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  • Viewstate seems to be hijacked inadvertently

    - by dvr
    Hi, we are using asp.net 2.x, we use session state stored in sql server, 2 web servers in loadbalance, iis6. our issue is that in the last 3 months we have had 2 cases where some one using our enquiry form has seen someone else's info e.g. first name and last name. We are not populating the form from objects in session so I have come to the conclusion that the second user has somehow received the viewstate from the first user, after that user has tried to submit and got an error e.g. has posted view state and returned the the same page and the other user has requested that page at the same time (must have been on the same server I am guessing if it is a viewstate issue). have any of you experienced this before? some questions mulling around in my head is how does the worker process know to retun view state to a unique request and how does it determine a unique request etc..

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  • Game network physics collision

    - by Jonas Byström
    How to simulating two client-controlled vehicles colliding (sensibly) in a typical client/server setup for a network game? I did read this eminent blog post on how to do distributed network physics in general (without traditional client prediction), but this question is specifically on how to handle collisions of owned objects. Example Say client A is 20 ms ahead of server, client B 300 ms ahead of server (counting both latency and maximum jitter). This means that when the two vehicles collide, both clients will see the other as 320 ms behind - in the opposite direction of the velocity of the other vehicle. Head-to-head on a Swedish highway means a difference of 16 meters/17.5 yards! What not to try It is virtually impossible to extrapolate the positions, since I also have very complex vehicles with joints and bodies all over, which in turn have linear and angular positions, velocities and accelerations, not to mention states from user input.

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  • Deserialize Xml with empty elements in C#

    - by user204086
    Trying to deserialize some xml snippits into objects. The problem is that I'm getting an invalid format on every empy element tag. I can deserialize the object no problem when all of the elements have values. Or the empty elements are ommitted. Xml Snippit: <foo><propOne>1</propOne><propTwo /></foo> C# Class: [Serialilbe()] public class foo { public foo(){} [XmlElementAttribute(IsNullable = true)] public int? propOne {get;set;} [XmlElementAttribute(IsNullable = true)] public int? propTwo {get;set;} } Is there a setting on the class I can make to adjust the parsing? or Is there an easy way I can apply xsl to remove these elements? or Should I use regEx to remove the empty elements be fore desrializing? or an even better way?

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  • iOS Development: Can I store an array of integers in a Core Data object without creating a new table to represent the array?

    - by BeachRunnerJoe
    Hello. I'm using Core Data and I'm trying to figure out the simplest way to store an array of integers in one of my Core Data entities. Currently, my entities contain various arrays of objects that are more complex than a single number, so it makes sense to represent those arrays as tables in my DB and attach them using relationships. If I want to store a simple array of integers, do I need to create a new table with a single column and attach it using a one-to-many relationship? Or is there a more simple way? Thanks in advance for your wisdom!

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  • Merge object from list by comparing one value

    - by Bala
    I have two List of Objects (one is master list and other is error list) and if there is a match of one value when compared two lists then merge all other error list values into mast list value (only one object). Other than iterating is there any other way to compare a value and then merge that object. Object is a Value object with some setters and getters. Appreciate your help. List<OrderVO> masterList; List<OrderVO> errorList; If errorList.OrderVO.getOrderID = masterList.OrderVO.getOrderID then masterList.OrderVO.merge(errorList.OrderVO) or copy all values of masterList.OrderVO.copy(errorList.OrderVO). Hoper this is clear

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  • WPF data binding issue .

    - by Praveen
    Hi All, I have a wpf app and there i simply have a dock panel and inside dock panel i have a textblock. I want to bind the text property of textblock to my custom objects property but that' not working. I think i am missing something here but don't know what. Here is the code snippet. <TextBlock Text="{Binding Source=myDataSource, Path=ColorName}"/> </DockPanel> My custom class. class MyData { public string ColorName { get; set; } } and main window constructor.. public partial class MainWindow : Window { MyData myDataSource; public MainWindow() { InitializeComponent(); myDataSource = new MyData { ColorName = "Red" }; } }

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  • What table is affected by delete when form based on query?

    - by webworm
    In MS Access 2003 I have a form whose record source is equal to a query that involves an INNER JOIN. The join is between a location table and a container table. Containers are objects that are stored in specific locations each location and container are specified by ID values. SELECT DISTINCTROW Container.Container_ID, Location.Location_ID FROM Location INNER JOIN Container ON Location.[Location_ID] = Container.[Location_ID] What I am trying to figure out is this …. When I delete a record (using the form navigation controls) in the form based on the above query which tables are affected? Are records in the Container and Location tables deleted or is it just in the location table? Thanks!

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • Tallying records using annotate() not working as should.

