thank you all!

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  • VISUAL STUDIO 2010 GLOBAL LAUNCH

    - by Sayre Collado
    Hello Guys, The Visual Studio 2010 is here. You can test by downloading the free trial at this link http://www.microsoft.com/visualstudio/en-us/download and view the products features in this link http://www.microsoft.com/visualstudio/en-us/products . You can even watch the live launch at http://www.microsoft.com/visualstudio/en-us/watch-it-live Happy Programming.

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  • Why&rsquo;s Poignant Guide To Ruby

    - by Liam McLennan
    According to Wikipedia, “why the lucky stiff was the persona of an anonymous, but prolific writer, cartoonist, musician, artist, and computer programmer”. He looks a bit like Jack Black. His book, Why’s Poignant Guide to Ruby, is a classic, though it can be hard to find since Why disappeared. If you want to learn the Ruby programming language I highly recommend Why’s Poignant Guide to Ruby. I am including a link here so that others who search for it may find it more easily.

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  • Importance of a 1st Class Degree

    - by Nipuna Silva
    I'm currently at the 3rd year following a degree in Software Engineering. I'm thinking of moving into a research field in the future (programming language design, AI etc.) My problems are, What is the advantage/importance of carrying a 1st Class Degree (Honors for Americans) in to the industry rather than with just simple pass. Is it really important to have a 1st Class? Is it the practical knowledge i have to give priority or the theoretical knowledge, or both?

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  • Ubuntu 10.04 and fedora 14 grub conflict

    - by sawren
    I tried to triple boot Windows xp, Fedora 14 and Ubuntu 10.04. I first installed Windows xp, then fedora followed by Ubuntu. The problem is that i don't get option to boot Ubuntu while Xp boots fine. It seems Ubuntu was unable to replace Fedora's grub with its own at MBR. Looking at their grub conf file, Fedora and Ubuntu identifies same harddisk as two different devices and i do have another 80 GB harddisk which doesn't have any OS. Below is the details on my partitions and partial information from grub files of both OS. Device Boot Start End Blocks Id System /dev/sda1 * 63 40965749 20482843+ 7 HPFS/NTFS /dev/sda2 102414436 312576704 105081134+ f W95 Ext'd (LBA) /dev/sda3 40965750 102414374 30724312+ 83 Linux - /Home (for fedora) /dev/sda5 102414438 204812684 51199123+ 7 HPFS/NTFS /dev/sda6 204812748 253634219 24410736 83 Linux -- ubuntu /dev/sda7 253634283 302455754 24410736 83 Linux -- fedora /dev/sda8 302455818 312576704 5060443+ 82 Linux swap / Solaris grub.cfg from ubuntu ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.32-21-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,7)' search --no-floppy --fs-uuid --set cd55e078-a2c1-4d8a-9e87-ae838b6f4a05 linux /boot/vmlinuz-2.6.32-21-generic root=UUID=cd55e078-a2c1-4d8a-9e87-ae838b6f4a05 ro quiet splash initrd /boot/initrd.img-2.6.32-21-generic } menuentry 'Ubuntu, with Linux 2.6.32-21-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,7)' search --no-floppy --fs-uuid --set cd55e078-a2c1-4d8a-9e87-ae838b6f4a05 echo 'Loading Linux 2.6.32-21-generic ...' linux /boot/vmlinuz-2.6.32-21-generic root=UUID=cd55e078-a2c1-4d8a-9e87-ae838b6f4a05 ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.32-21-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod ext2 set root='(hd1,7)' search --no-floppy --fs-uuid --set cd55e078-a2c1-4d8a-9e87-ae838b6f4a05 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod ext2 set root='(hd1,7)' search --no-floppy --fs-uuid --set cd55e078-a2c1-4d8a-9e87-ae838b6f4a05 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Microsoft Windows XP Professional (on /dev/sdb1)" { insmod ntfs set root='(hd1,1)' search --no-floppy --fs-uuid --set cad48cc6d48cb5eb drivemap -s (hd0) ${root} chainloader +1 } menuentry "Fedora (2.6.35.14-96.fc14.i686) (on /dev/sdb6)" { insmod ext2 set root='(hd1,6)' search --no-floppy --fs-uuid --set 6aee34cf-f77a-489a-9361-85d07194b84b linux /boot/vmlinuz-2.6.35.14-96.fc14.i686 ro root=UUID=6aee34cf-f77a-489a-9361-85d07194b84b rd_NO_LUKS rd_NO_LVM rd_NO_MD rd_NO_DM LANG=en_US.UTF-8 SYSFONT=latarcyrheb-sun16 KEYBOARDTYPE=pc KEYTABLE=us rhgb quiet initrd /boot/initramfs-2.6.35.14-96.fc14.i686.img } menuentry "Fedora (2.6.35.6-45.fc14.i686) (on /dev/sdb6)" { insmod ext2 set root='(hd1,6)' search --no-floppy --fs-uuid --set 6aee34cf-f77a-489a-9361-85d07194b84b linux /boot/vmlinuz-2.6.35.6-45.fc14.i686 ro root=UUID=6aee34cf-f77a-489a-9361-85d07194b84b rd_NO_LUKS rd_NO_LVM rd_NO_MD rd_NO_DM LANG=en_US.UTF-8 SYSFONT=latarcyrheb-sun16 KEYBOARDTYPE=pc KEYTABLE=us rhgb quiet initrd /boot/initramfs-2.6.35.6-45.fc14.i686.img } ### END /etc/grub.d/30_os-prober ### grub.conf from fedora default=0 timeout=5 splashimage=(hd0,5)/boot/grub/splash.xpm.gz hiddenmenu title Fedora (2.6.35.14-96.fc14.i686) root (hd0,5) kernel /boot/vmlinuz-2.6.35.14-96.fc14.i686 ro root=UUID=6aee34cf-f77a-489a-9361-85d07194b84b rd_NO_LUKS rd_NO_LVM rd_NO_MD rd_NO_DM LANG=en_US.UTF-8 SYSFONT=latarcyrheb-sun16 KEYBOARDTYPE=pc KEYTABLE=us rhgb quiet initrd /boot/initramfs-2.6.35.14-96.fc14.i686.img title Fedora (2.6.35.6-45.fc14.i686) root (hd0,5) kernel /boot/vmlinuz-2.6.35.6-45.fc14.i686 ro root=UUID=6aee34cf-f77a-489a-9361-85d07194b84b rd_NO_LUKS rd_NO_LVM rd_NO_MD rd_NO_DM LANG=en_US.UTF-8 SYSFONT=latarcyrheb-sun16 KEYBOARDTYPE=pc KEYTABLE=us rhgb quiet initrd /boot/initramfs-2.6.35.6-45.fc14.i686.img title Other rootnoverify (hd0,0) chainloader +1

