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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Devise role based routing

    - by teknull
    I have an app with multiple users. Each user as a theoretical role (user, client, etc). I've designed a view/controller for each user type. I want to be able to login each type of user do a different root url and lock them to it. Originally I was going to add a column to Users in Devise called role and so I can differentiate the users. The problem I'm having is how to say in routes.rb if current_user.role == "client" root :to = 'controller#index' Once they are logged in to the page I also want to keep them from being able to visit any of my other paths ie: domain.com/calls domain.com/units I've been looking into cancan to run alongside Devise but I'm not sure if this is the answer.

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • How should I store Dynamically Changing Data into Server Cache?

    - by Scott
    Hey all, EDIT: Purpose of this Website: Its called Utopiapimp.com. It is a third party utility for a game called utopia-game.com. The site currently has over 12k users to it an I run the site. The game is fully text based and will always remain that. Users copy and paste full pages of text from the game and paste the copied information into my site. I run a series of regular expressions against the pasted data and break it down. I then insert anywhere from 5 values to over 30 values into the DB based on that one paste. I then take those values and run queries against them to display the information back in a VERY simple and easy to understand way. The game is team based and each team has 25 users to it. So each team is a group and each row is ONE users information. The users can update all 25 rows or just one row at a time. I require storing things into cache because the site is very slow doing over 1,000 queries almost every minute. So here is the deal. Imagine I have an excel spreadsheet with 100 columns and 5000 rows. Each row has two unique identifiers. One for the row it self and one to group together 25 rows a piece. There are about 10 columns in the row that will almost never change and the other 90 columns will always be changing. We can say some will even change in a matter of seconds depending on how fast the row is updated. Rows can also be added and deleted from the group, but not from the database. The rows are taken from about 4 queries from the database to show the most recent and updated data from the database. So every time something in the database is updated, I would also like the row to be updated. If a row or a group has not been updated in 12 or so hours, it will be taken out of Cache. Once the user calls the group again via the DB queries. They will be placed into Cache. The above is what I would like. That is the wish. In Reality, I still have all the rows, but the way I store them in Cache is currently broken. I store each row in a class and the class is stored in the Server Cache via a HUGE list. When I go to update/Delete/Insert items in the list or rows, most the time it works, but sometimes it throws errors because the cache has changed. I want to be able to lock down the cache like the database throws a lock on a row more or less. I have DateTime stamps to remove things after 12 hours, but this almost always breaks because other users are updating the same 25 rows in the group or just the cache has changed. This is an example of how I add items to Cache, this one shows I only pull the 10 or so columns that very rarely change. This example all removes rows not updated after 12 hours: DateTime dt = DateTime.UtcNow; if (HttpContext.Current.Cache["GetRows"] != null) { List<RowIdentifiers> pis = (List<RowIdentifiers>)HttpContext.Current.Cache["GetRows"]; var ch = (from xx in pis where xx.groupID == groupID where xx.rowID== rowID select xx).ToList(); if (ch.Count() == 0) { var ck = GetInGroupNotCached(rowID, groupID, dt); //Pulling the group from the DB for (int i = 0; i < ck.Count(); i++) pis.Add(ck[i]); pis.RemoveAll((x) => x.updateDateTime < dt.AddHours(-12)); HttpContext.Current.Cache["GetRows"] = pis; return ck; } else return ch; } else { var pis = GetInGroupNotCached(rowID, groupID, dt);//Pulling the group from the DB HttpContext.Current.Cache["GetRows"] = pis; return pis; } On the last point, I remove items from the cache, so the cache doesn't actually get huge. To re-post the question, Whats a better way of doing this? Maybe and how to put locks on the cache? Can I get better than this? I just want it to stop breaking when removing or adding rows.

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  • Do I want an embedded web-server, or what?

    - by mawg
    So, someone want me to hack some code for him. He has a 42" TFT display on which he will display some application/business related data. However, 75% of the screen real estate is unused, so he wants to fill it with "TV/adverts/flash/you know, that kind of thing... web based....". Any advice? Do I want an embedded web-server? If so, which? (he wants free & open source, or as cheap as possible) Do I display it in a browser? (duh! probably, dude) But I don't want/need a menu, address bar, toolbar, etc - it should be full screen (does that mean "kiosk mode"?). Sorry, folks, the requirements are not clear, but I hope that you can guess what he probably means (he is not very techie). How should I proceed with this? Thanks.

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  • How do I get this linearlayout working on android?

