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  • Highlighting a Table Correctly Despite rowspan and colspan attributes - WITHOUT jQuery

    - by ScottSEA
    Thanks to some !#$#@ in another department who wrote some crap code, I am unable to use the jQuery library - despite my fervent desire to do so. Their software has already been released into the world, and I have to be compatible. ============================================ I am trying to highlight a table. Desired behavior: Clicking on a cell in the body highlights the row. Clicking on a cell in the head highlights the column. If a column and row are both highlighted, the intersection is highlighted a different color (super-highlight). Clicking on a previously super-highlighted cell turns off the highlights. This behavior is simple enough to do with a basic table, but when rowspans and colspans start rearing their ugly heads, things start to get a little wonky... highlighting cell[5], for instance, no longer works reliably. My thought, in order to speed execution time of the highlighting itself (by changing a class name), is to pre-calculate the 'offsets' of all cells - with a 'colStart' and 'colEnd', 'rowStart' and 'rowEnd' when the page loads and store that in an array somehow. The question: How would YOU implement this functionality? I am fairly rusty at my JavaScript, awfully rudimentary in my programming skills and would benefit greatly from some guidance. Thanks, Scott.

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  • div insert in div

    - by lolalola
    Hi, what's wrong with this code? Now disappear background and div after this code show incorrect. But why when i delete "float: left", everything looks good. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <style type="text/css"> #first{ width: 200px; background-color: #345752; } #left_b{ background:transparent url('img/left.png'); background-position: left top; background-repeat: repeat-y; min-height: 30px; } #right_b{ background:transparent url('img/right.png'); background-position: right top; background-repeat: repeat-y; } #text{ float: left; width: 50px; height: 30px; } #text2{ float: left; width: 70px; height: 30px; } </style> </head> <body> <div id = "first"> <div id = "left_b"> <div id = "right_b"> <div id = "text"> text 1 </div> <div id = "text2"> text 2 </div> </div> </div> </div> </body> </html>

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  • Track "commands" send to WPF window by touchpad (Bamboo)

    - by Christian
    Hi, I just bought a touchpad wich allows drawing and using multitouch. The api is not supported fully by windows 7, so I have to rely on the build in config dialog. The basic features are working, so if I draw something in my WPF tool, and use both fingers to do a right click, I can e.g. change the color. What I want to do now is assign other functions to special features in WPF. Does anybody know how to find out in what way the pad communicates with the app? It works e.g. in Firefox to scroll, like it should (shown on this photo). But I do not know how to hookup the scroll event, I tried a Scrollviewer (which ignores my scroll attempts) and I also hooked up an event with the keypressed, but it does not fire (I assume the pad does not "press a key" but somehow sends the "scroll" command direclty. How can I catch that command in WPF? Thanks a lot, Chris [EDIT] I got the scroll to work, but only up and down, not left and right. It was just a stupid "listbox in scrollviewer" mistake. But still not sure about commands like ZOOM in (which is working even in paint).. Which API contains such things? [EDIT2] Funny, the zoom works in Firefox, the horizontal scrolling does not. But, in paint, the horizontal scrolling works... [EDIT 3] Just asked in the wacom forum, lets see about vendor support reaction time... http://forum.wacom.eu/viewtopic.php?f=4&t=1939 Here is a picture of the config surface to get the idea what I am talking about: (Bamboo settings, I try to catch these commands in WPF)

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  • Need help making a check statement to make sure al the controls are not blank

    - by Michael Quiles
    This is for a tic tac toe game. I need help making a check statement to see if all the controls' Texts are non-blank, and if they are, you have a draw (if someone had won the previous code would have discovered that). Can you give me a good example using my code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; namespace MyGame { public class Result1 { static private int[,] Winners = new int[,] { // main gameplay Ex: if x is on 0,1,2 x is the winner {0,1,2}, {3,4,5}, {6,7,8}, {0,3,6}, {1,4,7}, {2,5,8}, {0,4,8}, {2,4,6}, }; static public bool CheckWinner(Button[] myControls) { //bolean statement to check for the winner bool gameOver = false; for (int i = 0; i < 8; i++) { int a = Winners[i, 0]; int b = Winners[i, 1]; int c = Winners[i, 2]; Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c]; if (b1.Text == "" || b2.Text == "" || b3.Text == "") continue; if (b1.Text == b2.Text && b2.Text == b3.Text) { b1.BackColor = b2.BackColor = b3.BackColor = Color.LightCoral; b1.Font = b2.Font = b3.Font = new System.Drawing.Font("Microsoft Sans Serif", 32F, System.Drawing.FontStyle.Italic & System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0))); gameOver = true; xWinnerForm xWinnerForm = new xWinnerForm(); xWinnerForm.ShowDialog(); //only works with show not showDialog method gets overloaded (b1.Text + " is the Winner"); to get around this I added and image showing the last player } } return gameOver; } } }

