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  • Access static constant variable from multiple threads in C

    - by user325519
    I have some experience with multithread programming under Linux (C/C++ & POSIX threads), however most obvious cases are sometimes very complicated. I have several static constant variables (global and function local) in my code, can I access them simultaneously from multiple threads without using mutexes? Because I don't modify them it should be ok, but it's always better to ask. I have to do heavy speed optimization, so even as fast operations as mutex lock/unlock are quite expensive for me, especially because my application is going to access these variables form long loops.

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  • php mysql error beginner

    - by Marcelo
    Hi, I'm trying to print some values on the screen from a table but I having a problem, I don't know much about string, vector and array but I think that my problem is related to them. I'm getting this on the screen Fatal error: Cannot use [] for reading ... My code $sql="SELECT * FROM $tbl_name"; $result=mysql_query($sql) or trigger_error(mysql_error().$sql); while($row = mysql_fetch_array($result)){ $DATA = $row[]; } //line with probelm mysql_close(); //html part <table> <? foreach($DATA as $row): ?> <tr> <td><?=$row['id']?></td> //more stuff </tr> <? endforeach ?> </table> What I'm trying to do is print somevalues form a database. But I'm getting this error. I'm sorry for any mistake in English, and thanks in advance for any help.

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  • LRU LinkedHashMap that limits size based on available memory

    - by sanity
    I want to create a LinkedHashMap which will limit its size based on available memory (ie. when freeMemory + (maxMemory - allocatedMemory) gets below a certain threshold). This will be used as a form of cache, probably using "least recently used" as a caching strategy. My concern though is that allocatedMemory also includes (I assume) un-garbage collected data, and thus will over-estimate the amount of used memory. I'm concerned about the unintended consequences this might have. For example, the LinkedHashMap may keep deleting items because it thinks there isn't enough free memory, but the free memory doesn't increase because these deleted items aren't being garbage collected immediately. Does anyone have any experience with this type of thing? Is my concern warranted? If so, can anyone suggest a good approach? I should add that I also want to be able to "lock" the cache, basically saying "ok, from now on don't delete anything because of memory usage issues".

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  • App Crashing Inspite of Being ARC Enabled

    - by proctr
    I have been working on an iOS App for sometime now and its almost ready to submit. However, when I gave it to few people for testing purposes (running iOS 5)..they reported cases where the app crashes and the home screen is displayed on the phone OR a frozen app screen appears with no response whatsoever The app is ARC enabled and Xcode shows no warnings. So, I'm relli tensed about what's going wrong. I have declared properties in the following fashion: @property (nonatomic) IBOutlet UILabel *devCountLabel; @property (nonatomic) IBOutlet UIView *splashView; Likewise other properties are declared. Could anyone provide a solution ASAP. It is mainly a network based app and thus, CoreData usage is minimum.. Anyway, I'm running out of time..So Please provide a fix asap..oh and thanks a ton for it. PS: The App doesn't crash in the simulator, so I'm guessing it has something related to memory. And the crashes are random. So, repeating a set of steps to reproduce the crash doesn't help either. For Eg. When I click a button, modalViewControllerAnimation results in normal case. Now this occurs as expected most of the time and freezes the app other times.

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  • Static dictionary in .Net Thread safety

    - by Emmanuel
    Reading msdn documentation for dictionaries it says : "Public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe." Those this mean that with a dictionary such as this : static object syncObject = new object(); static Dictionary<string,MyObject> mydictionary= new Dictionary<string, MyObject>(); Is doing something like the code below unnecessary? lock (syncObject) { context = new TDataContext(); mydictionary.Add("key", myObject); }

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  • Connection Timeout Linked Server

    - by Wade73
    I have created a linked server from one SQL Server 2005 to Another 2005. When I run an update query through the SQL Server Management Studio (SSMS), it runs in under a second. If I run the query through a asp webpage it times out. I ran SQL Profiler to see if I noticed anything as well as the Activity Monitor in SSMS and all I found was that a lock was being created (Wait type LOCK_M_U), but I can't find what is locking it. Any help would be appreciated. Wade

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  • Cannot Resize DIV to anything smaller than maximum width