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  • Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it ?

    - by jokoon
    Besides programming, modeling an environment takes a great deal of time. I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future environment, jungles, fantasy, etc, but this kind of work is made from scratch by artists. What are the techniques involved in the TorchLight level randomizer, and does other titles have similarities with this ? Is there a family name for such techniques ?

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  • Scriptable user-interfaces/frameworks for automated UI testing

    - by AareP
    I'm planning on using scripting for automated UI testing. Main application is written in c#, and I want it to be scriptable, so I can do everything end-user can do, but programmatically. What do you think of software that provides an interface for scripting, like VBA macros in Excel? Can this be future of all programming, big and small? What is the best way to build such an interface for your own application, dll-based or by parsing own scripting language?

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  • What effects do various drugs have on coding style / productivity? [closed]

    - by codecraft
    Can anyone tell me what the effect of various drugs are on coding style, and if coding on drugs can be more productive, or more fun? Are some types of drugs better suited to certain tasks and phases of software development? And which programming languages are best suited to coding on drugs? It would be great if you could back up your answers by data, probably even code snippets showcasing the effect of the drug experience.

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  • Do you Kung Foo? [closed]

    - by Darknight
    As a programmer who also trains in martial arts (Wing Tsun + Escrima + Judo). I am really interested to know if there are other fellow programmers who also practice martial arts. Do you practice martial arts? or do you know of programmers who practice martial arts. Further question: Do you see any analogy between your art and programming. [Apologies for the terrible pun in the title :) but I do like it cheesy...]

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  • SQL Server Begin Try

    - by Derek Dieter
    The try catch methodology of programming is a great innovation for SQL 2005+. The first question you should ask yourself before using Try/Catch should be “why?”. Why am I going to use Try/Catch? Personally, I have found a few uses, however I must say I do fall into the category of not [...]