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  • Fade HTML element with raw javascript

    - by jnkrois
    It's my second question of the day related to the same problem, so I apologize for that. I was able to put together a function to "fade out" an element, and it works just fine, my problem is that when I try to reverse it, so the element "fades in" it does not work. I've tried to change the obvious, but I can't understand what I'm doing wrong. My code so far is as follows: Given I have a "div" like so: <div id="test" style="width:200px; height:200px; display:block; opacity:1; background-color:red;"></div> The JavaScript function that I'm using to fade it out is: var getElement = document.getElementById('test'); function fadeOut(elem, speed){ if(!elem.style.opacity){ elem.style.opacity = 1; } var desvanecer = setInterval(function(){ elem.style.opacity -= .02; if(elem.style.opacity < 0){ clearInterval(desvanecer); } }, speed / 50); } fadeOut(getElement, 500); Could somebody take a look at this and let me know what I'm doing wrong, all I want to do is "FADE IN" an element to an opacity equal to "1". By the way, I can't use jQuery, however I'm eager to learn this way. Thanks

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  • EmguCV: Can't find ColorType abstract class

    - by roverred
    EmguCV ColorType wiki I'm trying to create a ColorType abstract class variable but it says the type or namespace does not exist. However I have access to the classes that extend it. I also tried adding all Emgu.CV libraries and have all the references and .dll files in the bin folder. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using Emgu.CV; using Emgu.CV.Util; using Emgu.CV.GPU; using Emgu.CV.ML; using Emgu.CV.OCR; using Emgu.CV.OpenCL; using Emgu.CV.Stitching; using Emgu.CV.VideoStab; using Emgu.CV.Structure; using Emgu.CV.UI; using Emgu.CV.CvEnum; namespace mySpace { class foo { private ColorType the color; //invalid can't find ColorType private ColorType myColor = new Gray(); //invalid } } Any ideas? Thanks for any help.

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  • Binding to WPF ViewModel properties

    - by MartinHN
    I'm just playing around with WPF and MVVM, and I have made a simple app that displays a Rectangle that changes color whenever Network availability changes. But when that happens, I get this error: Cannot use a DependencyObject that belongs to a different thread than its parent Freezable. Code XAML <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="400" Width="600"> <DockPanel LastChildFill="True"> <Rectangle x:Name="networkStatusRectangle" Width="200" Height="200" Fill="{Binding NetworkStatusColor}" /> </DockPanel> </Window> Code-behind using System.Windows; using WpfApplication1.ViewModels; namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); DataContext = new NetworkViewModel(); } } } ViewModel using System.ComponentModel; using System.Net.NetworkInformation; using System.Windows.Media; namespace WpfApplication1.ViewModels { public class NetworkViewModel : INotifyPropertyChanged { private Brush _NetworkStatusColor; public Brush NetworkStatusColor { get { return _NetworkStatusColor; } set { _NetworkStatusColor = value; NotifyOfPropertyChange("NetworkStatusColor"); } } public NetworkViewModel() { NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged); } protected void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e) { if (e.IsAvailable) { this.NetworkStatusColor = new SolidColorBrush(Colors.Green); } else { this.NetworkStatusColor = new SolidColorBrush(Colors.Red); } } public event PropertyChangedEventHandler PropertyChanged = delegate { }; public void NotifyOfPropertyChange(string propertyName) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } } I assume that I should change the NetworkStatusColor property by invoking something?