    - by MxmastaMills
    Quick CSS Question. I cannot seem to figure out a very simple CSS/HTML problem. Here's a JSFiddle. http://jsfiddle.net/BmM6t/ Basically, these two divs are not resizing to anything less than 100% width: <div id="main_pic" class="main_div"> THIS IS WHERE THE MAIN PIC WILL GO. </div> <div id="signin" class="main_div"> SIGN IN TO THE SITE! <form> <label for="name">EMAIL/USERNAME:</label> <input type="text" name="name" id="name"> <label for="email">PASSWORD:</label> <input type="text" name="email" id="email"> <br /> <input type="submit" value="Let's Play!"> </form> </div> You'll see that the two divs with class main_div actually take up the entire width of the screen for some reason (you can see that if you inspect the element) even though their widths are clearly written. When you try to change the width of one of the main_div's it changes the width but if you inspect the element, it just changes the width of the object and adds padding around it to make sure it still takes up the entire width of the screen. I'm sure it's some little error I've made but I can't find it. Thanks for the help!

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • SQL Server 2008 error message from stored procedure

    - by George2
    Hello everyone, I am using SQL Server 2008 Enterprise. When we met with such error message from stored procedure, Message 1205, Level 13, State 52, the process Pr_FooV2, Line 9 Services (Process ID 111) and another process is deadlock in the lock | communication buffer resources, and has been chosen as the deadlock victim. Rerun the transaction. I am wondering whether such messages are stored in log files? I searched log folder of my SQL Server 2008 installation root (in my environment, it is C:\Program Files\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSQL\Log), but can not find such files. thanks in advance, George

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  • Are spinlocks a good choice for a memory allocator?

    - by dsimcha
    I've suggested to the maintainers of the D programming language runtime a few times that the memory allocator/garbage collector should use spinlocks instead of regular OS critical sections. This hasn't really caught on. Here are the reasons I think spinlocks would be better: At least in synthetic benchmarks that I did, it's several times faster than OS critical sections when there's contention for the memory allocator/GC lock. Edit: Empirically, using spinlocks didn't even have measurable overhead in a single-core environment, probably because locks need to be held for such a short period of time in a memory allocator. Memory allocations and similar operations usually take a small fraction of a timeslice, and even a small fraction of the time a context switch takes, making it silly to context switch in the case of contention. A garbage collection in the implementation in question stops the world anyhow. There won't be any spinning during a collection. Are there any good reasons not to use spinlocks in a memory allocator/garbage collector implementation?

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • C# Multi threading- Move objects between threads

    - by Grant
    Hi, i am working with a winforms control that is both a GUI element and also does some internal processing that has not been exposed to the developer. When this component is instantiated it may take between 5 and 15 seconds to become ready so what i want to do is put it on another thread and when its done bring it back to the gui thread and place it on my form. The problem is that this will (and has) cause a cross thread exception. Normally when i work with worker threads its just with simple data objects i can push back when processing is complete and then use with controls already on the main thread but ive never needed to move an entire control in this fashion. Does anyone know if this is possible and if so how? If not how does one deal with a problem like this where there is the potential to lock the main gui?

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  • Please help me convert this C# 2.0 snippet to Linq.

    - by Hamish Grubijan
    This is not a homework ;) I need to both A) optimize the following code (between a TODO and a ~TODO) and B) convert it to [P]Linq. Better readability is desired. It might make sense to provide answers to A) and B) separately. Thanks! lock (Status.LockObj) { // TODO: find a better way to merge these dictionaries foreach (KeyValuePair<Guid, Message> sInstance in newSInstanceDictionary) { this.sInstanceDictionary.Add(sInstance.Key, sInstance.Value); } foreach (KeyValuePair<Guid, Message> sOperation in newSOperationDictionary) { this.sOperationDictionary.Add(sOperation.Key, sOperation.Value); } // ~TODO }

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  • Output error in comparing characters from two strings

    - by Andrew Martin
    I'm stuck with my a piece of code I'm creating. My IDE is Eclipse and when I use its debugging feature, to trace what's happening on each line, it outputs perfectly. However, when I click the "run" project, it just outputs a blank screen: public static void compareInterests(Client[] clientDetails) { int interests = 0; for (int p = 0; p < numberOfClients; p++) { for (int q = 0; q < numberOfClients; q++) { String a = clientDetails[p].getClientInterests(); String b = clientDetails[q].getClientInterests(); int count = 0; while (count < a.length()) { if (a.charAt(count) == b.charAt(count)) interests++; count++; } if ((interests >= 3) && (clientDetails[p].getClientName() != clientDetails[q].getClientName())) System.out.print (clientDetails[p].getClientName() + " is compatible with " + clientDetails[q].getClientName()); interests = 0; } } } The code is designed to import an object array which contains information on a client's name and a client's interests. The client's interests are stored in the format "01010", where each 1 means they are interested in that activity, each 0 means they are not. My code compares each character of every client's string with every other client's string and outputs the results for all client's that don't have the same name and have three or more interests in common. When I run this code through Java's debugger, it outputs fine - but when I click run project or compile, I just get a blank screen. Any ideas?