    - by Arkadiy
    I'm trying to create a scrollview that contains a linearlayout with some options inside of it. I'd like for the options to show up at the top and grow downwards, and to have "save," "delete," and "cancel" buttons which show up at the very bottom of the screen (if there is space left in between the bottom of all the options and the top of the buttons). Here's a screenshot of my attempt: http: //img375.imageshack.us/img375/3628/10370572.png (StackOverflow was only letting me post a single link so you'll have to get rid of the space in between http: and the rest) As you can see, the buttons show up directly below the options rather than at the bottom of the screen. In fact the top level (green) linearlayout doesn't even extend all the way down, despite having a height of fill_parent and a weight of 1 (and the blue is the scrollview, so there is room to expand). I've tried every possible combination of heights, weights, gravities, and anything else to get this working and still can't do it. Everytime I pasted my xml layout into here, the top and bottom portions got cut off, so instead I pasted it here: pastey link Can anyone see what I'm doing wrong?

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  • Should I make my MutexLock volatile?

    - by sje397
    I have some code in a function that goes something like this: void foo() { { // scope the locker MutexLocker locker(&mutex); // do some stuff.. } bar(); } The function call bar() also locks the mutex. I am having an issue whereby the program crashes (for someone else, who has not as yet provided a stack trace or more details) unless the mutex lock inside bar is disabled. Is it possible that some optimization is messing around with the way I have scoped the locker instance, and if so, would making it volatile fix it? Is that a bad idea? Thanks.

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  • why i'm permanently logged off my be

    - by Fixus
    Hello i have a problem with BE in my system. I'm permanently and automaticly logged out it after some time. 10-15 seconds, sometimes faster, sometimes slower. It's not connected with beeing idle cause I can be logged off even when I'm checking page tree or saving records I've set lock ip on 1 but it didn't help. The problem is most common under Firefox or Chome, what is strange under internet explorer i don't see it as often Other strange thing is that I see it on my live version but when I'm working on my local copy it doen not occure TYPO3 version 4.6.4

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  • TFS Continuous Developement major project update

    - by mamu
    We are using TFS Continuous Development model Main Trunk - Various Development branches - Various Release branches All merging back to main trunk Now we need some major changes to our folder structure and solutions How do you handle folder restructure in above model of TFS usage? do i need to draw line and create new structure from latest Main trunk and lock all branches and do updates then creates branches with restructured new trunk. Or am i underestimating TFS, would be able to handle major folder structure updates and propagate over to branches. As long as i know if we move around folders in branch or trunk it don't like it.

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  • What performance indicators can I use to convince management that I need my development PC upgraded?

    - by Aaron Daniels
    At work, my PC is slow. I feel that I can be way more productive if I just wasn't waiting for Visual Studio and everything else to respond. My PC isn't bad (dual-core, 3GB of RAM), but there is a lot of corporate software and whatnot to slow everything down and sometimes lock it up. Now, some developers have begun getting Windows 7 machines with 8 GB of RAM. Of course, I start salivating at this. However, I was told that I "had to justify" why I should get a new machine. I can think of a lot of different things, but I am curious as to what every one else on SO would have to say. NOTE: Ideally, these reasons should be specifically related to .NET development in Visual Studio on a Windows machine. This isn't a "how can I make my machine faster" question.

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  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • One account, multiple users, multiple shopping cart in a web application

    - by lemotdit
    I received a somewhat unusual request (imo) for a transactional web site. I have to implement the possibility of having multiple shopping cart for the same user. Those really are shopping carts, not order templates. I.E: A store with several departments ordering under the same account, but with a different person placing orders for a specific department only. Having more than one user per account is not an option since it would involve 'too much' management from the stores owner and the admins. Anyone had to deal with this before? The option so far is to have names for shopping cart, and a dropdown list or something alike after login to choose the cart with some kind of 'busy flag' to lock the cart if it's in use in another session.

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  • Post parameters to a frame of new window

    - by st.stoqnov
    I have to modify an existing web search page. There is a page, where all the search filters are (form with name "searchform"). When the search button is pressed, results are shown in new window. Because the search takes up to 30 seconds, and while searching the window stays blank, I have to add a label "Searching. Please wait..." at the new created window with the results. So the search window is created, and I set it's location to a frameset. First frame will show the label, and the second will show the results. But i can't manage to update the second frame with the results. Result windows is created as: var left = (screen.width/2) - 750/2; var top = (screen.height/2) - 600/2-100; var styleStr = 'toolbar=no,location=no,directories=no,status=no,menubar=no,scrollbars=yes,resizable=yes,copyhistory=yes,width=750,height=600,left='+left+',top='+top+',screenX='+left+',screenY='+top; var msgWindow = window.open('ex_search_frameset.php', 'results_exi', styleStr); msgWindow.focus(); Than the search is requested: f = document.searchform; f.action = 'ex_search_results.php'; f.target = msgWindow.document.res_frame; // here i can't figure out what the target must be // or how to post the params from "f" to the second frame "res_frame" f.submit(); Here is the frameset. <frameset rows="200,*" border="1" name="SearchFrame"> <frame name="wait_frame" src="ex_search_wait.php" target="right"> <frame name="res_frame" src="ex_search_results.php" target="_self"> </frameset> Any idea how to do this?