    - by 47
    I have two classes: Vehicle and Issues....a Vehicle object can have several issues recorded in the Issues class. What I want to do is to have a list of all issues, with each vehicle appearing only once and the total number of issues shown, plus other details....clicking on the record will then take the user to another page with all those issues for a selected vehicle shown in detail now. I tried this out using annotate, but I could only access the count and vehicle foreign key, but none of the other fields in the Vehicle class. class Issues(models.Model): vehicle = models.ForeignKey(Vehicle) description = models.CharField('Issue Description', max_length=30,) type = models.CharField(max_length=10, default='Other') status = models.CharField(max_length=12, default='Pending') priority = models.IntegerField(default='8', editable=False) date_time_added = models.DateTimeField(default=datetime.today, editable=False) last_updated = models.DateTimeField(default=datetime.today, editable=False) def __unicode__(self): return self.description The code I was using to annotate is: issues = Issues.objects.all().values('vehicle').annotate(count=Count('id')) What could be the problem?

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  • Serialze an Object to a String

    - by Vaccano
    I have the following method to save an Object to a file: // Save an object out to the disk public static void SerializeObject<T>(this T toSerialize, String filename) { XmlSerializer xmlSerializer = new XmlSerializer(toSerialize.GetType()); TextWriter textWriter = new StreamWriter(filename); xmlSerializer.Serialize(textWriter, toSerialize); textWriter.Close(); } I confess I did not write it (I only converted it to a extension method that took a type parameter). Now I need it to give the xml back to me as a string (rather than save it to a file). I am looking into it, but I have not figured it out yet. I thought this might be really easy for someone familiar with these objects. If not I will figure it out eventually.

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  • Django: ordering numerical value with order_by

    - by h3
    I'm in a situation where I must output a quite large list of objects by a CharField used to store street addresses. My problem is, that obviously the data is ordered by ASCII codes since it's a Charfield, with the predictable results .. it sort the numbers like this; 1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 2, 20, 21.... Now the obvious step would be to change the Charfield the proper field type (IntegerField let's say), however it cannot work since some address might have apartments .. like "128A". I really don't know how I can order this properly ..

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  • WPF Binding to Items within a collection? (or converter with parameters)

    - by Sonic Soul
    i am using a WPF DataGrid, and in my Details row, i would like to show separate objects within a sub collection of each grid item. Is it possible to have a finer control of Path? for example something like... Path=SubCollection['ItemX'] etc.. also, if i was to use a converter, i don't want to have to create a separate converter for each item.. so would there be a way to supply a parameter to a converter that could than determine which collection item to return??

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  • IB z-order on simulator 6.0

    - by Stanley
    Consider the above's IB objects listing. Siblings further down the list should be on top of the siblings listed further up when rendered on the screen. Under Xcode 4.5.2, everything is ok if iphone simulator 5.1 is used. But for simulator 6.0 the map just covers everything. The same if using actual devices (phones) for testing. Hope that somebody knowledgeable could help. Please also add comments if you do not find such a problem on simulator 6.0. Because chances are the problem is related to how my project is setup. Update : Have setup a test project with the iOS 6 map view. There seems to be no problem with the z-order. So the problem should relate to my code.

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  • deleting dynamically allocated object that contains vector in C++ STL

    - by kobac
    I have a class class ChartLine{ protected: vector<Point> line; // points connecting the line CString name; //line name for legend CPen pen; //color, size and style properties of the line }; where Point is a structure struct Point{ CString x; double y; }; In main() I dynamically allocate objects of type ChartLine with new operator. If I use delete afterwards, will default destructor ~ChartLine() properly dealocate (or clear) member ChartLine::line(which is vector btw) or I would have to clear that vector in ~ChartLine() manually? Thanks in advance. Cheers.

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  • Count The Amount Of Data In An Array Including SOME Null

    - by Josephine
    I'm coding in java and I need to create a function that returns the number of Data objects that are currently in an ArrayList. At the moment I have this: int count = 0; for (int i = 0; i < data.length; i++) { if (data[i] != null) { count ++; } } return count; But the problem is that an array list that includes null data is acceptable, and I have to count their null data towards this counter. How do I include the null data that's in the middle of this array, and not the null data that's not supposed to be counted for? For example, I have some tester code that adds (8),null,null,(23),(25) to the array, and this function should return 5 when the initial array size is 10. Thank you so much

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  • what's the right way to do polymorphism with protocol buffers?

    - by user364003
    I'm trying to long-term serialize a bunch of objects related by a strong class hierarchy in java, and I'd like to use protocol buffers to do it due to their simplicity, performance, and ease of upgrade. However, they don't provide much support for polymorphism. Right now, the way I'm handling it is by having a "one message to rule them all" solution that has a required string uri field that allows me to instantiate the correct type via reflection, then a bunch of optional fields for all the other possible classes I could serialize, only one of which will be used (based on the value of the uri field). Is there a better way to handle polymorphism, or is this as good as I'm going to get?

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  • Adapting Map Iterators Using STL/Boost/Lambdas

    - by John Dibling
    Consider the following non-working code: typedef map<int, unsigned> mymap; mymap m; for( int i = 1; i < 5; ++i ) m[i] = i; // 'remove' all elements from map where .second < 3 remove(m.begin(), m.end(), bind2nd(less<int>(), 3)); I'm trying to remove elements from this map where .second < 3. This obviously isn't written correctly. How do I write this correctly using: Standard STL function objects & techniques Boost.Bind C++0x Lambdas I know I'm not eraseing the elements. Don't worry about that; I'm just simplifying the problem to solve.