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  • Isn't MVC anti OOP?

    - by m3th0dman
    The main idea behind OOP is to unify data and behavior in a single entity - the object. In procedural programming there is data and separately algorithms modifying the data. In the Model-View-Controller pattern the data and the logic/algorithms are placed in distinct entities, the model and the controller respectively. In an equivalent OOP approach shouldn't the model and the controller be placed in the same logical entity?

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  • WSS Integration with .Net

    Programming for WSS or Sharepoint through .Net...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows 8 AppFest coming to Bangalore on September 21 - 22, 2012

    - by SanjeevAgarwal
    Date: September 21 - 22, 2012 Venue: Karnataka Trade Promotion Organisation (KTPO), Whitefield Below is the itinerary for appfest: AppFest Invitation Participants will be selected based on their app idea. Choose from any of the existing categories in the Windows Store. We look forward to your ideas! Pre AppFest Webcast Tune in for exciting details about AppFest. Stay Tuned AppFest Mentors Microsoft engineers, programming specialists, trainers, and industry-recognized app developers will be onsite...(read more)

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  • iTorque for a simple arcade game

    - by Herfus
    I have a basic understanding of programming, but I am no programmer. I've had a couple of a semesters with java programming, so we're talking pretty basic here. I have some scripting experience with game editors where I've created a few (simple) encounters, boss AI, abilities, events and so on. I've mostly done level design with UDK, Source and several other toolsets for a few years now, but I'd like to divert some of the focus to iphone-development. I've participated in a few development projects (source, udk, daot) where I've had a variety of roles (yet never beyond simple scripting). I have just finished prototyping an Iphone game (using game maker) and begun a bit more precise planning on what I'll have to do for the real version. The game is fairly simple, perhaps the best comparison in scope and complexity would be Doodlejump for iPhone. The reason I created the prototype was not just to answer a few questions about the gameplay, but to get some insight into what kind of problems I might face when trying to develop the real thing. I've been looking for engines that I can use for this. iTorque looks, so far, like the best option with a scripting language and WYSIWYG-editor. However the price is fairly steep and I'd like to prepare myself as much as possible before jumping into this, which is why I'm going to ask a few questions here. What kind of difficulties do you think I might run into, considering what you've read so far? Not just with torque, but development in general. I'm making this question mostly to have someone to reality check me. I usually achieve to do what I'm trying to do with scripting, but something tells me there's a very big difference between scripting an AI or an event and creating game logic. Will it be too much of a leap? Just how simple is it to use the Torque scripting language? Obviously I don't expect to be prepared, I expect it to be a learning process. However, I'd still like to be at least a bit confident on the time I'll have to dedicate to this first.

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  • How to make a license apply to a whole library?

    - by Yannbane
    I'm creating a standard library for a programming language, and I'd like to license each and every single class or function in there under the MIT license, so they're completely FOSS. All of the files reside in a single directory. Would it be enough to put a LICENSE.txt file in the same directory, containing the MIT license? Do I need to say that the following license applies to all features of the library, or is the library itself considered to be a program?

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  • Simple project - make a 3D box tumble and fall to the ground [closed]

    - by Dominic Bou-Samra
    Possible Duplicate: Resources to learn programming rigid body simulation Hi guys, I want to try learning rigid-body dynamic simulation. I have done a fluid and cloth simulation before, but never anything rigid. My maths knowledge is limited in that I don't know the notation that well. Are there any good cliff-notes, tutorials, guides on how I would accomplish a simple task like this? I don't want a super complex pdf that's only a little relevant. Thanks.

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  • The Singleton Pattern

    - by Darren Young
    Hi, I am a new programmer (4 months into my first job) and have recently taken an interest in design patterns. One that I have used recently is the Singleton. However, looking at some comments on this thread Overused or abused programming techniques .......it has some bad feedback. Come somebody explain why? I have found it useful in some places, however I could probably have achieved the same without it using a static class. Thanks.

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  • Which web algorithms book to get? [closed]

    - by fjxx
    I am currently undecided between which of the following web algorithms book to buy: 1) Algorithms of the Intelligent web by Marmanis 2) Collective Intelligence by Alag Both feature code in Java; Marmanis' book delves deeper into the core algorithms while Alag's book discusses more APIs including WEKA. I have already read Programming Collective Intelligence by Segaran and enjoyed it. Any comments on these books or any other recommendations are welcome.