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • My app crashes on Iphone SDK 3.2

    - by Mladen
    Hi Guys, My app worked ok on iPhone SDK 3.1. However, when I try to run it in 3.2 simulator, I get the following error and it crashes: bool _WebTryThreadLock(bool), 0x5148280: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Program received signal: “EXC_BAD_ACCESS”. When I debug it, it leads me to this peace of code: - (void)LoginViewToCheckView:(id)sender { CheckViewController *tempTestController = [[CheckViewController alloc] initWithStyle:UITableViewStyleGrouped]; [tempTestController setDelegate:self]; [self setCheckViewController: tempTestController]; [tempTestController release]; [navigationController pushViewController:checkViewController animated:YES];} Other thing worth mentioning is maybe that I am calling this function from a separate thread. Any ideas what could be wrong?

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  • How to open popup behind main window (HTML,jQuery)

    - by sara.ma
    I'm new. i have a popup code that when user click anywhere in the HTML page, a popup window shows up: (function () { document.onclick = function () { var sUrl = "http://URL.com"; if (typeof daily_capping == "undefined") var daily_capping = 10; if (typeof capping_minutes == "undefined") var capping_minutes = 60; if (document.cookie.indexOf("_popwin=") === -1) { var ads2day = document.cookie.split("_popwinDaily=")[1]; ads2day = typeof ads2day == "undefined" ? 0 : parseInt(ads2day.split(";")[0]); if (ads2day < daily_capping) { var isMSIE = navigator.userAgent.indexOf("MSIE") != -1 ? !0 : !1, _parent = self, sOptions, popunder; if (top != self) try { top.document.location.toString() && (_parent = top) } catch (err) {} sOptions = "toolbar=no,scrollbars=yes,location=yes,statusbar=yes,menubar=no,resizable=1,width=" + screen.width.toString() + ",height=" + (screen.height - 20).toString() + ",screenX=0,screenY=0,left=0,top=0", popunder = _parent.window.open(sUrl, "rhpop", sOptions); if (popunder) { popunder.blur(); if (isMSIE) { window.focus(); try { opener.window.focus() } catch (err) {} } else popunder.init = function (e) { with(e)(function () { if (typeof window.mozPaintCount != "undefined" || typeof navigator.webkitGetUserMedia == "function") { var e = window.open("about:blank"); e.close() } try { opener.window.focus() } catch (t) {} })() }, popunder.params = { url: sUrl }, popunder.init(popunder) } var now = new Date, popDaily = (new Date(now.getUTCFullYear(), now.getUTCMonth(), now.getUTCDate(), 23, 59, 59)).toGMTString(); document.cookie = "_popwinDaily=" + (ads2day + 1) + ";expires=" + popDaily + ";path=/"; var popInterval = new Date; popInterval.setTime(popInterval.getTime() + capping_minutes * 60 * 1e3), document.cookie = "_popwin=1;expires=" + popInterval.toGMTString() + ";path=/" } } } })(); but popup is on top. is it possible to make it open behind main page?? is there any lighter popup code for this purpose? thanks guys

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  • DispatcherOperations.Wait()

    - by Mark
    What happens if you call dispatcherOperation.Wait() on an operation that has already completed? Also, the docs say that it returns a DispatcherOperationStatus, but wouldn't that always be Completed since it (supposedly) doesn't return until it's done? I was trying to use it like this: private void Update() { while (ops.Count > 0) ops.Dequeue().Wait(); } public void Add(T item) { lock (sync) { if (dispatcher.CheckAccess()) { list.Add(item); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)); } else { ops.Enqueue(dispatcher.BeginInvoke(new Action<T>(Add), item)); } } } I'm using this in WPF, so all the Add operations have to occur on the UI thread, but I figured I could basically just queue them up without having to wait for it to switch threads, and then just call Update() before any read operations to ensure that the list is up to date, but my program started hanging.

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  • Does ASP.NET Make Request Scheduling Decisions Based Upon SessionID?

    - by Mike Murphy
    I know that a properly implemented SessionStateStoreProvider maintains an exclusive lock on session data for the duration of a request. However, considering that multiple requests could arrive simultaneously (e.g. via IFRAMEs) all but one would be able to make forward progress. All the other requests would block for a bit and reduce the number of worker threads available during that time. It seems if ASP.NET "peeked" at the session IDs on the requests early on, it could avoid running requests simultaneously that were on the same session. This would improve throughput under load for pages that didn't want to give up using IFRAMEs. This seems plausible enough that it might be true.