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  • add JButton into frame with JTable

    - by Edan
    hello, I would like to know how to put a button inside a frame that contain JTable inside. (The button should not be inside a cell, but after the table ends) Here is the example code I wrote so far: class SimpleTableExample extends JFrame { // Instance attributes used in this example private JPanel topPanel; private JTable table; private JScrollPane scrollPane; private JButton update_Button; // Constructor of main frame public SimpleTableExample() { // Set the frame characteristics setTitle("Add new item" ); setSize(300, 200); setBackground( Color.gray ); // Create a panel to hold all other components topPanel = new JPanel(); topPanel.setLayout( new BorderLayout() ); getContentPane().add( topPanel ); // Create columns names String columnNames[] = {"Item Description", "Item Type", "Item Price"}; // Create some data String dataValues[][] = {{ "0", "Entree", "0" }}; // Create a new table instance table = new JTable( dataValues, columnNames ); //////////////////////////// JComboBox item_Type_Combobox = new JComboBox(); item_Type_Combobox = new JComboBox(item_Type.values()); TableColumn column = table.getColumnModel().getColumn(1); column.setCellEditor(new DefaultCellEditor(item_Type_Combobox)); //////////////////////////// // Add the table to a scrolling pane scrollPane = new JScrollPane( table ); topPanel.add( scrollPane, BorderLayout.CENTER ); } } How do I add button after the table I created? thanks in advance

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  • [AS3] BitmapData cut-off

    - by Fristi
    Hello, I am writing a MovieClip rasterizer which rasterizes all the frames in the specified movieclip. Here's the code for rasterizing: for ( var i:int = start; i <= end; i++ ) { //goto the next frame clip.gotoAndStop( i ); //get the bounds bounds = clip.getBounds(clip); //create a new bitmapdata container bitmapData = new BitmapData( transformer.width == -1 ? bounds.width : transformer.width, transformer.height == -1 ? bounds.height : transformer.height, transformer.transparent, transformer.color ); //rotate the clip if (clip.rotation != 0) transformer.rotate( clip.rotation * (Math.PI / 180) ); //scale the clip if (clip.scaleX != 1 || clip.scaleY != 1) transformer.scale( clip.scaleX, clip.scaleY ); //translate the movieclip to its zero point if (transformer.matrix.tx == 0 && transformer.matrix.ty == 0) transformer.translateToZero( bounds ); //draw the bitmap data with the transformers bitmapData.draw( this._source, transformer.matrix, transformer.colorTransform, transformer.blendMode, transformer.clipRect, //new Rectangle(0, 0, bounds.width, bounds.height), transformer.smoothing ); //push the data on the array frames.push( bitmapData ); } Now the result is different - http://i42.tinypic.com/lfv52.jpg - (note the head and left shoe). Anyone knows what the problem is? I've seen people adding 'extra' pixels to their boundary box at the BitmapData constructor, but thats nasty imo.

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  • How can I get the post text to be beside the avatar and not below it?

    - by William
    So I'm trying to create a forum with avatars, but right now the text is going below the avatars and not beside them. How can I fix this? Here is the CSS: .postbox{ text-align: left; margin: auto; background-color: #dbfef8; border: 1px solid #82FFCD; width: 100%; margin-top: 10px; } .postfooter{ width: 100%; border-top: 1px solid #82FFCD; } .postheader{ width: 100%; border-bottom: 1px solid #82FFCD; } .posttext{ width: 70%; text-align: left; border: 1px solid #82FFCD; } .postavi{ width: 20%; text-align: left; border: 1px solid #82FFCD; } and here is the html: <div class="postbox"><div class="postheader"> <b><span>CyanPrime!!~::##Admin##::~</span></b> </div> <div class="postavi"><img src="http://prime.programming-designs.com/test_forum/images/avatars/hacker.png" alt="hacker"/></div><div class="posttext">Let's test the Hacker Avatar.</div> <div class="postfooter"> [<a href="http://prime.programming-designs.com/test_forum/viewthread.php?thread=25">Reply</a>] 0 posts omitted. </div> </div>

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  • Inline image and caption in article - conform caption's width to image's width

    - by Micah
    Here's my code: <div class="image"> <img src="image.jpg" alt="Image description" /> <p class="caption">This is the image caption</p> </div> Here's my CSS: .image { position: relative; float: right; margin: 8px 0 10px 10px; } .caption { font-weight: bold; color: #444666; } As is above, the caption will conform to the width of div.image. My problem is often the img varies in size, from 100px width to 250px width. I'd like to make the caption width conform to the corresponding width of the image, no matter the size. While I'd love for this to be more semantic as well, I'm not sure how easy it would be to switch p.caption with img. Of course, I'd prefer that method but am taking this a step at a time. Is there some jquery code that I can use to detect the width of the image and add that width as an inline style to the caption tag? Is there a better way to do this? I'm open to suggestions.