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  • Do you have to be good at math to be a good programmer?

    - by Charles Roper
    It seems that conventional wisdom suggests that good programmers are also good at math. Or that the two are somehow intrinsically linked. Many programming books I have read provide many examples that are solutions to math problems, or are somehow related to math as if these examples are what make sense to most people. So the question I would like to float is: do you have to be good at math to be a good programmer?

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  • How to list pages in a category as bullet points in MediaWiki?

    - by Sandra Schlichting
    I'm using MediaWiki and I would like to list pages with a specific tag in alphabetical order. I.e. If the following 5 pages have the category "Backup" I would get a list similar to Printing Programming Remote Access Remote Sound Smartcard DynamicPageList with <DynamicPageList> category = Backup </DynamicPageList> gives me what I am looking for, but not in alphabetical order based on page title. Does anyone know how to do this?

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  • Sd card bigger than 2gb is not recognized in ubuntu 12.04

    - by dex1
    When I insert a card up to 2gb it is immediately seen by the system but if try it with bigger one it's not seen. I presume the issue is not due to the card reader itself as it reads all cards under windows 7 but due to linux driver. I could see some people having similar issues but no solution. Any help appreciated. GParted doesnt see cards bigger than 2gb. After insertion small card ubuntu@ubuntu:~$ dmesg [10169.384481] mmc0: new SD card at address a95c [10169.384870] mmcblk0: mmc0:a95c SD016 14.0 MiB [10169.386715] mmcblk0: p1 everything worked fine then I removed the small one and put 8gb, waited for 2min [10295.736422] mmc0: card a95c removed [10362.448383] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10372.480076] mmc0: Timeout waiting for hardware interrupt. [10382.496146] mmc0: Timeout waiting for hardware interrupt. [10392.512149] mmc0: Timeout waiting for hardware interrupt. [10402.528145] mmc0: Timeout waiting for hardware interrupt. [10402.529267] mmc0: error -110 whilst initialising SD card [10402.748807] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10412.768063] mmc0: Timeout waiting for hardware interrupt. [10422.784051] mmc0: Timeout waiting for hardware interrupt. [10432.800076] mmc0: Timeout waiting for hardware interrupt. [10442.816067] mmc0: Timeout waiting for hardware interrupt. [10442.817165] mmc0: error -110 whilst initialising SD card [10443.040805] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10453.056145] mmc0: Timeout waiting for hardware interrupt. [10463.072139] mmc0: Timeout waiting for hardware interrupt. [10473.088050] mmc0: Timeout waiting for hardware interrupt. [10483.104046] mmc0: Timeout waiting for hardware interrupt. [10483.104107] mmc0: error -110 whilst initialising SD card [10483.328960] sdhci: Switching to 1.8V signalling voltage failed, retrying with S18R set to 0 [10493.344144] mmc0: Timeout waiting for hardware interrupt. ubuntu@ubuntu:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 03) 00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (secondary) (rev 03) 00:1a.0 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 1 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 4 (rev 03) 00:1c.4 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 5 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev f3) 00:1f.0 ISA bridge: Intel Corporation 82801HM (ICH8M) LPC Interface Controller (rev 03) 00:1f.1 IDE interface: Intel Corporation 82801HM/HEM (ICH8M/ICH8M-E) IDE Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801HM/HEM (ICH8M/ICH8M-E) SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801H (ICH8 Family) SMBus Controller (rev 03) 07:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8072 PCI-E Gigabit Ethernet Controller (rev 16) 0a:01.0 FireWire (IEEE 1394): O2 Micro, Inc. Firewire (IEEE 1394) (rev 02) 0a:01.2 SD Host controller: O2 Micro, Inc. Integrated MMC/SD Controller (rev 02) 0a:01.3 Mass storage controller: O2 Micro, Inc. Integrated MS/xD Controller (rev 01) Same cards, same machine (same reader) only different OS(win7) work flawlessly. Some interesting reading I came across but is Chinese for me http://www.mail-archive.com/linux-mmc@vger.kernel.org/msg14598.html and another bit http://article.gmane.org/gmane.linux.kernel.mmc/11973/match=sd+card+not+recognized

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