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  • How to make div follow scrolling smoothly with jQuery?

    - by Martti Laine
    Hello I'm creating a blog layout, which has an sidebar. In sidebar there are sections/boxes, but the last one of these boxes should follow scrolling when none of the other boxes are visible. So, when user scrolls down, he sees a normal sidebar, but when user has went down enough, sidebar ends but the last box starts to follow on the top of the screen. I have seen this a lot on different kind of sites. So hard to explain with my english. I already made it to follow screen smoothly with animate() but couldn't get it like this. Hope you understood. I already tried in Google for almost an hour but couldn't figure out any keywords (due to my bad english). EDIT: My code at the moment: $(window).scroll(function(){ $.each($('.follow-scroll'),function(){ var eloffset = $(this).offset(); var windowpos = $(window).scrollTop(); if(windowpos<eloffset.top) { var finaldestination = 0; } else { var finaldestination = windowpos; } $(this).stop().animate({'top':finaldestination},200); }); });

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  • problem linking vba modules in MS Access 2007

    - by Ted
    I am upgrading a database system from Access 2000 db to Access 2007, which communicates with several chemistry measuring devices(pH meter, scale, etc) via an RS 232 serial port. The first db consists of several modules containing vba code that enables the communications with the ports, as well as supports the code behind the forms in the second db. The user, or lab tech, navigates through the forms in the second db to interact with the lab devices, and also to generate the reports which display the info. from the devices. The reports are also part of the second db. The code works in Access 2000, but once I convert it to 2007, the code in the second db cannot find the function calls in the first db that dictate the progression from screen to screen. I have tried importing the modules into the second db, and I have tried linking them, but it still doesn't work. The error message is #438: "Object doesn't support this property or method." Any suggestions would be greatly appreciated. Here is the code for the first function that is not being called correctly: Description: ' This routine is used to return to the calling form and close the active form. ' ' Input: ' strFormCalled --- the active form ' strCallingForm --- the form that called the active form ' blnUnhideOrOpen --- whether to open or just unhide form Public Sub basReturnToCallingForm(ByVal strFormCalled As String, ByVal _ strCallingForm As Variant, Optional blnUnhideOrOpen As Boolean = True) On Error GoTo err_basReturnToCaliingForm If Not basIsBlankString(strCallingForm) And blnUnhideOrOpen Then DoCmd.OpenForm strCallingForm, acNormal Else Call basUnHideForm(strCallingForm) End If Call basCloseForm(strFormCalled) exit_basReturnToCaliingForm: Exit Sub err_basReturnToCaliingForm: Err.Raise Err.Number, "basReturnToCaliingForm", Err.Description End Sub I will post the second function shortly, but I have to go to a meeting... The second funtion that isn't 'working' is a cmdStartClick that is supposed to be called when a user initializes a pump. However, within that function, it's also sticking on a line that is supposed to progress to the next form in the db. The other thing is that the code works in Access 2002, but not in Access 2007...

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  • AIR app still running when the iphone is blocked?

    - by nmarti
    I just made a simple game with flash professional 6.0 and adobe AIR sdk 3.4 for iPhone. The problem is this: when I lock the iphone pressing the power button, the screen switches off as usual, but the music of the game still sounds. If I exit the game pressing the home button it exits fine. Is only when locking the phone with the app opened. Also, I opted-out of multitasking for my app, so if I close my app with the home button and I reload it, it loads the main menu. Anyone knows how can I solve this?

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  • Fast way to pass a simple java object from one thread to another

    - by Adal
    I have a callback which receives an object. I make a copy of this object, and I must pass it on to another thread for further processing. It's very important for the callback to return as fast as possible. Ideally, the callback will write the copy to some sort of lock-free container. I only have the callback called from a single thread and one processing thread. I only need to pass a bunch of doubles to the other thread, and I know the maximum number of doubles (around 40). Any ideas? I'm not very familiar with Java, so I don't know the usual ways to pass stuff between threads.

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • Is this query safe in SQL Server?

    - by xaw
    I have this SQL update query: UPDATE table1 SET table1.field1 = 1 WHERE table1.id NOT IN (SELECT table2.table1id FROM table2); Other portions of the application can add records to table2 which use the field table1id to reference table1. The goal here is to remove records from table1 which aren't referenced by table2. Does SQL Server automatically lock table2 with this kind of query so that a new record can't be added to table2 while executing this query? I've also considered: UPDATE table1 SET field1 = 1 WHERE 0 = (SELECT COUNT(*) FROM table2 WHERE table1.id = table2.table1id); Which seems possibly safer, but much slower (because a SELECT would be called on each row of table1 instead of just one select for the NOT IN)

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