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  • What machine learning algorithms can be used in this scenario?

    - by ExceptionHandler
    My data consists of objects as follows. Obj1 - Color - shape - size - price - ranking So I want to be able to predict what combination of color/shape/size/price is a good combination to get high ranking. Or even a combination could work like for eg: in order to get good ranking, the alg predicts best performance for this color and this shape. Something like that. What are the advisable algorithms for such a prediction? Also may be if you can briefly explain how I can approach towards the model building I would really appreciate it. Say for eg: my data looks like Blue pentagon small $50.00 #5 Red Squre large $30.00 #3 So what is a useful prediction model that I should look at? What algorithm should I try to predict like say highest weightage is for price followed by color and then size. What if I wanted to predict in combinations like a Red small shape is less likely to higher rank compared to pink small shape . (In essence trying to combine more than one nominal values column to make the prediction)

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  • Is base method able to use derived base data members?

    - by iTayb
    Lets assume we have the following code: abstract class Base1 { protected int num; } class Der1:Base1 { protected Color color; protected string name; } class Der2:Base1 { protected DateTime dthen; } and so on. An array of base1 type exists and includes many objects created out of classes that are derived from base1. Is it possible to define the toString() method in the base class only? something like: public override string toString() { if (this is Der1) return "num = " + this.num + "color = " + this.color.toString() + " name = " this.name; if (this is Der2) return "num = " + this.num + "dthen = " + this.dthen.toString(); // and so on ... } Thank you very much :) P.S. This is not an homework question. I've just wondered about.

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  • in_array() - help on what specifically would return true

    - by Kerri
    I am using in_array, and I'm trying to use it in a way where it will only return true if it's an exact match of one of the objects in the array, not just if it's "in" the array. e.g. 1. $sample_array = array('123', '234', '345'); 2. $sample_array = array('23', '34', '45'); in_array('23', $sample_array); In the above example, I would only want version 2 to return true, because it has the exact string, '23'. Version 1 returns true as well though, because the array contains instances of the string '23'. How would I get this to work so that only version 2 returns true? Am I even using the right function?

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  • In-memory data structure that supports boolean querying

    - by sanity
    I need to store data in memory where I map one or more key strings to an object, as follows: "green", "blue" -> object1 "red", "yellow" -> object2 I need to be able to efficiently receive a list of objects, where the strings match some boolean criteria, such as: ("red" OR "green") AND NOT "blue" I'm working in Java, so the ideal solution would be an off-the-shelf Java library. I am, however, willing to implement something from scratch if necessary. Anyone have any ideas? I'd rather avoid the overhead of an in-memory database if possible, I'm hoping for something comparable in speed to a HashMap (or at least the same order of magnitude).

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  • C++ enforce conditions on inherited classes

    - by user231536
    I would like to define an abstract base class X and enforce the following: a) every concrete class Y that inherits from X define a constructor Y(int x) b) it should be possible to test whether two Y objects are equal. For a, one not very good solution is to put a pure virtual fromInt method in X which concrete class will have to define. But I cannot enforce construction. For b), I cannot seem to use a pure virtual method in X bool operator == (const X& other) const =0; because in overridden classes this remains undefined. It is not enough to define bool operator == (const Y& other) const { //stuff} because the types don't match. How do I solve these problems?

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  • Java swing doesn't show changes to source

    - by out_sider
    I'm using Java Swing graphical editor with netbeans to make my project...but using it brings some limitations like I can't add to a jpanel an image,using java swing options. So i'll need to code it, implementing a new jPanel. My problem is that the code generated by the java swing graphical editor can't be edited so instead of adding the new JPanel code in the initComponents() section I'm doing it after this function is called in the constructor of my main JPanel. But any code I add is not recognized by the "Designer" which means that after making my coded objects I can't use them in the "Designer" and everything must be coded, which is a pain considering how much easier is previewing and moving elements in the "Designer" tool. How can I code what I want but steel appear in the "DEsigner"? Thx in advance

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  • I want to make my own Malloc

    - by Unknown
    I want to make my own malloc/free so I can make a precise copying allocator. Any gurus have any tips and suggestions? I have a few questions for now: Should I just malloc large chunks of memory, and then distribute from that so I don't have to call the system calls? How are copying collectors usually done? I would imagine that this part is a bit complicated to do efficiently. My naive implementation would just malloc a block the size of the remaining objects which would require 2x the space.

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  • C# - LINQ Including headache...

    - by ebb
    Case can have many Replies and one User, Replies can have one Case and one User, One User can have many Replies and many Cases. ObjectSet <= Case Object (IDbSet) ObjectSet.Include(x => x.User).Include(x => x.Replies).FirstOrDefault(x => x.Id == caseId); But the User Object for each Reply are not included? Only the User object for Case is Included? How would I include the User objects for the Replies too? Thanks in advance!

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