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  • NHibernate Performance Optimization | Suggestions invited!!!

    - by user336749
    Hi, I’m facing an issue with NHibernate performance and can you please suggest me some optimizations? Below mentioned is a small summary of my application architecture I have a windows service which is listening to a messaging bus. On receiving a message the service creates an object out of which a property is the received xml snippet and saves the message to the DB (uses NH). There is a WPF UI with a readonly connection to the DB, and on refresh of the UI it displays the objects on the screen. While the UI does a refresh, it retrieves the xml and deserializes it , from which the object’s properties are derived and binded to the screen. For example assume an xml XXX is received by the service, it deserializes the xml , creates the book object and save it to the DB and a property/column is SCHEMA which contains the xml snippet. The UI while refreshed searches all book objects by ID and creates the book objects out of the xml which is being saved (yes, the xml is the constructor param). Now my issue is that the refresh takes more than 2 minutes to display say 50 book objects. I analyzed it using the NHibernate profiler, and found that the time spend within the DB is negligible, however time spent to create the entities is proportionally huge(10ms:1990 ms).I guess it’s due to the fairly huge size of xml snippet and it’s deserialization. My question is, how can I improve the performance. I dispose sessions after every refresh and is not lazy loading (please note that the time spend in DB is negligible). On every refresh it’s possible that all objects are updated by some downstream systems or maybe one of them are updated.Can I implement some sort of caching mechanism in this case? Thanks in advance for any suggestions. Regards, -Mike

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  • How to sign an APK with more than one certificate?

    - by ddcruver
    How do I sign an APK with more than one certificate, so that I can do this when I publish to the Android Market: Version 1.0 = Signed with Certificate A Version 2.0 = Signed with Certificate A & B Version 3.0 = Signed with Certificate B The Android Market does give me some hope but I am not sure what to make of it, when I upload with a different sign certificate it gives me this message: "The apk must be signed with at least one certificate in common with the previous version." Motive: I have published an app on the market using the Android Signing Tool as part of MotoDev Studio for android. The problem is that it handles the keys itself and there is no way (documented) to get them. I want to change it to use a keystore and certificate that I have more control of and can use even if I don't use MotoDev Studio anymore. Also it seems that MotoDev Studio will lock you out of new features such as shared libraries.

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  • How do you make the script wait for the status of an Ajax get request before continuing?

    - by codeninja
    Basically what I'm doing is checking for the existence of an object, if it's not found, the script will try to load the source file using getScript. I only want to check this once though then return true or false to the function that calls fetch() fetch:function(obj){ ... isReady = false; $.getScript(obj.srcFile,function(){ isReady=true; warn("was able to load object "+key); }); return isReady; } but return kicks in before the script loads =/ later the script is loaded but the function returned false. This is the beauty of asynchronous I suppose... What's the best way to handle this... Maybe I could check again at some other point if the object exists? Or maybe there's a better way to do this where I dont have to potentially lock the browser?

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  • Changing style sheets depending on useragent

    - by John Vasiliou
    <script language="Javascript"> var deviceIphone = "iPhone"; var deviceIpod = "iPod"; //Initialize our user agent string to lower case. var uagent = navigator.userAgent.toLowerCase(); //************************** // Detects if the current device is an iPhone. function DetectiPhone() { if (uagent.search(deviceIphone) > -1) {document.write('<link rel="stylesheet" type="text/css" href="ui/mobile/css/site.css">'); } etc... Above is the start of my code. I am trying to change the CSS file depending on what platform the user is using. I currently use media="screen ... " but it doesn't work with the amount of platforms I'm trying to use. I need something a lot more detailed/complex that is why I'm turning to useragents. Any ideas why the css file doesn't change on my iPhone using the above code? Better yet, any ideas on another way to change style sheets depending on the users platform/screen resolution?