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  • JQuery not Working in chrome?

    - by Pete Herbert Penito
    Hi everyone! I have some code here which works perfectly in firefox but not in chrome or IE, my javascript is thus ` $(document).ready(function() { $("#clientLoginPop").show(); $("#clientLoginPop").animate({"left": "-=400px"}, "fast"); }); $("#clientLoginCloseLink").click(function () { $("#clientLoginPop").animate({"left": "+=400px"}, "fast"); }); $("#contactUsPopLink").click(function () { $("#contactUsPop").show(); $("#contactUsPop").animate({"left": "-=437px"}, "fast"); }); $("#contactUsClose").click(function () { $("#contactUsPop").animate({"left": "+=474px"}, "fast"); }); }); ` and finally the css of the div looks like this, i think rather importantly it's aligned to the right of the browser: (the client login div looks similar just a different height) ` #contactUsPop { width:437px; right:-437px; margin-top:220px; position:fixed; height:217px; background-color:white; z-index:2; } ` so what happens in firefox is the div animates to the left and then when it closes it moves back to the right. when in chrome the div doesn't seem to pop up at all? the URL of the site is this: http://clearcreativegroup.com/devcorner/clear3/ the tabs are on the right hand side of the browser, any advice would help tons, thank you!

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  • Overriding Only Some Default Parameters in ActionScript

    - by TheDarkIn1978
    i have a function which has all optional arguments. is it possible to override a an argument of a function without supplying the first? in the code below, i'd like to keep most of the default arguments for the drawSprite function, and only override the last argument, which is the sprite's color. but how can i call the object? DrawSprite(0x00FF00) clearly will not work. //Main Class package { import DrawSprite; import flash.display.Sprite; public class Start extends Sprite { public function Start():void { var myRect:DrawSprite = new DrawSprite(0x00FF00) addChild(myRect); } } } //Draw Sprite Class package { import flash.display.Sprite; import flash.display.Graphics; public class DrawSprite extends Sprite { private static const DEFAULT_WIDTH:Number = 100; private static const DEFAULT_HEIGHT:Number = 200; private static const DEFAULT_COLOR:Number = 0x000000; public function DrawSprite(spriteWidth:Number = DEFAULT_WIDTH, spriteHeight:Number = DEFAULT_HEIGHT, spriteColor:Number = DEFAULT_COLOR):void { graphics.beginFill(spriteColor, 1.0); graphics.drawRect(0, 0, spriteWidth, spriteHeight); graphics.endFill(); } } }

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • Using jQuery, setting Draggable on an element prevents blur from firing when you click the draggable

    - by Danno
    Using jQuery, when you set a blur event on a text box and set another element as draggable, when you click the draggable element, the blur event does not fire in FireFox. IE is a little better, you get the blur event but you don't get the click event on the draggable element. If you don't specify the cancel: "" in the draggable constructor, you will get the blur event to fire, but then the element you want to drag is not draggable. jQuery v1.3.2 jQuery UI v1.7.2 The console.log lines are for FireFox's FireBug plugin. <HTML> <HEAD> <TITLE>Blur/Click Workbench</TITLE> <script src="js/jquery.js" type="text/javascript" ></script> <script src="js/ui/ui.core.js" type="text/javascript"></script> <script src="js/ui/ui.draggable.js" type="text/javascript"></script> <script type="text/javascript"> function blurring() { console.log('1 - blurring - ' + $( this ).attr('id')); } function clicking() { console.log('2 - clicking - ' + $( this ).attr('id')); } $(document).ready(function() { $( ".draggableTool" ).draggable( { cancel: "" } ); $( '.property' ).blur( blurring ); $( '#labelContainer' ).click( clicking ); }); </script> </HEAD> <BODY> <input type='text' class='property' id='tb1' /> <br /> <input type='text' class='property' id='tb2' /> <br /> <label class='draggableTool' id='labelContainer' style='height:20px;position:absolute;'> <textarea id='taLabel' style='height:100%;background-color:white;border:1px solid grey;'>Label</textarea> </label> </BODY> </HTML>

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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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  • String Builder Class in asp.net

    - by Indranil Mutsuddy
    Hiya, Suppose I want to display text retrieved from data base and I want to display the text applying color, font style etc. Is that possible?..Below is a sample code which i 've done recently. SqlDataReader myreader; myreader = cmmd.ExecuteReader(); StringBuilder sb = new StringBuilder(); sb.Append("<b>Vaccine</b>&nbsp;&nbsp;&nbsp;<b> Vaccination Date</b>&nbsp;&nbsp;&nbsp;<b> Vaccination Due Date</b>&nbsp;&nbsp;&nbsp;<b> Incomplete Vaccination </b>&nbsp;&nbsp;&nbsp;<b>Dose No.</b>&nbsp;&nbsp;&nbsp;<b> Remarks </b><br/><br/>"); while (myreader.Read()) { sb.Append(myreader["VaccineID"]); sb.Append("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"); sb.Append(myreader["DateOFVaccine"]); sb.Append("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"); sb.Append(myreader["NextVaccinationDueDate"]); sb.Append("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"); sb.Append(myreader["AnyIncompleteImmunization"]); sb.Append("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"); sb.Append(myreader["DoseNumber"]); sb.Append("&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"); sb.Append(myreader["Remark1"]); sb.Append("<br/>"); } lblDisplayDetails.Text = sb.ToString(); myreader.Close(); Thank You

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  • My button background seems stretched.

    - by Kyle Sevenoaks
    Hi, I have a button as made for you to see here. Looks fine,right? Well on the live site, euroworker.no/shipping it seems stretched. Renders fine in Chrome, IE and Safari, I thought it might have been a FF issue, but loaded the fiddle into FF and seems fine. Quick ref CSS and html: #fortsett_btn { background-image: url(http://euroworker.no/public/upload/fortsett.png?1269434047); background-repeat:no-repeat; background-position:left; background-color:none; border:none; outline;none; visibility: visible; position: relative; z-index: 2; width: 106px; height: 25px; cursor:pointer; }? And HTML <button type="submit" class="submit" id="fortsett_btn" title="Fortsett" value="">&nbsp;</button>? I wonder what's up with it.

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  • Excel 2003 VBA - Method to duplicate this code that select and colors rows

    - by Justin
    so this is a fragment of a procedure that exports a dataset from access to excel Dim rs As Recordset Dim intMaxCol As Integer Dim intMaxRow As Integer Dim objxls As Excel.Application Dim objWkb As Excel.Workbook Dim objSht As Excel.Worksheet Set rs = CurrentDb.OpenRecordset("qryOutput", dbOpenSnapshot) intMaxCol = rs.Fields.Count If rs.RecordCount > 0 Then rs.MoveLast: rs.MoveFirst intMaxRow = rs.RecordCount Set objxls = New Excel.Application objxls.Visible = True With objxls Set objWkb = .Workbooks.Add Set objSht = objWkb.Worksheets(1) With objSht On Error Resume Next .Range(.Cells(1, 1), .Cells(intMaxRow, intMaxCol)).CopyFromRecordset rs .Name = conSHT_NAME .Cells.WrapText = False .Cells.EntireColumn.AutoFit .Cells.RowHeight = 17 .Cells.Select With Selection.Font .Name = "Calibri" .Size = 10 End With .Rows("1:1").Select With Selection .Insert Shift:=xlDown End With .Rows("1:1").Interior.ColorIndex = 15 .Rows("1:1").RowHeight = 30 .Rows("2:2").Select With Selection.Interior .ColorIndex = 40 .Pattern = xlSolid End With .Rows("4:4").Select With Selection.Interior .ColorIndex = 40 .Pattern = xlSolid End With .Rows("6:6").Select With Selection.Interior .ColorIndex = 40 .Pattern = xlSolid End With .Rows("1:1").Select With Selection.Borders(xlEdgeBottom) .LineStyle = xlContinuous .Weight = xlMedium .ColorIndex = xlAutomatic End With End With End With End If Set objSht = Nothing Set objWkb = Nothing Set objxls = Nothing Set rs = Nothing Set DB = Nothing End Sub see where I am looking at coloring the rows. I wanted to select and fill (with any color) every other row, kinda like some of those access reports. I can do it manually coding each and every row, but two problems: 1) its a pain 2) i don't know what the record count is before hand. How can I make the code more efficient in this respect while incorporating the recordcount to know how many rows to "loop through" EDIT: Another question I have is with the selection methods I am using in the module, is there a better excel syntax instead of these with selections.... .Cells.Select With Selection.Font .Name = "Calibri" .Size = 10 End With is the only way i figure out how to accomplish this piece, but literally every other time I run this code, it fails. It says there is no object and points to the .font ....every other time? is this because the code is poor, or that I am not closing the xls app in the code? if so how do i do that? Thanks as always!