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  • Adobe After Efects Plugin With Cocoa (Overriding malloc)

    - by mustISignUp
    Messing about a bit, i have a working Adobe After Effects plugin with a bit of Obj-c / Cocoa in it (NSArray and custom objects - not ui stuff). The SDK guide states:- Always use After Effects memory allocation functions. In low-memory conditions (such as during RAM preview), it’s very important that plug-ins not compete with After Effects for OS memory, and deal gracefully with out-of-memory conditions. Failing to use our functions can cause lock-ups, crashes, and tech support calls. Don’t do that. If you’re wrapping existing C++ code, overloading new and delete to use our functions will save substantial reimplementation. On Windows, derive all classes from a common base class which implements new and delete. so my question.. is something compatible with the above statement possible in Obj-c?

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  • Find -type d with no subfolders

    - by titatom
    Good morning ! This is a simple one I believe, but I am still a noob :) I am trying to find all folders with a certain name. I am able to do this with the command find /path/to/look/in/ -type d | grep .texturedata The output gives me lots of folders like this : /path/to/look/in/.texturedata/v037/animBMP But I would like it to stop at .texturedata : /path/to/look/in/.texturedata/ I have hundreds of these paths and would like to lock them down by piping the output of grep into chmod 000 I was given a command with the argument -dpe once, but I have no idea what it does and the Internet has not be able to help me determine it's usage Thanks you very much for your help !

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  • Sleeping a thread blocking stdin

    - by Sid
    Hey, I'm running a function which evaluates commands passed in using stdin and another function which runs a bunch of jobs. I need to make the latter function sleep at regular intervals but that seems to be blocking the stdin. Any advice on how to resolve this would be appreciated. The source code for the functions is def runJobs(comps, jobQueue, numRunning, limit, lock): while len(jobQueue) >= 0: print(len(jobQueue)); if len(jobQueue) > 0: comp, tasks = find_computer(comps, 0); #do something time.sleep(5); def manageStdin(): print "Global Stdin Begins Now" for line in fileinput.input(): try: print(eval(line)); except Exception, e: print e; --Thanks

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  • Best approach to synchronising properties across threads

    - by user290796
    Hi, I'm looking for some advice on the best approach to synchronising access to properties of an object in C++. The application has an internal cache of objects which have 10 properties. These objects are to be requested in sets which can then have their properties modified and be re-saved. They can be accessed by 2-4 threads at any given time but access is not intense so my options are: Lock the property accessors for each object using a critical section. This means lots of critical sections - one for each object. Return copies of the objects when requested and have an update function which locks a single critical section to update the object properties when appropriate. I think option 2 seems the most efficient but I just want to see if I'm missing a hidden 3rd option which would be more appropriate. Thanks, J

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  • Setting Android webview initialScale prevents proper zooming

    - by Ryan
    Need: I want a webview to automatically be sized to fit the width of that particular page. I have Googled this and found several different suggestions. Most of them work. But then each of them effects zooming in / zooming out. What I'm looking for is a solution that accomplishes both. The webview is initially set to fill the screen, but then it allows the user to zoom in (with pinching) and zoom out. What I've Tried: mainView.getSettings().setLoadWithOverviewMode(true); mainView.getSettings().setUseWideViewPort(false); mainView.setScrollBarStyle(WebView.SCROLLBARS_OUTSIDE_OVERLAY); mainView.getSettings().setBuiltInZoomControls(true); mainView.getSettings().setSupportZoom(true); I have also tried setting mainView.setInitialScale(various percentages) Again, I have tried these in different orders, including some, not including others. Currently, if I use the above code and setInitialScale(65), it loads initially fine but then once you zoom in, you cannot zoom all the way back out. Does anyone know of the best practice to set initial scale to fit screen but fully allow zooming out and in? Why I Need It: I'm using a ViewFlipper in my Android app to load several webviews simultaneously. I have a touch sensor that allows sliding from left to right to switch between different webviews. The practical purpose of this is to show a grocery store's ads and allow the user to slide from page to page. The problem is that the API feed I'm using basically only allows me to load a URL for each page. So I have to use webviews.

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • MS SQL Specific Tables Hanging at Queries

    - by Jonn
    I have SQL Server 2008. I run a query in a table on a database. The weirdest thing keeps happening. I run a simple select statement on the table. I know there are 62 rows in the table but it gets stuck at row 48 and goes on "querying...". Waited already for hours and it didn't move on from there. I only know of two programs, and one reporting service connecting to that particular table and one other user. Does anyone have any idea on what could be causing this and how I could trace the source of the lock on that table? As a side note, I noted that the logs only had a notice that Autogrow failed the day before I checked. Could this have something to do with it?

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