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  • Set predefine form value (webbrowser control)

    - by Khou
    Hi I want to load my windows form: web browser thats using the webbrowser control, It would load a web page, and load my defination and search for elements that has been define, it will then assign the default values and these values can not be changed by the end user. Example If my application finds "FirstName" it would always assign the value "John" If my application finds "LastName" it would always assign the value "Smith" (these values should not be changed by the end user). Here's how to do it in HTML/JAVASCRIPT, but how do i do this in a windows form? HTML <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html> <head> <title>page title</title> <script script type="text/javascript" src="demo1.js"></script> </head> <body onload="def(document.someform, 'name', 'my default name value');"> <h2 style="color: #8e9182">test form title</h2> <form name="someform" id="someform_frm" action="#"> <table cellspacing="1"> <tr><td><label for="name">NameX: </label></td><td><input type="text" size="30" maxlength="155" name="name" onchange="def(document.someform, 'name', 'my default name value');"></td></tr> <tr><td><label for="name2">NameY: </label></td><td><input type="text" size="30" maxlength="155" name="name2"></td></tr> <tr><td colspan="2"><input type="button" name="submit" value="Submit" onclick="showFormData(this.form);" ></td></table> </form> </body> </html> JAVASCRIPT function def(oForm, element_name, def_txt) { oForm.elements[element_name].value = def_txt; }

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  • Adding BarButtons to a UINavigationBar after presenting a modal view controller.

    - by yujean
    I'm using the template for a "Utility Application". In the "FlipSideViewController", I added an IBOutlet for a UINavigationController, navController. In the code, I added the navController just fine. The rootViewController loads perfectly: navController.viewControllers = [[NSArray arrayWithObject:rootViewController] retain]; [self.view addSubview:navController.view]; I changed the color of the navController just fine: navController.navigationBar.tintColor = [UIColor colorWithRed:0.6 green:0.75 blue:0.6 alpha:1.0]; navController.navigationBar.translucent = NO; I make a button (note: "done" refers to a IBAction that dismisses the modalviewcontroller): UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"TEST" style:UIBarButtonItemStyleDone target:self action:@selector(done:)]; I make a navItem using that button: UINavigationItem *backNavItem = [[UINavigationItem alloc] initWithTitle:@"TESTTEST"]; [backNavItem setRightBarButtonItem:backButton animated:YES]; I try to add that button: [navController.navigationBar pushNavigationItem:backNavItem animated:YES]; This above code fails miserably. I apparently can't add buttons to the navController because: * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cannot call pushNavigationItem:animated: directly on a UINavigationBar managed by a controller.' Do I have to make a separate UINavigationBar that's somehow connected to my navController? I tried going that route but with no avail.

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  • How can I write reusable Javascript?

    - by RenderIn
    I've started to wrap my functions inside of Objects, e.g.: var Search = { carSearch: function(color) { }, peopleSearch: function(name) { }, ... } This helps a lot with readability, but I continue to have issues with reusabilty. To be more specific, the difficulty is in two areas: Receiving parameters. A lot of times I will have a search screen with multiple input fields and a button that calls the javascript search function. I have to either put a bunch of code in the onclick of the button to retrieve and then martial the values from the input fields into the function call, or I have to hardcode the HTML input field names/IDs so that I can subsequently retrieve them with Javascript. The solution I've settled on for this is to pass the field names/IDs into the function, which it then uses to retrieve the values from the input fields. This is simple but really seems improper. Returning values. The effect of most Javascript calls tends to be one in which some visual on the screen changes directly, or as a result of another action performed in the call. Reusability is toast when I put these screen-altering effects at the end of a function. For example, after a search is completed I need to display the results on the screen. How do others handle these issues? Putting my thinking cap on leads me to believe that I need to have an page-specific layer of Javascript between each use in my application and the generic methods I create which are to be used application-wide. Using the previous example, I would have a search button whose onclick calls a myPageSpecificSearchFunction, in which the search field IDs/names are hardcoded, which marshals the parameters and calls the generic search function. The generic function would return data/objects/variables only, and would not directly read from or make any changes to the DOM. The page-specific search function would then receive this data back and alter the DOM appropriately. Am I on the right path or is there a better pattern to handle the reuse of Javascript objects/methods?

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  • Using graphical ActiveX (COM) controls in WinForms project

    - by alex
    I have a collection (set) of ActiveX controls. I recieved them from our vendor company. I created a wrappers for them using tlbimp.exe and aximp.exe. All non-graphical controls work good. All graphical controls don't react on some methods. When I call their methods I get: TargetInvocativeException (InnerException is null). or Attempt to read/write protected memory. Our vendor company assure that their graphical activex controls work good. But they don't provide support service, so I have to find solution of my problem alone. And some more, All graphical activex controls don't react on mouseclick or any other mouse manipulations. But documentation says: it must change the color on mouse click. Maybe, someone have same symptoms and can help me ! I googled over that problem many pages but they don't help me. Maybe it's some Visual Studio settings or compiler options ? I use VS 2005.

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  • Android how to use checkedtextview

    - by erdomester
    the title speaks for itself. I am over several articles, topics and still haven't figured out how to use checkedtextview. I want a listview with checkable items. In the following code i am using a listview and populating it with a string array. But how to change it to checkedtextview? delete.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:paddingTop="4dip" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:id="@+id/linlay0" android:background="@color/list_bg"> <TextView android:id="@+id/TextView00" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#D8D8D8" android:textColor="#424242" android:gravity="center_horizontal|center_vertical" android:textSize="20px" android:height="40px" android:textStyle="bold" /> <ListView android:id="@+id/ListView01" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> delete_lv.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:gravity="center_vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/list_content" android:textColor="#222222" android:gravity="center" android:text="sample" android:layout_margin="4dip" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> Delete.java: public class Delete extends Activity { ListView lv1; ArrayAdapter<String> adapter1; private String lv_items[] = { "Android", "iPhone", "BlackBerry", "AndroidPeople", "J2ME", "Listview", "ArrayAdapter", "ListItem", "Us", "UK", "India" }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.delete); TextView tv0 = (TextView)findViewById(R.id.TextView00); tv0.setText("Deletes"); lv1 = (ListView) findViewById(R.id.ListView01); adapter1 = new ArrayAdapter<String>(Delete.this,R.layout.list_black_text,R.id.list_content, lv_items); lv1.setAdapter(adapter1); adapter1.notifyDataSetChanged(); } }

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  • iPhone UIView Animation Disables UIButton Subview

    - by bensnider
    So I've got a problem with buttons and animations. Basically, I'm animating a view using the UIView animations while also trying to listen for taps on the button inside the view. The view is just as large as the button, and the view is actually a subclass of UIImageView with an image below the button. The view is a subview of a container view placed in Interface Builder with user interaction enabled and clipping enabled. All the animation and button handling is done in this UIImageView subclass, while the startFloating message is sent from a separate class as needed. If I do no animation, the buttonTapped: message gets sent correctly, but during the animation it does not get sent. I've also tried implementing the touchesEnded method, and the same behavior occurs. UIImageView subclass init (I have the button filled with a color so I can see the frame gets set properly, which it does): - (id)initWithImage:(UIImage *)image { self = [super initWithImage:image]; if (self != nil) { // ...stuffs UIButton *tapBtn = [UIButton buttonWithType:UIButtonTypeCustom]; tapBtn.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); [tapBtn addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; tapBtn.backgroundColor = [UIColor cyanColor]; [self addSubview:tapBtn]; self.userInteractionEnabled = YES; } return self; } Animation method that starts the animation (if I don't call this the button works correctly): - (void)startFloating { [UIView beginAnimations:@"floating" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:10.0f]; self.frame = CGRectMake(self.frame.origin.x, -self.frame.size.height, self.frame.size.width, self.frame.size.height); [UIView commitAnimations]; } So, to be clear: Using the UIView animation effectively disables the button. Disabling the animation causes the button to work. The button is correctly sized and positioned on screen, and moves along with the view correctly.

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